CROSS REFERENCE TO RELATED APPLICATIONThis non-provisional patent application claims priority to U.S. provisional patent application Ser. No. 60/307,757, filed Jul. 25, 2001.[0001]
TECHNICAL FIELDThe technical field of this disclosure is amusement devices, particularly, gaming machines having a basic game and a bonus game.[0002]
BACKGROUND OF THE INVENTIONGaming machines, such as slot machines, video poker machines and the like, depend on the gaming machine's popularity to attract frequent play and increase profitability to the operator. Popularity depends on the expectation of winning at a particular game and the entertainment and excitement provided while playing a particular game. Increasing the entertainment value increases the profitability.[0003]
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a bonus game that may be played in conjunction with a basic game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. A bonus game produces a significantly higher level of player excitement than the basic game because of a greater expectation of winning than the basic game and of more attractive or unusual video displays and/or audio.[0004]
U.S. Pat. No. 6,190,255 to Thomas, et al., discloses a bonus game, in which a player selects, one at a time, from an array of windows each associated with a bonus game outcome. Credits are awarded based upon the windows selected and the bonus game ends upon selection of a window associated with an end-bonus outcome, unless the player has a bonus game resource obtained in the basic game.[0005]
While most gaming machines offer the player some participation, such as starting and stopping the wheels in a video slot machine or turning cards in a video poker machine, they do not offer the player data and allow them to evaluate the opportunities and risks and play accordingly. The player may be frustrated by thinking that the gaming machine is not acting at random and may be predetermining the outcome. In addition, gaming machines do not offer the player games that allow the player to take advantage of their physical skills. Players are denied the opportunity to increase their winnings based on their abilities. The gaming machine owners lose revenue because the players don't try to improve their skills through repeated play and practice. Player frustration can reduce the incentive to play, reducing the profitability of the gaming machine. Lack of player participation reduces the entertainment value and incentive to play.[0006]
Unlike basic gaming machines such as video poker machines, which remain popular with players for years, gaming machines with bonus games can have a rather short earning life due do the games inability to hold a players interest. The gaming machines with bonus games may go unused once the novelty wears off, requiring the casino or operator to replace the machines more often, thereby increasing their cost of doing business.[0007]
It would be desirable to have a gaming machine that would overcome the above disadvantages.[0008]
SUMMARY OF THE INVENTIONOne aspect of the present invention provides a gaming machine with a basic game and a bonus game.[0009]
Another aspect of the present invention provides a gaming machine with a basic game and a bonus game with increased entertainment value.[0010]
Another aspect of the present invention provides a gaming machine with a bonus game providing increased player participation to make key decisions.[0011]
Another aspect of the present invention provides a gaming machine with a bonus game providing data to the player so they can use deductive reasoning to make an informed decision regarding opportunities and risks.[0012]
Another aspect of the present invention provides a gaming machine with a bonus game providing increased player participation by allowing the player to use their physical skills.[0013]
The foregoing and other features and advantages of the invention will become further apparent from the following detailed description of the presently preferred embodiments, read in conjunction with the accompanying drawings. The detailed description and drawings are merely illustrative of the invention, rather than limiting the scope of the invention being defined by the appended claims and equivalents thereof.[0014]
BRIEF DESCRIPTION OF THE DRAWINGSFIG. 1 shows a block diagram of a control system suitable for implementing a gaming machine according to the present invention;[0015]
FIG. 2 shows a game screen of a basic game for a gaming machine made in accordance with the present invention;[0016]
FIG. 3 shows a game screen of a basic game for a gaming machine made in accordance with the present invention having a plurality of pay lines;[0017]
FIG. 4 shows a transition screen between the basic game and the bonus game for a gaming machine made in accordance with the present invention;[0018]
FIG. 5 shows a game screen of a bonus game for a gaming machine made in accordance with the present invention on entering the bonus game;[0019]
FIG. 6 shows a game screen of a bonus game for a gaming machine made in accordance with the present invention in the middle of the bonus game;[0020]
FIGS. 7A & 7B show a flow chart of a game having a basic game and a bonus game in accordance with the present invention;[0021]
FIG. 8 shows a game screen of another basic game for a gaming machine made in accordance with the present invention;[0022]
FIG. 9 shows a transition screen between another basic game and another bonus game for a gaming machine made in accordance with the present invention;[0023]
FIG. 10 shows a game screen of another bonus game for a gaming machine made in accordance with the present invention on entering the bonus game;[0024]
FIG. 11 shows a game screen of another bonus game for a gaming machine made in accordance with the present invention in the middle of the bonus game;[0025]
FIGS.[0026]12-14 show end game screens of another bonus game for a gaming machine made in accordance with the present invention;
FIGS. 15A & 15B show a flow chart of another game having a basic game and a bonus game in accordance with the present invention;[0027]
FIG. 16 shows a perspective view of a gaming machine made in accordance with the present invention;[0028]
FIG. 17 shows a transition screen between yet another basic game and yet another bonus game for a gaming machine made in accordance with the present invention;[0029]
FIGS. 18 & 19 show game screens of yet another bonus game for a gaming machine made in accordance with the present invention; and[0030]
FIG. 20 shows a game screen of yet another bonus game for a gaming machine made in accordance with the present invention.[0031]
BRIEF DESCRIPTION OF THE PRESENTLY PREFERRED EMBODIMENTSThe present invention provides a gaming machine with a basic game and a bonus game. The basic game can be any game where a bonus game entry combination can occur to move the play to the bonus game. In one embodiment, the bonus game provides increased player participation by requiring the player to make key decisions and demonstrate mental dexterity, which will determine the amount won in the bonus game. The player is given data that they can use to assess opportunities and risks. In one embodiment, the probability decisions involve the player making maximum use of a set number of accept or decline opportunities given the player at the beginning of the bonus game. By using the data, the player can use deductive reasoning to make an informed decision as to whether they should accept or decline a prize, value or an indicia as revealed or offered, whether they should pursue a particular path or strategy, or whether they should pursue additional bonus games. In another embodiment, the bonus game provides increased player participation by allowing the player to use their physical skills. Physical skills can include such skills as eye-hand coordination, manual dexterity, quick reflexes, timing, marksmanship, visual acuity, and the like. Bonus games requiring physical skills may also require mental dexterity.[0032]
FIG. 1 shows a block diagram of a control system suitable for implementing a gaming machine. A[0033]gaming device10 comprises aprocessor12, adata storage device14, adisplay16, andplayer input devices17, a coin/credit detector18, and apayoff mechanism19. Theprocessor12 can be one or more conventional microprocessors. Thedata storage device14 can be a combination of magnetic, optical and/or semiconductor memory. In one embodiment, theprocessor12 and thedata storage device14 can be located entirely within a single computer or other computing device. In other embodiments, theprocessor12 and thedata storage device14 can be at separate locations and connected to each other by a remote communication link, such as a serial port cable, telephone line or radio frequency transceiver; or a combination of different communication links. Thedata storage device14 can store a program for controlling theprocessor12 so that the gaming machine is operable to play a game having a basic game and a bonus game.
The[0034]display16 is a graphical display device, such as a video monitor of a type used in conventional electronic gaming devices, for displaying images generated by theprocessor12 during a game. Thedisplay16 can be a dot matrix, CRT, LED, or electro-luminescent display, or the like as known to those skilled in the art. Theplayer input devices17 include input devices well known in the art, such as a touch screen for generating a signal indicative of a location on the touch screen that is touched or pressed by a player, and/or buttons which indicate player commands and selections when actuated. For bonus games involving physical skill, theplayer input devices17 can include an input device as used in the actual activity, such as steering wheels and pedals for driving or race games; balls and targets for basketball, handball, and toss games; balls and striking implements (mallets, rackets, bats) for golf, tennis, baseball, racquetball, ping pong games; and firearms and targets for target shooting, marksmanship, first person shooter games, Space Invader-like video games, and carnival-type shooting games. Those skilled in the art will appreciate that a number of arrangements of player input devices with appropriate sensors are possible to simulate a particular game requiring physical skill.
The coin/[0035]credit detector18 and thepayoff mechanism19 provide a mechanism for transferring coins or credits to and from the player. In one embodiment, the coin/credit detector18 can be a coin acceptor and thepayoff mechanism19 can be a coin payout hopper. In another embodiment, the coin/credit detector18 can be a magnetic card reader and thepayoff mechanism19 can be a magnetic card writer. In yet another embodiment, the coin/credit detector18 and thepayoff mechanism19 can be remote devices or connected to remote devices that allow the player to access credit sources and deposit to their accounts.
In one embodiment, the[0036]gaming device10 can be a stand alone electronic or electromechanical device similar to those installed in casinos. In another embodiment, thegaming device10 may be implemented as software that directs one or more computers, such as conventional personal computers based on Intel microprocessors often found in businesses or homes. Furthermore, software implementations of thegaming device10 may be operative to implement gaming over networks, such as the Internet, virtual private networks, or private dial-up networks.
FIG. 2 shows a game screen of a basic game for a gaming machine. The[0037]game screen20 comprises atitle area22, amessage area24, areel area26, a reelspin status bar28, and adashboard30. The basic game screen is the main interface between the player and the basic game. In one embodiment, the basic game is a video slot machine game. In other embodiments, the basic game can be another video game, such as video poker, video blackjack, video keno, or the like.
The[0038]title area22 provides an area for a game title and other graphic information. Themessage area24 can display different messages as the game progresses, such as “GOOD LUCK” after the player presses the reel spin button, instructions on how many bonus symbols pay a bonus if the player does not win, or the number of credits won on the reel spin if the player wins.
The[0039]reel area26 comprises a left linebet icon area32, a right linebet icon area34, and a plurality ofreels36. Each of the plurality ofreels36 has a plurality ofreel symbols38 showing on thereel36, such asRed 7,White 7,Blue 7, Triple Bar, Double Bar, Bar, Watermelon, Plum, Cherry, and Pineapple. Such symbols are traditional in the field of slot machine gaming devices and will be well recognized by those skilled in the art. Thereel symbols38 on eachreel36 appear in a set order such that the reel strips are the same during a given game. Certain symbols can be layered, such as aRed 7 over a Double Bar, for example, so that either symbol will pay when adjacent to the corresponding like symbols, i.e., either a series of Red 7s or a series of Double Bars will pay with aRed 7 over a Double Bar in the series. In addition, the reel symbols can bebonus symbols40 such that a predetermined number ofadjacent bonus symbols40 pay a bonus and switch the gaming machine from the basic game to the bonus game. Certain symbols can be wild cards, matching any adjacent symbol. In one embodiment, the reel area can display five reels, with each reel showing three reel symbols at a time.
The left line[0040]bet icon area32 and the right linebet icon area34 each have an equal number of a plurality ofline bet icons42. Each of the plurality ofline bet icons42 in one line bet icon area corresponds to apay line44 that crosses thereel area26 and terminates in the opposite line bet icon area. Thepay line44 can cross thereel area26 horizontally or can zigzag across thereel area26. There can be a plurality of pay lines as discussed for FIG. 3 below. A predetermined number of adjacent reel symbols occurring on apay line44 determines a winning reel spin or bonus. Eachline bet icon42 in the left linebet icon area32 can be color coded to match its correspondingline bet icon42 in the right linebet icon area34. The player can select the number of play lines to bet and the amount bet on each play line. Theline bet icon42 can indicate the number of credits per pay line bet, with theline bet icon42 deactivated by turning its color to black or a dark gray if a pay line is not bet.
FIG. 3, in which like elements have like reference numbers with FIG. 2, shows a game screen having a plurality of[0041]pay lines44. The gaming machine can control the order in which the player selects the pay lines to bet or can leave it to the player to select any play lines desired. In one embodiment, the pay lines horizontally across thereel area26 must be selected before any diagonal pay lines are allowed. The more pay lines selected, the greater the chance of three of the same reel symbols appearing consecutively along a pay line.
Referring to FIG. 2, The reel[0042]spin status bar28 provides space for messages indicating the number of credits won for each pay line or “GAME OVER” at the completion of each game. The color of the “number of credits won” message can correspond with the color of the winning pay line.
The[0043]dashboard30 comprises awindow area45 and abutton area46. Thewindow area45 provides information to the player, while thebutton area46 takes input from the player.
The[0044]window area45 contains aplayer credit window48, a number of lines betwindow50, a bet perline window52, atotal bet window54, and a paidcredit window56. Theplayer credit window48 shows the credits available to the player. The number of lines betwindow50 displays the number of pay lines the player is betting on the next spin. The bet perline window52 displays the number of credits per line the player is betting on the next spin. Thetotal bet window54 displays total bet, i.e., the number of pay lines bet times the number of credits per line. The total bet must be less than the credits available to the player. The paidcredit window56 displays the amount won by the player on the last spin. Numerical limits can be set for number of pay lines bet, number of credits bet per line, or total bet, if desired.
The[0045]button area46 contains acollect winnings button58, adisplay help button60, a showpay tables button62, a selectpay lines button64, a indicate bet perline button66, abet maximum button68, and aspin reels button70. Thecollect winnings button58 dispenses the credits available to the player. Thedisplay help button60 provides help information to the player to assist them in playing the game. The showpay tables button62 displays the pay table for the game. The selectpay lines button64 increases the number of pay lines selected by a value of one each time the selectpay lines button64 is pressed. If the value reaches a numerical maximum, the number resets to the minimum. The indicate bet perline button66 increases the number of credits bet per line by a value of one each time the indicate bet perline button66 is pressed. If the value reaches a numerical maximum, the number resets to the minimum. The betmaximum bet button68 automatically bets the maximum bet (the total number of play lines available at the maximum bet per play line) and initiates a reel spin. Thespin reels button70 initiates a reel spin and can also stop the reel spin to speed up play.
The player initiates a reel spin by depressing the[0046]spin reels button70 or the betmaximum bet button68. When the reels stop spinning after a reel spin, each pay line is evaluated to determine if it is a winner. If a pay line is a winner, the entire pay line is highlighted and flashes. For layered symbols involved in a win, the non-winning layer can gray out during the flash. In addition, the reelspin status bar28 displays the number of credits won for each pay line. If more than one pay line wins, each winning pay line with the number of credits won is shown sequentially in a continuing loop to communicate to the player which pay lines hit and the number of credits won for each.
FIG. 4 shows a transition screen between the basic game and the bonus game for a gaming machine. Various transition screens can be used to build the player's anticipation and excitement on reaching the bonus game and to increase the entertainment value. The transition screens can include animation and sound. In one embodiment, when a player gets three or more bonus symbols on adjacent reels along a pay line while in the basic game (a bonus game entry combination), the player is taken to a[0047]transition screen80. Thetransition screen80 can consist of a cartoontype MC character82 standing in front of the bonus game screen84. The bonus game screen84 can first be shown with the bonus values and stopper values (ZONKs) of alltiles86 exposed. TheMC character82 can make an announcement, such as “It's time to play Take It or Leave It, where you choose what prizes you want to keep. It's all up to you. Okay, let's scramble the prizes and let's get ready to play and Goooooood Luck.” The bonus game screen84 can then be animated to reverse thetiles86 so that the bonus values and stopper values of alltiles86 are covered, then to scramble thetiles86. FIG. 4 shows thetiles86 being scrambled. Once the animated transition screen has finished, the gaming machine can proceed to the bonus game. In another embodiment, the transition screen between the basic game and the bonus game can be omitted to speed play, so that the gaming machine proceeds directly to the bonus game when a player gets three or more bonus symbols on adjacent reels along a pay line while in the basic game (a bonus game entry combination).
FIG. 5 shows a game screen of a bonus game for a gaming machine on entering the bonus game. The[0048]game screen100 comprises atitle area102, astatus area104, atile area106, a Leave Itbutton108, a Leave Itwindow110, a Take Itbutton112, a Take Itwindow114, atotal window116, a points wonwindow118, and a paidwindow120. The bonus game screen is the main interface between the player and the bonus game. In one embodiment, the bonus game is a tile game. In other embodiments, the bonus game can be another video game offering the player increased participation and logic based decision making. Examples of such games are games that require matching like objects, trail games requiring directional decisions to reach a target area, word puzzle or trivia type games, mazes, or any game that allows or requires a decision due to a plurality of multiple possible outcomes, especially when the player is provided with a status area showing possible outcomes or choices. Combinations of the example games can also be used.
The[0049]title area102 provides an area for a game title and other graphic information. Thetotal window116 shows the total credits the player holds on entering the bonus game, the points wonwindow118 shows the credits won during the bonus game, and the paidwindow120 shows the credits paid to the player when the bonus game ends.
The[0050]tile area106 comprises a plurality oftiles122. In one embodiment, thetiles122 can be arranged in a rectangular grid, such as a four by six grid. Other patterns of tiles, such as circular segments, portions of an illustration in the manner of a mosaic, or the like, can be used as desired to integrate the design with the graphical elements and the gaming machine theme. Eachtile122 has an associated tile value or stopper value. The tile value is the number of credits the player receives if they select and take the tile. In other embodiments, the tile value can be a picture of a good, such as a television or a refrigerator, or other indicia of value representing a prize associated with the tile. The stopper value ends the bonus game if the player selects it and cannot leave it. Thestatus area104 comprises a plurality oftile value indicators124 andstopper indicators126. One indicator corresponding to the tile value or stopper value of the tile is provided for eachtile122. Thetile122 can be animated so that thetile122 appears to rotate or slide to the side to reveal the tile value or stopper value when the player selects thetile122. The player can select the tile using a video cursor, touching a tile on a video touch screen, or other method of human-computer interface.
The Take It[0051]window114 displays the number of opportunities remaining in the bonus game for the player to choosetiles122. The Leave Itwindow110 displays the number of opportunities the player has to leavetiles122 after choosing a tile and learning its value or learning that it is a stopper. The value in the Take Itwindow114 decreases by one each time the player chooses a tile and does not leave it. The Leave Itwindow110 decreases by one each time the player chooses to leave a tile they have selected. The player uses the Take Itbutton112 to accept a tile they have chosen and uses the Leave Itbutton108 to leave a tile they have chosen. The initial values for the Take Itwindow114 and the Leave Itwindow110 on entering the bonus game can be selected based on the desired payout and regulatory constraints. In one embodiment, the initial value for the Take Itwindow114 is two for each pay line bet at the time the bonus entry event occurs. The initial value for theLeave It window110 can be based on the number of adjacent bonus symbols occurring along a pay line in the basic game, e.g., three adjacent bonus symbols provide an initial value of one, four adjacent bonus symbols provide an initial value of two, and five adjacent bonus symbols provide an initial value of three. In another embodiment, random number multipliers can be determined and applied to the initial values for the Take Itwindow114 and the Leave Itwindow110.
FIG. 6, in which like elements have like reference numbers with FIG. 5, shows a game screen of a bonus game for a gaming machine in the middle of the bonus game. The player has selected and taken first tile[0052]130 having a tile value of 225 and second tile132 having a tile value of 450. The player selectedthird tile134 having a tile value of 90, but left it in hopes of selecting a tile having a larger tile value, as indicated by the LEAVE IT legend on the tile. The player also selectedfourth tile136 having a stopper value, but left it so that they could continue with the bonus game, as indicated by the LEAVE IT legend on the tile. Thestatus area104 shows the values for the first tile130, second tile132,third tile134, andfourth tile136 of 225, 450, 90, and stopper (ZONK), respectively, grayed out to indicate that those tiles have been selected and are no longer available. The Take Itwindow114 value of ten shows that the player can take ten more tiles. The Leave Itwindow110 value of one shows that the player can leave one more selected tile with a numerical value or a stopper value. In this example, the bonus game can continue until the player selects and takes ten tiles, leaves one tile and selects and takes tiles until selecting a tile with a stopper value, or selects a tile with a stopper value and mistakenly takes it. Thetotal window116 shows the total credits of 365 the player holds on entering the bonus game, the points wonwindow118 shows the credits of 675 won during the bonus game (225+450), and the paidwindow120 shows the credits paid to the player of zero because the bonus game has not reached the end.
FIGS. 7A & 7B show a flow chart of a game having a basic game and a bonus game. The game comprises a[0053]basic game200 and abonus game300. Thebasic game200 can be any game of chance or skill where a predetermined result or combination can be used to trigger entry to thebonus game300. Thebonus game300 can be any game of chance or player skill adding excitement to the game and providing additional opportunities for the player to continue play. The player skills can be decision making skills or physical skills. In one embodiment, the game in thebasic game200 is a video slot machine game. In other embodiments, the game in thebasic game200 can be another video game, such as video poker, video blackjack, video keno, and the like. In one embodiment, the game in thebonus game300 is a tile game. In other embodiments, the game in thebonus game300 can be another video game offering the player increased participation and logic based decision making. Examples of such games are games that require matching like objects, trail games requiring directional decisions to reach a target area, word puzzle or trivia type games, mazes, or any game that allows or requires a decision due to a plurality of multiple possible outcomes, especially when the player is provided with a status area showing possible outcomes or choices. In yet other embodiments, the game in thebonus game300 can be another game offering the player increased participation and requiring physical skills. Examples of such games are driving games, race games, basketball, handball, toss games, golf, tennis, baseball, racquetball, ping pong, target shooting, marksmanship games, first person shooter games, Space Invader-like video games, carnival-type shooting games, physical skill based games, and the like. Bonus games requiring physical skills may also require mental dexterity. Combinations of the example games can also be used.
At block[0054]202, the player establishes credit, by inserting coins or tokens in a coin acceptor, by inserting a magnetic card or other machine-readable medium into a magnetic card reader, by drawing from an Internet credit account, or the like. The credit amount can be indicated in the player credit window. The player establishes the total bet and the combinations they are betting on atblock204. In a video slot machine embodiment, the player selects the number of pay lines to bet and the bet per pay line. The player initiates play atblock206 by pushing a software button simulated on the display or an electromechanical button, and play continues until the gaming machine stops atblock208. The total bet can be deducted from the player credit on initiation of play. In a video slot machine embodiment, random numbers are generated for each of the reels and the reel spinning is simulated graphically. The reels stop with the reel symbols corresponding to the random numbers at the center location of each reel and the adjacent reel symbols determined from a predetermined reel strip layout immediately above and below the randomly selected center position symbol.
At[0055]block210, the play results are evaluated to determine if a winning combination has occurred. Typically, the play results are evaluated against a win combinations payout table, which shows the amount won for a given combination. For example, the win combinations payout table for a video slot machine embodiment can show the credits won for a given number of adjacent reel symbols along a pay line for the various reel symbols. If a winning combination has not occurred, the basic game ends at block212. If a winning combination has occurred, the credits won can be added to the player credit atblock214 and the play results can be evaluated atblock216 to determine if a bonus combination has occurred, i.e., if a bonus game entry combination has occurred. If no bonus combination has occurred, the basic game ends atblock218. In a video slot machine embodiment, the bonus combination can be three or more adjacent bonus symbols along a play line. If a bonus combination has occurred, the game enters the bonus game. In one embodiment, the game can provide a multimedia transition screen between the basic game and the bonus game to increase player anticipation and excitement. In another embodiment, the game can go directly from the basic game and the bonus game to speed play.
At[0056]block302, the game enters the bonus game and sets the bonus game initial values. The bonus game initial values can be generated randomly or can depend on values from the basic game, such as bets made, credits won, time of play, or the like. In a basic game video slot machine embodiment with a bonus game tile game embodiment, the bonus game initial values can be the number of Take Its (opportunities to select a tile) and Leave Its (opportunities to leave a selected tile). In one embodiment, the initial number of Take Its can be two for each pay line bet at the time the bonus game entry occurs. The initial number of Leave Its can be based on the number of adjacent bonus symbols occurring along a pay line in the basic game, e.g., three adjacent bonus symbols provide an initial number of one, four adjacent bonus symbols provide an initial number of two, and five adjacent bonus symbols provide an initial number of three. In another embodiment, the player can be allowed to purchase more Take Its or Leave Its opportunities as the game enters the bonus game.
At[0057]block304, the player begins play in the bonus game. In a tile game embodiment, the player selects a tile to reveal the hidden tile value or stopper value. If the tile has a stopper value (ZONK) atblock306 and the number of Leave Its (LI) is zero atblock308, the bonus game ends atblock310. If the player likes the tile value, they can take it at block312, and, if the tile doesn't have a stopper value atblock314, the points won value is increased by the tile value atblock316, the number of Take Its (TI) is reduced by one at block318, and the number of Take Its (TI) is checked atblock320 to determine if the bonus game should be over atblock310 or if the bonus game should continue with selection of another tile atblock304. If the player takes a tile at block312 and its determined to have a stopper value atblock314, the bonus game ends atblock310. If the player uses a Leave It (LI) to leave a selected tile at block312 to avoid a stopper value or in hopes of gaining a larger tile value on a later pick, the number of Leave Its is checked atblock322 to verify that there are Leave Its remaining, then the number of Leave Its is reduced by one atblock324 and the player returns to the step of picking a tile atblock304. If the number of Leave Its is zero when checked atblock322, the play returns to block312 so the player can take the selected tile. The bonus game continues until the Take Its are gone, or a stopper value is or must be taken. In another embodiment, the player can be allowed to purchase more Take Its or Leave Its opportunities to continue play, rather than exiting the bonus game. On exiting the bonus game, the points won value is added to the player's credits and the game returns to the basic game.
The various graphical elements of the gaming machine display can be updated as the game proceeds. In the basic game, for example, the player credit window can be updated with the amount of credit established at block[0058]202, the reels can be spun on initiating play atblock206, and the paid credit window can be updated with the amount of winnings atblock214. In the bonus game, for example, the tile value indicators and stopper indicators of the status area can be lined or grayed out as the selected tile is taken or left at block312, the LEAVE IT legend can be applied to the selected tile as the selected tile is left at block312, the Leave It window can be updated when decrementing the number of Leave Its atblock324, the Take It window can be updated when decrementing the number of Take Its at block318, and the points won window can be updated when increasing the points won value atblock316.
FIG. 8, in which like elements have like reference numbers with FIG. 2, shows a game screen of another basic game for a gaming machine. The plurality of[0059]reel symbols38 in this embodiment is a variety of comical characters, such as cats and mice, and traditional symbols, such as fruit. In addition, the reel symbols can bebonus symbols40 such that a predetermined number ofadjacent bonus symbols40 pay a bonus and switch the gaming machine from the basic game to the bonus game. The gaming machine can also provide a plurality of pay lines (not shown) to allow a variety of betting and winning combinations.
The[0060]title area22 includes amultiplier display23 to show the multiplier by which the bonus points won in the bonus game will be multiplied on successfully completing the bonus game. Themultiplier display23 increases the entertainment value of the gaming machine by displaying the potential reward multiplier available to increase winnings in the bonus game. The value of the multiplier can be based on player controlled factors to encourage increased bets, such as the credits bet per line or the number of pay lines selected, or factors to encourage increased play, such as player time on the particular gaming machine.
FIG. 9 shows a transition screen between another basic game and another bonus game for a gaming machine. Various transition screens can be used to build the player's anticipation and excitement on reaching the bonus game and to increase the entertainment value. The transition screens can include animation and sound. In one embodiment, when a player gets three or more bonus symbols on adjacent reels along a pay line while in the basic game (a bonus game entry combination), the player is taken to a[0061]transition screen480. Thetransition screen480 provides instructions on how to play the bonus game. In another embodiment, the transition screen between the basic game and the bonus game can be omitted to speed play and if the bonus game is self-explanatory.
FIG. 10 shows another game screen of a bonus game for a gaming machine on entering the bonus game. The[0062]game screen500 comprises atitle area502, a cattoken window504, a mousetoken window506, agame field508, abonus window510, and a paidwindow512. The bonus game screen is the main interface between the player and the bonus game. The player can make game choices through selection buttons (not shown) on thegame screen500 or through buttons on the gaming machine console. In one embodiment, the player can touch thegame field508 on thegame screen500 to direct the mouse to the next mouse hole.
The[0063]title area502 provides an area for a game title and other graphic information. Thebonus window510 shows the credits won during the bonus game, and the paidwindow512 shows the credits paid to the player when the bonus game ends. Thegame field508 comprises a startingposition514, a plurality ofmouse holes516,bridges518, and anending position520, wherein thebridges518 provide at least one path from the startingposition514 to the endingposition520 through the plurality of mouse holes516. The endingposition520 also includes amultiplier display522, which shows the multiplier by which the bonus points won in the bonus game will be multiplied on successfully completing the bonus game. The multiplier display could appear elsewhere on thegame screen500 if desired.
The pattern of the[0064]mouse holes516 can be arranged as desired to integrate the design with the graphical elements and the gaming machine theme. The pattern, number, and connection of themouse holes516 can be set to determine the difficulty of the game. For example, bridges can be omitted so bridges do not connect a particular mouse hole with every adjacent mouse hole. The particular bridges omitted can change from game to game or from level to level. In another embodiment, the bridges can be dynamic, coming and going as the round of the bonus game proceeds. Those skilled in the art will appreciate that a number of combinations of the game field are possible to enhance entertainment value.
The object of this bonus game is to cross the[0065]game field508 from the startingposition514 to the endingposition520 through the plurality of mouse holes516. In one embodiment, each bridge can disappear after the player crosses the bridge from one mouse hole to the next, so that if the player moves without strategy the player risks being trapped and unable to reach the endingposition520. The player is allotted a predetermined number of lives represented by the number ofmouse tokens524 and risks encountering a predetermined number of cats represented by the number ofcat tokens526.
Play begins with one of the[0066]mouse tokens524 leaving the mousetoken window506 and traveling to the startingposition514. The mouse holes516 accessible from the startingposition514 display a question mark to indicate themouse holes516 are accessible to the active mouse token524 at the startingposition514. The embodiment shown in FIG. 10 has only onemouse hole516 accessible from the startingposition514, but the starting position could be connected to more than one mouse hole.Mouse holes516 which have been visited previously may also be accessible, although no bonus points will be awarded since they have already been uncovered. The player selects themouse hole516 to which they wish to move, and the active mouse token524 travels to the selectedmouse hole516, thebridge518 collapsing behind the active mouse token524 so that no return to the startingposition514 by that route is possible.
The selected[0067]mouse hole516 conceals an associated cheese or cat, which is uncovered when themouse token524 reaches the selectedmouse hole516. If a cheese is uncovered, bonus points are awarded and added to the bonus point total inbonus window510. The number of bonus points awarded can be the amount bet on entering the bonus game, or can be a different amount, such as a randomly generated amount. The player can then continue play by selecting anotheraccessible mouse hole516. If a cat is uncovered, no bonus points are awarded, and one of thecat tokens526 in the cattoken window504 is crossed off to indicate the number of cats that have been found out of the total number of cats. This provides information to the player to allow them to make strategic decisions about the risk of going tomore mouse holes516 to collect more bonus points versus the risk of going toward the endingposition520 to collect the bonus points earned times the multiplier. If the player has lives remaining, amouse token524 leaves the mousetoken window506 and travels to the most recently selectedmouse hole524, where the player can continue by selecting anotheraccessible mouse hole516. Play ends when the mouse is trapped, when no lives remain, or when the mouse reaches the endingposition520.
FIG. 11, in which like elements have like reference numbers with FIG. 10, shows a game screen of another bonus game for a gaming machine in the middle of the bonus game. The[0068]cat tokens526 in the cattoken window504 indicate two cats have been uncovered and two remain. The mousetoken window506 is empty indicating no lives remain. Thebonus window510 indicates that225 credits have been won in the bonus game thus far. Sevenmouse holes516 indicated by the mouse holes with triangles have been uncovered and ten remain. The current position is indicated by themouse hole516 occupied by themouse token524. To maximize the amount won in the bonus game, the player must make decisions on how to proceed based on the data to assess the opportunities and risks.
The player has a number of play opportunities. The player can uncover[0069]more mouse holes516 to increase the bonus points won, but risks uncovering one of the two remaining cats and ending the game without reaching the endingposition520 to earn the multiplier. The player can head directly toward the endingposition520 to reduce the risk of uncovering one of the two remaining cats and to earn the multiplier, but then forgoes the chance of collecting more bonus points and still risks uncovering a cat en route. If the player mistakenly selects themouse hole516 connected to the occupied mouse hole516 (identified by the mouse token524) by a single bridge and not connected to anyother mouse hole516, thebridge518 will disappear after the player crosses and the player will be trapped with no further movement possible.
FIGS.[0070]12-14 show end game screens of another bonus game for a gaming machine. FIG. 12 shows an end game screen for a game ending when the mouse is trapped and no further moves are possible. Thereward panel530 displays the outcome and the bonus points awarded. FIG. 13 shows an end game screen for a game ending when the mouse has run out of lives and encountered a cat. Thereward panel530 displays the outcome and the bonus points awarded. FIG. 14 shows an end game screen for a game ending when the mouse reaches the ending position, earning the multiplier. Thereward panel530 displays the outcome, the bonus points earned, the multiplier value, and the bonus points awarded (the bonus points earned times the multiplier value). In one embodiment, a final game screen revealing the cats' position in the mouse holes can be displayed, so the player can evaluate their strategy and apply what they learn to future games.
In one embodiment, the player can return to the basic game and continue play. In another embodiment, the player can be presented with the option of returning to the basic game and continuing play, or wagering some or all of the bonus points earned in the bonus game and continuing with a next level of the bonus game. In one embodiment, the player could have the option of adding to the wager. The next level could be the same bonus game with the same level of difficulty, the same bonus game with a greater level of difficulty (for example—more cats, fewer lives, fewer bridges) and a greater reward (for example—more points per mouse hole, larger multiplier), or can be a different bonus game selected by the player or chosen by the gaming machine at random. Different bonus games can be any video game offering the player increased participation and logic based decision making, such as any game that allows or requires a decision due to a plurality of multiple possible outcomes, especially when the player is provided with a status area showing possible outcomes or choices. The player can continue through levels of the additional levels of the bonus games until losing or reaching a predetermined limit, when the bonus games end and the player returns to the basic game and continues play.[0071]
FIGS. 15A & 15B show a flow chart of another game having a basic game and a bonus game in accordance with the present invention. The game comprises a[0072]basic game600 and abonus game700. Thebasic game600 can be any game of chance or player skill where a predetermined result or combination can be used to trigger entry to thebonus game700. The player skills can be decision making skills or physical skills. Thebonus game700 can be any game of chance or skill adding excitement to the game and providing additional opportunities for the player to continue play. In one embodiment, the game in thebasic game600 is a video slot machine game. In other embodiments, the game in thebasic game600 can be another video game, such as video poker, video blackjack, video keno, and the like. In one embodiment, the game in thebonus game700 is a predator-prey game such as cat and mouse. In other embodiments, the game in thebonus game700 can be another video game offering the player increased participation and logic based decision making. Examples of such games are tile games, games that require matching like objects, trail games requiring directional decisions to reach a target area, word puzzle or trivia type games, mazes, or any game that allows or requires a decision due to a plurality of multiple possible outcomes, especially when the player is provided with a status area showing possible outcomes or choices. In yet other embodiments, the game in thebonus game700 can be another game offering the player increased participation and requiring physical skills. Examples of such games are driving games, race games, basketball, handball, toss games, golf, tennis, baseball, racquetball, ping pong, target shooting, marksmanship games, first person shooter games, Space Invader-like video games, carnival-type shooting games, physical skill based games, and the like. Bonus games requiring physical skills may also require mental dexterity. Combinations of the example games can also be used.
At[0073]block602, the player establishes credit, by inserting coins or tokens in a coin acceptor, by inserting a magnetic card or other machine-readable medium into a magnetic card reader, by drawing from an Internet credit account, or the like. The credit amount can be indicated in the player credit window. The player establishes the total bet and the combinations being betting on atblock604. In a video slot machine embodiment, the player selects the number of pay lines to bet and the bet per pay line. The player initiates play atblock606 by pushing a software button simulated on the display or an electromechanical button, and play continues until the gaming machine stops atblock608. The total bet can be deducted from the player credit on initiation of play. In a video slot machine embodiment, random numbers are generated for each of the reels and the reel spinning is simulated graphically. The reels stop with the reel symbols corresponding to the random numbers at the center location of each reel and the adjacent reel symbols determined from a predetermined reel strip layout immediately above and below the randomly selected center position symbol.
At[0074]block610, the play results are evaluated to determine if a winning combination has occurred. Typically, the play results are evaluated against a win combinations payout table, which shows the amount won for a given combination. For example, the win combinations payout table for a video slot machine embodiment can show the credits won for a given number of adjacent reel symbols along a pay line for the various reel symbols. If a winning combination has not occurred, the basic game ends atblock612. If a winning combination has occurred, the credits won can be added to the player credit atblock614 and the play results can be evaluated atblock616 to determine if a bonus combination has occurred. If no bonus combination has occurred, the basic game ends atblock618. In a video slot machine embodiment, the bonus combination can be three or more adjacent bonus symbols along a play line. If a bonus game entry combination has occurred, the game enters the bonus game. In one embodiment, the game can provide a transition screen between the basic game and the bonus game to provide instructions for the bonus game and to increase player anticipation and excitement. In another embodiment, the game can go directly from the basic game and the bonus game to speed play.
At[0075]block702, the game enters the bonus game and sets the bonus game initial values. The bonus game initial values can be generated randomly or can depend on values from the basic game, such as bets made, credits won, time of play, or the like. In a basic game video slot machine embodiment with a bonus game predator-prey embodiment, such as cat and mouse, the bonus game initial values can include the game field arrangement and parameters (number of mouse holes, bridge to mouse hole ratio and arrangement, stationary bridges or dynamic bridges), the number of cats hidden in the mouse holes represented by the number of cat tokens, the number of lives represented by the number of mouse tokens, the multiplier value, and the number of bonus points awarded for each mouse hole. In one embodiment, the multiplier value can be based on player controlled factors such as the credits bet per line or the number of pay lines selected. Alternatively, the multiplier value can be based on factors to encourage increased play, such as player time on the particular gaming machine. In one embodiment, the number of bonus points awarded can be the amount bet on entering the bonus game. Alternatively, the number of bonus points awarded can be a randomly generated amount or a different number of bonus points for different mouse holes.
At[0076]block704, the player begins play in the bonus game by selecting a mouse hole. If the mouse hole is the ending position at706 such that the mouse has traversed the game field, the bonus points won are multiplied by the multiplier value to calculate the bonus points awarded at708. Reaching the ending position is unlikely for a first player move. The bonus points awarded are added to the bonus window at710 and the bonus game ends at712.
If the mouse hole is not the ending position at[0077]706, the mouse position is checked at714 to see if the mouse is trapped, i.e., the mouse is no longer able to move to another mouse hole. If the mouse is trapped, the bonus points from the last mouse hole are added to the bonus window at710 and the bonus game ends at712. If the mouse is not trapped, the mouse hole is checked at716 to see if it contains a cat. If the mouse hole contains a cat, the remaining number of lives is checked at718. If no lives remain, the bonus game ends at712. If lives remain, the number of lives is decremented at720 and the play continues with selection of another mouse hole at704. If the mouse hole did not contain a cat at716, the bonus points are added to the bonus window at722 and the play continues with selection of another mouse hole at704.
Play in the bonus game continues until the mouse reaches the ending position, is trapped, or encounters a cat and has run out of lives. When the bonus game ends at[0078]712, the play returns to the basic game. In another embodiment, the player can have the option of continuing to additional levels of bonus games or collecting their winnings and returning to the basic game.
FIG. 16 shows a perspective view of a gaming machine made in accordance with the present invention. In this embodiment, the gaming machine theme can be a miniature golf game. The[0079]gaming machine800 includes adisplay802,input buttons804,putter806, andball808. Theputter806 andball808 can be conventional objects as used in playing golf, with wired or wireless sensors attached to provide motion of theputter806 andball808 to thegaming machine800. In another embodiment, theball808 can be a projected image rather than a physical object. The player can play the basic game, such as a slot machine game, using theinput buttons804. On the occurrence of a bonus entry combination and entry into the bonus game, the player can use theputter806 andball808 as player input devices to thegaming machine800. In another embodiment, the player can choose to play the bonus game using theinput buttons804 as player input devices, rather than using theputter806 andball808.
FIG. 17 shows a transition screen between yet another basic game and yet another bonus game for a gaming machine made in accordance with the present invention. In this embodiment, the gaming machine theme can be a miniature golf game, with the[0080]transition screen810 showing awindmill obstacle812 and agate obstacle814. The obstacles shown are exemplary only and variety of additional obstacles can be provided. In another embodiment, the transition screen between the basic game and the bonus game can be omitted to speed play, so that the gaming machine proceeds directly to the bonus game when a bonus game entry combination occurs.
FIGS. 18 & 19 show game screens of a windmill obstacle and a gate obstacle, respectively, for yet another bonus game for a gaming machine made in accordance with the present invention. FIG. 18 shows a[0081]windmill obstacle812 havingrotating blades816 withblade holes818, and target holes820. Therotating blades816 and the target holes818 have various point values. The player scores a combination of points for the blade hole and the particular target hole by propelling theball822 in the right direction at the right time, so that theball822 passes through the particular blade hole and the particular target hole. FIG. 19 shows agate obstacle814 having adoor824 and a slidinggate826. The slidinggate826 moves back and forth to periodically or randomly block thedoor824. The player scores points by propelling theball822 in the right direction at the right time, so that theball822 misses the slidinggate826 and passes through thedoor824.
The player uses the skills of eye-hand coordination, manual dexterity, quick reflexes, timing, and visual acuity in playing the[0082]ball822. In one embodiment, the player can use input buttons to select the proper time and direction to propel the ball. In another embodiment, the player can use an actual putter and ball.
FIG. 20 shows a game screen for yet another bonus game for a gaming machine made in accordance with the present invention. In this bonus game, the player plays a[0083]ball830 against awall832 comprising a plurality ofbricks834. In one embodiment, the player can elect to play in an auto mode in which the gaming machine plays for the player. Alternatively, the player can play the game in a manual mode, controlling the game themself. Initially, theball830 is fired at thewall832 and each of the plurality ofbricks834 that theball832 strikes explode, revealing one ormore values836 for the explodedbricks834, and the values are awarded to the player. Theball830 ricochets off thewall832 and the player must position hispaddle838 to intercept and return theball830 to thewall832. Each time theball830 strikes thewall832,more bricks834 explode revealingmore values836, and the player accumulates more credits. Play continues with the ball bouncing between thepaddle838 and thewall832, until the player has broken all thebricks834 to reveal and earn all thevalues836, or until the player fails to return theball830. The player can be allowed a predetermined number of return failures (“Lives”) before the bonus game ends and the play returns to the basic game.
The player uses the skills of eye-hand coordination, manual dexterity, quick reflexes, timing, and visual acuity in playing the[0084]ball830. The player must propelling theball830 in the right direction at the right time, so that thepaddle838 intercepts theball830 and returns it to thewall832. The play can also incorporate spin on theball830, if thepaddle838 is moved at the time of contact with theball830. In one embodiment, the player can use input buttons as the player input device to select the proper time and direction to propel the ball. In another embodiment, the player can use an actual paddle and a real or simulated ball as the player input device.
Those skilled in the art will appreciate that many variations on the basic game and bonus game describe herein are possible in keeping with the spirit and scope of the present invention. The particular graphical elements can be arranged differently or have a different appearance. The overall game theme can be a different, such as hound and hare rather than cat and mouse. The basic game can be any video game offering a winning combination that earns a bonus game entry combination, such as a video slot machine game, video poker, video blackjack, video keno, or the like. The bonus game can be any video game offering the player increased participation and logic based decision making, such as tile games, predator-prey games, games that require matching like objects, trail games requiring directional decisions to reach a target area, word puzzle or trivia type games, mazes, or any game that allows or requires a decision due to a plurality of multiple possible outcomes, especially when the player is provided with a status area showing possible outcomes or choices, or the like. The bonus game can also be any game or video game offering the player increased participation and requiring physical skill, such as driving or race games; basketball, handball, and toss games; golf, tennis, baseball, racquetball, ping pong games; and target shooting, marksmanship, first person shooter games, Space Invader-like video games, and carnival-type shooting games. Bonus games requiring physical skills may also require mental dexterity. Combinations of the example games can also be used.[0085]
While the embodiments of the invention disclosed herein are presently considered to be preferred, various changes and modifications can be made without departing from the spirit and scope of the invention. The scope of the invention is indicated in the appended claims, and all changes that come within the meaning and range of equivalents are intended to be embraced therein.[0086]