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US20030171146A1 - Quick passing feature for sports video games - Google Patents

Quick passing feature for sports video games
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Publication number
US20030171146A1
US20030171146A1US10/139,637US13963702AUS2003171146A1US 20030171146 A1US20030171146 A1US 20030171146A1US 13963702 AUS13963702 AUS 13963702AUS 2003171146 A1US2003171146 A1US 2003171146A1
Authority
US
United States
Prior art keywords
joystick
player
game
pass
passing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/139,637
Inventor
Umrao Mayer
Bob Baker
John Brandwood
Mike Knauer
Colin Palmer
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo of America Inc
Original Assignee
Nintendo of America Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo of America IncfiledCriticalNintendo of America Inc
Priority to US10/139,637priorityCriticalpatent/US20030171146A1/en
Assigned to NINTENDO OF AMERICA INC.reassignmentNINTENDO OF AMERICA INC.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: BAKER, BOB, BRANDWOOD, JOHN, KNAUER, MIKE, MAYER, UMRAO, PALMER, COLIN
Publication of US20030171146A1publicationCriticalpatent/US20030171146A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

An improved passing feature for sports videogames that enables passing of, for example, a virtual ball, in a direction that is different than the direction in which the virtual player is moving on the virtual playing field. In accordance with the instant invention, the moving direction for a virtual player and the passing direction for that player are made independent, thereby providing more fluid passing and greatly enhancing gameplay. The passing feature can be implemented on a game controller having one or two analog joysticks.

Description

Claims (16)

What is claimed is:
1. In a videogame, wherein a user interactively controls a game player having a game object in a virtual game environment using a game controller having a first analog joystick and a second analog joystick, the method comprising:
monitoring signals from the first joystick and controlling the moving direction of the game player having a game object based on signals received from the first joystick;
monitoring signals from the second joystick while the moving direction of the player is being controller by the first joystick; and
upon receipt of signals from the second joystick, display a pass of the game object in a direction indicated by the second joystick while also displaying the player continuing to move in the direction indicated by the first joystick.
2. The method ofclaim 1, wherein the videogame is a sports videogame having two virtual teams, and the game object is an object used to score points in the videogame.
3. The method ofclaim 2, wherein the videogame is a basketball videogame and the game object is a virtual basketball.
4. The method ofclaim 1, further including providing a plurality of trick animations for the player that display the player moving in one direction while passing in another direction, and selecting a trick animation for display from the plurality of animations when the user causes the player to pass in a direction that is different from the direction that the player is moving in at the time of the pass.
5. The method ofclaim 1, wherein the videogame is executed on a game console that is connected to a television for display.
6. The method ofclaim 1, further including using the first joystick as an analog joystick and using the second joystick as a digital joystick, wherein the first joystick adjusts the direction and speed of the player and the second joystick causes a pass upon reaching a predetermined threshold.
7. The method ofclaim 1, further including using the first joystick and the second joystick as analog joysticks, wherein the first joystick controls the direction and speed of the player based on an angle of inclination thereof, respectively, and the second joystick controls the direction and characteristic of the pass based on the direction and angle of inclination thereof, respectively.
8. The method ofclaim 7, wherein the angle of inclination of the second joystick controls the speed of the pass of the game object.
9. The method ofclaim 7, wherein the angle of inclination of the second joystick controls the type of pass of the game object.
10. The method ofclaim 7, wherein the angle of inclination of the second joystick controls the distance of the pass.
11. In a videogame, wherein a user interactively controls a game player having a game object in a virtual game environment using a game controller having a analog joystick and a digital control element, the method comprising:
monitoring signals from the joystick and controlling the moving direction of the game player having a game object based on signals received from the joystick;
monitoring signals from the digital control element while the moving direction of the player is being controller by the joystick;
upon receipt of a signal from the control element, displaying the player continuing to move in the current direction that the player was moving at the time the signal from the control element is received;
while continuing to move the player in the current direction, monitoring the joystick for a pass signal; and
upon receiving the pass signal, displaying a pass of the game object in a direction indicated by the joystick while also displaying the player continuing to move in the current direction.
12. The method ofclaim 11, wherein the videogame is a sports videogame having two virtual teams, and the game object is an object used to score points in the videogame.
13. The method ofclaim 12, wherein the videogame is a basketball videogame and the game object is a virtual basketball.
14. The method ofclaim 11, further including providing a plurality of trick animations for the player that display the player moving in one direction while passing in another direction, and selecting a trick animation for display from the plurality of animations when the user causes the player to pass in a direction that is different from the direction that the player is moving in at the time of the pass.
15. The method ofclaim 11, wherein the videogame is executed on a game console that is connected to a television for display.
16. The method ofclaim 12, further including using the first joystick as an analog joystick, wherein the first joystick adjusts the direction and speed of the player.
US10/139,6372001-05-152002-05-07Quick passing feature for sports video gamesAbandonedUS20030171146A1 (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
US10/139,637US20030171146A1 (en)2001-05-152002-05-07Quick passing feature for sports video games

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
US29064401P2001-05-152001-05-15
US10/139,637US20030171146A1 (en)2001-05-152002-05-07Quick passing feature for sports video games

Publications (1)

Publication NumberPublication Date
US20030171146A1true US20030171146A1 (en)2003-09-11

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ID=29552686

Family Applications (1)

Application NumberTitlePriority DateFiling Date
US10/139,637AbandonedUS20030171146A1 (en)2001-05-152002-05-07Quick passing feature for sports video games

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US (1)US20030171146A1 (en)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20050003877A1 (en)*2003-05-092005-01-06Electronic Arts Inc.Systems and methods for playmaker control
US20050174337A1 (en)*2004-02-112005-08-11Nielsen Paul S.Electronic handheld drawing and gaming system using television monitor
US20060090022A1 (en)*2004-10-222006-04-27Intergraph Hardware Technologies CompanyInput device for controlling movement in a three-dimensional virtual environment
US20070155453A1 (en)*2004-09-212007-07-05Konami Digital Entertainment Co., Ltd.Game program, game device, and game method
GB2437307A (en)*2006-04-132007-10-24Andrew Robert Jake ChambersGame controller having standard function initiators in the mid-plane and/or the lower surface
US20080161113A1 (en)*2006-12-132008-07-03Voodoo Gaming LlcVideo games including real-life attributes and/or fantasy team settings
US20120129607A1 (en)*2009-03-032012-05-24E3 LlcSystem and method for game play in a dynamic communication network
EP3824981A1 (en)*2015-06-122021-05-26Nintendo Co., Ltd.Game controller
US11141654B2 (en)2015-06-122021-10-12Nintendo Co., Ltd.Game controller
US11224808B2 (en)*2019-06-042022-01-18Nintendo Co., Ltd.Game system, non-transitory computer-readable storage medium having stored therein game program, information processing apparatus, and game processing method
CN115518368A (en)*2022-09-202022-12-27国武时代国际文化传媒(北京)有限公司Object control method, electronic device and storage medium
US12293009B1 (en)2016-08-232025-05-06Jasmin CosicArtificially intelligent systems, devices, and methods for learning and/or using visual surrounding for autonomous object operation
US12400101B1 (en)2016-12-192025-08-26Autonomous Devices LlcArtificially intelligent systems, devices, and methods for learning and/or using an avatar's circumstances for autonomous avatar operation

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US3874669A (en)*1973-03-261975-04-01Rosalba ArianoElectronic device for the simulation of an animated game, in particular the game of football
US4391444A (en)*1981-02-091983-07-05Coleco Industries, Inc.Electronic game providing formation changes and method
US4469330A (en)*1982-01-071984-09-04Atari, Inc.Controller unit for video game
US4552360A (en)*1982-09-291985-11-12Coleco Industries, Inc.Video game with control of movement and rate of movement of a plurality of game objects
US4587510A (en)*1983-10-191986-05-06Wico CorporationAnalog joystick controller
US5394168A (en)*1993-01-061995-02-28Smith EngineeringDual-mode hand-held game controller
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US6628264B1 (en)*1999-08-272003-09-30Sony Computer Entertainment Inc.Entertainment system, entertainment apparatus, recording medium, and program

Cited By (29)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20050003877A1 (en)*2003-05-092005-01-06Electronic Arts Inc.Systems and methods for playmaker control
WO2004102331A3 (en)*2003-05-092005-04-21Electronic Arts IncSystems and methods for playmaker control
US20050174337A1 (en)*2004-02-112005-08-11Nielsen Paul S.Electronic handheld drawing and gaming system using television monitor
US20070155453A1 (en)*2004-09-212007-07-05Konami Digital Entertainment Co., Ltd.Game program, game device, and game method
US20060090022A1 (en)*2004-10-222006-04-27Intergraph Hardware Technologies CompanyInput device for controlling movement in a three-dimensional virtual environment
WO2006047018A3 (en)*2004-10-222006-06-22Intergraph Hardware Tech CoInput device for controlling movement in a three dimensional virtual environment
GB2437307A (en)*2006-04-132007-10-24Andrew Robert Jake ChambersGame controller having standard function initiators in the mid-plane and/or the lower surface
US20080161113A1 (en)*2006-12-132008-07-03Voodoo Gaming LlcVideo games including real-life attributes and/or fantasy team settings
US20080280685A1 (en)*2006-12-132008-11-13Voodoo Gaming LlcVideo games including real-life attributes and/or fanstasy settings
US20090011835A1 (en)*2006-12-132009-01-08Voodoo Gaming, LlcVideo games including real-life attributes and/or fanstasy settings
US20090203447A2 (en)*2006-12-132009-08-13Voodoo Gaming LlcVideo games including real-life attributes and/or fantasy team settings
US9522332B2 (en)2006-12-132016-12-20Voodoo Gaming LlcVideo games including real-life attributes and/or fantasy team settings
US8668561B2 (en)2006-12-132014-03-11Andrew S. HansenVideo games including real-life attributes and/or fantasy settings
US9586139B2 (en)*2009-03-032017-03-07Mobilitie, LlcSystem and method for game play in a dynamic communication network
US20120129607A1 (en)*2009-03-032012-05-24E3 LlcSystem and method for game play in a dynamic communication network
US9662571B1 (en)*2009-03-032017-05-30Mobilitie, LlcSystem and method for game play in a dynamic communication network
US20170165568A1 (en)*2009-03-032017-06-15Mobilitie, LlcSystem and method for game play in a dynamic communication network
US20170259172A1 (en)*2009-03-032017-09-14Mobilitie, LlcSystem and method for game play in a dynamic communication network
US9855500B2 (en)*2009-03-032018-01-02Mobilitie, LlcSystem and method for game play in a dynamic communication network
US11110344B2 (en)2015-06-122021-09-07Nintendo Co., Ltd.Information processing system, information processing device, controller device and accessory
EP3824981A1 (en)*2015-06-122021-05-26Nintendo Co., Ltd.Game controller
US11141654B2 (en)2015-06-122021-10-12Nintendo Co., Ltd.Game controller
US11724178B2 (en)2015-06-122023-08-15Nintendo Co., Ltd.Game controller
US11951386B2 (en)2015-06-122024-04-09Nintendo Co., Ltd.Information processing system, information processing device, controller device and accessory
US12059611B2 (en)2015-06-122024-08-13Nintendo Co., Ltd.Game controller
US12293009B1 (en)2016-08-232025-05-06Jasmin CosicArtificially intelligent systems, devices, and methods for learning and/or using visual surrounding for autonomous object operation
US12400101B1 (en)2016-12-192025-08-26Autonomous Devices LlcArtificially intelligent systems, devices, and methods for learning and/or using an avatar's circumstances for autonomous avatar operation
US11224808B2 (en)*2019-06-042022-01-18Nintendo Co., Ltd.Game system, non-transitory computer-readable storage medium having stored therein game program, information processing apparatus, and game processing method
CN115518368A (en)*2022-09-202022-12-27国武时代国际文化传媒(北京)有限公司Object control method, electronic device and storage medium

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Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:NINTENDO OF AMERICA INC., WASHINGTON

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:MAYER, UMRAO;BAKER, BOB;BRANDWOOD, JOHN;AND OTHERS;REEL/FRAME:013408/0047;SIGNING DATES FROM 20020919 TO 20020924

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- AFTER EXAMINER'S ANSWER OR BOARD OF APPEALS DECISION


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