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US10672221B2 - Gaming table - Google Patents

Gaming table
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Publication number
US10672221B2
US10672221B2US14/773,809US201414773809AUS10672221B2US 10672221 B2US10672221 B2US 10672221B2US 201414773809 AUS201414773809 AUS 201414773809AUS 10672221 B2US10672221 B2US 10672221B2
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Prior art keywords
display panel
gaming table
illuminated display
images
screen
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US14/773,809
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US20160012662A1 (en
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Harley David Jackson
Simon McLaren Witty
Emanuel Maniatis
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TCS John Huxley Austrailia Pty Ltd
TCS John Huxley Europe Ltd
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TCS John Huxley Europe Ltd
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Assigned to TCS JOHN HUXLEY AUSTRALIA PTY LIMITEDreassignmentTCS JOHN HUXLEY AUSTRALIA PTY LIMITEDEMPLOYMENT AGREEMENTAssignors: WITTY, SIMON
Assigned to TCS JOHN HUXLEY AUSTRALIA SERVICES PTY LTDreassignmentTCS JOHN HUXLEY AUSTRALIA SERVICES PTY LTDCHANGE OF NAME (SEE DOCUMENT FOR DETAILS).Assignors: ACES DICKSON SERVICES PTY LIMITED
Assigned to ACES DICKSON SERVICES PTY LIMITEDreassignmentACES DICKSON SERVICES PTY LIMITEDASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: JACKSON, HARLEY DAVID
Assigned to TCS JOHN HUXLEY EUROPE LIMITEDreassignmentTCS JOHN HUXLEY EUROPE LIMITEDASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: TCS JOHN HUXLEY AUSTRALIA PTY LTD
Assigned to TCS JOHN HUXLEY AUSTRALIA PTY LTDreassignmentTCS JOHN HUXLEY AUSTRALIA PTY LTDASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: TCS JOHN HUXLEY AUSTRALIA SERVICES PTY LTD
Assigned to TCS JOHN HUXLEY AUSTRALIA SERVICES PTY LTDreassignmentTCS JOHN HUXLEY AUSTRALIA SERVICES PTY LTDEMPLOYMENT AGREEMENTAssignors: MANIATIS, Emanuel
Assigned to TCS JOHN HUXLEY EUROPE LIMITEDreassignmentTCS JOHN HUXLEY EUROPE LIMITEDASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS).Assignors: MANIATIS, Emanuel, WITTY, SIMON
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Abstract

There is described a gaming table (3) having a playing surface (9) in which a display panel (6) is positioned below the playing surface of the gaming table, and is operable to display moving and/or still images which can be viewed through the playing surface by players at the table. A diffuser screen 8 may be placed between the playing surface (9) and the display panel (6). If the upper surface of the display panel (6) is uneven, a cover sheet 16 may be placed over the display panel (6) to provide a smooth substrate for the diffuser screen (8) and/or the playing surface (9). Embodiments are described in which a projector projects an image onto the undersurface of a screen mounted below the playing surface so that the image is visible through the playing surface.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS
This application is a national stage entry under 35 U.S.C. § 371 of International Application No. PCT/GB2014/000071, filed Feb. 28, 2014, published in English, which claims the benefit of priority of Great Britain Patent Application No. 1304455.7, filed Mar. 12, 2013, all of which are hereby incorporated by reference herein in their entirety.
The present invention relates to gaming tables, and is primarily concerned with gaming tables for dice games and roulette games, but is also applicable to gaming tables for card games, etc.
The most popular casino dice games are craps and Sic Bo. A craps table is generally provided with a cloth playing surface onto which the dice are thrown. A part of the cloth is marked out as a betting area, in which areas are delineated representing different wagers available to the players. Players place chips in one or more of these delineated areas to represent their wager or wagers.
In conventional Sic Bo tables, a hard playing surface or a felt gaming cloth is provided, with markings to delineate areas in which players may place wagers in the form of chips. The table may be provided with an automatic dice shaker, in which dice are contained beneath a transparent dome and are shaken by an automated actuator on command. The dome may be covered by an opaque shield, which is removed and replaced by the croupier during play.
In some hard-topped gaming tables, a “lightbox” is used to illuminate a particular betting area to indicate winning bets. In such tables, betting areas of the playing surface have positioned beneath them a respective lightbox coextensive with the betting area. A lamp within the lightbox can be lit to shine light upward through the playing surface so as to illuminate that betting area. The walls surrounding the lightbox are opaque, to prevent diffusion of the light from causing neighbouring areas to be illuminated when the lamp is lit. Lamps may be flashed sequentially or randomly to indicate various phases of the game such as ‘place bets’.
The present invention seeks to provide an illuminated gaming table which provides for the display of more complex moving images on the betting and playing surfaces of the table. The table surface may be formed from cloth, such as textile, felt or baize material, or from a hard material such as acrylic plastic (e.g., perspex®) or glass.
The table includes an imaging device which can project light through the table surface to display images on the playing surface. In a preferred embodiment, a controllable display panel is mounted beneath the table surface. The display panel may be controllable to show animated sequences of images or other moving displays. The moving images may move around the playing areas, the betting areas, or in all parts of the table surface.
In an alternative embodiment, the imaging device may be a projector which projects a moving image onto a screen placed beneath the table surface or on to the underside of the table surface, so that the image is visible through the table surface.
The selection and display of animated images may be controlled so as to be synchronised with gaming or other events at the table or elsewhere.
An embodiment of the present invention will now be described in detail with reference to the accompanying drawings, in which:
FIG. 1 is a schematic exploded view of a gaming table according to an embodiment of the invention;
FIG. 2 is a sectional view taken in the plane2-2 ofFIG. 1;FIG. 2ais an enlarged sectional view of a display panel and overlying components of the gaming table ofFIG. 1;
FIG. 3 is a schematic diagram of a gaming table display and control system;
FIG. 4 is a perspective view of a gaming table according to a second embodiment of the invention, adapted for the playing of dice games; and
FIG. 5 is a sectional view similar toFIG. 2 of a gaming table according to a third embodiment of the invention.
Referring toFIGS. 1 and 2,FIG. 1 illustrates a gaming table1 comprising atable base2. Thetable base2 has a generally planarhorizontal top3 supported bylegs4.
Thetabletop3 has acentral recess5, into which is set anLED display panel6. TheLED display panel6 is composed of a multitude ofLEDs7, individually controllable so as to act as a number of individual pixels. TheLED display panel6 is shown with a smooth upper surface. In practice, a separate upper layer overlying the LEDs may be used to achieve the smooth upper surface.
Overlying thetabletop3 andLED display panel6 inFIGS. 1 and 2 is a translucent layer of a resilient synthetic plastics foam material which acts as adiffuser screen8, and preferably extends over theentire tabletop3 to provide a smooth continuous surface. The foam material is preferably from 1 mm to 10 mm in thickness, to provide adequate diffusion with minimal light bleed into adjacent cells.
Applied to the upper surface of thetranslucent diffuser screen8 is acloth9, which forms the playing surface and betting surface of the table. Thecloth9 may be a standard polyester cloth as is conventionally used in gaming tables.
Theconventional cloth9, overlying thefoam diffuser layer8 has tactile playing surface characteristics which are substantially the same as a standard gaming table. The foam diffuser layer acts to blend the light from the individual LEDs of the display panel and also provides a soft feel to thecloth9.
If the upper surface of thedisplay panel6 is uneven, a clear Perspex cover is provided over the LEDs to create an even upper surface.
Thetabletop3 is provided with acontrol panel20, with a number ofcontrol input buttons21 to24. These are used by the croupier in charge of the table to control the operation of thedisplay panel6, as will be described below.
The upper surface of the cloth may be formed with printedlines10 to delineate playing or betting areas on the cloth.
FIG. 2 is a sectional view of the table ofFIG. 1, showing thetabletop3 supported onlegs4, with therecess5 in the upper surface of thetabletop3 accommodating theLED display panel6.Diffuser screen8 overlies thetabletop3 andLED display screen6, while thecloth9 extends over the upper surface of thediffuser screen8. The printedlines10 on the upper surface of thecloth9 are exaggerated, for clarity.
TheLEDs7 of thedisplay panel6 may be controlled to display animated or still images on thedisplay panel6, or simply to display areas of colour, abstract patterns, geometric shapes etc. The sharpness of the individual LEDs is softened by thetranslucent diffuser screen8, and the brightness of the LEDs is such that the image can be seen through thecloth9 and thediffuser screen8 by players surrounding the table.
FIG. 2ais a sectional view illustrating anLED display panel6 from the upper surface of which a number ofLEDs7 protrude. The upper surface of thedisplay panel6 is thus not smooth. To provide a smooth substrate for the diffuser layer8 acover sheet16 overlies thedisplay panel6. Thecover sheet16 may be a clear sheet of Perspex, or may be formed from an opaque material. When this type of display panel andcover sheet16 is used in the table3 ofFIG. 2, therecess5 in thetabletop3 will be dimensioned so as to accommodate thedisplay panel6 and thecover sheet16 with the upper surface of thecover sheet16 flush with the remainder of thetabletop3 to provide a smooth continuous surface for thediffuser layer8 and thecloth9.
If the upper surface of thedisplay panel6 is sufficiently smooth, then thecover layer16 may be omitted.
In alternative embodiments, such as tables for Sic Bo, the playing surface may be a hard light-transmitting layer formed for example from transparent or translucent glass or Perspex material. If the playing surface is a layer of transparent material, then a diffuser screen may be placed beneath the playing surface, and the animated images may be projected onto or displayed against the undersurface of the diffuser screen. If the playing surface is a layer of translucent material, the playing surface itself may act as a diffuser screen and the moving images may be projected or displayed directly onto the underside of the playing surface layer.
FIG. 3 schematically illustrates a control system for controlling the display of the gaming table.
The control system comprises acontrol unit100 comprising aprocessor101 and a memory102. Stored in the memory102 arevideo animation sequences103,104,105, each of which corresponds to an animation sequence required to be shown during a stage of play of the game for which the table is intended. The memory102 may also store a number of stillimages106,107, and/or a number ofabstract patterns108.
The control system further comprises anLED display driver110 under control of thecontrol unit100, which in turn sends appropriate signals to theLED display6 to display the required images and/or patterns.
Linked to thecontrol unit100 are a number ofinputs21 to24, by which different events in a game may be signalled to theprocessor101.
In the present example, the table is intended for a dice game where each game comprises five elements, namely:
    • 1. an initial betting phase during which players place their bets on the betting regions marked out by themarkings10 on thecloth9;
    • 2. a dice throwing event in which to dice are thrown;
    • 3. a result determining event in which the result of the throw of the dice is determined;
    • 4. a wager resolution phase during which wagers placed by the players are resolved, either by being returned, forfeit or by having winnings added to them; and
    • 5. a “game end” event signifying that all bets placed on that game have been resolved and betting is now open for the next game.
At the start of play, the croupier in charge of the table may make a “Betting Phase” input, for example by operating aninput button21 marked “Betting” to signify that the initial betting phase has begun. In response to the “Betting Phase” input, theprocessor101 may select afirst animation sequence103 from the memory102, and send control signals to theLED display driver110 so that the animation sequence is shown on the LED display and is visible to the players through thecloth9.
The memory102 may store a number of different animation sequences intended to be played during the betting phase of the game, and may store instructions for theprocessor101 to select content to be displayed following each input from the croupier. During the betting phase of the game, the processor may select an animation either at random or sequentially from a number of stored animation sequences appropriate to this phase of the game. The animation sequence played during the betting phase may consist of images of real or mythical creatures, or events such as tumbling dice or flames, and these may be visible beneath the betting area and/or the playing area of the table. The animation sequence played during the betting phase may be of a predetermined duration, and the conclusion of the animation sequence may signal to the croupier and to the players that the betting phase is over. Animation sequences of different lengths may be stored, and the processor may select an animation sequence on the basis of, for example, the time of day or the number of players present at the table.
When all players have placed their bets, the dice are thrown and the croupier makes a second input by pressinginput button22 marked “Throw” to indicate that the dice have been thrown. Alternatively, in a game where an automatic dice shaker is used, operation of the dice shaker to throw the dice causes the input indicating that the dice have been thrown This “Dice Thrown” input is received by theprocessor101, which may then select a different animation sequence from the stored sequences in memory102, and send signals to the display driver so that the LED display changes from the first sequence to the new animation sequence while the dice are thrown and settle. Again, the duration of this animation sequence may be arranged to correspond with an average or with the longest expected length of time taken for the dice to settle.
When the dice have settled the croupier will read the numbers on the dice, and make an input using the “Result”input23, to signify to theprocessor101 what the result of the throw was. For a game using two dice, the “Result”input23 may consist of an array of six input buttons numbered in sequence from 1 to 6. To indicate a dice roll of 4, 3, thebutton 4 is pressed, followed by button 3 (orbutton 3 is pressed, followed by button 4). Alternatively, theresult input23 may consist of an array of twelve input buttons, numbered in two sequences of 1 to 6, to correspond with the possible results of the dice throw. For example, if the result of the throw was that one die showed a 4 and the other showed a 3, the croupier could press thenumber 4 from the first sequence of 6, and thenumber 3 from the second sequence of 6.
The “Result” input is then sent to theprocessor101 which may select from the memory102 a further animation sequence to be sent to the display driver and shown on theLED display6. This animation sequence may indicate the result, for example by using an image of a creature or a pattern which moves around the table and finally settles beneath the betting area or areas which correspond to winning bets. The selection of the animation sequence to be shown in response to the “Result” input may therefore depend on the result of the dice throw.
The croupier then resolves all of the wagers placed for that game, and when this process is complete operates a “Game over” input to signify the conclusion of that game and the opening of the betting phase for the next game.
The “game over” input is received by theprocessor101, which then selects an animation, still or pattern stored in the memory102 which is appropriate to the betting phase, and sends it to thedisplay driver110 to be shown on thedisplay6.
Although the gaming table illustrated inFIGS. 1 and 2 and described above has been described in terms of its use in a dice game, it is possible to use the playing table for roulette games, Big Wheel games or card games. When used for card games, the bettingareas11 at one end of the table may be used for delineating regions where chips may be placed by players to mark their wager, and aclear area9aat the other end of the table may be used for dealing cards to the players. The table need not be rectangular in shape, but could be semicircular or kidney shape to accommodate players of card games. Thecontrol panel20 will be sited so as to be convenient for easy operation by the croupier or dealer in charge of the table.
FIG. 4 is a perspective view of an alternative embodiment of the invention, intended for dice games, for example “Craps”, “Sic Bo” or other dice games.
The table shown inFIG. 4 has atabletop3 whose central region is covered by acloth9. Anedge region31 of the table surrounds thecloth9, the edge region being raised at31ato provide three walls31bpartially enclosing oneend9aof thecloth9. Theenclosed area9ais a playing area into which dice may be thrown and contained by the walls31b.
Extending beneath the entire extent of thecloth9 is a display panel, on which images, still pictures and/or patterns may be displayed as play progresses. A corner region of thecloth9 is shown cutaway, in order to show thedisplay panel6. In this embodiment, the display panel has a smooth upper surface, no diffuser screen is used and thecloth9 lies directly on the upper surface of thedisplay panel6. The smooth upper surface of the display panel is able to provide the required smooth surface beneath the cloth to give a satisfactory playing surface.
At the unenclosed end of the table, thecloth9 is provided withmarkings10 which delineate bettingregions11 on which players may place bets on the outcome of the game.
Thedisplay panel6 beneath thecloth9 of the table is controlled by a similar control system as described above in relation toFIG. 3.
In this embodiment, one or more input means in the form of touch-screen devices32,33,34 are provided in thesurround31 of the table for the croupier to make the appropriate control inputs for the LED display panel mounted beneath thecloth9. The input options presented to the croupier may change during each phase of the game, for example during the betting phase the touch-screen display32 may simply show a prompt for the croupier to make the “Dice Thrown” input by touching the screen as the dice are thrown. When all of the players have placed theirchips40 on the required bettingareas11, the dice are thrown and the croupier touches the screen to make the “Dice Thrown” input. Alternatively, in a game where an automatic dice shaker is used, operation of the dice shaker to throw the dice may cause the input indicating that the dice have been thrown.
The input means may comprise a plurality of touch-screen devices or a single touch-screen device, displaying a plurality of control buttons for the croupier to press. Advantageously, the buttons are arranged so that the croupier only has 2 make one contact with the touch-screen to signify the appropriate input to the control system. For example, the touch-screen display may have a button marked “Dice Thrown” for the croupier to press when or as the dice are thrown.
When this input is made, the touch-screen display may change to present the croupier with images of dice, so that the croupier may simply touch the images to indicate the result of the throw. If two dice are being used, the touch-screen display may show twelve images, respectively representing the 6 sides of 2 dice, so that the croupier may touch the two relevant images to indicate the result of the throw. Alternatively, the display may show only one set of six dice images, and the croupier may touch one of the images twice if the two dice come up with the same number. In accordance with the input made, the processor as before may select a particular animation or pattern to be displayed by thedisplay panel6 through thecloth9, to indicate the result of the throw to the players.
The touch-screen display may then change to a prompt to the croupier to make the “Game over” input when all wagers have been resolved, and this input when received by the processor may cause it to select a different animation or pattern for display on thepanel6.
An image capture device such as avideo camera50 may be linked to the control system for thedisplay panel6. Thecamera50 maybe directed at players around the table, so that images captured by the camera may be selectively displayed on the display panel and seen by the players through thecloth9. The selection of video images to be displayed on thedisplay panel6 may be controlled by the touch-screen devices32,33,34 operated by the croupier, or may be controlled remotely.
FIG. 5 illustrates a third embodiment of a gaming table according to the invention.FIG. 5 is a view similar toFIG. 2, and corresponding parts are given like reference numbers. InFIG. 5, the gaming table has atabletop3 andlegs4. A central region of the tabletop is cutaway to form anopening3a, and aprojection screen60 is mounted in the opening, the upper surface of the screen being flush with the upper surface of thetabletop3. Acloth playing surface9 extends over thetabletop3 and thescreen60, withmarkings10 on the cloth delineating betting areas, etc.
Beneath theprojection screen60 there is mounted aprojector61 for projecting images onto the undersurface of thescreen60. Thescreen60 is of transparent or translucent material, such that images projected onto thescreen60 are visible from above through thecloth9.
Theprojector61 may be controlled by a control system similar to that described in relation toFIG. 3, with the display panel replaced by theprojector61 and the display panel driver replaced by a suitable driver circuit for theprojector61.
In a variant of the embodiment shown inFIG. 5, the top of the table may be formed from a hard transparent or translucent material and the images projected directly onto the undersurface of the tabletop so as to be visible from above.
ALTERNATIVE EMBODIMENTS
Although thediffusion layer8 has been described as being a layer of foam material, it is foreseen that a solid layer of translucent material such as coloured Perspex or frosted glass may be used as the diffusion layer.
The display of images may not be controlled by the croupier at the table, but may be controlled remotely. The various phases of game play may be detected, for example by analysing video images of the table taken from cameras placed around and/or above the table, or by sensors placed on or about the table, and appropriate control inputs may be applied to the display by a remote control means receiving input from the sensors or cameras when different phases of the game are detected. In essence, any manual or automatic input could trigger a new animation sequence. For example, the movement of the roulette dolly (the marker used by the croupier to mark the winning number) in a roulette game or the drawing of a card from a card shoe in a card game could trigger a new animation sequence.
In other embodiments, control inputs to the display may be made for example by automatic dice shaking equipment, or by sensors set in gaming equipment such as roulette wheels or in the table itself such as a detector to detect the placing of a bet on the betting region of the table. For example, on a Sic Bo table where an automatic dice shaker is used, an image capture device may capture an image of the shaken dice and derive the result of the throw by image processing means. This result may be fed as an input of the processor of the control system, which may select an animation to display on the basis of the detected result.
The images displayed on thedisplay panel6 may be pre-stored video sequences, or alternatively may be live feeds, for example from cameras placed to capture images of players at the table. Images of, for example, winning players may be shown on thedisplay panel6 in order to encourage participation. As a further alternative, video images showing events remote from the table, such as sports games or reports, may be shown on thedisplay panel6.
The above embodiments have been described as comprising a display panel which, in the case of the embodiment depicted inFIGS. 1, 2 and 2a, is an LED display panel. Other types of display panel may be used, such as display panels used in flat panel television screens (e.g., volatile flat panel displays such as plasma display panels, liquid crystal display panels), provided that the display panel can provide images at sufficient brightness and clarity to be visible to the players through the table surface, e.g. through the cloth and through any diffusion layer between the display panel and the cloth.

Claims (15)

The invention claimed is:
1. A gaming table comprising:
a table surface comprising at least one of a textile material, a felt material, or a baize material;
a light emitting diode (LED) illuminated display panel comprising a plurality of LEDs, the LED illuminated display panel mounted in a recess beneath the table surface, the LED illuminated display panel configured to display one or more images, wherein the one or more images are visible through the table surface;
a plurality of control inputs, each control input corresponding to a respective event in a table game played at the gaming table, and each control input configured to cause the LED illuminated display panel to display a respective animation sequence; and
a diffuser screen mounted over the plurality of LEDs of the LED illuminated display panel to blend light emitted by the plurality of LEDs of the LED illuminated display panel.
2. The gaming table ofclaim 1, wherein the table surface comprises one or more regions.
3. The gaming table ofclaim 1, further comprising a cover sheet positioned between the LED illuminated display panel and the diffuser screen.
4. The gaming table ofclaim 1, wherein the diffuser screen comprises a synthetic foam material.
5. The gaming table ofclaim 1, further comprising a cover sheet positioned between the LED illuminated display panel and the diffuser screen to provide a smooth surface underlying the diffuser screen.
6. The gaming table ofclaim 1, wherein the diffuser screen is formed from a synthetic foam material.
7. The gaming table ofclaim 1, further comprising a projector arranged to project an image from below the table surface.
8. The gaming table ofclaim 1, wherein the table surface comprises a cloth supported on a horizontal transparent screen or a horizontal translucent screen, and wherein a projector is arranged to project an image onto an undersurface of the horizontal transparent screen or the horizontal translucent screen.
9. A gaming table system comprising:
a gaming table comprising:
a table surface comprising at least one of a textile material, a felt material, or a baize material;
a light emitting diode (LED) illuminated display panel comprising a plurality of LEDs, the LED illuminated display panel positioned in a recess beneath the table surface, the LED illuminated display panel configured to display one or more images, wherein the one or more images are visible through the table surface;
a diffuser screen mounted over the plurality of LEDs of the LED illuminated display panel to blend light emitted by the plurality of LEDs of the LED illuminated display panel;
a plurality of control inputs: each control input corresponding to a respective event in a table game played at the gaming table, and each control input configured to generate a respective input signal and cause the LED illuminated display panel to display a respective animation sequence; and
a control unit to receive the respective input signal and control the LED illuminated display panel to display the respective animation sequence.
10. The gaming table system ofclaim 9, wherein the control unit comprises:
a memory to store the animation sequences; and
a processor operable to:
receive the input signal from the control input;
select the respective animation sequence, and
cause the animation sequence to be displayed on the LED illuminated display panel.
11. The gaming table system ofclaim 10, further comprising an image capture device operable to provide one or more images to the control unit.
12. The gaming table system ofclaim 9, wherein the control unit receives one or more input signals from at least one remote device to control the display of images.
13. The gaming table system ofclaim 12, wherein the remote device comprises at least one of an automatic dice shaker, a roulette wheel, or a card dealing shoe.
14. The gaming table system ofclaim 9, wherein images are displayed on a display panel mounted beneath the table surface.
15. The gaming table system ofclaim 9, wherein images are projected onto a screen mounted beneath the table surface.
US14/773,8092013-03-122014-02-28Gaming tableActiveUS10672221B2 (en)

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GB1304455.7AGB2511780B (en)2013-03-122013-03-12Gaming table
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PCT/GB2014/000071WO2014140512A1 (en)2013-03-122014-02-28Gaming table

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SG11201507225PA (en)2015-10-29
US20160012662A1 (en)2016-01-14
GB2511780A (en)2014-09-17
WO2014140512A1 (en)2014-09-18
PH12015502026B1 (en)2018-09-05
EP2973451A1 (en)2016-01-20
PH12018500209A1 (en)2018-07-02
US20200211317A1 (en)2020-07-02
AU2014229854A1 (en)2015-10-29
GB201304455D0 (en)2013-04-24
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AU2018201902A1 (en)2018-04-12
ZA201507466B (en)2016-11-30

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