FIELD OF THE INVENTIONThe present invention relates to a computer having a pressure-sensitive means and vibration means, method of using same and recording medium that records this method.[0001]
BACKGROUND OF THE INVENTIONA known example of a computer under consideration is the entertainment system, such as a game machine which is a typical example. Controllers that have vibration motors have been proposed as the controllers currently used for video game machines. Such controllers equipped with vibration motors, have various vibration motors built into handles held by the user in the left and right hands.[0002]
Such a controller is used for the feedback of various events during the game in the form of rotation of the vibration motors. Thereby, the user can feel a heightened sense of reality with these vibrations.[0003]
For example, a pressure-sensitive type controller was disclosed in the publication of examined Japanese utility model application No. JP-B-H1-40545, wherein pressure-sensitive output is provided as an input to a VCO (variable control oscillator) and the output of the VCO is used for repeated fire in a game.[0004]
SUMMARY OF THE INVENTIONIt is an object of the present invention to provide a controller which would be able itself to control vibrations of the controllers used in the video game machines.[0005]
This and other objects of the present invention are attained by a recording medium upon which is recorded a computer-readable and executable program that performs processing by taking as instructions an output from a controller which has pressure-sensitive means and vibration means, wherein the software program comprises a processing program that, depending on the output of the controller, causes vibrations in the vibration means of the same controller or another controller.[0006]
The objects of the present invention are also attained by a method of using computer having two or more controllers which have pressure-sensitive means and vibration means, wherein, based on an output value from the pressure-sensitive means of one of said controllers, vibration is caused in the vibration means of the other of said controllers, and based on the output value from the pressure-sensitive means of the other of said controllers, vibration is caused in the vibration means of said first one of said controllers.[0007]
A computer according to the present invention comprises two or more controllers which have pressure-sensitive means and vibration means, first vibration-causing means which, based on the output value from the pressure-sensitive means of one of said controllers, cause vibration in the vibration means of the other of said controllers; and second vibration-causing means which, based on the output value from the pressure-sensitive means of the other of said controllers, cause vibration in the vibration means of said first one of said controllers.[0008]
BRIEF DESCRIPTION OF THE DRAWINGFIG. 1 is a schematic diagram of an example of connecting an entertainment system to a TV monitor to enable a user to enjoy game software or videos;[0009]
FIG. 2 is a diagram showing a pressure-sensed value-drive signal conversion table for selecting various drive signals corresponding to various pressure-sensed values;[0010]
FIG. 3 is a flowchart of a novel game process including a program for generating vibration depending on the pressure-sensed values;[0011]
FIG. 4 is a diagram showing a controller connected to the entertainment system;[0012]
FIG. 5 is a block diagram showing the entire entertainment system;[0013]
FIG. 6 is a top view of the controller.[0014]
FIG. 7 is an exploded perspective view of an embodiment of a second control part of the controller;[0015]
FIGS.[0016]8A-8C are cross-sections through the second control part of FIG. 7 showing an example of the constitution of the second control part.
FIG. 9 shows an equivalent circuit for a pressure-sensitive device consisting of a resistor and conducting member;[0017]
FIG. 10 is a block diagram showing the main parts of the controller;[0018]
FIG. 11 is an exploded perspective view of a first control part of the controller;[0019]
FIG. 12 is a sectional view through the first control part of the controller of FIG. 11;[0020]
FIG. 13 diagrammatically shows the circuit configuration of a resistor;[0021]
FIG. 14 is a graph showing the characteristic of the analog signal (voltage) output from the output terminal of the resistor of FIG. 13;[0022]
FIG. 15 is a diagram showing the constitution wherein the analog signal (voltage) output from the resistor is provided as input to an A/D converter;[0023]
FIG. 16 is an exploded perspective view of an embodiment of a third control part of the controller;[0024]
FIG. 17 is a diagram showing the situation when the vibration generation system is disposed on the base sides of the first and second handle parts of the controller;[0025]
FIG. 18 is an exploded perspective view of the vibration generation system;[0026]
FIG. 19 is a perspective view of the vibration generation mechanism, consisting of a motor with an eccentric member attached to a driveshaft;[0027]
FIG. 20 is a perspective view of the controllers showing that vibrations of the motor are transmitted via the side walls to the handle parts, and thus vibrations are transmitted to the user's fingers.[0028]
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTSIn the preferred embodiment, when a controller having a pressure-sensitive device is operated, vibration depending on the pressure-sense value output at that time is output from a different controller. Thereby, it is possible to provide a chance to create games with an even broader range of ideas than the games that use the repetition of ON operations of an ON/OFF switch or the continuous operation thereof.[0029]
FIG. 1 is a schematic diagram showing an example of connecting an[0030]entertainment system500 to aTV monitor408 to enable a user to enjoy game software. More specific examples of the entertainment system are shown in FIG. 4.
As shown in FIG. 1, a[0031]controller200 which has buttons connected to pressure-sensitive devices and a vibration generator consisting of a motor and a rotating member which is attached to the shaft of the motor such that it is asymmetric to the center of the shaft is connected to theentertainment system500 used for playing games or enjoying DVD video or other types of video images, and the video output terminals are connected to thetelevision monitor408.
Here, the analog output from the pressure-sensitive devices is converted by an A/D converter to digital values in the range[0032]0-255 and provided to theentertainment system500. In addition, based on a drive signal from theentertainment system500, the aforementioned motor is driven and the aforementioned rotating member rotates, so that the vibration due to this rotation is transmitted to the player through the case of the controller. It is to be noted that thecontroller200 equipped with a pressure-sensitive switch and the vibration generator will be described in detail below.
Here follows the description of the case of generating vibration by operation of the[0033]controller200, with reference to FIGS. 2 and 3.
As an example, a head-to-head timing game which uses vibration generation will be now described. The game is played as follows. With two[0034]controllers200 connected to theentertainment system500, when one of the two players pushes a pressure-sensitive switch, vibration is generated on theother controller200. If desired, when one of the two players pushes a pressure-sensitive switch, vibration may be generated on both controllers200 (one's own and the other player's).
In this state, when one player pushes the pressure-sensitive switch of his/her[0035]controller200, vibration is generated on the other player'scontroller200. At this time, when vibration is generated on thecontroller200 of the other player, the other player reacts and pushes the pressure-sensitive switch. The player is given points depending on the response speed at this time.
FIG. 2 shows a pressure-sensed value-drive signal conversion table for selecting a drive signal corresponding to each of the pressure-sensed values “0”-“255”. Using this table, each pressure-sensed value is converted to a drive signal. The drive signals P[0036]1-P255 corresponding to each of the pressure-sense values are supplied from theentertainment system500 to thecontroller200, and after conversion to analog signals by the A/D converter of thecontroller200, they are given as drive-signals for the motor of the vibration generator. It is to be noted that this conversion table is an example, and other tables may also be used.
The present invention can offer the following alternative example. In the working example, the pressure-sense value as pushed by the user is used as is. However, in order to compensate for differences in body strength among users and how good their reflexes are, the maximum value of the user pressure-sensed value can be corrected to a maximum game pressure-sense value set in the program, and the intermediate values can be corrected proportionally. This type of correction is performed by preparing a correction table.[0037]
In addition, the user pressure-sensed value can be corrected based upon a known function and used as the game pressure-sensed value. This type of correction is performed by creating a correction table that is stored in an appropriate storage unit prepared in advance.[0038]
Moreover, the maximum value of the user pressure-sensed value rate of change may be corrected to the maximum game pressure-sensed value rate of change set in the program, and intermediate values can be proportionally corrected and used. This type of correction is performed by creating a correction table. For more details about this method, reference is made to the present inventors' Japanese patent application No. 2000-40257 and the corresponding PCT application JP ______ (Applicant's file reference No. SC00097WO00).[0039]
Next, with reference to FIG. 3, a novel game including a program for generating vibration depending on the pressure-sensed values will be described. The flowchart shown in FIG. 3 shows the process of a game including a program for generating vibration depending on pressure-sensed values.[0040]
The program for generating vibration depending on pressure-sensed values may be supplied either recorded alone on an optical disc or other recording medium, or recorded on the recording medium together with the game software as part of the game software. The program for generating vibration depending on pressure-sensed values is run by the[0041]entertainment system500 and executed by its CPU.
In FIG. 3, as shown in Step S[0042]1, a decision is made as to whether or not an input of pressure-sensed data is present, and if “YES” is the response then the control process moves to Step S2, where a pressure-sensed value is acquired fromcontroller200.
The control process then moves to Step S[0043]3, where a decision is made as to whether or not the pressure-sensed value data of player A is nonzero, and if “YES” then the control procedure moves to Step S4, or if “NO” then the control procedure moves to Step S5.
In Step S[0044]4, a drive signal corresponding to the pressure-sensed value from thecontroller200 of player A is read from the table shown in FIG. 2 and supplied to thecontroller200 of player B. This drive signal is supplied to the motor of the vibration generator via the A/D converter ofcontroller200 of player B. Thereby, vibration is generated by the vibration generator of thecontroller200 of player B, and this is transmitted to player B via thecontroller200 of player B.
In Step S[0045]5, a decision is made as to whether the pressure-sense value data of player B is nonzero or not, and if “YES” then control moves to Step S6, or if “NO” then control procedure moves to Step S7.
In Step S[0046]6, a drive signal corresponding to the pressure-sense value from thecontroller200 of player B is read from the table of FIG. 2 and supplied to thecontroller200 of player A. This drive signal is supplied to the motor of the vibration generator via the A/D converter of thecontroller200 of player A. Thereby, vibration is generated by the vibration generator of thecontroller200 of player A, and this is transmitted to player A via thecontroller200 of player A.
In Step S[0047]7, a decision is made as to whether or not to end the control, and if “YES” then the control procedure moves to Step S8, and if “NO” then control procedure moves back to Step S1.
In Step S[0048]8, a decision is made as to whether or not input of pressure-sensed data is present, and if “YES” then the control procedure moves to Step S9, and if “NO” then the control procedure moves to Step S12. Here, the decision of whether or not input of pressure-sensed data is present refers to the input from the player where a decision of “none” is made in Step S3 or Step S5. For example, if a decision is made in Step S3 or Step S5 that the input from player A is present, then player A is determined to be the side generating vibration, namely the attacking side, so in Step S8, a decision is made as to whether or not the input is present from player B, which is the side for which a decision will be made about the timing of pushing the button depending on the vibration generated, so that if “YES” then the control procedure moves to Step S9 and if “NO” then control moves to Step S12. It is noted that the decision of whether or not the input is present may be taken over a stipulated length of time, for example, 3 seconds or the like.
In Step S[0049]9, a stipulated value x is subtracted from the maximum value. The processing of this Step S9 has the meaning that the defending side, namely the player on the side reacting to the vibration generated by the other player, receives the maximum points decreased by the stipulated value x a number of times which is greater the slower the player's reactions are, thus decreasing the number of points earned.
In Step S[0050]10, a decision as to whether or not to end the processing is made, and if “YES” then the control processing moves to Step S11, and if “NO” then the control process goes back to Step S1. This decision can be based on whether one of the players A or B has reached a stipulated point score or whether one of the players has pushed a stipulated button, directing the game to end, or the like.
In Step S[0051]11, a screen indicating which player is the winner is displayed on thetelevision monitor408.
In Step S[0052]12, a stipulated value x is subtracted from the maximum value. This is intended to convert into points the response time from when the attacking player (A or B) sends vibration to the other player until the defending player (B or A) to which the vibration is sent pushes the button in response. When the response is slow, the Steps S8 and S12 will loop several times, so that x is repetitively subtracted from the maximum number of points, and the number of points earned is low.
As described above, in the present invention, a novel idea is that vibration depending on the pressure-sensed value is provided as an output from the other player's controller, and thus the scope of game creation can be broadened.[0053]
For example, in the afore-described example, while this example relates to a game that uses the screen to certain extent, by allocating various vibration patterns to the increase or decrease of pressure-sensed values or to the pressure-sensed values themselves, it is possible to transmit one's wishes to the other party through a combination of vibrations, so it is possible to develop new software that can be used by seeing- or hearing-impaired persons, for example.[0054]
Here follows an explanation of an embodiment of the present invention applied to the controller unit of a video game machine which is one example of a computer.[0055]
FIG. 4 is a diagram showing the[0056]controller200 connected toentertainment system500. Thecontroller200 is removably connected to theentertainment system500, and theentertainment system500 is connected totelevision monitor408.
The[0057]entertainment system500 reads the program for a computer game from recording media upon which that program is recorded, and by executing the program displays characters on thetelevision monitor408. Theentertainment system500 has also various built-in functions for DVD (Digital Versatile Disc) playback, CDDA (compact disc digital audio) playback and the like. The signals from thecontroller200 are also processed as one of the aforementioned control functions within theentertainment system500, and the content thereof may be reflected in the movement of characters and the like on thetelevision monitor408.
While this depends also on the content of the computer game program,[0058]controller200 may be allocated functions for moving the characters displayed on thetelevision monitor408 in the directions up, down, left or right.
With reference to FIG. 5, here follows a description of the interior of the[0059]entertainment system500 shown in FIG. 4. FIG. 5 is a block diagram of theentertainment system500.
A[0060]CPU401 is connected to RAM402 and abus403, respectively. Connected tobus403 are a graphics processor unit (GPU)404 and an input/output processor (I/O)409, respectively.
The[0061]GPU404 is connected via anencoder407 for converting a digital RGB signal or the like into the NTSC standard television format, for example, to a television monitor (TV)408 as a peripheral. Connected to the I/O409 are a driver (DRV)410 used for the playback and decoding of data recorded upon anoptical disc411, a sound processor (SP)412, anexternal memory415 consisting of flash memory,controller200 and aROM416 which records the operating system and the like. TheSP412 is connected via anamplifier413 to aspeaker414 as a peripheral.
Here, the[0062]external memory415 may be a card-type memory consisting of a CPU or a gate array and flash memory, which is removably connected via aconnector511 to theentertainment system500 shown in FIG. 4.
The[0063]controller200 is configured such that, when a plurality of buttons provided thereupon are pushed, it gives instructions to theentertainment system500. In addition, thedriver410 is provided with a decoder for decoding images encoded based upon the MPEG standard.
The description will be made now as to how the images will be displayed on the[0064]television monitor408 based on the operation ofcontroller200. It is assumed that data for objects consisting of polygon vertex data, texture data and the like recorded on theoptical disc411 is read by thedriver410 and stored in theRAM402 of theCPU401.
When instructions from the player via[0065]controller200 are provided as an input to theentertainment system500, theCPU401 calculates the three-dimensional position and orientation of objects with respect to the point of view based on these instructions. Thereby, the polygon vertex data for objects defined by X, Y, Z coordinate values are modified variously. The modified polygon vertex data is subjected to perspective conversion processing and converted into two-dimensional coordinate data.
The regions specified by two-dimensional coordinates are so-called polygons. The converted coordinate data, Z data and texture data are supplied to the[0066]GPU404. Based on this converted coordinate data, Z data and texture data, theGPU404 performs the drawing process by writing texture data sequentially into theRAM405. One frame of image data upon which the drawing process is completed is encoded by theencoder407 and then supplied to thetelevision monitor408 and displayed on its screen as an image.
FIG. 6 is a top view of[0067]controller200. Thecontroller200 consists of aunit body201 on the top surface of which are provided first andsecond control parts210 and220, and on the side surface of which are provided third andfourth control parts230 and240 of thecontroller200.
The[0068]first control part210 of the controller is provided with acruciform control unit211 used for pushing control, and theindividual control keys211aextending in each of the four directions of thecontrol unit211 form a control element. Thefirst control part210 is the control part for providing movement to the characters displayed on the screen of the television receiver, and has the functions for moving the characters in the up, down, left and right directions by pressing theindividual control keys211aof thecruciform control unit211.
The[0069]second control part220 is provided with four cylindrical control buttons221 (control elements) for pushing control. Theindividual control buttons221 have identifying marks such as “◯” (circle), “×” (cross), “Δ” (triangle) and “□” (quadrangle) on their tops, in order to easily identify theindividual control buttons221. The functions of thesecond control part220 are set by the game program recorded upon theoptical disc411, and theindividual control buttons221 may be allocated functions that change the state of the game characters, for example.
For example, the[0070]control buttons221 may be allocated functions for moving the left arm, right arm, left leg and right leg of the character.
The third and[0071]fourth control parts230 and240 of the controller have nearly the same structure, and both are provided with twocontrol buttons231 and241 (control elements) for pushing control, arranged above and below. The functions of these third andfourth control parts230 and240 are also set by the game program recorded upon the optical disc, and may be allocated functions for making the game characters do special actions, for example.
Moreover, two joy sticks[0072]251 for performing analog operation are provided upon theunit body201 shown in FIG. 6. The joy sticks251 can be switched and used instead of the first andsecond control parts210 and220 described above. This switching is performed by means of ananalog selection switch252 provided upon theunit body201. When the joy sticks251 are selected, adisplay lamp253 provided on theunit body201 lights, indicating the state wherein the joy sticks251 are selected.
It is to be noted that on[0073]unit body201 there are also provided astart switch254 for starting the game and aselect switch255 for selecting the degree of difficulty or the like at the start of a game, and the like.
In FIG. 6, as indicated by broken lines, the[0074]controller200 is held by the left hand L and the right hand R and is operated by the other fingers, and in particular the thumbs L1 and R1 are able to operate most of the buttons on the top surface.
FIG. 7 and FIGS.[0075]8A-8C are, respectively, an exploded perspective view and cross-sectional views showing the second control part of the controller.
As shown in FIG. 7, the[0076]second control part220 consists of fourcontrol buttons221 which serve as the control elements, anelastic body222, and asheet member223 provided withresistors40. Theindividual control buttons221 are inserted from behind throughinsertion holes201a formed on the upper surface of theunit body201. Thecontrol buttons221 inserted into the insertion holes201aare able to move freely in the axial direction.
The[0077]elastic body222 is made of insulating rubber or the like and haselastic areas222awhich protrude upward, and the lower ends of thecontrol buttons221 are supported upon the upper walls of theelastic areas222a. When thecontrol buttons221 are pressed, the inclined-surface portions of theseelastic areas222a flex so that the upper walls move together with thecontrol buttons221.
On the other hand, when the pushing pressure on the[0078]control buttons221 is released, the flexed inclined-surface portions of theseelastic areas222aelastically return to their original shape, pushing up thecontrol buttons221. Theelastic body222 functions as a spring means wherebycontrol buttons221 which had been pushed in by a pushing action are returned to their original positions. As shown in FIGS.8A-8C, conductingmembers50 are attached to the rear surface of theelastic body222.
The[0079]sheet member223 consists of a membrane or other thin sheet material which has flexibility and insulating properties.Resistors40 are provided in appropriate locations on thissheet member223 and theseresistors40 and conductingmember50 are each disposed such that they face one of thecontrol buttons221 via theelastic body222. Theresistors40 and conductingmembers50 form pressure-sensitive devices. These pressure-sensitive devices consisting ofresistors40 and conductingmembers50 have resistance values that vary depending on the pushing pressure received from thecontrol buttons221.
To describe this in more detail, as shown in FIG. 8A-[0080]8C, thesecond control part220 is provided withcontrol buttons221 as control elements, anelastic body222, conductingmembers50 andresistors40. Each conductingmember50 may be made of conductive rubber which has elasticity, for example, and has a conical shape with its center as a vertex. The conductingmembers50 are adhered to the inside of the top surface of theelastic areas222aformed in theelastic body222.
In addition, the[0081]resistors40 may be provided on aninternal board204, for example, opposite the conductingmembers50, so that the conductingmembers50 come into contact withresistors40 together with the pushing action of thecontrol buttons221.
The conducting[0082]member50 deforms depending on the pushing force on the control button221 (namely the contact pressure with the resistor40), so as shown in FIGS. 8B and 8C, the surface area in contact with theresistor40 varies depending on the pressure. To wit, when the pressing force on thecontrol button221 is weak, as shown in FIG. 8B, only the area near the conical tip of the conductingmember50 is in contact. As the pressing force on thecontrol button221 becomes stronger, the tip of the conductingmember50 deforms gradually so the surface area in contact expands.
FIG. 9 is a diagram showing an equivalent circuit for a pressure-sensitive device consisting of a[0083]resistor40 and conductingmember50. As shown in this diagram, the pressure-sensitive device is inserted in series in apower supply line13, where the voltage VCCis applied between theelectrodes40aand40b. As shown in this diagram, the pressure-sensitive device is divided into avariable resistor42 that has the relatively small resistance value of the conductingmember50, and a fixedresistor41 that has the relatively large resistance value of theresistor40. Among these, the portion of thevariable resistor42 is equivalent to the portion of resistance in the contact between theresistor40 and the conductingmember50, so the resistance value of the pressure-sensitive device varies depending on the surface area of contact with the conductingmember50.
To wit, when the conducting[0084]member50 comes into contact with theresistor40, in the portion of contact, the conductingmember50 becomes a bridge instead of theresistor40 and a current flows, so the resistance value becomes smaller in the portion of contact. Therefore, the greater the surface area of contact between theresistor40 and conductingmember50, the lower the resistance value of the pressure-sensitive device becomes. In this manner, the entire pressure-sensitive device can be understood to be a variable resistor. Note that FIGS.8A-8C show only the contact portion between the conductingmember50 andresistor40 which forms thevariable resistor42 of FIG. 9, but the fixed resistor of FIG. 11 is omitted from FIG. 10.
In the preferred embodiment, an output terminal is provided near the boundary between the[0085]variable resistor42 and fixedresistor41, namely near the intermediate point of theresistors40, and thus a voltage stepped down from the applied voltage VCCby the amount the variable resistance is extracted as an analog signal corresponding to the pushing pressure by the user on thecontrol button221.
First, since a voltage is applied to the[0086]resistor40 when the power is turned on, even if thecontrol button221 is not pressed, a fixed analog signal (voltage) Vminis provided as the output from theoutput terminal40c. Next, even if thecontrol button221 is pressed, the resistance value of thisresistor40 does not change until the conductingmember50 contacts theresistor40, so the output from theresistor40 remains unchanged at Vmin.
If the[0087]control button221 is pushed further and the conductingmember50 comes into contact with theresistor40, the surface area of contact between the conductingmember50 and theresistor40 increases in response to the pushing pressure on thecontrol button221, and thus the resistance of theresistor40 is reduced so the analog signal (voltage) output from theoutput terminal40c of theresistor40 increases.
Furthermore, the analog signal (voltage) output from the[0088]output terminal40c of theresistor40 reaches the maximum Vmaxwhen the conductingmember50 is most deformed.
FIG. 10 is a block diagram showing the main parts of the[0089]controller200. AnMPU14 mounted on the internal board of thecontroller200 is provided with aswitch18, an A/D converter18 and two vibration generation systems. The analog signal (voltage) output from theoutput terminal40c of theresistor40 is provided as input to the A/D converter16 and is converted to a digital signal.
The digital signal output from the A/[0090]D converter16 is sent via aninterface17 provided upon the internal board of thecontroller200 to theentertainment system500 and the actions of game characters and the like are executed based on this digital signal.
Changes in the level of the analog signal output from the[0091]output terminal40c of theresistor40 correspond to changes in the pushing pressure received from the control button221 (control element) as described above. Therefore, the digital signal outputted from the A/D converter16 corresponds to the pushing pressure on the control button221 (control element) from the user. If the actions of the game characters and the like are controlled based on the digital signal that has such a relationship with the pushing pressure from the user, it is possible to achieve smoother and more analog-like action than with control based on a binary digital signal based only on zeroes and ones.
The configuration is such that the[0092]switch18 is controlled by a control signal sent from theentertainment system500 based on a game program recorded on anoptical disc411. When a game program recorded on optical disc is executed by theentertainment system500, depending on the content of the game program, a control signal is provided as output to specify whether the A/D converter16 is to function as a means of providing output of a multi-valued analog signal, or as a means of providing a binary digital signal. Based on this control signal, theswitch18 is switched to select the function of the A/D converter16.
Each of the two vibration generation systems consists of a[0093]driver19 which has a D/A converter that takes drive signals supplied from theentertainment system500 via aninterface17, converts them to analog signals and amplifies them, amotor20 driven by the output thereof, and aneccentric member21 attached to the drive shaft of themotor20. Theeccentric member21 is of a different size. This is intended to generate vibrations by its rotation. The vibration generation systems are to be described in detail later.
FIGS. 11 and 12 that show an example of the configuration of the first control part of the controller.[0094]
As shown in FIG. 11, the[0095]first control part210 includes acruciform control unit211, aspacer212 that positions thiscontrol unit211, and anelastic body213 that elastically supports thecontrol unit211. Moreover, as shown in FIG. 12, a conductingmember50 is attached to the rear surface of theelastic body213, and the configuration is such thatresistors40 are disposed at the positions facing theindividual control keys211a(control elements) of thecontrol unit211 via theelastic body213.
The overall structure of the[0096]first control part210 has already been made public knowledge in the publication of unexamined Japanese patent application No. JP-A-H8-163672. Thecontrol unit211 uses ahemispherical projection212a formed in the center of thespacer212 as a fulcrum, and theindividual control keys211a(control elements) are assembled such that they can push on theresistor40 side (see FIG. 12).
Conducting[0097]members50 are adhered to the inside of the top surface of theelastic body213 in positions corresponding to theindividual control keys211a(control elements) of thecruciform control unit211. In addition, theresistors40 with a single structure are disposed such that they face theindividual conducting members50.
When the[0098]individual control keys211awhich are control elements are pushed, the pushing pressure acts via theelastic body213 on the pressure-sensitive devices consisting of a conductingmember50 andresistor40, so that its electrical resistance value varies depending on the magnitude of the pushing pressure.
FIG. 13 is a diagram showing the circuit configuration of the resistor. As shown in this diagram, the[0099]resistor40 is inserted in series in apower supply line13, where a voltage is applied between theelectrodes40aand40b. The resistance of thisresistor40 is illustrated schematically, as shown in this diagram, theresistor40 is divided into first and secondvariable resistors43 and44.
Among these, the portion of the first[0100]variable resistor43 is in contact, respectively, with the conductingmember50 that moves together with the control key (up directional key)211afor moving the character in the up direction, and with the conductingmember50 that moves together with the control key (left directional key)211afor moving the character in the left direction, so its resistance value varies depending on the surface area in contact with these conductingmembers50.
In addition, the portion of the second[0101]variable resistor44 is in contact, respectively, with the conductingmember50 that moves together with the control key (down directional key)211afor moving the character in the down direction, and with the conductingmember50 that moves together with the control key (right directional key)211afor moving the character in the right direction, so its resistance value varies depending on the surface area in contact with these conductingmembers50.
Moreover, an[0102]output terminal40c is provided intermediate between thevariable resistors43 and44, and an analog signal corresponding to the pushing pressure on theindividual control keys211a(control elements) is provided as output from thisoutput terminal40c.
The output from the[0103]output terminal40c can be calculated from the ratio of the split in resistance value of the first and secondvariable resistors43 and44. For example, if R1 is the resistance value of the firstvariable resistor43, R2 is the resistance value of the secondvariable resistor44 and VCCis the power supply voltage, then the output voltage V appearing at theoutput terminal40ccan be expressed by the following equation.
V=Vcc×R2/(R1+R2)
Therefore, when the resistance value of the first[0104]variable resistor43 decreases, the output voltage increases, but when the resistance value of the secondvariable resistor44 decreases, the output voltage also decreases.
FIG. 14 is a graph showing the characteristic of the analog signal (voltage) output from the output terminal of the resistor.[0105]
First, since a voltage is applied to the[0106]resistor40 when the power is turned on, even if theindividual control keys211aof thecontrol unit211 are not pressed, a fixed analog signal (voltage) V0is provided as output from theoutput terminal40c(atposition 0 in the graph).
Next, even if one of the individual control keys[0107]221ais pressed, the resistance value of thisresistor40 does not change until the conductingmember50 contacts theresistor40, and the output from theresistor40 remains unchanged at V0.
Furthermore, if the up directional key or left directional key is pushed until the conducting[0108]member50 comes into contact with the firstvariable resistor43 portion of the resistor40 (at position p in the graph), thereafter the surface area of contact between the conductingmember50 and the firstvariable resistor43 portion increases in response to the pushing pressure on the control key221a(control elements), and thus the resistance of that portion is reduced so the analog signal (voltage) output from theoutput terminal40cof theresistor40 increases.
Furthermore, the analog signal (voltage) output from the[0109]output terminal40cof theresistor40 reaches the maximum Vmaxwhen the conductingmember50 is most deformed (at position q in the graph).
On the other hand, if the down directional key or right directional key is pushed until the conducting[0110]member50 comes into contact with the secondvariable resistor44 portion of the resistor40 (at position r in the graph), thereafter the surface area of contact between the conductingmember50 and the secondvariable resistor44 portion increases in response to the pushing pressure on thecontrol key211a(control elements), and thus the resistance of that portion is reduced, and as a result, the analog signal (voltage) output from theoutput terminal40c of theresistor40 decreases.
Furthermore, the analog signal (voltage) output from the[0111]output terminal40c of theresistor40 reaches the minimum Vminwhen the conductingmember50 is most deformed (at position s in the graph).
As shown in FIG. 15, the analog signal (voltage) output from the[0112]output terminal40c of theresistor40 is provided as input to an A/D converter16 and converted to a digital signal. Note that the function of the A/D converter16 shown in FIG. 15 is as described previously based on FIG. 10, so a detailed description shall be omitted here.
FIG. 16 is an exploded perspective view of the third control part of the controller.[0113]
The[0114]third control part230 consists of twocontrol buttons231, aspacer232 for positioning thesecontrol buttons231 within the interior of thecontroller200, aholder233 that supports thesecontrol buttons231, anelastic body234 and aninternal board235, having a structure whereinresistors40 are attached to appropriate locations upon theinternal board235 and conductingmembers50 are attached to the rear surface of theelastic body234.
The overall structure of the[0115]third control part230 also already has been made public knowledge in the publication of unexamined Japanese patent application No. JPA-H8-163672, so a detailed description thereof will be omitted. Theindividual control buttons231 can be pushed in while being guided by thespacer232, the pushing pressure when pressed acts via theelastic body234 on the pressure-sensitive device consisting of a conductingmember50 andresistor40. The electrical resistance value of the pressure-sensitive device varies depending on the magnitude of the pushing pressure it receives.
It is noted that the[0116]fourth control part240 has the same structure as that of thethird control part230 described above.
As shown in FIG. 17, the vibration[0117]generation system mechanism22 is disposed on the base sides of the first andsecond handle parts10 and11 which are held by the fingers of the user when thecontroller200 is held. As shown in FIG. 18, the vibrationgeneration system mechanism22 consists of amotor20 driven by drive signals supplied from theentertainment system500 and aneccentric member21 attached to thedriveshaft20aof themotor20.
The[0118]eccentric member21 is a metallic member having a large weight, and consists of asemicircular weight21awhich is eccentric with respect to amating hole20bwhich serves as the center of rotation when mated to thedrive shaft20a. As shown in FIG. 19, themotor20 with theeccentric member21 attached to itsdrive shaft20ais attached to the inside of thefirst handle part10, mated to amotor housing20c in amating indentation23 formed as a rectangular tube on the first handle part.
With a vibration[0119]generation system mechanism22 having such a structure, when themotor20 is driven theeccentric member21 rotates and themotor20 vibrates as shown in FIG. 20, and these vibrations are transmitted to thefirst handle part10 through theside walls23awhich form themating indentation23, and thus the vibrations are transmitted to the fingers holding thefirst handle part10.
Here, the vibration[0120]generation system mechanisms22 and22 disposed on the first andsecond handle parts10 and11 are constituted such that the states of generation of vibrations thereof are different. For example, the vibrationgeneration system mechanisms22 and22 have different sizes ofmotors20 and differenteccentric members21, so when driven by a fixed driving voltage, by making the speed of rotation different, the speed of rotation of theeccentric members21 is made different, and the frequency of vibrations can be made to be different.
Due to the present invention, it is possible to control the vibrations themselves with the controller.[0121]
Moreover, due to the present invention, it is possible to provide vibrations that depend on the pressure-sense values as output from the other player's controller, so the scope of game creation can be made much broader compared to the existing systems.[0122]