COPYRIGHT A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. The following notice applies to the software and data as described below and in the drawings that form a part of this document: Copyright 2005, WMS Gaming, Inc. All Rights Reserved.
FIELD This patent application pertains generally to gaming devices, and more particularly to a gaming device including a proximity sensitive screen.
BACKGROUND Modern gaming devices such as slot machines typically include a user interface that allows a game patron to interact with a computer. Some gaming machines include a touch screen interface. Typically, a touch screen interface is placed in front of a display device. The touch screen is generally transparent, so that a gaming patron can see through the touch screen to an image presented on the display device. The touch screen is typically coupled to a computer system that controls the display device, so that user input through the touch screen can be coordinated with information presented on the display device.
SUMMARY One embodiment of a gaming machine includes a processor circuit to administer a wagering game, a layer of dielectric material having an outer surface, and a proximity-sensitive input device including a proximity sensor to detect through the layer of dielectric material an object proximate the outer surface of the layer, the proximity-sensitive input device communicatively coupled to the processor circuit, wherein the proximity-sensitive input device is configured to receive an input relating to the wagering game.
Another example of a gaming machine includes a means for displaying information relating to a wagering game, a layer of dielectric material having an inner surface and an outer surface, the inner surface facing the means for displaying information, means for sensing an object proximate the outer surface of the layer of dielectric material to receive an input relating to the wagering game, and means for administering a wagering game in response to the input relating to the wagering game, the means for administering the wagering game communicatively coupled to the means for displaying information relating to the wagering game.
An example of a method of making a gaming device includes mounting a slot machine display device in an interior of a cabinet, coupling a projected capacitance sensor system to an inner surface of a layer of dielectric material, and coupling the layer of dielectric material to the cabinet, the inner surface of the layer of dielectric material facing the slot machine display device, wherein the projected capacitance sensor system is configured to receive an input through the layer of dielectric material.
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1A is a perspective view of an embodiment of a video gaming machine including a proximity-sensitive input device.
FIG. 1B is a front view of a video display and a proximity sensitive input device.
FIG. 1C is a front view of an embodiment of another video gaming machine including a proximity-sensitive input device.
FIG. 1D is a perspective view of an embodiment of a video gaming machine that has two electronic displays and at least one proximity-sensitive input device.
FIG. 1E is a perspective view of an embodiment of a gaming machine that includes mechanical reels and a proximity-sensitive input device.
FIGS. 2A and 2B are side views of an embodiment of a gaming machine that includes mechanical reels and a video display.
FIG. 3 is a schematic representation of an exemplary gaming device.
FIG. 4A is a schematic illustration of one embodiment of a projected-capacitance sensor system.
FIG. 4B is a schematic illustration of a bottom view of the illustration of4A.
FIG. 5A is a side-view of a proximity-sensitive film and a layer of dielectric material.
FIG. 5B is a side-view of a projected-capacitance sensor grid and a layer of dielectric material.
FIG. 6 is a schematic illustration of proximity-sensitive input device and an exemplary volumetric display.
FIG. 7 is a schematic illustration of a method of making a gaming device.
FIG. 8 is a schematic illustration of a method of receiving input from a projected-capacitance sensor grid.
FIG. 9 is a cut-away partial perspective view a proximity-sensitive input device between a glass plate and a flat-screen display.
FIG. 10 is a cross-sectional view of a light tower and a proximity-sensitive device.
DETAILED DESCRIPTION Methods and apparatus for providing gaming machines incorporating a proximity-sensitive input device are described in this application. In the following description, numerous specific details are set forth. However, it is understood that embodiments of the invention may be practiced without these specific details. In other instances, well-known circuits, structures, and techniques have not been shown in detail in order to avoid obscuring the understanding of this description. Note that in the description, references to “one embodiment” or “an embodiment” mean that the feature being referred to is included in at least one embodiment of the invention. Further, separate references to “one embodiment” in this description do no necessarily refer to the same embodiment. However, neither are such embodiments mutually exclusive, unless so stated and except as will be readily apparent to those of ordinary skill in the art. Thus, embodiments of the invention include any variety of combinations and/or integrations of the embodiments described herein. Moreover, in this description, the phrase “exemplary embodiment” means that the embodiment being referred to serves as an example or illustration. Embodiments are also referred to herein as “an example” or “examples.”
Referring now toFIG. 1A, anexemplary gaming machine2 administers a wagering game. Thegaming machine2 includes acabinet4 and adisplay device6 that is typically mounted to thecabinet3. In an example, thedisplay device6 includes a liquid crystal display (LCD), plasma screen, a cathode ray tube (CRT), volumetric display, or other type of display. One or more central processing units (CPU's) interact with a memory circuit and data storage to present a wagering game on thedisplay6. Thegaming device2 receives input from a player through at least one proximity-sensitive input device8, which is typically transparent but is shown with a dotted line for purposes of illustration. An example of a proximity-sensitive input device is available from Binstead Designs Ltd. of Nottingham, England.
Some gaming device embodiments also includebuttons7. The gaming device receives payment for game play through one or more payment mechanisms, such as acard slot10, acash slot12, or acoin slot14. The device provides a payoff in acoin tray16 or on a card throughcard slot10.
In an example, a proximity-sensitive input device8 is mounted in front of thedisplay device6. In one example, a portion of thedisplay6 that corresponds with a gaming-related option is selectable by placing a conductive object such as a finger proximate a region of the proximity sensitive input device that is associated with the option. For example, inFIG. 1A, avirtual button19 on thedisplay device6 is labeled “Bet One” and is associated with a betting option where a patron makes a one-credit bet. Thevirtual button19 is selectable by placing a finger proximate aregion18 of the proximity-sensitive input device. Another virtual button on thedisplay device6 is labeled “Bet Max”21 and is associated with a second betting option where a patron makes a maximum bet. The “Bet Max” button is selectable by placing a fingerproximate region20 of the proximity-sensitive input device. In another example, the proximity-sensitive input device8 is used to position a pointer on thedisplay6.
In another example, a proximity-sensitive input device22 is located outside the visible playing field defined by theelectronic display6. InFIG. 1A, for example, a proximity-sensitive input device22 extends over a portion of the front of the cabinet that is marked with the options “Collect” and “Call Attendant.” In an example, the proximity-sensitive input device is behind a sheet ofglass23. In an example, artwork on the glass includes the “collect” and “call attendant” markings. In an example, theglass23 is backlit. Portions of the proximity-sensitive input device22 around the “collect and “call attendant” markings are selectable to collect winnings or call an attendant. The location and arrangement of these selectable options on thecabinet4 is merely exemplary, and other locations and arrangements are possible.
FIG. 1B illustrates a proximity-sensitive device100 and avideo display105 showing anexemplary image106 from a wagering game. In the example shown inFIG. 1B, fifteen items are shown arranged in three rows and five columns. In an example, the display includes virtual buttons including acollect button110, ahelp button115, apay table button120, aspin reels button125, amax bet button130, achange denomination button135, aselect lines button140, and a bet perline button145. The proximity-sensitive device receives input based upon placement of an object such as a finger proximate one of the buttons. For example, the proximity-sensitive device can receive an input from a patron to change denomination when the patron places a finger proximate the “change demon”button135. In an example, thecollect button110 allows a patron to cash out credits remaining on a credit meter, thehelp button115 allows a patron to access a help screen, thepay table button120 shows the pay table for various bets, thespin reels button125 spins the reels to play a game, themax bet button130 inputs a wager for a maximum bet (e.g. bet all lines), theselect lines button140 allows a patron to select the number of lines to play, and the bet perline button145 allows a patron to enter a bet for lines individually.
In an example, or more buttons are located outside the field of view of the electronic display. For example, the “Call Attendant”button150 is located outside the field of view of the display. In an example, thecall attendant button150 includes artwork on a glass. In an example, the artwork is backlit.
FIG. 1C shows agaming machine24. Avideo display device26 displays avideo image25 and that includesvirtual buttons27 that are selectable through a proximity-sensitive input device29. In an example, the proximity-sensitive input device29 extends beyond the field of view of the video display, so that aportion28 of the gaming machine below the video display is selectable through the proximity-sensitive input device29. In an example, gaming inputs are selectable throughbuttons31 on thelower portion28. In an example, thebuttons31 include artwork on a backlit glass.
Referring now toFIG. 1D, another example of avideo gaming machine30 includes acabinet32 containing twovideo displays34 and36. In an example, a first proximity-sensitive input device38 is mounted in front ofvideo display34 and a second proximity-sensitive input device40 is mounted in front ofvideo display36. In an example, a proximity-sensitive input device42 is also mounted over or within alight tower44. In an example, thelight tower44 includes a light source and a layer ofdielectric material46 extending around the light source, and the proximity-sensitive input device42 is positioned between the light source and the layer of dielectric material. A cross-section of an exemplary light tower is shown inFIG. 10. In an example, the proximity-sensitive input device42 on the light tower is coupled to a controller that switches the color of the light in the light tower to communicate a parameter of the game, such as the minimum bet. In an example, the color of the light tower can be changed by an attendant by touching the light tower proximate the input device. In another example,light tower44 is positioned so that it is reachable by a patron to select an input. In another example, the artwork in thetop glass37 orbelly glass39 is selectable or changeable by an attendant through a proximity-sensitive input device. In an example, the art work in the top glass is selectable or changeable by touching a proximity-sensitive input device proximate the top glass. In an example, a contiguous sheet of glass covers the artwork in thetop glass37 and thevideo display36. In an example, a proximity-sensitive input device is configured under the top glass. In an example, the “5000 coins” jackpot or the “1500 coins” bonus game payoff is changeable through a proximity sensitive input device.
While the video displays34 and36 are shown stacked vertically inFIG. 1D, it will be appreciated that the displays are stackable side by side. In another example, more than two video displays are used.
Referring now toFIG. 1E, another example of agaming machine60 has threemechanical spinning reels62,64,66. In response to a wager, thereels62,64,66 are rotated and stopped to randomly place symbols on the reels in visual association with adisplay area68. Payouts are awarded based on combinations and arrangements of the symbols appearing in thedisplay area68. The gaming device may, for example, include five paylines in the form of three horizontal lines and two diagonal lines.
Referring again toFIG. 1E, thegaming machine60 includes a proximity-sensitive input device70 that is mounted in front of thereels62,64,66. In an example, fivebuttons72,74,76,78,80 corresponding to five pay lines appear on the display area proximate the three mechanical reels. In an example, thebuttons72,74,76,78,80 correspond to selectable regions of the proximity-sensitive input device70. In an example,buttons110,115,120,125,130,135,140 which appear inFIG. 1B also appear on the display area proximate the three mechanical reels. In an example, the location of the buttons is indicated by a marking on a layer of dielectric material that extends over the proximity-sensitive input device. In an example, the buttons are printed or etched on the layer of dielectric material. In another example, a marked film is overlaid on the layer of dielectric material. In an example, thegaming device10 also includes optional electro-mechanical buttons81.
In an example, thegaming device10 also includes anelectronic display82. In an example, a bonus game is triggered by a start-bonus outcome in the wagering game and administered through theelectronic display82. In an example, a second proximity-sensitive input device84 extends over the electronic display.
In an example, thegaming device60 also includes a video display (seeFIGS. 2A and 2B) that provides avideo image86 in thedisplay area68. In an example, thevideo image86 appears to the patron to blend or interact with thereels62,64,66. In an example, thebuttons72,74,76,78,80 are part of thevideo image86. In an example, thevideo image86 is interactive with thereels62,64,66. In an example, the video image also includes other buttons, such as the “collect,” “help,” and other buttons shown inFIG. 1B. In an example, options associated with the buttons are selectable through the proximity-sensitive input device.
FIG. 2A shows a partially cut-away side view of a portion ofgame machine60 shown inFIG. 1E. Thevideo image86 is generated by a flat paneltransmissive video display88 positioned in front ofreels62,64,66, which are visible through the display. InFIG. 2A,reels64,66 are aligned behindreel62 and thus are not visible inFIG. 2A. In an example, thetransmissive display88 is a transmissive liquid crystal display (LCD). In an example, the proximity-sensitive input device70 is mounted between thedisplay88 and thereels62,64,66. In an example, the proximity-sensitive screen is mounted to aback surface90 of thedisplay88. In an example, the proximity-sensitive input device contains regions that correspond tobuttons72,74,76,78,80 denoted by the image on thedisplay88. In an alternative example, the proximity-sensitive input device70 is mounted to a front surface of thedisplay88, and the display is positioned behind a plate of glass, as illustrated inFIG. 9.
FIG. 2B shows a partially cut-away side view of a portion of an alternate configuration of thegame machine60 shown inFIG. 1E, where thevideo image86 is a virtual image. The virtual image is preferably generated by a projection arrangement including avideo display92 and a partiallyreflective mirror94. Thevideo display92 and the partiallyreflective mirror94 are positioned to project the virtual image through a proximity-sensitive input device70 and atransparent plate87. Thevideo display92 is preferably mounted below thereels62,64,66.Reels64 and66 are aligned behindreel62 and are not visible inFIG. 2B. Themirror94 is preferably mounted in front of thereels62,64,66 and is oriented at approximately a forty-five degree angle relative to thevideo display92 and thedisplay area68. In an example, thedisplay area16 includes a layer of dielectric material, such as a glass cover or window. In an example, the proximity-sensitive input device70 is coupled to aninside surface91 of thetransparent plate87. Alternatively, the proximity-sensitive input device70 is integrated into thetransparent plate91.
In the examples illustrated inFIGS. 1A-1E and2A-2B, the gaming machines are shown as “upright” versions in which a display is oriented generally vertical relative to the player. In an alternative configuration, the gaming machine is a “slant-top” version in which a display is slanted at about a thirty-degree angle toward the player.
FIG. 3 shows a schematic representation of an exemplary gaming device. A game can be played through aCPU305 that is coupled to amemory circuit310 anddata storage315 such as a hard drive. Anetwork interface320 allows the gaming device to interact with a server (not shown inFIG. 3) to coordinate multiple devices, for example, in a progressive jackpot environment. An optionalmechanical reel350 presents game results to a patron. Adisplay device325 presents game choices or results to a patron. In an example, advertisements, entertainment, or videos are also presented on the display device. A proximity-sensitive input device330 allows input from a game patron. In an example, the proximity-sensitive input device330 includes a projected-capacitance sensor system. In an example, one or more additionother input device337, such as buttons, are also be provided and coupled to theCPU305. Apayment mechanism340 receives payment for game play through on or more of coins, bills, cash-value cards, or credit cards, network-based password systems. Apayoff mechanism345 pays a gaming patron in coins, bills, and/or a cash-value card. In one example, a balance is maintained on an account associated with a tracking card. Aswitch335 allows the gaming device to be shut off. A variety of gaming device systems are possible, and it is understood that the devices illustrated inFIGS. 1A-1E,FIGS. 2A-2B, andFIG. 3 are merely examples.
FIG. 4A is a schematic illustration of an example of a projected-capacitance sensor system400 coupled to aprocessor425. Thesensor system400 includes asensor grid405 and one or more layers ofdielectric material406. Thesensor grid405 includes a plurality ofconductors410. In an example, thesensor grid405 includes a first group ofconductors415 and a second group ofconductors420 that is separated from the first group of conductors by a layer ofdielectric material430, shown inFIG. 4B. Theconductors410 shown inFIGS. 4A and 4B are schematic illustrations and are not drawn to scale. In an example, the first group ofconductors415 is orthogonal to the second group ofconductors420. In an example, theconductors410 are assembled in a laminated structure between three layers ofdielectric material430,435,440, as shown inFIG. 4B. In an example, thelayers430,435,440 are flexible dielectric film, and the layers and conductors together form a flexible sensor film. In another example, one or more of thelayers430,435,440 is glass. In an example, the conductors are deposited, embedded, or assembled into a glass structure. In an example, theconductors410 are made from silver or a metal oxide such as indium oxide.
A low-voltage AC signal is applied to theconductors410. The low-voltage AC signal creates an electrostatic field. When a conductive object is placed proximate thesensor grid405, a capacitance forms between the object and one ormore conductors410 in thesensor grid405, which disturbs the electric field. The disturbance of the electric field by the conductive object is detectable through two or more of the conductors. Aprocessor circuit425 that is electrically coupled to the conductors determines the location of the object relative to theconductors410. In an example, theprocessor circuit425 also administers the wagering game.
FIG. 5A shows a side-view of a proximity-sensitive film501 that includes a projected capacitance sensor system, such as thesystem400 shown inFIGS. 4A-4B. The proximity-sensitive film is coupled to a layer ofdielectric material505. Aconductive object520 is detectable through the layer ofdielectric material505 by the proximity-sensitive film501. In an example, the conductive object is afinger520. The proximity-sensitive film501 is electrically coupled to aprocessor540. In an example, thesensor film501 and one or more layers ofdielectric material530 are mounted in a gaming machine. In an example, the layer of dielectric material protects the proximity-sensitive film by providing a barrier between the sensor film and the outside environment proximate theouter surface530 of the layer of dielectric material. In an example, the layer of dielectric material is a glass plate. In an example, an optional second layer ofdielectric material510, such as a second glass plate or a front surface of a display, is provided behind thesensor film501, so that the sensor film is sandwiched between the two layers of dielectric materials. In another example, shown inFIG. 5B,conductors525,530 are integrated into the layer ofdielectric material505. The structures shown inFIGS. 4A, 4B,5A, and5B are schematic representations and are not necessarily shown to scale.
FIG. 6 shows a schematic illustration of proximity-sensitive input device605 assembled with an exemplaryvolumetric display610. In an example, thevolumetric display610 includes a hollowtransparent sphere615 and arotating projection screen620 inside the sphere. One or more high-speed projectors displays an image on therotating screen620 to create the illusion of a three-dimensional object in thesphere615. In an example, thesphere615 is made of glass. In an example, the proximity-sensitive device605 includes a proximity-sensitive film that includes a projected-capacitance sensor grid. In an example, the proximity-sensitive film is attached to the inner surface of the glass, as shown on flat glass inFIG. 5A. In another example, a proximity-sensitive sensor grid is integrated into the glass, as shown inFIG. 5B. A conductive object such as a finger is detectable by the proximity-sensitive device through the glass sphere. The proximity-sensitive input device is coupled to a processor that receives input based upon detection of a conductive object such as a finger at a location proximate the outer surface of the sphere.
FIG. 7 illustrates amethod700 of receiving input from a projected-capacitance sensor grid. At705, a projected-capacitance sensor grid detects the location of a conductive object such as a finger. For example, X and Y coordinates of the object are determined based upon disruption of an electric field by the presence of a conductive object proximate conductors at known X and Y coordinates. At710, a game input is determined based upon the detected location of the conductive object. At715, a wagering game is played using the input received from the projected-capacitance sensor grid.
FIG. 8 illustrates amethod800 of making a gaming device. At805, a slot machine display device is mounted in an interior of a cabinet. In an example, the slot machine display device includes a mechanical stepper reel. In another example, the slot machine display device includes an electronic display device, such as a LCD display, CRT display, or volumetric display. At810, a projected capacitance sensor grid is coupled to an inner surface of a layer of dielectric material. At820, the layer of dielectric material is coupled to the cabinet with the inner surface of the layer of dielectric material facing the slot machine display device. The projected capacitance sensor grid is protected by the layer of dielectric material and receives an input through the layer of dielectric material. In an example, the projected capacitance sensor grid is coupled to the layer of dielectric material before the layer of dielectric material is coupled to the cabinet. In another example, the projected capacitance sensor grid is coupled to the layer of dielectric material after the layer of dielectric material is coupled to the cabinet. In an example, at least a portion of the projected capacitance sensor grid is deposited directly on the layer of dielectric material. In another example, the projected capacitance sensor grid includes layers of conductors laminated in layers of dielectric film. In an example, the laminated dielectric film is coupled to the layer of dielectric material.
Referring now toFIG. 9, in an example, a proximity-sensitive input film905 is mounted in acabinet900 between aprotective glass plate910 and a flat-screen display915, such as an LCD display. In an example, the proximity-sensitive film905 is applied to theback side911 of theglass plate910. In another example, the proximity-sensitive film905 is attached to afront surface916 of thedisplay915. In an example, a gaming machine is retrofitted with a proximity-sensitive input film by attaching the proximity-sensitive film905 to theglass910 ordisplay915.
FIG. 10 shows a cross-sectional view of alight tower1005 that includes a proximity-sensitive input device1020. In an example, the light tower includes a transparent ortranslucent dielectric shell1010 and alight source1015 inside the shell. In an example, the proximity-sensitive input device is a projected-capacitance sensor film1020 that is situated on an inner surface of theshell1010. A conductive object such as a finger or hand is detectable by the film through the dielectric shell.
It is to be understood that the above description is intended to be illustrative, and not restrictive. For example, the above-described embodiments (and/or aspects thereof) may be used in combination with each other. Many other embodiments will be apparent to those of skill in the art upon reviewing the above description. The scope of the invention should, therefore, be determined with reference to the appended claims, along with the full scope of equivalents to which such claims are entitled. In the appended claims, the terms “including” and “in which” are used as the plain-English equivalents of the respective terms “comprising” and “wherein.” Also, in the following claims, the terms “including” and “comprising” are open-ended, that is, a system, device, article, or process that includes elements in addition to those listed after such a term in a claim are still deemed to fall within the scope of that claim.