The present invention relates to video games and in particular to those which are played in public places.
It is known to provide a video game machine which is played by a user in the hope of winning money. Generally speaking, little skill is involved in playing the video games and gambling is the essential feature. US Patent Specification No. 4,560,161 (Tagasago) and UK Patent Specification Nos. 2,169,737 (JPM) and 2,169,736 (JPM) describe various video card game machines. Generally speaking, little skill is involved and the machines are played in the hope of winning a prize.
The present invention is directed towards providing a video game machine which provides amusement for a player and which does not involve gambling.
According to the invention, there is provided a game playing method for a video game machine comprising the steps of:-
receiving a user payment of currency or tokens representing currency;
directing the playing of a video game ;
dispensing a refund of value up to but not exceeding that of the user payment according to user success at the video game; and
ending the video game.
According to another aspect of the invention, there is provided a video game machine having a visual display unit, a user control panel, reception means for reception of a user payment, and a control unit for directing the playing of a video game and the dispensing of a refund of maximum value up to, but not exceeding that of the user payment according to user success at the video game.
It will be appreciated that because the video game machine of the invention only dispenses a refund, and the maximum value of the refund is less than or equal to the user payment, the machine provides not only amusement for a player but also a target to be aimed at, without gambling being involved. This is an important feature of the invention as heretofore, video game machines have either involved gambling or have not dispensed any return what-so-ever, in which case it is difficult to hold a players interest.
In one embodiment of the invention, the video game includes a combination card game and the step of playing the combination card game comprises the sub-steps of:-
displaying a plurality of playing cards ;
assigning a score to the displayed cards according to the combination of cards;
displaying a drawn card in place of one of the cards ;
assigning a score to the displayed cards including the drawn card;
repeatedly displaying a drawn card in place of a displayed card a number of times up to a pre-set maximum number of times; and
assigning a score to the displayed cards each time a drawn card is displayed.
Such a combination card game is very interesting and involves both an element of chance and also skill as a user must make decisions with regard to the drawing of cards.
Ideally, a card value game is initiated if a pre-set score is achieved by a user at the combination card game.
This provides an additional incentive to a player to succeed at the combination card game.
In one embodiment, the card value game involves:-
displaying an initial playing card face up;
displaying a comparison playing card face down;
receiving a user guess as to the value of the comparison card relative to the initial card;
ending the game if the guess is wrong or, if the guess is correct, incrementing the user score and initiating another card value game by displaying a further initial card and a comparison card.
Such a card value game involves quite an amount of skill and each time a player plays the card value game he or she is taking the chance that the score which has been assigned will either be lost or will be doubled, thus, there is an additional target to be aimed at, while at the same time, the maximum refund which may be achieved after a number of successful card value games is less then or equal to the user payment.
In one aspect of the invention, the card value game is continued by assigning a score to a set of cards displayed in the card value game according to the combination of cards displayed.
In this way, a bonus score may be achieved, purely on chance as a user cannot determine the cards which are displayed in the card value game.
Preferably, the combination card game, and/or the card value game are played according to the rules of poker.
Poker is a popular game and its rules are generally well known. Accordingly, this arrangement would be convenient generally.
The video game of the invention may alternatively take the form of a quiz game or possibly a game of the fruit machine type. Indeed, it is envisaged that any type of game may be played as long as the maximum return is a refund of value less then or equal to the user payment.
The invention will be more clearly understood from the following description of a preferred embodiment thereof given by way of example only with reference to the accompanying drawings in which:-
- Fig. 1 is a block diagram of a video game machine according to the invention;
- Fig. 2 is a block diagram illustrating portion of the video game machine in more detail;
- Fig. 3 is a flow diagram illustrating the operation of the video game machine;
- Fig. 4 is a flow diagram illustrating the operation of the video game machine in more detail; and
- Fig. 5 (a) to 5 (c) are illustrations of various video display formats according to the invention.
Referring to the drawings, and initially to Figs. 1 and 2 there is illustrated a video game machine according to the invention, indicated generally by thereference numeral 1. Thevideo game machine 1 comprises a video display 2 auser control panel 3 and acontrol unit 4. Thevideo game machine 1 also includes a hopper and associatedsolenoids 5 for reception of currency or token representing currency.Coin meters 6 and indicatinglights 7 and apower supply 14 are also provided.
Thecontrol unit 4 is illustrated in more detail in Fig. 2 and it comprises amicroprocessor 8 havingEPROM memory circuits 9 andRAM memory circuits 10 with battery back-up 11. Thecontrol unit 4 also includes input.ports 12 andoutput ports 13. A dispenser (not shown) is also provided for dispensing of a refund.
Referring now to Fig. 3 the operation of thevideo game machine 1 is illustrated. In this embodiment, the machine is programmed to allow the playing of a card game, which is initiated on reception of a user payment indicated instep 20 of Fig. 3. The playing of the card game is indicated atstep 21 and thecontrol unit 4 assigns a score according to user success at the game atstep 22. If a pre-set score is achieved the machine dispenses a refund of value up to but not greater than the user payment. The game is then ended. Alternatively, if a pre-set score is not achieved the game is ended without payment of a refund. The steps of dispensing a refund and of ending the game are indicated by thenumerals 23 and 24, respectively.
It will be appreciated the by directing the playing of a video game in this way, the video game machine of the invention may not be used for gambling and will be played for amusement only. The machine, however, has the advantage over conventional amusement machines in that a refund may be obtained of value up to but not exceeding the user payment.
Referring now to Figs. 4 and 5 thestep 21 of playing the card game is illustrated in more detail. In step 21(a) five playing cards are displayed face up (see Fig. 5 (a)). The control unit 4 (at step 21 (b))then assigns a score to the displayed cards on the basis of the combination of displayed cards according to the rules of poker. This score is illustrated at the top left hand side of the video display. In step 21(c) the machine receives instructions from a user as to whether or not one of the displayed cards is to be replaced with a drawn card. The prompt "raise or draw" for these instructions is displayed at the bottom of the video display. The user may "raise" the stakes before drawing a card. If a draw instruction is received a displayed card is replaced by the drawn card and a score is assigned to the new set of displayed cards. Cards may be drawn up to five times and when this limit is reached or when a player decides not to draw another card the machine compares the score achieved with a pre-set score in step 21(d). If the score achieved is below the pre-set score the game is ended (step 21(h)). The player then has the opportunity in step 21 (e) to end play or avail of an opportunity to increase his or her score by making a skilled guess the value of a comparison card with respect to an initial card according to the rules of poker. The relevant display is illustrated in Fig 5(b). The inputs are illustrated on thevideo display 2 as "hi", "lo" or "stand". If a user opts to "stand", he or she retains the displayed score and the game is ended. Alternatively a guess is inputted on the control panel 3 (step 21(f)). The machine determines in step 21(g) if the guess if correct and, if not, the game is ended. If, however, the guess is correct the score achieved by the user in the combination card game is doubled and the card value game may be repeated. The card value game may be repeated each time the user guesses correctly until five cards are displayed face up on thevideo display 2. When this happens, the five cards are cleared from the display and the fifth card is displayed on the left side of the screen as an initial card for a further card value game. The procedure is then repeated until there is a second set of five cards displayed face up as illustrated in Fig. 5 (c). The user is assigned a score in step 21 (j) if first and/or second set of five playing cards displayed face up forms a desired poker combination. The video game refunds currency or tokens representing currency of a value up to, but not exceeding that of the user payment according to the user score at the end of the game. It will be noted that if a user opts to "stand" at any time i.e. not proceed with another card value game when this is possible, a refund may be obtained of value according to the score achieved at that stage.
Although a card game has been described, it is envisaged that any type of game may be played, for example, a quiz game or a game of the "fruit machine" type. The important feature is that a player does not receive a prize but instead may obtain a refund of a value up to but not exceeding that of his or her payment. It is envisaged, for example, that if the game is a quiz game statements will be displayed on thevideo display 2 and the user will be prompted to indicate whether the statement is true or false. A score would be assigned according to the number of correct responses made by a player. Generally, the score would be in the form of a number of points and if a target number of points is achieved a refund may be dispensed.
It is also envisaged that thevideo game machine 1 may be programmed to direct the playing of a separate non-payment game in which a user is not required to make a payment to initiate the game. Prizes may be awarded depending on user success. In one example, it is envisaged that such a non-payment game would take the form of a quiz game in which a large amount of skill is involved. In such a quiz game, a user would indicate on thecontrol panel 3 that he wishes to play the game and thecontrol unit 4, in turn, directs statements to be displayed on thevideo display 2. The player must then respond by indicating on the control panel whether or not the statements are correct or incorrect. Thevideo display 2 would then display points awarded according to the number of correct responses made by a player. Each time a correct response is made, this score is incremented. The object of the game is to achieve a pre-set number of points for which prizes are awarded. In this case, thevideo machine 1 pays out money where the pre-set number of points is achieved.
If more than one game may be played on the video game machine these may be either interconnected or completely separate.