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US20030127798A1 - Method and board game for teaching vocabulary - Google Patents

Method and board game for teaching vocabulary
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Publication number
US20030127798A1
US20030127798A1US10/042,667US4266702AUS2003127798A1US 20030127798 A1US20030127798 A1US 20030127798A1US 4266702 AUS4266702 AUS 4266702AUS 2003127798 A1US2003127798 A1US 2003127798A1
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player
game
play
vocabulary
cards
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US10/042,667
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US6598878B1 (en
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Sherwin Burrowes
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Priority to CA002471836Aprioritypatent/CA2471836A1/en
Priority to EP02798625Aprioritypatent/EP1469921A4/en
Priority to PCT/US2002/041684prioritypatent/WO2003059476A1/en
Priority to AU2002364048Aprioritypatent/AU2002364048A1/en
Publication of US20030127798A1publicationCriticalpatent/US20030127798A1/en
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Abstract

The present invention is generally directed to a game for teaching vocabulary playable as a competition between two or more players having comparable or disproportionate vocabulary skills, the game comprising a game board with a play surface including a start point space, an end point space and a plurality of movement spaces arranged linearly to form a sequentially predetermined play path, select ones of the plurality of movement spaces including a first indicia for indicating a play command to a player, a set of game cards, each of the game cards including at least one vocabulary clue and a corresponding answer, a select one of the vocabulary clue of a select game card corresponding to a difficulty level which matches a vocabulary skill level assigned to a player, a set of PASS cards, each of the PASS cards being distributable to at least one opposing player when a player passes a turn, and redeemable by a passing player possessing a PASS card, a plurality of play pieces configured for marking movement on the play path between the start point space and the end point space, each of the plurality of play pieces being assignable to a player, and means for randomly generating a number to determine the number of movement spaces to move a current player's play piece along the play path. The invention is further directed to a computerized version of the game.

Description

Claims (21)

What is claimed is:
1. A game for teaching vocabulary competitively playable between two or more players having comparable or varying vocabulary skill levels, said game comprising:
a game board with a play surface including a start point space, an end point space and a plurality of movement spaces arranged linearly to form a sequentially predetermined play path where select ones of the plurality of movement spaces include a first indicia for indicating a play command to a player;
a set of game cards, each of the game cards including at least one vocabulary clue and a corresponding answer, each select one of the vocabulary clue of a select game card of said set of game cards, respectively, corresponding to a difficulty level matching a vocabulary skill level assigned to a player;
a set of PASS cards, each of the PASS cards being distributable to at least one opposing player when a player passes a turn, and optionally redeemable by a passing player possessing a PASS card;
a plurality of play pieces configured for marking movement on the play path between the start point space and the end point space, each of the plurality of play pieces being assignable to a player; and
means for randomly generating a number to determine the number of movement spaces of the play piece of the current player to cross along the play path.
2. The game ofclaim 1, further comprising a set of BLOCK cards, each of said BLOCK cards being distributable to a player upon exchanging a prerequisite number of PASS cards.
3. The game ofclaim 1 further comprising a timing device for indicating a preselected time period for furnishing the answer to the vocabulary clue.
4. The game ofclaim 1 wherein the random number selecting means includes at least one die.
5. The game ofclaim 1 wherein the said vocabulary clue is selected from a first language and the corresponding answer is selected from a second language.
6. The game ofclaim 1 wherein the sequentially predetermined play path comprises a plurality of concentric circular paths.
7. A method for playing a game for teaching vocabulary competitively playable between two or more players having comparable or varying vocabulary skill levels, said method comprising the steps of:
furnishing a game board with a play surface including a start point space, an end point space and a plurality of movement spaces arranged linearly to form a sequentially predetermined play path where select ones of said plurality of movement spaces include a first indicia for indicating a play command to a player;
assigning one of a plurality of play pieces to each player for placement on the start point space on the game board;
assigning a vocabulary skill level to each player;
furnishing a set of game cards, each of said game cards including at least one vocabulary clue and a corresponding answer, each select one of said vocabulary clue of a select game card of said set of game cards, respectively, corresponding to a difficulty level matching a vocabulary skill level assigned to a player;
selecting a player for a turn as a current player;
drawing by chance a game card from the set of game cards, the drawing being made by the current player;
indicating to the current player the vocabulary clue on said drawn game card corresponding to a difficulty level which matches the vocabulary skill level assigned to the current player;
determining randomly a number of movement spaces the player advances or retreats the assigned play piece on the play path;
receiving the answer to the vocabulary clue from the current player;
advancing the assigned play piece of the current player on the play path by the number of movement spaces randomly determined, if the answer is correct; and
retreating the assigned play piece on the play path by the number of movement spaces randomly determined, if the answer is incorrect.
8. The method ofclaim 7, further comprising the step of issuing a PASS card to each player of equal or one skill level lower than the current player and two PASS cards to each player two skill levels lower than the current player, after the current player passes two consecutive turns.
9. The method ofclaim 7, further comprising the step of issuing a BLOCK card to one of the players yielding a preselected number of accumulated PASS cards.
10. The method ofclaim 9, wherein the preselected number of accumulated PASS cards is six.
11. The method ofclaim 9, further comprising the step of blocking the current player's turn by an opposing player surrendering a BLOCK card prior to the determination of the random number of movement steps.
12. The method ofclaim 7, further comprising the steps of:
allowing the current player to pass the turn; and
affording one of the opposing players of a lower or equal skill level an opportunity to furnish the answer to the vocabulary clue of the drawn game card as a bonus turn.
13. The method ofclaim 7, further comprising the step of seizing a PASS card from the current player, if the current player passes twice consecutively.
14. The method ofclaim 7, further comprising the step of directing the current player to act in conformity with a play command assigned to one of the plurality of movement spaces, in connection to the landing of the current player's play piece on the corresponding movement space in a forward move.
15. The method ofclaim 7, wherein the determining step further comprises the step of rolling a die or pair of dice.
16. The method ofclaim 7, further comprising the step of timing the current player's turn to ensure its completion within an allotted time period.
17. The method ofclaim 7, wherein the vocabulary clue and the answer are expressed in different languages.
18. A game for teaching of vocabulary allowing for competition between two or more players having comparable or disproportionate vocabulary skills of varying degree, comprising:
a set of game cards, with each card of said set having a plurality of words or phrases to be defined, and with said plurality of words or phrases being of varying level of definitional difficulty on each of such card, one from another, and with each card also having a definition for each of said plurality of words or phrases on said card to be defined, and with each definition corresponding to the varying level of definitional difficulty of each plurality of words or phrases to be selected for definition, and with each card having at least one word or phrase to be defined of a difficulty level disproportionately greater than a second word or phrase on such card to be selected for definition, and also having a corresponding definition for such disproportionately more difficult word or phrase to be defined,
wherein some of the plurality of words or phrases to be defined, and the definitions corresponding to said plurality of words or phrases, are in the same language, and optionally wherein others of the plurality of words or phrases to be defined, and the definitions corresponding to said other plurality of words or phrases, are in different languages; and
a game board having a predetermined path, a plurality of play pieces to be moved around said board in the predetermined path, means for ascribing by chance specific movement space number to the words or phrases of said plurality of words or phrases being defined for movement of the play pieces on the predetermined path,
wherein for one mode of play, players of comparable vocabulary skill selectively seek to define words or phrases of comparable level of definitional difficulty on each of said cards, and players of disproportionate vocabulary skills selectively seek to define words or phrases of disproportionate level of definitional difficulty on said same cards, and wherein for another mode of play, each player actuates said means to ascribe a specific movement space number to said word or phrase after such word or phrase has been properly defined.
19. The game ofclaim 18, further comprising a set of PASS cards, each of the PASS cards being distributable to at least one opposing player when a player passes a turn, and optionally redeemable by a passing player possessing a PASS card.
20. The game ofclaim 19, further comprising a set of BLOCK cards, each of said BLOCK cards being distributable to a player upon exchanging a prerequisite number of PASS cards.
21. A method for playing a game for teaching vocabulary competitively playable between two or more players having comparable or varying vocabulary skill levels executable by a computer having a processor, a display device, a data input device, and a storage device, said method comprising the steps of:
electronically furnishing a game board with a play surface including a start point space, an end point space and a plurality of movement spaces arranged linearly to form a sequentially predetermined play path where select ones of said plurality of movement spaces include a first indicia for indicating a play command to a player on the computer display;
electronically assigning one of a plurality of play pieces to each player for placement on the start point space on the game board on the computer display;
electronically assigning a vocabulary skill level to each player;
electronically furnishing a set of game cards on the computer display, each of said game cards including at least one vocabulary clue and a corresponding answer, each select one of said vocabulary clue of a select game card of said set of game cards, respectively, corresponding to a difficulty level matching a vocabulary skill level assigned to a player;
electronically selecting a player for a turn as a current player;
electronically drawing by chance a game card from the set of game cards, the drawing being made by the current player;
electronically indicating to the current player the vocabulary clue on said drawn game card corresponding to a difficulty level which matches the vocabulary skill level assigned to the current player;
electronically determining randomly a number of movement spaces the player advances or retreats the assigned play piece on the play path;
electronically receiving the answer to the vocabulary clue from the current player through the data input device;
electronically advancing on the computer display the assigned play piece of the current player on the play path by the number of movement spaces randomly determined, if the answer is correct; and
electronically retreating on the computer display the assigned play piece on the play path by the number of movement spaces randomly determined, if the answer is incorrect.
US10/042,6672002-01-092002-01-09Method and board game for teaching vocabularyExpired - Fee RelatedUS6598878B1 (en)

Priority Applications (5)

Application NumberPriority DateFiling DateTitle
US10/042,667US6598878B1 (en)2002-01-092002-01-09Method and board game for teaching vocabulary
CA002471836ACA2471836A1 (en)2002-01-092002-12-31Method and board game for teaching vocabulary
EP02798625AEP1469921A4 (en)2002-01-092002-12-31Method and board game for teaching vocabulary
PCT/US2002/041684WO2003059476A1 (en)2002-01-092002-12-31Method and board game for teaching vocabulary
AU2002364048AAU2002364048A1 (en)2002-01-092002-12-31Method and board game for teaching vocabulary

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US10/042,667US6598878B1 (en)2002-01-092002-01-09Method and board game for teaching vocabulary

Publications (2)

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US20030127798A1true US20030127798A1 (en)2003-07-10
US6598878B1 US6598878B1 (en)2003-07-29

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US (1)US6598878B1 (en)
EP (1)EP1469921A4 (en)
AU (1)AU2002364048A1 (en)
CA (1)CA2471836A1 (en)
WO (1)WO2003059476A1 (en)

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WO2005075041A1 (en)*2004-02-032005-08-18Mattel, Inc.Board game with audible timer
US20060261554A1 (en)*2005-05-182006-11-23Sidney HamnerApparatus for word guessing board game
US20060273516A1 (en)*2005-06-032006-12-07Silfies Janice MBoard game relating to dating experiences
US20110012305A1 (en)*2009-07-142011-01-20Charlot Velma WMethod of playing a word game
US20130007013A1 (en)*2011-06-302013-01-03Microsoft CorporationMatching users over a network
WO2013119702A1 (en)*2012-02-062013-08-15Hothead Games, Inc.Virtual competitive group management systems and methods
US9195369B2 (en)2012-02-062015-11-24Hothead Games, Inc.Virtual opening of boxes and packs of cards
US9919213B2 (en)2016-05-032018-03-20Hothead Games Inc.Zoom controls for virtual environment user interfaces
WO2018067256A1 (en)*2016-10-052018-04-12Hodgson RiaanPlaying card with movement instruction, apparatus and method
US10004991B2 (en)2016-06-282018-06-26Hothead Games Inc.Systems and methods for customized camera views in virtualized environments
US10010791B2 (en)2016-06-282018-07-03Hothead Games Inc.Systems and methods for customized camera views and customizable objects in virtualized environments

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US20100040999A1 (en)*2007-12-212010-02-18Jennifer CulottaEducation board game system and related method
US20090186689A1 (en)*2008-01-212009-07-23Hughes John MSystems and methods for providing investment opportunities
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WO2005075041A1 (en)*2004-02-032005-08-18Mattel, Inc.Board game with audible timer
US20060261554A1 (en)*2005-05-182006-11-23Sidney HamnerApparatus for word guessing board game
US20060273516A1 (en)*2005-06-032006-12-07Silfies Janice MBoard game relating to dating experiences
US20110012305A1 (en)*2009-07-142011-01-20Charlot Velma WMethod of playing a word game
US20130007013A1 (en)*2011-06-302013-01-03Microsoft CorporationMatching users over a network
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US8684820B2 (en)2012-02-062014-04-01Hothead Games, Inc.Virtual competitive group management systems and methods
US9195369B2 (en)2012-02-062015-11-24Hothead Games, Inc.Virtual opening of boxes and packs of cards
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US9919213B2 (en)2016-05-032018-03-20Hothead Games Inc.Zoom controls for virtual environment user interfaces
US10010791B2 (en)2016-06-282018-07-03Hothead Games Inc.Systems and methods for customized camera views and customizable objects in virtualized environments
US10004991B2 (en)2016-06-282018-06-26Hothead Games Inc.Systems and methods for customized camera views in virtualized environments
US10589175B2 (en)2016-06-282020-03-17Hothead Games Inc.Systems and methods for customized camera views in virtualized environments
US10744412B2 (en)2016-06-282020-08-18Hothead Games Inc.Systems and methods for customized camera views and customizable objects in virtualized environments
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Also Published As

Publication numberPublication date
EP1469921A4 (en)2008-01-23
CA2471836A1 (en)2003-07-24
AU2002364048A1 (en)2003-07-30
EP1469921A1 (en)2004-10-27
WO2003059476A1 (en)2003-07-24
US6598878B1 (en)2003-07-29

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