Movatterモバイル変換


[0]ホーム

URL:


US20030081744A1 - Interactive voice communications network entertainment - Google Patents

Interactive voice communications network entertainment
Download PDF

Info

Publication number
US20030081744A1
US20030081744A1US10/229,263US22926302AUS2003081744A1US 20030081744 A1US20030081744 A1US 20030081744A1US 22926302 AUS22926302 AUS 22926302AUS 2003081744 A1US2003081744 A1US 2003081744A1
Authority
US
United States
Prior art keywords
caller
audio
operative
input
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/229,263
Inventor
Gedaliah Gurfein
Yaakov Kirschen
Jeremy Barkan
Shachar Hendel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ZOW Ltd
Original Assignee
ZOW Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ZOW LtdfiledCriticalZOW Ltd
Priority to US10/229,263priorityCriticalpatent/US20030081744A1/en
Publication of US20030081744A1publicationCriticalpatent/US20030081744A1/en
Assigned to ZOW LTD.reassignmentZOW LTD.ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: BARKAN, JEREMY, GURFEIN, GEDALIAH, HENDEL, SHACHAR, KIRSCHEN, YAAKOV
Priority to US11/542,718prioritypatent/US7542553B2/en
Abandonedlegal-statusCriticalCurrent

Links

Images

Classifications

Definitions

Landscapes

Abstract

A method for operating a telephone entertainment program, the method including a) receiving a voice communication from at least one caller, b) selecting audio output in accordance with an audio entertainment program, c) presenting the audio output to the caller, d) prompting the caller for input at a plot point of the audio entertainment program, e) receiving the input from the caller, f) selecting audio output at least partly in accordance with the audio entertainment program and the input, and g) presenting to the caller the audio output selected in step f).

Description

Claims (42)

What is claimed is:
1. A method for operating a telephone entertainment program, the method comprising:
a) receiving a voice communication from at least one caller;
b) selecting audio output in accordance with an audio entertainment program;
c) presenting said audio output to said caller;
d) prompting said caller for input at a plot point of said audio entertainment program;
e) receiving said input from said caller;
f) selecting audio output at least partly in accordance with said audio entertainment program and said input; and
g) presenting to said caller said audio output selected in step f).
2. A method according toclaim 1 and further comprising performing steps d) through g) a plurality of times for a plurality of plot points of said audio entertainment program.
3. A method according toclaim 1 wherein said selecting step f) comprises:
applying decision logic to said input, thereby determining a state of said audio entertainment program; and
selecting said audio output at least in part according to a predetermined association with said state.
4. A method according toclaim 1 wherein any of said receiving steps comprises receiving audio input.
5. A method according toclaim 1 wherein any of said receiving steps comprises receiving text-based input.
6. A method according toclaim 1 wherein any of said selecting and presenting steps comprises selecting and presenting text-based input.
7. A method according toclaim 1 and further comprising maintaining a history of said caller inputs, and wherein said selecting step f) comprises selecting at least in part in accordance with said history.
8. A method according toclaim 1 and further comprising operating a plurality of virtual performers, and wherein any of said selecting steps comprises any of said virtual performers determining a state of said audio entertainment program and selecting at least part of said audio output according to a predetermined association with said state.
9. A method according toclaim 1 and further comprising operating a game simulation engine operative to:
apply decision logic to said input, thereby determining a state of said audio entertainment program; and
select said audio output at least in part according to a predetermined association with said state.
10. A method according toclaim 9 wherein said operating step comprises applying said decision logic in accordance with a rule structure of a game.
11. A method according toclaim 9 wherein said operating step comprises applying said decision logic in accordance with a predetermined outcome probability.
12. A method according toclaim 1 and further comprising:
conducting said audio entertainment program for each of a plurality of callers;
recording a history of the interaction of each of said callers with said audio entertainment program; and
providing access to said histories to any of said callers.
13. A method according toclaim 12 and further comprising ranking said callers according to a characteristic of said caller's interaction with said audio entertainment program.
14. A method according toclaim 1 wherein any of said steps are performed for a plurality of callers within the context of said audio entertainment program.
15. A method of constructing phrases from pre-recorded variants of speech elements, the method comprising:
a) selecting a pre-recorded variant of a first speech element from a group of pre-recorded variants of said first speech element;
b) selecting a pre-recorded variant of a second speech element from a group of pre-recorded variants of said second speech element; and
c) constructing a phrase from said selected variants.
16. A method according toclaim 15 wherein said selecting step b) comprises selecting where said second speech element associatively follows said first speech element.
17. A method according toclaim 15 wherein any of said selecting steps comprises selecting any of said variants at least in part according to a predetermined association with a relationship between a virtual performer and a caller.
18. A virtual theater architecture comprising:
virtual performer means operative to play the role of a specific character in a telephone show;
stage manager means operative to interpret a flow script of said telephone show and send messages to said virtual performer means, each of said messages being a directive of said flow script; and
stage means operative to maintain state information of said telephone show and receive behavior exhibited by said virtual performer means responsive to receipt of any of said messages.
19. A virtual theater architecture according toclaim 18 and further comprising:
a set of behavior rules; and
a behavior history,
and wherein said virtual performer means is operative to determines its own behavior by applying said behavior rules to any of said state information, said incoming messages, and said behavior history.
20. A telephone entertainment system comprising:
a telephony interface operative to interface with a caller;
speech/voice processing means operative to interface with said telephony interface receive input from said caller;
presentation means operative to interface with said speech/voice processing means and prepare output at least partly based on said input; and
a game engine operative to interface with said presentation means and operate at least one virtual performer in accordance with a flow script, thereby providing an output directive to said presentation means for use in preparing said output.
21. A telephone entertainment system comprising:
a telephony interface operative to interface with a caller;
speech/voice processing means operative to interface with said telephony interface and including:
a speech processor operative to perform automatic speech recognition on speech input received from said caller;
a template module for facilitating input and output via templates;
an audio playout module for producing audio output to said caller;
presentation means operative to interface with said speech/voice processing means and including:
means for preparing flow script bubbles for output via said audio playout module;
means for maintaining call state information;
means for populating pre-defined templates with links to audio content in predetermined association with said bubbles and said call state;
a game engine operative to interface with said presentation means and including:
means for processing a flow script;
means for operating software agents representing virtual performers in accordance with said flow script; and
data storage means accessible to said game engine for storing and retrieving any of game variables, user profile information, statistics, language models and behavior information in association with the processing of said flow script.
22. A method of processing user input into an interactive telephony application architecture, the method comprising:
submitting a request to a controller, said request representing interpreted input from a user;
said controller:
retrieving information from a presentation layer relevant to said input and popping a session context from a presentation layer stack;
retrieving a list of post-tasks of a previous action and performing said post-tasks;
pushing a new session context onto said presentation layer stack;
retrieving a list of pre-tasks;
performing said pre-tasks; and
rendering output via a scripted template subsequent to performing any of said tasks.
23. A flow script for an audio entertainment program, the flow script comprising:
a plurality of plot points;
a plurality of transitions between said plot points;
a plurality of rules for determining movement between said plot points and said transitions; and
a plurality of output directives associated with any of said plot points and said transitions.
24. A flow script according toclaim 23 and further comprising a plurality of messages for delegating to a plurality of virtual performers responsibility for determining actual output based on any of said output directives.
25. A flow script according toclaim 23 and further comprising a plurality of rules for determining movement between said plot points and said transitions based on caller input.
26. A flow script according toclaim 25 and further comprising a grammar for interpreting said caller input.
27. A telephone entertainment system comprising:
a) means for receiving a voice communication from at least one caller;
b) means for selecting audio output in accordance with an audio entertainment program;
c) means for presenting said audio output to said caller;
d) means for prompting said caller for input at a plot point of said audio entertainment program;
e) means for receiving said input from said caller;
f) means for selecting audio output at least partly in accordance with said audio entertainment program and said input; and
g) means for presenting to said caller said audio output selected in step f).
28. A system according toclaim 27 wherein said means for selecting f) comprises:
means for applying decision logic to said input, thereby determining a state of said audio entertainment program; and
means for selecting said audio output at least in part according to a predetermined association with said state.
29. A system according toclaim 27 wherein any of said means for receiving are operative to receive audio input.
30. A system according toclaim 27 wherein any of said means for receiving are operative to receive text-based input.
31. A system according toclaim 27 wherein any of said means for selecting and presenting are operative to select and present text-based input.
32. A system according toclaim 27 and further comprising means for maintaining a history of said caller inputs, and wherein said means for selecting f) is operative to select at least in part in accordance with said history.
33. A system according toclaim 27 and further comprising a plurality of virtual performers operative to determine a state of said audio entertainment program and select at least part of said audio output according to a predetermined association with said state.
34. A system according toclaim 27 and further comprising a game simulation engine operative to:
apply decision logic to said input, thereby determining a state of said audio entertainment program; and
select said audio output at least in part according to a predetermined association with said state.
35. A system according toclaim 34 wherein said game engine is operative to apply said decision logic in accordance with a rule structure of a game.
36. A system according toclaim 34 wherein said game engine is operative to apply said decision logic in accordance with a predetermined outcome probability.
37. A system according toclaim 27 and further comprising:
means for conducting said audio entertainment program for each of a plurality of callers;
means for recording a history of the interaction of each of said callers with said audio entertainment program; and
means for providing access to said histories to any of said callers.
38. A system according toclaim 37 and further comprising means for ranking said callers according to a characteristic of said caller's interaction with said audio entertainment program.
39. A system according toclaim 27 wherein any of said means are operative for a plurality of callers within the context of said audio entertainment program.
40. A phrase construction architecture comprising:
a first group of pre-recorded variants of speech elements; and
a second group of pre-recorded variants of speech elements, wherein said second group associatively follows said first group.
41. A virtual theater method comprising:
operating at least one virtual performer operative to play the role of a specific character in a telephone show;
interpreting a flow script of said telephone show and send messages to said virtual performers, each of said messages being a directive of said flow script; and
maintaining state information of said telephone show responsive to behavior exhibited by said virtual performers responsive to receipt of any of said messages.
42. A method according toclaim 41 wherein said operating step comprises applying behavior rules of said virtual performer to any of said state information, said incoming messages, and a behavior history for said virtual performer.
US10/229,2632001-08-282002-08-28Interactive voice communications network entertainmentAbandonedUS20030081744A1 (en)

Priority Applications (2)

Application NumberPriority DateFiling DateTitle
US10/229,263US20030081744A1 (en)2001-08-282002-08-28Interactive voice communications network entertainment
US11/542,718US7542553B2 (en)2001-08-282006-07-28Interactive voice communications network entertainment

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
US31504101P2001-08-282001-08-28
US10/229,263US20030081744A1 (en)2001-08-282002-08-28Interactive voice communications network entertainment

Related Child Applications (1)

Application NumberTitlePriority DateFiling Date
US11/542,718ContinuationUS7542553B2 (en)2001-08-282006-07-28Interactive voice communications network entertainment

Publications (1)

Publication NumberPublication Date
US20030081744A1true US20030081744A1 (en)2003-05-01

Family

ID=23222609

Family Applications (2)

Application NumberTitlePriority DateFiling Date
US10/229,263AbandonedUS20030081744A1 (en)2001-08-282002-08-28Interactive voice communications network entertainment
US11/542,718Expired - Fee RelatedUS7542553B2 (en)2001-08-282006-07-28Interactive voice communications network entertainment

Family Applications After (1)

Application NumberTitlePriority DateFiling Date
US11/542,718Expired - Fee RelatedUS7542553B2 (en)2001-08-282006-07-28Interactive voice communications network entertainment

Country Status (3)

CountryLink
US (2)US20030081744A1 (en)
AU (1)AU2002328142A1 (en)
WO (1)WO2003019917A2 (en)

Cited By (20)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20030069847A1 (en)*2001-10-102003-04-10Ncr CorporationSelf-service terminal
US20030108163A1 (en)*2001-12-122003-06-12International Business Machines CorporationOrigin device based caller identification
US20030108159A1 (en)*2001-12-122003-06-12International Business Machines CorporationDestination device based callee identification
US20030108160A1 (en)*2001-12-122003-06-12International Business Machines CorporationIntermediary device initiated caller identification
US20050267754A1 (en)*2004-06-012005-12-01Schultz Paul TSystems and methods for performing speech recognition
US20050276395A1 (en)*2004-06-012005-12-15Schultz Paul TSystems and methods for gathering information
US7149287B1 (en)*2002-01-172006-12-12Snowshore Networks, Inc.Universal voice browser framework
US20070237319A1 (en)*2001-12-122007-10-11Michael Wayne BrownIntermediary Device Based Callee Identification
US20070250313A1 (en)*2006-04-252007-10-25Jiun-Fu ChenSystems and methods for analyzing video content
US20090016506A1 (en)*2001-12-172009-01-15International Business Machines CorporationLogging Calls According To Call Context
US20090054156A1 (en)*2006-02-232009-02-26Konami Digital Entertainment Co., Ltd.Communication Game System, Communication Game Control Method, Information Recording Medium, and Program
US20100178985A1 (en)*2009-01-092010-07-15Microsoft CorporationArrangement for building and operating human-computation and other games
US8160235B2 (en)2001-12-122012-04-17International Business Machines CorporationControlling hold queue position adjustment
US20150195310A1 (en)*2014-01-092015-07-09International Business Machines CorporationCommunication transaction continuity using multiple cross-modal services
US20150356136A1 (en)*2014-06-102015-12-10Google Inc.Retrieving context from previous sessions
US20170001104A1 (en)*2008-06-272017-01-05John Nicholas And Kristin Gross Trust U/A/D April 13, 2010Methods for Using Simultaneous Speech Inputs to Determine an Electronic Competitive Challenge Winner
CN109344459A (en)*2018-09-132019-02-15北京应用物理与计算数学研究所A kind of visual modeling of Monte-Carlo code and conversion method and system
US10218847B1 (en)*2014-04-282019-02-26West CorporationApplying user preferences, behavioral patterns and/or environmental factors to an automated customer support application
US11106729B2 (en)*2018-01-082021-08-31Comcast Cable Communications, LlcMedia search filtering mechanism for search engine
US11609947B2 (en)2019-10-212023-03-21Comcast Cable Communications, LlcGuidance query for cache system

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20040210947A1 (en)2003-04-152004-10-21Shusman Chad W.Method and apparatus for interactive video on demand
US20030196206A1 (en)*2002-04-152003-10-16Shusman Chad W.Method and apparatus for internet-based interactive programming
US8090082B2 (en)2006-01-232012-01-03Icall, Inc.System, method and computer program product for extracting user profiles and habits based on speech recognition and calling history for telephone system advertising
GB0702693D0 (en)*2007-02-122007-03-21Ffynnon Games LtdApparatus for processing audio signals
US7899058B2 (en)*2008-03-122011-03-01Telefonaktiebolaget L M Ericsson (Publ)Using a hash value as a pointer to an application class in a communications device
US8326270B2 (en)*2009-02-022012-12-04Lemi Technology, LlcOptimizing operation of a radio program
US9172803B2 (en)*2009-08-232015-10-27Aspect Software, Inc.System and method for integrating runtime usage statistics with developing environment
US8874444B2 (en)*2012-02-282014-10-28Disney Enterprises, Inc.Simulated conversation by pre-recorded audio navigator
US20140098177A1 (en)*2012-10-092014-04-10Tv Ears, Inc.Mobile application for accessing television audio
US9430228B2 (en)*2013-12-162016-08-30International Business Machines CorporationVerification of backward compatibility of software components
US10441876B2 (en)*2013-12-202019-10-15Activision Publishing, Inc.Video game integrating recorded video
US9553997B2 (en)2014-11-012017-01-24Somos, Inc.Toll-free telecommunications management platform
US10560583B2 (en)2014-11-012020-02-11Somos, Inc.Toll-free numbers metadata tagging, analysis and reporting
CA2965681C (en)2014-11-012020-01-14Somos, Inc.Toll-free telecommunications management platform
US9992352B2 (en)2014-11-012018-06-05Somos, Inc.Toll-free telecommunications and data management platform
US11093871B2 (en)2018-04-162021-08-17International Business Machines CorporationFacilitating micro-task performance during down-time
CA3051556A1 (en)2018-08-102020-02-10Somos, Inc.Toll-free telecommunications data management interface
US11210058B2 (en)2019-09-302021-12-28Tv Ears, Inc.Systems and methods for providing independently variable audio outputs
US11968528B2 (en)2020-04-102024-04-23Somos, Inc.Telecommunications call validation platform
US12155657B2 (en)2020-10-162024-11-26Somos, Inc.Systems and methods for an internet of things device registry display

Citations (4)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20020053089A1 (en)*2000-10-302002-05-02Kent MasseyMethods and apparatus for presenting interactive entertainment
US20020183072A1 (en)*2001-04-172002-12-05Galia SteinbachBeyondguideTM method and system
US6554707B1 (en)*1999-09-242003-04-29Nokia CorporationInteractive voice, wireless game system using predictive command input
US6874029B2 (en)*2000-11-222005-03-29Leap Wireless International, Inc.Method and system for mediating interactive services over a wireless communications network

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US5793846A (en)*1985-07-101998-08-11Ronald A. Katz Technology Licensing, LpTelephonic-interface game control system
US5759101A (en)*1986-03-101998-06-02Response Reward Systems L.C.Central and remote evaluation of responses of participatory broadcast audience with automatic crediting and couponing
US5278943A (en)*1990-03-231994-01-11Bright Star Technology, Inc.Speech animation and inflection system
US5393073A (en)*1990-11-141995-02-28Best; Robert M.Talking video games
US5810599A (en)*1994-01-261998-09-22E-Systems, Inc.Interactive audio-visual foreign language skills maintenance system and method
US5604855A (en)1994-09-281997-02-18Crawford; Christopher C.Computer story generation system and method using network of re-usable substories
GB9517789D0 (en)*1995-08-311995-11-01Philips Electronics Uk LtdInteractive entertainment content control
US6193610B1 (en)*1996-01-052001-02-27William Junkin TrustInteractive television system and methodology
US6018768A (en)*1996-03-082000-01-25Actv, Inc.Enhanced video programming system and method for incorporating and displaying retrieved integrated internet information segments
GB9609189D0 (en)*1996-05-021996-07-03Philips Electronics NvAdaptive process modelling and control
JP3932462B2 (en)*1997-05-272007-06-20ソニー株式会社 Client device, image display control method, shared virtual space providing device and method, and recording medium
US6064854A (en)*1998-04-132000-05-16Intel CorporationComputer assisted interactive entertainment/educational character goods
US6819759B1 (en)*1999-07-012004-11-16Sprint Communications Company, L.P.System and method for providing personalized and customized services for call center customers waiting in queue
US6409599B1 (en)*1999-07-192002-06-25Ham On Rye Technologies, Inc.Interactive virtual reality performance theater entertainment system
AU769147B2 (en)*1999-07-302004-01-15Ntt Docomo, Inc.Signal conversion device, server device, network information system and control methods for them, and telephone terminal device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US6554707B1 (en)*1999-09-242003-04-29Nokia CorporationInteractive voice, wireless game system using predictive command input
US20020053089A1 (en)*2000-10-302002-05-02Kent MasseyMethods and apparatus for presenting interactive entertainment
US6874029B2 (en)*2000-11-222005-03-29Leap Wireless International, Inc.Method and system for mediating interactive services over a wireless communications network
US20020183072A1 (en)*2001-04-172002-12-05Galia SteinbachBeyondguideTM method and system

Cited By (38)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
US20030069847A1 (en)*2001-10-102003-04-10Ncr CorporationSelf-service terminal
US7839989B2 (en)2001-12-122010-11-23International Business Machines CorporationIntermediary device based callee identification
US20030108163A1 (en)*2001-12-122003-06-12International Business Machines CorporationOrigin device based caller identification
US20030108159A1 (en)*2001-12-122003-06-12International Business Machines CorporationDestination device based callee identification
US20030108160A1 (en)*2001-12-122003-06-12International Business Machines CorporationIntermediary device initiated caller identification
US9088645B2 (en)2001-12-122015-07-21International Business Machines CorporationIntermediary device initiated caller identification
US8873738B2 (en)2001-12-122014-10-28International Business Machines CorporationControlling hold queue position adjustment
US8630403B2 (en)2001-12-122014-01-14International Business Machines CorporationControlling hold queue position adjustment
US20070237319A1 (en)*2001-12-122007-10-11Michael Wayne BrownIntermediary Device Based Callee Identification
US8160235B2 (en)2001-12-122012-04-17International Business Machines CorporationControlling hold queue position adjustment
US20090016506A1 (en)*2001-12-172009-01-15International Business Machines CorporationLogging Calls According To Call Context
US8144850B2 (en)2001-12-172012-03-27International Business Machines CorporationLogging calls according to call context
US7149287B1 (en)*2002-01-172006-12-12Snowshore Networks, Inc.Universal voice browser framework
US8831186B2 (en)2004-06-012014-09-09Verizon Patent And Licensing Inc.Systems and methods for gathering information
US20050276395A1 (en)*2004-06-012005-12-15Schultz Paul TSystems and methods for gathering information
US7873149B2 (en)*2004-06-012011-01-18Verizon Business Global LlcSystems and methods for gathering information
US20050267754A1 (en)*2004-06-012005-12-01Schultz Paul TSystems and methods for performing speech recognition
US8392193B2 (en)2004-06-012013-03-05Verizon Business Global LlcSystems and methods for performing speech recognition using constraint based processing
US20090054156A1 (en)*2006-02-232009-02-26Konami Digital Entertainment Co., Ltd.Communication Game System, Communication Game Control Method, Information Recording Medium, and Program
US20070250313A1 (en)*2006-04-252007-10-25Jiun-Fu ChenSystems and methods for analyzing video content
US20170001104A1 (en)*2008-06-272017-01-05John Nicholas And Kristin Gross Trust U/A/D April 13, 2010Methods for Using Simultaneous Speech Inputs to Determine an Electronic Competitive Challenge Winner
US9789394B2 (en)*2008-06-272017-10-17John Nicholas and Kristin Gross TrustMethods for using simultaneous speech inputs to determine an electronic competitive challenge winner
US8137201B2 (en)*2009-01-092012-03-20Microsoft CorporationArrangement for building and operating human-computation and other games
US20100178985A1 (en)*2009-01-092010-07-15Microsoft CorporationArrangement for building and operating human-computation and other games
US20150195310A1 (en)*2014-01-092015-07-09International Business Machines CorporationCommunication transaction continuity using multiple cross-modal services
US10027722B2 (en)*2014-01-092018-07-17International Business Machines CorporationCommunication transaction continuity using multiple cross-modal services
US10218847B1 (en)*2014-04-282019-02-26West CorporationApplying user preferences, behavioral patterns and/or environmental factors to an automated customer support application
US10694036B1 (en)*2014-04-282020-06-23West CorporationApplying user preferences, behavioral patterns and/or environmental factors to an automated customer support application
US20150356136A1 (en)*2014-06-102015-12-10Google Inc.Retrieving context from previous sessions
US10275485B2 (en)*2014-06-102019-04-30Google LlcRetrieving context from previous sessions
US11269873B2 (en)*2014-06-102022-03-08Google LlcRetrieving context from previous sessions
US11709829B2 (en)2014-06-102023-07-25Google LlcRetrieving context from previous sessions
US12093252B2 (en)2014-06-102024-09-17Google LlcRetrieving context from previous sessions
US11106729B2 (en)*2018-01-082021-08-31Comcast Cable Communications, LlcMedia search filtering mechanism for search engine
US11989230B2 (en)2018-01-082024-05-21Comcast Cable Communications, LlcMedia search filtering mechanism for search engine
CN109344459A (en)*2018-09-132019-02-15北京应用物理与计算数学研究所A kind of visual modeling of Monte-Carlo code and conversion method and system
US11609947B2 (en)2019-10-212023-03-21Comcast Cable Communications, LlcGuidance query for cache system
US12272361B2 (en)2019-10-212025-04-08Comcast Cable Communications, LlcGuidance query for cache system

Also Published As

Publication numberPublication date
WO2003019917A2 (en)2003-03-06
US7542553B2 (en)2009-06-02
AU2002328142A1 (en)2003-03-10
US20080008297A1 (en)2008-01-10
WO2003019917A3 (en)2004-03-11

Similar Documents

PublicationPublication DateTitle
US7542553B2 (en)Interactive voice communications network entertainment
US7458894B2 (en)Online gaming spectator system
CN114501104B (en)Interaction method, device, equipment, storage medium and product based on live video
KR100994613B1 (en) Online game matchmaking method using play style information
TWI325123B (en)System, method, terminal device and server for playing a game
US20030195023A1 (en)Method of conducting an interactive competition
CN114797094B (en) Business data processing method, device, computer equipment and storage medium
US10413828B2 (en)Incorporating player-generated audio in an electronic game
US20110224000A1 (en)Voice-based entertainment activity in a networked enviorment
US20080081697A1 (en)Communication Methods And Apparatus For Online Games
JP5841110B2 (en) Presentation of communication session in virtual environment
CN115462087A (en)Live broadcast interaction method, device, equipment, storage medium and program product
JP2022524096A (en) Video game guidance system
US9262890B2 (en)Customizing player-generated audio in electronic games
BruskSteps Towards Creating Socially Competent Game Characters
Shchiglik et al.Mobile entertainment services: a study of consumer perceptions towards games delivered via the wireless application protocol
CN118059466A (en)Vehicle-mounted interactive voice game method, system and computer readable storage medium
Karouzaki et al.A framework for adaptive game presenters with emotions and social comments
KR100489211B1 (en)method for internet game based on intelligent cyber robot
Bejdaoui et al.Communicating across the gap: consoles and community
SaliPlaying with words: From intuition to evaluation of game dialogue interfaces
Cheng et al.Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games
KR102641088B1 (en)Appatus for providing real-time online contents capable of interacting with user
CN116832452A (en)Game control method and equipment
KR100813109B1 (en) Method of providing multiplayer service in online flash game and recording medium therefor

Legal Events

DateCodeTitleDescription
ASAssignment

Owner name:ZOW LTD., ISRAEL

Free format text:ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:GURFEIN, GEDALIAH;KIRSCHEN, YAAKOV;BARKAN, JEREMY;AND OTHERS;REEL/FRAME:018001/0516

Effective date:20020912

STCBInformation on status: application discontinuation

Free format text:ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION


[8]ページ先頭

©2009-2025 Movatter.jp