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US20040152514A1 - Control method of video game, video game apparatus, and computer readable medium with video game program recorded - Google Patents

Control method of video game, video game apparatus, and computer readable medium with video game program recorded
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Publication number
US20040152514A1
US20040152514A1US10/748,247US74824703AUS2004152514A1US 20040152514 A1US20040152514 A1US 20040152514A1US 74824703 AUS74824703 AUS 74824703AUS 2004152514 A1US2004152514 A1US 2004152514A1
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United States
Prior art keywords
game
character
player
calling
voice message
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US10/748,247
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Osamu Kasai
Toshiyuki Mizoguchi
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Konami Computer Entertainment Tokyo Inc
Konami Group Corp
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Konami Corp
Konami Computer Entertainment Tokyo Inc
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Priority to US10/748,247priorityCriticalpatent/US20040152514A1/en
Publication of US20040152514A1publicationCriticalpatent/US20040152514A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A video game with a main game process and a subsequent ending process including, if an interrupt request of a game character calling to a player character occurs, acquiring a progress of game at that time, and acquiring the voice message data of calling in accordance with an emotional value. Further, it includes outputting the intonation, volume or total average pitch of the voice message data, as required, variably in accordance with a game scene, a conversation context or a state of the game character. The voice message of calling to the player character is varied in accordance with the progress of game.

Description

Claims (26)

What is claimed is:
1. A control method of a video game for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which said game character issues a voice message, comprising the steps of:
providing a plurality of voice messages of the game character calling to the player character in accordance with a progress of the game; and
selectively outputting one of the plurality of voice messages in accordance with the progress of the game, when said game character calls to said player character.
2. The control method of a video game according toclaim 1, wherein at least one of a plurality of voice messages of the game character calling to the player character is a voice message consisting of a character string input and set by the player at will.
3. The control method of a video game according toclaim 1, wherein in the case where a plurality of game characters exist, a plurality of voice messages of the game character calling to the player character may be different for each game character.
4. The control method of a video game according toclaim 1, wherein the progress of game is a parameter indicating the relation between the player character and the game character, a game scene, a conversation context, or a state of game character.
5. A control method of a video game for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which the game character issues a voice message, comprising the steps of:
inputting and setting a character string indicating a way of calling the player character in accordance with the operation of the player;
creating and registering a plurality of voice messages for the game character calling to the player character in accordance with a progress of the game, on the basis of the set character string indicating the way of calling the player character or a preset calling word; and
reading and outputting selectively one of the plurality of voice messages registered in accordance with the progress of the game when the game character calls to the player character.
6. The control method of a video game according toclaim 5, wherein in the case where a plurality of game characters exist, a plurality of voice messages of the game character calling to the player character may be different for each game character.
7. The control method of a video game according toclaim 5, wherein the progress of game is a parameter indicating the relation between the player character and the game character, a game scene, a conversation context, or a state of game character.
8. The control method of a video game according toclaim 5, wherein in creating and registering a voice message, a plurality of accent types of the voice message are displayed on a screen to enable the player to select them at will.
9. The control method of a video game according toclaim 5, wherein in creating and registering a voice message, at least one of the voice messages created actually is reproduced to enable the player to listen to it.
10. A control method of a video game for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which the game character issues a voice message, wherein least one of the intonation, volume, and total average pitch of the voice message of the game character calling to the player character is varied for output in accordance with a progress of the game.
11. The control method of a video game according toclaim 10, wherein the voice message of the game character calling to the player character is created on the basis of a character string input and set by the player at will.
12. The control method of a video game according toclaim 10, wherein the progress of game is a parameter indicating the relation between the player character and the game character, a game scene, a conversation context, or a state of game character.
13. A control method of a video game for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which the game character issues a voice message, comprising the steps of:
inputting and setting a character string representing a way of calling the player character in accordance with an operation of the player;
creating and registering at least one voice message of the game character calling to the player character, on the basis of the set character string representing the way of calling the player character or a preset calling word; and
reading a registered voice message and outputting at least one of the intonation, volume and total average pitch of the voice message variably in accordance with the progress of the game, when the game character calls to the player character.
14. The control method of a video game according toclaim 13, wherein the progress of game is a parameter indicating the relation between the player character and the game character, a game scene, a conversation context, or a state of game character.
15. The control method of a video game according toclaim 13, wherein in creating and registering a voice message, a plurality of accent types of the voice message are displayed on a screen to enable the player to select them at will.
16. The control method of a video game according toclaim 13, wherein in creating and registering a voice message, at least one of the voice messages created actually is reproduced to enable the player to listen to it.
17. A video game apparatus for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which the game character issues a voice message, comprising:
means for inputting and setting a character string representing a way of calling the player character in accordance with an operation of the player;
means for creating a plurality of voice messages of the game character calling to the player character in accordance with a progress of the game, on the basis of the set character string representing the way of calling the player character or a preset calling word;
means for registering the plurality of voice messages created corresponding to the progress of the game; and
means for reading selectively one of the plurality of voice messages registered in said means for registering in accordance with the progress of the game, when the game character calls to the player character.
18. The video game apparatus according toclaim 17, further comprising means for storing the mode in creating a plurality of voice messages in accordance with the progress of the game for each of the plurality of game characters.
19. The video game apparatus according toclaim 17, further comprising means for varying at least one of the intonation, volume and total average pitch for the read voice message in accordance with the progress of the game.
20. The video game apparatus according toclaim 17, wherein said voice message creating means has a feature in which a plurality of accent types of the voice message are displayed on a screen to enable the player to select them at will.
21. A video game apparatus for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which the game character issues a voice message, comprising:
means for inputting and setting a character string representing a way of calling the player character in accordance with an operation of the player;
means for creating at least one voice message of the game character calling to the player character, on the basis of the set character string representing the way of calling the player character or a preset calling word;
means for registering said voice message created; and
means for varying at least one of the intonation, volume and total average pitch of the voice message registered in said means for registering in accordance with the progress of the game, when the game character calls to the player character.
22. The video game apparatus according toclaim 21, wherein said voice message creating means has a feature in which a plurality of accent types of the voice message are displayed on a screen to enable the player to select them at will.
23. A computer readable medium having a video game program recorded thereon for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which the game character issues a voice message, wherein said video game program, when read by a computer, enables said computer to perform the steps of:
inputting and setting a character string representing a way of calling the player character in accordance with an operation of the player;
creating and registering a plurality of voice messages of the game character calling to the player character in accordance {square root} with a progress of the game, on the basis of the set character string representing the way of calling the player character or a preset calling word; and
reading and outputting selectively one of the plurality of voice messages registered in accordance with the progress of the game, when the game character calls to the player character.
24. The computer readable medium having the video game program recorded thereon according toclaim 23, wherein in creating and registering the voice message, a plurality of accent types of the voice message are displayed on a screen to enable the player to select them at will.
25. A computer readable medium having a video game program recorded thereon for proceeding with a game in such a way that a player character and a game character communicate in accordance with an operation of a player, in which the game character issues a voice message, wherein said video game program, when read by a computer, enables said computer to perform the steps of:
inputting and setting a character string representing a way of calling the player character in accordance with an operation of the player;
creating and registering at least one voice message of the game character calling to the player character, on the basis of the set character string representing the way of calling the player character or a preset calling word; and
reading a registered voice message and outputting at least one of the intonation, volume and total average pitch of the voice message variably in accordance with the progress of the game, when the game character calls to the player character.
26. The computer readable medium having the video game program recorded thereon according toclaim 25, wherein in creating and registering the voice message, a plurality of accent types of the voice message are displayed on a screen to enable the player to select them at will.
US10/748,2471999-06-302003-12-31Control method of video game, video game apparatus, and computer readable medium with video game program recordedAbandonedUS20040152514A1 (en)

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US10/748,247US20040152514A1 (en)1999-06-302003-12-31Control method of video game, video game apparatus, and computer readable medium with video game program recorded

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JPH11-1854301999-06-30
JP11185430AJP2001009157A (en)1999-06-301999-06-30Control method for video game, video game device and medium recording program of video game allowing reading by computer
US09/606,220US6676523B1 (en)1999-06-302000-06-29Control method of video game, video game apparatus, and computer readable medium with video game program recorded
US10/748,247US20040152514A1 (en)1999-06-302003-12-31Control method of video game, video game apparatus, and computer readable medium with video game program recorded

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US09/606,220ContinuationUS6676523B1 (en)1999-06-302000-06-29Control method of video game, video game apparatus, and computer readable medium with video game program recorded

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US10/748,247AbandonedUS20040152514A1 (en)1999-06-302003-12-31Control method of video game, video game apparatus, and computer readable medium with video game program recorded

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EP (1)EP1064975B1 (en)
JP (1)JP2001009157A (en)
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DE (1)DE60043412D1 (en)
TW (1)TW542738B (en)

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EP1064975B1 (en)2009-12-02
EP1064975A3 (en)2002-08-21
KR20010049659A (en)2001-06-15
EP1064975A2 (en)2001-01-03
DE60043412D1 (en)2010-01-14
KR100473291B1 (en)2005-03-08
TW542738B (en)2003-07-21
CN1292535A (en)2001-04-25
HK1033988A1 (en)2001-10-05
JP2001009157A (en)2001-01-16
CN1150472C (en)2004-05-19
US6676523B1 (en)2004-01-13

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