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US20030134259A1 - Method of teaching through exposure to relevant perspective - Google Patents

Method of teaching through exposure to relevant perspective
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Publication number
US20030134259A1
US20030134259A1US10/378,772US37877203AUS2003134259A1US 20030134259 A1US20030134259 A1US 20030134259A1US 37877203 AUS37877203 AUS 37877203AUS 2003134259 A1US2003134259 A1US 2003134259A1
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United States
Prior art keywords
student
perspective
behavior
skill
thing
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Abandoned
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US10/378,772
Inventor
Tony Adams
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Individual
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Individual
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Publication date
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Priority to US10/378,772priorityCriticalpatent/US20030134259A1/en
Publication of US20030134259A1publicationCriticalpatent/US20030134259A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

A method of teaching a skill, such as, for example, hunting, tracking, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.

Description

Claims (18)

Having thus described the preferred embodiment of the invention, what is claimed as new and desired to be protected by Letters Patent includes the following:
1. A method of teaching a skill to a student, whereby the student is exposed to a perspective of a thing whose identity is determined by the skill, the method comprising the steps of:
(a) identifying a behavior of the thing, wherein the behavior is related to the skill;
(b) modeling a perspective of the thing related to the behavior in terms understandable by the student;
(c) implementing the model using a mechanism suitable for imparting to the student the perspective of the thing; and
(d) introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
2. The method as set forth inclaim 1, wherein the thing is an animal.
3. The method as set forth inclaim 1, wherein the thing is a person.
4. The method as set forth inclaim 1, wherein the thing is an object.
5. The method as set forth inclaim 1, wherein a video recording is the mechanism for implementing the model and imparting the perspective of the thing.
6. The method as set forth inclaim 1, wherein a computer program involving computer animation is the mechanism for implementing the model and imparting the perspective of the thing.
7. The method as set forth inclaim 1, wherein a role-playing scenario is the mechanism for implementing the model and imparting the perspective of the thing.
8. A method of teaching a skill to a student, wherein the skill involves an aspect of hunting an animal, whereby the student is exposed to a perspective of the animal, the method comprising the steps of:
(a) identifying a behavior of the animal, wherein the behavior is related to the aspect of hunting;
(b) modeling a perspective of the animal related to the behavior in terms understandable by the student;
(c) implementing the model using a mechanism suitable for imparting to the student the perspective of the animal; and
(d) introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the animal and to thereby better understand the behavior and the skill.
9. The method as set forth inclaim 8, wherein the animal is a duck, and the aspect of hunting involves preparing a blind and lying-in-wait for the duck, arranging duck decoys, and responding to duck calls, and the perspective involves visual and audible and other sensory cues to the duck.
10. The method as set forth inclaim 8, wherein the animal is a deer, and the aspect of hunting involves stalking the deer, and the perspective involves visual and audible and other sensory cues to the deer.
11. The method as set forth inclaim 8, wherein a video recording is the mechanism for implementing the model and imparting to the student the perspective of the animal.
12. The method as set forth inclaim 8, wherein a computer program involving computer animation is the mechanism for implementing the model and imparting to the student the perspective of the animal.
13. The method as set forth inclaim 8, wherein a role-playing scenario is the mechanism for implementing the model and imparting to the student the perspective of the animal.
14. A method of teaching a skill to a student, wherein the skill involves an aspect of playing a game, whereby the student is exposed to a perspective of a player concerning the aspect of playing the game, the method comprising the steps of:
(a) identifying a behavior of the player, wherein the behavior is related to the aspect of playing the game;
(b) modeling a perspective of the player related to the behavior in terms understandable by the student;
(c) implementing the model using a mechanism suitable for imparting to the student the perspective of the player; and
(d) introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the player and to thereby better understand the behavior and the skill.
15. The method as set forth inclaim 14, wherein the player is a golfer, and the aspect of playing the game involves driving and putting, and the perspective involves visual and other sensory cues to the player.
16. The method as set forth inclaim 14, wherein a video recording is the mechanism for implementing the model and imparting to the student the perspective of the player.
17. The method as set forth inclaim 14, wherein a computer program involving computer animation is the mechanism for implementing the model and imparting to the student the perspective of the player.
18. The method as set forth inclaim 14, wherein a role-playing scenario is the mechanism for implementing the model and imparting to the student the perspective of the player.
US10/378,7722001-11-202003-03-04Method of teaching through exposure to relevant perspectiveAbandonedUS20030134259A1 (en)

Priority Applications (1)

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US10/378,772US20030134259A1 (en)2001-11-202003-03-04Method of teaching through exposure to relevant perspective

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
US09/990,649US6602075B2 (en)2001-11-202001-11-20Method of teaching through exposure to relevant perspective
US10/378,772US20030134259A1 (en)2001-11-202003-03-04Method of teaching through exposure to relevant perspective

Related Parent Applications (1)

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US09/990,649ContinuationUS6602075B2 (en)2001-11-202001-11-20Method of teaching through exposure to relevant perspective

Publications (1)

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US20030134259A1true US20030134259A1 (en)2003-07-17

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US09/990,649Expired - LifetimeUS6602075B2 (en)2001-11-202001-11-20Method of teaching through exposure to relevant perspective
US10/378,772AbandonedUS20030134259A1 (en)2001-11-202003-03-04Method of teaching through exposure to relevant perspective

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US09/990,649Expired - LifetimeUS6602075B2 (en)2001-11-202001-11-20Method of teaching through exposure to relevant perspective

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US (2)US6602075B2 (en)
JP (1)JP2005509923A (en)
AU (1)AU2002366180A1 (en)
WO (1)WO2003044760A1 (en)

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US20050143138A1 (en)*2003-09-052005-06-30Samsung Electronics Co., Ltd.Proactive user interface including emotional agent
US20060172269A1 (en)*2005-02-032006-08-03Anne LangoneMethod of teaching behavior modification relating to sanitation
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US6602075B2 (en)*2001-11-202003-08-05Discovertheoutdoors.Com, Inc.Method of teaching through exposure to relevant perspective
US6602076B2 (en)*2001-11-202003-08-05Discovertheoutdoors.Com, Inc.Method of teaching through exposure to relevant perspective
EP1907085A4 (en)2005-06-292010-07-14Roptasp CorpSystem and method for playing on-line poker augmented with dynamic and situational information
US20080280662A1 (en)*2007-05-112008-11-13Stan MatwinSystem for evaluating game play data generated by a digital games based learning game
US9454909B1 (en)2012-12-062016-09-27Human Factor Research Group, Inc.Firearms training method using protocol based upon threat pattern recognition
US10158634B2 (en)2016-11-162018-12-18Bank Of America CorporationRemote document execution and network transfer using augmented reality display devices
US10212157B2 (en)2016-11-162019-02-19Bank Of America CorporationFacilitating digital data transfers using augmented reality display devices
US10943229B2 (en)2016-11-292021-03-09Bank Of America CorporationAugmented reality headset and digital wallet
US10600111B2 (en)2016-11-302020-03-24Bank Of America CorporationGeolocation notifications using augmented reality user devices
US10339583B2 (en)2016-11-302019-07-02Bank Of America CorporationObject recognition and analysis using augmented reality user devices
US10685386B2 (en)2016-11-302020-06-16Bank Of America CorporationVirtual assessments using augmented reality user devices
US10311223B2 (en)2016-12-022019-06-04Bank Of America CorporationVirtual reality dynamic authentication
US10481862B2 (en)2016-12-022019-11-19Bank Of America CorporationFacilitating network security analysis using virtual reality display devices
US10586220B2 (en)2016-12-022020-03-10Bank Of America CorporationAugmented reality dynamic authentication
US10607230B2 (en)2016-12-022020-03-31Bank Of America CorporationAugmented reality dynamic authentication for electronic transactions
US10109096B2 (en)2016-12-082018-10-23Bank Of America CorporationFacilitating dynamic across-network location determination using augmented reality display devices
US10109095B2 (en)2016-12-082018-10-23Bank Of America CorporationFacilitating dynamic across-network location determination using augmented reality display devices
US10217375B2 (en)2016-12-132019-02-26Bank Of America CorporationVirtual behavior training using augmented reality user devices
US10210767B2 (en)2016-12-132019-02-19Bank Of America CorporationReal world gamification using augmented reality user devices

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20040023195A1 (en)*2002-08-052004-02-05Wen Say LingMethod for learning language through a role-playing game
US20050143138A1 (en)*2003-09-052005-06-30Samsung Electronics Co., Ltd.Proactive user interface including emotional agent
US7725419B2 (en)*2003-09-052010-05-25Samsung Electronics Co., LtdProactive user interface including emotional agent
US20060172269A1 (en)*2005-02-032006-08-03Anne LangoneMethod of teaching behavior modification relating to sanitation
US9847038B2 (en)2013-10-312017-12-19Dexcom, Inc.Adaptive interface for continuous monitoring devices
US9940846B2 (en)2013-10-312018-04-10Dexcom, Inc.Adaptive interface for continuous monitoring devices
US9953542B2 (en)2013-10-312018-04-24Dexcom, Inc.Adaptive interface for continuous monitoring devices
US12154687B2 (en)2013-10-312024-11-26Dexcom, Inc.Adaptive interface for continuous monitoring devices

Also Published As

Publication numberPublication date
US20030096217A1 (en)2003-05-22
AU2002366180A1 (en)2003-06-10
US6602075B2 (en)2003-08-05
JP2005509923A (en)2005-04-14
WO2003044760A1 (en)2003-05-30

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STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


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