CROSS-REFERENCE TO RELATED APPLICATIONS This application claims the benefit of priority of U.S. Provisional Patent Application No. 60/630,450, filed Nov. 23, 2004, which is hereby incorporated by reference in its entirety.
FIELD OF THE INVENTION The present invention relates generally to gaming terminals for playing a wagering game and, more particularly, to a wagering game having a unique feature for allowing a player to achieve credits.
BACKGROUND OF THE INVENTION Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines.
Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence, increase profitability to the operator. In the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
One concept that has been employed is the use of a progressive jackpot. In the gaming industry, a “progressive” involves collecting coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. The percentage of the coin-in is determined prior to any result being achieved and is independent of any result. A jackpot-won event typically occurs when a “progressive winning position” is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain pay line. The initial progressive jackpot is a predetermined minimum amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. Further, when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement.
Another concept that has been successfully employed to enhance the entertainment value of a game is that of a “bonus” game which may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, and is entered upon the occurrence of a selected event or outcome of the basic game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
However, in some of the bonus games, the player is not as engaged as he/she could be because the bonus game does not include any action or elements involving motion.
Thus, there is a need to allow a player to play a bonus game having an action component.
SUMMARY OF THE INVENTION According to one embodiment of the present invention, a method of playing a wagering game at a gaming terminal includes conducting the wagering game at the gaming terminal and displaying a plurality of game elements. Each of the game elements hides an award. At least one of the plurality of game elements is struck with a moveable object, such that the striking causes the at least one game element to disappear. The award associated with the at least one game element is revealed and then awarded to the player.
According to another embodiment of the present invention, a gaming terminal is provided. The gaming terminal includes a wagering game having a plurality of game elements, and each of the plurality of game elements has associated indicia. The gaming terminal displays the plurality of game elements. At least one of the plurality of game elements is struck by a moving object, such that the at least one game element reveals the associated indicia.
According to yet another embodiment of the present invention, a gaming system includes at least one display and a gaming terminal for playing a wagering game. The system further includes a controller coupled to the gaming terminal and the at least one display. The controller is operative to cause the display to display a plurality of game elements. The plurality of game elements covers a plurality of indicia. The controller also causes a moving object on the display to strike at least one of the plurality of game elements and reveals at least one of the plurality of indicia when the at least one game element has been struck by the moving object. An award amount based on the revealing is determined by the controller.
A method of playing a wagering game at a gaming terminal is provided in another embodiment of the present invention. The wagering game has a basic game and a bonus game. The method includes conducting the basic game at the gaming terminal. In response to achieving a start-bonus outcome during the basic game, the bonus game is conducted at the gaming terminal. A plurality of prize elements, a moving game element and a stationary game element are displayed during the bonus game, and at least some of the plurality of prize elements having an associated award. The moving game element bounces between the stationary game element and the plurality of prize elements. The gaming terminal then reveals the associated award in response to one of the plurality of prize elements being hit by the moving game element.
In yet another embodiment, a gaming terminal including a wagering game having a plurality of game elements is provided. Each of the plurality of game elements has associated indicia. The gaming terminal displays the plurality of game elements. A moving object bounces between a stationary game element and the plurality of game elements, such that the display reveals the associated indicia in response to one of the plurality of game elements being hit by the moving object.
The above summary of the present invention is not intended to represent each embodiment or every aspect of the present invention, as there are several novel methods and gaming terminals incorporating this communication feature. The detailed description and Figures will describe many of the embodiments and aspects of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
FIG. 1 is a perspective view of a video gaming terminal according to one embodiment of the present invention.
FIG. 2 is a block diagram of the gaming terminal ofFIG. 1.
FIG. 3 illustrates a main display of the gaming terminal ofFIG. 1.
FIG. 4 illustrates an initial screen of a bonus game of the gaming terminal ofFIG. 1.
FIG. 5 illustrates another screen of a bonus game of the gaming terminal ofFIG. 1.
FIG. 6 illustrates another embodiment of a bonus game of the gaming terminal ofFIG. 1.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DESCRIPTION OF ILLUSTRATIVE EMBODIMENTSFIG. 1 shows a perspective view of atypical gaming terminal10 used by gaming establishments, such as casinos. With regard to the present invention, thegaming terminal10 may be any type of gaming terminal and may have varying structures and methods of operation. For example, thegaming terminal10 may be a mechanical gaming terminal configured to play mechanical slots, or it may be an electromechanical or electrical gaming terminal configured to play video slots or a video casino game, such as blackjack, slots, keno, poker, etc.
As shown, thegaming terminal10 includes input devices, such as a wager acceptor16 (shown as acard wager acceptor16aand acash wager accepter16b), atouch screen21, a push-button panel22, and aninformation reader24. For outputs, thegaming terminal10 includes apayout mechanism23, amain display26 for displaying information about the basic wagering game, and a secondary display27 that may display an electronic version of a pay table, and/or also possibly game-related information or other entertainment features. While these typical components found in thegaming terminal10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
Thewager acceptor16 may be provided in many forms, individually or in combination. Thecash wager acceptor16amay include a coin slot acceptor or a note acceptor to input value to thegaming terminal10. Thecard wager acceptor16bmay include a card-reading device for reading a card that has a recorded monetary value with which it is associated. Thecard wager acceptor16bmay also receive a card that authorizes access to a central account, which can transfer money to thegaming terminal10.
Also included is thepayout mechanism23, which performs the reverse functions of thewager acceptor16. For example, thepayout mechanism23 may include a coin dispenser or a note dispenser to output value fromgaming terminal10. Also, thepayout mechanism23 may also be adapted to receive a card that authorizes the gaming terminal to transfer credits from thegaming terminal10 to a central account.
Thepush button panel22 is typically offered, in addition to thetouch screen21, to provide players with an option on how to make their game selections. Alternatively, thepush button panel22 provides inputs for one aspect of operating the game, while thetouch screen21 allows for inputs needed for another aspect of operating the game.
The outcome of the basic wagering game is displayed to the player on themain display26. Themain display26 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in thegaming terminal10. As shown, themain display26 includes thetouch screen21 overlaying the entire monitor (or a portion thereof) to allow players to make game-related selections. Alternatively, thegaming terminal10 may have a number of mechanical reels to display the game outcome, as well.
In some embodiments, theinformation reader24 is a card reader that allows for identification of a player by reading a card with information indicating his or her true identity. Currently, identification is used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into the player-identification card reader24, which allows the casino's computers to register that player's wagering at thegaming terminal10. Theinformation reader24 may also include a keypad (not shown) for entering a personal identification number (PIN). Thegaming terminal10 may require that the player enter their PIN prior to obtaining information. Thegaming terminal10 may use the secondary display27 for providing the player with information about his or her account or other player-specific information. Also, in some embodiments, theinformation reader24 may be used to restore assets that the player achieved during a previous game session and had saved.
As shown inFIG. 2, the various components of thegaming terminal10 are controlled by a central processing unit (CPU)30 (such as a microprocessor or microcontroller). To provide the gaming functions, theCPU30 executes a game program that allows for the randomly selected outcome. TheCPU30 is also coupled to or includes a local memory32. The local memory32 may comprise a volatile memory33 (e.g., a random-access memory (RAM)) and a non-volatile memory34 (e.g., an EEPROM). It should be appreciated that theCPU30 may include one or more microprocessors. Similarly, the local memory32 may include multiple RAM and multiple program memories.
Communications between the peripheral components of thegaming terminal10 and theCPU30 occur through input/output (I/O)circuits35a. As such, theCPU30 also controls and receives inputs from the peripheral components of thegaming terminal10. Further, theCPU30 communicates with external systems via the I/O circuits35b. Although the I/O circuits35 may be shown as a single block, it should be appreciated that the I/O circuits35 may include a number of different types of I/O circuits.
Thegaming terminal10 is typically operated as part of agame control network50 having control circuitry and memory devices. Thegame control network50 may optionally include asystem memory52 for alternative storage of data. Thegame network50 can include instructions for playing games, such as progressive jackpots that are contributed to by all or some of thegaming terminals10 in thenetwork50. Thegaming terminal10 often has multiple serial ports, each port dedicated to providing data to a specific host computer system that performs a specific function (e.g., account system, player-tracking system, progressive game control system, etc . . . ). To set up a typical serial communication hardware link to the host system, the typical RS-232 point-to-point communication protocol that is often present in thegaming terminal10 is converted to an RS-485 (or RS-485-type) master-slave protocol so as to take advantage of some of the advantages of the RS-485 capability (e.g., multi-drop capability that allowsmany gaming terminals10 to communicate with the game control network50). To perform this function, a custom interface board may be used by thegaming terminal10 for each communication port in thegaming terminal10. It should be noted that thegaming terminal10 can initially be designed to be configured for a typical RS-485 protocol, instead of the typical RS-232 protocol. Further, thegaming terminal10 may simply be designed for an Ethernet connection to thegame control network50.
As has been discussed, thegaming terminal10 and/or the associatedgaming network50 is capable of executing such wagering games on or through a controller. The controller, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of agaming terminal10 or like machine which may communicate with and/or control the transfer of data between the gaming terminal and a bus, another computer, processor, or device and/or a service and/or a network. The network may include, but is no limited to a peer-to-peer, client/server, master/slave, star network, ring network, bus network, or other network architecture wherein at least one processing device (e.g., computer) is linked to at least one other processing device. The controller, as used herein, may comprise one or more controllers. In one implementation, eachgaming terminal10 comprises, or is connected to, a controller enabling each gaming terminal to transmit and/or receive signals, preferably both, in a peer-to-peer arrangement. In another example, the controller may be adapted to facilitate communication and/or data transfer for one ormore gaming terminals10 in a client/server or centralized arrangement. In the example shown inFIG. 2, the controller in thegaming terminal10 comprisesCPU30 and the I/O circuits35 (e.g., Network Interface Units) connecting thegaming terminal10 via a conventional I/O port and communication path (e.g., serial, parallel, IR, RC, 10bT, etc . . . ) to thegame network50, which may include, for example other gaming terminals connected together in thenetwork50.
Turning now toFIG. 3, themain display26 of one embodiment of the present invention is shown in more detail. In this embodiment, the basic game is a slot machine game, with symbols on fivedifferent reels36,38,40,42,44. The reels36-44 may be either traditional mechanical reels or they may be computer-generated images of reels, with each reel composed of a plurality of symbols. Payline indicators46 indicate a randomly selected outcome for each pay line, which is the combination of symbols on the reels36-44. Thereafter, anoutcome indicator48 indicates whether the outcome has resulted in a payout, a progressive jackpot, a bonus game, or whether it resulted in nothing. Whilemultiple pay lines46 are shown, agaming terminal10 with a single pay line will also work with the present invention.
In the present example, the wagering game follows the theme of a Las Vegas Party, where the symbols represent different things generally associated with Las Vegas (e.g., people, singers, waitresses, cards, chips, dice, drinks, etc . . . ). Various combinations of the symbols can result in prizes, including monetary and non-monetary prizes. The non-monetary prizes include free spins, multipliers, entry into a bonus game, entry into a progressive game, etc.
In this particular embodiment, a particular combination of symbols generates entry into a bonus game. The game enters the bonus stage when a particular symbol is present on a pay line of thefirst reel36 and a different symbol is present on a pay line in thefifth reel44. In this embodiment, the combination illustrated is a symbol of a person54 in thefirst reel36 along with a deck of cards symbol56 in thefifth reel44. In other embodiments, other symbol combinations (including symbols on other reels) may trigger the bonus game.
In some embodiments there may be minimum requirements for a player to enter the bonus game. These may include: the player placing a minimum wager; the player being registered on thenetwork50, the player playing all lines; etc . . .
Turning now toFIG. 4, a display of the bonus game is shown that is triggered by the symbol combination in the basic game, as shown inFIG. 3. In this embodiment, the bonus game includes abrick wall58 made of three rows ofbricks60. On the bottom of themain display26, abumper62 and aball64 are illustrated. Once the player enters the bonus game, theball64 is released and bounces between thebumper62 and thebrick wall58. As illustrated, there are gaps between thebumper62 and the side of themain display26. In some embodiments, thebumper62 is moveable (either by the player or the gaming terminal10), causing theball64 to ricochet in different directions. In some embodiments, the movement of the ball is governed by physics, and theball64 follows a logical trajectory. In other embodiments, the movement of theball64 is completely random.
As shown inFIG. 5, as theball64 hits abrick66, thehit brick66 “breaks” or disappears and reveals a bonus award (5 credits in the illustrated case). In the embodiment inFIG. 5, theball64 has already “broken” threebricks66, for a total bonus amount of 16 credits, which is displayed in abonus meter68 at the bottom of thedisplay26. The bonus awards may be monetary credit awards as shown, or they may be non-monetary, such as free spins, cause extra bricks to be “broken,” grant extra balls, make a ball invincible for a certain period of time, and the like. In this embodiment, theball64 continues to bounce between thebumper62 and thebrick wall58 until theball64 hits an entire column ofbricks60 or misses thebumper62. In the case where theball64 misses thebumper62, the bonus game has ended and the player is awarded all of the bonus awards achieved.
If theball64 breaks all of thebricks60 in a particular column, the next time theball64 passes through that column, the player advances to another bonus screen with more awards. Alternatively, theball64 may just be propelled back towards thebumper62 with no award being given.
In other embodiments, thebumper62 may be stationary, and pieces of thebumper62 may also disappear once they are hit, increasing the likelihood of theball64 missing thebumper62 with each additional bounce. Even if thebumper62 moves, pieces of it may disappear once theball64 hits thebumper62.
In some embodiments, the size of thebumper62 may change randomly with each bonus game or the size may depend on how many pay lines were wagered or how much was wagered on each pay line. In other embodiments, thebumper62 may not be a continuous line, but a series of small bumpers.
In some other embodiments, certain of thebricks60 may be “special” bricks. When one of the “special”bricks60 is struck, a chain-reaction is set off and a number ofadjacent bricks60 are also broken. The bricks affected in the chain-reaction could be all of the bricks in a particular row or column, or a predetermined number of adjacent bricks.
In some embodiments, certain of thebricks60 may be game-ending bricks. When a game-ending brick is struck, the bonus game ends.
Turning now toFIG. 6, another embodiment of the present invention is illustrated. In this embodiment, thebricks60 are not arranged in a wall pattern, but are instead scattered around themain display26, and there are also a plurality ofbumpers62 spread out overmain display26. In this embodiment, once the player achieves the bonus screen, the player is given a number ofballs64. One of theballs64 is shot from ashoot70 and smashes into thebumpers62. Once the ball hits abrick60, thebrick60 is shattered as before, revealing a bonus award. The player is then credited with the bonus award. However, in this embodiment, theball64 also disappears. Thenext ball64 is then shot from theshoot70 and into bonus game. This continues until all of theballs64 awarded to the player have been used. The number ofballs64 granted to the player may be random, or it may be based on pay lines played or amount wagered.
In some embodiments, theball64 may not disappear after hitting onebrick60, but may disappear after hitting another predetermined number of bricks. The number ofbricks60 required to be hit to make a ball disappear may be fixed or it may vary. In some embodiments, thebumpers62 may be fixed, may spin, or some may be fixed and some may spin.
In some embodiments, in which the player is controlling the bumper(s)62, the outcome of the bonus game is randomly determined before theball64 begins to move, but the values of thebricks60 that create the outcome are modified as theball64 is in motion in order to ensure the correct outcome. For example, if it is randomly determined that the bonus is worth 20 credits and thefirst brick60 struck is worth 20 credits, no matter whichbrick60 theball64 strikes next will be a bonus-ending brick or a “ball destructor.” This gives the player the illusion of having control over the motion of theball64 and his/her winnings, while still allowing the gaming machine to meet gaming requirements.
In another embodiment, the movement of theball64 could be controlled by an animated character. The animated character could fling the ball at thebricks60. In some embodiments, the animated character could be controlled by the player, while in other embodiments, it is controlled by thegaming terminal10. Theball64 may act in any of the ways described above. For example, thegaming terminal10 may still include thebumper62, and after theball64 is thrown and hits abrick60, theball64 may continue to bounce between thebumper62 and the wall ofbricks60. In other embodiments, there may not be abumper62 and theball64 may disappear after it strikes thebrick60.
In some embodiments, the animated character may throw an item other than a ball, such as a coconut or bomb. In some embodiments, theball64 may be an animated character, such as a human canonball.
While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.