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US20020052238A1 - Electronic game system using a trading-card-type electronic recording medium - Google Patents

Electronic game system using a trading-card-type electronic recording medium
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Publication number
US20020052238A1
US20020052238A1US09/260,441US26044199AUS2002052238A1US 20020052238 A1US20020052238 A1US 20020052238A1US 26044199 AUS26044199 AUS 26044199AUS 2002052238 A1US2002052238 A1US 2002052238A1
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United States
Prior art keywords
game
recording medium
data
electronic
electronic recording
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US09/260,441
Inventor
Kunimasa Muroi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Yamaha Corp
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Individual
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Filing date
Publication date
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Assigned to YAMAHA CORPORATIONreassignmentYAMAHA CORPORATIONASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: MUROI, KUNIMASA
Publication of US20020052238A1publicationCriticalpatent/US20020052238A1/en
Abandonedlegal-statusCriticalCurrent

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Abstract

Game control section executes a game program on the basis of data relating to an object appearing in a game and a control signal given from a controller, to cause the game to progress and generate an image signal and sound signal. Display and sound generating section visually displays the image signal and audibly reproduce the sound signal. Electronic recording medium, in the form of a trading card, stores the data relating to the object that is caused to vary as the game progresses, and contains a memory capable of rewriting data stored therein. This electronic recording medium has an outer appearance similar to that of ordinary commercially-available trading cards. One object is allocated to a single electronic recording medium. The object-relating data represent values that define the attributes of the object appearing during the progression of a game. The attribute values are designed to vary as the game progresses. Data read/write section writes or reads, on the electronic recording medium, the object-relating data stored in the game control section.

Description

Claims (10)

What is claimed is:
1. An electronic game system comprising:
game control section that executes a game program on the basis of data relating to an object appearing in a game and a control signal given from a controller, to cause the game to progress and generate an image signal and a sound signal;
a display and sound generating section that visually displays the image signal and audibly reproduce the sound signal;
a trading-card-type electronic recording medium that stores thereon the data relating to the object caused to vary as the game progresses; and
a data read/write section that writes, onto said electronic recording medium, the data relating to the object stored in said game control section, or reads out, from said electronic recording medium, the data relating to the object.
2. An electronic game system as recited inclaim 1 wherein a character image and/or design of the object appearing in the game are visibly provided on a surface of said electronic recording medium.
3. An electronic game system as recited inclaim 2 which can vary a character characterizing an attribute of said electronic recording medium by sticking, onto a surface of said electronic recording medium, an adhesive seal that has the character image and/or design printed thereon.
4. An electronic game system as recited inclaim 1 wherein a plurality of the objects can appear in the game program and an electronic recording medium with a different data content can be used for each of the objects, and wherein, at least upon start of the game, the data relating to one or more of the objects are read out, via said data read/write section, from one or more of the electronic recording media so that the read-out data are used in the game.
5. An electronic game system as recited inclaim 1 wherein when the attribute of the object stored on said electronic recording medium is caused to vary during progression of the game, data representative of the varied attribute is written into said electronic recording medium via said data read/write section in the course of the game.
6. An electronic game system as recited inclaim 1 wherein when the attribute of the object stored on said electronic recording medium is caused to vary during progression of the game, data representative of the varied attribute is written into said electronic recording medium via said data read/write section upon termination of the game.
7. A trading card for use with an electronic game device comprising:
a card surface bearing a character image and/or design of an object appearing in a game to be played on said electronic game device; and
an electronic storage section that is provided within said trading card and stores therein data relating to the object appearing in the game in such a manner that the data can be read and written via said electronic game device.
8. A machine-readable recording medium containing a group of instructions of a game-performing program to be executed by a processor, said game-performing program comprising:
a first step of reading out, from a trading-card-type electronic recording medium, data relating to an object appearing in a game and loading the read-out data into an internal register, a character image and/or design of the object being visibly provided on a surface of said electronic recording medium;
a second step of executing a given game program on the basis of said data relating to the object appearing in a game loaded by said first step, to thereby generate image and sound signals during the course of the game; and
a third step of writing, onto said electronic recording medium, said data relating to the object caused to vary in accordance with progression of the game.
9. A machine-readable recording medium as recited inclaim 8 wherein said game-performing program further comprises a step of loading the given game program from an external memory into an internal memory and said second step executes the game program loaded in said internal memory.
10. A machine-readable recording medium as recited inclaim 8 wherein a plurality of the objects can appear in said game program and a trading-card-type electronic recording medium with a different data content can be used for each of the objects, and wherein said first step reads out data relating to one or more of the objects from one or more of the electronic recording media.
US09/260,4411998-03-051999-03-02Electronic game system using a trading-card-type electronic recording mediumAbandonedUS20020052238A1 (en)

Applications Claiming Priority (2)

Application NumberPriority DateFiling DateTitle
JP10-0712781998-03-05
JP7127898AJP3228216B2 (en)1998-03-051998-03-05 Card game system

Publications (1)

Publication NumberPublication Date
US20020052238A1true US20020052238A1 (en)2002-05-02

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Application NumberTitlePriority DateFiling Date
US09/260,441AbandonedUS20020052238A1 (en)1998-03-051999-03-02Electronic game system using a trading-card-type electronic recording medium

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US (1)US20020052238A1 (en)
JP (1)JP3228216B2 (en)

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JPH11244537A (en)1999-09-14

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