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US20060109274A1 - Client/server-based animation software, systems and methods - Google Patents

Client/server-based animation software, systems and methods
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Publication number
US20060109274A1
US20060109274A1US11/262,492US26249205AUS2006109274A1US 20060109274 A1US20060109274 A1US 20060109274A1US 26249205 AUS26249205 AUS 26249205AUS 2006109274 A1US2006109274 A1US 2006109274A1
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United States
Prior art keywords
animation
processor
instructions executable
client computer
computer
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US11/262,492
Inventor
Donald Alvarez
Mark Parry
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Accelerated Pictures Inc
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Accelerated Pictures LLC
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Publication date
Application filed by Accelerated Pictures LLCfiledCriticalAccelerated Pictures LLC
Priority to US11/262,492priorityCriticalpatent/US20060109274A1/en
Assigned to ACCELERATED PICTURES, LLCreassignmentACCELERATED PICTURES, LLCASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: PARRY, MARK, ALVAREZ, DONALD
Publication of US20060109274A1publicationCriticalpatent/US20060109274A1/en
Assigned to ACCELERATED PICTURES, INC.reassignmentACCELERATED PICTURES, INC.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: ACCELERATED PICTURES, LLC
Abandonedlegal-statusCriticalCurrent

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Abstract

Various embodiments of the invention provide novel software, systems and methods for animation and/or filmmaking. In a set of embodiments, for example, a client-server system provides the ability to control various aspects of a live-action and/or an animated scene, including cameras and/or light sources (either real and/or virtual), animated characters, and other objects. This can include, merely by way of example, moving cameras, light and/or the like, as well as rendering animated objects (e.g., based on movements of the objects themselves and/or based on movements of cameras, lights, etc.).

Description

Claims (46)

1. A system for producing animated works, the system comprising:
an animation client computer in communication with the animation server computer, the animation client computer comprising a first processor, a display device, at least one input device, and animation client software comprising:
a) instructions executable by the first processor to accept a set of input data from the at least one input device, the set of input data indicating a desired position for an animated object, the animated object comprising a set of one or more polygons and a set of one or more textures to be applied to the set of one or more polygons; and
b) instructions executable by the first processor to transmit the set of input data for reception by an animation server computer; and
an animation server computer comprising a second processor and animation server software comprising:
a) instructions executable by the second processor to receive the set of input data from the animation client computer;
b) instructions executable by the second processor to process the set of input data to determine the desired position of the animated object;
c) instructions executable by the second processor to calculate a set of joint rotations defining the desired position of the animated object; and
d) instructions executable by the second processor to transmit the set of joint rotations for reception by the animation client computer;
wherein the animation client software further comprises:
a) instructions executable by the first processor to receive the set of joint rotations defining the position of the animated object;
b) instructions executable by the first processor to calculate, based on the set of joint rotations, a set of positions for the set of one or more polygons; and
c) instructions executable by the first processor to apply to the set of one or more polygons at least one of the textures from the set of one or more textures to render the animated object in the desired position.
4. A system as recited byclaim 1, wherein:
the animation client computer is a plurality of animation client computers comprising a first animation client computer and a second animation client computer;
the first animation client computer comprises the at least one input device;
the second animation client computer comprises the display device;
the animation server computer receives the set of input data from the first animation client computer;
the animation server computer transmits the set of joint rotations for reception by the second animation client computer, and
the second animation client computer is configured to:
a) receive the set of joint rotations;
b) based on the set of joint rotations, calculate a set of positions for the set of one or more polygons;
c) apply to the set of one or more polygons at least one of the textures from the set of one or more textures to render the animated object in the desired position; and
d) display on the display device the rendered animated object.
5. A system for producing animated works, the system comprising:
an animation client computer, the animation client computer comprising a first processor, a display device, at least one input device, and animation client software comprising:
a) instructions executable by the first processor to accept a set of input data from the at least one input device, the set of input data indicating a desired position for an object; and
b) instructions executable by the first processor to transmit the set of input data for reception by an animation server computer; and
an animation server computer in communication with the animation client computer, the animation server computer comprising a second processor and animation server software comprising:
a) instructions executable by the second processor to receive the set of input data from the animation client computer;
b) instructions executable by the second processor to transmit for reception by the animation client computer a set of position data, based on the set of input data received from the animation client computer;
wherein the animation client software further comprises:
a) instructions executable by the first processor to receive the set of position data from the animation server computer; and
b) instructions executable by the first processor to place the object in the desired position, based at least in part on the set of position data.
33. A system as recited byclaim 5, wherein:
the animation client computer is a first animation client computer; and
the system comprises a second animation client computer in communication with the animation server computer, the second animation client computer comprising a third processor, a second display device, a second input device, and a second animation client software comprising:
a) instructions executable by the third processor to accept a second set of input data from the second input device, the second set of input data indicating a desired position for a second object; and
b) instructions executable by the third processor to transmit the second set of input data for reception by the animation server computer;
wherein:
the animation server software further comprises:
a) instructions executable by the second processor to receive the second set of input data from the animation client computer; and
b) instructions executable by the second processor to transmit for reception by the second animation client computer a second set of position data, based on the second set of input data received from the second animation client computer; and
the second animation client software further comprises:
a) instructions executable by the third processor to receive the second set of position data from the animation server computer; and
b) instructions executable by the third processor to place the second object in the desired position, based at least in part on the second set of position data.
40. An animation client computer for producing animated works, the animation client computer comprising at least one input device, a processor and animation client software comprising:
instructions executable by the processor to accept a set of input data from the at least one input device, the set of input data indicating a desired position for an animated object comprising a set of one or more polygons and a set of one or more textures to be applied to the set of one or more polygons;
instructions executable by the processor to transmit the set of input data for reception by an animation server computer; and
instructions executable by the processor to receive from the animation server computer a set of joint rotations defining the desired position of the animated object, the set of joint rotations being calculated based on the set of input data;
instructions executable by the processor to calculate, based on the set of joint rotations, a set of positions for the set of one or more polygons; and
instructions executable by the processor to apply to the set of one or more polygons at least one of the textures from the set of one or more textures to render the animated object in the desired position.
42. An animation server computer for producing animated works, the animation server computer comprising a processor and animation server software comprising:
instructions executable by the processor to receive from an animation client computer a set of input data obtained from at least one input device, the set of input data indicating a desired position for an animated object comprising a set of one or more polygons and a set of one or more textures to be applied to the set of one or more polygons;
instructions executable by the processor to process the set of input data to determine a desired position of the animated object;
instructions executable by the processor to calculate a set of joint rotations defining the desired position of the animated object; and
instructions executable by the processor to transmit for reception by the animation client computer the set of joint rotations, such that the animation client computer can use the set of joint rotations to render the animated object in the desired position.
43. A system for producing animated works, the system comprising:
a first animation client computer, the first animation client computer comprising a first processor, a first display device, at least one first input device, and first animation client software comprising:
a) instructions executable by the first processor to accept a first set of input data from the at least one input device, the first set of input data indicating a desired position for a first object; and
b) instructions executable by the first processor to transmit the first set of input data for reception by an animation server computer; and
an animation server computer in communication with the animation client computer, the animation server computer comprising a second processor and animation server software comprising:
a) instructions executable by the second processor to receive the first set of input data from the first animation client computer;
b) instructions executable by the second processor to calculate a first set of position data, based on the first set of input data received from the first animation client computer;
d) instructions executable by the second processor to render the first object, based at least in part on the first set of position data;
wherein the first animation client software further comprises:
a) instructions executable by the first processor to display the first object in the desired position.
44. A system as recited byclaim 43, wherein:
the system comprises a second animation client computer comprising a third processor, a second display device, at least one second input device, and second animation client software comprising:
a) instructions executable by the third processor to accept a second set of input data from the at least one input device, the set of input data indicating a desired position for a second object; and
b) instructions executable by the third processor to transmit the second set of input data for reception by the animation server computer;
the animation server software further comprises:
a) instructions executable by the second processor to receive the second set of input data from the second animation client computer; and
b) instructions executable by the second processor to transmit for reception by the second animation client computer a second set of position data, based on the second set of input data received from the second animation client computer; and
the second animation client software further comprises:
a) instructions executable by the third processor to receive the second set of position data from the animation server computer; and
b) instructions executable by the third processor to place the second object in the desired position for the second object, based at least in part on the second set of position data.
45. An animation software package embodied on at least one computer readable medium, the animation software package comprising:
an animation client component comprising:
a) instructions executable by a first computer to accept a set of input data from at least one input device at the first computer, the input data indicating a desired position for an object; and
b) instructions executable by a first computer to transmit the set of input data for reception by a second computer; and
an animation server component comprising:
a) instructions executable by a second computer to receive the set of input data from the first computer;
b) instructions executable by a second computer to transmit for reception by the first a set of position data, based on the set of input data received from the animation client computer;
wherein the animation client component further comprises:
a) instructions executable by the first computer to receive the set of position data from the second computer; and
b) instructions executable by the first computer to place the animated object in the desired position, based at least in part on the set of position data.
US11/262,4922004-10-282005-10-28Client/server-based animation software, systems and methodsAbandonedUS20060109274A1 (en)

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US62341404P2004-10-282004-10-28
US62341504P2004-10-282004-10-28
US11/262,492US20060109274A1 (en)2004-10-282005-10-28Client/server-based animation software, systems and methods

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US11/262,492AbandonedUS20060109274A1 (en)2004-10-282005-10-28Client/server-based animation software, systems and methods
US12/197,397AbandonedUS20080312770A1 (en)2004-10-282008-08-25Camera and animation controller, systems and methods

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