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US20070060282A1 - Gaming machine, game control method and game system - Google Patents

Gaming machine, game control method and game system
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Publication number
US20070060282A1
US20070060282A1US11/262,804US26280405AUS2007060282A1US 20070060282 A1US20070060282 A1US 20070060282A1US 26280405 AUS26280405 AUS 26280405AUS 2007060282 A1US2007060282 A1US 2007060282A1
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US
United States
Prior art keywords
game state
game
player
gaming machine
games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/262,804
Inventor
Kazuo Okada
Jun Fujimoto
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aruze Gaming America Inc
Original Assignee
Aruze Gaming America Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Gaming America IncfiledCriticalAruze Gaming America Inc
Assigned to ARUZE GAMING AMERICA, INC.reassignmentARUZE GAMING AMERICA, INC.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: FUJIMOTO, JUN, OKADA, KAZUO
Publication of US20070060282A1publicationCriticalpatent/US20070060282A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A gaming machine of the present invention includes: output means capable of outputting an image or a sound; winning combination determination means for determining a winning combination by a lottery; means for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination; means for, when the number of games accumulatively counted each time a game is played reaches a set value that is an object of comparison with the number of games and that is selected from plural candidate values determined stepwise in advance, generating a second special game state that is a game state advantageous to a player and in which a degree of advantage corresponding to the set value is determined; and means for notifying that the second special game state has been generated based on the set value by outputting an image or a sound with the output means when the second special game state is generated.

Description

Claims (22)

2. A gaming machine connected through a communication line to a control device which counts the number of games accumulatively for every gaming machine of plural gaming machines,
comprising:
winning combination determining means for determining a winning combination by a lottery;
means for generating a first special game state which is a game state advantageous to a player when the determined winning combination is a special winning combination;
means for transmitting an identification information of a gaming machine to the control device through the communication line each time a game is played;
means for receiving a command signal transmitted from the control device when a condition that the number of games counted accumulatively by the control device based on the identification information of the gaming machine reaches a set value set as an object of comparison with the number of games is established; and
means for generating a second special game state that is a game state advantageous to a player and is generated only when said condition is established based on the command signal.
6. A gaming machine comprising:
winning combination determining means for determining a winning combination by a lottery;
symbol display means for executing change display and stop display of plural symbols based on a result of the lottery;
means for generating a first special game state that is a game state advantageous to a player when combination of the plural symbols stop displayed on winning line defined by the symbol display means is a special winning combination; and
means for generating a second special game state in which the number of winning lines defined by the symbol display means is relatively increased when a condition that the number of games counted accumulatively every time a game is played reaches a set value set as an object of comparison with the number of games is established.
7. A gaming machine connected through a communication line to a control device which counts the number of games accumulatively for every gaming machine of plural gaming machines,
comprising:
winning combination determining means for determining a winning combination by a lottery;
symbol display means for executing change display and stop display of plural symbols based on a result of the lottery;
means for generating a first special game state which is a game state advantageous to a player when combination of the plural symbols stop displayed on winning line defined by the symbol display means is a special winning combination;
means for transmitting an identification information of a gaming machine to the control device through the communication line each time a game is played;
means for receiving a command signal transmitted from the control device when a condition that the number of games counted accumulatively by the control device based on the identification information of the gaming machine reaches a set value set as an object of comparison with the number of games is established; and
means for generating a second special game state in which the number of winning lines defined by the symbol display means is relatively increased, based on the command signal.
8. A gaming machine comprising:
winning combination determining means for determining a winning combination by a lottery;
symbol display means for executing change display and stop display of plural symbols based on a result of the lottery;
means for generating a first special game state which is a game state advantageous to a player when combination of the plural symbols stop displayed on winning line defined by the symbol display means is a special winning combination;
means for counting accumulatively the number of games each time a game is played;
means for determining whether or not a condition that the number of games reaches the set value set as an object of comparison with the number of games has been established; and
means for generating a second special game state in which the number of winning lines defined by the symbol display means is relatively increased when said condition is determined to have been established.
9. A gaming machine equipped with a processing device, a storage device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for generating a second special game state that is a game state advantageous to a player and is generated only in a case where said condition is established when a condition that the number of games counted accumulatively every time a game is played reaches a set value set as an object of comparison with the number of games is established.
10. A gaming machine equipped with a processing device and a storage device, and connected through a communication line to a control device which counts the number of games accumulatively for every gaming machine of plural gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination, and executing the program;
a processing transmitting an identification information of a gaming machine stored in the storage device to the control device through the communication line each time a game is played;
a processing receiving a command signal transmitted from the control device when a condition that the number of games counted accumulatively by the control device based on the identification information of the gaming machine reaches a set value set as an object of comparison with the number of games is established; and
a processing reading from the storage device a program for generating a second special game state that is a game state advantageous to a player and is generated only when said condition is established based on the command signal, and executing the program.
11. A gaming machine equipped with a processing device, a storage device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special game state that is a game state advantageous to a player when the determined winning combination is a special winning combination, and executing the program;
a processing counting the number of games accumulatively each time a game is played;
a processing determining whether or not a condition that the number of games reaches the set value set as an object of comparison with the number of games has been established; and
a processing reading from the storage device a program for generating a second special game state that is a game state advantageous to a player and is generated only when said condition is determined to have been established, and executing the program.
14. A gaming machine equipped with a processing device, a storage device, and a symbol display device which can execute change display and stop display of plural symbols,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in the storage device;
a processing executing stop display after executing change display by operating the symbol display device based on a result of executing the lottery program;
a processing reading from the storage device a program for generating a first special game state that is a game state advantageous to a player when combination of the plural symbols stop displayed on winning line defined by the symbol display means is a special winning combination, and executing the program; and
a processing reading from the storage device a program for generating a second special game state in which the number of the winning lines is relatively increased when a condition that the number of games counted accumulatively every time a game is played reaches a set value set as an object of comparison with the number of games is established.
15. A gaming machine equipped with a processing device, a storage device and a symbol display device which can execute change display and stop display of plural symbols, and connected through a communication line to a control device which counts the number of games accumulatively for every gaming machine of plural gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in the storage device;
a processing executing stop display after executing change display by operating the symbol display device based on a result of executing the lottery program;
a processing reading from the storage device a program for generating a first special game state that is a game state advantageous to a player when combination of the plural symbols stop displayed on winning line defined by the symbol display means is a special winning combination, and executing the program;
a processing transmitting an identification information of the gaming machine stored in the storage device to a control device through the communication line every time a game is played;
a processing receiving a command signal transmitted from the control device when a condition that the number of games counted accumulatively by the control device based on the identification information of the gaming machine reaches a set value set as an object of comparison with the number of games is established; and
a processing reading from the storage device a program for generating a second special game state in which the number of winning lines is relatively increased based on the command signal, and executing the program.
16. A gaming machine equipped with a processing device, a storage device, and a symbol display device which can execute change display and stop display of plural symbols,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations determined in advance by executing a lottery program stored in the storage device;
a processing executing stop display after executing change display by operating the symbol display device based on a result of executing the lottery program;
a processing reading from the storage device a program for generating a first special game state that is a game state advantageous to a player when combination of the plural symbols stop displayed on winning line defined by the symbol display means is a special winning combination, and executing the program;
a processing counting accumulatively the number of games each time a game is played;
a processing determining whether or not a condition that the number of games reaches the set value set as an object of comparison with the number of games has been established; and
a processing reading from the storage device a program for generating a second special game state in which the number of winning lines is relatively increased when said condition is determined to have been established, and executing the program.
US11/262,8042005-08-302005-11-01Gaming machine, game control method and game systemAbandonedUS20070060282A1 (en)

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
PCT/JP2005/015797WO2007026399A1 (en)2005-08-302005-08-30Game machine, game control method, and game system
WOPCT/JP05/157972005-08-30

Publications (1)

Publication NumberPublication Date
US20070060282A1true US20070060282A1 (en)2007-03-15

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ID=37808505

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US11/262,804AbandonedUS20070060282A1 (en)2005-08-302005-11-01Gaming machine, game control method and game system

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US (1)US20070060282A1 (en)
JP (1)JPWO2007026399A1 (en)
WO (1)WO2007026399A1 (en)

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Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:ARUZE GAMING AMERICA, INC., NEVADA

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:OKADA, KAZUO;FUJIMOTO, JUN;REEL/FRAME:017511/0653

Effective date:20051226

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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