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US20020142839A1 - Method and apparatus for identifying game players and game moves - Google Patents

Method and apparatus for identifying game players and game moves
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Publication number
US20020142839A1
US20020142839A1US09/823,877US82387701AUS2002142839A1US 20020142839 A1US20020142839 A1US 20020142839A1US 82387701 AUS82387701 AUS 82387701AUS 2002142839 A1US2002142839 A1US 2002142839A1
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United States
Prior art keywords
game
terminals
player
terminal
telephone number
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
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US09/823,877
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US7063619B2 (en
Inventor
Scott Wolinsky
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mind Fusion LLC
Interactive Telegames LLC
New Illuminations LLC
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Individual
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Priority to US09/823,877priorityCriticalpatent/US7063619B2/en
Assigned to INTERACTIVE TELEGAMES LLCreassignmentINTERACTIVE TELEGAMES LLCASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: WOLINSKY, SCOTT
Priority to US10/143,350prioritypatent/US6682427B2/en
Publication of US20020142839A1publicationCriticalpatent/US20020142839A1/en
Priority to US11/249,056prioritypatent/US8012024B2/en
Application grantedgrantedCritical
Publication of US7063619B2publicationCriticalpatent/US7063619B2/en
Assigned to INTERACTIVE TELEGAMES LLCreassignmentINTERACTIVE TELEGAMES LLCASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: WOLINSKY, SCOTT
Assigned to NEW ILLUMINATIONS LLCreassignmentNEW ILLUMINATIONS LLCASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: INTERACTIVE TELEGAMES LLC
Priority to US13/189,423prioritypatent/US20110281647A1/en
Anticipated expirationlegal-statusCritical
Assigned to INTELLECTUAL VENTURES ASSETS 191 LLCreassignmentINTELLECTUAL VENTURES ASSETS 191 LLCASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: MINERAL LASSEN LLC
Assigned to INTELLECTUAL VENTURES ASSETS 191 LLC, INTELLECTUAL VENTURES ASSETS 186 LLCreassignmentINTELLECTUAL VENTURES ASSETS 191 LLCSECURITY INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: MIND FUSION, LLC
Assigned to MIND FUSION, LLCreassignmentMIND FUSION, LLCASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: INTELLECTUAL VENTURES ASSETS 191 LLC
Expired - Fee Relatedlegal-statusCriticalCurrent

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Abstract

A method and apparatus is disclosed for simultaneously indicating on each of a plurality of communication terminals, instructions transmitted by each terminal and the identity of the respective terminals that transmitted the instructions. Such a feature can be used to indicate the moves of parties playing a game over a telephone line. Once a communications link is established between two or more parties, their terminals are placed in a game mode which activates inband signal detection and player identification circuitry located within the terminals. Multi-colored indicators (e.g., LEDs) and player identification displays (e.g., LCDs) at each terminal are activated, their color being dependent upon the source of received instructions. In one embodiment, player identification indicators may be incorporated into a touch tone keypad located on the terminals. The keypad's touch tone keys are modified such that each key has two or more color coded indicators incorporated within, each color representing a particular player's move. Thus, besides providing a means for dialing telephone numbers and transmitting instruction signals, the touch tone keys can represent a game board and/or game accessory when the terminal is placed in a game mode. For example, a 3 by 3 matrix formed by the touch tone keys1through9can be used to play tic-tac-toe over a telephone line. The activation of three LEDs of the same color in a row, column or diagonal will cause those LEDs to blink on each terminal, signifying the end of the game. In an additional embodiment of the invention, indicators can be installed on one or more gaming boards which can be individually extended from the base of the terminal, or inserted into an auxiliary terminal card slot.

Description

Claims (59)

What is claimed is:
1. A method of identifying game players and game moves, comprising:
dialing at a first communication terminal, a telephone number of a second communication terminal;
establishing a communications link between said first and second terminals;
activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
displaying at each of said terminals, a telephone number of said first terminal; and
displaying at each of said terminals, said dialed telephone number.
2. The method ofclaim 1, further comprising:
defining a plurality of identifiers used to differentiate between said first and second players;
activating a first indicator representing said first player;
activating a second indicator representing said second player;
indicating at each of said terminals, which player is currently authorized to send a game move instruction;
receiving said instruction from said authorized player; and
displaying at each of said terminals, a game move and identifier associated with said received instruction.
3. The method ofclaim 2, wherein said game move and identifier are displayed on one or more keys of a keypad used to dial said dialed telephone number.
4. The method ofclaim 2, wherein said received instruction comprises at least one dual tone multi-frequency (DTMF) signal.
5. The method ofclaim 2, wherein said authorized player is indicated by sequentially activating and deactivating one of said first and second indicators at each of said terminals.
6. The method ofclaim 2, wherein said first and second indicators comprise color coded light emitting diodes (LEDs).
7. The method ofclaim 1, wherein at least one of said terminals is a speakerphone.
8. The method ofclaim 1, wherein at least one of said terminals is a wireless telephone.
9. The method ofclaim 1, wherein conversing parties associated with said terminals can spontaneously set up and play a game without substantially interfering with an ongoing conversation over said communications link.
10. A method of identifying game players and game moves, comprising:
receiving at a second communication terminal, a telephone number of a first communication terminal;
establishing a communications link between said first and second terminals;
activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
displaying at each of said terminals, said received telephone number; and
displaying at each of said terminals, a telephone number of said second terminal.
11. The method ofclaim 10, further comprising:
defining a plurality of identifiers used to differentiate between said first and second players;
activating a first indicator representing said first player;
activating a second indicator representing said second player;
indicating at each of said terminals, which player is currently authorized to send a game move instruction;
receiving said instruction from said authorized player; and
displaying at each of said terminals, a game move and identifier associated with said received instruction.
12. The method ofclaim 11, wherein said game move and identifier are displayed on one or more keys of a keypad used to dial telephone numbers.
13. The method ofclaim 11, wherein said received instruction comprises at least one dual tone multi-frequency (DTMF) signal.
14. The method ofclaim 11, wherein said authorized player is indicated by sequentially activating and deactivating one of said first and second indicators at each of said terminals.
15. The method ofclaim 11, wherein said first and second indicators comprise color coded light emitting diodes (LEDs).
16. The method ofclaim 10, wherein at least one of said terminals is a speakerphone.
17. The method ofclaim 10, wherein at least one of said terminals is a wireless telephone.
18. The method ofclaim 10, wherein conversing parties associated with said terminals can spontaneously set up and play a game without substantially interfering with an ongoing conversation over said communications link.
19. Apparatus for identifying game players and game moves, comprising:
means for dialing at a first communication terminal, a telephone number of a second communication terminal;
means for establishing a communications link between said first and second terminals;
means for activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
means for displaying at each of said terminals, a telephone number of said first terminal; and
means for displaying at each of said terminals, said dialed telephone number.
20. The apparatus ofclaim 19, further comprising:
means for defining a plurality of identifiers used to differentiate between said first and second players;
means for activating a first indicator representing said first player;
means for activating a second indicator representing said second player;
means for indicating at each of said terminals, which player is currently authorized to send a game move instruction;
means for receiving said instruction from said authorized player; and
means for displaying at each of said terminals, a game move and identifier associated with said received instruction.
21. The apparatus ofclaim 20, wherein said game move and identifier are displayed on one or more keys of a keypad used to dial said dialed telephone number.
22. The apparatus ofclaim 20, wherein said received instruction comprises at least one dual tone multi-frequency (DTMF) signal.
23. The apparatus ofclaim 20, wherein said authorized player is indicated by sequentially activating and deactivating one of said first and second indicators at each of said terminals.
24. The apparatus ofclaim 20, wherein said first and second indicators comprise color coded light emitting diodes (LEDs).
25. The apparatus ofclaim 19, wherein at least one of said terminals is a speakerphone.
26. The apparatus ofclaim 19, wherein at least one of said terminals is a wireless telephone.
27. The apparatus ofclaim 19, wherein conversing parties associated with said terminals can spontaneously set up and play a game without substantially interfering with an ongoing conversation over said communications link.
28. Apparatus for identifying game players and game moves, comprising:
means for receiving at a second communication terminal, a telephone number of a first communication terminal;
means for establishing a communications link between said first and second terminals;
means for activating at each of said terminals, a game mode to play a game between a first player associated with said first terminal and a second player associated with said second terminal;
means for displaying at each of said terminals, said received telephone number; and
means for displaying at each of said terminals, a telephone number of said second terminal.
29. The apparatus ofclaim 28, further comprising:
means for defining a plurality of identifiers used to differentiate between said first and second players;
means for activating a first indicator representing said first player;
means for activating a second indicator representing said second player;
means for indicating at each of said terminals, which player is currently authorized to send a game move instruction;
means for receiving said instruction from said authorized player; and
means for displaying at each of said terminals, a game move and identifier associated with said received instruction.
30. The apparatus ofclaim 29, wherein said game move and identifier are displayed on one or more keys of a keypad used to dial telephone numbers.
31. The apparatus ofclaim 29, wherein said received instruction comprises at least one dual tone multi-frequency (DTMF) signal.
32. The apparatus ofclaim 29, wherein said authorized player is indicated by sequentially activating and deactivating one of said first and second indicators at each of said terminals.
33. The apparatus ofclaim 29, wherein said first and second indicators comprise color coded light emitting diodes (LEDs).
34. The apparatus ofclaim 28, wherein at least one of said terminals is a speakerphone.
35. The apparatus ofclaim 28, wherein at least one of said terminals is a wireless telephone.
36. The apparatus ofclaim 28, wherein conversing parties associated with said terminals can spontaneously set up and play a game without substantially interfering with an ongoing conversation over said communications link.
37. A method of identifying game players and game moves, comprising:
receiving at a second communication terminal, a telephone number of a first communication terminal;
displaying at each of said terminals, said received telephone number; and
displaying at each of said terminals, a telephone number of said second terminal.
38. Apparatus for identifying game players and game moves, comprising:
means for receiving at a second communication terminal, a telephone number of a first communication terminal;
means for displaying at each of said terminals, said received telephone number; and
means for displaying at each of said terminals, a telephone number of said second terminal.
39. A method of identifying game players and game moves, comprising:
dialing at a first communication terminal, a telephone number of a second communication terminal;
displaying at each of said terminals, a telephone number of said first terminal; and
displaying at each of said terminals, said dialed telephone number.
40. Apparatus for identifying game players and game moves, comprising:
means for dialing at a first communication terminal, a telephone number of a second communication terminal;
means for displaying at each of said terminals, a telephone number of said first terminal; and
means for displaying at each of said terminals, said dialed telephone number.
41. Apparatus for identifying game players and game moves, comprising:
a keypad for enabling a game player to dial a telephone number of a game opponent, wherein said keypad displays game moves made by said game player and game opponent; and
a game mode activation circuit.
42. Apparatus for identifying game players and game moves, comprising:
a keypad for dialing a telephone number of a game opponent; and
means for playing a game with said game opponent, wherein keys on said keypad display game moves.
43. Apparatus for identifying game players and game moves, comprising:
a keypad for dialing a telephone number of a game opponent; and
means for playing a game with said game opponent, wherein keys on said keypad display game pieces.
44. A method of identifying game players and game moves, comprising:
receiving an instruction from one of a plurality of terminals;
determining at each of said terminals, from which terminal said received instruction originated; and
displaying at each of said terminals, a game move corresponding to said received instruction and originating terminal.
45. The method ofclaim 44, wherein said game move is displayed on one or more keys of a keypad used to dial telephone numbers.
46. The method ofclaim 44, wherein said game move is displayed on auxiliary game modules inserted into each of said terminals.
47. The method ofclaim 44, wherein at least one of said terminals is a speakerphone.
48. The method ofclaim 44, wherein at least one of said terminals is a wireless telephone.
49. The method ofclaim 44, wherein at least one of said terminals is a walkie talkie.
50. The method ofclaim 44, wherein at least one of said terminals is a wireless toy.
51. The method ofclaim 44, wherein at least one of said terminals is a transceiver.
52. Apparatus for identifying game players and game moves, comprising:
means for receiving an instruction from one of a plurality of terminals;
means for determining at each of said terminals, from which terminal said received instruction originated; and
means for displaying at each of said terminals, a game move corresponding to said received instruction and originating terminal.
53. The apparatus ofclaim 52, wherein said game move is displayed on one or more keys of a keypad used to dial telephone numbers.
54. The apparatus ofclaim 52, wherein said game move is displayed on auxiliary game modules inserted into each of said terminals.
55. The apparatus ofclaim 52, wherein at least one of said terminals is a speakerphone.
56. The apparatus ofclaim 52, wherein at least one of said terminals is a wireless telephone.
57. The apparatus ofclaim 52, wherein at least one of said terminals is a walkie talkie.
58. The apparatus ofclaim 52, wherein at least one of said terminals is a wireless toy.
59. The apparatus ofclaim 52, wherein at least one of said terminals is a transceiver.
US09/823,8772001-03-292001-03-29Method and apparatus for identifying game players and game movesExpired - Fee RelatedUS7063619B2 (en)

Priority Applications (4)

Application NumberPriority DateFiling DateTitle
US09/823,877US7063619B2 (en)2001-03-292001-03-29Method and apparatus for identifying game players and game moves
US10/143,350US6682427B2 (en)2001-03-292002-05-10Keypad for dialing telephone numbers and displaying game moves
US11/249,056US8012024B2 (en)2001-03-292005-10-12Method and apparatus for simulating game accessories
US13/189,423US20110281647A1 (en)2001-03-292011-07-22Method and apparatus for simulating game accessories

Applications Claiming Priority (1)

Application NumberPriority DateFiling DateTitle
US09/823,877US7063619B2 (en)2001-03-292001-03-29Method and apparatus for identifying game players and game moves

Related Child Applications (2)

Application NumberTitlePriority DateFiling Date
US10/143,350ContinuationUS6682427B2 (en)2001-03-292002-05-10Keypad for dialing telephone numbers and displaying game moves
US11/249,056ContinuationUS8012024B2 (en)2001-03-292005-10-12Method and apparatus for simulating game accessories

Publications (2)

Publication NumberPublication Date
US20020142839A1true US20020142839A1 (en)2002-10-03
US7063619B2 US7063619B2 (en)2006-06-20

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US09/823,877Expired - Fee RelatedUS7063619B2 (en)2001-03-292001-03-29Method and apparatus for identifying game players and game moves
US10/143,350Expired - LifetimeUS6682427B2 (en)2001-03-292002-05-10Keypad for dialing telephone numbers and displaying game moves
US11/249,056Expired - Fee RelatedUS8012024B2 (en)2001-03-292005-10-12Method and apparatus for simulating game accessories
US13/189,423AbandonedUS20110281647A1 (en)2001-03-292011-07-22Method and apparatus for simulating game accessories

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US10/143,350Expired - LifetimeUS6682427B2 (en)2001-03-292002-05-10Keypad for dialing telephone numbers and displaying game moves
US11/249,056Expired - Fee RelatedUS8012024B2 (en)2001-03-292005-10-12Method and apparatus for simulating game accessories
US13/189,423AbandonedUS20110281647A1 (en)2001-03-292011-07-22Method and apparatus for simulating game accessories

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US20020142840A1 (en)2002-10-03
US6682427B2 (en)2004-01-27
US20110281647A1 (en)2011-11-17
US8012024B2 (en)2011-09-06
US7063619B2 (en)2006-06-20
US20060073895A1 (en)2006-04-06

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