Movatterモバイル変換


[0]ホーム

URL:


GB2316214A - Multi-line game machine - Google Patents

Multi-line game machine
Download PDF

Info

Publication number
GB2316214A
GB2316214AGB9716706AGB9716706AGB2316214AGB 2316214 AGB2316214 AGB 2316214AGB 9716706 AGB9716706 AGB 9716706AGB 9716706 AGB9716706 AGB 9716706AGB 2316214 AGB2316214 AGB 2316214A
Authority
GB
United Kingdom
Prior art keywords
displays
controller
payline
pattern
series
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB9716706A
Other versions
GB9716706D0 (en
Inventor
Kouya Kojima
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Showa Yuen KK
Original Assignee
Showa Yuen KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Showa Yuen KKfiledCriticalShowa Yuen KK
Publication of GB9716706D0publicationCriticalpatent/GB9716706D0/en
Publication of GB2316214ApublicationCriticalpatent/GB2316214A/en
Withdrawnlegal-statusCriticalCurrent

Links

Classifications

Landscapes

Abstract

A gaming machine has a display on which an array of patterns a-i may be displayed. Paylines are defined to include series of displays that form not only straight lines 2 such as the rows or columns and diagonals but also combinations of displays including one display from each column that do not define a straight line 1. This definition of paylines allows a potentially winning payline to be generated incremental as a pattern is generated on each additional display one-by-one as the game progresses. Thus, a first payline, for example the centre row, can be generated. Next, a bet can be accepted and a pattern generated on a single additional display. The new display will form at least one new payline. Adding another display will form even more paylines so that the number of paylines added with each additional display increases as the number of bets are made.

Description

SLOT MACHINE GAMEThis invention relates to a game machine which implements a method for setting the paylines (hit arrangements).
In the early days of mechanical slot machines, there was only a single horizontal payline. That is, in early machines, three slot reels rotated independently of each other around a horizontal main shaft. On the front of the machine there was a long, narrow horizontal viewing window through which, when the slot reels were stopped, one could see each of the patterns displayed in the front, forming a horizontal row of three patterns in all. When the combination of the patterns matched any of a number of preset winning combinations, a number of tokens or coins were paid out.
Since slot machines of the video type emerged, slot machines having multiple paylines have been proposed. Even if only three virtual slot reels are used, a video-type virtual reel may be infinitely long, making it possible to have a great variety of combinations of figures that appear continuously, and therefore one need not repeatedly use again a combination of figures that has appeared continuously once. Thus slot machines have been proposed in which there is a display area for displaying nine patterns arranged in three rows and three columns. In this proposal, there is not just the central horizontal payline shown in Figure 2, but a total of five paylines, including also the one row each above and below, and the one row each of the diagonal lines extending from upper left to lower right and from upper right to lower left.
Slot machines have also been proposed in which one virtual slot reel is displayed in each of the nine pattern display areas arranged in these three rows and three columns with a total of eight paylines, consisting of three rows each vertically and horizontally, plus the two diagonal rows.
Increasing the number of paylines in this way increases the probability of winning and increases the player's interest. The number of paylines can be increased by increasing the number of pattern display areas, but in a slot machine having nine pattern display areas arranged in three rows and three columns, the maximum number of paylines, as described above, was eight.
It is an object of the invention to provide a game that provides enhanced interest to a user.
The present invention is as claimed in the claims.
According to one aspect of the present invention, there is provided a game machine, comprising; a programmable controller, an array of displays, a display drive connected to drive the array of displays, the controller having an output to indicate a winning event, a user input connected to the controller to indicate to the controller the placing of a bet, a first series of the displays defining a first payline, a second series of the displays defining a second payline, the controller being programmed to show a selected pattern on each of the displays, the controller being programmed to show selected patterns on each of the displays representing a first payline, then, in response to the user input, showing a respective pattern on at least one additional display, the at least one additional display being selected that, in combination with at least one of the displays representing the first payline, a second payline is represented that includes the at least one additional display and the controller being further programmed to indicate the winning event on the output when the displays representing either of the first and second paylines shows a respective predefined combination of patterns.
Briefly, a video slot machine has an array or matrix of displays. Paylines are defined to include series of displays that form not only straight lines such as the rows or columns and diagonals but also combinations of displays including one display from each column that do not define a straight line. This definition of paylines allows potentially winning paylines to be generated incremental by as a pattern is generated on each additional display oneby-one as the game progresses. Thus, a first payline, for example the centre row, can be generated. Next, a bet can be accepted and a pattern generated on a single additional display. The new display will form at least one new payline. Adding another display will form even more paylines so that the number of paylines added with each additional display increases as the number of bets are made.
According to an embodiment, the invention provides a mechanism for setting the paylines, that is, a method for win/lose decisions in new picture combination game machines whereby a maximum of 3 x 3 x 3 = 27 paylines can be set even in a machine having nine pattern display areas arranged in three rows and three columns, and a maximum of the nth power of m(mn) paylines can be set in the case of a machine having pattern display areas arranged in m rows and n columns.
According to another aspect of the present invention, there is provided a game machine, comprising: an m X n array of displays with a display drive and controller programmed to generate a pattern in each of the displays, the controller being programmed to generate a pattern in each of a first series of the displays defining a first payline, the controller being programmed to generate another pattern in at least one additional display, the at least one additional display being one of a second series defining a second payline that includes at least one is display from the first series, a win indicator connected for output to the controller, the controller outputting a win indication to the win indicator when either of the first and second series matches a predefined combination of patterns.
In a win/lose decision method in a picture combination game machine where patterns that each change in sequence are displayed each in a pattern display area of a picture combination machine having pattern display areas arranged in m rows and n columns, next the change of the patterns is stopped in sequence and one still pattern is displayed in each pattern display area, and win/lose decisions are made according to whether a portion that matches a preset winning arrangement exists in the arrangement of the displayed still patterns, and in a win/lose decision method is said picture combination game machine that is characterized in that at the time of bet 1 at least one pattern display area is specified in each column, and as the bet number increases by one in sequence, at least one pattern display area is additionally specified, and in making the win/lose decision, the entire arrangement of patterns displayed in the pattern display areas specified one each selected from the pattern display areas specified for each column is compared in sequence with preset winning arrangements, and all the arrangements of patterns that match winning arrangements are declared to be winners.
This may be done in such a way that the pattern display in each column is done by one slot reel each, or in such a way that the pattern display in each pattern display area is done by one slot reel each.
It may also be done in such a way that the pattern display in each pattern display area is each changed randomly in sequence.
If nine pattern display areas are arranged in three rows and three columns, the pattern display area specified at the time of bet 1 is normally set to the pattern display area of the middle row.
Specification of the pattern display areas that are additionally specified in sequence as the bet number increases may be done one place at a time as the bet number is increased by one, according to a preset program, or it may be done one place at a time as specified by file player, or whether to specify an additional pattern display area to be done in sequence as the bet number increases may be determined according to the outcome of a simple game the player is made to play.
This invention may be applied not just to video-type slot machines and mechanical-type slot machines, but also to other known picture combination game machines.
Embodiments of the invention will now be described, by way of example only, with reference to the accompanying drawings, of which:Figure 1 is an explanatory diagram showing a game screen that has nine pattern display areas arranged in three rows and three columns in a picture combination game machine for implementing the win/lose decision method relating to this invention;Figure 2 is an explanatory diagram showing an example in which the first payline is set to row II, which is the middle row in the game screen shown in Figure 1;Figure 3 is an explanatory diagram showing an example in which, in addition to the first payline shown in Figure 2, one pattern display area is additionally set and a second payline is additionally set;Figure 4 is an explanatory diagram showing an example in which, in addition to the paylines shown in Figure 3, still another pattern display area is additionally set, and third and fourth paylines are newly additionally set;Figure 5 is an explanatory diagram showing an example in which, in addition to the paylines shown in Figure 4, still another pattern display area is additionally set, and fifth through eighth paylines are newly additionally set;Figure 6 is an explanatory diagram showing an example in which, in addition to the paylines shown in Figure 5, still another pattern display area is additionally set, and ninth through twelfth paylines are newly additionally set;Figure 7 is an explanatory diagram showing an example in which, in addition to the paylines shown in Figure 6, still another display area is additionally set, and thirteenth through eighteenth paylines are newly additionally set; andFigure 8 is an explanatory diagram showing an example in which, in addition to the paylines shown in Figure 7, still another pattern display area is additionally set, and nineteenth through twenty-seventh paylines are newly additionally set.
The game screen of the picture combination game machine shown in Figure 1 has nine pattern display areas ai, arranged in three rows (I-III) and three columns (iiii).
If it is a mechanical slot machine, normally the pattern display of each column is done by one rotatable slot reel, that is, column-i pattern displays a, d, g are drawn on the first rotatable slot reel, column ii pattern displays b, e, h are drawn on the second rotatable slot reel, and column-iii pattern displays c, f, i are drawn on the third rotatable slot reel. When the game starts, the slot reel for each column rotates. Their patterns change at high speed. When a fixed time elapses each slot comes to a halt one after another, and one still pattern is displayed in each of the pattern display areas a-i. The win/lose decision is made according to whether a part that matches a preset payline, normally first the patterns of row-II pattern display areas d, e, f are all present in the arrangement of still pictures that are thus displayed.
In the case of a video-type slot machine, nine pattern display areas a-i can be switched randomly and independently of each other. It is possible to make the pattern display of the nine pattern display areas a-i each using a single slot reel.
This invention is not limited to nine pattern display areas arranged in three rows and three columns but can be applied to any picture combination game machine having pattern display areas arranged in m rows and n columns.
The win/lose decision method of this invention is such that at the time of a first bet, bet 1, at least one of the pattern display areas is specified in each column. As the bet number is incremented one by one in sequence, at least one pattern display area each is additionally specified.
In making the win/lose judgement, the entire arrangement of patterns displayed in one specified pattern display area selected from the pattern display areas specified in each column is sequentially compared with preset winning arrangements. All pattern arrangements that match a winning arrangement are declared to be winners. This is explained specifically for the case of three-row, threecolumn pattern display areas, referring to Figures 2 through 8.
As shown in Figure 2, at the stage of bet 1, as stated above, the pattern display areas d, e, f in the middle row (row II) are taken as the payline (the first payline), and when the patterns of this line are all aligned with preset winning patterns, a "winner" results.
Next, at the stage of bet 2, as shown in Figure 3, the one pattern display area a is additionally specified, second payline aef is newly set, and when these patterns are all present, a "win" is also declared.
Next, at the stage of bet 3, as shown in Figure 4, one further pattern display area b is additionally specified, and thereby third payline abf and fourth payline dbf are additionally set. At the stage of bet 4, as shown inFigure 5, one further pattern display area c is additionally specified, and thereby fifth payline abc, sixth payline aec, seventh payline dbc, and eighth payline dec are additionally set.
Similarly in the following, at the stage of bet 5, by adding pattern display area g as shown in Figure 6, ninth payline gbc, tenth payline gbf, eleventh payline gec, and twelfth payline gef are additionally set. At the stage of bet 6, by adding pattern display area h as shown in Figure 7, 13th payline ahc, 14th payline dhc, 15th payline ghc, 16th payline ahf, 17th payline dhf, and 18th payline ghf are additionally set. At the stage of bet 7, by adding pattern display area i as shown in Figure 8, 19th payline abi, 20th payline aci, 21st payline ahi, 22nd payline dbi, 23rd payline dei, 24th payline dhi, 25th payline gbi, 26th payline gei, and 27th payline ghi are additionally set.
The sequence in which pattern display areas are additionally specified whenever the bet number is incremented by 1 may be arbitrarily determined, and the number is not limited to one place but may be set to multiple places.
The additional setting of these winning arrangements in accordance with the increase in the bet number may be done according to a preset program. In addition, it may be done according to player specification (the player chooses which display area to next specify), or the next display area to specify may be identified according to the outcome of a simple game the player is made to play.
The maximum number of paylines that can be set, that is, the maximum number of winning arrangements, in nine pattern display areas arranged in three rows and three columns is the third power of 3. In general, given m x n pattern display areas arranged in m rows and n columns, the number of winning arrangements that can be set in this invention is mn.
Using this invention being composed as described above, with this invention it is possible to set many more winning arrangements than formerly even if the number of pattern display areas in a picture combination game machine is small, thereby making it possible to increase the probability of winning and to increase interest in the game.

Claims (15)

2. A game machine, comprising:a programmable controller;an array of displays;a display drive connected to drive said array of displays; said controller having an output to indicate a winning event;a user input connected to said controller to indicate to said controller the placing of a bet;a first series of said displays defining a first payline;a second series of said displays defining a second payline;said controller being programmed to show a selected pattern on each of said displays;said controller being programmed to show selected patterns on each of said displays representing a first payline, then, in response to said user input, showing a respective pattern on at least one additional display, said at least one additional display being selected such that, in combination with at least one of said displays representing said first payline, a second payline is represented that includes said at least one additional display; andsaid controller being further programmed to indicate said winning event on said output when said displays representing either of said first and second paylines shows a respective predefined combination of patterns.
12. A game machine comprising:means for displaying an array of displays, with a selected pattern on each of said displays;means for determining if a specified series of displays defining a first payline of displays corresponds to at least one predetermined combination of patterns,means for specifying at least one additional display in response to a user input;means for determining if any further series of displays defining any further paylines of displays and which includes any such additional specified at least one additional display and any previously specified displays, corresponds to at least one of the predetermined combination of patterns,means for indicating a winning event if the payline or any further payline corresponds to at least one of the predetermined combination of patterns.
GB9716706A1996-08-071997-08-07Multi-line game machineWithdrawnGB2316214A (en)

Applications Claiming Priority (1)

Application NumberPriority DateFiling DateTitle
JP8208502AJP3072057B2 (en)1996-08-071996-08-07 Picture Matching Game Machine

Publications (2)

Publication NumberPublication Date
GB9716706D0 GB9716706D0 (en)1997-10-15
GB2316214Atrue GB2316214A (en)1998-02-18

Family

ID=16557225

Family Applications (1)

Application NumberTitlePriority DateFiling Date
GB9716706AWithdrawnGB2316214A (en)1996-08-071997-08-07Multi-line game machine

Country Status (2)

CountryLink
JP (1)JP3072057B2 (en)
GB (1)GB2316214A (en)

Cited By (48)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
EP0940782A3 (en)*1998-03-042001-02-07Aruze CorporationGame machine
EP0984408A3 (en)*1998-09-022002-02-06Wms Gaming, Inc.Slot machine with pattern-driven award feature
GB2403332A (en)*2003-06-062004-12-29Igt Uk LtdGaming machine having a matrix of symbols each selected from an independent symbol sequence
EP1591974A1 (en)*2004-04-272005-11-02Aruze Corp.Gaming machine
GB2428856A (en)*2005-07-292007-02-07Igt Reno NevGaming machine
US7351146B2 (en)2001-10-052008-04-01IgtGaming device and method for activating multiple paylines upon the wager of a single credit
US7393277B2 (en)2003-08-252008-07-01IgtHorseshoe payline system and games using that system
US7594849B2 (en)*2001-12-312009-09-29IgtMethod and apparatus for selecting pay lines based on a partial outcome of a slots game
US7601061B2 (en)2005-02-112009-10-13IgtGaming machine having independent spinning forms and multiple pay lines
US7601062B2 (en)2006-11-062009-10-13IgtGaming device and method including moving paylines
US7841944B2 (en)2002-08-062010-11-30IgtGaming device having a three dimensional display device
US7874909B2 (en)*2004-06-042011-01-25Wms Gaming Inc.Wagering game having animation for special symbols
US7922573B2 (en)2003-09-122011-04-12IgtGaming device having concentric reels including an outer reel with display areas having different sizes and positions
US8012011B2 (en)2005-08-262011-09-06IgtGaming device and method having independent reels and multiple ways of winning
US8118670B2 (en)2004-01-122012-02-21IgtMethod and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus
US8142273B2 (en)2006-11-132012-03-27IgtPresentation of wheels on gaming machines having multi-layer displays
US8192281B2 (en)2006-11-132012-06-05IgtSimulated reel imperfections
US8199068B2 (en)2006-11-132012-06-12IgtSingle plane spanning mode across independently driven displays
US8210922B2 (en)2006-11-132012-07-03IgtSeparable game graphics on a gaming machine
US8221206B2 (en)2004-01-282012-07-17IgtGaming device having a partial selectable symbol matrix
US8298081B1 (en)2011-06-162012-10-30IgtGaming system, gaming device and method for providing multiple display event indicators
US8357033B2 (en)2006-11-132013-01-22IgtRealistic video reels
US8360847B2 (en)2006-11-132013-01-29IgtMultimedia emulation of physical reel hardware in processor-based gaming machines
US8425316B2 (en)2010-08-032013-04-23IgtMethods and systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment
US8430739B2 (en)2006-11-102013-04-30IgtGaming system and method having wager dependent different symbol evaluations
US8523662B2 (en)2009-11-132013-09-03IgtGaming system and method providing balanced paybacks with varying wager amounts
US8605114B2 (en)2012-02-172013-12-10IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US8608543B2 (en)2009-11-102013-12-17IgtGaming system and method for providing an incremental wagering game
US8641505B2 (en)2011-08-222014-02-04IgtGaming system, gaming device, and method for providing a directional symbol evaluation game
US8715058B2 (en)2002-08-062014-05-06IgtReel and video combination machine
US8740689B2 (en)2012-07-062014-06-03IgtGaming system and method configured to operate a game associated with a reflector symbol
US8764548B2 (en)2011-08-222014-07-01IgtGaming system, gaming device, and method for providing a directional symbol evaluation game
US8784191B1 (en)2013-03-072014-07-22IgtGaming system and method for providing a symbol elimination game
US8851979B2 (en)2013-03-072014-10-07IgtGaming system and method for providing a symbol elimination game
US8894481B2 (en)2012-08-282014-11-25IgtGaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a base count
US8905836B2 (en)2012-08-282014-12-09IgtGaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a value of one or more modifiers
US8979639B2 (en)2012-08-282015-03-17IgtGaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a base count and/or a value of one or more modifiers
US8979633B2 (en)2011-08-102015-03-17IgtGaming device having positional symbol awards
US8986101B2 (en)2011-08-102015-03-24IgtGaming device having positional symbol awards
US8992301B2 (en)2012-09-272015-03-31IgtGaming system and method for providing a game which populates symbols along a path
US9005006B2 (en)2011-08-102015-04-14IgtGaming device having wild symbol generation within a play matrix
US9028318B2 (en)2012-09-272015-05-12IgtGaming system and method for providing a game which populates symbols along a path
US9039512B2 (en)2012-09-272015-05-26IgtGaming system and method for providing a game which populates symbols along a path
US9177447B2 (en)2012-09-252015-11-03IgtGaming system and method for providing a symbol matrix with a moveable symbol display window
US9214067B2 (en)2012-09-062015-12-15IgtGaming system and method for providing a streaming symbols game
US9245407B2 (en)2012-07-062016-01-26IgtGaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines
US9685033B2 (en)2005-11-222017-06-20IgtRegulated games: multi-act games
US10186106B2 (en)2016-09-212019-01-22IgtGaming system and method for determining awards based on interacting symbols

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
JP2005095688A (en)*2001-05-022005-04-14Aruze CorpGame machine
JP4735940B2 (en)*2001-05-022011-07-27株式会社ユニバーサルエンターテインメント Game machine
JP2005095689A (en)*2001-05-022005-04-14Aruze Corp Game machine
JP2008093327A (en)*2006-10-162008-04-24Sophia Co LtdSlot machine
JP4788790B2 (en)2009-02-272011-10-05ソニー株式会社 Content reproduction apparatus, content reproduction method, program, and content reproduction system
JP4949490B2 (en)*2010-02-082012-06-06株式会社ソフイア Slot machine
JP4949489B2 (en)*2010-02-082012-06-06株式会社ソフイア Slot machine

Citations (2)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
GB2213624A (en)*1987-12-111989-08-16Ryutaro KishishitaSlot machine
EP0698869A1 (en)*1994-08-221996-02-28Aristocrat Leisure Industries Pty LtdMulti-line gaming machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
GB2213624A (en)*1987-12-111989-08-16Ryutaro KishishitaSlot machine
EP0698869A1 (en)*1994-08-221996-02-28Aristocrat Leisure Industries Pty LtdMulti-line gaming machine

Cited By (78)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
EP0940782A3 (en)*1998-03-042001-02-07Aruze CorporationGame machine
EP0984408A3 (en)*1998-09-022002-02-06Wms Gaming, Inc.Slot machine with pattern-driven award feature
US7488251B2 (en)2001-10-052009-02-10IgtGaming device and method for activating multiple poker hands upon the wager of a single credit
US7351146B2 (en)2001-10-052008-04-01IgtGaming device and method for activating multiple paylines upon the wager of a single credit
US7594849B2 (en)*2001-12-312009-09-29IgtMethod and apparatus for selecting pay lines based on a partial outcome of a slots game
US8715058B2 (en)2002-08-062014-05-06IgtReel and video combination machine
US7951001B2 (en)2002-08-062011-05-31IgtGaming device having a three dimensional display device
US7841944B2 (en)2002-08-062010-11-30IgtGaming device having a three dimensional display device
US8360852B2 (en)2003-06-062013-01-29IgtGaming system and method having wager allocation
US8066564B2 (en)2003-06-062011-11-29IgtGaming system and method having wager allocation
US7387570B2 (en)2003-06-062008-06-17Igt-Uk LimitedEntertainment machines
GB2403332A (en)*2003-06-062004-12-29Igt Uk LtdGaming machine having a matrix of symbols each selected from an independent symbol sequence
US8721430B2 (en)2003-06-062014-05-13IgtGaming system and method having wager allocation
US8496521B2 (en)2003-06-062013-07-30IgtGaming system and method having wager allocation
GB2403332B (en)*2003-06-062006-11-01Igt Uk LtdEntertainment machines
US7393277B2 (en)2003-08-252008-07-01IgtHorseshoe payline system and games using that system
US8100751B2 (en)2003-08-252012-01-24IgtHorseshoe payline system and games using that system
US7922573B2 (en)2003-09-122011-04-12IgtGaming device having concentric reels including an outer reel with display areas having different sizes and positions
US8118670B2 (en)2004-01-122012-02-21IgtMethod and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus
US8221206B2 (en)2004-01-282012-07-17IgtGaming device having a partial selectable symbol matrix
US9286746B2 (en)2004-01-282016-03-15IgtGaming system and method having a partial selectable symbol matrix
US10109147B2 (en)2004-01-282018-10-23IgtGaming system and method having a partial selectable symbol matrix
US10223861B2 (en)2004-01-282019-03-05IgtGaming system and method having a partial selectable symbol matrix
US9558609B2 (en)2004-01-282017-01-31IgtGaming system and method having a partial selectable symbol matrix
EP1591974A1 (en)*2004-04-272005-11-02Aruze Corp.Gaming machine
US7874909B2 (en)*2004-06-042011-01-25Wms Gaming Inc.Wagering game having animation for special symbols
US7601061B2 (en)2005-02-112009-10-13IgtGaming machine having independent spinning forms and multiple pay lines
US8128480B2 (en)2005-07-292012-03-06IgtGaming device having dynamic paylines
GB2428856A (en)*2005-07-292007-02-07Igt Reno NevGaming machine
US8485886B2 (en)2005-07-292013-07-16IgtGaming device having dynamic paylines
US8012011B2 (en)2005-08-262011-09-06IgtGaming device and method having independent reels and multiple ways of winning
US9311788B2 (en)2005-08-262016-04-12IgtGaming device and method having independent reels and multiple ways of winning
US9685033B2 (en)2005-11-222017-06-20IgtRegulated games: multi-act games
US7601062B2 (en)2006-11-062009-10-13IgtGaming device and method including moving paylines
US8430739B2 (en)2006-11-102013-04-30IgtGaming system and method having wager dependent different symbol evaluations
US10380848B2 (en)2006-11-102019-08-13IgtGaming system and method having wager dependent different symbol evaluations
US8360847B2 (en)2006-11-132013-01-29IgtMultimedia emulation of physical reel hardware in processor-based gaming machines
US8357033B2 (en)2006-11-132013-01-22IgtRealistic video reels
US8210922B2 (en)2006-11-132012-07-03IgtSeparable game graphics on a gaming machine
US8199068B2 (en)2006-11-132012-06-12IgtSingle plane spanning mode across independently driven displays
US8192281B2 (en)2006-11-132012-06-05IgtSimulated reel imperfections
US8142273B2 (en)2006-11-132012-03-27IgtPresentation of wheels on gaming machines having multi-layer displays
US8608543B2 (en)2009-11-102013-12-17IgtGaming system and method for providing an incremental wagering game
US10796530B2 (en)2009-11-102020-10-06IgtGaming system and method for providing an incremental wagering game
US9189927B2 (en)2009-11-102015-11-17IgtGaming system and method for providing an incremental wagering game
US8523662B2 (en)2009-11-132013-09-03IgtGaming system and method providing balanced paybacks with varying wager amounts
US8911292B2 (en)2009-11-132014-12-16IgtGaming system and method providing balanced paybacks with varying wager amounts
US8425316B2 (en)2010-08-032013-04-23IgtMethods and systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment
US8298081B1 (en)2011-06-162012-10-30IgtGaming system, gaming device and method for providing multiple display event indicators
US9005006B2 (en)2011-08-102015-04-14IgtGaming device having wild symbol generation within a play matrix
US9349241B2 (en)2011-08-102016-05-24IgtGaming device having positional symbol awards
US8979633B2 (en)2011-08-102015-03-17IgtGaming device having positional symbol awards
US8986101B2 (en)2011-08-102015-03-24IgtGaming device having positional symbol awards
US8641505B2 (en)2011-08-222014-02-04IgtGaming system, gaming device, and method for providing a directional symbol evaluation game
US8764548B2 (en)2011-08-222014-07-01IgtGaming system, gaming device, and method for providing a directional symbol evaluation game
US8605114B2 (en)2012-02-172013-12-10IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US8749582B2 (en)2012-02-172014-06-10IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US8740689B2 (en)2012-07-062014-06-03IgtGaming system and method configured to operate a game associated with a reflector symbol
US9245407B2 (en)2012-07-062016-01-26IgtGaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines
US8894481B2 (en)2012-08-282014-11-25IgtGaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a base count
US8905836B2 (en)2012-08-282014-12-09IgtGaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a value of one or more modifiers
US8979639B2 (en)2012-08-282015-03-17IgtGaming system and method providing multiway evaluation for a game associated with multi-component symbols configured to affect a base count and/or a value of one or more modifiers
US9514601B2 (en)2012-09-062016-12-06IgtGaming system and method for providing a streaming symbols game
US9214067B2 (en)2012-09-062015-12-15IgtGaming system and method for providing a streaming symbols game
US9852574B2 (en)2012-09-252017-12-26IgtGaming system and method for providing a symbol matrix with a moveable symbol display window
US9430900B2 (en)2012-09-252016-08-30IgtGaming system and method for providing a symbol matrix with a moveable symbol display window
US9177447B2 (en)2012-09-252015-11-03IgtGaming system and method for providing a symbol matrix with a moveable symbol display window
US9202345B2 (en)2012-09-252015-12-01IgtGaming system and method for providing a symbol matrix with a moveable symbol display window
US10102711B2 (en)2012-09-252018-10-16IgtGaming system and method for providing a symbol matrix with a moveable symbol display window
US9028318B2 (en)2012-09-272015-05-12IgtGaming system and method for providing a game which populates symbols along a path
US8992301B2 (en)2012-09-272015-03-31IgtGaming system and method for providing a game which populates symbols along a path
US9881459B2 (en)2012-09-272018-01-30IgtGaming system and method for providing a game which populates symbols along a path
US9633511B2 (en)2012-09-272017-04-25IgtGaming system and method for providing a game which populates symbols along a path
US9318002B2 (en)2012-09-272016-04-19IgtGaming system and method for providing a game which populates symbols along a path
US9039512B2 (en)2012-09-272015-05-26IgtGaming system and method for providing a game which populates symbols along a path
US8851979B2 (en)2013-03-072014-10-07IgtGaming system and method for providing a symbol elimination game
US8784191B1 (en)2013-03-072014-07-22IgtGaming system and method for providing a symbol elimination game
US10186106B2 (en)2016-09-212019-01-22IgtGaming system and method for determining awards based on interacting symbols

Also Published As

Publication numberPublication date
GB9716706D0 (en)1997-10-15
JP3072057B2 (en)2000-07-31
JPH1043388A (en)1998-02-17

Similar Documents

PublicationPublication DateTitle
GB2316214A (en)Multi-line game machine
US8066564B2 (en)Gaming system and method having wager allocation
US6053813A (en)Electronic gaming apparatus and method
US10922920B2 (en)Method of gaming, a gaming system and a game controller
CA2147692C (en)Method for determining payoffs in reel type slot machines
US7351144B2 (en)Bonus game using a subset of reels
US8721428B2 (en)Gaming machine with random symbol selection
GB2147442A (en)Coin operated gaming or amusement machines
AU2007202125A1 (en)Gaming apparatus and method with a dependent game feature
GB2117952A (en)Entertainment machines
GB2097160A (en)Entertainment machines
WO2003049055A2 (en)Method and apparatus for gaming using symbols movable in the plane of a display
US20070082728A1 (en)Electronic gaming machine, game and electronic gaming method
AU2002301067B2 (en)Method and apparatus for gaming scatter feature
JP3970511B2 (en) Game machine
JP2709818B2 (en) Slot machine
AU2007201998B2 (en)Gaming machine with random symbol selection
EP2141672A1 (en)Display system for playing a game
GB2165386A (en)Entertainment machines
GB2429657A (en)Gaming machine with extra free spins bonus game
AU2006201690B2 (en)Gaming Machine with multiple reel matrix
JPH0531431B2 (en)
AU2004210566A1 (en)Gaming Machine with Inner Reel Re-Spin Feature
US20060105832A1 (en)Video slot machine and slot machine gaming method therefor
AU2005232300B2 (en)Feature Game with Random Population Feature

Legal Events

DateCodeTitleDescription
WAPApplication withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)

[8]ページ先頭

©2009-2025 Movatter.jp