Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP36273597Aexternal-prioritypatent/JP3269797B2/en
Application filed by Namco LtdfiledCriticalNamco Ltd
Publication of GB0210879D0publicationCriticalpatent/GB0210879D0/en
Publication of GB2371762ApublicationCriticalpatent/GB2371762A/en
Application grantedgrantedCritical
Publication of GB2371762BpublicationCriticalpatent/GB2371762B/en
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/20—Input arrangements for video game devices
A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/50—Controlling the output signals based on the game progress
A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F13/525—Changing parameters of virtual cameras
A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/20—Input arrangements for video game devices
A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/80—Special adaptations for executing a specific game genre or game mode
A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
F41G3/2616—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
F41G3/2622—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
F41G3/2627—Cooperating with a motion picture projector
F41G3/2633—Cooperating with a motion picture projector using a TV type screen, e.g. a CRT, displaying a simulated target
F41G3/2638—Cooperating with a motion picture projector using a TV type screen, e.g. a CRT, displaying a simulated target giving hit coordinates by means of raster control signals, e.g. standard light pen
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/80—Special adaptations for executing a specific game genre or game mode
A63F13/837—Shooting of targets
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
A63F2300/60—Methods for processing data by generating or executing the game program
A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
A63F2300/8076—Shooting
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
Engineering & Computer Science (AREA)
Multimedia (AREA)
Human Computer Interaction (AREA)
Radar, Positioning & Navigation (AREA)
General Engineering & Computer Science (AREA)
Processing Or Creating Images (AREA)
GB0210879A1997-12-121998-12-10Image generation device and information storage mediumExpired - LifetimeGB2371762B (en)