Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment IncfiledCriticalSony Interactive Entertainment Inc
Priority to GB1702584.2ApriorityCriticalpatent/GB2560156A/en
Publication of GB201702584D0publicationCriticalpatent/GB201702584D0/en
Publication of GB2560156ApublicationCriticalpatent/GB2560156A/en
G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
G06T19/00—Manipulating 3D models or images for computer graphics
G06T19/003—Navigation within 3D models or images
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/20—Input arrangements for video game devices
A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/20—Input arrangements for video game devices
A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/20—Input arrangements for video game devices
A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/50—Controlling the output signals based on the game progress
A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F13/525—Changing parameters of virtual cameras
A—HUMAN NECESSITIES
A63—SPORTS; GAMES; AMUSEMENTS
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
A63F13/50—Controlling the output signals based on the game progress
A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F13/525—Changing parameters of virtual cameras
A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
G—PHYSICS
G06—COMPUTING OR CALCULATING; COUNTING
G06F—ELECTRIC DIGITAL DATA PROCESSING
G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
G06F1/16—Constructional details or arrangements
G06F1/1613—Constructional details or arrangements for portable computers
G06F1/163—Wearable computers, e.g. on a belt
G—PHYSICS
G06—COMPUTING OR CALCULATING; COUNTING
G06F—ELECTRIC DIGITAL DATA PROCESSING
G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
G—PHYSICS
G06—COMPUTING OR CALCULATING; COUNTING
G06F—ELECTRIC DIGITAL DATA PROCESSING
G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
G06F3/012—Head tracking input arrangements
G—PHYSICS
G06—COMPUTING OR CALCULATING; COUNTING
G06F—ELECTRIC DIGITAL DATA PROCESSING
G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
H—ELECTRICITY
H04—ELECTRIC COMMUNICATION TECHNIQUE
H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
H04N13/10—Processing, recording or transmission of stereoscopic or multi-view image signals
H04N13/106—Processing image signals
H04N13/111—Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation
H04N13/117—Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation the virtual viewpoint locations being selected by the viewers or determined by viewer tracking
H—ELECTRICITY
H04—ELECTRIC COMMUNICATION TECHNIQUE
H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
H04N13/30—Image reproducers
H04N13/332—Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
H04N13/344—Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
G—PHYSICS
G06—COMPUTING OR CALCULATING; COUNTING
G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
G06T2219/20—Indexing scheme for editing of 3D models
G06T2219/2016—Rotation, translation, scaling
Landscapes
Engineering & Computer Science (AREA)
Multimedia (AREA)
Theoretical Computer Science (AREA)
General Engineering & Computer Science (AREA)
Human Computer Interaction (AREA)
Physics & Mathematics (AREA)
General Physics & Mathematics (AREA)
Computer Hardware Design (AREA)
Software Systems (AREA)
Signal Processing (AREA)
Radar, Positioning & Navigation (AREA)
Remote Sensing (AREA)
Computer Graphics (AREA)
Biophysics (AREA)
Cardiology (AREA)
General Health & Medical Sciences (AREA)
Heart & Thoracic Surgery (AREA)
Life Sciences & Earth Sciences (AREA)
Health & Medical Sciences (AREA)
User Interface Of Digital Computer (AREA)
GB1702584.2A2017-02-172017-02-17Virtual reality system and methodWithdrawnGB2560156A (en)