本發明係關於一種遊戲組件,尤指透過複數個互動件於預設的特定距離內進行互動時,使識別標示變化或熄滅者。The invention relates to a game component, in particular to a person who changes or extinguishes an identification mark when interacting through a plurality of interactive pieces within a predetermined specific distance.
無線通訊技術的發達,雖使人們幾乎隨時隨地皆可聯繫遠端的親友,使生活更加便利,但卻也減少人跟人之間面對面交流的機會,而不容易拉近人跟人之間的距離。The development of wireless communication technology allows people to contact distant relatives and friends almost anywhere, to make life more convenient, but it also reduces the opportunity for face-to-face communication between people, not easy to get closer to people. distance.
雖然目前人們可利用麻將、撲克牌等牌具或棋具的互動遊戲,相關前案例如有中華民國新型專利公告號517594之「麻將牌具結構改良」、中華民國新型專利公告號327824之「多用途撲克象棋牌具」等,以協助人們進行面對面的互動交流,但是牌具遊戲大多規則較為複雜,且配件較多而不易攜帶,使用上多有不便之處。Although people can now use interactive games such as mahjong, playing cards, etc., the relevant pre-cases include, for example, the "Mahjong brand structure improvement" of the Republic of China New Patent Publication No. 517594 and the "Multi-purpose of the Republic of China New Patent Publication No. 327824". Poker chess and cards, etc., to assist people in face-to-face interaction, but most of the rules of the game are more complicated, and the accessories are more difficult to carry, and there are many inconveniences in use.
至於一般的互動遊戲機,相關前案例如中華民國新型專利公告號M380818之「3D虛擬足球遊戲裝置」、中華民國新型專利公告號M381429之「投籃遊戲機」等,僅可供少數人共同進行遊戲,且遊戲過程中並無法讓人面對面交流,對於交友及認識對方沒有太大實質的幫助,且長時間盯著螢幕也將有害視力的健康。As for the general interactive game machine, the relevant pre-cases such as the "3D virtual football game device" of the Republic of China new patent announcement number M380818 and the "shooting game machine" of the Republic of China new patent announcement number M381429 are only available for a few people to play together. And the game does not allow people to communicate face to face, there is not much help for making friends and knowing each other, and staring at the screen for a long time will also be harmful to the health of vision.
爰此,為了協助人們有效的互動交流,本發明人提出一種互動遊戲組件,包含:複數互動件,每一互動件皆包含一顯示單元、一辨識模組及一控制單元,該控制單元電性連接該顯示單元及該辨識模組,該控制單元用以使該顯示單元隨機產生一識別標示,該辨識模組用以在至少二互動件彼此相距預設的一距離值時,辨識該至少二互動件的識別標示是否相互對應,並在相互對應時產生一控制訊號至該控制單元,使該控制單元改變或熄滅該至少二互動件的識別標示。In order to assist people in effective interactive communication, the inventor proposes an interactive game component, comprising: a plurality of interactive components, each interactive component comprising a display unit, an identification module and a control unit, the control unit is electrically Connecting the display unit and the identification module, the control unit is configured toThe display unit randomly generates an identification mark, and the identification module is configured to identify whether the identification marks of the at least two interaction pieces correspond to each other when at least two interaction pieces are separated from each other by a preset distance value, and generate one when corresponding to each other. Controlling the signal to the control unit, causing the control unit to change or extinguish the identification of the at least two interactive components.
進一步,前述識別標示為一圖案、一紋路、一文字、一燈光顏色之任一或組合。Further, the foregoing identification is marked as any one or combination of a pattern, a texture, a text, and a light color.
進一步,該控制單元會自預設的一組識別標示中產生前述識別標示,並在產生前述控制訊號時,該控制單元控制該顯示單元顯示為該組識別標示中的其他識別標示,待該組識別標示的每一識別標示皆產生前述控制訊號時產生一結束訊號,該控制單元依據該結束訊號控制該顯示單元顯示代表結束的識別標示。Further, the control unit generates the foregoing identification mark from a preset set of identification marks, and when the control signal is generated, the control unit controls the display unit to display the other identification marks in the group identification mark, and wait for the group Each of the identification marks of the identification mark generates an end signal when the control signal is generated, and the control unit controls the display unit to display the identification mark indicating the end of the display according to the end signal.
更包括一置放座,該置放座包含複數置放部,以及彼此電性連接的複數感測單元、一訊號收發單元、一判斷單元及一處理單元,每一感測單元設置分別對應前述置放部,以在前述互動件設置於前述置放部時產生一感測訊號,該判斷單元於接收該感測訊號及該結束訊號時產生一完成訊號,該處理單元將該完成訊號傳送至前述互動件,使前述互動件的顯示單元產生前述識別標示。The device further includes a plurality of placement portions, and a plurality of sensing units electrically connected to each other, a signal transceiving unit, a judging unit and a processing unit, each of the sensing unit settings respectively corresponding to the foregoing The receiving unit generates a sensing signal when the interactive component is disposed in the positioning portion, and the determining unit generates a completion signal when receiving the sensing signal and the ending signal, and the processing unit transmits the completion signal to the The interaction component causes the display unit of the interactive component to generate the aforementioned identification mark.
進一步,該置放座更包括電連接前述處理單元的一切換開關、一顯示器及一聲音單元,該切換開關用以切換複數使用模式,其中一使用模式中,該處理單元係控制該聲音單元播放一音訊,並依據該音訊對應的一節奏資訊控制該顯示器之燈光的強弱,該處理單元並於該音訊結束時控制該顯示器熄滅。Further, the placement base further includes a switch, a display and a sound unit electrically connected to the processing unit, wherein the switch is used to switch a plurality of usage modes, wherein in a usage mode, the processing unit controls the sound unit to play An audio signal is controlled according to a rhythm information corresponding to the audio, and the processing unit controls the display to be extinguished when the audio ends.
進一步,另一使用模式中,該處理單元係控制該聲音單元播放前述音訊,並產生一第一遙控訊號至前述互動件,使前述互動件在前述音訊播放過程中不斷隨機產生前述識別標示,待前述音訊結束時,該處理單元將產生一第二遙控訊號,使前述互動件的識別標示維持在音訊結束時的識別標示。Further, in another usage mode, the processing unit controls the sound unit to play the audio, and generates a first remote control signal to the interactive component, so that the interactive component plays in the audioDuring the process, the foregoing identification mark is randomly generated. When the audio signal ends, the processing unit generates a second remote control signal, so that the identification mark of the interactive component is maintained at the end of the audio.
進一步,該置放座每一置放部皆對應一顯示器;再一使用模式中,該處理單元將控制每一顯示器產生不同顏色的燈光,待前述互動件的識別標示對應前述燈光,並置放於產生前述燈光的前述置放部時,該處理單元使前述燈光的前述置放部的顯示器熄滅。Further, each of the placement portions corresponds to a display; in another usage mode, the processing unit controls each display to generate lights of different colors, and the identification mark of the interactive component corresponds to the aforementioned light, and is placed on When the aforementioned placement portion of the light is generated, the processing unit turns off the display of the placement portion of the light.
進一步,前述辨識模組包含一訊號產生單元、一訊號收發模組及一訊號比對單元,該訊號產生單元用以產生對應前述識別標示的一比對訊號,該訊號比對單元比對該訊號收發模組接收的比對訊號與其他互動件之訊號收發模組發送的比對訊號,以在符合時產生該控制訊號。Further, the identification module includes a signal generating unit, a signal transmitting and receiving module, and a signal comparing unit, wherein the signal generating unit is configured to generate a comparison signal corresponding to the identification mark, and the signal comparison unit compares the signal The comparison signal received by the transceiver module and the analog signal sent by the signal transceiver module of the other interactive component to generate the control signal when the time is met.
進一步,前述辨識模組包含一距離偵測模組、一影像擷取單元及一影像比對單元,該距離偵測模組、該影像擷取單元及該影像比對單元係彼此電性連接,該距離偵測模組於偵測另一互動件的距離對應該距離值時,啟動該影像擷取單元擷取前述識別標示,該影像比對單元則比對預設的識別標示與擷取之前述識別標示,以在符合時產生該控制訊號。Further, the identification module includes a distance detecting module, an image capturing unit, and an image comparing unit. The distance detecting module, the image capturing unit, and the image comparing unit are electrically connected to each other. When the distance detecting module detects the distance of the other interactive component corresponding to the distance value, the image capturing unit is activated to capture the identification mark, and the image comparing unit compares the preset identification mark and the captured image. The aforementioned identification mark is used to generate the control signal when it is met.
本發明亦為一種互動遊戲方法,係使用如申請專利範圍第1項所述之互動遊戲組件,係先提供複數個前述互動件,再執行下列步驟:A.使每一互動件皆隨機產生前述識別標示;B.待至少二互動件的識別標示彼此對應時;C.使前述至少二互動件的距離對應預定的一距離值,而使前述至少二互動件的控制單元皆產生一控制訊號,進而使前述至少二互動件的識別標示改變或熄滅。The present invention is also an interactive game method, which uses an interactive game component as described in claim 1 of the patent application, which provides a plurality of the aforementioned interactive components, and then performs the following steps: A. causing each interactive component to randomly generate the foregoing Identifying the indication; B. when the identification identifiers of the at least two interactive components correspond to each other; C. causing the distances of the at least two interactive components to correspond to a predetermined distance value, and causing the control units of the at least two interactive components to generate a control signal, Further, the identification mark of the at least two interactive members is changed or extinguished.
本發明具有下列功效:The invention has the following effects:
1.本發明的互動件可產生識別標示,供使用者尋找持有對應識別標示之互動件的使用者,且需在相距一定的距離值內方能啟動辨識機制,以藉此協助使用者於遊戲過程中近距離與其他使用者面對面交流、互動。1. The interactive component of the present invention can generate an identification mark for the user to find a user holding the interactive component corresponding to the identification mark, and the identification mechanism must be activated within a certain distance value to assist the user in During the game, we communicate and interact face to face with other users.
2.本發明提供多種遊戲模式,且各項模式的遊戲規則皆較為簡單、易懂,適用多數的使用者,以增進產品的適用性。2. The present invention provides a variety of game modes, and the game rules of each mode are relatively simple and easy to understand, and are suitable for most users to enhance the applicability of the product.
3.本發明提供多種遊戲模式,使用者可依實際需求適當切換不同的遊戲模式,以增進產品使用的靈活性。3. The present invention provides a plurality of game modes, and the user can appropriately switch different game modes according to actual needs to enhance the flexibility of product use.
(1A)(1B)(1C)(1D)(1E)‧‧‧互動件(1A)(1B)(1C)(1D)(1E)‧‧‧Interactive parts
(11)‧‧‧顯示單元(11)‧‧‧Display unit
(12)(12A)(12B)‧‧‧辨識模組(12)(12A)(12B)‧‧‧ Identification Module
(121)‧‧‧距離偵測模組(121)‧‧‧ Distance Detection Module
(122)‧‧‧影像擷取單元(122)‧‧‧Image capture unit
(123)‧‧‧影像比對單元(123)‧‧‧Image comparison unit
(124)‧‧‧訊號產生單元(124)‧‧‧Signal generating unit
(125)‧‧‧訊號收發模組(125)‧‧‧Signal Transceiver Module
(126)‧‧‧訊號比對單元(126)‧‧‧Signal comparison unit
(13)‧‧‧控制單元(13)‧‧‧Control unit
(2)‧‧‧置放座(2) ‧‧‧Places
(21A)(21B)(21C)(21D)(21E)‧‧‧置放部(21A)(21B)(21C)(21D)(21E)‧‧‧Placement Department
(22)‧‧‧感測單元(22)‧‧‧Sensor unit
(23)‧‧‧訊號收發單元(23)‧‧‧Signal Transceiver Unit
(24)‧‧‧判斷單元(24) ‧‧‧judging unit
(25)‧‧‧切換開關(25)‧‧‧Toggle switch
(26)‧‧‧顯示器(26)‧‧‧ Display
(27)‧‧‧聲音單元(27)‧‧‧Sound unit
(28)‧‧‧處理單元(28)‧‧‧Processing unit
(S01)(T01)(E01)(P01)‧‧‧步驟一(S01)(T01)(E01)(P01)‧‧‧Step 1
(S02)(T02)(E02)(P02)‧‧‧步驟二(S02)(T02)(E02)(P02)‧‧‧Step 2
(S03)(T03)(E03)(P03)‧‧‧步驟三(S03)(T03)(E03)(P03)‧‧‧Step three
(S04)(P04)‧‧‧步驟四(S04) (P04) ‧ ‧ Step 4
(S05)‧‧‧步驟五(S05) ‧ ‧ step five
[第一圖]係本發明實施例之立體外觀示意圖。[First figure] is a schematic perspective view of an embodiment of the present invention.
[第二圖]係本發明實施例之系統架構示意圖。[Second figure] is a schematic diagram of a system architecture of an embodiment of the present invention.
[第三圖]係本發明實施例於遇見模式之使用動作示意圖。[Third Diagram] is a schematic diagram of the operation of the embodiment of the present invention in the encounter mode.
[第四圖]係本發明實施例於遇見模式之步驟流程示意圖。[Fourth Diagram] is a flow chart showing the steps of the embodiment of the present invention in the encounter mode.
[第五圖]係本發明實施例於節奏模式之使用動作示意圖。[Fifth Diagram] is a schematic diagram of the operation of the embodiment of the present invention in the rhythm mode.
[第六圖]係本發明實施例於節奏模式之步驟流程示意圖。[Sixth Graph] is a schematic flow chart of steps in the rhythm mode of the embodiment of the present invention.
[第七圖]係本發明實施例於傳遞模式之使用動作示意圖一。[Seventh figure] is a schematic diagram 1 of the use action of the embodiment of the present invention in the transfer mode.
[第八圖]係本發明實施例於傳遞模式之使用動作示意圖二。[Eighth figure] is a schematic diagram 2 of the use action of the embodiment of the present invention in the transfer mode.
[第九圖]係本發明實施例於傳遞模式之步驟流程示意圖。[Ninth Diagram] is a flow chart showing the steps of the embodiment of the present invention in the delivery mode.
[第十圖]係本發明實施例於尋回模式之使用動作示意圖。[Tenth Graph] is a schematic diagram of the use action of the embodiment of the present invention in the seek mode.
[第十一圖]係本發明實施例於尋回模式之步驟流程示意圖。[11th] is a flow chart showing the steps of the embodiment of the present invention in the recovery mode.
[第十二圖]係本發明另一實施例之系統架構示意圖。[12th] FIG. 12 is a schematic diagram of a system architecture of another embodiment of the present invention.
綜合上述技術特徵,本發明互動遊戲組件及其方法的主要功效將可於下述實施例清楚呈現。In combination with the above technical features, the main effects of the interactive game component and method of the present invention will be apparent from the following embodiments.
請先參閱第一圖及第二圖,係揭示本發明實施例互動遊戲組件,包含:複數互動件(1A)(1B)(1C)(1D)(1E)及一置放座(2),其中:前述複數互動件(1A)(1B)(1C)(1D)(1E)例如呈易於取放的球型,每一互動件(1A)(1B)(1C)(1D)(1E)[第二圖中僅以互動件(1A)(1B)作為代表]皆包含一顯示單元(11)、一辨識模組(12)及一控制單元(13),該控制單元(13)電性連接該顯示單元(11)及該辨識模組(12),該控制單元(13)用以使該顯示單元(11)隨機產生一識別標示,前述識別標示於本實施例中係為燈光顏色(如:黃光、紅光、藍光、綠光、紫光等燈光顏色)。但並不以此為限,亦可為一圖案、一紋路、一文字之任一或組合。Please refer to the first figure and the second figure, respectively, for revealing an interactive game component according to an embodiment of the present invention, comprising: a plurality of interactive components (1A) (1B) (1C) (1D) (1E) and a placement seat (2), Wherein: the foregoing plurality of interactive members (1A) (1B) (1C) (1D) (1E) are, for example, spherical shapes that are easy to pick and place, each interactive member (1A) (1B) (1C) (1D) (1E) [ In the second figure, only the interactive component (1A) (1B) is used as a representative unit, which includes a display unit (11), an identification module (12) and a control unit (13). The control unit (13) is electrically connected. The display unit (11) and the identification module (12) are configured to cause the display unit (11) to randomly generate an identification mark, and the identification mark is a light color in the embodiment (eg : yellow, red, blue, green, purple and other light colors). However, it is not limited thereto, and may be any one or combination of a pattern, a texture, and a text.
承上述,該辨識模組(12)用以在至少二互動件(1A)(1B)相距預設的一距離值(如:0mm、5mm等)時,辨識該至少二互動件(1A)(1B)的識別標示是否相互對應,並在相互對應時產生一控制訊號至該控制單元(13),使該控制單元(13)改變或熄滅該至少二互動件(1A)(1B)的識別標示。In the above, the identification module (12) is configured to identify the at least two interactive components (1A) when at least two interactive components (1A) (1B) are separated by a preset distance value (eg, 0 mm, 5 mm, etc.) ( Whether the identification marks of 1B) correspond to each other, and generate a control signal to the control unit (13) when corresponding to each other, so that the control unit (13) changes or extinguishes the identification mark of the at least two interactive pieces (1A) (1B) .
續請參閱第二圖,具體而言,前述辨識模組(12)包含一距離偵測模組(121)、一影像擷取單元(122)及一影像比對單元(123),該距離偵測模組(121)、該影像擷取單元(122)及該影像比對單元(123)係彼此電性連接,該距離偵測模組(121)於偵測另一互動件(1B)的距離,以在該距離對應預設的該距離值時,啟動該影像擷取單元(122)擷取前述識別標示,該影像比對單元(123)則比對預設的識別標示與擷取之前述識別標示,以在符合時產生該控制訊號。詳細而言,該距離偵測模組(121)例如為既有之光電感測器(如紅外線、雷測)、既有之超音波感測器、既有之磁力感測器等,以藉由光學訊號或音波訊號的反射時間運算前述距離,或利用磁力強弱的感測運算前述距離皆可,其主要目的皆在於運算前述距離。For the continuation, please refer to the second figure. Specifically, the identification module (12) includes a distance detecting module (121), an image capturing unit (122), and an image matching unit (123). The measuring module (121), the image capturing unit (122) and the image comparing unit (123) are electrically connected to each other, and the distance detecting module (121) detects another interactive component (1B). The image capturing unit (122) is configured to capture the identification mark when the distance corresponds to the preset distance value, and the image matching unit (123) compares the preset identification mark with the captured identifier. The aforementioned identification mark is used to generate the control signal when it is met. In detail, the distance detecting module (121) is, for example, an existing optical sensor (such as infrared, lightning), an existing ultrasonic sensor, an existing magnetic sensor, etc. The distance can be calculated from the reflection time of the optical signal or the sound signal, or the distance can be calculated by the sensing of the magnetic force. The main purpose is to calculate the distance.
續請參閱第一圖及第二圖,該置放座(2)包含複數置放部(21A)(21B)(21C)(21D)(21E),以及彼此電性連接的複數感測單元(22)、一訊號收發單元(23)、一判斷單元(24)、一切換開關(25)、複數顯示器(26)及一聲音單元(27)及一處理單元(28),其中:承上述,每一感測單元(22)(如壓力感測器、光電感測器等)設置分別對應前述置放部(21A)(21B)(21C)(21D)(21E),以在前述互動件(1A)(1B)(1C)(1D)(1E)設置於前述置放部(21A)(21B)(21C)(21D)(21E)時產生一感測訊號,該訊號收發單元(23)用以發送及接收訊號,該判斷單元(24)用以於接收該感測訊號時執行判斷程序。該切換開關(25)用以供使用者切換不同的互動模式(如後述之遇見模式、節奏模式、傳遞模式及尋回模式),前述顯示器(26)用以顯示對應前述識別標示的一燈光、一圖案、一紋路、一文字之任一或組合,如本實施例為黃光、紅光、藍光、綠光、紫光等燈光顏色。該聲音單元(27)用以產生一音訊,該處理單元(28)用以執行運算處理,並控制前述感測單元(22)、前述訊號收發單元(23)、前述判斷單元(24)、前述切換開關(25)、前述顯示器(26)及前述聲音單元(27)的作動。Continuing to refer to the first diagram and the second diagram, the placement base (2) includes a plurality of placement portions (21A) (21B) (21C) (21D) (21E), and a plurality of sensing units electrically connected to each other ( 22), a signal transceiver unit (23), a determination unit (24), a switch (25), a plurality of displays (26) and a sound unit (27) and a processing unit (28), wherein: Each sensing unit (22) (such as a pressure sensor, a photo-sensing device, etc.) is disposed corresponding to the aforementioned placement portion (21A) (21B) (21C) (21D) (21E), respectively, in the aforementioned interactive member ( 1A) (1B) (1C) (1D) (1E) A sensing signal is generated when the placement portion (21A) (21B) (21C) (21D) (21E) is provided, and the signal transceiving unit (23) is used. In order to transmit and receive signals, the determining unit (24) is configured to execute a determining program when receiving the sensing signal. The switch (25) is configured for the user to switch between different interaction modes (such as the encounter mode, the rhythm mode, the transfer mode, and the recovery mode described later), and the display (26) is configured to display a light corresponding to the identification mark, Any one or combination of a pattern, a texture, and a character, such as yellow, red, blue, green, purple, etc., in this embodiment. The sound unit (27) is configured to generate an audio, the processing unit (28) is configured to perform an arithmetic process, and control the sensing unit (22), the signal transceiver unit (23), the foregoing determining unit (24), the foregoing The operation of the switch (25), the display (26), and the sound unit (27).
使用時,多位使用者可使用上述互動遊戲組件進行不同模式的互動遊戲。該些不同模式的互動遊戲包含一遇見模式、一節奏模式、一傳遞模式及一尋回模式,以下將進一步說明各模式的運作過程。When used, multiple users can use the above interactive game components to perform interactive games in different modes. The different modes of interactive games include a encounter mode, a rhythm mode, a transfer mode, and a recovery mode. The following describes the operation of each mode.
續請參閱第三圖及第四圖,該遇見模式中,步驟一(S01):每位使用者皆拿取一互動件(1A)(1B),並啟動前述互動件(1A)(1B)。步驟二(S02):此時每一互動件(1A)(1B)將隨機產生一識別標示並維持預設的一持續時間(如:5秒、10秒等)。步驟三(S03):接著使用者需尋找與自己的互動件(1A)之識別標示對應的互動件(1B)。Continue to refer to the third and fourth figures. In the encounter mode, step one (S01): each user takes an interactive piece (1A) (1B) and activates the aforementioned interactive piece (1A) (1B). . Step 2 (S02): At this time, each interactive component (1A) (1B) will randomly generate an identification mark and maintain a preset duration (eg, 5 seconds, 10 seconds, etc.). Step 3 (S03): The user then needs to find an interactive piece (1B) corresponding to the identification mark of the interactive piece (1A) of the user.
續請參閱第四圖及第二圖,步驟四(S04):將前述互動件(1A)拿近另一使用者的互動件(1B),直到此二互動件(1A)(1B)被移動至預定的一距離值時〔由距離偵測單元(121)判斷〕,前述互動件(1A)(1B)的辨識模組(12)將判斷彼此的燈光顏色是否彼此對應,並於彼此對應時(如黃光燈光對應黃色燈光)產生一控制訊號。步驟五(S05):前述互動件(1A)(1B)的控制單元(13)控制顯示單元(11)的識別標示熄滅,隨後前述互動件(1A)(1B)將顯示其他識別標示,供使用者尋找其他持有對應其他識別標示之互動件的使用者,直到所有的識別標示(如:紅光、藍光、綠光、紫光等其他燈光顏色)皆配對過後,前述互動件(1A)的控制單元(13)將產生一結束訊號,而前述互動件(1A)的控制單元(13)亦依據該結束訊號控制該顯示單元(11)顯示代表結束的識別標示(如:白光),代表使用者可將前述互動件(1A)放回該置放座(2),最後放回該置放座(2)的使用者則為輸家。Please refer to the fourth figure and the second figure, step four (S04): take the interaction piece (1A) closer to the interaction piece (1B) of another user until the two interaction pieces (1A) (1B) are moved. When the predetermined distance value is determined [determined by the distance detecting unit (121)], the identification module (12) of the interactive member (1A) (1B) determines whether the light colors of the respective pieces correspond to each other and corresponds to each other. (For example, the yellow light corresponds to the yellow light) to generate a control signal. Step 5 (S05): The control unit (13) of the interactive component (1A) (1B) controls the identification mark of the display unit (11) to be extinguished, and then the interactive component (1A) (1B) will display other identification marks for use. Look for other users who hold interactive pieces corresponding to other identification marks until all the identification marks (such as red, blue, green, purple, etc.) are paired, and the above interactive parts (1A) are controlled. The unit (13) will generate an end signal, and the control unit (13) of the interactive component (1A) also controls the display unit (11) to display an identification mark (eg, white light) representing the end according to the end signal, representing the user. The aforementioned interactive member (1A) can be put back into the placement seat (2), and the user who finally puts back the placement seat (2) is a loser.
續請參閱第六圖及第二圖,該節奏模式中,步驟一(T01):該置放座(2)的處理單元(28)係控制該聲音單元(27)播放一音訊,供使用者隨著該音訊的節奏拍打拍子(此處另請參閱第五圖)。步驟二(T02):同時,該置放座(2)的處理單元(28)並依據該音訊對應的一節奏資訊產生一第一遙控訊號至前述互動件(1A)(1B)(1C)(1D)(1E),以控制該些互動件(1A)(1B)(1C)(1D)(1E)之顯示單元(11)產生燈光強弱的變化。步驟三(T03):接著該處理單元(28)將於隨機的持續時間後控制該聲音單元(27)停止播放以及前述顯示器(26)熄滅,該處理單元(28)並產生一第二遙控訊號前述互動件(1A)(1B)(1C)(1D)(1E)之顯示單元(11)熄滅,而在該聲音單元(27)停止播放時未停止拍打拍子的使用者將被判定為輸家。For the continuation, please refer to the sixth figure and the second figure. In the rhythm mode, step one (T01): the processing unit (28) of the placement seat (2) controls the sound unit (27) to play an audio for the user. Tap the beat with the rhythm of the audio (see also Figure 5 here). Step 2 (T02): At the same time, the processing unit (28) of the placement base (2) generates a first remote control signal to the interactive component (1A) (1B) (1C) according to a rhythm information corresponding to the audio ( 1D) (1E), to control the display unit (11) of the interactive members (1A) (1B) (1C) (1D) (1E) to produce a change in light intensity. Step 3 (T03): Next, the processing unit (28) controls the sound unit (27) to stop playing after a random duration and the display (26) is extinguished, and the processing unit (28) generates a second remote control signal. The display unit (11) of the aforementioned interactive member (1A) (1B) (1C) (1D) (1E) is turned off, and the user who does not stop tapping the beat when the sound unit (27) stops playing will be judged to be a loser.
續請參閱第七圖,該傳遞模式中,使用者先依人數多寡選擇互動件(1A)(1B)(1C)(1D)(1E)的使用數量,例如五位使用者可只用一個互動件(1A),若高於五位則可再取出一個互動件(1B)。續請參閱第九圖搭配第二圖,步驟一(E01):該置放座(2)的處理單元(28)係控制該聲音單元(27)播放一音訊。步驟二(E02):該置放座(2)的處理單元(28)控制該互動件(1A)之顯示單元(11)之燈光顏色隨機變化,同時,使用者於該音訊的播放過程中並依序傳遞該互動件(1A)(此處另請參閱第七圖及第八圖)。步驟三(E03):接著該置放座(2)的處理單元(28)將於隨機的持續時間後控制該聲音單元(27)停止播放,並控制該互動件(1A)之顯示單元(11)停止變化,最後拿著該互動件(1A)的使用者須依相對應的燈光顏色作懲罰(每種燈光顏色分別對應預設的一懲罰項目)。For the continuation, please refer to the seventh figure. In the transfer mode, the user selects the number of interaction pieces (1A)(1B)(1C)(1D)(1E) according to the number of people. For example, five users can use only one interaction. Piece (1A), if it is higher than five, an interactive piece (1B) can be taken out. Continue to refer to the ninth figure with the second picture, step one (E01): the processing unit (28) of the placement seat (2) controls the sound unit (27) to play an audio. Step two(E02): the processing unit (28) of the placement seat (2) controls the random color change of the display unit (11) of the interactive component (1A), and at the same time, the user sequentially plays during the playback of the audio Pass the interactive piece (1A) (see also Figure 7 and Figure 8 here). Step 3 (E03): Next, the processing unit (28) of the placement base (2) controls the sound unit (27) to stop playing after a random duration, and controls the display unit of the interactive member (1A) (11) The change is stopped, and the user holding the interactive piece (1A) must be punished according to the corresponding light color (each light color corresponds to a preset penalty item).
續請參閱第十圖及第十一圖,並搭配第二圖所示觀之,該尋回模式中,每位使用者皆拿取一互動件(1A)(1B)(1C)(1D)(1E)。步驟一(P01):該置放座(2)的處理單元(28)將控制每一顯示器(26)以及每一互動件(1A)(1B)(1C)(1D)(1E)的顯示單元(11)產生不同的燈光顏色,且該置放座(2)的處理單元(28)係控制該聲音單元(27)播放一音訊。步驟二(P02):使用者在該音訊播放過程中,需等待讓該互動件(1A)(1B)(1C)(1D)(1E)的燈光顏色對應該置放座(2)之置放部(21A)(21B)(21C)(21D)(21E)各顯示器(26)的燈光顏色。步驟三(P03):接著將該互動件(1A)(1B)(1C)(1D)(1E)放在該置放座(2)對應的置放部(21A)(21B)(21C)(21D)(21E)上。步驟四(P04):該置放座(2)的判斷單元(24)將判斷比對該互動件(1A)(1B)(1C)(1D)(1E)的燈光顏色是否確實對應,在比對符合時,將使對應的顯示器(26)熄滅,而其他的顯示器(26)則仍維持燈光變化,最後將互動件放在該置放座(2)的使用者將為輸家。Continue to refer to the tenth and eleventh figures, and look at the figure shown in the second figure. In the recovery mode, each user takes an interactive piece (1A) (1B) (1C) (1D) (1E). Step 1 (P01): The processing unit (28) of the placement base (2) will control the display unit of each display (26) and each interactive member (1A) (1B) (1C) (1D) (1E) (11) Producing different light colors, and the processing unit (28) of the placement base (2) controls the sound unit (27) to play an audio. Step 2 (P02): During the audio playback, the user waits for the color of the interactive component (1A) (1B) (1C) (1D) (1E) to be placed corresponding to the placement seat (2). Part (21A) (21B) (21C) (21D) (21E) The color of the light of each display (26). Step 3 (P03): Next, the interactive member (1A) (1B) (1C) (1D) (1E) is placed in the placement portion (21A) (21B) (21C) corresponding to the placement seat (2) ( 21D) (21E). Step 4 (P04): The judging unit (24) of the placing seat (2) will judge whether the light color of the interactive member (1A) (1B) (1C) (1D) (1E) actually corresponds to When the pair is met, the corresponding display (26) will be extinguished, while the other displays (26) will still maintain the light change, and finally the user who places the interactive member in the set (2) will be the loser.
另,如第十二圖所示,係本發明之另一實施例圖,對照第二圖可知,此實施例的差異在於互動件(1A)(1B)的辨識模組不是利用影像比對技術,而是訊號比對技術。詳細而言,前述辨識模組(12A)(12B)包含一訊號產生單元(124)、一訊號收發模組(125)及一訊號比對單元(126),該訊號產生單元(124)用以產生對應前述識別標示的一比對訊號,該訊號比對單元(126)比對該訊號收發模組(125)接收的比對訊號與其他互動件(1B)之訊號收發模組(125)發送的比對訊號。要補充說明的是該訊號收發模組(125)發射訊號的有效距離例如為0mm、5mm等,使前述互動件(1A)(1B)必須在有效距離方能進行辨識,因此不必再增設距離偵測單元。In addition, as shown in the twelfth embodiment, another embodiment of the present invention is shown in the second figure. The difference in this embodiment is that the identification module of the interactive component (1A) (1B) does not utilize image matching technology. , but the signal comparison technology. In detail, the identification module (12A) (12B) includes a signal generating unit (124), a signal transceiver module (125), and a signal comparison unit (126). The signal generating unit (124) is used for the signal generating unit (124). Generating a comparison signal corresponding to the foregoing identification mark, the signal comparison unit (126) transmitting the comparison signal received by the signal transceiver module (125) and the signal transceiver module (125) of the other interactive component (1B) Comparisonnumber. It should be added that the effective distance of the signal transmitting and receiving module (125) for transmitting signals is, for example, 0 mm, 5 mm, etc., so that the interactive component (1A) (1B) must be identified at an effective distance, so that it is unnecessary to add a distance detector. Measurement unit.
舉例來說,在該互動件(1A)之控制單元(13)控制該顯示單元(11)產生藍色燈光時,該訊號產生單元(124)將產生對應藍色燈光的編碼如02,而該訊號收發模組(125)將發送該02之比對訊號,以供另一互動件(1B)的訊號收發模組(125)接收,進而由該另一互動件(1B)的訊號比對單元(126)比對02之比對訊號與自身訊號產生單元產生的比對訊號是否一致,藉此,同樣可達到辨識識別標示的目的,而不限於上一實施例的影像比對方式。For example, when the control unit (13) of the interactive component (1A) controls the display unit (11) to generate blue light, the signal generating unit (124) will generate a code corresponding to the blue light such as 02, and the The signal transceiving module (125) will send the 02 comparison signal for receiving by the signal transceiving module (125) of the other interactive component (1B), and then by the signal matching unit of the other interactive component (1B). (126) The alignment signal of the comparison 02 is identical to the comparison signal generated by the self-signal generating unit, thereby achieving the purpose of identifying the identification mark, and is not limited to the image comparison mode of the previous embodiment.
綜合上述實施例之說明,當可充分瞭解本發明之操作、使用及本發明產生之功效,惟以上所述實施例僅係為本發明之較佳實施例,當不能以此限定本發明實施之範圍,即依本發明申請專利範圍及發明說明內容所作簡單的等效變化與修飾,皆屬本發明涵蓋之範圍內。In view of the foregoing description of the embodiments, the operation and the use of the present invention and the effects of the present invention are fully understood, but the above described embodiments are merely preferred embodiments of the present invention, and the invention may not be limited thereto. Included within the scope of the present invention are the scope of the present invention.
(1A)(1B)(1C)(1D)(1E)‧‧‧互動件(1A)(1B)(1C)(1D)(1E)‧‧‧Interactive parts
(2)‧‧‧置放座(2) ‧‧‧Places
(21A)(21B)(21C)(21D)(21E)‧‧‧置放部(21A)(21B)(21C)(21D)(21E)‧‧‧Placement Department
(26)‧‧‧顯示器(26)‧‧‧ Display
| Application Number | Priority Date | Filing Date | Title |
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| TW104122189ATWI587898B (en) | 2015-07-08 | 2015-07-08 | Interactive game set and method therefor |
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| TW104122189ATWI587898B (en) | 2015-07-08 | 2015-07-08 | Interactive game set and method therefor |
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| CN103182183A (en)* | 2009-12-24 | 2013-07-03 | 索尼电脑娱乐公司 | Wireless device pairing methods snd systems |
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| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |