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US20050181849A1 - Control of subcharacter's action - Google Patents

Control of subcharacter's action
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Publication number
US20050181849A1
US20050181849A1US11/060,282US6028205AUS2005181849A1US 20050181849 A1US20050181849 A1US 20050181849A1US 6028205 AUS6028205 AUS 6028205AUS 2005181849 A1US2005181849 A1US 2005181849A1
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US
United States
Prior art keywords
command
execution
character
value
characters
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/060,282
Inventor
Masaki Kobayashi
Takatsugu Nakazawa
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Square Enix Co Ltd
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co LtdfiledCriticalSquare Enix Co Ltd
Assigned to KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)reassignmentKABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: KOBAYASHI, MASAKI, NAKAZAWA, TAKATSUGU
Publication of US20050181849A1publicationCriticalpatent/US20050181849A1/en
Assigned to KABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX CO., LTD.)reassignmentKABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX CO., LTD.)CHANGE OF NAME (SEE DOCUMENT FOR DETAILS).Assignors: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
Abandonedlegal-statusCriticalCurrent

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Abstract

A variety of a sub-character's actions are analyzed so that the sub-character is more likely to act in the friendly characters' favor. A command-execution-value table is provided for sub-characters. The table stores command-execution-values corresponding to multiple characters with respect to each of the commands that can be executed by the sub-character. One of the commands is selected in association with the character to which the selected command is applied. The selection is based upon the command-execution-values corresponding to characters displayed on a display screen. The selected command is applied to the selected character, and a degree of effect of the command execution is obtained. The current command-execution-value is updated to a new command-execution-value calculated based upon the effect degree.

Description

Claims (15)

1. A method for controlling a video game apparatus, comprising:
storing, in a memory, a command-execution-value table of command-execution-values indicating rates of applying commands corresponding to each of a plurality of characters, each of the commands capable of being executed by a sub-character, the command-execution-value table being provided for each of a plurality of sub-characters,
selecting, based upon the command-execution-value corresponding to each of the characters displayed on a display screen, one of the commands in association with a target character to which the selected command is to be applied;
applying the selected command to the target character to determine a degree of effect;
calculating a new command-execution-value for the selected command corresponding to the target character based upon a current command-execution-value of the selected command and the target character and the degree of effect; and
updating the current command-execution-value of the selected command and the target character to the new command-execution-value.
4. The method for controlling the video game according toclaim 1, wherein when the command-execution-value includes a non-selectable value, which can not be selected when selecting the command and the target character, the method further comprises:
preliminarily applying the command having the non-selectable value to a corresponding character;
determining whether the command having the non-selectable value will cause advantageous effects to the sub-characters and friendly characters based upon a result obtained by preliminarily applying the command having the non-selectable value; and
updating the non-selectable value to a selectable value, which can be selected when selecting the command and the target character, when it is determined that the command having the non-selectable value will cause the advantageous effect.
6. A video game apparatus comprising:
a command-execution-value table that stores command-execution-values indicating rates of applying commands corresponding to each of a plurality of characters, each of the commands capable of being executed by a sub-character, the command-execution-value table being provided for each of a plurality of sub-characters,
a selecting system that selects, based upon the command-execution-value corresponding to each of the characters displayed on a display screen, one of the commands in association with a target character to which the selected command is to be applied;
a first applying system that applies the selected command to the target character to determine a degree of effect;
a calculator that calculates a new command-execution-value for the selected command corresponding to the target character based upon a current command-execution-value of the selected command and the target character and the degree of effect; and
a first updating system that updates the current command-execution-value of the selected command and the target character to the new command-execution-value.
9. The video game apparatus according toclaim 6, wherein when the command-execution-values includes a non-selectable value, which can not be selected by the selecting system, the apparatus further comprises:
a second applying system that preliminarily applies the command having the non-selectable value to a corresponding character;
a determining system that determines whether the command having the non-selectable value will cause advantageous effects to the sub-characters and friendly characters based upon a result obtained by the second applying system; and
a second updating system that updates the non-selectable value to a selectable value, which can be selected by the selecting system, when the determining system determines that the command having the non-selectable value will cause the advantageous effect.
11. A computer-readable recording medium on which is recorded a program executed by a video game apparatus, the program causing the video game apparatus to execute:
storing, in a memory of the video game apparatus, a command-execution-value table of command-execution-values indicating rates of applying commands corresponding to each of a plurality of characters, each of the commands capable of being executed by a sub-character, the command-execution-value table being provided for each of a plurality of sub-characters;
selecting, based upon the command-execution-value corresponding to each of the characters displayed on a display screen, one of the commands in association with a target character to which the selected command is to be applied;
applying the selected command to the target character to determine a degree of effect;
calculating a new command-execution-value for the selected command corresponding to the target character based upon a current command-execution-value of the selected command and the target character and the degree of effect; and
updating the current command-execution-value of the selected command and the target character to the new command-execution-value.
14. The recording medium according toclaim 11, wherein when the command-execution-value includes a non-selectable value, which can not be selected when selecting the command and the character, the program further causes the video game apparatus to execute:
preliminarily applying the command having the non-selectable value to a corresponding character;
determining whether the command having the non-selectable value will cause advantageous effects to the sub-characters and friendly characters based upon a result obtained by preliminarily applying the command having the non-selectable value; and
updating the non-selectable value to a selectable value, which can be selected when selecting the command and the character, when it is determined that the command having the non-selectable value will cause the advantageous effect.
US11/060,2822004-02-182005-02-18Control of subcharacter's actionAbandonedUS20050181849A1 (en)

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
JPP2004-409762004-02-18
JP2004040976AJP3732843B2 (en)2004-02-182004-02-18 Video game device program and video game device

Publications (1)

Publication NumberPublication Date
US20050181849A1true US20050181849A1 (en)2005-08-18

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ID=34836398

Family Applications (1)

Application NumberTitlePriority DateFiling Date
US11/060,282AbandonedUS20050181849A1 (en)2004-02-182005-02-18Control of subcharacter's action

Country Status (3)

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US (1)US20050181849A1 (en)
EP (1)EP1584361A3 (en)
JP (1)JP3732843B2 (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20070066392A1 (en)*2005-09-152007-03-22Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.)Apparatus, a method and a computer program product for processing a video game
US20080039169A1 (en)*2006-08-032008-02-14Seven Lights, LlcSystems and methods for character development in online gaming
US20080039165A1 (en)*2006-08-032008-02-14Seven Lights, LlcSystems and methods for a scouting report in online gaming
US20080039166A1 (en)*2006-08-032008-02-14Seven Lights, LlcSystems and methods for multi-character online gaming
US20090305758A1 (en)*2008-06-052009-12-10Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.)Game apparatus and program
US20170266557A1 (en)*2016-03-162017-09-21Bandai Namco Entertainment Inc.Game device, processing method, and information storage medium
US11045735B2 (en)*2018-09-142021-06-29Bandai Namco Entertainment Inc.Computer system
US11224808B2 (en)*2019-06-042022-01-18Nintendo Co., Ltd.Game system, non-transitory computer-readable storage medium having stored therein game program, information processing apparatus, and game processing method
US20240082736A1 (en)*2022-09-122024-03-14Nintendo Co., Ltd.Storage medium, game system, game apparatus, and game processing method

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
JP2007296109A (en)*2006-04-282007-11-15Square Enix Co Ltd Video game processing apparatus, video game processing method, and video game processing program
JP4705149B2 (en)2008-12-022011-06-22株式会社スクウェア・エニックス Video game processing apparatus and video game processing program
JP4705150B2 (en)*2008-12-022011-06-22株式会社スクウェア・エニックス Video game processing apparatus and video game processing program

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US5390937A (en)*1991-07-161995-02-21Square Co., Ltd.Video game apparatus, method and device for controlling same
US6213873B1 (en)*1997-05-092001-04-10Sierra-On-Line, Inc.User-adaptable computer chess system
US6283861B1 (en)*1999-03-232001-09-04Square Co., Ltd.Video game device and video game method
US6454653B1 (en)*1999-03-302002-09-24Square Co., Ltd.Game apparatus, game display control method, and computer-readable storage medium
US6666764B1 (en)*1999-04-272003-12-23Konami Co., Ltd.Method of controlling a character in a video game
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US6736724B1 (en)*1999-11-302004-05-18Koei Co., Ltd.Character group battle method, recording medium and game device
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Cited By (13)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
EP1808209A3 (en)*2005-09-152010-10-13Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.)An apparatus, a method and a computer program product for processing a video game
US20070066392A1 (en)*2005-09-152007-03-22Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.)Apparatus, a method and a computer program product for processing a video game
US20080039169A1 (en)*2006-08-032008-02-14Seven Lights, LlcSystems and methods for character development in online gaming
US20080039165A1 (en)*2006-08-032008-02-14Seven Lights, LlcSystems and methods for a scouting report in online gaming
US20080039166A1 (en)*2006-08-032008-02-14Seven Lights, LlcSystems and methods for multi-character online gaming
US8317579B2 (en)*2008-06-052012-11-27Kabushiki Kaisha Square EnixGame apparatus and program
US20090305758A1 (en)*2008-06-052009-12-10Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.)Game apparatus and program
US20170266557A1 (en)*2016-03-162017-09-21Bandai Namco Entertainment Inc.Game device, processing method, and information storage medium
US10463966B2 (en)*2016-03-162019-11-05Bandai Namco Entertainment Inc.Game device, processing method, and information storage medium
US11045735B2 (en)*2018-09-142021-06-29Bandai Namco Entertainment Inc.Computer system
US11224808B2 (en)*2019-06-042022-01-18Nintendo Co., Ltd.Game system, non-transitory computer-readable storage medium having stored therein game program, information processing apparatus, and game processing method
US20240082736A1 (en)*2022-09-122024-03-14Nintendo Co., Ltd.Storage medium, game system, game apparatus, and game processing method
US12415137B2 (en)*2022-09-122025-09-16Nintendo Co., Ltd.Storage medium, game system, game apparatus, and game processing method

Also Published As

Publication numberPublication date
EP1584361A2 (en)2005-10-12
JP3732843B2 (en)2006-01-11
JP2005230148A (en)2005-09-02
EP1584361A3 (en)2009-09-30

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Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUA

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:KOBAYASHI, MASAKI;NAKAZAWA, TAKATSUGU;REEL/FRAME:016497/0782

Effective date:20050303

ASAssignment

Owner name:KABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX

Free format text:CHANGE OF NAME;ASSIGNOR:KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.);REEL/FRAME:022368/0822

Effective date:20081009

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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