本發明係關於可輸出與遊戲對應之演出之演出輸出玩具。The present invention relates to a performance output toy capable of outputting a performance corresponding to a game.
下述專利文獻1之圖1及圖2公開一種組合玩具,其構成為於將服飾玩具穿著於人偶玩具時,人偶玩具讀取來自服飾玩具之資訊,並根據所讀取之資訊而自人偶玩具輸出聲音。 然而,上述組合玩具由於係藉由能傳遞資訊之人偶玩具與服飾玩具之組合而成立之玩具,所以無法以無法讀取來自服飾玩具之資訊之其他人偶等為遊戲對象。 [先前技術文獻] [專利文獻] [專利文獻1]日本專利特開2000-093664號公報Figures 1 and 2 of the following Patent Document 1 disclose a combined toy that is configured such that when a costume toy is worn on a doll toy, the doll toy reads information from the costume toy and automatically The puppet toy outputs sound. However, the aforementioned combination toy is a toy established by a combination of a doll toy and a costume toy capable of transmitting information, so it cannot be used as a game object for other dolls that cannot read information from the costume toy. [Prior Art Document] [Patent Document] [Patent Document 1] Japanese Patent Laid-Open No. 2000-093664
[發明所欲解決之問題] 本發明所欲解決之問題在於,提供一種能以各種人偶等為遊戲對象而輸出與遊戲對應之演出之演出輸出玩具。 [解決問題之技術手段] 為了解決上述問題,本發明之演出輸出玩具具備:玩具主體;及至少1個遊戲用具,其能對於遊戲對象使用;且上述玩具主體具有:安裝部,其能可裝卸地供安裝上述遊戲用具;及演出輸出部,其能輸出與安裝於上述安裝部之上述遊戲用具對應之演出。 [發明之效果] 根據本發明之演出輸出玩具,能以各種人偶等為遊戲對象而輸出與遊戲對應之演出。[Problems to be Solved by the Invention] A problem to be solved by the present invention is to provide a performance output toy capable of outputting a performance corresponding to a game by using various figures and the like as game objects. [Technical means to solve the problem] In order to solve the above-mentioned problem, the performance output toy of the present invention includes: a toy main body; and at least one game appliance that can be used for a game object; and the above-mentioned toy main body has: a mounting portion that can be detached And a performance output unit capable of outputting performances corresponding to the game equipment mounted on the mounting unit. [Effects of the Invention] According to the performance output toy of the present invention, it is possible to output a performance corresponding to a game by using various figures and the like as game objects.
以下,使用圖1~圖6對本發明之實施方式之演出輸出玩具進行說明。該演出輸出玩具具備圖1~圖3所示之玩具主體10、以及圖4所示之遊戲用具40-1及40-2。 <玩具主體之形態> 圖1及圖2所示之玩具主體10具有:第1主體部11;及第2主體部12,其經由連結部13能開閉地設置於第1主體部11之上部。於第1主體部11之上表面中央設置有安裝檢測部22(參照圖3),於安裝檢測部22之周圍形成有由環狀凹部形成之收納空間11a。即,該收納空間11a能利用第2主體部12封閉及開放,可收納配件等小物件(省略圖示)。 又,於第2主體部12之上表面中央形成有成為遊戲用具40-1及40-2用之安裝部12a之橫截面為圓形狀之孔,於第2主體部12之內表面形成有具有與該孔連續之內孔之圓筒狀部12b。即,於關閉第2主體部12之狀態下,安裝檢測部22位於孔及內孔之底部分,因此安裝部12a形成橫截面為圓形狀之凹部之形態。 進而,於第1主體部11之除上表面以外之面(圖中為相當於前表面之側面)設置有成為開關23(參照圖3)之操作部分之操作部14,於第1主體部11之內部設置有演出輸出部20及其電源部30。 演出輸出部20如圖3所示具有控制部21、安裝檢測部22、與操作部14對應之開關23、電源開關24、發音部25及記憶部26。 控制部21具有微電腦、各種驅動器及各種接口,將動作控制用之程式記憶於ROM(Read Only Memory,唯讀記憶體)。 安裝檢測部22具有4個開關22a~22d,各開關22a~22d之操作部分於安裝檢測部22之上表面以2×2之排列設置(參照圖1(B)及圖2(B))。該些開關22a~22d及與操作部14對應之開關23包含按鈕開關或微動開關等。 電源開關24用以進行自電源部30向控制部21之電源之供給及阻斷,設置於玩具主體10之下表面等。附帶而言,電源部30包含乾電池或充電電池等,能取出地設置於玩具主體10之下表面等。發音部25包含揚聲器等,記憶部26記憶自發音部25輸出之聲音及效果音。 <遊戲用具之形態> 圖4(A)所示之遊戲用具40-1具有模仿梳子之部分,圖4(B)所示之遊戲用具40-2具有模仿牙刷之部分。這2個遊戲用具40-1及40-2只不過為示例,並非表示所有之遊戲用具。即,只要具有後述之帶有突起41a之插入部41及環狀凸緣42,則亦可採用具有模仿湯匙之部分之遊戲用具、具有模仿叉子之部分之遊戲用具、具有模仿奶瓶之部分之遊戲用具、具有模仿刷子之部分之遊戲用具、具有模仿聽診器之部分之遊戲用具、或具有模仿體溫計之部分之遊戲用具等,即具有模仿能對於遊戲對象使用之日用品等之部分之各種遊戲用具。 各遊戲用具40-1及40-2於下端部具有圓柱狀之插入部41,該插入部41能可裝卸地插入於玩具主體10之安裝部12a(橫截面為圓形狀之凹部),於各遊戲用具40-1及40-2之上形成有限制插入量之環狀凸緣42。又,於各個插入部41之下表面形成有突起41a,該突起41a能於將插入部41插入於玩具主體10之安裝部12a時按壓安裝檢測部22之4個開關22a~22d之操作部分之至少1個。另外,於各遊戲用具中,至少插入部41及環狀凸緣42形成同一形狀,因此使安裝部12a之形狀為與插入部41及環狀凸緣42之形狀相符之形狀即可,無論安裝任何遊戲用具均可穩定地維持安裝狀態。又,玩具主體之底面形成為平面,因此玩具主體10於遊戲用具之安裝狀態下能以直立狀態保持遊戲用具。 形成於各插入部41a之下表面之突起41a除用於由安裝檢測部22進行安裝檢測之外,還用於由安裝檢測部22進行之種類判別。即,只要與設置於安裝檢測部22之上表面之各開關22a~22d之操作部分對應而使突起41a之數量為1個、2個、3個或4個,則可進行4種遊戲用具之種類判別,又,只要改變1~3個突起41a之位置,則可進行5種以上之遊戲用具之種類判別。 <演出輸出玩具之使用方法及動作> 此處,以遊戲對象為人偶(模仿人製作之物品,省略圖示),且遊戲用具為圖4(A)所示之遊戲用具40-1之情形為例,對上述演出輸出玩具之使用方法及動作進行說明。 遊戲係藉由將玩具主體10之電源開關24接通而開始。當於未將遊戲用具40-1安裝於玩具主體10之安裝部12a之狀態下(參照圖5(A))按壓操作部14時,開關23接通,對應於非安裝之聲音與效果音一起輸出(參照圖6之步驟ST1~ST3)。於步驟ST3輸出之聲音例如為「安裝喜歡之遊戲用具」。 當將遊戲用具40-1安裝於玩具主體10之安裝部12a時(參照圖5(B)),藉由遊戲用具40-1之突起41a對安裝檢測部22之4個操作部分之至少1個進行按壓,4個開關22a~22d之至少1個接通。即,藉由4個開關22a~22d之至少1個接通而檢測出安裝,並且藉由4個開關22a~22d之接通模式而判別遊戲用具40-1之種類,與遊戲用具40-1之安裝對應之聲音與效果音一起輸出(參照圖6之步驟ST1、ST4及ST5)。遊戲用具40-1為具有模仿梳子之部分之遊戲用具,因此於步驟ST5輸出之聲音例如為「梳頭喔」,包含遊戲用具40-1對於遊戲對象之使用方法及與遊戲用具相關之內容等。 又,於步驟ST5中,亦可根據設定於遊戲用具40-1之時間(時間表)而輸出與上述聲音「梳頭喔」不同之聲音,例如「梳得棒一點喔」。又,於步驟ST5中,亦可根據設定於遊戲用具40-1之時間(時間表)而反覆輸出上述聲音「梳頭喔」,亦可反覆輸出上述聲音「梳頭喔」及與此不同之上述聲音「梳得棒一點喔」。另外,亦可代替設定於遊戲用具40-1之時間(時間表),而根據安裝後之經過時間來輸出上述聲音。 於將遊戲用具40-1安裝於玩具主體10之安裝部12a之狀態下(參照圖5(B)),由於玩具主體10為遊戲用具40-1之握持部分,因此玩遊戲之人主要握持玩具主體10而利用遊戲用具40-1進行梳理人偶(遊戲對象)之頭髮之遊戲。另外,藉由於玩具主體之側面設置操作部14,即便於握持玩具主體10進行對人偶之遊戲(動作)中,亦能向操作部14進行操作。又,藉由遊戲用具40-1向玩具主體10之安裝部12a之安裝而遊戲用具40-1及玩具主體10成為一體,構成1個物品,能對於遊戲對象使用。即,玩具主體10與遊戲用具40-1成為一體,由此能對於遊戲對象使用。 又,當於將遊戲用具40-1安裝於玩具主體10之安裝部12a之狀態下(參照圖5(B))按壓操作部14時,開關23接通,與對應於上述安裝之聲音不同之聲音與效果音一起輸出(參照圖6之步驟ST6及ST7)。於步驟ST7輸出之聲音例如為「梳得好咧」。 另外,於步驟ST7中,亦可每當按壓操作部14時,輸出與上述聲音「梳得好咧」不同之聲音,例如「就是這樣」。 當將遊戲用具40-1自玩具主體10之安裝部12a卸除時,藉由遊戲用具40-1之突起41a而接通之4個開關22a~22d之至少1個斷開。即,藉由4個開關22a~22d之至少1個斷開而檢測出卸除,與卸除對應之聲音與效果音一起輸出(參照圖6之步驟ST8及ST9)。於步驟ST9輸出之聲音例如為「下次再玩喔」。 圖3所示之記憶部26中除記憶與遊戲用具40-1對應之聲音及效果音以外,還記憶與遊戲用具40-2對應之聲音及效果音、及與之前所述之其他遊戲用具對應之聲音及效果音,因此返回至步驟ST1將其他遊戲用具安裝於玩具主體10之安裝部12a之後,與該遊戲用具對應之聲音等亦以同樣之時序輸出。 <藉由演出輸出玩具獲得之效果> 上述演出輸出玩具構成為可輸出與安裝於玩具主體10之遊戲用具(40-1及40-2及其他)對應之演出(聲音及效果音)。即,即便將作為遊戲對象之人偶(模仿人製作之物品)改變為其他人偶,仍可輸出與遊戲用具對應之演出,因此能以各種人偶為遊戲對象。又,即便使遊戲對象為人偶以外之布製玩偶(模仿人以外之動物等製作之物品)或人等,仍可輸出上述相同之演出。 又,上述演出輸出玩具於將遊戲用具(40-1及40-2及其他)安裝於玩具主體10時或安裝於玩具主體10之後,可輸出與該遊戲用具對應之演出(聲音及效果音)。即,可於遊戲中途之各種時序輸出與遊戲用具對應之演出,因此可藉由該演出而使玩遊戲之人感受到遊戲之樂趣及有趣。 進而,上述演出輸出玩具與預先於各遊戲用具分別具備玩具主體10(演出輸出單元)之情形相比,只要預先持有1個玩具主體10即能應用於各遊戲用具,從而可大幅抑制成本。 又,演出輸出玩具藉由於正將遊戲用具(40-1及40-2及其他)安裝於玩具主體10之狀態按壓操作部14,可輸出與上述演出不同之演出(聲音及效果音)。即,藉由於遊戲中途按壓操作部14,可輸出與上述演出不同之演出,因此可藉由該演出而使玩遊戲之人感到遊戲更有樂趣及更有趣。 <演出輸出玩具之變化例> 作為上述演出輸出玩具,示出有具有操作部14之玩具主體10、及具有與該操作部14對應之開關23之演出輸出部20,但亦可排除基於該些操作部14及開關23或操作部14之按壓之演出輸出之功能。 又,作為上述演出輸出玩具,示出具有第1主體部11及能開閉地設置於該第1主體部11之第2主體部12之玩具主體10,但亦可設為使第1主體部11與第2主體部12一體化之非開閉類型之玩具主體。Hereinafter, a performance output toy according to an embodiment of the present invention will be described with reference to FIGS. 1 to 6. This performance output toy includes a toy main body 10 shown in FIGS. 1 to 3 and game equipment 40-1 and 40-2 shown in FIG. 4. <Form of Toy Body> The toy body 10 shown in FIGS. 1 and 2 includes: a first body portion 11; and a second body portion 12 which is provided on the upper portion of the first body portion 11 via a connecting portion 13 so as to be openable and closable. A mounting detection section 22 (see FIG. 3) is provided in the center of the upper surface of the first main body section 11, and a storage space 11 a formed by an annular recessed portion is formed around the mounting detection section 22. That is, the storage space 11a can be closed and opened by the second main body portion 12, and small objects such as accessories (not shown) can be stored. Further, a hole having a circular cross-section is formed in the center of the upper surface of the second body portion 12 as the mounting portion 12a for the game equipment 40-1 and 40-2, and an inner surface of the second body portion 12 is formed with The cylindrical portion 12b of the inner hole continuous with the hole. That is, in a state where the second body portion 12 is closed, the mounting detection portion 22 is located at the bottom portion of the hole and the inner hole. Therefore, the mounting portion 12 a is formed as a concave portion having a circular cross section. Further, an operation portion 14 serving as an operation portion of the switch 23 (see FIG. 3) is provided on a surface other than the upper surface of the first body portion 11 (a side surface corresponding to the front surface in the figure), and in the first body portion 11 A performance output section 20 and a power supply section 30 are provided therein. As shown in FIG. 3, the performance output section 20 includes a control section 21, an installation detection section 22, a switch 23 corresponding to the operation section 14, a power switch 24, a sound generation section 25, and a memory section 26. The control unit 21 includes a microcomputer, various drivers, and various interfaces, and stores a program for operation control in a ROM (Read Only Memory). The mounting detection section 22 includes four switches 22a to 22d, and the operating portions of the switches 22a to 22d are arranged on the upper surface of the mounting detection section 22 in a 2 × 2 arrangement (see FIG. 1 (B) and FIG. 2 (B)). The switches 22a to 22d and the switch 23 corresponding to the operation unit 14 include a push button switch, a micro switch, and the like. The power switch 24 is used to supply and block power from the power supply section 30 to the control section 21 and is provided on the lower surface of the toy body 10 and the like. Incidentally, the power supply unit 30 includes a dry battery, a rechargeable battery, and the like, and is detachably provided on the lower surface of the toy body 10 and the like. The sound generating section 25 includes a speaker and the like, and the storage section 26 stores sounds and effect sounds output from the sound generating section 25. <The form of a game appliance> The game appliance 40-1 shown in FIG. 4 (A) has a part imitating a comb, and the game appliance 40-2 shown in FIG. 4 (B) has a part imitating a toothbrush. These two game appliances 40-1 and 40-2 are merely examples, and do not represent all game appliances. That is, as long as the insertion portion 41 with the protrusion 41a and the annular flange 42 described later are included, a game appliance having a portion imitating a spoon, a game appliance having a portion imitating a fork, and a game having a portion imitating a baby bottle may be used. Appliances, game appliances with a part that mimics a brush, game appliances with a part that mimics a stethoscope, or game appliances with a part that mimics a thermometer, that is, various game appliances with a part that mimics daily necessities and the like that can be used for game objects. Each game device 40-1 and 40-2 has a cylindrical insertion portion 41 at a lower end portion, and the insertion portion 41 can be detachably inserted into a mounting portion 12a (a cross-section-shaped concave portion) of the toy body 10, and An annular flange 42 is formed on the game equipment 40-1 and 40-2 to limit the amount of insertion. Also, a protrusion 41a is formed on the lower surface of each of the insertion portions 41, and the protrusion 41a can press the operation portions of the four switches 22a to 22d of the installation detection portion 22 when the insertion portion 41 is inserted into the installation portion 12a of the toy body 10. At least one. In addition, in each game device, at least the insertion portion 41 and the annular flange 42 are formed in the same shape. Therefore, the shape of the mounting portion 12a should be the same as the shape of the insertion portion 41 and the annular flange 42. Any game equipment can be stably maintained in the installed state. In addition, since the bottom surface of the toy body is formed as a flat surface, the toy body 10 can hold the game device in an upright state when the game device is mounted. The protrusions 41 a formed on the lower surface of each of the insertion portions 41 a are used for the type detection by the installation detection section 22 in addition to the installation detection by the installation detection section 22. That is, as long as the number of protrusions 41a is one, two, three, or four corresponding to the operating portions of the switches 22a to 22d provided on the upper surface of the mounting detection portion 22, four types of game equipment can be performed. The type discrimination can be performed by changing the position of one to three protrusions 41a to determine the type of five or more types of game equipment. <Usage and Action of Performance Output Toys> Here, a case where a game object is a puppet (an article imitated by a person, not shown), and the game equipment is the game equipment 40-1 shown in FIG. 4 (A) As an example, the use method and action of the above-mentioned performance output toy will be described. The game is started by turning on the power switch 24 of the toy body 10. When the operation unit 14 is pressed in a state in which the game device 40-1 is not mounted on the mounting portion 12a of the toy main body 10 (see FIG. 5 (A)), the switch 23 is turned on, and the non-installation sound is accompanied by the effect sound. Output (refer to steps ST1 to ST3 in FIG. 6). The sound output in step ST3 is, for example, "install favorite game equipment". When the game device 40-1 is mounted on the mounting portion 12a of the toy body 10 (see FIG. 5 (B)), at least one of the four operation portions of the mounting detection portion 22 is projected by the projection 41a of the game device 40-1. When pressed, at least one of the four switches 22a to 22d is turned on. That is, the installation is detected when at least one of the four switches 22a to 22d is turned on, and the type of the game appliance 40-1 is discriminated from the on mode of the four switches 22a to 22d and the game appliance 40-1 The sound corresponding to the installation is output together with the effect sound (refer to steps ST1, ST4, and ST5 in FIG. 6). The game appliance 40-1 is a game appliance having a part that imitates a comb. Therefore, the sound output at step ST5 is, for example, "comb hair", and includes the use of the game appliance 40-1 for game objects and content related to the game appliance. Also, in step ST5, a sound different from the above-mentioned sound "comb the hair" may be output according to the time (schedule) set on the game device 40-1, for example, "comb a little bit better". Further, in step ST5, the above-mentioned sound "comb hair" may be repeatedly output according to the time (schedule) set on the game appliance 40-1, and the above-mentioned sound "comb hair" and the above-mentioned different sound may be repeatedly output. "Well combed." In addition, instead of the time (schedule) set in the game device 40-1, the sound may be output based on the elapsed time after installation. In a state where the game device 40-1 is mounted on the mounting portion 12a of the toy main body 10 (see FIG. 5 (B)), the toy main body 10 is a holding portion of the game device 40-1, so the person playing the game mainly holds A game of combing the hair of a puppet (game subject) is performed using the game device 40-1 while holding the toy main body 10. In addition, since the operation portion 14 is provided on the side of the toy main body, the operation portion 14 can be operated even when the toy main body 10 is held to perform a game (action) on the puppet. In addition, the game device 40-1 and the toy body 10 are integrated into a single body by mounting the game device 40-1 on the mounting portion 12a of the toy body 10, and can be used as a game object. That is, the toy body 10 is integrated with the game tool 40-1, and thus it can be used for game objects. In addition, when the operation portion 14 is pressed in a state where the game device 40-1 is mounted on the mounting portion 12a of the toy main body 10 (see FIG. 5 (B)), the switch 23 is turned on, which is different from the sound corresponding to the above mounting. The sound is output together with the effect sound (refer to steps ST6 and ST7 in FIG. 6). The sound output in step ST7 is, for example, "comb well". In addition, in step ST7, whenever the operation unit 14 is pressed, a sound different from the above-mentioned sound "comb well" may be output, for example, "this is the case". When the game device 40-1 is removed from the mounting portion 12a of the toy body 10, at least one of the four switches 22a to 22d that is turned on by the protrusion 41a of the game device 40-1 is turned off. That is, removal is detected when at least one of the four switches 22a to 22d is turned off, and a sound corresponding to the removal is output together with an effect sound (refer to steps ST8 and ST9 in FIG. 6). The sound output in step ST9 is, for example, "play next time". The memory section 26 shown in FIG. 3 stores, in addition to sounds and effect sounds corresponding to the game appliance 40-1, sounds and effect sounds corresponding to the game appliance 40-2, and corresponds to other game appliances described above. Since the sound and the effect sound are returned to step ST1, after mounting other game equipment on the mounting portion 12a of the toy body 10, sounds and the like corresponding to the game equipment are also output at the same timing. <Effects obtained by a performance output toy> The performance output toy is configured to output performances (sounds and effect sounds) corresponding to game equipment (40-1, 40-2, and others) mounted on the toy body 10. That is, even if the doll (object made by the imitator) that is the game object is changed to another doll, the performance corresponding to the game equipment can be output, so that various dolls can be used as the game object. In addition, even if the game object is a cloth doll other than a puppet (an article made by imitating an animal other than a human) or a person, the same performance as described above can be output. In addition, when the above-mentioned performance output toy is mounted on the toy body 10 or after being mounted on the toy body 10, the performance output toy (sound and effect sound) corresponding to the game device can be output. . That is, the performance corresponding to the game equipment can be output at various timings in the middle of the game, so the game player can feel the fun and fun of the game through the performance. Furthermore, as compared with the case where the toy output unit 10 (show output unit) is provided for each game appliance in advance, as long as one toy body 10 is held in advance, the toy can be applied to each game appliance, which can significantly reduce costs. In addition, the performance output toy can output performances (sounds and effect sounds) different from the performances described above by pressing the operation section 14 while the game equipment (40-1, 40-2 and others) is being mounted on the toy body 10. That is, since the operation section 14 is pressed in the middle of the game, a performance different from the above-mentioned performance can be output, so that the person playing the game can feel the game more fun and interesting by the performance. <Variation Example of Performance Output Toy> As the above-mentioned performance output toy, a toy main body 10 having an operation portion 14 and a performance output portion 20 having a switch 23 corresponding to the operation portion 14 are shown. The function of the performance output of the operation section 14 and the switch 23 or the pressing of the operation section 14. In addition, as the above-mentioned performance output toy, a toy main body 10 having a first main body portion 11 and a second main body portion 12 that can be opened and closed on the first main body portion 11 is shown, but the first main body portion 11 may be used A non-opening and closing type toy body integrated with the second body portion 12.
10‧‧‧玩具主體10‧‧‧ toy body
11‧‧‧第1主體部11‧‧‧The first main body
11a‧‧‧收納空間11a‧‧‧Storage space
12‧‧‧第2主體部12‧‧‧The second main body
12a‧‧‧安裝部12a‧‧‧Mounting Department
12b‧‧‧圓筒狀部12b‧‧‧ cylindrical part
14‧‧‧操作部14‧‧‧Operation Department
20‧‧‧演出輸出部20‧‧‧ Performance Output Department
21‧‧‧控制部21‧‧‧Control Department
22‧‧‧安裝檢測部22‧‧‧Installation and Inspection Department
22a~22d‧‧‧安裝檢測部之開關22a ~ 22d‧‧‧Install the switch of the detection unit
23‧‧‧操作部用之開關23‧‧‧ Switch for operation section
24‧‧‧電源開關24‧‧‧ Power Switch
25‧‧‧發音部25‧‧‧ Pronunciation Department
26‧‧‧記憶部26‧‧‧Memory Department
30‧‧‧電源部30‧‧‧Power Supply Department
40-1、40-2‧‧‧遊戲用具40-1, 40-2‧‧‧Games
41‧‧‧插入部41‧‧‧ Insertion
41a‧‧‧突起41a‧‧‧ protrusion
42‧‧‧環狀凸緣42‧‧‧ ring flange
ST1~ST9‧‧‧步驟ST1 ~ ST9‧‧‧‧steps
圖1(A)係構成演出輸出玩具之玩具主體之前視圖,圖1(B)係圖1(A)所示之玩具主體之俯視圖,圖1(C)係圖1(A)所示之玩具主體之側視圖。 圖2(A)係表示圖1所示之玩具主體之開放狀態之側視圖,圖2(B)係圖2(A)所示之玩具主體之俯視圖。 圖3係內置於圖1所示之玩具主體中之演出輸出部之方塊圖。 圖4(A)係表示構成演出輸出玩具之遊戲用具之一例之側視圖,圖4(B)係表示該遊戲用具之另一例之側視圖。 圖5(A)係表示於圖1所示之玩具主體安裝圖4(A)所示之遊戲用具之前之情形之側視圖,圖5(B)係表示於圖1所示之玩具主體安裝圖4(A)所示之遊戲用具之後之情形之側視圖。 圖6係表示動作流程之圖。Fig. 1 (A) is a front view of a toy body constituting a performance output toy, Fig. 1 (B) is a top view of the toy body shown in Fig. 1 (A), and Fig. 1 (C) is a toy shown in Fig. 1 (A) Side view of the main body. FIG. 2 (A) is a side view showing the opened state of the toy body shown in FIG. 1, and FIG. 2 (B) is a top view of the toy body shown in FIG. 2 (A). FIG. 3 is a block diagram of a performance output section built into the toy body shown in FIG. 1. FIG. FIG. 4 (A) is a side view showing one example of a game appliance constituting a performance output toy, and FIG. 4 (B) is a side view showing another example of the game appliance. Fig. 5 (A) is a side view showing the situation before the toy main body shown in Fig. 1 is installed with the game appliance shown in Fig. 4 (A), and Fig. 5 (B) is a side view showing the toy main body shown in Fig. 1 Side view of the situation after the game equipment shown in 4 (A). FIG. 6 is a diagram showing an operation flow.
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017-060746 | 2017-03-27 | ||
| JP2017060746AJP6373435B1 (en) | 2017-03-27 | 2017-03-27 | Production output toy |
| Publication Number | Publication Date |
|---|---|
| TW201834727Atrue TW201834727A (en) | 2018-10-01 |
| TWI652098B TWI652098B (en) | 2019-03-01 |
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW107106073ATWI652098B (en) | 2017-03-27 | 2018-02-23 | Performance output toys |
| Country | Link |
|---|---|
| JP (3) | JP6373435B1 (en) |
| KR (1) | KR102048628B1 (en) |
| CN (1) | CN108295491B (en) |
| HK (1) | HK1252313A1 (en) |
| TW (1) | TWI652098B (en) |
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6626181B1 (en)* | 2018-11-13 | 2019-12-25 | 株式会社バンダイ | Production output toy, production output toy set, and operation tool for production output toy |
| JP7217694B2 (en)* | 2019-11-26 | 2023-02-03 | 株式会社バンダイ | Production output toy and production output toy set |
| JP6899472B1 (en)* | 2020-06-19 | 2021-07-07 | 株式会社バンダイ | Weapons toys |
| JP7204722B2 (en)* | 2020-11-30 | 2023-01-16 | 株式会社バンダイ | Combined toy, control subject toy body and companion toy |
| JP7225186B2 (en)* | 2020-12-02 | 2023-02-20 | 株式会社バンダイ | directing output toy |
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0730069Y2 (en)* | 1989-10-17 | 1995-07-12 | 株式会社タカラ | Toy switch mechanism |
| JPH0639096U (en)* | 1992-11-04 | 1994-05-24 | 株式会社タカラ | Combination toys |
| JP2887566B2 (en)* | 1994-08-31 | 1999-04-26 | 株式会社セガ・エンタープライゼス | Lid opening and closing box toy |
| JP2000093664A (en)* | 1998-09-18 | 2000-04-04 | Takara Co Ltd | Combination toys |
| JP2001243047A (en)* | 2000-02-28 | 2001-09-07 | Takara Co Ltd | Information transmission device |
| JP2007082621A (en)* | 2005-09-20 | 2007-04-05 | Kawaguchi:Kk | Cooking utensils toys and cooking utensils |
| JP4971520B1 (en)* | 2011-11-24 | 2012-07-11 | 株式会社バンダイ | Makeup toy and wearing body for makeup toy |
| JP5531149B1 (en)* | 2013-08-23 | 2014-06-25 | 株式会社バンダイ | Production output toy |
| JP6374831B2 (en) | 2015-06-12 | 2018-08-15 | 株式会社バンダイ | Production output toy |
| JP6085055B1 (en)* | 2016-06-08 | 2017-02-22 | 株式会社バンダイ | Production output toy |
| Publication number | Publication date |
|---|---|
| JP6373435B1 (en) | 2018-08-15 |
| JP6998842B2 (en) | 2022-01-18 |
| JP2018161527A (en) | 2018-10-18 |
| KR102048628B1 (en) | 2019-11-25 |
| HK1252313A1 (en) | 2019-05-24 |
| CN108295491B (en) | 2020-06-02 |
| JP2018161336A (en) | 2018-10-18 |
| CN108295491A (en) | 2018-07-20 |
| TWI652098B (en) | 2019-03-01 |
| JP2022028001A (en) | 2022-02-14 |
| KR20180109683A (en) | 2018-10-08 |
| Publication | Publication Date | Title |
|---|---|---|
| TWI652098B (en) | Performance output toys | |
| JP4971520B1 (en) | Makeup toy and wearing body for makeup toy | |
| TWI388297B (en) | Oral care implement having user-interactive display | |
| US6558225B1 (en) | Electronic figurines | |
| US20010034917A1 (en) | Novelty toothbrush | |
| TW200913932A (en) | Oral care implement having user-interactive display and moving head | |
| US7029361B2 (en) | Finger puppets with sounds | |
| US20170203219A1 (en) | Toy Doll with Insertable Simulated Teeth | |
| US6524156B1 (en) | Talking stick horse | |
| JP2023169403A (en) | Performance output toy, performance output toy set, and operation tool for performance output toy | |
| KR20190052055A (en) | Directed output toys and directing output toys | |
| JP3128548U (en) | Toothbrush with ornament | |
| US20190247760A1 (en) | Interactive pet toy with pliable mounting apparatus | |
| JP2019500988A (en) | Article capable of transitioning between two position states and method of joining two or more of the articles | |
| US8951090B1 (en) | Doll operable to store and display baby teeth | |
| US20150202537A1 (en) | Illuminating hanging toy | |
| CN110433503A (en) | A kind of intelligent robot of accompanying and attending to of child growth | |
| JP2006055498A (en) | Percussion toy having different functions in combination | |
| JP7313397B2 (en) | Production output toys and items for production output toys | |
| JP3110298U (en) | Taiko toy | |
| JP2007082621A (en) | Cooking utensils toys and cooking utensils | |
| JP3064992U (en) | Transformation toy | |
| US20080032591A1 (en) | Doll head with integrated liquid-filled die agitator | |
| JP1750284S (en) | Parts for stuffed toys | |
| JP3064977U (en) | Key holder |
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |