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US20060267278A1 - Knowledge-based, question and answer board game apparatus and method of play - Google Patents

Knowledge-based, question and answer board game apparatus and method of play
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Publication number
US20060267278A1
US20060267278A1US10/908,912US90891205AUS2006267278A1US 20060267278 A1US20060267278 A1US 20060267278A1US 90891205 AUS90891205 AUS 90891205AUS 2006267278 A1US2006267278 A1US 2006267278A1
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United States
Prior art keywords
game
question
player
cards
card
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US10/908,912
Inventor
Dennis Belanger
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Individual
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Individual
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Publication date
Application filed by IndividualfiledCriticalIndividual
Priority to US10/908,912priorityCriticalpatent/US20060267278A1/en
Publication of US20060267278A1publicationCriticalpatent/US20060267278A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

The present invention is a knowledge-based question and answer game comprising a game apparatus and method of play. This game challenges players to use their minds in a multitude of ways. Players draw on previous knowledge, inductive and deductive reasoning, and use critical thinking to answer wide-ranging questions of academic knowledge. Correctly answering players advance based on question difficulty level. Knowledge, reasoning, strategy, and chance are all game components. A nuance of the present invention include “maxim” spaces and cards which allow the player to spin a spinner having both positive and negative numbers and move the game piece accordingly. Maxim cards introduce players to the thoughts and ideas of intellectual minds throughout the ages to inspire further inquiry.

Description

Claims (5)

1. A knowledge-based, question and answer game comprising a game apparatus including:
a game board including a playing surface formed thereon, said playing surface including a travel path for one or more gaming pieces, said travel path being divided into a plurality of spaces arranged seriatim between a start space and a finish space along said travel path;
said playing surface including a plurality of designated spaces for playing cards;
a plurality of gaming pieces to be used on said game board;
a spinner having both positive and negative numbers;
a set of printed question cards, each card being identified with its related category such as history, science, social science, or arts and humanities, and having a question, answer and explanation on one side and indication of difficulty level on the other; and
maxim cards comprising inspirational quotes, gift cards, and at least one reverse direction of play card.
2. A method of playing a knowledge-based, question and answer game which includes a game apparatus comprising a game board having a playing surface with a travel path identified thereon, said travel path including a plurality of finite spaces between a start space and a finish space, including special maxim spaces; a spinner having both positive and negative numbers; plural gaming pieces for use by individual players or teams of players of said game; a set of printed question cards, each card being identified with its related category and having a question and answer on one side and indication of difficulty level on the other, said set of printed question cards being separated into at least two piles; and maxim cards containing inspirational quotes, gifts cards, and at least one reverse direction of play card; said method comprising each of plural players or teams taking a turn at play of said game comprising the steps of:
placing a gaming piece on the start space of said travel path;
spinning said spinner to determine which player/team plays first;
the first player/team identifying a question on top of one said pile of said set of question cards based on the player's/team's preference;
an opponent player/team reading a question identified by the first player/team to the first player/team;
the first player/team attempting an answer to the question identified; and
the first player/team advancing said gaming piece along said travel path toward said finish space by said level of difficulty indicated on said identified question card if a correct answer is given.
US10/908,9122005-05-312005-05-31Knowledge-based, question and answer board game apparatus and method of playAbandonedUS20060267278A1 (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
US10/908,912US20060267278A1 (en)2005-05-312005-05-31Knowledge-based, question and answer board game apparatus and method of play

Applications Claiming Priority (1)

Application NumberPriority DateFiling DateTitle
US10/908,912US20060267278A1 (en)2005-05-312005-05-31Knowledge-based, question and answer board game apparatus and method of play

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US20060267278A1true US20060267278A1 (en)2006-11-30

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Cited By (9)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20070154876A1 (en)*2006-01-032007-07-05Harrison Shelton E JrLearning system, method and device
US20080224397A1 (en)*2007-02-212008-09-18Broadwater Brandon JBoard game for teaching principles of abundance
US20110233866A1 (en)*2009-09-232011-09-29Enviroquest, Ltd.Board Games and Methods of Playing
US20130035145A1 (en)*2009-09-232013-02-07Enviroquest, Ltd.Board Games And Methods of Playing
US20170197139A1 (en)*2016-01-122017-07-13Verleen Krystle McSweenEducational Board Game
USD806174S1 (en)*2015-04-082017-12-26BB Global Players, LLCBoard game
US20200179794A1 (en)*2018-07-122020-06-11Quinton VealsReligious Game Apparatus and Method of Playing
USD937934S1 (en)*2018-08-312021-12-07Sunil ThomasChief executive officer game
US20230394987A1 (en)*2022-06-042023-12-07Jean-Louis VillSystem and method for a method of retention of learned information based on the presentation of questions according to the degree of success obtained in answering them

Citations (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US4273337A (en)*1979-10-111981-06-16Carrera Michael AFamily sex education board game

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US4273337A (en)*1979-10-111981-06-16Carrera Michael AFamily sex education board game

Cited By (10)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20070154876A1 (en)*2006-01-032007-07-05Harrison Shelton E JrLearning system, method and device
US20080224397A1 (en)*2007-02-212008-09-18Broadwater Brandon JBoard game for teaching principles of abundance
US20110233866A1 (en)*2009-09-232011-09-29Enviroquest, Ltd.Board Games and Methods of Playing
US20130035145A1 (en)*2009-09-232013-02-07Enviroquest, Ltd.Board Games And Methods of Playing
US8727849B2 (en)*2009-09-232014-05-20Enviroquest Ltd.Board games and methods of playing
USD806174S1 (en)*2015-04-082017-12-26BB Global Players, LLCBoard game
US20170197139A1 (en)*2016-01-122017-07-13Verleen Krystle McSweenEducational Board Game
US20200179794A1 (en)*2018-07-122020-06-11Quinton VealsReligious Game Apparatus and Method of Playing
USD937934S1 (en)*2018-08-312021-12-07Sunil ThomasChief executive officer game
US20230394987A1 (en)*2022-06-042023-12-07Jean-Louis VillSystem and method for a method of retention of learned information based on the presentation of questions according to the degree of success obtained in answering them

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STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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