本發明關於運動遊戲技術,更明確而言,關於用於在運動遊戲中提供例如比賽結果分析等主教練服務之遊戲伺服器、方法、記錄媒體以及遊戲裝置。The present invention relates to sports game technology, and more particularly to a game server, method, recording medium, and game device for providing a head coach service such as game result analysis in a sports game.
近來,許多使用者利用電腦等享受各種類型的運動遊戲。然而,習用的運動遊戲無法詳細分析比賽結果並提供使用者比賽結果。Recently, many users enjoy various types of sports games using computers and the like. However, the used sports games cannot analyze the results of the game in detail and provide the results of the user's game.
因此,本發明係被完成以解決先前技術中發生的上述問題,且本發明之一特點係在運動遊戲中提供主教練服務,其詳細分析比賽結果並提供使用者經分析的比賽結果。Accordingly, the present invention has been accomplished to solve the above-described problems occurring in the prior art, and one feature of the present invention is to provide a head coach service in a sports game that analyzes the game results in detail and provides the user with the analyzed game results.
本發明之另一特點係在運動遊戲中提供主教練服務,連同提供詳細的比賽分析結果,其提供會大幅影響比賽結果之主玩家的選擇功能,並給予機會讓特定主玩家增加特殊能力。Another feature of the present invention is to provide a head coach service in a sports game, along with providing detailed game analysis results that provide a selection function for the primary player that would significantly affect the outcome of the game and give the opportunity to add special abilities to the particular host player.
為達成此特點,提供一種用於在運動遊戲中提供主教練服務的遊戲伺服器,該遊戲伺服器包括:比賽結果資料庫,用於儲存每當在運動遊戲中進行一場比賽時所產生之各項比賽指標的比賽結果資料;比賽結果分析單元,用於當從終端機接收到主教練服務選單項目選擇資訊時,擷取一或多場比賽之各項比賽指標的比賽結果資料,並透過對所擷取之比賽結果資料進行的各項比賽指標之分析,產生攻方及守方之全隊分析資訊和各玩家之記錄資訊;以及分析結果提供單元,用於當從終端機接收到攻方分析結果請求資訊時,將所產生的攻方之全隊分析資訊和各玩家之記錄資訊提供給該終端機,並當從終端機接收到守方分析結果請求資訊時,將所產生的守方之全隊分析資訊和各玩家之記錄資訊提供給該終端機。To achieve this feature, a game server for providing a head coach service in a sports game is provided. The game server includes: a game result database for storing each of the games generated each time a game is played in the game. The game result data of the game index; the game result analysis unit is configured to capture the game result data of each game index of one or more games when receiving the information of the head coach service menu item selection from the terminal machine, and The analysis of the various game indicators carried out by the captured game result data, the team analysis information of the attacking party and the defending party and the record information of each player; and the analysis result providing unit for receiving the attacking party from the terminal machine When analyzing the result request information, the generated team analysis information of the attacking party and the record information of each player are provided to the terminal device, and when the guard party analysis result request information is received from the terminal device, the generated defending party is generated. The team analysis information and the record information of each player are provided to the terminal.
根據本發明之另一特點,係提供一種藉由遊戲伺服器在運動遊戲中提供主教練服務的方法,該方法包括:儲存各項比賽指標之比賽結果資料;以及當從終端機接收到主教練服務選單項目選擇資訊時,從各項比賽指標之比賽結果資料中擷取一或多項比賽指標之比賽結果資料,透過對所擷取的比賽結果資料的分析產生分析結果,該分析結果包括全隊分析資訊和各玩家之記錄資訊,並控制所產生的分析結果在終端機的輸出。According to another feature of the present invention, there is provided a method for providing a head coach service in a sports game by a game server, the method comprising: storing game result data of each game indicator; and receiving a head coach from the terminal machine When the service menu item selects information, the game result data of one or more match indicators is retrieved from the match result data of each match indicator, and the analysis result is obtained through analysis of the captured game result data, and the analysis result includes the whole team. Analyze information and record information of each player and control the output of the analysis results generated at the terminal.
根據本發明之另一特點,提供一種電腦可讀取之記錄媒體,用於記錄一程式,該程式係用於執行在運動遊戲中提供主教練服務之方法,該程式所實行的功能有:當輸入主教練服務選單項目選擇資訊時,從所儲存之各項比賽指標之比賽結果資料中擷取一或多項比賽指標之比賽結果資料,以及透過對所擷取之比賽結果資料的分析產生並輸出全隊分析資訊和各玩家的記錄資訊。According to another feature of the present invention, a computer readable recording medium for recording a program for executing a method of providing a head coach service in a sports game is provided, the function performed by the program is: When inputting the head coach service menu item selection information, the game result data of one or more game indicators is retrieved from the game result data of the stored game indicators, and the analysis and generation of the game result data obtained and generated The team analyzes the information and records of each player.
如上所述,本發明具有在運動遊戲中提供一種主教練服務的功效,其詳細分析比賽結果並提供使用者經分析的比賽結果。As described above, the present invention has the effect of providing a head coach service in a sports game, which analyzes the game results in detail and provides the user with the analyzed game results.
又,本發明具有在運動遊戲中提供一種主教練服務的功效,其提供選擇大幅影響比賽結果之主玩家的功能,並連同提供詳細的比賽分析結果,給予機會讓特定主玩家增加特殊能力。Moreover, the present invention has the effect of providing a head coach service in a sports game that provides the ability to select a primary player that substantially affects the outcome of the game, and in conjunction with providing detailed game analysis results, gives the opportunity to add special abilities to a particular host player.
為能明確地闡釋本發明前述目的、特徵及優點,下面結合附圖對本發明的具體實施方式做詳細說明。The specific embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
本發明之例示性實施例將參照附圖詳細說明如後。在下述說明中,即使顯示於不同圖式中,相同的元件將以相同的參考號碼代表。甚且,在本發明之下述說明中,當可能造成本發明之主體不清楚時,在此納入的已知功能與結構的詳細說明將予以省略。Exemplary embodiments of the present invention will be described in detail below with reference to the accompanying drawings. In the following description, the same elements will be denoted by the same reference numerals even if they are shown in different drawings. Further, in the following description of the present invention, a detailed description of known functions and structures incorporated herein will be omitted when it may be unclear.
此外,當描述本發明之組件時,在此會使用諸如第一、第二、A、B、(a)、(b)之類的詞彙。各用詞並不用以定義對應組件的本質、規則或順序,而僅用於使對應的組件與其他組件有所區隔。應留意如果在說明書中述及一個組件是「連接」、「耦接」或「接合」於另一組件時,雖然第一組件可能直接連接、耦接或接合於第二組件,但也可能有第三組件「連接」、「耦接」或「接合」於第一與第二組件之間。Moreover, when describing components of the present invention, terms such as first, second, A, B, (a), (b) will be used herein. The terms are not used to define the nature, rules, or order of the corresponding components, but are merely used to distinguish the corresponding components from the other components. It should be noted that if a component is referred to as "connected", "coupled" or "coupled" to another component, the first component may be directly connected, coupled or coupled to the second component, but The third component is "connected", "coupled" or "joined" between the first and second components.
第1圖為顯示根據本發明實施例之用於運動遊戲的系統的示意圖。FIG. 1 is a schematic diagram showing a system for a sports game according to an embodiment of the present invention.
如第1圖所示,根據本發明實施例之用於運動遊戲的系統包括一終端機120,由使用者於其中實際進行運動遊戲;一遊戲伺服器110,用於提供相關應用以使得可在終端機20中玩運動遊戲,或是控制運動遊戲;以及一網路130,用於連接該終端機120與該遊戲伺服器110。As shown in FIG. 1, a system for a sports game according to an embodiment of the present invention includes a terminal 120 in which a user actually performs a sports game; a game server 110 for providing a related application to enable The terminal 20 plays a sports game or controls a sports game; and a network 130 for connecting the terminal 120 to the game server 110.
在此,運動遊戲意指具有一種設計的遊戲,於此設計中,使用者直接組織包括預定數目之玩家的一個隊伍(俱樂部),並在特定的運動場以所組織的隊伍對抗電腦隊伍或由其他使用者所組織的隊伍而進行並享受運動遊戲。運動遊戲的例子包括棒球遊戲、足球遊戲、排球遊戲、籃球遊戲、橄欖球遊戲等。Here, a sports game means a game having a design in which a user directly organizes a team (club) including a predetermined number of players, and at a specific sports field, the organized team confronts the computer team or by other Conduct and enjoy sports games with teams organized by users. Examples of sports games include baseball games, soccer games, volleyball games, basketball games, rugby games, and the like.
當終端機120訪問遊戲伺服器110時,遊戲伺服器110可提供訪問終端機120對應網站的頁面。又,遊戲伺服器110可實行會員登錄程序,並儲存和管理會員使用者的各種資訊,且提供相關於運動遊戲之各種項目(例如玩家、裝置和功能性項目)的購買與付款功能。When the terminal 120 accesses the game server 110, the game server 110 can provide a page for accessing the website corresponding to the terminal 120. Further, the game server 110 can implement a member registration process, store and manage various information of the member users, and provide purchase and payment functions related to various items of the sports game, such as players, devices, and functional items.
又,遊戲伺服器110可實時轉接各個或複數個終端機120所執行的運動遊戲相關應用的執行資料,以使得使用者可在運動遊戲中競爭。Moreover, the game server 110 can transfer the execution data of the sports game related application executed by each of the plurality of terminals 120 in real time so that the user can compete in the sports game.
又,遊戲伺服器110可提供玩家偵察功能,藉此使用者能產生出使用者自己的隊伍並偵察玩家,而為此目的,提供各種控制功能以儲存並觀禮各種資訊與資料,並提供玩家偵察功能。In addition, the game server 110 can provide a player reconnaissance function, whereby the user can generate the user's own team and scout the player, and for this purpose, provide various control functions to store and view various information and materials, and provide player reconnaissance. Features.
該遊戲伺服器110在硬體方面具有如習用網路伺服器或WAP(無線應用協定)伺服器的相同構造。然而,在軟體方面,該遊戲伺服器110包括一程式模組,其係由例如C、C++、Java、Visual Basic以及Visual C等語言寫成,用以實行各種功能,其將參照第2圖詳細說明。The game server 110 has the same configuration in hardware as a conventional web server or a WAP (Wireless Application Protocol) server. However, in terms of software, the game server 110 includes a program module written in languages such as C, C++, Java, Visual Basic, and Visual C for performing various functions, which will be described in detail with reference to FIG. .
又,該遊戲伺服器110一般係經由例如網際網路(Internet)之開放式電腦網路連接至複數個非特定客戶(包括該終端機120)及/或另一伺服器,並關連一電腦系統,用於接收來自一客戶或另一網路伺服器之操作履行請求,並響應於該請求以及為此安裝之電腦軟體(伺服器程式)提供一操作結果。Moreover, the game server 110 is generally connected to a plurality of non-specific customers (including the terminal device 120) and/or another server via an open computer network such as the Internet, and is connected to a computer system. And for receiving an operation fulfillment request from a client or another network server, and providing an operation result in response to the request and the computer software (server program) installed for the purpose.
再者,該遊戲伺服器110應被理解為廣義的概念,除上述的伺服器程式之外,包括執行於該遊戲伺服器110的一系列的應用程式和各種視狀況而定內建或外接於該遊戲伺服器110的各種資料庫(DB)。因此,該遊戲伺服器110依據運動遊戲的型態將運動遊戲的各種資訊和資料分類,儲存會員登錄資訊和DB中經分類的資訊及資料並管理之。該DB可內建於或外接於該遊戲伺服器110。Furthermore, the game server 110 should be understood as a broad concept, in addition to the server program described above, including a series of applications executed on the game server 110 and various conditions depending on the state of view or external connection The various databases (DB) of the game server 110. Therefore, the game server 110 classifies various information and materials of the sports game according to the type of the sports game, and stores and manages the member registration information and the classified information and data in the DB. The DB can be built in or external to the game server 110.
再者,視操作系統而定,像是DOS、Windows、Linux、UNIX以及Macintosh,該遊戲伺服器110可藉由多方面設置於用於一般伺服器之硬體的伺服器程式實施,且代表的伺服器程式為執行於Windows和CERN、NCSA、及運作於網際網路資訊伺服器(IIS)之APPACH和UNIX上的網站。Furthermore, depending on the operating system, such as DOS, Windows, Linux, UNIX, and Macintosh, the game server 110 can be implemented by a server program installed in a hardware for a general server, and is represented by The server program is a website executed on Windows and CERN, NCSA, and APPACH and UNIX running on Internet Information Server (IIS).
又,該遊戲伺服器110可與用於驗證使用者之驗證系統以及用於購買與支付在運動遊戲之項目等的支付系統互相配合。Further, the game server 110 can cooperate with a verification system for authenticating a user and a payment system for purchasing and paying for items in a sports game or the like.
經由網路130連接至該遊戲伺服器110的終端機120一般為個人電腦(PC)。然而,該終端機也可為任何終端,只要該終端能與該網路有線或無線連接,並可與該遊戲伺服器110進行伺服器-客戶通訊。因此,該終端機120為包括任何通訊電腦裝置的廣義概念,諸如智慧手機、筆記型電腦、行動通訊終端機、各人數位助理(PDA)以及遊戲裝置。The terminal 120 connected to the game server 110 via the network 130 is typically a personal computer (PC). However, the terminal can also be any terminal as long as the terminal can be wired or wirelessly connected to the network and can perform server-client communication with the game server 110. Thus, the terminal 120 is a broad concept including any communication computer device, such as a smart phone, a notebook computer, a mobile communication terminal, a PDA, and a gaming device.
該網路130係連接該遊戲伺服器110與該終端機120的網路,且可為封閉式網路,例如區域網路(LAN)和廣域網路(WAN),但較佳而言,該網路130為開放式網路,例如網際網路。該網際網路為涉及一種用於提供各種服務的全球開放式電腦網路結構,亦即HTTP(超內文傳輸協定)、Telnet、FTP(檔案傳輸協定)、DNS(域名系統)、SMTP(簡單郵件傳輸協定)、SNMP(簡單網路管理協定)、NFS(網路檔案服務)、及存在於TCP/IP協定與TCP/IP協定上層的NIS(網路資訊服務)。又,當該終端機120為行動通訊終端機或智慧手機,該網路130可包括行動通訊網路。The network 130 is a network connecting the game server 110 and the terminal 120, and may be a closed network, such as a local area network (LAN) and a wide area network (WAN), but preferably, the network Road 130 is an open network, such as the Internet. The Internet is a global open computer network architecture for providing various services, namely HTTP (Hypertext Transfer Protocol), Telnet, FTP (File Transfer Protocol), DNS (Domain Name System), SMTP (simple) Mail Transfer Protocol), SNMP (Simple Network Management Protocol), NFS (Network File Service), and NIS (Network Information Service) existing on the upper layer of TCP/IP protocol and TCP/IP protocol. Also, when the terminal 120 is a mobile communication terminal or a smart phone, the network 130 can include a mobile communication network.
特別地,根據本發明之本實施例的遊戲伺服器110可提供「主教練服務」,用於分析在運動遊戲中中,由對應的使用者所進行的一或多場比賽的比賽結果資料,更全面、更精確地確認該對應使用者之全隊的分析資訊以及各玩家的記錄資訊,並告知對應使用者所確認的分析資訊及各玩家的記錄資訊。In particular, the game server 110 according to the embodiment of the present invention may provide a "head coach service" for analyzing game result data of one or more games performed by a corresponding user in a sports game. The analysis information of the team corresponding to the user and the record information of each player are more comprehensively and accurately confirmed, and the analysis information confirmed by the corresponding user and the record information of each player are notified.
除了分析比賽結果的功能之外,該主教練服務可提供選擇大幅影響比賽結果的主玩家和允許有機會增加特定主玩家特殊能力之功能。In addition to the ability to analyze the outcome of the game, the head coach service provides the ability to select the primary player that significantly affects the outcome of the game and the opportunity to increase the specific ability of the particular primary player.
上述遊戲伺服器110將參照第2圖詳細說明如後。尤其將詳細說明關於在運動遊戲中提供主教練服務的遊戲伺服器110。The game server 110 described above will be described in detail with reference to FIG. 2 as follows. In particular, the game server 110 for providing a head coach service in a sports game will be described in detail.
第2圖為顯示根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲伺服器110的方塊圖。2 is a block diagram showing a game server 110 for providing a head coach service in a sports game in accordance with an embodiment of the present invention.
如第2圖所示,顯示根據本發明實施例之用於在運動遊戲中提供主教練服務之該遊戲伺服器110包括一比賽結果DB 210,該比賽結果DB 210係用於每當在該運動遊戲中進行一場比賽,儲存所產生的各項比賽指標的比賽結果資料;一比賽結果分析單元220,該比賽結果分析單元220用於當從該終端機120接收到主教練服務選單項目選擇資訊時,擷取一或多場比賽之各項比賽指標的比賽結果資料,並經由分析所擷取的各項比賽指標之比賽結果資料而產生攻方與守方之全隊分析資訊和各玩家之記錄資訊;以及一分析結果提供單元230,用於當從終端機120接收到攻方分析結果請求資訊時,將所產生的攻方之全隊分析資訊和各玩家之記錄資訊提供給該終端機120,並當從終端機120接收到守方分析結果請求資訊時,將所產生的守方之全隊分析資訊和各玩家之記錄資訊提供給該終端機120。As shown in FIG. 2, the game server 110 for providing a head coach service in a sports game according to an embodiment of the present invention includes a game result DB 210 for use in the sport. A game is played in the game, and the game result data of each of the generated game indicators is stored; a match result analysis unit 220, which is used when receiving the head coach service menu item selection information from the terminal machine 120. The game result data of each game index of one or more games is captured, and the team analysis information of the attacker and the defender and the record of each player are generated by analyzing the game result data of each game index captured. And an analysis result providing unit 230, configured to provide the generated team-wide analysis information of the attacker and the record information of each player to the terminal device 120 when receiving the attacker analysis result request information from the terminal device 120. And when receiving the guard analysis result request information from the terminal device 120, providing the generated team-wide analysis information of the defender and the record information of each player to the terminal Machine 120.
該比賽結果分析單元220產生各項統計因素的統計值、以所產生的統計值為基礎的主教練評估資訊、以及包括經由對各項比賽指標所擷取之比賽結果資料的分析所得之攻方與守方之產生的統計值和主教練評估資訊的全隊分析資訊。The match result analysis unit 220 generates statistical values of various statistical factors, head coach evaluation information based on the generated statistical values, and an attacker including analysis of the game result data obtained by each game index. The team's statistical analysis of the statistics generated by the defender and the head coach's assessment information.
產生主教練評估資訊中,對於各項預定的不同統計因素,前述比賽結果分析單元220預儲存對應每一可發生的統計值之評估內容文本,從預儲存之評估內容文本中擷取對應經由分析各項比賽指標之比賽結果資料而產生之統計值的評估內容文本,並產生所擷取的評估內容文本作為主教練評估資訊。In the generated head coach evaluation information, for each predetermined different statistical factor, the foregoing game result analysis unit 220 pre-stores the evaluation content text corresponding to each statistic value that can be generated, and extracts the corresponding correspondence from the pre-stored evaluation content text. The content of the evaluation content of the statistical value generated by the competition result data of each competition indicator, and the text of the evaluation content obtained as the evaluation information of the head coach.
同時,除了分析比賽結果功能之外,根據本發明之用於在運動遊戲中提供主教練服務之遊戲伺服器110可提供選擇會大幅影響比賽結果之主玩家的功能。Meanwhile, in addition to analyzing the game result function, the game server 110 for providing a head coach service in a sports game according to the present invention can provide a function of selecting a master player that greatly affects the result of the game.
為達此目的,如第2圖所示,根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲伺服器110可進一步包括一主玩家選擇器240,用於依據該比賽結果分析單元220所產生之各玩家的記錄資訊而計算各玩家之可數字表示的點數(見第11圖中的(a)和(b)),並依據為各玩家所計算的點數和預定義的「選擇參考資訊」從隸屬於一隊伍的玩家中選擇主玩家;以及一主玩家選擇結果提供單元250,用於當接收到來自該終端機120之主玩家選擇結果請求資訊時,提供該終端機120由該主玩家選擇器240所選擇的主玩家之資訊。To achieve this, as shown in FIG. 2, the game server 110 for providing a head coach service in a sports game according to an embodiment of the present invention may further include a main player selector 240 for analyzing the result of the match. The number of points that can be numerically represented by each player is calculated by the record information of each player generated by the unit 220 (see (a) and (b) in FIG. 11), and is based on the points and predefined points calculated for each player. The "selection reference information" selects the main player from among the players belonging to a team; and a main player selection result providing unit 250 for providing the terminal when receiving the main player selection result request information from the terminal device 120 The machine 120 is information of the primary player selected by the primary player selector 240.
前述預定意的選擇參考資訊為涉及從隸屬一個隊伍的玩家中選擇主玩家的資訊,並包括定義不同數目之主玩家(例如一個主玩家、兩個主玩家或三個主玩家)的複數種選擇規則和主玩家的類型(例如有價值的玩家、弱玩家以及MVP(最優秀玩家)),其係取決於輸贏結果和各項選擇規則成為最終選擇規則的機率(見第11圖中的(c))。The foregoing predetermined selection reference information is information relating to selecting a primary player from players belonging to a team, and includes a plurality of selections defining a different number of primary players (eg, one primary player, two primary players, or three primary players). The rules and the type of the main player (such as valuable players, weak players, and MVP (the best players)) depend on the outcome of the winning and losing and the selection rules become the final selection rule (see Figure 11 (c) )).
參照選擇參考資訊,該主玩家選擇器240確認輸贏結果、根據所確認的輸贏結果,以包含在選擇參考資訊中的機率資訊為基礎,概率性地選擇最終選擇規則,並根據概率性選擇的最終選擇規則中定義的主玩家的數目與類型選擇主玩家。Referring to the selection reference information, the main player selector 240 confirms the winning or losing result, based on the confirmed winning and losing result, based on the probability information included in the selected reference information, probabilistically selects the final selection rule, and finally selects according to the probabilistic Select the main player by the number and type of main players defined in the selection rule.
同時,根據本發明之用於在運動遊戲中提供主教練服務之遊戲伺服器110可提供允許使得由主玩家選擇器240選擇的主玩家中之特定主玩家增加特殊能力的機會。Meanwhile, the game server 110 for providing a head coach service in a sports game according to the present invention may provide an opportunity to allow a particular master player among the main players selected by the main player selector 240 to add special abilities.
為達此目的,如第2圖所示,根據本發明之用於在運動遊戲中提供主教練服務之遊戲伺服器110可進一步包括一主玩家訓練單元260,用於產生訓練建議資訊(例如以進步為目標之能力值和進步程度的相關資訊,以及訓練類容的資訊)以依據對應主玩家之記錄資訊增進該對應主玩家之預儲存能力值,並當從該終端機120接收到主教練建議之請求時,提供該終端機120所產生的各選擇之主玩家的訓練建議資訊,以訓練建議資訊中的增進值增加特定主玩家之預儲存的能力值,並當從該終端機120接收到所選擇之主玩家中的該特定主玩家之訓練開始資訊時,更新預儲存能力值,以及提供訓練完成資訊給該終端機120。To achieve this, as shown in FIG. 2, the game server 110 for providing a head coach service in a sports game according to the present invention may further include a main player training unit 260 for generating training suggestion information (for example, The information about the ability value and the progress level of the progress target, and the information of the training category) is to increase the pre-storage ability value of the corresponding main player according to the record information of the corresponding main player, and receive the head coach from the terminal machine 120. At the request of the proposal, the training suggestion information of each selected main player generated by the terminal 120 is provided, and the enhanced value in the training suggestion information is added to increase the pre-stored capability value of the specific primary player, and when received from the terminal 120 When the training start information of the particular primary player among the selected primary players is updated, the pre-storage capability value is updated, and training completion information is provided to the terminal device 120.
為更詳細說明根據本發明之用於在運動遊戲中提供主教練服務之遊戲伺服器110,其後係假設該運動遊戲為棒球遊戲,其將參照第3圖至第10圖詳細說明之。In order to explain in more detail the game server 110 for providing a head coach service in a sports game according to the present invention, it is assumed that the sport game is a baseball game, which will be described in detail with reference to FIGS. 3 to 10.
當使用者點擊全遊戲屏幕上的對應選單項目按鈕(未圖示)以使用主教練服務時,該遊戲伺服器110接收到來自該終端機120的主教練服務選單項目選擇資訊,並開始分析比賽結果。When the user clicks the corresponding menu item button (not shown) on the full game screen to use the head coach service, the game server 110 receives the head coach service menu item selection information from the terminal machine 120 and starts analyzing the game. result.
在此例中,係經由從比賽結果DB 210所儲存的各項比賽指標的比賽結果資料中擷取一或多場比賽的比賽結果資料,並分析所擷取的該一或多場比賽之比賽結果資料來分析比賽結果。在以下範例中,係假設擷取了使用者最近進行的三場比賽(第一場比賽、第二場比賽、及第三場比賽)之比賽結果資料。可針對三場比賽中的各場加以分析,或整合三場比賽加以分析比賽結果。為簡便之故,係假設比賽結果是針對三場比賽的各場加以分析。In this example, the game result data of one or more games is retrieved from the game result data of each game indicator stored in the game result DB 210, and the captured game of the one or more games is analyzed. Results data to analyze the results of the competition. In the following example, it is assumed that the results of the competition of the three games (the first game, the second game, and the third game) that the user has recently conducted are taken. You can analyze each of the three games or integrate the three games to analyze the results. For the sake of simplicity, it is assumed that the results of the competition are analyzed for each of the three games.
又,假設由對應使用者在運動遊戲中產生的隊名為「XYZ隊」。再者,假設對應使用者的隊伍在運動遊戲中之最近三場比賽中的第一場比賽是對抗另一使用者的隊伍或一電腦隊伍「ABC隊」,且對應使用者的隊伍以比數1比3輸掉比賽。Also, assume that the team name generated by the corresponding user in the sports game is "XYZ Team". Furthermore, it is assumed that the first game of the corresponding user's team in the last three games of the sports game is against the team of another user or a computer team "ABC team", and the corresponding team of the user is compared 1 to 3 lost the game.
該遊戲伺服器110分析三種遊戲指標中之各指標的比賽結果資料,並產生攻方與守方的全隊分析資訊和各玩家的記錄資訊。The game server 110 analyzes the game result data of each of the three game indicators, and generates the team analysis information of the attacker and the defender and the record information of each player.
而後,該遊戲伺服器110可控制使攻方與守方的分析結果根據使用者的請求提供至終端機120,而分析結果係輸出於主教練服務選單項目屏幕上。此顯示於第3圖至第6圖。Then, the game server 110 can control the analysis results of the attacker and the defender to be provided to the terminal device 120 according to the user's request, and the analysis result is outputted on the head coach service menu item screen. This is shown in Figures 3 through 6.
第3圖圖示顯示於主教練服務選單項目屏幕上之攻方分析結果中的全隊分析資訊之範例,其係由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器110提供給終端機120。Figure 3 is a diagram illustrating an example of team-wide analysis information displayed in the attacker analysis result on the head coach service menu item screen, which is a game servo for providing a head coach service in a sports game according to an embodiment of the present invention. The device 110 is provided to the terminal 120.
參照第3圖,當遊戲伺服器110根據使用者對「攻方」按鈕300的點擊而從終端機120接收到攻方分析結果請求資訊時,遊戲伺服器110將所產生的攻方的全隊分析資訊和各玩家的記錄資訊提供給終端機120,並在使用者的控制下,根據使用者對「進攻分析」按鈕310而在主教練服務選單項目屏幕上輸出全隊分析資訊320。Referring to FIG. 3, when the game server 110 receives the attacker analysis result request information from the terminal device 120 according to the user's click on the "attack" button 300, the game server 110 will generate the entire team of the attacking party. The analysis information and the record information of each player are provided to the terminal device 120, and under the control of the user, the team analysis information 320 is output on the head coach service menu item screen according to the user's "offensive analysis" button 310.
在此,全隊分析資訊320包括定義於攻方的各項不同統計因素(例如安打、全壘打、保送、犧牲打、得分圈之機會、得分圈之得分、雙殺、以及殘壘)的統計值3210和以該統計值3210為基礎而產生的主教練評估資訊3220。Here, the team analysis information 320 includes various statistical factors defined in the attacking party (such as hits, home runs, escorts, sacrifices, scoring opportunities, scoring points, double kills, and remnants). The statistic value 3210 and the head coach evaluation information 3220 generated based on the statistic value 3210.
第4圖圖示顯示於主教練服務選單項目屏幕上之攻方分析結果中的各玩家記錄資訊之範例,其係由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器110提供給終端機120。4 is a diagram illustrating an example of each player record information displayed in the attacker analysis result on the head coach service menu item screen, which is a game servo for providing a head coach service in a sports game according to an embodiment of the present invention. The device 110 is provided to the terminal 120.
參照第3圖與第4圖,當遊戲伺服器110根據使用者對「攻方」按鈕300的點擊而從終端機120接收到攻方分析結果請求資訊時,遊戲伺服器110將所產生的攻方的全隊分析資訊和各玩家的記錄資訊提供給終端機120,並在其控制下,根據使用者對「玩家表現」按鈕400而在主教練服務選單項目屏幕上輸出各玩家的記錄資訊410。Referring to FIGS. 3 and 4, when the game server 110 receives the attacker analysis result request information from the terminal device 120 based on the user's click on the "attack" button 300, the game server 110 will generate the attack. The party's team analysis information and the record information of each player are provided to the terminal device 120, and under the control thereof, the record information 410 of each player is output on the head coach service menu item screen according to the user's "player performance" button 400. .
第5圖圖示顯示於主教練服務選單項目屏幕上之守方分析結果中的全隊分析資訊之範例,其係由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器110提供給終端機120。Figure 5 is a diagram illustrating an example of team-wide analysis information displayed in the analysis results of the defender on the head coach service menu screen, which is a game servo for providing a head coach service in a sports game according to an embodiment of the present invention. The device 110 is provided to the terminal 120.
參照第5圖,當遊戲伺服器110根據使用者對「守方」按鈕500的點擊而從終端機120接收到守方分析結果請求資訊時,遊戲伺服器110將所產生的守方的全隊分析資訊和各玩家的記錄資訊提供給終端機120,並在其控制下,根據使用者對「防守分析」按鈕510而在主教練服務選單項目屏幕上輸出全隊分析資訊520。Referring to FIG. 5, when the game server 110 receives the defender analysis result request information from the terminal device 120 according to the user's click on the "keeper" button 500, the game server 110 will generate the team of the defending party. The analysis information and the record information of each player are provided to the terminal device 120, and under the control thereof, the team analysis information 520 is output on the head coach service menu item screen according to the user's "defense analysis" button 510.
在此,全隊分析資訊520包括定義於守方的各項不同統計因素(例如總投球數、好球/壞球、安打、保送、全壘打、得分圈狀況、得分圈之得分、以及三振)的統計值5210和以該統計值5210為基礎而產生的主教練評估資訊5220。Here, the team analysis information 520 includes various statistical factors defined by the defending party (such as the total number of pitches, good/bad ball, hits, guarantees, home runs, scoring circles, scoring points, and strikeouts). The statistic value 5210 and the head coach evaluation information 5220 generated based on the statistic value 5210.
第6圖圖示顯示於主教練服務選單項目屏幕上之守方分析結果中的各玩家記錄資訊之範例,其係由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器110提供給終端機120。Figure 6 is a diagram showing an example of each player record information displayed in the defender analysis result on the head coach service menu item screen, which is a game servo for providing a head coach service in a sports game according to an embodiment of the present invention. The device 110 is provided to the terminal 120.
參照第5圖與第6圖,當遊戲伺服器110根據使用者對「守方」按鈕500的點擊而從終端機120接收到守方分析結果請求資訊時,遊戲伺服器110將所產生的守方的全隊分析資訊和各玩家的記錄資訊提供給終端機120,並在使用者的控制下,根據使用者對「玩家表現」按鈕600而在主教練服務選單項目屏幕上輸出各玩家的記錄資訊610。Referring to FIGS. 5 and 6, when the game server 110 receives the guard analysis result request information from the terminal device 120 according to the user's click on the "guard" button 500, the game server 110 will generate the guard. The party's team analysis information and the record information of each player are provided to the terminal device 120, and under the control of the user, the player's record is output on the head coach service menu item screen according to the user's "player performance" button 600. Information 610.
主教練服務選單項目屏幕中的比賽結果分析功能已參照第3圖至第6圖說明如上。其後,將參照第7圖至第10圖詳細說明藉由利用比賽結果分析結果來選擇大幅影響比賽結果之主玩家的功能以及經由允許所選擇的主玩家中的特定主玩家可有增加特殊能力之機會來訓練主玩家的功能。The game result analysis function in the head coach service menu item screen has been explained above with reference to FIGS. 3 to 6. Hereinafter, the function of the main player who greatly influences the result of the game can be selected by using the result of the game result analysis, and the special ability can be increased by allowing the specific main player among the selected main players to be further explained with reference to FIGS. 7 to 10. The opportunity to train the main player's features.
為提供藉由利用比賽結果分析結果來選擇大幅影響比賽結果之主玩家的功能,該遊戲伺服器110依據為攻方與守方產生的各玩家之記錄資訊計算可以數字表示的點數,依據所計算的各玩家的點數和預定義的選擇參考資訊,從隸屬該隊伍的玩家中選擇主玩家,將所選擇的主玩家之相關資訊提供給該終端機120,並在其控制下,於主教練服務選單項目屏幕上輸出所提供的資訊。In order to provide a function of the main player who greatly influences the result of the game by using the results of the game result analysis, the game server 110 calculates the number of points that can be numerically represented according to the record information of each player generated by the attacker and the defender, according to the Calculating the points of each player and the predefined selection reference information, selecting the main player from the players belonging to the team, providing relevant information of the selected main player to the terminal device 120, and under the control thereof, The information provided on the coach service menu item screen is output.
舉例而言,在計算各玩家之點數時,該遊戲伺服器110係參照預定義的攻方參考點數表(第11圖中的(a))和預定義的守方參考點數表(第11圖中的(b))計算各玩家的點數。預定義的攻方參考點數表(第11圖中的(a))和預定義的守方參考點數表(第11圖中的(b))中之各方點數僅作為例子描述,而將取決於各方的難度或各方對比賽影響的程度(可為數字表示之設定資訊)而作不同設定。例如,全壘打的點數可設定成高於一壘安打,或是保送上壘的點數可設定為低於安打上壘。For example, when calculating the points of each player, the game server 110 refers to a predefined attack point reference point table ((a) in FIG. 11) and a predefined guard reference point table ( (b) in Fig. 11 calculates the number of points for each player. The points in the predefined attacker reference point table ((a) in Figure 11) and the predefined defender reference point table ((b) in Figure 11) are only described as examples. It will be set differently depending on the difficulty of the parties or the extent to which the parties influence the game (which can be the setting information for the digital representation). For example, the number of points in the home run can be set higher than the first base hit, or the number of points to be sent to the base can be set lower than the hit.
上述「選擇參考資訊」是涉及從隸屬於該隊伍的玩家中選擇主玩家的資訊,並包括複數條選擇規則,其中視輸贏結果看各條選擇規則成為最終選擇規則的機率而定,不同地定義主玩家的數目(例如一個主玩家、兩個主玩家、或三個主玩家)和主玩家類型(例如有價值的玩家、弱玩家、和MVP)。The above "selection reference information" refers to information for selecting a main player from players belonging to the team, and includes a plurality of selection rules, wherein depending on the probability of winning or losing, each selection rule becomes a final selection rule, and is defined differently. The number of primary players (eg, one primary player, two primary players, or three primary players) and the primary player type (eg, valuable players, weak players, and MVP).
選擇主玩家時,該遊戲伺服器110參照取決於輸贏結果的主玩家選擇機率表,如第11圖中之(c)所例示。When the main player is selected, the game server 110 refers to the main player selection probability table depending on the winning or losing result, as exemplified in (c) of FIG.
選擇參考資訊係視輸贏結果而定,定義於該主玩家選擇機率表。亦即,取決於輸贏劫國之複數條選擇規則(主玩家的數目和主玩家的類型)和各條選擇規則成為最終選擇規則之機率資訊係視輸贏結果而定義於該主玩家選擇機率表。The selection reference information is determined by the winning or losing result, and is defined by the main player's selection probability table. That is, the probability selection information (the number of the main players and the type of the main player) and the selection rules that become the final selection rule are defined as the main player selection probability table depending on the outcome of the winning or losing.
例如,在第11圖(c)所示之取決於輸贏結果的主玩家選擇機率表中,係假設主玩家的類型是分類為有價值的玩家和弱玩家,而主玩家的數目是二或三。For example, in the main player selection probability table depending on the winning or losing result shown in FIG. 11(c), it is assumed that the main player's type is classified as a valuable player and a weak player, and the number of the main players is two or three. .
在贏的事件中,第11圖(c)所示之取決於輸贏結果的主玩家選擇機率表中定義之複數條取決於輸贏結果的選擇規則包括:三條選擇規則包含贏選擇規則1(三個有價值的玩家)、贏選擇規則2(二個有價值的玩家和一個弱玩家)、以及贏選擇規則3(二個有價值的玩家),與三條選擇規則各自成為選擇主玩家之最終選擇規則的機率資訊(如30%、40%、和30%)。在平手的事件中,第11圖(c)所示之取決於輸贏結果的主玩家選擇機率表中定義之複數條取決於輸贏結果的選擇規則包括:三條選擇規則包含平手選擇規則1(二個有價值的玩家)、平手選擇規則2(一個有價值的玩家和一個弱玩家)、以及平手選擇規則3(二個弱玩家),與三條選擇規則各自成為選擇主玩家之最終選擇規則的機率資訊(如30%、40%、和30%)。在輸的事件中,第11圖(c)所示之取決於輸贏結果的主玩家選擇機率表中定義之複數條取決於輸贏結果的選擇規則包括:三條選擇規則包含輸選擇規則1(一個有價值的玩家和二個弱玩家)、輸選擇規則2(二個弱玩家)、以及輸選擇規則3(三個弱玩家),與三條選擇規則各自成為選擇主玩家之最終選擇規則的機率資訊(如30%、40%、和30%)。第11圖(c)所示之機率資訊僅為設定值的範例,可視輸贏結果或選擇規則而加以變更及設定。In the event of winning, the selection rule defined in the main player selection probability table according to the winning or losing result shown in Fig. 11(c) depends on the selection rule of the winning or losing result including: the three selection rules include the winning selection rule 1 (three Valuable players), Win Selection Rule 2 (two valuable players and one weak player), and Win Selection Rule 3 (two valuable players), and the three selection rules each become the final selection rule for selecting the main player. Probability information (eg 30%, 40%, and 30%). In the event of the tie, the selection rule defined in the main player selection probability table according to the winning or losing result shown in Fig. 11(c) depends on the selection rule of the winning or losing result including: the three selection rules include the tie selection rule 1 (two Valuable players), tie selection rules 2 (a valuable player and a weak player), and tie selection rules 3 (two weak players), and the three selection rules each become the probability information of the final selection rule of the main player. (such as 30%, 40%, and 30%). In the event of the loss, the selection rule defined in the main player selection probability table according to the winning or losing result shown in Fig. 11(c) depends on the selection rule of the winning or losing result including: the three selection rules include the selection rule 1 (one has The value player and the two weak players), the loss selection rule 2 (two weak players), and the loss selection rule 3 (three weak players), and the three selection rules each become the probability information for selecting the final selection rule of the main player ( Such as 30%, 40%, and 30%). The probability information shown in Figure 11 (c) is only an example of the set value, which can be changed and set according to the winning or losing result or the selection rule.
該遊戲伺服器110可依據包含在以輸贏確認結果為基礎之選擇參考資訊中的機率資訊,參照選擇參考資訊,概率性選擇最終選擇規則,並根據概率性選擇的最終選擇規則中定義的主玩家的數目和主玩家的類型選擇主玩家。The game server 110 may refer to the selection reference information according to the probability information included in the selection reference information based on the winning and losing confirmation result, probabilistically select the final selection rule, and select the main player according to the probabilistic selection of the final selection rule. The number of players and the type of the main player select the main player.
經由應用第3圖至第6圖的範例,該遊戲伺服器110確認使用者的隊伍「XYZ隊」輸掉運動比賽,並選擇輸選擇規則1(一個有價值的玩家和二個弱玩家),該輸選擇規則1從第11圖(c)所例示之取決於輸贏結果的主玩家選擇表中被選為最終選擇規則有30%機率,並從隸屬該隊的玩家中選擇具有最高計算點數的「LDJ」為有價值的玩家,而具有最低計算點數的「JSH」和「CBH」為弱玩家。By applying the examples of FIGS. 3 to 6, the game server 110 confirms that the user's team "XYZ Team" loses the sports game and selects the selection rule 1 (one valuable player and two weak players). The input selection rule 1 has a 30% chance of being selected as the final selection rule from the main player selection table depending on the winning or losing result illustrated in FIG. 11(c), and selects the highest calculated point from among the players belonging to the team. The "LDJ" is a valuable player, and the "JSH" and "CBH" with the lowest calculation points are weak players.
而後,該遊戲伺服器110係控制將所選擇的主玩家(二個弱玩家和一個有價值的玩家)的相關資訊提供給該終端機120,並輸出在主教練服務選單項目屏幕上。Then, the game server 110 controls the related information of the selected main players (two weak players and one valuable player) to be supplied to the terminal device 120, and is output on the head coach service menu item screen.
在遊戲伺服器110控制下,顯示於主教練服務選單項目屏幕上的主玩家相關資訊的一個例子係顯示於第7圖。An example of the main player related information displayed on the head coach service menu item screen under the control of the game server 110 is shown in FIG.
第7圖為藉由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器110提供予終端機120並顯示於主教練服務選單項目屏幕上之主玩家資訊的範例視圖。Fig. 7 is a view showing an example of main player information provided to the terminal device 120 and displayed on the head coach service menu item screen by the game server 110 for providing a head coach service in a sports game according to an embodiment of the present invention.
參照第7圖,當使用者點擊「主玩家」按鈕700,而終端機120傳送主玩家選擇結果請求資訊至遊戲伺服器110時,該遊戲伺服器110可進行主玩家選擇程序或用於提供所選擇之主玩家的相關資訊給終端機120的程序。Referring to FIG. 7, when the user clicks the "Main Player" button 700 and the terminal device 120 transmits the main player selection result request information to the game server 110, the game server 110 can perform a main player selection process or for providing a home. The program of the terminal player 120 is selected by the relevant information of the main player.
當使用者點擊第7圖之主教練服務選單項目瓶目中的「主教練建議」按鈕710而該遊戲伺服器110從終端機120接收到對於主教練建議之請求時,該遊戲伺服器110產生訓練建議資訊800,經由該資訊,係允許有增加各主玩家能力的機會,並提供該終端機120所產生的訓練建議資訊800,且在其控制下於該終端機120中顯示該訓練建議資訊,如第8圖所示。When the user clicks the "Header Suggestion" button 710 in the head coach service menu item of FIG. 7 and the game server 110 receives a request for the head coach's suggestion from the terminal machine 120, the game server 110 generates The training suggestion information 800, via the information, allows an opportunity to increase the capabilities of each main player, and provides the training suggestion information 800 generated by the terminal 120, and displays the training suggestion information in the terminal 120 under the control thereof. As shown in Figure 8.
參照第8圖,當使用者點擊「訓練開始」按鈕810及/或820,而遊戲伺服器110從終端機120接收到針對主玩家中之特定主玩家的訓練開始資訊時,該遊戲伺服器110控制使一彈出視窗900彈出於主教練服務選單項目屏幕上,如第9圖所示,該彈出視窗900顯示關於訓練名稱、訓練目標玩家、訓練效果、訓練費用等等。當使用者點擊「訓練開始」按鈕910時,該遊戲伺服器120以訓練建議資訊中定義的增進值增加該特定主玩家的預儲存能力值,並更新該特定主玩家之預儲存能力值,而後在主教練服務選單項目屏幕上顯示訓練完成資訊,如第10圖所示。Referring to FIG. 8, when the user clicks the "training start" button 810 and/or 820, and the game server 110 receives the training start information for the specific primary player among the primary players from the terminal 120, the game server 110 Control causes a pop-up window 900 to pop up on the head coach service menu item screen. As shown in FIG. 9, the pop-up window 900 displays information about the training name, the training target player, the training effect, the training fee, and the like. When the user clicks the "training start" button 910, the game server 120 increases the pre-storage ability value of the specific main player with the promotion value defined in the training suggestion information, and updates the pre-storage ability value of the specific main player, and then The training completion information is displayed on the head coach service menu item screen, as shown in Figure 10.
該遊戲伺服器110可顯示訓練或訓練進度相關的影像或視頻一段預定時間,以便在辨別第9圖中「訓練開始」按鈕910之點擊的時間與控制使訓練完成資訊如第10圖所示顯示於主教練服務選單項目屏幕的時間之間顯示得就像訓練在實際進行。The game server 110 can display the video or video related to the training or training progress for a predetermined time so as to distinguish the time and control of the click of the "training start" button 910 in FIG. 9 so that the training completion information is displayed as shown in FIG. It appears as if the training was actually taking place between the time of the head coach service menu screen.
其後將參照第12圖簡單說明根據本發明實施例之藉由遊戲伺服器110在運動遊戲中提供主教練服務之方法。Hereinafter, a method of providing a head coach service in a sports game by the game server 110 according to an embodiment of the present invention will be briefly described with reference to FIG.
第12圖為顯示根據本發明實施例之藉由遊戲伺服器110在運動遊戲中提供主教練服務之方法的流程圖。Figure 12 is a flow chart showing a method of providing a head coach service in a sports game by the game server 110 in accordance with an embodiment of the present invention.
參照第12圖,根據本發明實施例之藉由遊戲伺服器110在運動遊戲中提供主教練服務之方法包括儲存各比賽指標之比賽結果資料的步驟(S1200),以及當從終端機120接收到主教練服務選單項目選擇資訊時,從為了各比賽指標所儲存的比賽結果資料中擷取一或多項比賽指標的比賽結果資料、經由分析所擷取的比賽結果資料產生包括全隊分析資訊和各玩家之記錄資訊的分析結果、和控制所產生之分析結果輸出於終端機120之步驟(S1202)。Referring to FIG. 12, a method for providing a head coach service in a sports game by the game server 110 according to an embodiment of the present invention includes the step of storing game result data of each game indicator (S1200), and when received from the terminal machine 120. When the head coach service menu item selects information, the game result data of one or more game indicators is obtained from the game result data stored for each game index, and the game result data obtained by the analysis is generated including the team analysis information and each The analysis result of the record information of the player and the analysis result generated by the control are output to the terminal machine 120 (S1202).
如第12圖所示,根據本發明實施例之藉由遊戲伺服器110在運動遊戲中提供主教練服務之方法在控制分析結果輸出之步驟S1202之後,尚包括當從終端機120接收到主玩家選擇結果請求資訊時,依據在步驟S1202產生的各玩家之記錄資訊而計算各玩家的點數、依據所計算之各玩家的點數和預定義之選擇參考資訊而從隸屬於一隊的玩家中選擇主玩家、並在遊戲伺服器110之控制下輸出所選擇之主玩家的相關資訊於終端機120的步驟(S1204);當從終端機120接收到主教練建議請求時,對於各選出的主玩家,依據對應主玩家的記錄資訊產生訓練建議資訊,用以增進對應主玩家之預儲存能力值、並在遊戲伺服器110之控制下,輸出所產生的訓練建議資訊於終端機120(S1206);以及當從終端機120接收到對於所選出之主玩家中之特定主玩家的訓練開始資訊時,使該特定主玩家的預儲存能力值增加訓練介意資訊中定義的增進值,並更新該特定主玩家的預儲存能力值(S1208)。As shown in FIG. 12, the method of providing the head coach service in the sports game by the game server 110 according to the embodiment of the present invention, after the step S1202 of controlling the analysis result output, includes receiving the main player from the terminal device 120. When the result request information is selected, the points of each player are calculated according to the record information of each player generated in step S1202, and the players belonging to a team are selected according to the calculated points of each player and the predefined selection reference information. The main player, and under the control of the game server 110, outputs the related information of the selected main player to the terminal 120 (S1204); when receiving the request for the coach from the terminal 120, for each selected main player And generating training recommendation information according to the record information of the corresponding main player, to increase the pre-storage capability value of the corresponding main player, and outputting the generated training suggestion information to the terminal device 120 under the control of the game server 110 (S1206); And pre-storing the specific primary player when receiving training start information for the particular primary player of the selected primary players from the terminal 120 Force training to increase the value of mind to enhance the value of information as defined in, and update the value of the specific pre-storage capacity of the main players (S1208).
舉例而言,前述的預定義之「選擇參考資訊」為涉及從隸屬一隊的玩家中選擇主玩家的資訊,包括定義不同主玩家數目(例如一個主玩家、二個主玩家、或三個主玩家)和主玩家類型之複數條選擇規則,其係取決於輸贏結果和各選擇規則成為最終選擇規則的機率資訊(見第11圖(c))。For example, the aforementioned predefined "selection reference information" is information related to selecting a primary player from players belonging to a team, including defining a number of different primary players (eg, one primary player, two primary players, or three primary players). And a plurality of selection rules for the main player type, which are determined by the probability of winning or losing and each selection rule becoming the final selection rule (see Figure 11 (c)).
在步驟S1204,經由參照選擇參考資訊,確認了輸贏結果,依據所確認的輸贏結果,以包括在選擇參考資訊中的機率資訊為基礎而概率性選擇最終選擇規則,並根據在所選出的最終選擇規則中所定義的主玩家數目和主玩家類型選擇主玩家。In step S1204, the winning and losing result is confirmed by referring to the reference information, and the final selection rule is probabilistically selected based on the probability information included in the selection reference information according to the confirmed winning and losing result, and according to the final selection selected. The main player is selected by the number of primary players and the main player type defined in the rules.
遊戲伺服器110經由與運動遊戲中的終端機120或是終端機120的應用程式網路互連而實行主教練服務的提供。然而,終端機120或是終端機120的應用程式可實行主教練服務的提供而不須遊戲伺服器110涉入。在此種情況,終端機120稱為「遊戲裝置」,其將參照第13圖加以說明。The game server 110 performs the provision of the head coach service via interconnection with the application network of the terminal 120 or the terminal 120 in the sports game. However, the application of the terminal 120 or the terminal 120 can implement the provision of the head coach service without the game server 110 being involved. In this case, the terminal device 120 is referred to as a "game device", which will be described with reference to FIG.
第13圖為顯示根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲裝置1300的方塊圖。Figure 13 is a block diagram showing a game device 1300 for providing a head coach service in a sports game in accordance with an embodiment of the present invention.
參照第13圖,根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲裝置1300包括比賽結果DB 1310用於儲存各項比賽指標的比賽結果資料,該比賽指標為使用者在運動遊戲中進行比賽的識別符;以及比賽結果分析模組1320,用於當接受到主教練服務選單項目選擇資訊時,從為了各項比賽指標所儲存的比賽結果資料中擷取一或多項比賽指標的比賽結果資料,並鳩由分析所擷取的比賽結果資料產生且輸出全隊分析資訊和各玩家的記錄資訊。Referring to FIG. 13, a game device 1300 for providing a head coach service in a sports game according to an embodiment of the present invention includes a match result DB 1310 for storing game result data of each game indicator, the game indicator being the user in motion The identifier of the game played in the game; and the game result analysis module 1320 is configured to: when receiving the information of the head coach service item selection information, extract one or more game indicators from the game result data stored for each game indicator The results of the game results, and the results of the game results obtained by the analysis are generated and the team analysis information and the record information of each player are output.
參照第13圖,根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲裝置1300包括主玩家選擇模組1330,用於當輸入主玩家選擇結果請求資訊時,基於遊戲結果分析模組1320所產生的各玩家的記錄資訊為基礎,計算各玩家的點數、以所計算的各玩家的點數和預定義選擇參考資訊為基礎,從隸屬一隊的玩家中選擇主玩家、及輸出關於所選擇之主玩家的資訊;以及一主玩家訓練模組1340,用於當輸入主教練建議之請求時,產生並輸出訓練建議資訊,以依據遊戲結果分析模組1320對於各選擇之主玩家所產生的對應主玩家相關的記錄資訊,增進該對應主玩家的預儲存能力值、並當接收到對於所選擇之主玩家中的特定主玩家之訓練開始資訊時,使該特定主玩家之預儲存能力值增加訓練建議資訊中所定義的增進值,並更新該特定主玩家之預儲存能力值。Referring to FIG. 13, a game device 1300 for providing a head coach service in a sports game according to an embodiment of the present invention includes a main player selection module 1330 for analyzing a game result based on a game result when a main player selection result request information is input. Based on the record information of each player generated by the group 1320, calculating the points of each player, selecting the main players from among the players belonging to the first team based on the calculated points of each player and the predefined selection reference information, and Outputting information about the selected primary player; and a primary player training module 1340 for generating and outputting training suggestion information when inputting a request from the head coach to analyze the module 1320 for each of the selected masters according to the game result analysis module 1320 The record information corresponding to the main player generated by the player, the pre-storage ability value of the corresponding main player is enhanced, and when the training start information for the specific main player in the selected main player is received, the specific main player is made The pre-storage capability value increases the promotion value defined in the training recommendation information and updates the pre-storage capability value of the particular primary player.
在運動遊戲中藉由前述遊戲伺服器110與根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲裝置1300提供主教練服務的方法可藉由程式實施,並記錄於電腦可讀取之記錄媒體。The method of providing a head coach service by the aforementioned game server 110 and the game device 1300 for providing a head coach service in a sports game according to an embodiment of the present invention in a sports game can be implemented by a program and recorded on a computer readable Take the recording media.
記錄在記錄媒體以執行根據本發明實施例之在運動遊戲中提供主教練服務之方法的程式係實行一種功能,當輸入主教練服務選單項目選擇資訊時,從為各項比賽指標儲存的比賽結果中擷取一或多項比賽指標的比賽結果,並經由分析所擷取的比賽結果資料產生並輸出全隊分析資訊和各玩家的記錄資訊。A program program recorded on a recording medium to perform a method of providing a head coach service in a sports game according to an embodiment of the present invention performs a function of storing game results for each game indicator when inputting a head coach service menu item selection information The results of the competition of one or more game indicators are obtained, and the analysis information of the game and the record information of each player are generated and outputted by analyzing the game result data obtained by the analysis.
又,當輸入主玩家選擇結果請求資訊時,該程式可進一步實行以所產生的各玩家之記錄資訊為基礎而計算各玩家之點數、以所計算之各玩家的點數與預定義選擇參考資訊為基礎而從隸屬於一隊的玩家中選擇主玩家、並輸出所選出的主玩家的相關資訊之功能。Moreover, when the main player selection result request information is input, the program may further perform calculating the points of each player based on the generated record information of each player, using the calculated points of each player and a predefined selection reference. Based on the information, the main player is selected from the players belonging to one team, and the related information of the selected main player is outputted.
又,當輸入主教練建議請求時,該程式可進一步實行一種功能,以所選出之主玩家之對應主玩家的記錄資訊為基礎,產生並輸出用於增進對應主玩家之預儲存能力值的訓練建議資訊,並當輸入針對所選出的主玩家中之特定主玩家的訓練開始資訊時,使該特定主玩家的預儲存能力值增加訓練建議資訊中定義的增進值,並更新該特定主玩家的預儲存能力值。Moreover, when inputting the requesting request from the head coach, the program may further perform a function of generating and outputting a training for increasing the pre-storage ability value of the corresponding main player based on the recorded information of the corresponding main player of the selected main player. Suggesting information, and when inputting training start information for a specific main player among the selected main players, increasing the pre-storage ability value of the specific main player by the promotion value defined in the training suggestion information, and updating the specific main player's Pre-storage capability value.
電腦可讀取記錄媒體的範例有ROM、RAM、CD-ROM、磁帶、軟碟或光學資料儲存裝置。再者,該電腦可讀取記錄媒體係分配於經由網路連接的電腦系統,電腦可讀取碼可儲存於該電腦可讀取記錄媒體並由分配方案執行。Examples of computer readable recording media are ROM, RAM, CD-ROM, magnetic tape, floppy disk or optical data storage devices. Furthermore, the computer readable recording medium is distributed to a computer system connected via a network, and the computer readable code can be stored in the computer readable recording medium and executed by the distribution scheme.
又,用於實行本發明之功能性程式、碼、及碼段可由熟知本發明之技術領域的程式設計者輕易構思。Moreover, the functional programs, code, and code segments for practicing the present invention can be readily conceived by a programmer skilled in the art.
如上所述,本發明具有在運動遊戲中提供主教練服務的功效,其詳細分析比賽結果並提供使用者經分析的比賽結果。As described above, the present invention has the effect of providing a head coach service in a sports game, which analyzes the game results in detail and provides the user with the analyzed game results.
又,本發明具有在運動遊戲中提供主教練服務的功效,除提供詳細的比賽分析結果之外,其並提供選擇大幅影響比賽結果之主玩家和允許特定主玩家增加特殊能力之機會的功能。Moreover, the present invention has the effect of providing a head coach service in a sports game, in addition to providing detailed game analysis results, and provides a function of selecting a primary player that substantially affects the outcome of the game and an opportunity to allow the particular primary player to increase the special ability.
雖然以上說明本發明實施例的所有組件是耦合為單一單元或耦合以操作為單一單元,然本發明並不必然限定於此種實施例。亦即,在該等組件中,一或多個組件可選擇性地耦合以操作唯一或多個單元。此外,雖然各組件可實施為獨立的硬體,某些或全部組件可選擇性地相互合併,以使之能實施為具有一或多個程式模組的電腦程式,用以執行合併於一或多個硬體的某些或全部功能。形成該電腦程式的碼或碼段可由熟知本發明之技術領域的一般人員輕易構思。此種電腦程式可藉由儲存在電腦可讀取儲存媒體中、由電腦讀取並執行而實施本發明之實施例。可採用磁性記錄媒體、光學記錄媒體等等作為儲存媒體。Although all of the components of the embodiments of the present invention are described as being coupled to a single unit or coupled to operate as a single unit, the present invention is not necessarily limited to such an embodiment. That is, in such components, one or more components can be selectively coupled to operate a single or multiple units. In addition, although the components may be implemented as separate hardware, some or all of the components may be selectively combined with one another such that they can be implemented as a computer program having one or more programming modules for performing the Some or all of the features of multiple hardware. The code or code segments forming the computer program can be easily conceived by one of ordinary skill in the art in the light of the present invention. Such a computer program can be implemented by storing it in a computer readable storage medium, reading and executing it by a computer. A magnetic recording medium, an optical recording medium, or the like can be employed as the storage medium.
此外,由於像是「包括」、「包含」、和「具有」等詞彙意指除非有明確的相反陳述,否則表示有一或多種對應組件存在,因此應解釋為可包括一或多種其他組件。除非有另外定義,否則包含一或多種技術或科學用語的所有用語具有熟知此項技藝者所通常理解的意義。由辭典定義之通常使用的字詞英理解為具有等同於相關說明內文的意義,且除非在本說明書中有清楚定義,否則不應以理想的或極為正式的意思去理解。In addition, the words "including", "comprising", and "having" are meant to mean that one or more of the corresponding components are present, and therefore, are meant to include one or more other components. Unless otherwise defined, all terms including one or more technical or scientific terms have the meaning commonly understood by those skilled in the art. The commonly used words defined by the dictionary are understood to have the meaning equivalent to the context of the relevant description, and should not be understood in an ideal or extremely formal meaning unless clearly defined in the specification.
已為闡釋之目的說明本發明之較佳實施例,然熟知此項技藝者當知各種修改、添加和取代皆為可行而不背離本發明如在所附申請專利範圍中所揭示的範疇與精神。因此,本發明所揭示的實施例意欲闡釋本發明之技術構想的範疇,而本發明之範疇並不受限於實施例。本發明之範疇應以所附申請專利範圍為基礎而解釋為等效於申請專利範圍的範疇內所包括的所有技術構想皆屬本發明。The present invention has been described with respect to the preferred embodiments of the present invention, and it is to be understood that various modifications, additions and substitutions may be made without departing from the scope and spirit of the invention as disclosed in the appended claims. . Therefore, the disclosed embodiments of the invention are intended to clarify the scope of the technical concept of the invention, and the scope of the invention is not limited by the embodiments. The technical scope of the present invention, which is to be construed as equivalent to the scope of the patent application, is based on the scope of the appended claims.
110...遊戲伺服器110. . . Game server
120...終端機120. . . Terminal
130...網路130. . . network
210...比賽結果資料庫210. . . Match result database
220...比賽結果分析單元220. . . Match result analysis unit
230...分析結果提供單元230. . . Analysis result providing unit
240...主玩家選擇器240. . . Main player selector
250...主玩家選擇結果提供單元250. . . Main player selection result providing unit
260...主玩家訓練單元260. . . Main player training unit
300...「攻方」按鈕300. . . Attacker button
310...「進攻分析」按鈕310. . . Offensive Analysis button
320...全隊分析資訊320. . . Team analysis information
3210...統計值3210. . . Statistics
3220...主教練評估資訊3220. . . Head coach assessment information
400...「玩家表現」按鈕400. . . Player Performance button
410...玩家的記錄資訊410. . . Player's record information
500...「守方」按鈕500. . . "Guardian" button
510...「防守分析」按鈕510. . . Defensive Analysis button
520...全隊分析資訊520. . . Team analysis information
5210...統計值5210. . . Statistics
5220...主教練評估資訊5220. . . Head coach assessment information
600...「玩家表現」按鈕600. . . Player Performance button
610...玩家的記錄資訊610. . . Player's record information
700...「主玩家」按鈕700. . . "Main player" button
710...「主教練建議」按鈕710. . . Head coach suggestion button
800...訓練建議資訊800. . . Training advice
810...「訓練開始」按鈕810. . . Training Start button
820...「訓練開始」按鈕820. . . Training Start button
900...彈出視窗900. . . Pop-up window
910...「訓練開始」按鈕910. . . Training Start button
S1200~S1208...步驟S1200~S1208. . . step
1310...比賽結果資料庫1310. . . Match result database
1320...比賽結果分析模組1320. . . Match result analysis module
1330...主玩家選擇模組1330. . . Main player selection module
1340...主玩家訓練模組1340. . . Main player training module
第1圖為顯示根據本發明實施例之用於運動遊戲的系統的示意圖;1 is a schematic view showing a system for a sports game according to an embodiment of the present invention;
第2圖為顯示根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲伺服器的方塊圖;2 is a block diagram showing a game server for providing a head coach service in a sports game according to an embodiment of the present invention;
第3圖和第4圖為顯示於主教練服務選單項目屏幕上之攻方分析結果的範例視圖,該主教練服務選單項目屏幕係藉由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器提供予終端機;3 and 4 are exemplary views of the results of the attacker analysis displayed on the head coach service menu item screen, which is provided for providing the master in the sports game according to an embodiment of the present invention. a game server provided by the coach is provided to the terminal;
第5圖和第6圖為顯示於主教練服務選單項目屏幕上之守方分析結果的範例視圖,該主教練服務選單項目屏幕係藉由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器提供予終端機;5 and 6 are exemplary views of the results of the guard analysis displayed on the head coach service menu screen, which is provided for providing the master in the sports game according to an embodiment of the present invention. a game server provided by the coach is provided to the terminal;
第7圖為顯示於主教練服務選單項目屏幕上之主玩家資訊的範例視圖,該主教練服務選單項目屏幕係藉由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器提供予終端機;Figure 7 is a sample view of the main player information displayed on the head coach service menu item screen, the game server screen for providing the head coach service in the sports game according to an embodiment of the present invention. Provided to the terminal;
第8圖到第10圖為顯示於主教練服務選單項目屏幕上之特定主玩家訓練的範例視圖,該主教練服務選單項目屏幕係藉由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器提供予終端機;8 through 10 are exemplary views of specific primary player training displayed on the head coach service menu screen, which is provided for use in a sports game in accordance with an embodiment of the present invention. a game server provided by the coach is provided to the terminal;
第11圖為顯示用於計算各玩家點數所參照的攻方參考點數表與守方參考點數表,以及藉由根據本發明實施例之用於在運動遊戲中提供主教練服務的遊戲伺服器選擇主玩家所參照的依據贏或輸結果之主玩家選擇機率表;11 is a table showing a tapping reference point number table and a defender reference point number table for calculating the points of each player, and a game for providing a head coach service in a sports game according to an embodiment of the present invention. The server selects the main player selection probability table according to the win or lose result referred to by the main player;
第12圖為顯示根據本發明實施例之藉由遊戲伺服器在運動遊戲中提供主教練服務之方法的流程圖;以及12 is a flow chart showing a method of providing a head coach service in a sports game by a game server according to an embodiment of the present invention;
第13圖為顯示根據本發明實施例之用於在運動遊戲中提供主教練服務之遊戲裝置的方塊圖。Figure 13 is a block diagram showing a game device for providing a head coach service in a sports game according to an embodiment of the present invention.
110...遊戲伺服器110. . . Game server
210...比賽結果資料庫210. . . Match result database
220...比賽結果分析單元220. . . Match result analysis unit
230...分析結果提供單元230. . . Analysis result providing unit
240...主玩家選擇器240. . . Main player selector
250...主玩家選擇結果提供單元250. . . Main player selection result providing unit
260...主玩家訓練單元260. . . Main player training unit
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW100148096ATW201325672A (en) | 2011-12-22 | 2011-12-22 | Game server, method, recording medium, and game apparatus for head coach service in sports game |
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW100148096ATW201325672A (en) | 2011-12-22 | 2011-12-22 | Game server, method, recording medium, and game apparatus for head coach service in sports game |
| Publication Number | Publication Date |
|---|---|
| TW201325672Atrue TW201325672A (en) | 2013-07-01 |
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW100148096ATW201325672A (en) | 2011-12-22 | 2011-12-22 | Game server, method, recording medium, and game apparatus for head coach service in sports game |
| Country | Link |
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| TW (1) | TW201325672A (en) |
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111035934A (en)* | 2019-10-25 | 2020-04-21 | 咪咕互动娱乐有限公司 | Game teaching method, device, electronic equipment and storage medium |
| TWI882434B (en)* | 2023-09-12 | 2025-05-01 | 緯雲股份有限公司 | A competition evaluation system |
| Publication number | Priority date | Publication date | Assignee | Title |
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| CN111035934A (en)* | 2019-10-25 | 2020-04-21 | 咪咕互动娱乐有限公司 | Game teaching method, device, electronic equipment and storage medium |
| CN111035934B (en)* | 2019-10-25 | 2023-08-15 | 咪咕互动娱乐有限公司 | Game teaching method, game teaching device, electronic equipment and storage medium |
| TWI882434B (en)* | 2023-09-12 | 2025-05-01 | 緯雲股份有限公司 | A competition evaluation system |
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