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TW201136641A - Sic-Bo computer game reward scoring method and game machine - Google Patents

Sic-Bo computer game reward scoring method and game machine
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Publication number
TW201136641A
TW201136641ATW99111976ATW99111976ATW201136641ATW 201136641 ATW201136641 ATW 201136641ATW 99111976 ATW99111976 ATW 99111976ATW 99111976 ATW99111976 ATW 99111976ATW 201136641 ATW201136641 ATW 201136641A
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Taiwan
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jackpot
player
bet
amount
opening
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TW99111976A
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Chinese (zh)
Inventor
Tien-Shu Hsu
Meng-Da Miao
Shun-Zong Xu
zhang-yi Wang
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Tien-Shu Hsu
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Priority to TW99111976ApriorityCriticalpatent/TW201136641A/en
Publication of TW201136641ApublicationCriticalpatent/TW201136641A/en

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Abstract

A Sic-Bo computer game reward scoring method and a Sic Bo game machine executing the same method are disclosed. The Sic-Bo computer game reward scoring method of this invention is combined with Sic Bo game and accumulation of winning money to allow the player to win the accumulated money with high odds so as to stimulate the excitement of the player and to raise the player's desire to bet.

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201136641 六、發明說明: 【發明所屬之技術領域】 尤指 =發明係涉及—種遊戲獎勵方法及其遊戲機 寶電腦遊戲獎勵計分方法及骰寶遊戲機。 【先前技術】 月又貝遊戲源自古中國,传声蛊又+ m„ ⑵係廣為人知的遊戲之-;隨著 時代凟進以及人類需求,目 捣、# — ^ π m j用電子自動化的骰寶遊戲 •仃狀寶遊戲已是現今的時勢所趨。 【發明内容】 然而’由於殼寶遊戲的玩法成熟度極高,其娱樂性及 :激性已_,無法激起玩家的新鮮感;如何激發玩家 自’刺激感、提高玩家押注欲望以及提升玩家對骰寶遊戲派 衫的預期心理,實為本發明人努力改善的目標。 為解決現有的骰寶電腦遊戲獎勵計分方法有關於娛樂 性及刺激性受限之不足與限制,本發明的目的在於提供一 •,殷寶電腦遊戲獎勵計分方法及—種執行此骰f電腦遊戲 獎勵計分方法的骰寶遊戲機,其玩法係結合骰寶遊戲及累 積彩金(JACKPOT),讓玩家在進行骰寶遊戲中,隨機獲得 向賠率的累積彩金,激發玩家的刺激感以及提高玩家押注 欲望。 本發明所運用的技術手段在於提供一種骰寶遊戲機 包括: —機體; 一遊戲主機,其係設於該機體内並設有一 CPU ; 201136641 一骰點裝 接; 一累積彩 主機電性連接 複數個玩 機電性連接, 係可透過該遊 金額。 所述之骨化 該累積彩金顯 之骰點裝置之 累積彩金顯示 額0 置’其係設於該機體並與該遊戲主機電性連 金處理器’其係固設於該機體内並與該遊戲 ;以及 战 豕終:’其係設於該機體並分別與該遊戲主 各玩家終端係設有一觸控螢幕;各觸 戲主機而顯示該累積彩金處理器的累積彩金 寶遊戲機,其中係設有_累積彩金 示器係固設於前述之機體之一頂面異於前述 ,並與前述之累積彩金處理ϋ電性連接,該 器係可顯示該累積彩金處理器的累積彩金^ 一種骰寶電腦遊戲獎勵計分方法,其步驟包括. 開始打骰,係執行打骰動作; 態樣 接受玩家押注般點態樣,係接受玩家輪入—押注敢點 家押注金額,係接受玩家輸入—押注金額’ 又歹1累加至累積彩金,係 該押注金額依—宏比例w Λ 點態樣而將 疋比例$加至一累積彩金; ^開出般點態樣’係產生一開出殼點態樣; 視玩家:=押注敕點態樣是否與開出殷點態樣符合,传 視玩豕的s亥押注點態 係 骰寶獎么 11疋否符合或開出骰點態樣;以及 彩。’係依.該押注骰點態樣進行骰寶獎金派 201136641 其中於前述之開 大累積彩金、一 所述之骰寶電腦遊戲獎勵計分方法, 始打骰的步驟之前,係依序包括: 設定累積彩金之中獎態樣,係設有一 中累積彩金及一小累積彩金.久累猜杂;, 只々隹,各系槓衫金係設定有一開骰 前中獎態樣、.一開骰後中獎態樣及-押注金額門檻;以及 設定累積彩金之最低金額’係相對應於該大累積彩金 、該中累積彩金及該小累積彩金而設定有三個各累積彩金 派彩的最低金額。 • 所述之骰寶電腦遊戲獎勵計分方法,其中於前述之依 比例累加至累積彩金的步驟之後與前述之產生開出殺點態 樣步驟之前係包括有一開骰前判斷玩家是否獲得累積彩金 的步驟。 所述之骰寶電腦遊戲獎勵計分方法,其中前述之開骰 前判斷玩家是否獲得累積彩金的步驟係依序包括: 判斷是否超過累積彩金的最低金額,係視累加後的各 累積彩金的目前累計金額是否超過相對應設定的最低金額 _ ’若否’則產生開出骰點態樣; 判斷是否符合開骰前甲獎態樣,係視玩家的該押注骰 點態樣是否符合相對應的開骰前中獎態樣,若否,則產生 開出骰點態樣; 判斷是否超過押注金額門檻,係視玩家的該押注金額 是否超過相對應累積彩金的押注金額門檻,若否,則產生 開出骰點態樣。 所述之骰寶電腦遊戲獎勵計分方法,其中於前述之判 斷是否超過押 >主金額門檻的步驟之後及前述之產生開出骰 201136641 點態樣的步驟之前係有一累積彩金預備派彩的步驟,係為 產生開出骰點態樣前的準備動作。 所述之殷寶電腦遊戲獎勵計分方法,其中於前述之產 生開出骰點態樣的步驟之後及前述之判斷玩家押注般點態 樣疋否與開出骰點態樣符合的步驟之前係包括一開骰後判 斷玩家是否獲得累積彩金的步驟。 所述之骰寶電知遊戲獎勵計分方法,其中前述之開般 後判斷玩家是否獲得累積彩金的步驟係依序包括: 判斷是否超過累積彩金的最低金額,係視累加後的各 累積彩金的目前累計金額是否超過設定的最低金額,若否 則判斷玩家押注骰點態樣是否與開出骰點態樣符合; 岁j斷疋否符合開般後中獎態樣,係視玩家的該押注骰 =態樣是否符合相對應的開骰後中獎態樣,若否,則判斷 沅家押注骰點態樣是否與開出骰點態樣符合;以及 判斷疋否符合開出骰點態樣,係視玩家的該押注骰點 一,疋否付合該開出般點態樣,若是,則進行殷寶獎金派 彩。 、 所述之骰寶電腦遊戲獎勵計分方法,其中於前述之骰 ♦獎金派彩的步驟之後係依序包括有一判斷累積彩金是否 “要派彩的步驟以及一累積彩金統一派彩的步驟。 ,。本發明所提供的骰寶電腦遊戲獎勵計分方法及遊戲機 可以獲得的具體效益及功效增進至少包括: 分1 ·向娛樂性及刺激性:本發明的骰寶電腦遊戲獎勵計 戲:去係結合骰寶遊戲及累積彩金,讓玩家在進行骰寶遊 W機獲得高賠率的累積彩金,大幅提高遊戲的娛樂 201136641 性及刺激性。 2 ·有效提升玩家的押 J幵皮欲望:本發明的骰寶電腦遊戲 獎勵計分方法中的累積私& > 價七金依開出骰點態樣的中獎機率高 低而區分為三組,其中士 、Λ π積彩金因累計金額較高,可有 效激發玩家押注中獎機率 牛季又低的押注骰點態樣,增加盆派 彩的預期心理。 八 3.提高玩家的押注全猫. 隹額·本發明的骰寶電腦遊戲獎勵 計分方法中的判斷是否护 、 舍知過押注金額門檻,係視玩家的押 注金額是否超過相對瘅萝 μ m積彩金的押注金額門檻,藉此, 可有效地誘使玩家提高呈a ^ 早-人的押注金額而超過相對應累積 彩金設定的押注金額門把 丄入 ]捏’才會有獲得累積彩金的機會。 【實施方式】 本發明所提供的—種殼寶遊戲機的較佳實施例,如第 一、二圖所示,係包括:—機體(1G)、-遊戲主機(20)、 -骰點裝置(30)、-累積彩金處理器⑷)、—累、積彩金顯 示器(50)及複數個玩家終端(6〇)等元件,其中: 卜卜 囷斤示,该遊戲主機(2 0)係設於該機體 (10)内並設有一 CPIK21); 如第-、二圖所示,該骰點裝置(3〇)係設於該機體之 一頂面的中間位置並與該遊戲主機(2〇)電性連接; 如第一、二圖所示,該累積彩金處理器(40)係固設於 該機體(10)内並與該遊戲主機(20)電性連接; 士第—圖所不’ 1亥累積彩金顯示器(50)係固設於 該機體Π0)之-頂面異於該殷點裝置⑽之處並與該累積 心孟處理g (40)電性連接,該累積彩金顯示器⑼)係可顯 201136641 示該累積彩金處理器(40)的累積彩金金額; 如第一、二圖所示,該複數個玩家終端(6 〇 )係設於该 - 機體(10)並分別與該遊戲主機(20)電性連接,各玩家终端 (60)係設有一觸控螢幕(61);該複數個玩家終端(6〇)的言羊 細構造及連結關係屬於習知技術,在此容不贅述。 本發明所提供的一種骰寶電腦遊戲獎勵計分方法的第 一較佳實施例,如第三圖所示,其步驟係包括[以單一王元 家終端(60)為例]: • 設定累積彩金之中獎態樣(A),本發明的累積彩金係 有複數個,較佳地為三個,即一大累積彩金、一 金及-小累積彩金; ^ 各累積彩金係設定有一開骰前中獎態樣、一開骰後中 獎態樣及一押注金額門檻[所以各累積彩金係皆有一相野 應的開殺前中獎態樣、一相對應的開殼後中獎態樣及—相 對應的押注金額門檻];舉例來說,設定該大累積彩金的 開骰前中獎態樣為三顆骰子的點數皆為六[以下簡稱:豹 •子六],設定該大累積彩金的開殷後中獎態樣為任三顆敕 子的點數皆相同[以下簡稱:任何豹子],設定該大累積彩 金的押注金額門檻為四百。 設定累積彩金之最低金額⑻,係相對應於該大累積 彩金、該中累積彩金及該小累積彩金而設定有三個各累積 彩金派彩的最低金額,若各g#人 • 貝右谷求積衫金尚未達到相對應的最 低金額則無法派彩;舉例來說,若 右。又疋忒大累積彩金能夠 派彩的最低金額為十萬’但是該大累積彩金的目前累計金 額為五萬,則該大累積彩金無法準備派彩;若該大累積彩 8 201136641 金的目前累計金額為十一萬, 彩; 萬,則遠大累積彩金可以準備派 没置該大累積彩金、該 目的在於:依門出"… 及该小累積彩金的 ρ,ΐ出月又點態樣出現的機率 累積彩金;玩突〇有揷、、±妖 刀一、·且不问的 才右… 出現機率低的開出殼點態樣, 才有機會得到該大累積彩金. ^ ^ ^ 玩豕,、有押注於出現機率中 荨的開出骰點態樣,才有機 中 掩β ,田 飛會付到4中累積彩金;以此翻 推,S玄小累積彩金亦同; 賴 更進一步說明之’因為開出骰 Ί出狀4悲樣的出現機率低, 所以6亥大累積彩金較難派彩 合大於而垓大累積衫金的累計金額 ^,, . ^ . T金額同理,該中累積彩金的 ==額係大於該小累積彩金的累計金額;藉著設 該大累積彩*,能夠激勵玩家儘量押注出現機 態樣’例如豹子六或是任何豹子,藉此能 约大幅耠尚遊戲的娛樂性及刺激性。 般錢行打㈣作,但料並未掀開該 月又點裝置(30)的蓋子。 接受玩家押注骰點能接, 殺點態樣。 〜樣⑻’係接受玩家輸人-押注 。接受玩家押注金額⑻,係接受玩家輸入—押注金額 依比例累加至累積办 ^ 而脾β 4 冬金(F),係依照該押注骰點態樣 而將遠押注金額依一 例H 弋比例本加至相對應的累積彩金;舉 則A s兑’若該押注骰 ,則將^ 4 ,’心樣為豹子六而該押注金額為五百 貝J將该押注金額五百 白撥5衩即二十五)累加至該大累積彩 201136641 土一牛例來說右邊押注骰點態樣為任兩顆骰子皆出現點 數三而該押注金額為兩百,則將該押注金額兩百撥3%累加 至該中累積彩金; 本叙月中撥多少比例至相對應的累積彩金中係依莊 家利益而設定’舉例來說、家得分期望值小的押注骰點 m㈣更多比例的金額至相對應的累積彩金中,所 二押注般點態樣為豹子六的提撥比例[5%]係大於押注般點 ’感樣為任兩顆骨受子皆屮$目赴杳( 丁白出現點數二的提撥比例[3%],本發明 對於撥多少比例至相對應的累積彩金中不作特定限制。 開殷則判斷玩家是否獲#累積彩金⑹,係依序包括 判:是否超過累積彩金的最低金額(⑴、判斷是否符合開 般前中獎態樣(G2)及判斷是否超過押注金額門植(G3); 中,判斷疋否超過累積彩金的最低金額(gi )係視累 加後的各累積彩金的目前累計金額是否超過相對應設定的 :低金額,若是,則判斷是否符合開骰前中獎態樣(G2), 右否則產生開出骰點態樣(H);舉例來說,若設定該大 累積彩金能夠派彩的最低金額為十萬,但是該大累積彩金 累加後的目前累計金額為五萬零二十1,則該大累積彩金 無法準備派彩若該大累積彩金的目前累計金額為十萬零 一十五,則該大累積彩金可以準備派彩; ^其中,判斷是否符合開骰前中獎態樣(G2)係視玩家的 6玄押注骰點態樣是否符合相對應的開骰前中獎態樣,若是 ’則判斷是否超過押注金額門禮(G3),若否,則產生開出 月又點態樣⑻;舉例來說:&該押注殼點態樣為豹子六且 該大累積彩金的開骰前中獎態樣同樣亦為豹子六,則繼續 201136641 判斷7超過押注金額門插(G3); 其中’判斷是否超過押注金額門檻(G3)係視玩家的該 押=額是否超過相對應累積彩金的押注金額門檀,若是 ’則,積衫金預備派彩⑴’若否,則產生開出骰點態樣 (H) ’舉例來說’若玩家的押注金額為五百而該大累積彩 金勺曱/主至額門檻為四百則累積彩佥預備派彩(I);本 如明中的此步驟係激勵玩家提高押注金額,才有機會在開 月又:付到累積彩金;本發明中’只有在皆滿足開般前判斷 玩家疋否後得累積彩金(G)步驟的三個條件(gi)(G2)(G3) 下’玩家才能獲得該大累積彩金。 $積%金預備派彩(I),係為產生開出骰點態樣(H)前 勺準備動作,但此時先不進行派彩,只有在產生開出般點 態樣(H)後才會進行累積彩金統一派彩。 產生開出骰點態樣(Η ),係掀開該骰點裝置(3 〇)的蓋 子而產生一開出骰點態樣; 開般後判斷玩家是否獲得累積彩金(J),係依序包括 判斷疋否超過累積彩金的最低金額(J1 )、判斷是否符合開 般後中獎態樣(J 2)及判斷是否符合開出骰點態樣(j 3 ) 其中’判斷是否超過累積彩金的最低金額(j 1)係視累 加後的各累積彩金的目前累計金額是否超過設定的最低金 額’若是’則判斷是否符合開骰後中獎態樣(J2),若否, 則判斷玩家押注骰點態樣是否與開出骰點態樣符合(Κ); 舉例來說’若設定該大累積彩金能夠派彩的最低金額為十 萬’但是該大累積彩金累加後的目前累計金額為五萬零二 十五’則該大累積彩金無法派彩;若該大累積彩金的目前 m 201136641 累計金額為十萬零二十五,則該大累積彩金可以準備派彩 ' 更進一步說明之,舉複數個玩家為例,若玩家甲於產 生開出骰點態樣(H)的步驟前即已滿足獲得該大累積彩金 的二個條件(Gl)(G2)(G3),則該大累積彩金的目前累計金 額降為零,所以玩家乙不會於產生開出骰點態樣(H)後得 到該大累積彩金,只有在產生開出骰點態樣(H)前該大累 積彩金沒有被任何玩家獲得時,玩家乙才會有機會得到該 Φ 大累積彩金; 其中,判斷是否符合開骰後令獎態樣(J2)係視玩家的 ^押注狀點g樣是否符合相對應的開骰後中獎態樣,若是 ’則判斷是否符合開出骰點態樣(J3),若否,則判斷玩家 押注骰點態樣是否與開出骰點態樣符合⑴;冑例來說: 若該押注般點態樣為任何豹子且該大累積彩金的開般後中 ㈣亦為任何豹則繼續判斷是否符合開出般點 態樣(J 3); 其中’判斷是否符合開出般點態樣(J3)係視 =點態樣是否符合該開出散點態#,若是,則進行殷 ⑻’若否,則判斷累積彩金是否需要 積=來說,若玩家的押注般點態樣為任何豹子^ 積如金的開骰後中趙能 任何豹子,則玩家; 何豹子且開出骰點態樣也為 不會二以獲得該大累積彩金,但是在此時仍 π冑獎金派彩(M)的步驟進行後,才會 在派彩(L)的步驟中派彩;纟發明中,只有 在白滿足㈣後判斷玩家是否獲得累積彩金⑴的三^ 12 201136641 件〇〗)(12)(113)下,玩家才& 才此獲侍該大累積彩金; 本發明讓玩家不論在 a 任開月又則或開骰後皆有機會 積彩金,藉此能夠大幅提古 &件累 托w遊戲的娛樂性及刺激性。 判斷玩家押注骰點能 …樣疋否與開出骰點態樣符厶 ,係視玩家的該押注殷& β 了。(κ) 點怨樣是否符合該開出骰點綠 若是’則進行骰寶獎今,Tr ο / 〜、樣’ 、孟派衫(M),若否,則進行判 彩金是否需要派彩(〇);與 累積 舉例來說,在這個時候累積 預備派彩(I)中的玩家甲雜a # 〇 胃〜金 食已滿足得到該大累積彩金 件(G1)(G2)(G3),但是 & 土 γ 條 尚未派彩給玩家甲,所以需要堆 判斷累積彩金是否需要派彩(〇)的步驟; 丁 此判斷玩家押注赖& Μ ^態樣是否與開出骰點態樣符八 (Κ)的步驟係與現有技撕m 疗相同,而釗述之判斷是否符合開 出骰點態樣(J3)的步驄t , ]/鄉亦與此步驟(K)相同;該兩步驟 (J 3) (Κ)雖然執行的動作^曰m ]初作相冋’但為了避免步驟j 3與步驟 K '/tc•看,造成殷寶獎金與累 仍然將該兩步驟(j 3) (κ)分 Φ性。 積彩金的判斷步驟混淆,所以 開,使整體流程更具邏輯一致 骰寶獎金派彩(M),係依該押注骰點態樣進行骰寶獎 金派此殼寶獎金派彩步驟係與習知技術相同,派 彩完畢後則進行判斷累積彩金是否需要派彩⑻。 I S1 判斷累積彩金是否需要派彩(0),由於前述之累積彩 金預備派才>(I)的步驟中及前述之判斷是否符合開出骰點 心樣(J 3)的步驟中,會產生三種情形:第一種情形:沒有 任何玩家獲付累積彩金;第二種情形:出現一個滿足步驟 G的玩家;第三種情形:出現—個滿足㈣】的玩家;所 13 201136641 以,此判斷累積彩金是否需要派彩(〇)的步驟在於车】斷B 否需要派彩,若是[即出現第二或第三種情形],則進行严、 • 積彩金統一派於(L)’右否[即出現第—種情形],則纟士束 (N); 累積彩金統一派彩(L)’係派彩給獲得相對應累積命 金的玩家’該步驟L進行完畢之後即進行結束(N)步驟; 此玩家必須滿足步驟G或者是步驟J的相對應的三個條件 (G1)(G2)(G3)(J1)(J2)(J3),更進一步說明之,並舉複#丈 # 個玩家為例,若玩家甲於產生開出骰點態樣(H)前即已滿 足獲得該大累積彩金的三個條件(G1 ) (G 2) (G 3 ),則該大累 積彩金的目前累計金額降為零,所以玩家乙不會於產生開 出骰點態樣(H)後得到該大累積彩金,只有在產生開出骰 點態樣(Η)前該大累積彩金沒有被任何玩家獲得時,玩家 乙才會有機會得到該大累積夸金;所以同時滿足步驟G [即 前述之第二種情形]及步驟j的情形不會發生[即前述第三 種情形]; •補充說明之’並舉複數個玩家為例,若玩家曱於產生 開出骰點態樣(Η)前即滿足得到該大累積彩金的條件 (G1 )(G2)(G3)時,玩家甲不會曉得自己已得到該大累積彩 金’只有在此累積彩金統一派彩(L)的步驟中,才會獲知 並且得到派彩;。 結束(N)’係本發明的骰寶電腦遊戲獎勵計分方法的 s玄回合結束’並重新開始一新的回合且回到該設定累積彩 金之最低金額(B)的步驟;值得注意的是,該結束步驟(N) 並非回到該設定累積彩金之中獎態樣(A)的步驟,原因在 m 14 201136641 於: 該設定累積彩金之中獎態樣(A)的步騍係為本 明 寶電腦遊戲獎勵計分方法的最初設定,只需要執行一 —a 則接下來的各回合的各累積彩金的相對應開骰前中 態樣 、相對應開骰後中獎態樣及相對應押注金額門檻皆不會$ 變’唯一會改變的是各累積彩金派彩的相對應最低金額". 儿舉例來說’若第―回合的設定為:該大累積彩金的開 骨又刖中獎態樣為豹子六,該大累積彩金的開骰後中 六態樣 為任何豹子,該大累積彩金的押注金額門檻為四百,該 累積彩金派彩的最低金額為十萬; 第二回合的設定為··該大累積彩金的開骰前中獎態樣 、開骰後中獎態樣以及押注金額門檻係皆與第一回合相: ’但是該大累積彩金派彩的最低金額設定為十二萬; 換句話說,在各回合裡,只有該大累積彩金派彩的最 低金額的設定會改變;藉此,玩家雖然知道該大累積彩, 的開般前中獎態樣、開骰後中獎態樣及押注門額門梧= 疋不曉彳于该大累積彩金派彩的最低金額,所以玩家會—直 押豹子六,並且每次押的金額會超過四百,或且是押任何 豹子;此舉能夠激勵玩家,增加其派彩的預期心理, 面也可以避免玩家預測該大累積彩金派彩的最低金額。 以上所述之本發明第一較佳實施例’係以大累積獎金 作為主要說明例子,而中累積獎金及小累積獎金亦可分別 或同時依照所述之流程進行。 刀 如第四圖所示’本發明的骰寶電腦遊戲獎勵計分方法 的第一較佳實施例,其步驟與本發明的骰寶電腦遊戲獎勵 201136641 計分方法的第一較佳實施例的主要差別在於:沒有前述之 開般前判斷玩家是否獲得累積彩金(G)的步驟以及前述之累 ' 積彩金預備派彩(I)的步驟;換句話說’玩家只會在產生開 出般點態樣(Η)後才能獲得前述之大累積彩金、前述之中累 積彩金或前述之小累積彩金;本發明的骰寶電腦遊戲獎勵 計分方法的第二較佳實施例的步驟包括: 設定累積彩金之中獎態樣(Α)、設定累積彩金之最低金 額(Β)、開始打骰(C)、接受玩家押注骰點態樣(D)、接受玩 • 家押注金額(Ε)、依比例累加至累積彩金(F)、產生開出骰 點態樣(Η)、開骰後判斷坑家是否獲得累積彩金(j)、判斷 玩家押注骰點態樣是否與開出骰點態樣符合(Κ)、判斷累積 彩金是否需要派彩(〇)、累積彩金統一派彩(L)、骰寶獎金 派彩(Μ)、結束(Ν)係大致與本發明的骰寶電腦遊戲獎勵計 刀方法的第一較佳實施例相同; 不同的是’在該設定累積彩金之中獎態樣(A)的步驟中 ’各累積彩金不會產生一開骰前中獎態樣及一押注金額門 *檻; 不同的是,進行έ玄依比例累加至累積彩金(F )的步驟後 ’即進行該產生開出骰點態樣(Η)的步驟;不同的是,在1 累積彩金統一派彩(L)的步驟中,只派彩給滿足步驟j的三 個條件的玩家; 如第五圖所示,本發明的骰寶電腦遊戲獎勵計分方法 的第三較佳實施例’其步驟與本發明的骰寶電腦遊戲獎勵 叶分方法的第一較佳實施例的主要差別在於:沒有前述之 開殷後判斷玩家是否獲得累積彩金(J)的步驟;換句話說, 16 201136641201136641 VI. Description of the invention: [Technical field to which the invention pertains] In particular, the invention relates to a game reward method and a game machine thereof, a computer game reward scoring method and a game console. [Prior Art] The moon and shell game originated from ancient China, and the sound is 蛊+ m„ (2) is a well-known game--; with the times and human needs, witness, #—^ π mj with electronic automation 骰The game of 宝 仃 仃 游戏 游戏 游戏 游戏 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 【 How to motivate the player to 'stimulate feelings, improve the player's desire to bet and enhance the player's expectation of the game, is the goal of the inventor's efforts to improve. To solve the existing Sic Bo computer game reward scoring method is about The insufficiency and limitation of entertainment and irritability are limited. The purpose of the present invention is to provide a method for rewarding scores of Yinbao computer games and a Suibao game machine for performing this 电脑f computer game reward scoring method. It combines Sic Bo games and JACKPOT to allow players to randomly obtain accumulated jackpots to odds in the Sic Bo game, inspiring the player's excitement and increasing the player's desire to bet. The technical means used in the present invention is to provide a game machine including: a body; a game console, which is disposed in the body and is provided with a CPU; 201136641 one point attachment; a cumulative color host electrical Connecting a plurality of playing an electromechanical connection, the amount of the tour amount can be passed through. The ossification of the cumulative color display device of the cumulative color display device is set to 0, which is set in the body and is electrically connected to the game host. The sexual cash processor is fixed in the body and associated with the game; and the end of the battle: 'they are set in the body and respectively have a touch screen with each player terminal of the game master; each touch The main color of the jackpot game machine for displaying the jackpot processor, wherein the _ accumulative lottery indicator is fixed on the top surface of one of the aforementioned bodies, and is different from the foregoing, and is processed with the aforementioned jackpot. Electrical connection, the device can display the accumulated color processing of the accumulated color processing processor ^ a method of winning the computer game reward scoring method, the steps including: starting the snoring, performing a snoring action; Point In the same way, the player accepts the player's turn-in-bets and dares to point the amount of the bet, accepting the player's input - the amount of the bet' is added to the accumulated winnings, and the amount of the bet is based on the macro ratio w Λ And add the 疋 ratio of $ to a cumulative lottery; ^Export the like-like pattern to produce a shell-like appearance; depending on the player: = whether the bet is like the appearance of the smear,传 豕 豕 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的 的The aforementioned method of opening a large jackpot and a method for awarding a score for a computer game reward, before the step of starting a fight, includes, in order to: set a jackpot of the jackpot, and has a jackpot and a jackpot. A small accumulation of gold. Long-term guessing;, only 々隹, each department of the bar gold system set has a pre-opening winning appearance, a post-opening winning form and - bet amount threshold; and set jackpot The minimum amount of gold is set corresponding to the large jackpot, the accumulated jackpot and the small jackpot. Three each cumulative minimum amount of prize money payouts. • The method for awarding a computer game reward scoring method, wherein the step of accumulating to the cumulative lottery according to the foregoing step and the step of generating the killing point pattern are included before determining whether the player is accumulating before opening The steps of the winnings. The method for judging the computer game reward scoring method, wherein the step of judging whether the player obtains the jackpot before the opening is sequentially included: determining whether the minimum amount of the jackpot is exceeded, and accumulating the accumulated jackpots Whether the current accumulated amount of gold exceeds the corresponding minimum amount set _ 'if no', it will produce a smashing point; if it is judged whether it meets the pre-opening award, it depends on whether the player’s bet is Corresponding to the corresponding pre-opening winning situation, if not, it will produce a squatting pattern; determine whether the wager threshold is exceeded, depending on whether the player’s bet amount exceeds the corresponding jackpot amount Threshold, if not, it will produce a smashing point. The method for rewarding scoring of the computer game rewards, wherein the step of judging whether the value exceeds the threshold of the main amount and the step of generating the 201136641 point pattern is preceded by a cumulative lottery payout The steps are to prepare for the opening of the defect. The Yinbao computer game reward scoring method, wherein after the step of generating the defect state and the step of judging whether the player bets the spot state or not It includes the steps of judging whether the player has obtained the accumulated winnings after opening. The method for judging the game reward scoring method, wherein the step of determining whether the player obtains the jackpot after the foregoing opening method comprises: determining whether the minimum amount of the jackpot is exceeded, and accumulating the accumulated accumulative amount Whether the current accumulated amount of the winning gold exceeds the set minimum amount, otherwise it is judged whether the player's bet is in conformity with the opening point; the old j is not consistent with the winning situation, and the player is regarded as Whether the bet 骰=the situation conforms to the corresponding post-recruitment winning situation, if not, it is judged whether the sputum bet is in conformity with the opening situation; and whether the 疋 is consistent with the opening 骰Point-like, depending on the player's bet point, whether or not to pay for the opening of the point, if it is, then the Yinbao bonus. The method for rewarding scoring of the computer game rewards, wherein the step of the bonus 派 派 派 骰 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 奖金 判断 判断 判断 判断 判断 判断 判断 判断 判断 判断Steps: The Suibao computer game reward scoring method provided by the present invention and the specific benefits and effects enhancements that the game machine can obtain include at least: 1. 1 to entertainment and irritability: the Suibao computer game reward meter of the present invention Play: Combine the game with the Suibao game and the jackpot, so that the player can get the high odds of the jackpot in the game, greatly improving the game's entertainment 201136641 sex and irritating. 2 · Effectively enhance the player's J Suede Desire: The cumulative private &> price of the Suibao computer game reward scoring method of the present invention is divided into three groups according to the probability of winning the point of appearance, and the 士 Λ 积 积Due to the high cumulative amount of gold, it can effectively stimulate the player to bet on the winning rate and the low bet in the bullish season, and increase the expectation of the pottery. 8 3. Improve the player's bet on the whole cat. hair The judgment of the Sic Bo computer game reward scoring method is whether or not to protect the amount of the bet amount, depending on whether the player’s bet amount exceeds the threshold of the bet amount relative to the dill μ m. Effectively induces the player to increase the bet amount of a ^ early-person and exceeds the amount of the bet set by the corresponding jackpot. The player will have the opportunity to obtain the jackpot. The preferred embodiment of the invention is as shown in the first and second figures, including: a body (1G), a game console (20), a device (30), - Accumulated color processor (4)), - tired, accumulated color display (50) and a plurality of player terminals (6 〇) and other components, wherein: Bu Bu Ji Jin said that the game console (20) is located in the body (10) is provided with a CPIK21); as shown in the first and second figures, the device (3〇) is disposed in the middle of the top surface of one of the bodies and is electrically connected to the game console (2〇). Connecting; as shown in the first and second figures, the cumulative color processing processor (40) is fixed in the body (10) and is associated with the tour The main unit (20) is electrically connected; the first-figure color display (50) is fixed on the body Π 0) - the top surface is different from the point device (10) and the cumulative heart Meng processing g (40) electrical connection, the cumulative color display (9)) can display 201136641 shows the cumulative winnings amount of the accumulated color processing processor (40); as shown in the first and second figures, the plurality of players The terminal (6 〇) is disposed on the body (10) and electrically connected to the game console (20), and each player terminal (60) is provided with a touch screen (61); the plurality of player terminals (6) The fine structure and the connection relationship of the 羊 属于 属于 属于 属于 属于 属于 属于 属于 属于 属于 属于 。 。 。 。 。 。 。 。 。 。 。 , , , 电脑 电脑 , , , , , , , , , , , , , The steps include [taking a single Wang Yuanjia terminal (60) as an example]: • setting the jackpot mode (A) of the jackpot, the cumulative jackpot of the present invention has a plurality of, preferably three, one large Cumulative lottery, one gold and - small jackpots; ^ Each jackpot is set to have a pre-opening winning streak The post-winning pattern and the threshold for a bet amount [so each cumulative lottery system has a pre-killing winning appearance, a corresponding post-opening winning form and a corresponding bet amount threshold]; For example, the pre-opening winning form of the large jackpot is set to six points for each of the three dice [hereinafter referred to as Leopard • Son Six], and the jackpot appearance of the big jackpot is set. The number of points for any three dice is the same [hereinafter referred to as: any leopard], and the threshold for setting the bet amount of the large jackpot is four hundred. The minimum amount (8) of the accumulated winnings is set, and the minimum amount of each of the three accumulated jackpots is set corresponding to the large jackpot, the jackpot and the small jackpot, if each g# person • Bay If the right valley has not reached the corresponding minimum amount, it will not be able to pay the color; for example, if it is right. In addition, the minimum amount of bonuses that can be distributed to a lottery is 100,000', but the current cumulative amount of the large jackpot is 50,000, the large jackpot cannot be prepared for payout; if the big jackpot is 8 201136641 gold The current accumulated amount is 110,000, color; 10,000, then the big cumulative jackpot can be prepared to send the big jackpot, the purpose is: according to the door "... and the small jackpot ρ, ΐ月The point of appearance is the probability of accumulating lottery; playing with a sudden smashing, ± slashing a knife, and not asking the right... There is a low chance of opening the shell, so that you have the chance to get the big jackpot ^ ^ ^ Play 豕, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , The same is true for the lottery; Lai further explains that 'there is a low probability of the occurrence of the sorrowfulness of the 4th smashing, so the cumulative amount of the 6 liters is more difficult than the cumulative amount of the plaque. , . ^ . The same amount of T, the == amount of the accumulated jackpot is greater than the accumulated amount of the small jackpot ; Set up by the big jackpot * ability to motivate players to bet as much as possible emergence of machine-like state 'such as leopards or any six leopard, can take about entertaining and stimulating a substantial Huo still game. The money is played (four), but the cover of the device (30) is not opened this month. Accept the player's bet to pick up and kill. ~ (8)' accepts players to lose - bet. Accept the player's bet amount (8), accepting the player's input - the amount of the bet is added to the cumulative office and the spleen β 4 winter gold (F), according to the bet, the amount of the fart is based on an example H The proportion of the 弋 is added to the corresponding cumulative winnings; if A s against 'if the bet is 骰, then ^ 4 , 'the heart is the leopard six and the bet amount is five hundred baht J. Five hundred white dials 5, that is, twenty-five) accumulate to the big cumulative color 201136641. One cow on the right side is bet on the right side. For any two dice, there are three points and the bet amount is two hundred. Then add the 3% of the bet amount to the accumulated jackpot; the proportion of the sum of the sum in the month to the corresponding jackpot is set according to the interests of the dealer. 'For example, the expected score of the home is small. Bet on the m (four) more proportion of the amount to the corresponding jackpot, the two bets like the point of the leopard six's allocation ratio [5%] is greater than the bet-like point feels for any two The bones are all smashed into the eye (Ding Bai appears the number of points 2 [3%], the ratio of the invention to the relative ratio There is no specific restriction on the cumulative lottery. Open Yin determines whether the player has won the #cumulative lottery (6), which is based on the order: whether the minimum amount of the accumulated winnings is exceeded ((1), whether it is consistent with the pre-winning mode (G2) And judging whether the amount of the bet amount is exceeded (G3); in the middle, the minimum amount (gi) for judging whether or not the accumulated lottery is exceeded is whether the current accumulated amount of each accumulated jackpot after the accumulation exceeds the correspondingly set: low The amount, if it is, determines whether it meets the pre-opening winning status (G2), and the right otherwise produces the opening point (H); for example, if the maximum amount of the large jackpot can be set, the minimum amount is ten. 10,000, but the current accumulated amount of the accumulated jackpot is 50,021, and the large jackpot cannot be prepared for the payout. If the current accumulated amount of the jackpot is 100,015, Then, the large jackpot can be prepared for payout; ^ Among them, judging whether it meets the pre-opening winning situation (G2), whether the player's 6-pointed note is consistent with the corresponding pre-opening winning situation, If it is ', then judge whether it exceeds the amount of bet Gate ceremony (G3), if not, it will produce the month and the point (8); for example: & the bet shell is like the leopard six and the jackpot before the opening of the big jackpot is the same Also for Leopard Six, continue with 201136641 to judge 7 over the amount of bet (G3); where 'determine whether the wager threshold (G3) exceeds the player's charge = whether the amount exceeds the corresponding jackpot bet The amount of door sandalwood, if it is 'then, the accumulation of gold ready to send color (1)' If not, it will produce a smashing point (H) 'For example, if the player's bet amount is five hundred and the big jackpot The scoop/main-to-front threshold is four hundred cumulative jackpot preparations (I); this step in the Ming Dynasty encourages the player to increase the amount of the bet, and then has the opportunity to pay the accumulated jackpot in the opening month; In the present invention, 'the player can obtain the large jackpot only under the three conditions (gi) (G2) (G3) of the step of accumulating the jackpot (G) after judging whether the player has finished or not. $%% of the gold preparation payout (I), in order to produce the opening point (H) before the spoon preparation action, but at this time do not carry out the payout, only after the production of the point-like appearance (H) The cumulative lottery will be distributed. The opening point (Η) is generated, and the lid of the point device (3 〇) is opened to generate an opening point; after the opening, it is judged whether the player obtains the accumulated color (J), The order includes judging whether the minimum amount of accumulated jackpots is exceeded (J1), judging whether it meets the post-winning mode (J 2), and judging whether it meets the opening situation (j 3 ) The minimum amount of gold (j 1) is based on whether the accumulated accumulated amount of each accumulated jackpot exceeds the set minimum amount 'if yes' to determine whether it meets the winning status after the opening (J2), and if not, the player is judged Whether the bet is like the point of appearance (Κ); for example, if the maximum amount of the big jackpot can be sent is 100,000, but the current cumulative jackpot is accumulated If the accumulated amount is 50,025, then the large jackpot will not be paid; if the current accumulated amount of the jackpot is 10,025, the jackpot can be ready to pay. Let's take it a step further, let's take a few players as an example. If the parent has satisfied the two conditions (Gl)(G2)(G3) for obtaining the large jackpot before the step of generating the point (H), the current accumulated amount of the jackpot is reduced. Zero, so Player B will not get the big jackpot after the opening point (H), and the big jackpot is not obtained by any player until the opening point (H) is generated. Player B will have a chance to get the Φ big jackpot; among them, judging whether it meets the post-opening award pattern (J2) depends on whether the player’s bet-like point g is consistent with the corresponding opening If you are not satisfied, you can judge whether the player is in compliance with the opening situation (J3). If not, it is judged whether the player's bet is in conformity with the opening point (1); for example: The bet is like any leopard and the big cumulative lottery is in the middle of the game. (4) It is also for any leopard to continue to judge whether it is consistent with the opening point (J 3); where 'determine whether it is consistent with the opening point Aspect (J3) is the view = whether the point pattern meets the opening and exiting state #, and if so, then Yin (8) 'If no, then judge tired Whether the winnings need to be accumulated = if the player's bet is like any leopard ^ If the gold is opened, then Zhao can be any leopard, then the player; He Leopard and the appearance of the point is also no In the second meeting, the big jackpot will be won, but at this time, the step of paying the bonus (M) will be sent in the step of paying (L); in the invention, only in white (4) After judging whether the player has obtained the jackpot (1) of 3^12 201136641 pieces 〇)) (12) (113), the player is only able to receive the big jackpot; the invention allows the player to open regardless of a After the month or after the opening, there is a chance to collect the prize money, which can greatly enhance the entertainment and irritability of the ancient & Judging whether the player bets on the bet can be used to see if the player's bet is Yin & beta. (κ) Does the grievance match the opening point? If it is green, then it will be awarded the prize, Tr ο / ~, sample, and Meng Pai (M). If not, whether the lottery is required to pay the lottery (〇); With the accumulation example, at this time, the player who accumulates the preliminary payout (I) is a miscellaneous a # 〇 stomach ~ golden food has been satisfied to get the large cumulative color (G1) (G2) (G3) However, & soil γ has not been sent to player A, so you need to pile up the steps to determine whether the jackpot needs to send color (〇); Ding this to determine whether the player bet on Lai & Μ ^ is the same as the opening point The step of the eighth character (Κ) is the same as the prior art tearing m treatment, and the judgment of the description is consistent with the step of the opening point (J3), and the township is also the same as this step (K). The two steps (J 3) (Κ) although the action ^^m] is initially made, but in order to avoid the step j 3 and the step K '/tc• look, the Yinbao bonus and the tired still the two steps (j 3) (κ) is divided into Φ. The judging process of the jackpots is confusing, so it opens, so that the overall process is more logically consistent. The bonus bonus (M) is based on the bet of the bet, and the bonuses are sent to the shell. The conventional technology is the same, and after the completion of the payout, it is judged whether or not the accumulated color is required to be sent (8). I S1 determines whether the accumulated winnings need to be sent (0), because the above-mentioned cumulative lottery preparations > (I) steps and the above-mentioned judgments are in accordance with the steps of opening the snacks (J 3), There are three situations: the first case: no player is paid the jackpot; the second case: a player who satisfies step G; the third case: the player who appears - satisfies (4); 13 201136641 The step of judging whether the accumulated lottery needs to send a lottery (〇) is that the car is broken. B is not required to send a lottery. If it is [that is, the second or third case occurs], then the strict, • accumulated lottery is unified. L) 'Right right [that is, the first case occurs], then the gentleman bundle (N); the cumulative lottery unified payout (L) 'sends the color to the player who obtains the corresponding accumulated life gold'. Then, the end (N) step is performed; the player must satisfy the corresponding three conditions of the step G or the step J (G1) (G2) (G3) (J1) (J2) (J3), and further explain, And take the #zhang# player as an example, if the player A has been satisfied before the production of the point (H) The three conditions of the jackpot (G1) (G 2) (G 3 ), the current cumulative amount of the large jackpot is reduced to zero, so player B will not produce the smear (H) Obtaining the large jackpot, Player B will have a chance to get the big accumulative gold only if the big jackpot is not obtained by any player before the opening point (Η) is generated; therefore, the step G is satisfied at the same time. [The second case mentioned above] and the situation of step j do not occur [that is, the third case mentioned above]; • Supplementary explanation 'together with multiple players as an example, if the player is tempted to produce a squatting point ( Η) When the condition (G1) (G2) (G3) of the big jackpot is met, the player A will not know that he has obtained the big jackpot. 'Only the jackpot payout (L) In the steps, you will know and get a payout; End (N) ' is the step of ending the s-think of the Suibao computer game reward scoring method of the present invention and restarting a new round and returning to the minimum amount (B) of the set jackpot; notable Yes, the end step (N) is not a step back to the setting of the jackpot (A) of the jackpot, for the reason of m 14 201136641 in: The step of setting the jackpot (A) of the jackpot is The initial setting of the Ben Mingbao computer game reward scoring method only needs to execute one-a, then the corresponding jackpots of the next rounds are corresponding to the pre-opening middle aspect, corresponding to the post-opening winning aspect and phase. The corresponding bet amount threshold will not change. The only thing that will change is the corresponding minimum amount of each jackpot payout. For example, if the first round is set to: the opening of the big jackpot The winning figure of the bone is also the leopard six. After the opening of the big jackpot, the sixth form is any leopard. The threshold for the amount of the big jackpot is four hundred, the minimum amount of the jackpot. It is 100,000; the second round is set to... The winning form of the gold before the opening of the prize, the winning form after the opening and the threshold of the amount of the bet are all related to the first round: 'But the minimum amount of the big jackpot payout is set at 120,000; in other words, In each round, only the setting of the minimum amount of the big jackpot payout will change; therefore, although the player knows the big jackpot, the pre-winning mode, the jackpot appearance and the betting gate Forehead 梧 = 疋 Do not know the minimum amount of the big jackpot payout, so the player will – direct the leopard six, and each time the amount will exceed 400, or any leopard; Encourage the player and increase the expectation of the payout. The face can also prevent the player from predicting the minimum amount of the big jackpot. The first preferred embodiment of the present invention described above is based on a large jackpot as a main illustrative example, and the jackpot and the small jackpot may be performed separately or simultaneously according to the described procedure. The knife is as shown in the fourth figure, the first preferred embodiment of the Sic Bo computer game reward scoring method of the present invention, and the steps thereof are the same as the first preferred embodiment of the Shobo computer game reward 201136641 scoring method of the present invention. The main difference is: the step of judging whether the player has obtained the jackpot (G) without the aforementioned opening, and the steps of the aforementioned accumulated accumulative lottery (I); in other words, the player will only be producing The above-mentioned large jackpot, the aforementioned jackpot or the aforementioned small jackpot can be obtained after the dot pattern (Η); the second preferred embodiment of the Sic Bo computer game reward scoring method of the present invention The steps include: setting the jackpot of the jackpot (Α), setting the minimum amount of the jackpot (Β), starting the fight (C), accepting the player's bet (D), accepting the play • Note the amount (Ε), accumulate to the cumulative lottery (F) according to the proportion, generate the opening point (Η), judge whether the pit family gets the accumulated winnings (j) after the opening, and judge the player’s bet Whether the sample conforms to the opening point (Κ), judges the cumulative color Whether it is necessary to send a lottery (〇), a jackpot lottery (L), a 奖金 奖金 bonus payout (Μ), an end (Ν) is the first preferred method of the Suibao computer game reward metering method of the present invention. The same is true for the embodiment; the difference is that 'in the step of setting the jackpot (A) in the jackpots', the jackpots will not generate a pre-opening prize and a bet amount*槛; Yes, after the step of accumulating the έ 依 依 比例 累积 累积 累积 累积 累积 累积 累积 ' ' ' ' ' ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; In the step of the step, only the player who satisfies the three conditions of the step j is sent; as shown in the fifth figure, the third preferred embodiment of the method for awarding the score of the computer game reward of the present invention' The main difference of the first preferred embodiment of the Sic Bo computer game reward leaf sub-method is that there is no step of judging whether the player obtains the jackpot (J) without the aforementioned opening; in other words, 16 201136641

玩家只會在產生開出骰點態樣前才能獲得前述之大累積彩 金、妯述之中累積彩金或前述之小累積彩金;本發明的骰 寶電腦遊戲獎勵計分方法的第三較佳實施例的步驟包括: 设定累積彩金之中獎態樣(A)、設定累積彩金之最低金 額(B)、開始打骰(C)、接受玩家押注骰點態樣(D)、接受玩 家押注金額(E)、依比例累加至累積彩金(F)、開骰前判斷 玩豕疋否獲得累積彩金(G )、累積彩金預備派彩(I )、產生 開出骰點態樣⑻、判斷玩家押注骰點態樣是否與開出骰點 樣符合(K)、判斷累積彩金是否需要派彩(〇)、累積彩金 統派办(L)、骰寶獎金派彩、結束(^)係大致與本發明 的狀寶,腦遊戲獎勵計分方法的第一較佳實施例相同; 不同的疋’在該設定累積彩金之中獎態樣(A)的步驟中 ,各累不會產生—開般後中獎態樣; J同的疋,進行該產生開出骰點態樣⑻的步驟後即 丁 X判斷玩家押注骰點態樣是否與開出骰點態樣符合(K)The player can only obtain the aforementioned accumulated jackpot, the accumulated jackpot in the description or the aforementioned small jackpot in the case of generating the smashing point; the third method of the Sic Bo computer game reward scoring method of the present invention The steps of the preferred embodiment include: setting a jackpot of the jackpot (A), setting a minimum amount of the jackpot (B), starting a nap (C), accepting a bet of the player (D) Accept the player's bet amount (E), accumulate to the accumulated winnings (F), judge whether to play before the opening, whether to get the accumulated winnings (G), the accumulated winnings to prepare the payout (I), and generate the out骰 态 ( (8), determine whether the player's bet is in conformity with the opening point (K), determine whether the accumulated color is required to send color (〇), accumulate color processing (L), Sic Bo The bonus payout and the end (^) are roughly the same as the first preferred embodiment of the brain game reward scoring method of the present invention; different 疋's in the set jackpot (A) In the step, each tired will not be produced - the post-winning mode of winning; the same as J, the production of the opening point (8) Step D X determine whether the player bets after the dice aspects point out whether the compliance aspect of dice point (K)

統一派彩(L)的步驟中,只派 玩家。 一不同的是,在該累積彩金 衫給滿足步驟G的三個條件的 【圖式簡單說明】 第 圖 圖 係本發明較佳 貫施例之骰寶遊戲機的立體外觀 二圖係本發明較佳 第In the step of unified payout (L), only players are sent. One difference is that the cumulative color shirt gives three conditions for satisfying the step G. [Simplified drawing] The first drawing is a three-dimensional appearance of the game machine of the preferred embodiment of the present invention. Better

貫施例之骰寶遊戲機的 配置示意 第三圖係本發明第一 計分方法的流程圖。 較佳實施例之骰寶電腦遊戲 獎勵 17 Uj 201136641 第四圖係本發明第二較佳實施例之骰寶電腦遊戲獎 計分方法的流程圖 、 第五圖係本發明第二較佳實施例之骰寶電腦遊戲獎 計分方法的流程圖 、 【主要元件符號說明】 (ίο)機體 (20)遊戲主機 (2l)cpuA schematic diagram of the configuration of the Sic Bo game machine of the present embodiment is shown in the flowchart of the first scoring method of the present invention. The preferred embodiment of the Sic Bo computer game award 17 Uj 201136641 The fourth figure is a flowchart of the Shobo computer game award scoring method of the second preferred embodiment of the present invention, and the fifth figure is a second preferred embodiment of the present invention. Flow chart of the Sic Bo computer game award scoring method, [main component symbol description] (ίο) body (20) game console (2l) cpu

(3 0 )般點裝置 (4 0 )累積彩金處理器 (5 0 )累積彩金顯示器 (60)玩家終端 (61)觸控螢幕 (A) 设疋累積彩金之中獎態樣 (B) 设定累積彩金之最低金額 (C) 開始打般 (D) 接受玩家押注骰點態樣 (E) 接受玩家押注金額 (F) 依比例累加至累積彩金 (G) 開骰前判斷玩家是否獲得累積彩金 (G1)判斷是否超過累積彩金的最低金額 (G2)判斷是否符合開骰前中獎態樣 (G3)判斷是否超過押注金額門捏 (Η )產生開出骰點態樣 (ί)累積彩金預備派彩 (J )開骰後判斷玩家是否獲得累積彩金 (J1)判斷是否超過累積彩金的最低金額 201136641 (J2)判斷是否符合開骰後中獎態樣 (J3)判斷是否符合開出骰點態樣 (K) 判斷玩家押注骰點態樣是否與開出骰點態樣符合 (〇)判斷累積彩金是否需要派彩 (L) 累積彩金統一派彩 (M) 骰寶獎金派彩 (N) 結束(3 0) General point device (40) Accumulated color processor (50) Cumulative color display (60) Player terminal (61) Touch screen (A) Set jackpot prize winning mode (B) Set the minimum amount of the jackpot (C) Start playing (D) Accept the player's bet (E) Accept the player's bet amount (F) Accumulate to the cumulative jackpot (G) Whether the player obtains the accumulated winnings (G1) to determine whether it exceeds the minimum amount of the accumulated winnings (G2) to determine whether it meets the pre-opening winning status (G3) to determine whether the amount of the bet is exceeded (Η). ( 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积 累积) Judging whether it is consistent with the opening point (K), judging whether the player's bet is in conformity with the opening situation (〇) judging whether the accumulated winnings need to pay (L), accumulating the winnings (M) Sic Bo Bonus Payout (N) End

1919

Claims (1)

Translated fromChinese
201136641 七、申請專利範圍: 1.—種骰寶遊戲機,包括: 一機體; 一遊戲主機 一骰點裝置 接; 其係設於該機體 其係设於該機體 内並設有一 CPU ; 並與該遊戲主機電性 連 —累積彩金處理器,复伤 主機電性連m «體㈣與該遊戲 複數個玩家終端,立传μ u 機雷彳生i & / 於这機體並分別與該遊戲主 械電f生連接’各玩家级端传μ女 将可令、 叹有一觸控螢幕;各觸控螢幕 金額。以遊戲主機而顯示該累積彩金處理器的累積彩金 抓有2.t 圍帛1項所述之般f遊戲機,其中係 之嬙驹* 系積彩金顯不裔係固設於前述 之機體之一頂面異於前述 % 】玫之狀點裝置之處並與前述之累積 心金處理器電性連接,吃累接〜人# ^累積%孟顯不器係可顯示該累積 如金處理器的累積彩金金額。 價 I種般寶電腦遊戲獎勵計分方法,其步驟包括: 開始打骰,係執行打骰動作; .接文玩家押注般點態樣,将垃為— μ 態樣; 〜'樣如接又玩家輸入一押注骰點 接叉玩豕押注金額,係接受玩家輸入一押注金額, ^例累力?累積彩金’係依照該押注般點態樣而將 人,至額依疋比例累加至一累積彩金; 產生開出骰點態樣,係產生一開出骰點態樣; 20 I 201136641 判斷玩家押注骰點態樣是否與開出骰點態樣符合,係 視玩家的該押注骰點態樣是否符合該開出骰點態樣;以及 - 骰寳獎金派彩,係依該押注骰點態樣進行骰寶獎金派 彩。 4. 如申凊專利範圍第3項所述之骰寶電腦遊戲獎勵計 分方法,其中於前述之開始打骰的步驟之前,係依序包括 設定累積彩金之中獎態樣,係設有一大累積彩金、一 籲中累積彩金及一小累積彩金;各累積彩金係設定有一開骰 前中獎態樣、一開骰後中獎態樣及一押注金額門檻;以及 設定累積彩金之最低金額,係相對應於該大累積彩金 、該中累積彩金及該小累積彩金而設定有三個各累積彩金 派彩的最低金額。 5. 如申請專利範圍第4項所述之骰寶電腦遊戲獎勵計 分方法’其中於前述之依比例累加至累積彩金的步驟之後 與前述之產生開出骰點態樣步驟之前係包括有一開骰前判 _ 斷玩豕疋否後得累積彩金的步驟。 6. 如申請專利範圍第5項所述之骰寶電腦遊戲獎勵計 分方法’其中前述之開骰前判斷玩家是否獲得累積彩金的 步驟係依序包括: 判斷是否超過累積彩金的最低金額,係視累加後的各 累積彩金的目前累計金額是否超過相對應設定的最低金額 ’若否’則產生開出骰點態樣; 判斷是否符合開骰前中獎態樣,係視玩家的該押注骰 點態樣是否符合相對應的開骰前中獎態樣,若否,則產生 201136641 開出骰點態樣; 判斷是否超過押注金額門檻, ^ m m ^ “視玩象的該押注金額 疋否赵過相對應累積彩金的押注金額門 開出骰點態樣。 右否則產生 7. 如申請專利範圍第6項 分太、土 甘士 月又寶電腦遊戲獎勵計 刀方法,其中於前述之判斷是否超 之祛;^ * 、押/主金額門檻的步驟 後及則述之產生開出殺點態樣的步驟之前料― 金預備派彩的步驟,係為產生 Τ' 。 ® μ點態樣前的準備動作 8. 如申請專利範圍第7項所述 八太、土 η 請4之4電腦遊戲獎勵計 刀方法,其中於前述之產生開出骰 *取點態樣的步驟之後及前 :之判斷玩家押注般點態樣是否與開出般點態樣符合的步 前係包括—開骰後判斷玩家是否獲得累積彩金的步驟 〇 9]申。月專利範圍第8項所述之骰寶電腦遊戲獎勵叶 分方法中前述之開骰後判斷玩家是否獲得累積彩金的 步驟係依序包括: 判斷疋否超過累積彩金的最低金額,係視累加後的各 累積彩金的目冑累計金額是否超過設定的最低金額,若否 ’則判斷玩家押注龍態樣是否與開出般點態樣符合; △判斷是否符合開骰後中獎態樣,係視玩家的該押注骰 點態樣是否符合相對應的開骰後中獎態樣,若$,則判斷 玩家押注骰點態樣是否與開出骰點態樣符合;以及 判斷疋否符合開出骰點態樣,係視玩家的該押注骰點 知樣疋否符合該開出骰點態樣,若是,則進行骰寶獎金派 22 201136641 彩。 1 0.如申請專利範圍第9項所述之骰寶電腦遊戲獎勵 計分方法,其中於前述之骰寶獎金派彩的步驟之後係依序 包括有一判斷累積彩金是否需要派彩的步驟以及一累積彩 金統一派彩的步驟。 八、圖式:(如次頁)201136641 VII. Patent application scope: 1. - A kind of game machine, including: a body; a game host is connected to a device; the system is disposed in the body and is provided in the body and is provided with a CPU; The game host is electrically connected - the cumulative color processor, the injured host is electrically connected to the m «body (four) and the game multiple player terminals, the pass u u machine thunder i i & / in this body and respectively with the game The main mechanical power f life connection 'each player level end pass μ female will be able to make, sigh a touch screen; each touch screen amount. The cumulative lottery of the cumulative color processing processor is displayed by the game console. The game is played by the 2.t 帛 帛 帛 帛 帛 , 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系The top surface of one of the bodies is different from the above-mentioned % 】 之 之 装置 装置 并 并 并 并 并 并 并 并 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 玫 〜 〜 〜 〜 〜 The cumulative amount of the gold processor. The price of a kind of computer game reward scoring method, the steps include: start snoring, perform snoring action; receive the player's bet-like point, will be la - μ state; ~ 'like In addition, the player enters a bet and picks up the amount of the bet, and accepts the player to input a bet amount. The accumulative lottery is based on the bet-like aspect of the person, and the amount of the amount is added to a cumulative lottery; the result of the opening of the sputum is a pattern of sputum; 20 I 201136641 Judging whether the player's bet is in conformity with the opening situation, depending on whether the player's bet is in line with the opening situation; and - the Sic Bo bonus color is based on The bet is a bit of a slap in the face of the Suibao bonus. 4. For the Supreme Computer Game Awards scoring method described in item 3 of the scope of the patent application, before the step of starting the above-mentioned snoring, the system includes the setting of the jackpot in the cumulative lottery. Cumulative lottery, one-click jackpot and one small jackpot; each jackpot is set with a pre-opening winning streak, a post-opening winning streak and a bet amount threshold; and setting jackpot The minimum amount is the minimum amount corresponding to the three accumulated jackpots corresponding to the large jackpot, the jackpot, and the jackpot. 5. The method of claiming the Supreme Computer Game Award Scoring Method as described in item 4 of the scope of the patent application, wherein the step of accumulating the accumulated lottery according to the foregoing ratio and the step of generating the 骰 态 态 态 系Pre-opening judgment _ The step of accumulating the winnings after the game is broken. 6. The method of judging whether the player obtains the jackpot before the opening of the above-mentioned method of claiming the above-mentioned patent scope of the Supreme computer game award scoring method includes: determining whether the minimum amount of the jackpot is exceeded , depending on whether the current accumulated amount of each accumulated jackpot after the accumulation exceeds the corresponding minimum amount set to 'if no', then the result of the opening of the jackpot is determined; Whether the bet is in conformity with the corresponding pre-opening winnings, if not, it will produce 201136641. If it exceeds the threshold of the bet amount, ^ mm ^ "The bet of the video If the amount is not over, the amount of the bet amount of the corresponding jackpot will be opened. Otherwise, it will be generated. 7. If the scope of the patent application is 6th, the system of the game is rewarded. Whether the above judgment is superfluous; ^ *, after the step of the pledge/main amount threshold and the step of producing the killing point before the step of producing the killing point, the step of producing the gold is to produce Τ' 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 After the step and before: the step of judging whether the player bets the same or not, and the step before the opening is the same as the step of judging whether the player has obtained the jackpot. The steps of judging whether the player obtains the accumulated winnings after the opening of the above-mentioned smashing computer game reward leaf method according to the eighth item are sequentially included: determining whether the minimum amount of the accumulated winnings exceeds the accumulated amount, Whether the cumulative amount of the accumulated lottery exceeds the set minimum amount, and if not, it is judged whether the player's bet is similar to the open-point pattern; △ judge whether it meets the winning status after the opening, Whether the player's bet is in accordance with the corresponding post-opening winning situation, if $, it is judged whether the player's bet is in conformity with the opening situation; and whether the judgment is consistent with the opening Look at the situation The buyer’s bet is not in conformity with the opening situation, and if so, the Suibao bonus is sent 22 201136641. 1 0. The Suibao computer game reward as described in item 9 of the patent application scope The scoring method, in which the steps of the aforementioned Sic Bo bonus payout are followed by a step of judging whether the accumulative lottery requires a payout and a step of accumulating the jackpot unified payout. page)23twenty three
TW99111976A2010-04-162010-04-16Sic-Bo computer game reward scoring method and game machineTW201136641A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
TWI549731B (en)*2012-11-192016-09-21Cfph有限責任公司 Entertainment device and method for accumulating jackpot
TWI619533B (en)*2016-12-272018-04-01Huang yi han Game method and game device using physical physical probability unit

Cited By (4)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
TWI549731B (en)*2012-11-192016-09-21Cfph有限責任公司 Entertainment device and method for accumulating jackpot
TWI662985B (en)*2012-11-192019-06-21美商Cfph有限責任公司Amusement devices and games involving progressive jackpots
TWI711481B (en)*2012-11-192020-12-01美商Cfph有限責任公司Amusement devices and games involving progressive jackpots
TWI619533B (en)*2016-12-272018-04-01Huang yi han Game method and game device using physical physical probability unit

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