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US20060202417A1 - Game for teaching fundamental aspects of network marketing - Google Patents

Game for teaching fundamental aspects of network marketing
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Publication number
US20060202417A1
US20060202417A1US11/080,203US8020305AUS2006202417A1US 20060202417 A1US20060202417 A1US 20060202417A1US 8020305 AUS8020305 AUS 8020305AUS 2006202417 A1US2006202417 A1US 2006202417A1
Authority
US
United States
Prior art keywords
player
income
game
cards
entrepreneurial
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/080,203
Inventor
Francisco DeLaCruz-Newlan
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Diamond Destination Inc
Original Assignee
Diamond Destination Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Diamond Destination IncfiledCriticalDiamond Destination Inc
Priority to US11/080,203priorityCriticalpatent/US20060202417A1/en
Assigned to DIAMOND DESTINATION, INC.reassignmentDIAMOND DESTINATION, INC.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: DELACRUZ-NEWLAN, FRANCISCO
Priority to PCT/US2006/009094prioritypatent/WO2006099402A2/en
Priority to US11/494,832prioritypatent/US20070045954A1/en
Publication of US20060202417A1publicationCriticalpatent/US20060202417A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A board game used to teach players about the fundamental aspects of network marketing. The game includes a game board having tiles corresponding to various networking principle cards that teach basics on prospecting, personal development, downline development and the inevitable challenges. The prospecting and personal development cards allow the players or teams of players to add prospects and personal development (PD) points, which leads to obtaining associates and customers. The downline development cards lead to the downline team obtaining customers and associates. The accumulation of associates and customers, directly and downline, provides entrepreneurial income. Entrepreneurial income, plus job income assigned at the beginning of the game, less an assigned expense, equals net income. The object of the game is to grow entrepreneurial income through learning networking principles that vastly exceeds job income in order to achieve a stated goal or dream having a lofty price tag.

Description

Claims (36)

28. A game for teaching network marketing skills to players, which simulate entrepreneurs in a network marketing company, the game comprising:
a plurality of job cards, each job card including a job with job income and expenses to be assigned to the player selecting the job card, thereby setting an initial net income for each player;
a plurality of destination cards, each destination card including a destination goal having an assigned cost to the player selecting the destination card, the assigned cost being significantly higher than the initial net income;
a plurality of networking principle cards that teach basic principles of network marketing by presenting a player with potential real-life experiences in networking;
a plurality of playing pieces;
a game board having substantially consecutive tiles corresponding to the plurality of networking principle cards, wherein landing on at least one tile with a playing piece results in a player experiencing a change in status of a player's network marketing business, which affects an entrepreneurial income of the player;
means for randomly indicating a number of tiles each player will move a playing piece in a turn; and
a worksheet to track the accumulation of net income of the player.
43. A method of teaching network marketing skills to players in a context of a game representing each player's hypothetical network marketing business, the method comprising:
initially assigning to each player a job having an affiliated job income and expenses, thereby setting an initial net income for each player;
providing to each player a destination goal having an assigned cost to obtain the destination goal;
providing a plurality of networking principle indicia, each causing a change in status to a player's network marketing business, the status including an accumulation of a plurality0 of customers and associates, which causes an entrepreneurial income of each player to change, and wherein the plurality of networking principle indicia include a plurality of pay days;
providing means for tracking numbers of associates and customers, and thus entrepreneurial income, of each player;
playing the game in the following manner:
randomly designating, in turn, the receipt by each player of a networking principle indicia and affiliated change in status to each player's business;
tracking the number of accumulated customers and associates of each player;
recalculating entrepreneurial income based on at least the accumulation of customers and associates of each player;
paying a net income due to each player as each player receives indicia of a pay day; and
tracking accumulated levels of net and entrepreneurial incomes of each player until one player wins the game through the purchase of the player's destination goal.
62. A game for teaching network marketing skills to players or teams of players, which simulate entrepreneurs in a network marketing company, the game comprising:
means for assigning a job to each player, the job having an job income and expenses affiliated therewith, thereby setting an initial net income for each player;
means for assigning a destination goal to each player, the destination goal having a cost affiliated therewith that is significantly higher than the initial net income;
means for randomly indicating one of a plurality of networking principles to each player, in turn, which changes a status of each player's simulated business through fluctuating gains and losses of a plurality of customers and associates, wherein an increase of customers and associates translates to an increase of entrepreneurial income;
means for tracking a net income of each player; and
means for indicating a winner of the game based on at least a player's entrepreneurial income when compared with the cost of the player's destination goal.
US11/080,2032005-03-142005-03-14Game for teaching fundamental aspects of network marketingAbandonedUS20060202417A1 (en)

Priority Applications (3)

Application NumberPriority DateFiling DateTitle
US11/080,203US20060202417A1 (en)2005-03-142005-03-14Game for teaching fundamental aspects of network marketing
PCT/US2006/009094WO2006099402A2 (en)2005-03-142006-03-13Game for teaching fundamental aspects of network marketing
US11/494,832US20070045954A1 (en)2005-03-142006-07-28Game for teaching fundamental aspects of network marketing

Applications Claiming Priority (1)

Application NumberPriority DateFiling DateTitle
US11/080,203US20060202417A1 (en)2005-03-142005-03-14Game for teaching fundamental aspects of network marketing

Related Child Applications (1)

Application NumberTitlePriority DateFiling Date
US11/494,832DivisionUS20070045954A1 (en)2005-03-142006-07-28Game for teaching fundamental aspects of network marketing

Publications (1)

Publication NumberPublication Date
US20060202417A1true US20060202417A1 (en)2006-09-14

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ID=36970010

Family Applications (2)

Application NumberTitlePriority DateFiling Date
US11/080,203AbandonedUS20060202417A1 (en)2005-03-142005-03-14Game for teaching fundamental aspects of network marketing
US11/494,832AbandonedUS20070045954A1 (en)2005-03-142006-07-28Game for teaching fundamental aspects of network marketing

Family Applications After (1)

Application NumberTitlePriority DateFiling Date
US11/494,832AbandonedUS20070045954A1 (en)2005-03-142006-07-28Game for teaching fundamental aspects of network marketing

Country Status (2)

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US (2)US20060202417A1 (en)
WO (1)WO2006099402A2 (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20090302538A1 (en)*2008-06-102009-12-10Futrell Iii Henley WBoard Game Having Multi-Level Playing Rules
US20120030139A1 (en)*2009-04-162012-02-02Yiang Fan WangFinancial education planner and method of use thereof
US20190091557A1 (en)*2016-03-092019-03-28Maheshkumar P. JoshiBusiness strategy game
US20190108728A1 (en)*2017-10-062019-04-11Jpmorgan Chase Bank, N.A.Systems and methods for gamified engineering education
US20190392732A1 (en)*2018-06-262019-12-26Sarbjeet S. RayatMethods and systems for gamification of startup investing
US11633663B2 (en)*2020-09-272023-04-25Mohsen Bekheet ChallanFairtrade market board game
US20240108969A1 (en)*2022-09-292024-04-04United States Of America As Represented By The Secretary Of The ArmyMilitary Acquisition Game
USD1092626S1 (en)*2023-01-182025-09-09Dorian ErskineGame board

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
AU2011201119A1 (en)*2010-03-182011-10-06Aristocrat Technologies Australia Pty LimitedA gaming system and a method of gaming
WO2014104970A1 (en)*2012-12-282014-07-03Hoe Peng Brennen PakAn apparatus for simulating financial activities in a person's career life

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US5071135A (en)*1990-06-121991-12-10Campbell Thomas JBoard game apparatus for the teaching of financial management principles
US5407207A (en)*1993-11-151995-04-18Stanford; Carlton R.Board game simulating financial events of a lifetime
US5503399A (en)*1994-02-081996-04-02Honeywill; Roberta L.Career game
US5826878A (en)*1996-11-141998-10-27Cashflow Technologies IncorporatedApparatus and method of playing a board game for teaching fundamental aspects of personal finance, investing and accounting
US6106300A (en)*1999-07-152000-08-22Cashflow Technologies, Inc.Game for teaching fundamental aspects of personal finance, investing and accounting to children
US6322076B1 (en)*1999-09-022001-11-27Steve E. FikkiInvestment board game and method of playing same
US20030075868A1 (en)*2001-10-222003-04-24Lipps Lawrence T.Multi-level marketing game
US20040004325A1 (en)*2002-02-252004-01-08Maurseth Julianne E.Method and apparatus for organizational development and education
US6769691B1 (en)*2002-11-042004-08-03Aaron KimApparatus for financial investment education and entertainment

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US5071135A (en)*1990-06-121991-12-10Campbell Thomas JBoard game apparatus for the teaching of financial management principles
US5407207A (en)*1993-11-151995-04-18Stanford; Carlton R.Board game simulating financial events of a lifetime
US5503399A (en)*1994-02-081996-04-02Honeywill; Roberta L.Career game
US5826878A (en)*1996-11-141998-10-27Cashflow Technologies IncorporatedApparatus and method of playing a board game for teaching fundamental aspects of personal finance, investing and accounting
US6032957A (en)*1996-11-142000-03-07Cashflow Technologies IncorporatedBoard game for teaching fundamental aspects of personal finance, investing and accounting
US6106300A (en)*1999-07-152000-08-22Cashflow Technologies, Inc.Game for teaching fundamental aspects of personal finance, investing and accounting to children
US6322076B1 (en)*1999-09-022001-11-27Steve E. FikkiInvestment board game and method of playing same
US20030075868A1 (en)*2001-10-222003-04-24Lipps Lawrence T.Multi-level marketing game
US20040004325A1 (en)*2002-02-252004-01-08Maurseth Julianne E.Method and apparatus for organizational development and education
US6769691B1 (en)*2002-11-042004-08-03Aaron KimApparatus for financial investment education and entertainment

Cited By (11)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20090302538A1 (en)*2008-06-102009-12-10Futrell Iii Henley WBoard Game Having Multi-Level Playing Rules
US8894067B2 (en)2008-06-102014-11-25Henley W. Futrell, IIIBoard game having multi-level playing rules
US20120030139A1 (en)*2009-04-162012-02-02Yiang Fan WangFinancial education planner and method of use thereof
US20190091557A1 (en)*2016-03-092019-03-28Maheshkumar P. JoshiBusiness strategy game
US10512834B2 (en)*2016-03-092019-12-24Maheshkumar P. JoshiBusiness strategy game
US20190108728A1 (en)*2017-10-062019-04-11Jpmorgan Chase Bank, N.A.Systems and methods for gamified engineering education
US20190392732A1 (en)*2018-06-262019-12-26Sarbjeet S. RayatMethods and systems for gamification of startup investing
US10930173B2 (en)*2018-06-262021-02-23Sarbjeet S. RayatMethods and systems for gamification of startup investing
US11633663B2 (en)*2020-09-272023-04-25Mohsen Bekheet ChallanFairtrade market board game
US20240108969A1 (en)*2022-09-292024-04-04United States Of America As Represented By The Secretary Of The ArmyMilitary Acquisition Game
USD1092626S1 (en)*2023-01-182025-09-09Dorian ErskineGame board

Also Published As

Publication numberPublication date
WO2006099402A3 (en)2007-06-14
WO2006099402A2 (en)2006-09-21
US20070045954A1 (en)2007-03-01

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Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:DIAMOND DESTINATION, INC., WASHINGTON

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:DELACRUZ-NEWLAN, FRANCISCO;REEL/FRAME:016385/0106

Effective date:20050311

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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