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CN118949433A - Team control method and device in game, electronic device, and storage medium - Google Patents

Team control method and device in game, electronic device, and storage medium
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Publication number
CN118949433A
CN118949433ACN202410961234.6ACN202410961234ACN118949433ACN 118949433 ACN118949433 ACN 118949433ACN 202410961234 ACN202410961234 ACN 202410961234ACN 118949433 ACN118949433 ACN 118949433A
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game
character
information
team
target
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CN202410961234.6A
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周晓岚
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The present disclosure provides a team formation control method in a game, a team formation control device in a game, an electronic device and a computer readable storage medium, and belongs to the technical field of games. The method comprises the following steps: displaying an information exchange interface in the graphical user interface, wherein the information exchange interface is used for displaying exchange information sent by a plurality of game accounts during the game; responding to a team forming instruction triggered by an information communication interface, determining the current position of a first game role in a game scene, and determining the team forming state of the first game role; determining a target game task according to the current position, and determining game role configuration required by executing the target game task according to the target game task and the team formation state; and generating game team information in the information exchange interface according to the game role configuration and the target game task, so that other game accounts participate in executing the target game task through the game team information. The method and the device can conveniently and effectively generate and send the game team request.

Description

Team formation control method and device in game, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of gaming technologies, and in particular, to a method for controlling team formation in a game, a device for controlling team formation in a game, an electronic apparatus, and a computer readable storage medium.
Background
In types of games such as MMOG (Massive Multiplayer Online Game, massively multiplayer online game), there are often situations where a team of players is required to perform a game task, advance a game scenario, explore game content, or complete a game challenge.
In the existing game team control mode, a player is usually required to manually edit team request information and send the team request information to a public channel, wherein the team request information usually requires the player to actively know detailed information of a game copy or related game roles and then edit the game copy or related game roles according to own requirements. The process not only needs to consume more time and cost, but also has complex operation flow, slower team forming efficiency and influences the game progress and the game experience of the player.
Therefore, how to conveniently and effectively generate a game team request in a game and complete team control is a technical problem to be solved in the prior art.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure provides a method for controlling team formation in a game, a device for controlling team formation in a game, an electronic apparatus, and a computer readable storage medium, so as to overcome the problems of complex team formation process and low team formation efficiency of game characters in the prior art at least to a certain extent.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a team control method in a game, providing a graphical user interface through a terminal device, where the terminal device corresponds to a first game account, and at least part of a game scene is displayed in the graphical user interface, where the game scene includes a first game character controlled by the first game account, and the method includes: displaying an information exchange interface in the graphical user interface, wherein the information exchange interface is used for displaying exchange information sent by a plurality of game accounts during a game; responding to a team forming instruction triggered by the information communication interface, determining the current position of the first game role in the game scene, and determining the team forming state of the first game role; determining a target game task according to the current position, and determining game role configuration required by executing the target game task according to the target game task and the team formation state; and generating game team information in the information exchange interface according to the game role configuration and the target game task, so that other game accounts participate in executing the target game task through the game team information.
According to a second aspect of the present disclosure, there is provided an in-game team control apparatus that provides a graphical user interface corresponding to a first game account number through a terminal device, in which at least part of a game scene including a first game character controlled by the first game account number is displayed, the apparatus comprising: the communication interface display module is used for displaying an information communication interface in the graphical user interface, wherein the information communication interface is used for displaying communication information sent by a plurality of game accounts during a game; the team forming instruction triggering module is used for responding to a team forming instruction triggered by the information communication interface, determining the current position of the first game role in the game scene and determining the team forming state of the first game role; the role configuration determining module is used for determining a target game task according to the current position and determining game role configuration required by executing the target game task according to the target game task and the team formation state; and the team information generation module is used for generating game team information in the information exchange interface according to the game role configuration and the target game task so that other game account numbers participate in executing the target game task through the game team information.
According to one aspect of the present disclosure, there is provided an electronic device including: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute any one of the above-described team control methods in a game via execution of the executable instructions.
According to one aspect of the present disclosure, there is provided a computer program product comprising a computer program which, when executed by a processor, implements a team control method in any of the above-described games.
Exemplary embodiments of the present disclosure have the following advantageous effects:
Displaying an information exchange interface in the graphical user interface, wherein the information exchange interface is used for displaying exchange information sent by a plurality of game accounts during the game; responding to a team forming instruction triggered by an information communication interface, determining the current position of a first game role in a game scene, and determining the team forming state of the first game role; determining a target game task according to the current position, and determining game role configuration required by executing the target game task according to the target game task and the team formation state; and generating game team information in the information exchange interface according to the game role configuration and the target game task, so that other game accounts participate in executing the target game task through the game team information. On the one hand, the present exemplary embodiment provides a new team formation control method in a game, which can generate game team information according to a determined target game task and game role configuration required by executing the target game task, compared with the prior art, the method in which a player needs to actively edit team formation request information has higher convenience, the generation of the game team request is less dependent on player operation, time cost is saved for the player, and better game experience is provided; on the other hand, the present exemplary embodiment can determine, based on the team formation state of the first game character and the target game task, a game character configuration required for executing the target game task, and generation of game team information depends on the game character configuration, so that the game team information has higher effectiveness and accuracy, and can accurately meet the actual requirement of the player for team formation in the game, and an accurate and efficient manner is provided for generating the game team formation request for the game.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
Fig. 1 schematically shows a flowchart of a team formation control method in a game in the present exemplary embodiment;
Fig. 2 schematically shows a schematic diagram of an information communication interface in the present exemplary embodiment;
FIG. 3 schematically illustrates a diagram of a game display interface for determining a map in which a first game character is located in the present exemplary embodiment;
FIG. 4 schematically illustrates another game display interface for determining a map in which a first game character is located in the present exemplary embodiment;
FIG. 5 schematically illustrates a diagram of a game interface including statistics of existing game characters in a current team in the present exemplary embodiment;
FIG. 6 schematically illustrates another exemplary game interface including statistics of existing game characters in a current team;
fig. 7 schematically illustrates a schematic diagram including game character capability attribute information in a game interface in the present exemplary embodiment;
fig. 8 to 11 schematically show diagrams of generation of team request information in the game display interface in the present exemplary embodiment;
Fig. 12 is a block diagram schematically showing the configuration of a team control device in a game in the present exemplary embodiment;
fig. 13 schematically shows an electronic device for implementing the above method in the present exemplary embodiment.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
The exemplary embodiment of the present disclosure first provides a team control method in a game, and an application scenario of the method of the present embodiment may be: in the game, the game team request is generated and sent conveniently and intelligently in the face of copy tasks, game challenges and the like which need to be completed in the team. The present exemplary embodiment provides a graphical user interface through a terminal device, where the terminal device corresponds to a first game account, and at least part of a game scene is displayed in the graphical user interface, and the game scene includes a first game character controlled by the first game account. The terminal device may be an electronic device including a mobile phone, a tablet computer, an intelligent game machine, etc., the graphic user terminal may be a display screen displayed by the terminal device for performing interactive operation with a user, etc., a game scene may be a virtual scene in a game, for example, the terminal device may run a client of a target game, a player may log in the target game through a first game account number and control a first game role, and the first game role may be any game role that needs to be formed by the player and the like.
The following describes the present exemplary embodiment with reference to fig. 1, and as shown in fig. 1, the team formation control method in the game may include the following steps S110 to S140:
Step S110, displaying an information exchange interface in the graphical user interface, wherein the information exchange interface is used for displaying exchange information sent by a plurality of game accounts during the game.
The information exchange interface refers to a display interface where a player can exchange information with other players in a game, such as a chat interface shown in fig. 2, where the information exchange interface may be an independent interface, and in response to a triggering operation of the player, the information exchange interface may be displayed in an independent window form in all areas of the graphical user interface, or may be a window interface in the graphical user interface, and may be displayed in a fixed or floating form in a certain area in the graphical user interface, so that the player may view the information exchange interface and a game scene at the same time.
The information exchange interface is used for displaying exchange information sent by a plurality of game accounts during the game, for example, team information, recruitment information, inquiry information or bulletin information and the like sent by teammates or other players in teams, preset channels or world channels can be displayed.
Step S120, responding to a team forming instruction triggered by the information communication interface, determining the current position of the first game role in the game scene, and determining the team forming state of the first game role.
In this exemplary embodiment, the player may trigger a team instruction in the information communication interface, for example, the player may trigger the team instruction by performing an interactive operation such as a single click, a double click, or a long press with a team initiating control in the information communication interface.
The first game role refers to a game role needing to initiate a team formation request, and the first game role can be any game role needing to be subjected to team formation, which is controlled by a player, and specifically, the first game role can be a game role to be subjected to team formation, such as a game role which is not subjected to team formation yet is ready to initiate team formation; the game characters in the team may be the first game character when the team is already team but the number of team persons is not full, for example, when there are two game characters in the team accommodating five game characters at maximum. When the team formation instruction is triggered, the system may determine a current location of the first game character in the game scene and determine a team formation status of the first game character. The current position in the game scene may refer to a position for reflecting the first game character in the game scene, and the position may be embodied in a coordinate form, a position range form, or a position of a specific object in the game, for example, when the first game character appears in a specific area or in a range near a specific NPC (Non-PLAYER CHARACTER, non-player-controlled character), the position information thereof may be represented in a specific form, such as beside the specific NPC, within an xx meter distance or a preset distance radius in front of the specific NPC, or the like. The team formation status of the first game character may be a current team formation status of the first game character to be formed in the game, including whether the formation is successful, whether a team has been added in case of unsuccessful formation, the number of characters or missing characters of the added team, occupation, category, etc. of the characters or missing characters of the added team.
Step S130, a target game task is determined according to the current position, and game role configuration required for executing the target game task is determined according to the target game task and the team formation state.
The target game task refers to a game task to be executed in the target game, the target game refers to a game where a first game role is currently located and a team is required to execute a game operation, and the target game task can be a copy task, a play task, a challenge task and the like in the target game.
The game character configuration refers to character attribute configuration information composed of game characters constituting a team, which may include the number of required game characters, a level requirement, a type or occupation requirement, an offensiveness, an equipment requirement, and the like. After determining the target game task, the present exemplary embodiment may determine the game character configuration required for executing the target game task according to the target game task and the team formation status, for example, the team formation status is that 3 persons are currently team, the occupation is "attack type, defending type", the target game task to be executed is a copy with greater difficulty mainly including attack, and the game character configuration required for executing the target game task may be determined as "2 persons, occupation: the level of the attack type and the treatment type is more than 60 degrees, and the game role configuration can also comprise the level of weapons or rarity requirements worn by the required game roles according to requirements.
And step S140, generating game team information in the information exchange interface according to the game role configuration and the target game task, so that other game accounts participate in executing the target game task through the game team information.
The game team information is information sent to other players or broadcast in a preset channel in the game, and is used for requesting team formation with the first game character, wherein the game character configuration and the content of the target game task can be included, for example, the game team information can include a task name to be executed, what copy is challenged on a map, a first game character currently has a plurality of game characters in a team, a plurality of game characters are lacking, and the like. The game team request can be automatically generated according to the game role configuration and the target game task after the game role configuration and the target game task are determined, for example, the system splices the text contents of the game role configuration and the target game task; the game team information is obtained after the selection and adjustment according to the needs of the player, for example, the system displays the game role configuration and the text content of the target game task in the information communication interface, and the player confirms or modifies the text content, such as adding special requirements, notes, or calling texts, and the like.
The game team information may be transmitted after being generated so that other game accounts may participate in performing the target game task through the game team information. The control terminal may be sent to a specific game character as needed, for example, to a terminal device of a friend game character selected by the first game character; or can be sent to a public channel to enable all players to receive the game team request; but may also be sent to a particular channel so that a portion of the players may receive a game team request, etc., as this disclosure is not limited in detail. In addition, the game team information may further include content such as options or links, so that other game accounts can directly join the game team through an interactive operation of clicking specific content, for example, the game team information may further include a hyperlink "join the team" in addition to the game character configuration and the target game, and players of other game accounts can directly join the corresponding team by clicking the hyperlink.
Based on the above description, in the present exemplary embodiment, an information exchange interface is displayed in a graphical user interface, where the information exchange interface is used to display exchange information sent by a plurality of game accounts during a game; responding to a team forming instruction triggered by an information communication interface, determining the current position of a first game role in a game scene, and determining the team forming state of the first game role; determining a target game task according to the current position, and determining game role configuration required by executing the target game task according to the target game task and the team formation state; and generating game team information in the information exchange interface according to the game role configuration and the target game task, so that other game accounts participate in executing the target game task through the game team information. On the one hand, the present exemplary embodiment provides a new team formation control method in a game, which can generate game team information according to a determined target game task and game role configuration required by executing the target game task, compared with the prior art, the method in which a player needs to actively edit team formation request information has higher convenience, the generation of the game team request is less dependent on player operation, time cost is saved for the player, and better game experience is provided; on the other hand, the present exemplary embodiment can determine, based on the team formation state of the first game character and the target game task, a game character configuration required for executing the target game task, and generation of game team information depends on the game character configuration, so that the game team information has higher effectiveness and accuracy, and can accurately meet the actual requirement of the player for team formation in the game, and an accurate and efficient manner is provided for generating the game team formation request for the game.
In an exemplary embodiment, determining a target game task based on the current location may include:
Determining a game map corresponding to the current position;
And determining the game task corresponding to the game map as a target game task of the first game role in the game scene.
In the present exemplary embodiment, a target game task may be determined according to the current position of the first game character in the game scene, and in particular, a game map corresponding to the current position may be determined first. When the position information is specific coordinate information, the game map corresponding to the position of the first game character may refer to the game map to which the current coordinate position of the first game character belongs, and when the position information is position identification information related to a specific object, the game map corresponding to the position of the first game character may also be the game map related to the specific object, for example, the game map may be a game map for completing a challenge initiated by a certain task NPC when the current position of the first game character is beside the certain task NPC. Then, a game task corresponding to the game map may be determined as a target game task of the first game character in the game scene. For example, in the game scenario shown in fig. 3, the map M where the first game character a is located may be determined according to the location where the first game character a is located, and specifically, the name of the map, or the map may be determined as a target game task, or the like.
In an exemplary embodiment, determining the game task corresponding to the game map as the target game task of the first game character in the game scene may include:
Determining a game copy, game activity, or game non-player character NPC set in the game map;
and determining the game copy, the game activity or the game task corresponding to the game NPC as a target game task of the first game role in the game scene.
In an actual game, different game maps may correspond to different game tasks, e.g., multiple game copies, game activities, or game NPCs may be included in the game map. Therefore, when determining the target game task, it is necessary to determine information such as a game copy, a game activity or a game NPC set in the game map, for example, by determining a distance between the first game character and the game copy, the game activity or the game NPC set in the game map, taking the object closest to the first game character as the determined game copy, the game activity or the game NPC, further determining the game copy, the game activity or the game NPC corresponding game task as the target game task of the first game character in the game scene, for example, in a game scene interface as shown in fig. 4, the first game character is located beside the specific NPC "Bai Huwang" 410, and taking the information such as a name or a playing method of the game map or the copy transmitted or initiated by the specific NPC as the target game task.
In an exemplary embodiment, the determining the team formation status of the first game character may include:
When the first game role is in the game team, acquiring the information of the existing game roles in the team where the first game role is currently located;
And when the first game character is not in the game team, acquiring game character information of the first game character.
Wherein an existing game character refers to a game character that has been in a team for which the first game character has not yet completed a team formation. The existing game character information may be statistical information capable of reflecting the contribution state of the existing game character in the team, such as the level, occupation, number, etc. of the existing game character in the team currently located. In the present exemplary embodiment, when the first game character is in the game team, for example, a team is added, but the team has not yet completed the formation state, information of the game character existing in the team in which the first game character is currently located may be acquired as the formation state of the first game character; when the first game character is not in the game team, for example, the first game character is ready for team formation, but when the team has not yet been established, game character information of the first game character, which is information for reflecting attributes of the first game character, such as occupation, capability, attack, equipment, and the like, may be acquired as the team formation state of the first game character.
In an exemplary embodiment, the game character configuration includes a character number and a character type. The number of characters is the number of players controlling the game characters, and the character types can be used for reflecting application scenes, output fields, function classifications and the like of the game characters, for example, the character types can be different game character occupation, attack types, academic types, or can be the types summarized according to the game characteristics, such as "aggression", "defending", "treatment type" and the like. For example, in the game interface shown in fig. 5, the current team includes a first game character, and there are 4 players in the existing game character, and the character types are "rapier", "scholars", "shadow attacks" and "clothing", respectively, and the task feature for describing the target game task is "ghost on ancient remains"; in the game interface shown in fig. 6, the current team includes a first game character, and there are 5 players of the existing game character, and the character types are "putoshan", "attack", "treatment", "attack", and so on, and the task features for describing the target game task are "5-stage snake flat array" and so on.
The determining the game character configuration required for executing the target game task according to the target game task and the team formation state may include:
determining the number of the roles of the game roles required by executing the target game task and the types of the roles corresponding to the game roles respectively according to the target game task;
determining the number of the characters of the existing game characters and the character types of the existing game characters according to the game character information of the first game character and/or the game character information of the game characters in the team where the first game character is located;
Determining the number of the missing second game characters and the corresponding character types of the second game characters for executing the target game task based on the number of the required characters, the required character types, the existing character numbers and the existing character types, and determining the number of the missing second game characters and the corresponding character types of the second game characters as game character configuration required for executing the target game task.
In the present exemplary embodiment, the first game character refers to a game character that is currently required to initiate team formation, and the second game character refers to a game character that is required in a team to which the first game character is currently to be formed. The present exemplary embodiment may configure the number of characters and the types of characters as game characters, and first determine, according to a target game task, the number of characters of the game characters required to execute the target game task and the game characters respectively corresponding to the respective game characters, for example, "5; the tank outputs the therapy output ", which means that the number of game characters required to perform the target game task is 5, wherein the character types are" tank "," output "," therapy "," output ", and" output ", respectively. Then, the number of the characters of the existing game characters and the types of the characters of the existing game characters, for example, the number of the characters of the existing game characters and the types of the characters of the existing game characters are 3/5, can be determined according to the character information of the first game character and/or the game character information of the game characters in the team where the first game character is located; tank output therapy ", which means that the number of existing game characters is 3/5 of the total number, wherein character types are" tank "," output "and" therapy ", respectively. Further, based on the required number of characters, the required type of characters, the number of existing characters, and the existing type of characters, determining the number of characters of the second game character missing for performing the target game task and the type of characters corresponding to the second game character, for example, according to the above example, determining that the number of characters of the second game character missing for performing the target game task and the type of characters corresponding to the second game character are "2/5; output ", the number of characters representing the missing second game character is 2, and the character types are" output "and" output ", respectively. Finally, the number of characters of the absent second game character and the corresponding character type of the second game character can be determined as the game character configuration required for executing the target game task.
In an exemplary embodiment, the game character configuration includes a number of characters, a character type, and character capabilities.
The determining the game character configuration required for executing the target game task according to the target game task and the team formation state may include:
determining the number of roles of game roles required by executing the target game task, the types of the roles and the role capacities corresponding to the game roles respectively according to the target game task;
Determining the number of the characters of the existing game characters, the character types and the character capacities of the existing game characters according to the game character information of the first game character and/or the game character information of the game characters in the team where the first game character is located;
Determining the number of characters of a second game character which is lack of executing the target game task, the type of characters and the capacity of the characters corresponding to the second game character based on the number of the characters which are needed, the type of characters and the capacity of the characters which are needed, the number of the characters which are lack of executing the target game task, the type of characters corresponding to the second game character and the capacity of the characters corresponding to the second game character, and determining the configuration of the game character which is needed for executing the target game task;
Wherein the character capabilities include at least one of: character class of game character, character equipment requirement, character fight parameter, game character's satellite class, satellite equipment requirement, satellite fight parameter.
In the present exemplary embodiment, the game character configuration may include three kinds of information of the number of characters, the character type, and the character capability. Wherein character capability refers to information for reflecting the capability level of a game character, and may include at least one of the following: character class of game character, character equipment requirement, character fight parameter, game character's satellite class, satellite equipment requirement, satellite fight parameter. The role rank is as shown in fig. 7, and rank information "69 ranks" can be acquired; the character equipment requirements can be the grade requirements, the quality requirements, the rarity requirements and the like of the equipment; the fight parameters of the character can include character attribute values, such as attribute parameters of attack force, attack rate, attack injury and the like, and can also include additional requirements, such as a lineup reputation, a honor value, a segment position, a ranking score, a front-end checkpoint unlocking requirement and the like of a copy requirement; the satellite rankings of characters may include rankings of game objects such as pets, foot man, etc. following the game characters; the compliance equipment requirements and compliance parameters may include equipment requirements or ratings, segment or ranking scores, etc. of the object following the game character, e.g., a pet rating of 30 or more, and a pet's aggressiveness of 1000 or more, reputation value of 50 or more, etc.
First, the present exemplary embodiment may first determine, according to a target game task, the number of characters of a game character required to perform the target game task, the character types and character capacities respectively corresponding to the respective game characters, for example, "5; a tank output treatment output; 60 level +, attack 5000+ ", which means that the number of game characters required to perform a target game task is 5, wherein the character types are" tank "," output "," treatment "," output "and" output ", respectively, the level requirement is more than 60 level, and the attack is more than 5000. Then, the number of the characters of the existing game characters, the character types and the character capacities of the existing game characters, for example, the number of the characters and the character types of the existing game characters are 3, can be determined according to the game character information of the first game character and/or the game character information of the game characters in the team where the first game character is located; tank output treatment; 62-60-65, attack force 6000-5000-5500 (or attack force mean 5500) ", which means that the number of existing game characters is 3, wherein the character types are" tank "," output "and" treatment ", the character classes are 62, 60, 65, and the attack force is 6000, 5000, 5500 (or average attack force is 5500), respectively. Further, based on the required number of characters, the required type of characters and the character capabilities, the number of existing characters, the type of existing characters and the character capabilities, the number of characters of the second game character lacking in the execution of the target game task, the type of characters and the character capabilities corresponding to the second game character are determined, for example, according to the above example, the number of characters of the second game character lacking in the execution of the target game task, the type of characters corresponding to the second game character and the character capabilities are determined to be "2; outputting and outputting; 60 level+, attack force 5000+ ", the number of the missing second game characters is 2, the character types are respectively output and output, the character level requirement is more than 60 level, and the attack force is more than 5000. Finally, the missing number of characters of the second game character, the corresponding character type and the character capability of the second game character can be determined as the game character configuration required for executing the target game task.
In another embodiment, when the number of characters of the second game character missing from the execution target game task, the type of characters corresponding to the second game character, and the character capacity are determined based on the required number of characters, the required number of characters and the character capacity, the existing number of characters, the existing type of characters, and the existing character capacity, and the number of characters of the second game character missing from the execution target game task, the type of characters corresponding to the second game character, and the character capacity are different from the game character information according to the first game character and/or the game character information of the game character in the team on which the first game character is located, the number of characters of the existing game character, the type of characters of the existing game character, and the character capacity are determined, and the number of characters of the second game character missing from the execution target game task, the type of characters corresponding to the second game character, and the character capacity are determined according to the higher requirements or conditions, for example, the number of characters of the game character required for the execution target game task, the types of characters corresponding to the respective characters, and the character capacities are "5", respectively; a tank output treatment output; the level 60 level+, the attack force 5000+ ", and the number of characters, the types of characters and the character capability of the existing game characters are determined to be 3; tank output treatment; a level 65+, an attack force 6000+ ", determining, according to the required number of characters, the required type of characters and character capability, the number of existing characters, the type of existing characters and character capability, the number of characters of a second game character lacking in executing the target game task, the type of characters and character capability corresponding to the second game character, and may be" 2 "; outputting and outputting; class 65+, attack force 6000+ "and the like, and specific rules can be set in a self-defined manner according to requirements.
In an exemplary embodiment, generating a game team information in the information communication interface based on the game character configuration and the target game task may include:
Displaying first candidate information and second candidate information in an information communication interface, wherein the first candidate information is used for describing character information of a missing second game character, and the second candidate information is used for describing task characteristics of a target game task;
generating game team information in the information communication interface according to the first candidate information and the second candidate information.
In the present exemplary embodiment, when generating game team information, first candidate information for describing missing character information of a second game character, such as the number, occupation, level, attack force, or other capability information of the second game character, and second candidate information for describing task features of a target game task, such as identification, full name, or short name of the target game task, may be displayed in the information exchange interface.
One or more first candidate information and second candidate information may be included in the information communication interface, e.g., the first candidate information may include "2/5; tank output; 65+ ", or" 2/5; outputting and outputting; 59+ "two candidate entries, and the second candidate information may include duplicate names such as" xx forest "or" xx map ". Then, game team information may be generated in the information communication interface based on the first candidate information and the second candidate information.
In an exemplary embodiment, generating a game team information in the information communication interface based on the first candidate information and the second candidate information includes:
determining first target information from the first candidate information and determining second target information from the second candidate information in response to a selection operation for the first candidate information and the second candidate information;
and splicing and combining the first target information and the second target information to generate game team information.
The present exemplary embodiment may determine a plurality of first candidate information and second candidate information according to character information of a second game character and task characteristics of a target task, a player may determine first target information from the first candidate information by performing a selection operation on the first candidate information and the second candidate information, and determine second target information from the second candidate information, the candidate information differing from the target information in that the candidate information is candidate information, and the target information is information selected by the player for determining game team information. In addition, the first candidate information may be further divided into a plurality of sub-information according to the type of information included therein, for example, the first candidate information may include a plurality of sub-candidate information regarding the number of characters and the type of characters, such as "2/5: tank output ", or" 2/5: the output outputs "two terms" may also include multiple sub-candidate information for character capabilities, such as "69 level", or "50-69 level" two terms, etc. After the first target information and the second target information are determined, the first target information and the second target information are spliced and combined to generate game team information.
In an exemplary embodiment, the generating the game team information by performing stitching and combining on the first target information and the second target information may include:
splicing and combining the first target information and the second target information according to a preset sequence to obtain spliced text information;
adding a team application control or a team invitation control into the spliced text information to generate game team information;
The team invitation control is used for triggering a game instruction for inviting the first game character to join the game team of the user.
The first target information and the second target information can be spliced according to a preset sequence to obtain spliced text information, and a team application control or a team invitation control is added in the spliced text information to generate game team information. The preset sequence may be a random sequence, or a user-defined sequence, or a sequence determined according to the priority of the information in the first target information and the second target information, where the team application control is used to trigger a game instruction for applying to join the game team where the first game role is located, and the team invitation control is used to trigger a game instruction for inviting the first game role to join the game team of the user, and the team application control and the team invitation control may be text controls, such as "apply to join the team" or "join the team", etc.; or an icon control, such as "+", and other players click on the team invitation control to join the team in which the first game character is located.
8-11 Illustrate diagrams of generating team request information in the game display interface in the present exemplary embodiment, in the information communication interface illustrated in FIG. 8, a player may display first candidate information and second candidate information by clicking on a team initiating control 810; then, as shown in fig. 9, first candidate information "69-level 3/5" of orange information about the second game character may be displayed, respectively, above the input box 910; tank output therapy ", and second candidate information" valley copy of secret border "describing task features of the target game task; further, the player can directly click on the needed candidate information through a selection operation, so as to determine target information; finally, the system can perform splicing processing according to the first target information and the second target information selected by the player to obtain spliced text information of the game team request 'valley copy of secret border 69 (3/5) tank output treatment' shown in fig. 10, which indicates that the current team needs to execute the valley copy of secret border, 69 players are needed, the current team is composed of 3 existing players, and the current team is respectively used as the positions of the tank, the output and the treatment; after determining to use the spliced text as a game team request, a game team request of "valley copy 69-level (3/5) tank output therapy of secret" may be transmitted into the channel, as shown in fig. 11.
In an exemplary embodiment, after obtaining the spliced text information, the method may further include:
and in response to receiving the modification operation on the spliced text information, updating the spliced text information according to the modification operation.
In order to ensure that the game team information can meet the actual requirement of the player who controls the first game role, the present exemplary embodiment may further set, after obtaining the spliced text information, a mechanism for updating the spliced text information based on the modification operation of the player, so as to ensure the accuracy and effectiveness of the generated game team information, for example, after obtaining the "valley copy 69 (3/5) tank output treatment of the secret of the spliced text information" as shown in fig. 10 ", the player may perform a click operation on the content to be modified and execute the corresponding modification content, update the spliced text, and generate the game team information according to the updated spliced text, for example, click the" 69 "to position the cursor to the level, modify to the 68 level, and so on.
Exemplary embodiments of the present disclosure also provide a team control apparatus in a game. The method is applied to a first terminal, and the first terminal is used for controlling a first game role and running a target game through the first terminal; referring to fig. 12, the apparatus 1200 may include an exchange interface display module 1210 configured to display an information exchange interface in a graphical user interface, where the information exchange interface is configured to display exchange information sent by a plurality of game accounts during a game; the team formation instruction triggering module 1220 is configured to determine a current position of the first game character in the game scene and determine a team formation state of the first game character in response to a team formation instruction triggered through the information communication interface; a character configuration determining module 1230 for determining a target game task according to the current position and determining a game character configuration required for executing the target game task according to the target game task and the team formation state; the team information generating module 1240 is configured to generate a game team information in the information exchange interface according to the game role configuration and the target game task, so that other game accounts participate in executing the target game task through the game team information.
In an exemplary embodiment, a team instruction trigger module includes: a game map determining unit for determining a game map corresponding to the current position; and the game task determining unit is used for determining the game task corresponding to the game map as a target game task of the first game role in the game scene.
In an exemplary embodiment, the game task determination unit includes: a game object determining subunit for determining a game copy, a game activity, or a game non-player character NPC set in the game map; and the game task determination subunit is used for determining a game copy, a game activity or a game task corresponding to the game NPC as a target game task of the first game role in the game scene.
In an exemplary embodiment, a team instruction trigger module includes: a first game character information acquisition unit configured to acquire, when a first game character is in a game team, game character information existing in the team where the first game character is currently located; a second game character information acquisition unit configured to acquire game character information of the first game character when the first game character is not in the game team.
In an exemplary embodiment, the game character configuration includes a number of characters and a character type, and the character configuration determining module includes: a first number type determining unit, configured to determine, according to a target game task, the number of characters of a game character required for executing the target game task and character types corresponding to the respective game characters; a second number type determining unit configured to determine the number of characters of the existing game character and the character type of the existing game character according to the game character information of the first game character and/or the game character information of the game character in the team where the first game character is located; a first game character configuration determining unit configured to determine, based on the required number of characters, the required type of characters, the number of existing characters, and the types of existing characters, the number of characters of the second game character lacking in performing the target game task and the type of characters corresponding to the second game character, and determine the number of characters of the second game character lacking and the type of characters corresponding to the second game character as a game character configuration required for performing the target game task.
In an exemplary embodiment, the role configuration determining module includes: a first number type capability determining unit, configured to determine, according to a target game task, the number of characters of a game character required for executing the target game task, character types and character capabilities corresponding to the respective game characters; a second number type capability determining unit configured to determine the number of characters of the existing game character, the character type of the existing game character, and the character capability according to the game character information of the first game character and/or the game character information of the game character in the team where the first game character is located; a second game character configuration determining unit configured to determine the number of characters of the second game character missing from the execution target game task, the type of characters corresponding to the second game character, and the character capabilities of the second game character missing from the execution target game task, based on the required number of characters, the required type of characters, the character capabilities, the number of characters existing, the type of characters existing, and the character capabilities, and determine the number of characters of the second game character missing, the type of characters corresponding to the second game character, and the character capabilities as game character configurations required for the execution target game task; wherein the character capabilities include at least one of: character class of game character, character equipment requirement, character fight parameter, game character's satellite class, satellite equipment requirement, satellite fight parameter.
In an exemplary embodiment, the team information generation module includes: a candidate information display unit for displaying first candidate information and second candidate information in the information communication interface, wherein the first candidate information is used for describing character information of a missing second game character, and the second candidate information is used for describing task characteristics of a target game task; and the game team information generating unit is used for generating game team information in the information communication interface according to the first candidate information and the second candidate information.
In an exemplary embodiment, a game team information generating unit includes: a target information determining unit configured to determine first target information from the first candidate information and second target information from the second candidate information in response to a selection operation for the first candidate information and the second candidate information; and the target information splicing unit is used for splicing and combining the first target information and the second target information to generate game team information.
In an exemplary embodiment, the target information stitching unit includes: the text splicing subunit is used for splicing and combining the first target information and the second target information according to a preset sequence to obtain spliced text information; the control adding subunit is used for adding a team application control or a team invitation control into the spliced text information to generate game team information; the team invitation control is used for triggering a game instruction for inviting the first game character to join the game team of the user.
The specific details of each part in the above apparatus are already described in the method part embodiments, and the details not disclosed can refer to the embodiment content of the method part, so that the details are not repeated.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with exemplary embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
Exemplary embodiments of the present disclosure also provide a computer program product. The computer program product comprises a computer program which, when executed by a processor, implements a team control method in the above-mentioned game.
In one embodiment, the computer program product may be a tangible product comprising a computer program, such as a computer readable storage medium having the computer program stored thereon. The readable storage medium may be a storage medium based on signals of electronic, magnetic, optical, electromagnetic, infrared, etc., including but not limited to: random Access Memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid State Disk (SSD), etc. By way of example, the computer program product may be embodied as a non-volatile storage medium, such as read-only memory, nand flash memory (NAND FLASH), or the like, in which the computer program is stored.
In one embodiment, the computer program product may be an intangible product containing a computer program. By way of example, the computer program product may be embodied as a virtual digital product, such as a digital file, an executable file storing a computer program, an installation package, or the like.
The code of the computer program may be written in one or more programming languages. Programming languages such as C language, java, c++, etc. The program code may execute entirely on the user's computing device, or partly on the user's computing device, or as a stand-alone software package, or partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, such as a Local Area Network (LAN), wide Area Network (WAN), etc., or may be connected to an external computing device (e.g., an Internet connection provided by an operator).
The computer program may be carried or transmitted by signals of electronic, magnetic, optical, electromagnetic, infrared, etc. The electronic device may convert a signal carrying the computer program into a digital signal, thereby running the computer program. When the computer program is run on an electronic device, its code is for causing the electronic device to perform (more specifically, the processor of the electronic device may be caused to execute) the method steps of the various exemplary embodiments of the present disclosure, such as the team formation control method in the above-mentioned game may be performed, comprising the steps of: displaying an information exchange interface in the graphical user interface, wherein the information exchange interface is used for displaying exchange information sent by a plurality of game accounts during the game; responding to a team forming instruction triggered by an information communication interface, determining the current position of a first game role in a game scene, and determining the team forming state of the first game role; determining a target game task according to the current position, and determining game role configuration required by executing the target game task according to the target game task and the team formation state; and generating game team information in the information exchange interface according to the game role configuration and the target game task, so that other game accounts participate in executing the target game task through the game team information.
Exemplary embodiments of the present disclosure also provide an electronic device. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, such as program code. The processor performs the method of the present exemplary embodiment by executing the executable instructions. The electronic device may further comprise a display for displaying the graphical user interface.
An electronic device is illustrated in the form of a general purpose computing device with reference to fig. 13. It should be understood that the electronic device 1300 shown in fig. 13 is merely an example and should not be taken as limiting the functionality and scope of use of the disclosed embodiments.
As shown in fig. 13, an electronic device 1300 may include: processor 1310, memory 1320, bus 1330, I/O (input/output) interface 1340, network adapter 1350, and display 1360.
Memory 1320 may include volatile memory, such as RAM 1321, cache unit 1322, and nonvolatile memory, such as ROM 1323. Memory 1320 may also include one or more program modules 1324, such program modules 1324 include, but are not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. Program modules 1324 may include, for example, the modules of the apparatus described above.
The processor 1310 may include one or more processing units, such as: processor 1310 may include an AP (Application Processor ), modem Processor, GPU (Graphics Processing Unit, graphics Processor), ISP (IMAGE SIGNAL Processor ), controller, encoder, decoder, DSP (DIGITAL SIGNAL Processor ), baseband Processor and/or NPU (Neural-Network Processing Unit, neural network Processor), etc.
The processor 1310 may be configured to execute executable instructions stored in the memory 1320, such as may perform the team control method in the game described above.
Bus 1330 is used to enable connections between the different components of electronic device 1300 and may include a data bus, an address bus, and a control bus.
The electronic device 1300 may communicate with one or more external devices 1400 (e.g., keyboard, mouse, external controller, etc.) via the I/O interface 1340.
The electronic device 1300 may communicate with one or more networks through a network adapter 1350, e.g., the network adapter 1350 may provide mobile communication solutions such as 3G/4G/5G, or wireless communication solutions such as wireless local area network, bluetooth, near field communication, etc. The network adapter 1350 may communicate with other modules of the electronic device 1300 via the bus 1330.
The electronic device 1300 may display a graphical user interface, such as displaying a game editing scene, etc., via the display 1360.
Although not shown in fig. 13, other hardware and/or software modules may also be provided in the electronic device 1300, including, but not limited to: display (the "display" is deleted here if the electronic device has been mentioned above as including a display), microcode, device drivers, redundant processors, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
From the foregoing, it will be appreciated that the techniques of this disclosure may be implemented as a method, apparatus, system, computer program product, storage medium, electronic device, or the like. Those skilled in the art will appreciate that various aspects of the disclosure may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to as a "circuit," "module" or "system," respectively.
It is to be understood that the disclosure is not limited to the particular process steps or structures described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. Other embodiments will readily occur to those skilled in the art based on the specific embodiments provided by this disclosure. Accordingly, the detailed description provided herein is exemplary only, and the scope and spirit of the present disclosure is indicated by the appended claims, to encompass any modifications, uses, or adaptations of the disclosure following the general principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains.
Those skilled in the art will appreciate that the various aspects of the present disclosure may be implemented as a system, method, or program product. Accordingly, various aspects of the disclosure may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to herein as a "circuit," module "or" system. Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (12)

CN202410961234.6A2024-07-172024-07-17 Team control method and device in game, electronic device, and storage mediumPendingCN118949433A (en)

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