CROSS-REFERENCE TO RELATED APPLICATIONThis application is a continuation of U.S. patent application Ser. No. 10/189,354 entitled “Castle Blocks Board Game” filed Jul. 3, 2002, now U.S. Pat. No. 6,659,463 entitled “Interconnecting Miniature Toy Figurine Bases”, which is a continuation-in-part of U.S. patent application Ser. No. 09/479,531 filed Jan. 7, 2000 entitled “Castle Blocks Board Game” which claims the benefit of U.S. provisional patent application Serial No. 60/115,162, filed Jan. 8, 1999, entitled “Castle Blocks Board Game”. These applications are incorporated herein by reference in the entirety and are referred to below as the '354 application, the '531 application and the '162 application, respectively.[0001]
BACKGROUND OF THE INVENTION1. Field of the Invention[0002]
The present invention relates to games and, more particularly, to miniature toy gaming.[0003]
2. Background Information[0004]
Board games challenge the mind and teach players various skills and concepts, such as formulating strategies, sharing, socializing, competing, winning, and losing. Board games represent a class of activities that encourage cognitive mental development by challenging player's minds, as opposed to their bodies.[0005]
A common drawback of most board games, however, is that the format of the game is so structured that a player's imagination is constrained. For example, many commercially produced board games must be played on pre-printed boards, with game pieces traveling on a never-changing pathway. Many board games also incorporate instruction cards that order a player to move their game piece, lose a turn, or execute some other command. As these games are played repeatedly, the game becomes more predictable, less challenging, and less appealing to play. Another disadvantage of many commercial board games is that the method of play is so random that original, independent thought does not help the player achieve the explicit goal of the game. Moreover, these games are essentially two-dimensional, with no requirement to estimate distances, evaluate how objects are constructed, or recognize objects.[0006]
In addition to the board games described above, miniature war gaming has developed a significant following. In miniature war gaming, participants use a collection of toy miniatures to play a given scenario. The miniatures may be, for example, historical representations (e.g. Napoleonic era soldiers), fantasy figures (e.g. elves, wizards, dragons, etc.) or science fiction characters. The game play of these often elaborate representations is hindered through piece movement limitations and inability to recognize objects and attributes.[0007]
It is therefore an object of the present invention to improve the game play of miniature toy gaming and to provide equipment that allows for interactive, educational games that encourages input from the players and allows the players to make their own decisions, choose their own strategies, and directly affect the outcome of the game.[0008]
SUMMARY OF THE INVENTIONObviating the drawbacks of the prior art, the present invention is directed toward a gaming system comprising a base for receiving a miniature figurine having distinct characteristics. The base may include at least one attachment member for interconnecting the base with an adjacent base. The gaming system may include a tracking member on each base for recording changing characteristics of the associated figurine.[0009]
The present invention further provides a method of playing a game comprising the steps of: (a) building a structure using structural units and may have at least one structural unit guide; (b) assembling game pieces in proximity to the structure; (c) determining range values for each game piece using a movement measurement device; (d) moving each game piece within a permissible movement range value; (e) engaging in mathematical combat with game pieces controlled by an opposing side; and (f) removing captured game pieces from play.[0010]
The present invention further provides a movement measurement device for a game having distinct game pieces constructed to measure range values of said games pieces and may include an attaching member for connecting to the game pieces. The movement measurement device may be a housing with a measuring wheel having body indicia positioned thereon. The structural unit guides for building a structure according to the present invention are positioned adjacent said structural unit guides. The structural unit guide for building a structure are combined with other structural unit guides to aid in building a complete structure with each guide preferably received in grooves formed in the structural members. The grooved structural members help hide the guides and interlock the structural members.[0011]
These and other advantages of the present invention will be clarified in the Brief Description of the Preferred Embodiments taken together with the attached drawings in which like reference numerals represent like elements throughout.[0012]
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 is a top schematic view of a game piece representing a character of the game according to the present invention being moved to various positions via linear and non-linear paths;[0013]
FIG. 2 is a top schematic view showing the range of a game piece according to the present invention which is capable of launching imaginary projectiles and game pieces within the range;[0014]
FIG. 3 is a top schematic view showing a game piece of one group in a game according to the present invention (e.g. representing a Bloktroop character) in physical contact for simulated combat with a game piece of another group (e.g. representing a Badblok character);[0015]
FIG. 4 is a top schematic view showing a game piece representing an independent war apparatus (e.g. Blokapult the Catapult) within range of a structural unit;[0016]
FIG. 5 is a perspective view of a game piece in the form of a base and toy miniature according to the present invention;[0017]
FIG. 6[0018]ais a plan view of a game piece miniature base according to the present invention;
FIG. 6[0019]bis a perspective view of a height adjustment system for the game piece having a base as shown in FIG. 6aaccording to the present invention;
FIG. 7 is a perspective view of an assembly of game piece bases according to the present invention;[0020]
FIG. 8 is a bottom perspective view of a movable counter, such as a movement measurement device, according to one embodiment of the present invention;[0021]
FIG. 9 is a top perspective view of the movable counter shown in FIG. 8;[0022]
FIG. 10 is a perspective view of a moveable counter and integral game piece according to the present invention;[0023]
FIG. 11 is a perspective view of a moveable counter and integral game piece in the form of a figurine according to the present invention;[0024]
FIG. 12 is a top view of a movable counter according to another embodiment of the present invention having a rotating sphere and support shafts;[0025]
FIG. 13 is a side view of a movable counter according to another embodiment of the present invention with two rotating spheres;[0026]
FIG. 14 is a side view of a movable counter according to another embodiment of the present invention with two geared wheels;[0027]
FIG. 15 is a plan view of an assembly of bases such as shown in FIG. 7 with an associated moveable counter, which may be a movement measuring device, according to the present invention;[0028]
FIG. 16[0029]ais a side view of another embodiment of a movable counter according to the present invention;
FIG. 16[0030]bis a top view of the moveable counter shown in FIG. 16a;
FIG. 17[0031]ais a side view of another embodiment of a movable counter according to the present invention;
FIG. 17[0032]bis a top view of the moveable counter shown in FIG. 17a;
FIG. 18 is a perspective view of one possible castle structure constructed using structural units and structural unit guides according to the present invention;[0033]
FIG. 19 is a perspective view of one possible tower structure constructed using structural units and structural unit guides according to the present invention;[0034]
FIG. 20 is a perspective view of one possible castle structure constructed using structural units and structural unit guides according to the present invention;[0035]
FIG. 21 is a perspective view of the partially assembled castle structure of FIG. 20 constructed using structural units and structural unit guides according to the present invention with a perspective view of an interlocking structural unit according to the present invention;[0036]
FIG. 22 is a top view of a structural unit guide according to the present invention that is partially filled or completed with associated structural units; and[0037]
FIG. 23 is a top view of a structural unit guide according to the present invention of the type shown in FIG. 21.[0038]
DESCRIPTION OF THE PREFERRED EMBODIMENTSFIG. 1 is a top schematic view of a
[0039]game piece10 representing a specific character, “Queen Buildablok”, of the game according to the present invention. The storyline of the game of the invention is disclosed in detail in the '162 application which is incorporated herein by reference. The
game pieces10 may be comprised of common geometric shapes and may also form structural units
16 (e.g. building blocks) as will be described hereinafter. The
game piece10 can also have decorative indicia, such as a picture of the character, or other visual pictures or symbols attached thereto for aesthetic purposes. Game piece indicia
12 is attached to each
game piece10 indicating the maximum attack value, the maximum movement value, the maximum attack range, if applicable and the classification (i.e. character or object name and/or group affiliation) of each
individual game piece10. Additionally the specific values include visible identifying indicia. For example,
game pieces10 having the game piece indicia
12 of “AT 4/MV 3/
RA 10” have a maximum attack value of four with “AT” identifying the attack value, a maximum movement value of three with “MV” identifying the move value, and a maximum attack range of ten with “RA” identifying the range value.
Game pieces10 with an “A” classification may be identical in appearance to
other game pieces10 with an “A” classification. The following value chart illustrates the types of
game pieces10 as well as the corresponding maximum attack, maximum movement, maximum range, and classification values positioned on each
respective game piece10 according to a game of the present invention:
| |
| |
| Character | Game Characteristics |
| |
|
| (Attack/Move/Range (if available)/Classification (if applicable) |
| King Buildablok | AT | 10/MV 10 (C) |
| Queen Buildablok | AT 8/MV 8/RA 8 (C) |
| Bloknight | AT 5/MV 5 (A) |
| Blokarcher | AT 4/MV 3/RA 10 (B) |
| DragonBlaze Crunchablok | AT | 10/MV 6/RA 6* (C) |
| Blokgoblin | AT 5/MV 5 (A) |
| Boogablok | AT 4/MV 3/RA 10 (B) |
| Blokapult the Catapult | AT 7/MV 3/RA 18* |
| |
| |
Attacks structures formed by[0040]structural unit 16
Although geometrically shaped[0041]game pieces10 have a manufacturing advantage since thegame pieces10 andstructural units16 can both be manufactured using the same mold or template, thereby reducing manufacturing costs, other moresophisticated game pieces10 may also be used. For example, human figurines, physical objects, animal figures, or any other two or three-dimensional objects can be used in part or in whole for thegame pieces10. Thegame pieces10 can have movable body members on a figurine as well. Representations of humans, physical objects, animal figures and the like are collectively, interchangeably referred to as “figurines”, “miniatures”, and “miniature figurines” in the art.
As shown in FIG. 1, each game piece[0042]14 can be moved in any direction, up to the maximum movement value indicated on thegame piece10 through theindicia12 indicating movement range. In FIG. 1, the maximum movement value for thegame piece10 representing the character Queen Buildablok is eight (8) spaces with both the character and the movement being represented on thegame piece10 by theindicia12. The maximum possible movement is illustrated as distance D in FIG. 1.Game pieces10 cannot move through solid objects such as other game pieces14, or structural pieces formed bystructural units16, such as those forming structures known as Sir Archway's Tower and Buildablok Castle in the game, sogame pieces10 must go around any obstructions. Intentional contact betweengame pieces10 is used for the purpose of engaging in mathematical combat between the opposing contactinggame pieces10. Agame piece10 can, however, move through holes in representative structures, such as created by other aspects of the game (i.e. use of a war apparatus such as the Blokapult the Catapult), or through pre-existing holes, or through natural entranceways such as bridges.
Mathematical or simulated combat may occur through contacting[0043]game pieces10 as shown in FIG. 3 in which agame piece10, representing a Bloktroop character, is in physical contact for simulated combat with agame piece10, representing a Badblok character. Alternatively, when an opposinggame piece10 is within the range R of agame piece10 capable of launching imaginary projectiles, the twogame pieces10 also engage in mathematical combat as generally represented in FIG. 2. Further, simulated or mathematical combat may be between an independent war apparatus (e.g. Blokapult the Catapult game piece10) and a structure formed bystructural units16 as represented in FIG. 4. Other simulated or mathematical combat possibilities are possible, such as multiple characters opposing a single character, characters capturing a war apparatus, and the like, as generally known in the war gaming art. The mathematical combat resolution may be through the combined use of a randomizing element, such as dice, together with the specific characteristics of the engaged game pieces (e.g. the attack values), the operation of one such example of combat resolution is described in detail in the '162 application and, in general, is of a type that is well known in the war gaming art. Another simplified combat resolution technique according to the present invention is to have classifications that beat other classifications (i.e. and “A” classification beats a “B” classification which beats a “C” classification which beats and “A” classification). The classifications may be assigned to the characters via theindicia12 on thegame pieces10 as described above, or may be assigned through use of amoveable counter20 which will be described below in detail. Again the details of the above types of combat resolution are described in the '162 application as well as the '354 application and the '531 application which are incorporated herein by reference. It is theindicia12 on thegame piece10 which assists the game players in the present invention in most of the combat resolution types described above.
The[0044]game piece10 formed of aminiature character figurine22 mounted on a sub-base, orbase24, through a base cover orpedestal26 of thebase24 is shown in FIG. 5. The structure of thegame piece10 of FIG. 5 represents a significant improvement for miniature game play. Thebase24 is adapted to receive afigurine22 such as illustrated in FIG. 5. Thebase24 includesholes28 for receipt of correspondingposts32 in thefigurine base30 of the associated figurine22 (without pedestal26). Additionally thebase24 accommodates one or moreheight adjusting pedestals26 as shown in FIGS. 5 and 6b. The selectivelystackable pedestals26 will allow forfigurines22 to be mounted at varying heights relative to a play surface and, therefore, could be used for flying characters such as dragons, planes, blimps, spacecraft, etc. One advantage of thepedestals26 over existingfigurine bases30 is that thepedestals26 may be added or removed to quickly accommodate altitude changes. It is expected that in the game rules for any particular game, thepedestals26 would be associated with a movement unit for thegame piece10 such that adding or removing apedestal26 will “use up” a portion of the game pieces movement value, that may be displayed on thegame piece10 throughindicia12 as noted above.
An additional attachment mechanism, other than[0045]holes28, is incorporated into thebase24. A raisededge36 may be sized to engage selectedfigurine bases30 for givenfigurines22. Thebase24 is designed to fitfigurines22 from a variety of manufacturers to make the base24 more universal.
In addition to the height varying characteristics for a[0046]figurine22, thegame piece10 having a base24 provides for a record tracking system for the associatedminiature figurine22. The base24 include threeslides40 with associatedindicia42 that allows the base24 to track relevant, possibly variable, characteristics of the associatedgame piece10. For example, agame piece10 may have a limited amount of health, ammo, or other changing parameters, which thebase10 can track. During game-play theslides40 can be adjusted and referred to as needed to assist in game play. The uses of theslides40 is limitless and based upon the given play scenario and game playing rules. The object is to allow the association of these characteristics represented by theslide40 of the miniature22 to be associated with thegame piece10.
A further aspect of the[0047]base24 is the provision ofmating structure44 in the form of an alternating dovetail connection on the edge to allow for the interconnection ofadjacent bases24 as shown in FIGS. 7 and 15. This interconnection allows for associations ofgame pieces10, e.g. troop formations such as skirmish lines, squads and the like, to be grouped as a unit. This interconnection will greatly facilitate game-play by allowing the grouped unit ofgame pieces10, e.g. a squad of soldiers, to be moved as a single unit. Additionally it is helpful that themating structure44 be attachable and removable in a vertical movement of the associated bases24. Further the alternating dovetail design on each edge of themating structure44 allows thebases24 to be reversible to attach at ½ base increments (i.e. staggered). In addition to allowing for the formation of interconnected groups of characters orminiatures22, thebases24 can be combined to receive a larger figurine. For example, in certain figurine sets, twobases24 may be connected to accommodate a larger figurine such as a horse riding character, or catapult or the like.
FIGS. 8 and 9 are perspective views of a[0048]movable counter20, such as a movement measurement device, according to one embodiment of the present invention. Themovable counter20 is a distance counter and includes acounter body50 and arotating counter wheel52. Themovable counter20 may be a separate piece, with respect to thegame pieces10, but may also be incorporated into eachgame piece10 as represented in FIGS. 10 and 11. Thecounter body50 andcounter wheel52 may be formed from wood or other suitable materials. Thebody50 is shown as a generally rectangular shaped hollow box, with an open end and a window end positioned directly opposite the open end. Therotating counter wheel52 includes a circumferential wheel face havingwheel indicia54 positioned thereon. The wheel indicia54 may includes pictures, letters, numbers, instructions, or other symbols or text. Thecounter wheel52 is positioned with thewheel indicia54 visible through the window end of thecounter body50 and the open end of thecounter body50. One rotation of thecounter wheel52 may be set to be the equivalent of one space. Other additions are contemplated, for example visual or sound effects may be added to themovable counter20 associated with movement of thecounter wheel52 during or at the conclusion of movement, or any other combination
The[0049]moveable counter20 may be used as a movement measurement device, i.e. a distance measuring wheel, for the players to count or measure moves ofgame pieces10. The details of player movement ofgame pieces10 in the game according to the invention is described in greater detain in the '162 application. Themovable counter20 affords the players tremendous flexibility because any distances associated with game play can be measured in a generally linear direction, in a generally curved direction, or in any combination of directions. Consequently a key feature of themoveable counter20, when used as a movement measurement device, it easily allows for linear and non-linear measurements of thegame pieces10 as represented in FIG. 1.
In another embodiment of the[0050]movable counter20, themovable counter20 has a thecounter wheel52 with thewheel indicia54 is coupled to aground engaging wheel56, such as by a gear belt or meshing gears as shown in FIG. 14. In operation, theground engaging wheel56 contacts the table, ground, or other playing surface, and due to the gearing ratio, the rate of turn of thewheel indicia54 positioned on the circumference of thecounter wheel52 can be adequately controlled for measurement, rather than counting complete revolutions of thecounter wheel52.
In another embodiment of the[0051]movable counter20 as shown in FIG. 12, themovable counter20 may also replace thecounter wheel52 with acounter sphere62 having evenly spacedsphere indicia64 visible on an outer surface of thecounter sphere62. Thecounter sphere62 is housed within thebody50 which may be integral with agame piece10 as discussed above. Thecounter sphere52 rides on shafts, or ball bearings, with the shafts having rotating sleeves. A removable bottom plate may be attached to thebody50 having an opening so that thesphere52 can contact the playing surface and still be contained in thegame piece10 orbody50. The sphere indicia64 is visible to a player through an opening in thebody50 and may be formed with a clear window, preferably plastic, with a center indicator. Eachsphere indicia64 passing through the opening during operation may count as one space. In another embodiment, as shown in FIG. 13, themovable counter20 can also include thecounter sphere62 driven by aground engaging sphere66.
Another embodiment of the[0052]moveable counter20, also called a movement measurement device, is shown in FIG. 15 attached tobases24 according to the present invention. Themoveable counter20 has the measuringcounter wheel52 withwheel indicia54 in a similar manner to the moveable counters20 discussed above, wherein thewheel indicia54 may include movement indication on one side and other game related information on the other side, such as combat resolution information. As shown in FIG. 15, themoveable counter20 includesmating structure84 which allows for easy connection to asingle base24 or a group ofinter-connected bases24. Themoveable counter20 may include a cover partially covering thecounter wheel52, also called a drum, with the cover providing a further surface for mounting an associatedfigurine22, or other mounting. For example, the cover may provide an appropriate position for a field general orking figurine22 as well as battle flags or other command structure associated with the overall game scenario.
FIGS. 16[0053]aand16bshow a further modification of themoveable counter20, also called a movement measurement device, which measures range values R in three dimensions. This modification generally includes a base orcounter body50 further having at least oneretractable measurement line70 positioned adjacent anorigin72, base orbody indicia74, and a firstsemi-circular member76 positioned adjacent thecounter body50. Thecounter body50 rotates 360° about a longitudinal axis L, the firstsemi-circular member76 hasmember indicia78 positioned thereon, and theretractable measurement line70 is extendable and retractable with respect to thecounter body50, as shown by the arrows. Eachmeasurement line70 may be retracted with a corresponding hand crank attached to a retractor pulley or other suitable mechanism.
In operation, one or more[0054]retractable measurement lines70 havingmeasurement line indicia80 are pulled from thecounter body50 and aligned with the body indicia74 and/or themember indicia78. The direction and length of the retractable measurement line orlines70, measured from theorigin72 using themeasurement line indicia80 indicates range R.
FIGS. 17[0055]aand17bshow a further modification of themoveable counter20, or movement measurement device, that can also measures range value R in three dimensions. This modification generally includes acounter body50 having at least oneretractable measurement line70 positioned adjacent anorigin72 and a firstsemi-circular member76 positioned adjacent thecounter body50. It further includes a secondsemi-circular member90 positioned adjacent the firstsemi-circular member76, wherein the first and secondsemi-circular members76 and90 are movable with respect to thecounter body50 and each other. The firstsemi-circular member76 hasmember indicia78 positioned thereon and theretractable measurement lines70 are extendable and retractable with respect to thecounter body50.
Each[0056]semi-circular member76 and90 are movably attached to thecounter body50 by pins, with an arc of the firstsemi-circular member76 circumscribed by an arc of the secondsemi-circular member90. This configuration allows the first and secondsemi-circular members76 and90 to move 180° in first and second directions with respect to thecounter body50, as indicated by the arrows. The secondsemi-circular member90 may haveprotrusions92 andmember indicia94. The secondsemi-circular member90 may also have snub-nosed movement pointers96 positioned thereon. Theprotrusions92 help keep the twosemi-circular members76 and90 together after being rotated about the pins.
In operation, the first and second[0057]semi-circular members76 and90 are pivoted about thecounter body50, or otherwise moved with respect to one another. Aretractable measurement line70 is pulled from thecounter body50 and aligned directly adjacent the intersection of the first and secondsemi-circular members76 and90, optionally guided by amovement pointer96. The direction and length of theretractable measurement line70, measured from theorigin72 indicates the range value R.
The[0058]moveable counter20 permits range value measurements on the playing surface and in three dimensions, such as measuring between agame piece10 on a first level of a structure and agame piece10 positioned adjacent a higher level of the structure. Themoveable counter20 can also be used for measuring between ground level and flying objects in a game, such as blimps, airplanes, or rockets. Moreover, although any of the moveable counters20 discussed above may be separate pieces, any of these may also be incorporated into one ormore game pieces10 as discussed above. The combining of themoveable counter20 directly with agame piece10 having afigurine22 may have particular advantage in games for younger children who will not have to separately measure game piece movement (e.g. the movement of theintegrated game piece10 andmoveable counter20 will occur simultaneously with measurement of the move through the integral moveable counter20).
FIG. 18 is a perspective view of one possible castle structure constructed using[0059]structural units16 and structural unit guides100 according to the present invention; FIG. 19 is a perspective view of one possible tower structure constructed usingstructural units16 and structural unit guides100 according to the present invention; and FIG. 20 is a perspective view of another possible castle structure constructed usingstructural units16 and structural unit guides100 according to the present invention.
The[0060]structural units16 may be made from wood or other suitable materials can be used. Moreover, thestructured units16 can also have decorative indicia, such as brick facade or another pattern, attached thereto for aesthetic purposes. Thestructural units16 each generally take the shape of a basic geometric objects with rectangular sides, triangular sides, arcs, arches, wedged shaped units, cubes, equilateral triangles, or trapezoids in plan view, as generally known in the art of wooden toy building blocks. Attached to eachstructural unit16 of similar type isstructural unit indicia98.
The game according to the present invention uses the[0061]structural units16 to build a variety of structures using the structural unit guides100. The storyline associated with the specifics of the game and the rules of the play of the game are discussed in detail in the '162 application which is incorporated. The samestructural units16 are used to build each of the structures shown in FIGS. 1 and 2. The building of each structure is an important portion of the game and each structure is incorporated into the scenario played out. Partially tearing down of the structures during play of each scenario is also part of the game play. Again the details of the game play are set forth in the '162 application incorporated herein by reference.
FIG. 21 is a perspective view of the partially assembled castle structure of FIG. 20 constructed using[0062]structural units16 and structural unit guides100 according to the present invention with a perspective view of an interlockingstructural unit16 according to the present invention. The interlockingstructural unit16 is a specialized groovedstructural unit16, also called an interlocking block. The interlocking block includes a groove formed in opposed sides of the block. The groove serves to receive the template orstructural unit guide100 for the subsequent layer therein, which will essentially hide or at least minimize the appearance of theguide100 in the finished structure. Further the groove in the interlocking block will receivestructural units16 of adjacent layers therein to interlock the layers to provide a more secure structure. The grooved interlocking block may take a straight H or I beam shape, or include corners as shown in the attached figures. Curved shapes for the interlocking blocks are also possible. Further it is envisioned that an interlocking block may have a pivot between two ends along a 45 degree bevel such that the block can be pivoted to a straight or a degree corner block.
FIG. 22 is a top view of a[0063]structural unit guide100 according to the present invention that is partially filled or completed with associatedstructural units16. FIG. 23 is a top view of astructural unit guide100 according to the present invention of the type shown in FIG. 21. The structural unit guides100 of the present invention are generally flat sheets of cardboard or other suitable material, with eachstructural unit guide100 having structural unit guideindicia102 on either side thereof. The structural unit guideindicia102 includes alphabetical letters, dots, or shadow outlines of variousstructural units16, with the shadow outlines forming available spaces. The purpose of the structural unit guides100 and the structural unit guideindicia102 is to provide a visual blueprint to players, that when used in conjunction with corresponding structural unit indicia98 positioned on thestructural units16, aids in the construction of the structures known as Sir Archway's Tower and Buildablok Castle shown in FIGS. 19 and 20. Other structural unit indicia98 or structural unit guideindicia102 may be used to accomplish this purpose. Further, certain areas of theguide100 can be printed with indicia or background to help it blend into the finished structure (e.g. a cobble stone printing).
As discussed above a structure, such as Sir Archway's Tower has multiple layers, e.g. thirteen layers, of[0064]structural units16, with each layer stacked upon a portion of the preceding layers. To aid in construction of the structure the structural unit guides100 can be used. However, any freestanding or other structure may be built with or without the use of structural unit guides100. Astructural unit guide100 corresponds to each level of a structure, such as Sir Archway's Tower. The structural unit guideindicia102 positioned on the structural unit guide18 define the location of specific types ofstructural units16. For example, astructural unit16 having a structural unit indicia98 “A” positioned adjacent thereto is positioned over a corresponding available space110 on thestructural unit guide100 also having the structural unit guideindicia102 “A”. In cases where thestructural units16 are preferred to have a given orientation, a dot or other structural unit indicia98 is positioned on thestructural unit16 and a corresponding dot or other structural unit guideindicia102 is positioned on thestructural unit guide100. The dots are then positioned directly opposite each other during construction. This process is repeated until the available spaces on thestructural unit guide100 are filled, forming a given layer ofstructural units16. Astructural unit guide100 corresponding to the next level of the structure is then placed over the previous layer ofstructural units16, and the process is repeated until the structure is completed. While use of the structural unit guides100 is suggested, the structural unit guides100 can be supplanted by the creativity and imagination of the players, and any other structures can be built without using the structural unit guides.
The basic, storyline, structure, game characters, and battle resolution rules can be easily modified with the elements of the present invention. The above described building block and miniature toy gaming equipment can be utilized in a wide variety of games, including the detailed game as described in the related applications. A further example of the application of the equipment of the present invention is a cave-man role playing game developed by the inventor. The game utilizes at least one male and[0065]female figurine22 representing a single clan for each player. The object of the game is for each player to have his clan collect the appropriate material needed to produce fire and/or a wheel. Eachfigurine22 includes amoveable counter20, also called a movement measurement device, integral with thefigurine22. Additionally, thecounter wheel52 has one side of the wheel with indicia alternating between “rock”, “paper”, and “scissors”. When two opposingfigurines22 approach the same element (e.g. a part of a wheel axle) in the same turn the players engage in a combat whose outcome is based upon the display of the two paper—rock—scissors on each figurines moveable counter20 (for sake of completeness: paper defeats rock, rock defeats scissors and scissors defeats paper). The winner is awarded the element and the loser is frozen until touched by afemale figurine22 of the clan. Further specifics of the game are not relevant here. The game is not limited to a pre-printed board layout but allows easy calculation of the piece movement during game play. Further the rules combine the well known concepts of freeze tag and paper-rock-scissors in the game play. This is only one representation of the many games possible with the equipment of the present invention. The template (e.g. the guides100) used in building the illustrated structures can also be modified so that the players can build any desired structure (e.g. templates can be designed to replicate the Eiffel tower, The White House, etc). The templates can be utilized with essentially any block building set such as those sold under the trademark LEGO®. The easily connected and disconnectedbases24 are universal as described. Consequently the present invention is believed to open up the area of game design and improve game play in specific areas.
The invention has therefore been described with reference to the preferred embodiments. Obvious modifications and alterations will occur to others upon reading and understanding the preceding detailed description. It is intended that the invention be construed as including all such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.[0066]