Movatterモバイル変換


[0]ホーム

URL:


US20070155508A1 - Method for Processing Data of Game Virtual Items, Game Platform System and Game System - Google Patents

Method for Processing Data of Game Virtual Items, Game Platform System and Game System
Download PDF

Info

Publication number
US20070155508A1
US20070155508A1US11/612,181US61218106AUS2007155508A1US 20070155508 A1US20070155508 A1US 20070155508A1US 61218106 AUS61218106 AUS 61218106AUS 2007155508 A1US2007155508 A1US 2007155508A1
Authority
US
United States
Prior art keywords
virtual item
game
interface
virtual
interface parameters
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/612,181
Inventor
Qian Sun
Quan Qi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Huawei Technologies Co Ltd
Original Assignee
Huawei Technologies Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Huawei Technologies Co LtdfiledCriticalHuawei Technologies Co Ltd
Assigned to HUAWEI TECHNOLOGIES CO., LTD.reassignmentHUAWEI TECHNOLOGIES CO., LTD.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: QI, QUAN, SUN, QIAN
Publication of US20070155508A1publicationCriticalpatent/US20070155508A1/en
Abandonedlegal-statusCriticalCurrent

Links

Images

Classifications

Definitions

Landscapes

Abstract

A method is disclosed for processing data of virtual items by setting a unified virtual item data processing interface and a unified virtual item database. Processing data of virtual items includes: calling by a game the unified virtual item data processing interface; interacting by the unified virtual item data processing interface with the unified virtual item database, to process the data of virtual items. Also disclosed is a game platform system in which the unified virtual item data processing interface and the unified virtual item database are set. Also disclosed is a game system including a virtual item serving module. Also disclosed is a game system including a virtual item server. The present invention achieves unified processing of the virtual item data in the game systems, and solves the problems in the prior art such as high development cost, data chaos, maintenance difficulties and poor security.

Description

Claims (19)

3. The method ofclaim 1, wherein:
the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a call instruction containing interface parameters; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the call instruction containing the interface parameters, checking, by the unified virtual item data processing interface, the validity of the interface parameters; and
if the interface parameters are valid, interacting, by the unified virtual item data processing interface, with the unified virtual item database according to the call instruction and the interface parameters to process the data of virtual items, and returning a virtual item data processing result to the game that issued the call instruction; and
if the interface parameters are invalid, returning a result of call failure to the game that issued the call instruction.
5. The method ofclaim 4, wherein:
when creating a virtual item, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item creation instruction containing interface parameters; and
the interface parameters comprise a virtual item sort ID, a virtual item sort name, an attributive game ID, price of the virtual item and quantity of the virtual item; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning creation failure information to the game that issued the call instruction and terminating the processes; if the interface parameters are valid, continuing following processes;
searching the virtual item sort table based on the virtual item sort ID in the interface parameters;
deciding whether a record associated with the virtual item sort ID exists in the virtual item sort table, and if not exists, adding a record in the virtual item sort table, with value of each field in the record being the corresponding value in the interface parameters, and returning the creation success information to the game that issued the call instruction and terminating the processes; and if exits, continuing following processes;
modifying values of sort name field, an attributive game ID field and a price field in the record into corresponding values in the interface parameters;
modifying an undistributed quantity field in the record by adding the quantity of the virtual item in the interface parameters to value of the undistributed quantity field, returning creation success information to the game that issued the call instruction, and terminating the current procedure;
adding a record in the virtual item sort table, with value of each field in the record being the corresponding value in the interface parameters, and returning the creation success information to the game that issued the call instruction.
6. The method ofclaim 4, wherein:
when distributing a virtual item, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item distribution instruction containing the interface parameters; and
the interface parameters comprises a virtual item sort ID, a user ID and quantity of the virtual item; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning distribution failure information to the game that issued the call instruction and terminating the processes; if the interface parameters are valid, continuing following processes;
searching the virtual item sort table based on the virtual item sort ID in the interface parameters;
deciding whether a record associated with the virtual item sort ID exists in the virtual item sort table, and if not exists, returning distribution failure information to the game that issued the call instruction and terminating the processes; if exists, continuing following processes;
deciding whether the quantity of the virtual item in the interface parameters is no more than a value of an undistributed quantity field in the associated record and if the quantity of the virtual item is no more than the value of the undistributed quantity, proceeding to step b5; otherwise, returning distribution failure information to the game that issued the call instruction and terminating the current procedure;
modifying the associated record in the virtual item sort table by subtracting the quantity of the virtual item in the interface parameters from the value of the original undistributed quantity field, and adding the quantity of the virtual item in the interface parameters to a value of a distributed quantity field;
adding records in the virtual item table, with the quantity of the records being the quantity of the virtual item in the interface parameters and the virtual item ID in the added records being generated by the game system or the unified virtual item database;
adding an attributive record of association relationship between the virtual item ID and the user ID of the interface parameters in the virtual item attributive table, and returning distribution success information to the game that issued the call instruction.
7. The method ofclaim 4, wherein:
when trading virtual items, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item trade instruction containing the interface parameters; and
the interface parameters comprise a virtual item ID, a seller's user ID, a buyer's user ID and price of the virtual item; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning trade failure information to the game that issued the call instruction and terminating the processes; if the interface parameters are valid, continuing following processes;
searching the virtual item table based on the virtual item ID in the interface parameters;
deciding whether a record associated with the virtual item ID in the interface parameters exists in the virtual item table, and if not exists, returning table failure information to the game that issued the call instruction and terminating the processes; if exists, continuing following processes;
deleting the record with which the virtual item ID is associated in the virtual item attributive table;
inserting virtual item attributive data associated with the virtual item ID and the buyer's user ID in the interface parameters into the virtual item attributive table;
modifying the user information table by subtracting the price of virtual item from the virtual money quantity in the record associated with the buyer's user ID in the interface parameters;
adding the price of the virtual item to the virtual money quantity in the record associated with the seller's user ID, and returning trade success information to the game that issued the call instruction.
8. The method ofclaim 4, wherein:
when a user selling a virtual item to the game system, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item selling instruction containing the interface parameters; and
the interface parameters comprise a virtual item ID, a seller's user ID and a price of the virtual item; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning selling failure information to the game that issued the call instruction and terminating the processes; if the interface parameters are valid, continuing following processes;
searching the virtual item attributive table based on the virtual item ID and the seller's user ID in the interface parameters;
deciding whether the seller owns the virtual item in the virtual item attributive table, if the seller does not own the virtual item, returning selling failure information to the game that issued the call instruction and terminating the processes; if the seller owns the virtual item, continuing following processes;
modifying the associated record in the virtual item sort table by adding 1 to an undistributed quantity while subtracting 1 from an distributed quantity;
deleting the associated record from the virtual item table according to the virtual item ID in the interface parameters;
deleting an attributive record of association relationship between the virtual item ID and the seller's user ID in the interface parameters from the virtual item attributive table;
modifying the user information table by adding the price of the virtual item to a value of a virtual money quantity field in the record associated with the seller's user ID in the interface parameters, and returning selling success information to the game that issued the call instruction; and
when a user buying a virtual item from the game system, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item buying instruction containing the interface parameters;
the interface parameters comprise the virtual item sort ID, a buyer's user ID, the price of the virtual item and a quantity of the virtual item; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning buying failure information to the game that issued the call instruction and terminating the current procedure; if the interface parameters are valid, continuing following processes;
searching the virtual item sort table based on the virtual item sort ID in the interface parameters;
deciding whether a virtual item sort record associated with the virtual item sort ID in the interface parameters exists in the virtual item sort table, if not exists, returning buying failure information to the game that issued the call instruction and terminating the processes; if exists, continuing following processes;
deciding whether the quantity of the virtual item in the interface parameters is no more than a value of an undistributed quantity field in the record, if the quantity of the virtual item is more than the value of the undistributed quantity field, returning buying failure information to the game that issued the call instruction and terminating the processes; if the quantity of the virtual item is no more than the value of the undistributed quantity field, continuing following processes;
modifying corresponding record in the virtual item sort table by subtracting the quantity of the virtual item in the interface parameters from the value of the undistributed quantity field, and adding the quantity of the virtual item in the interface parameters to the value of the distributed quantity field;
adding records in the virtual item table, with the quantity of the added records being the quantity of the virtual item in the interface parameters and the virtual item ID in the added records being generated by the game system or the unified virtual item database;
adding an attributive record of the association relationship between the virtual item ID and the buyer's user ID in the virtual item attributive table;
modifying the user information table by subtracting the price of the virtual item from a value of a virtual money quantity in the record associated with the buyer's user ID in the interface parameters, and returning buying success information to the game that issued the call instruction.
9. The method ofclaim 4, wherein:
when a user carrying out virtual item bestowal, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item bestowal instruction containing the interface parameters; and
the interface parameters comprise a virtual item ID, an original attributive user ID, and a bestowed user ID; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning bestowal failure information to the game that issued the call instruction and terminating the processes; if the interface parameters are valid, continuing following processes;
searching the virtual item attributive table based on the original attributive user ID, the bestowed user ID and the virtual item ID in the interface parameters;
deciding whether the original attributive user owns the virtual item associated with the virtual item ID in the interface parameters, if the original attributive user does not own the virtual item, returning bestowal failure information to the game that issued the call instruction and terminating the processes;
if the original attributive user owns the virtual item, deleting an attributive record of the relationship between the original attributive user and the virtual item ID, adding an attributive record of the relationship between the bestowed user and the virtual item ID in the interface parameters, and returning bestowal success information to the game that issued the call instruction.
10. The method ofclaim 4, wherein:
when the users sharing a virtual item, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item share instruction containing the interface parameters; and
the interface parameters comprise a virtual item ID, an attributive user ID, and a sharing user ID list; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning share failure information to the game that issued the call instruction and terminating the processes; if the interface parameters are valid, continuing following processes;
searching the virtual item attributive table based on the virtual item ID and the attributive user ID in the interface parameters;
deciding whether the user with the attributive user ID in the interface parameters owns the virtual item, if the user does not own the virtual item, returning share failure information to the game that issued the call instruction and terminating the processes;
if the user owns the virtual item, adding an attributive record of the relationship between each user ID in the sharing user ID list and the virtual item ID in the interface parameters into the virtual item attributive table, and returning share success information to the game that issued the call instruction.
11. The method ofclaim 4, wherein:
when the users exchanging virtual items, the process of calling comprises: calling, by the game, the unified virtual item data processing interface with a virtual item exchange instruction containing the interface parameters; and
the interface parameters comprise a first virtual item ID and a second virtual item ID; and
the process of interacting by the unified virtual item data processing interface with the unified virtual item database to process the data of virtual items comprises:
upon receiving the interface parameters from the game, checking, by the unified virtual item data processing interface, the validity of the interface parameters, and if the interface parameters are not valid, returning exchange failure information to the game that issued the call instruction and terminating the processes; if the interface parameters are valid, continuing following processes;
searching an attributive user ID associated with the first virtual item ID and an attributive user ID associated with the second virtual item ID in the interface parameters in the virtual item attributive table;
deciding whether the user associated with the first virtual item ID and the user associated with second virtual item ID are the same, if the users are the same one, returning exchange failure information to the game that issued the call instruction and terminating the processes;
if the users are not the same one, modifying the user ID associated with the first virtual item ID in the virtual item attributive table into the user ID associated with the second virtual item ID, modifying the user ID associated with the second virtual item ID into the user ID associated with the first virtual item ID, and returning exchange success information to the game that issued the call instruction.
US11/612,1812004-06-182006-12-18Method for Processing Data of Game Virtual Items, Game Platform System and Game SystemAbandonedUS20070155508A1 (en)

Applications Claiming Priority (3)

Application NumberPriority DateFiling DateTitle
CN200410048777.12004-06-18
CNB2004100487771ACN1319008C (en)2004-06-182004-06-18Game virtual-article data processing method, game platform system and game system
PCT/CN2005/000860WO2005124608A1 (en)2004-06-182005-06-15A data processing method for game virtual article, game platform system and game system

Related Parent Applications (1)

Application NumberTitlePriority DateFiling Date
PCT/CN2005/000860ContinuationWO2005124608A1 (en)2004-06-182005-06-15A data processing method for game virtual article, game platform system and game system

Publications (1)

Publication NumberPublication Date
US20070155508A1true US20070155508A1 (en)2007-07-05

Family

ID=35509909

Family Applications (1)

Application NumberTitlePriority DateFiling Date
US11/612,181AbandonedUS20070155508A1 (en)2004-06-182006-12-18Method for Processing Data of Game Virtual Items, Game Platform System and Game System

Country Status (3)

CountryLink
US (1)US20070155508A1 (en)
CN (1)CN1319008C (en)
WO (1)WO2005124608A1 (en)

Cited By (18)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20080220876A1 (en)*2006-10-172008-09-11Mehta Kaushal NTransaction systems and methods for virtual items of massively multiplayer online games and virtual worlds
US20080288530A1 (en)*2007-01-172008-11-20Sparta Systems, Inc.User-Defined Fields with Automatic Numbering
US20090117996A1 (en)*2007-08-312009-05-07Death Joshua JamesVirtual asset equivalency method and system
US20090253475A1 (en)*2008-04-022009-10-08Thompson Scott EdwardSystem and Method for Providing Real World Value in a Virtual World Environment
US20090307110A1 (en)*2008-06-092009-12-10Boas BetzlerManagement of virtual universe item returns
US20120115597A1 (en)*2007-03-012012-05-10Sony Computer Entertainment Europe LimitedApparatus and method of modifying an online environment
US20130130802A1 (en)*2011-11-212013-05-23Institute For Information IndustryMethod and System for Processing Virtual Treasures of Online Game and Computer Readable Storage Medium
US20140213351A1 (en)*2012-03-292014-07-31DeNA Co., Ltd.Non-transitory computer-readable record medium, game system and information processing device
US9053196B2 (en)2008-05-092015-06-09Commerce Studios Llc, Inc.Methods for interacting with and manipulating information and systems thereof
US9183560B2 (en)2010-05-282015-11-10Daniel H. AbelowReality alternate
CN105553708A (en)*2015-12-142016-05-04江苏名通信息科技有限公司Mobile game platform management system
US20180117476A1 (en)*2016-11-012018-05-03Square Enix Holdings, Co., LtdVideo game apparatus and game program
US10765948B2 (en)2017-12-222020-09-08Activision Publishing, Inc.Video game content aggregation, normalization, and publication systems and methods
US10981069B2 (en)2008-03-072021-04-20Activision Publishing, Inc.Methods and systems for determining the authenticity of copied objects in a virtual environment
CN113253976A (en)*2021-06-162021-08-13武汉卧友网络科技有限公司Game record analysis-based research and development module construction method and system
KR20220002419A (en)*2020-04-242022-01-06텐센트 테크놀로지(센젠) 컴퍼니 리미티드 Method and apparatus, device, and storage medium for processing avatar usage data
TWI800218B (en)*2021-02-092023-04-21大陸商騰訊科技(深圳)有限公司Virtual object control method, device, apparatus, storage medium and program product
US11712627B2 (en)2019-11-082023-08-01Activision Publishing, Inc.System and method for providing conditional access to virtual gaming items

Families Citing this family (28)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN101127059A (en)*2007-09-292008-02-20腾讯科技(深圳)有限公司Virtual product conversion method and system
CN102510382A (en)*2011-11-212012-06-20陈云昊Method and system for exchanging articles and services based on place and time information
CN103176783B (en)*2011-12-232017-10-20腾讯科技(深圳)有限公司A kind of application and development method and apparatus
CN102708290A (en)*2012-05-102012-10-03北京像素软件科技股份有限公司Method and system for implementation of dynamic game behavior processing
TWI547899B (en)*2012-10-302016-09-01尼東奈 麥肯錫A lottery system and methods thereof
CN104239668A (en)*2013-06-202014-12-24恩希软件株式会社Interaction method and interaction system for interactive players during multiplayer online interaction
CN104574162B (en)*2013-10-092017-07-21腾讯科技(深圳)有限公司The method and device of virtual article trading
CN104217337B (en)*2014-08-262017-10-20小米科技有限责任公司The exchange numerical value of virtual objects determines method and device
CN104636460B (en)*2015-02-042018-08-07腾讯科技(深圳)有限公司A kind of Item Information method for pushing and device
CN104751278A (en)*2015-03-232015-07-01上海航动科技有限公司Electronic pet culture based performance assessment method and system
CN104809169A (en)*2015-04-032015-07-29北京奇虎科技有限公司Data processing method and system based on relationship
WO2017185211A1 (en)*2016-04-252017-11-02闫凤亮User expense data processing method and server
CN106097047A (en)*2016-06-062016-11-09上海银天下科技有限公司The hyperphoric method and device of virtual objects
CN107812382B (en)*2016-09-122020-11-20周奇琪Method for helping people to learn language
CN106779974B (en)*2017-01-062020-12-29重庆软岛科技股份有限公司Article transaction method and system
CN106861188A (en)*2017-02-152017-06-20成都艾维拓思科技有限公司The method and device that game attributes update
CN107096227A (en)*2017-04-182017-08-29腾讯科技(深圳)有限公司A kind of e-sourcing distribution method and device
CN108434739B (en)*2018-01-302019-03-19网易(杭州)网络有限公司The processing method and processing device of virtual resource in scene of game
CN108452528B (en)*2018-03-292022-01-25咪咕互动娱乐有限公司Data display method and device and computer readable storage medium
CN109348248B (en)*2018-11-272021-09-03网易(杭州)网络有限公司Data processing method, system and device for live game
CN109785178B (en)*2019-01-312021-03-26百度在线网络技术(北京)有限公司Method and apparatus for generating information
CN111144860B (en)*2019-12-312023-06-23广州酷狗计算机科技有限公司Order processing method, device, server and storage medium
CN111450538B (en)*2020-03-312022-10-21腾讯科技(深圳)有限公司Virtual item transfer system, method, device, equipment and medium
CN111672111A (en)*2020-05-282020-09-18腾讯科技(深圳)有限公司Interface display method, device, equipment and storage medium
CN113633977B (en)*2021-08-092023-10-24北京字跳网络技术有限公司Virtual article processing method, device, equipment and storage medium
CN114247139B (en)*2021-12-102025-06-10腾讯科技(深圳)有限公司Virtual resource interaction method and device, storage medium and electronic equipment
CN114493672A (en)*2021-12-302022-05-13广州趣丸网络科技有限公司Virtual article issuing method and system
CN115510076A (en)*2022-09-162022-12-23上海达家迎信息科技有限公司Virtual article state management method and device, storage medium and electronic equipment

Citations (6)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US4738451A (en)*1986-05-201988-04-19Atari Games CorporationMulti-player, multi-character cooperative play video game with independent player entry and departure
US5802296A (en)*1996-08-021998-09-01Fujitsu Software CorporationSupervisory powers that provide additional control over images on computers system displays to users interactings via computer systems
US6119229A (en)*1997-04-112000-09-12The Brodia GroupVirtual property system
US20040092304A1 (en)*2001-09-282004-05-13Jeffrey GeorgeSystem and method for processing a jackpot in a gaming system
US20040266505A1 (en)*2003-06-302004-12-30Microsoft CorporationInventory management of virtual items in computer games
US7275987B2 (en)*2000-10-122007-10-02Sony Computer Entertainment Inc.Virtual world system, server computer and information processor

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
JP3932462B2 (en)*1997-05-272007-06-20ソニー株式会社 Client device, image display control method, shared virtual space providing device and method, and recording medium
KR20020004203A (en)*2000-07-042002-01-16심광호A network game system and the method thereof
WO2002054327A1 (en)*2001-01-042002-07-11Noks-Com Ltd.Method and system for a set of interrelated activities converging on a series of collectible virtual objects
JPWO2002085477A1 (en)*2001-04-162004-08-05株式会社バンプレスト A prize acquisition game system using a communication network

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US4738451A (en)*1986-05-201988-04-19Atari Games CorporationMulti-player, multi-character cooperative play video game with independent player entry and departure
US5802296A (en)*1996-08-021998-09-01Fujitsu Software CorporationSupervisory powers that provide additional control over images on computers system displays to users interactings via computer systems
US6119229A (en)*1997-04-112000-09-12The Brodia GroupVirtual property system
US7275987B2 (en)*2000-10-122007-10-02Sony Computer Entertainment Inc.Virtual world system, server computer and information processor
US20040092304A1 (en)*2001-09-282004-05-13Jeffrey GeorgeSystem and method for processing a jackpot in a gaming system
US20040266505A1 (en)*2003-06-302004-12-30Microsoft CorporationInventory management of virtual items in computer games

Cited By (34)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US8888598B2 (en)*2006-10-172014-11-18Playspan, Inc.Transaction systems and methods for virtual items of massively multiplayer online games and virtual worlds
US20080220876A1 (en)*2006-10-172008-09-11Mehta Kaushal NTransaction systems and methods for virtual items of massively multiplayer online games and virtual worlds
US20080288530A1 (en)*2007-01-172008-11-20Sparta Systems, Inc.User-Defined Fields with Automatic Numbering
US8951123B2 (en)*2007-03-012015-02-10Sony Computer Entertainment Europe LimitedApparatus and method of modifying an online environment
US20120115597A1 (en)*2007-03-012012-05-10Sony Computer Entertainment Europe LimitedApparatus and method of modifying an online environment
US20090117996A1 (en)*2007-08-312009-05-07Death Joshua JamesVirtual asset equivalency method and system
US11957984B2 (en)*2008-03-072024-04-16Activision Publishing, Inc.Methods and systems for determining the authenticity of modified objects in a virtual environment
US10981069B2 (en)2008-03-072021-04-20Activision Publishing, Inc.Methods and systems for determining the authenticity of copied objects in a virtual environment
US20210268389A1 (en)*2008-03-072021-09-02Activision Publishing, Inc.Determining Whether Object is Genuine or Fake in Metaverse
US20090253475A1 (en)*2008-04-022009-10-08Thompson Scott EdwardSystem and Method for Providing Real World Value in a Virtual World Environment
US20110112662A1 (en)*2008-04-022011-05-12Thompson Scott EdwardSystem and method for providing real world value in a virtual world environment
US7824253B2 (en)2008-04-022010-11-02Thompson Scott EdwardSystem and method for providing real world value in a virtual world environment
US9053196B2 (en)2008-05-092015-06-09Commerce Studios Llc, Inc.Methods for interacting with and manipulating information and systems thereof
US8099338B2 (en)*2008-06-092012-01-17International Business Machines CorporationManagement of virtual universe item returns
US20090307110A1 (en)*2008-06-092009-12-10Boas BetzlerManagement of virtual universe item returns
US11222298B2 (en)2010-05-282022-01-11Daniel H. AbelowUser-controlled digital environment across devices, places, and times with continuous, variable digital boundaries
US9183560B2 (en)2010-05-282015-11-10Daniel H. AbelowReality alternate
US20130130802A1 (en)*2011-11-212013-05-23Institute For Information IndustryMethod and System for Processing Virtual Treasures of Online Game and Computer Readable Storage Medium
US9345959B2 (en)*2012-03-292016-05-24DeNA Co., Ltd.Non-transitory computer-readable record medium, game system and information processing device
US20140213351A1 (en)*2012-03-292014-07-31DeNA Co., Ltd.Non-transitory computer-readable record medium, game system and information processing device
CN105553708A (en)*2015-12-142016-05-04江苏名通信息科技有限公司Mobile game platform management system
US20180117476A1 (en)*2016-11-012018-05-03Square Enix Holdings, Co., LtdVideo game apparatus and game program
US10155169B2 (en)*2016-11-012018-12-18Square Enix Holdings, Co., Ltd.Video game apparatus for active state composition of items and game program for same
US10765948B2 (en)2017-12-222020-09-08Activision Publishing, Inc.Video game content aggregation, normalization, and publication systems and methods
US11413536B2 (en)2017-12-222022-08-16Activision Publishing, Inc.Systems and methods for managing virtual items across multiple video game environments
US11986734B2 (en)2017-12-222024-05-21Activision Publishing, Inc.Video game content aggregation, normalization, and publication systems and methods
US11712627B2 (en)2019-11-082023-08-01Activision Publishing, Inc.System and method for providing conditional access to virtual gaming items
US12420202B2 (en)2019-11-082025-09-23Activision Publishing, Inc.System and method for providing conditional access to virtual gaming items
KR20220002419A (en)*2020-04-242022-01-06텐센트 테크놀로지(센젠) 컴퍼니 리미티드 Method and apparatus, device, and storage medium for processing avatar usage data
US11810234B2 (en)2020-04-242023-11-07Tencent Technology (Shenzhen) Company LimitedMethod and apparatus for processing avatar usage data, device, and storage medium
KR102610422B1 (en)2020-04-242023-12-07텐센트 테크놀로지(센젠) 컴퍼니 리미티드 Method and apparatus, device, and storage medium for processing avatar usage data
TWI800218B (en)*2021-02-092023-04-21大陸商騰訊科技(深圳)有限公司Virtual object control method, device, apparatus, storage medium and program product
US12330062B2 (en)2021-02-092025-06-17Tencent Technology (Shenzhen) Company LimitedVirtual object control method and apparatus, device, storage medium, and program product
CN113253976A (en)*2021-06-162021-08-13武汉卧友网络科技有限公司Game record analysis-based research and development module construction method and system

Also Published As

Publication numberPublication date
WO2005124608A1 (en)2005-12-29
CN1710585A (en)2005-12-21
CN1319008C (en)2007-05-30

Similar Documents

PublicationPublication DateTitle
US20070155508A1 (en)Method for Processing Data of Game Virtual Items, Game Platform System and Game System
US11126790B2 (en)Common point authoring system for the complex sharing of hierarchically authored data objects in a distribution chain
US7836073B2 (en)Method and system for transmitting pre-formulated query to database
US6327579B1 (en)Online computer services including help desk, anti-virus and/or application service features
US7310613B2 (en)Data management system
US7080051B1 (en)Internet download systems and methods providing software to internet computer users for local execution
CN100368955C (en)Method for processing rights object in digital rights management system and method and system for processing rights object using the same
US8620819B2 (en)Remote feature activator feature extraction
KR100743480B1 (en) Content Delivery System, Content Delivery Service Server, and Community Site Server
CN109274667A (en)A kind of copyright issue based on block chain deposits card method and system
CN106056437A (en)Order management method and system
EP0967545A1 (en)A system and method for the co-ordination and control of information supply using a distributed multi-agent platform
CN101379837A (en)Method for modifying the operating mode of a Technical Communication Group Platform (TCGPL) of a telecommunications network (TC network)
Griffeth et al.Extending telecommunications systems: The feature-interaction problem
US20140135115A1 (en)System and method for facilitating a video game exchange
US20050060399A1 (en)Method and system for managing programs for web service system
JP4191541B2 (en) Question answering system using customer information
US20070178907A1 (en)System and method for locating mobile devices
KR100322713B1 (en)Message multicast method and computer
US20030014289A1 (en)Method for transmitting logistics information
CN115906049A (en)Isolation method of SaaS system database and related equipment thereof
KR20030084536A (en)Method and system for online providing of a game program peformed only in user terminal
CN117155985A (en)Service processing method, device, electronic equipment and storage medium
CN120692307A (en) Service access method, device, equipment, storage medium and program product
CN117632307A (en)Calling method and device for storage procedure, electronic equipment and storage medium

Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:HUAWEI TECHNOLOGIES CO., LTD., CHINA

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:SUN, QIAN;QI, QUAN;REEL/FRAME:019011/0678

Effective date:20070116

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


[8]ページ先頭

©2009-2025 Movatter.jp