【0001】[0001]
【発明の属する技術分野】本発明は、プレイヤが棒形コ
ントローラを持ち、ゲーム画面に当てて押し込むことに
より、画面中にプレイヤが操作できる棒形コントローラ
アイテムを表示できる棒形コントローラシステムに関す
る。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a bar-shaped controller system in which a player has a bar-shaped controller and can display a bar-shaped controller item that can be operated by the player on the game screen when the player presses the same.
【0002】[0002]
【従来の技術】従来のゲームシステムでは、プレイヤの
行動を画面に反映させるため、プレヤイが操作できるキ
ャラクタを登場させ、そのキャラクタにより敵キャラク
タと戦闘を行ったり、所定の動作をさせたりしている。
キャラクタが登場しないゲーム、例えばシューティング
ゲームなどでは、銃などで銃弾を打ち込むことにより目
標にヒットさせるという動作となる。2. Description of the Related Art In a conventional game system, in order to reflect the action of a player on a screen, a character that can be operated by a player appears, and the character battles an enemy character or performs a predetermined action. .
In a game in which a character does not appear, for example, in a shooting game, the operation is such that a target is hit by firing a bullet with a gun or the like.
【0003】[0003]
【発明が解決しようとする課題】そこで、本件出願人は
RPGなどで、キャラクタという形ではなく、プレイヤ
が直接的に参加できるような形のゲームを種々模索し
た。プレイヤがアイテムとなるものを持ち、それを画面
に向かって操作することにより、画面中でそのアイテム
を直接操作できるシステムの実現が望まれる。本発明
は、上記状況に鑑みなしたもので、その目的は、プレイ
ヤが棒形コントローラを画面内に差し込むことを可能に
することによりゲームに直接的に参加できる棒形コント
ローラシステムを提供することにある。Accordingly, the present applicant has sought various types of games, such as RPGs, in which the player can directly participate instead of a character. It is desired to realize a system in which a player has an item and operates it toward the screen to directly operate the item on the screen. The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a bar controller system that enables a player to directly insert a game by allowing a player to insert a bar controller into a screen. is there.
【0004】[0004]
【課題を解決するための手段】前記目的を達成するため
に本発明による棒形コントローラシステムは、画像表示
用ディスプレイと、プレイヤが把持し、前記画像表示用
ディスプレイ画面上にその先端部を押し当てたとき、押
し当てた圧力の大きさに応じて前記先端部が縮むように
構成され、かつ前記先端部を押し当てた状態でxy方向
にも移動可能な棒形コントローラと、前記画像表示画面
に設置され、前記棒形コントローラの先端部の画面上の
xy方向の位置を検出するxy方向検出器および押され
る圧力に比例して押し込まれるz方向の移動距離を検出
するz方向移動距離検出器とからなる位置検出手段と、
CG画面中において、前記位置検出手段で検出される棒
形コントローラの位置対応に棒形コントローラアイテム
を表示し、前記棒形コントーローラの操作に従って前記
CG画面中の棒形コントローラアイテムを移動させるよ
うに制御する棒形コントローラアイテム表示制御手段と
を備えて構成されている。前記棒形コントローラは、前
記z方向移動距離検出器が設けられ、プレイヤが把持す
る把持部と、軸部が前記把持部に嵌合し前記先端部が突
出するように付勢力が与えられ、前記先端部が押される
と該先端部が前記付勢力に抗して前記把持部内に移動す
るコントローラ部とから構成されている。前記画面上の
xy方向は、前記棒形コントローラの先端部に磁石を装
着し、画面前面に装着された磁気センサにより前記先端
部の位置を検出するように構成されている。In order to achieve the above object, a bar-shaped controller system according to the present invention comprises: a display for displaying an image; a player holding the image and pressing a tip of the display on the display screen for displaying the image. A bar-shaped controller that is configured to shrink the tip in accordance with the magnitude of the pressed pressure, and that can also move in the xy directions while the tip is pressed, and installed on the image display screen. An xy-direction detector for detecting the position of the tip of the rod-shaped controller on the screen in the xy direction, and a z-direction movement distance detector for detecting a movement distance in the z direction that is pushed in proportion to the pressure applied. Position detecting means,
In the CG screen, a bar controller item is displayed corresponding to the position of the bar controller detected by the position detection means, and the bar controller item in the CG screen is moved in accordance with the operation of the bar controller. And a bar-shaped controller item display control means. The rod-shaped controller is provided with the z-direction movement distance detector, and is provided with a gripping portion gripped by a player, and an urging force is applied so that a shaft portion fits into the gripping portion and the tip portion projects. A controller for moving the tip into the gripper against the urging force when the tip is pressed. In the xy direction on the screen, a magnet is attached to the tip of the bar-shaped controller, and the position of the tip is detected by a magnetic sensor attached to the front of the screen.
【0005】[0005]
【発明の実施の形態】以下図面を参照して本発明の実施
の形態を詳しく説明する。図1は、本発明による棒形コ
ントローラシステムの実施の形態を示す概略図である。
モニタ4の画面5には強化透明ボード3が設けられてい
る。強化透明ボード3の下側には、XY方向検出器17
が配置されている(図3参照)。プレイヤ1がプレイを
するためには、棒形コントローラ2を持ち、立ち台7に
上がり、画面5に向かって構えることとなる。Embodiments of the present invention will be described below in detail with reference to the drawings. FIG. 1 is a schematic diagram showing an embodiment of a bar controller system according to the present invention.
The screen 5 of the monitor 4 is provided with an enhanced transparent board 3. An XY direction detector 17 is provided below the reinforcing transparent board 3.
Are arranged (see FIG. 3). In order for the player 1 to play, the player holds the bar-shaped controller 2, rises to the stand 7, and holds the player toward the screen 5.
【0006】モニタ4の筐体には、ゲーム機本体の回路
部が収容されている。プレイヤが棒形コントローラ2の
先端部を画面5に押し当てると、棒形コントローラ2の
先端部は縮むようになっている。XY方向検出器17に
より画面上のどの位置に棒形コントローラ2の先端部が
押し当てられたかを検知することができる。また、距離
検出器13(図2参照)により棒形コントローラ2の先
端部の縮む量を測定することにより画面中への挿入量を
検知することができる。プレイヤ1が立ち台7に上りス
テップセンサ6が検知することにより、棒形コントロー
ラ2の操作が可能となる。[0006] The housing of the monitor 4 houses the circuit section of the game machine body. When the player presses the tip of the bar controller 2 against the screen 5, the tip of the bar controller 2 shrinks. The XY direction detector 17 can detect at which position on the screen the tip of the bar-shaped controller 2 is pressed. Further, the amount of insertion into the screen can be detected by measuring the amount of contraction of the tip of the bar-shaped controller 2 by the distance detector 13 (see FIG. 2). When the player 1 goes up to the stand 7 and the step sensor 6 detects it, the bar-shaped controller 2 can be operated.
【0007】図2は、棒形コントローラの構造の実施例
を説明するための図である。把持部11にコントローラ
部16の軸12が嵌入されている。軸12にはスプリン
グ10が嵌挿され、コントローラ部16の先端部9はス
プリング12により突出する方向に付勢されている。先
端部9の頭部にはマグネット14が取り付けられ、軸1
2の根元には距離検出器13が設置されている。先端部
9が画面の強化透明ボード3に突き当たって押されるこ
とにより、(b)に示すように先端部9の後方部分はス
プリング10の付勢力に抗して把持部11に押し込まれ
る。これにより距離検出器13は、先端部9の後方部分
の移動量を検出し、その移動データをケーブル15を介
してゲーム筐体の回路部に送出する。FIG. 2 is a view for explaining an embodiment of the structure of the bar controller. The shaft 12 of the controller 16 is fitted into the grip 11. A spring 10 is fitted on the shaft 12, and the distal end 9 of the controller 16 is urged by the spring 12 in a projecting direction. A magnet 14 is attached to the head of the tip 9, and the shaft 1
A distance detector 13 is installed at the base of the second. When the front end 9 abuts against the reinforcing transparent board 3 of the screen and is pressed, the rear part of the front end 9 is pushed into the grip 11 against the urging force of the spring 10 as shown in FIG. Thus, the distance detector 13 detects the amount of movement of the rear portion of the tip 9 and sends the movement data to the circuit unit of the game housing via the cable 15.
【0008】図2(c)に距離検出器13の詳細を示
す。図中(i)は基板の平面図,(ii)は側面図をそれぞ
れ示す。距離検出器13は、接点13aおよび多数のパ
ターン13cが形成された基板13bより構成されてい
る。基板13bは溝部11aに配置され、基板13bの
パターン13cに軸12の根元に取り付けられた接点1
3bが摺動接触するようになっている。接点13bは隣
接するパターン同志を接続するように摺動し、CPUは
導通するパターンの組み合わせにより距離を判別でき
る。棒形コントローラ2は、画面上に接触した状態で、
上下左右にスライドさせることができ、そのXY方向の
位置を検出することができる。距離検出器としては、こ
の他に例えばコントローラ部16の根元に紐を繋げ、紐
の長さの変化を検知するような構成にしても良い。この
例は付勢力を与える手段としてスプリングを用いている
が、空気バネを用いても良い。FIG. 2C shows the details of the distance detector 13. In the figure, (i) shows a plan view of the substrate, and (ii) shows a side view. The distance detector 13 includes a contact 13a and a substrate 13b on which a number of patterns 13c are formed. The substrate 13b is arranged in the groove 11a, and the contact 1 attached to the base of the shaft 12 in the pattern 13c of the substrate 13b.
3b is in sliding contact. The contact 13b slides to connect adjacent patterns, and the CPU can determine the distance by a combination of conductive patterns. The rod controller 2 is in contact with the screen,
It can be slid up, down, left and right, and its position in the XY directions can be detected. Alternatively, the distance detector may be configured to connect a string to the base of the controller unit 16 and detect a change in the length of the string, for example. In this example, a spring is used as a means for applying a biasing force, but an air spring may be used.
【0009】つぎにXY方向については、先端部9に取
り付けられたマグネット14が画面に接触し、このマグ
ネット14によって画面上に配置されたxy方向検出器
の磁気変化を生じさせることにより位置検出している。
また、先端部9の頭部に赤外線発光部を設け、赤外線発
光部から射出されるビームを、画面上でどの位置に受け
たかを検知することによりXY方向の位置を検知するこ
ともできる。Next, in the X and Y directions, a magnet 14 attached to the tip 9 contacts the screen, and the magnet 14 causes a magnetic change in an xy direction detector arranged on the screen to detect the position. ing.
An XY direction position can be detected by providing an infrared light emitting unit on the head of the distal end portion 9 and detecting at which position on the screen the beam emitted from the infrared light emitting unit is received.
【0010】図3は、本発明による棒形コントローラシ
ステムの回路の実施例を示すブロック図である。ゲーム
機本体の回路部は、ステップセンサ6,距離検出器1
3,XY方向検出器17,CPU20,記憶部21,サ
ウンドシステム22,スピーカ23,画像処理回路24
およびワークRAM25を含んでいる。CPU20は、
ゲームが起動すると、記憶部21からゲームプログラム
を読み込み、画像処理回路24を通じて所定のゲーム画
面をモニタ4に表示する。同時に背景音となる音楽など
がサウンドシステム22を介してスピーカ23より出力
される。FIG. 3 is a block diagram showing an embodiment of the circuit of the bar controller system according to the present invention. The circuit part of the game machine body is a step sensor 6, a distance detector 1
3, XY direction detector 17, CPU 20, storage unit 21, sound system 22, speaker 23, image processing circuit 24
And a work RAM 25. The CPU 20
When the game is started, the game program is read from the storage unit 21, and a predetermined game screen is displayed on the monitor 4 through the image processing circuit 24. At the same time, music serving as background sound is output from the speaker 23 via the sound system 22.
【0011】ステップセンサ6は、プレイヤ1が棒形コ
ントローラ2を持って立ち台7に乗ったことを検知する
センサであり、CPU20はゲーム起動後にこの状態を
検出すると、XY方向検出器17およびZ方向移動距離
検出器13からのXYZのデータを取り込むことが可能
となる。XY方向検出器17は、磁気式センサが平面上
に配置されたもので、棒形コントローラ2の先端部9の
マグネット14が近づくと、その位置の磁力線が変動す
ることにより位置検出をするものである。The step sensor 6 is a sensor for detecting that the player 1 is on the stand 7 with the bar-shaped controller 2. When the CPU 20 detects this state after starting the game, the XY direction detector 17 and the Z It becomes possible to take in XYZ data from the direction moving distance detector 13. The XY direction detector 17 has a magnetic sensor arranged on a plane, and detects a position when the magnet 14 at the distal end portion 9 of the rod-shaped controller 2 approaches by changing the magnetic field line at that position. is there.
【0012】ワークRAM25はCPUが演算処理する
場合などに作業領域として用いられる。CPU20は、
ゲーム全体を制御する機能の他に3方向位置検出手段2
0a,棒形コントローラアイテム表示制御手段20bの
機能を有している。3方向位置検出手段20aは、棒形
コントローラ2がプレイヤ1によって画面上に押し込ま
れることにより送出されるXY方向検出器17および距
離検出器13からのXYZデータを受信し、ゲーム画面
中の棒形コントローラの位置を検出する。棒形コントロ
ーラアイテム表示制御手段20bは、棒形コントローラ
2のゲーム画面中の位置検出データに基づき、その位置
に棒形コントローラアイテムを表示する制御を行う。こ
れによりモニタ4の画面上には、プレイヤ1が押し込ん
だ量に対応した位置に棒形コントローラアイテムが表示
される。The work RAM 25 is used as a work area when the CPU performs arithmetic processing. The CPU 20
Three-way position detecting means 2 in addition to the function of controlling the entire game
0a, the function of a bar-shaped controller item display control means 20b. The three-direction position detecting means 20a receives the XYZ data from the XY direction detector 17 and the distance detector 13 which are sent out when the bar-shaped controller 2 is pushed on the screen by the player 1, and outputs the bar-shaped data in the game screen. Detect the position of the controller. The bar-shaped controller item display control means 20b controls the bar-shaped controller item to be displayed at that position based on the position detection data of the bar-shaped controller 2 in the game screen. As a result, a bar-shaped controller item is displayed on the screen of the monitor 4 at a position corresponding to the amount pressed by the player 1.
【0013】図4は、棒形コントローラとして刀を用い
た例を示す図である。プレイヤ1が棒形コントローラ2
を持ち、ゲーム画面中の侍26と闘っている場面であ
る。プレイヤ1が棒形コントローラ2を画面中の侍26
の腹に向けて押し込むと、押し込んだ量だけ画面中の刀
27も差し込まれる。(a)はこの状態を示している。
さらにプレイヤ1が棒形コントローラ2を差し込んだ状
態で左方向に移動させると、画面中の刀27は侍26の
腹を切る動作となり、(b)に示すような画面になる。FIG. 4 is a diagram showing an example in which a sword is used as a bar-shaped controller. Player 1 is a bar controller 2
This is a scene in which the player is fighting with the samurai 26 on the game screen. The player 1 displays the bar controller 2 on the screen.
When the sword 27 is pushed toward the belly of the sword, the sword 27 on the screen is also inserted by the pushed amount. (A) shows this state.
Further, when the player 1 moves leftward with the bar-shaped controller 2 inserted, the sword 27 in the screen performs an operation of cutting the belly of the samurai 26, and the screen shown in FIG.
【0014】[0014]
【発明の効果】以上、説明したように本発明は、画像表
示用ディスプレイと、プレイヤが把持し画像表示用ディ
スプレイ画面上にその先端部を押し当てたとき、押し当
てた圧力の大きさに応じて前記先端部が縮むように構成
され、かつ先端部を押し当てた状態でxy方向にも移動
可能な棒形コントローラと、画像表示画面に設置され、
棒形コントローラの先端部の画面上のxy方向の位置を
検出するxy方向検出器および押される圧力に比例して
押し込まれるZ方向の移動距離を検出するz方向移動距
離検出器とからなる位置検出手段と、3D画面中におい
て、位置検出手段で検出される棒形コントローラの位置
対応に棒形コントローラアイテムを表示し、棒形コント
ーローラの操作に従って3D画面中の棒形コントローラ
アイテムを移動させるように制御する棒形コントローラ
アイテム表示制御手段とを備えている。したがって、実
際の画面に棒形コントローラを押し当て、棒形コントロ
ーラが押した量だけ縮みCG画面で対応の棒形コントロ
ーラアイテムが移動するように制御されるため、プレイ
ヤは自分の行動により同次元的にCGの世界に入り込ん
でいるかの様な体験ができるという効果がある。As described above, according to the present invention, when an image display is held and the front end thereof is pressed by the player and pressed against the image display display screen, it is determined according to the magnitude of the pressed pressure. A bar-shaped controller that is configured to shrink the tip and that can also move in the xy directions while pressing the tip, and installed on an image display screen;
Position detection comprising an xy direction detector for detecting the position in the xy direction of the tip of the rod-shaped controller on the screen, and a z-direction movement distance detector for detecting the movement distance in the Z direction which is pushed in proportion to the pressure applied. Means for displaying a bar controller item corresponding to the position of the bar controller detected by the position detecting means in the 3D screen, and moving the bar controller item in the 3D screen in accordance with the operation of the bar controller. And a bar-shaped controller item display control means. Therefore, the bar controller is pressed against the actual screen, and the bar controller is contracted by the amount pressed by the controller, and the corresponding bar controller item is controlled to move on the CG screen. This has the effect that the user can experience as if they were entering the CG world.
【図1】本発明による棒形コントローラシステムの実施
の形態を示す概略図である。FIG. 1 is a schematic diagram showing an embodiment of a bar controller system according to the present invention.
【図2】棒形コントローラの構造の実施例を説明するた
めの図である。FIG. 2 is a diagram for explaining an embodiment of the structure of a bar controller.
【図3】本発明による棒形コントローラシステムの回路
の実施例を示すブロック図である。FIG. 3 is a block diagram showing an embodiment of a circuit of a bar controller system according to the present invention.
【図4】棒形コントローラとして刀を用いた例を示す図
である。FIG. 4 is a diagram showing an example in which a sword is used as a bar-shaped controller.
1 プレイヤ 2 棒形コントローラ 3 強化透明ボード 4 モニタ 5 画面 6 ステップセンサ 7 立ち台 9 先端部 10 スプリング 11 把持部 12 軸 13 距離検出器(Z方向移動距離検出器) 16 コントローラ部 17 XY方向検出器 20 CPU 20a 3方向位置検出手段 20b 棒形コントローラアイテム表示制御手段 21 記憶部 22 サウンドシステム 23 スピーカ 24 画像処理回路 25 ワークRAM Reference Signs List 1 player 2 rod-shaped controller 3 reinforced transparent board 4 monitor 5 screen 6 step sensor 7 stand 9 tip 10 spring 11 gripper 12 axis 13 distance detector (Z-direction moving distance detector) 16 controller unit 17 XY direction detector Reference Signs List 20 CPU 20a Three-directional position detection means 20b Bar-shaped controller item display control means 21 Storage unit 22 Sound system 23 Speaker 24 Image processing circuit 25 Work RAM
───────────────────────────────────────────────────── フロントページの続き (51)Int.Cl.7 識別記号 FI テーマコート゛(参考) G06F 3/033 360 G06F 3/033 360A Fターム(参考) 2C001 BA00 BA04 BC00 BC01 BC05 BC10 CA00 CA01 CA08 CA09 CB01 CC02 CC08 5B068 AA05 AA36 BB16 BD01 BD07 BD13 EE01 EE03 EE04 5B087 AA07 AA09 AB02 BC03 BC11 BC34 CC32──────────────────────────────────────────────────続 き Continued on the front page (51) Int.Cl.7 Identification symbol FI Theme coat ゛ (Reference) G06F 3/033 360 G06F 3/033 360A F-term (Reference) 2C001 BA00 BA04 BC00 BC01 BC05 BC10 CA00 CA01 CA08 CA09 CB01 CC02 CC08 5B068 AA05 AA36 BB16 BD01 BD07 BD13 EE01 EE03 EE04 5B087 AA07 AA09 AB02 BC03 BC11 BC34 CC32
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000270914AJP3758957B2 (en) | 2000-09-07 | 2000-09-07 | Rod controller system |
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000270914AJP3758957B2 (en) | 2000-09-07 | 2000-09-07 | Rod controller system |
| Publication Number | Publication Date |
|---|---|
| JP2002078969Atrue JP2002078969A (en) | 2002-03-19 |
| JP3758957B2 JP3758957B2 (en) | 2006-03-22 |
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2000270914AExpired - Fee RelatedJP3758957B2 (en) | 2000-09-07 | 2000-09-07 | Rod controller system |
| Country | Link |
|---|---|
| JP (1) | JP3758957B2 (en) |
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| US7500917B2 (en) | 2000-02-22 | 2009-03-10 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
| JP2010266911A (en)* | 2009-05-12 | 2010-11-25 | Nissha Printing Co Ltd | Position detection input device and position detection calculation method |
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