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CN118698134A - A method, device and electronic equipment for processing online game images - Google Patents

A method, device and electronic equipment for processing online game images
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CN118698134A
CN118698134ACN202411177939.5ACN202411177939ACN118698134ACN 118698134 ACN118698134 ACN 118698134ACN 202411177939 ACN202411177939 ACN 202411177939ACN 118698134 ACN118698134 ACN 118698134A
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陈坤
陆定邦
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Guangdong University of Technology
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Abstract

The invention relates to the field of game development, and discloses a network game image processing method, a device and electronic equipment, wherein the method comprises the following steps: acquiring basic information and game information of a player, and establishing a personalized picture recommendation library according to the basic information and the game information of the player; tracking a real-time position of a game character of a player in the online game, and determining a displacement route of the player based on the real-time position; according to the determined displacement route, carding the replaceable images on the displacement route in the online game; extracting image addresses in the replaceable images within the view angle range of the game roles; matching the replaceable image with the individual picture in the individual picture recommendation library, and replacing the matched individual picture to the image address so as to display the corresponding individual picture in the online game; compared with the conventional universal replacement of game images, the method and the device for updating the replaceable images of the players in the visual angle range of the players according to the prediction of the hobbies of the players improve the game experience of the players.

Description

Translated fromChinese
一种网络游戏图像处理方法、装置及电子设备A method, device and electronic equipment for processing online game images

技术领域Technical Field

本发明涉及游戏开发领域,具体是一种网络游戏图像处理方法、装置及电子设备。The present invention relates to the field of game development, and in particular to a network game image processing method, device and electronic equipment.

背景技术Background Art

随着电子技术与计算机技术的快速发展,随着软件的迭代、发展与人们生活水平的提高,电子游戏成为了大多数人的娱乐方式,也为社会带来了许多经济价值和文化价值;游戏行业蓬勃发展,造成市面上有数以百万计的游戏,并且以每年数万款的速度增加,也在各种平台上产生海量的大数据,帮助开发者提高用户体验。With the rapid development of electronic and computer technologies, as well as the iteration and development of software and the improvement of people's living standards, electronic games have become a form of entertainment for most people and have also brought a lot of economic and cultural value to society. The game industry has flourished, resulting in millions of games on the market, and the number is increasing by tens of thousands each year. It also generates massive amounts of big data on various platforms, helping developers improve user experience.

在这些游戏中,多数网络游戏的内景、主题或场景等,一种情况是固定的,无法根据玩家的不同进行个性化适配;另一种情况是定时或定期进行版本更新,以进行内容或主题更新;但是,无论哪种情况,相对于玩家来说,其游戏内的交互画面基本上是通用的,缺乏个性化设计,游戏体验会逐渐变差,也容易产生审美疲劳,具有改进的空间。Among these games, the interior scenes, themes or scenes of most online games are either fixed and cannot be personalized according to different players; or they are updated regularly or periodically to update the content or themes. However, in either case, for players, the interactive screens within the game are basically universal and lack personalized design, the gaming experience will gradually deteriorate, and it is easy to cause aesthetic fatigue, so there is room for improvement.

发明内容Summary of the invention

本发明的目的在于提供一种网络游戏图像处理方法、装置及电子设备,以解决上述背景技术中提出的问题。The object of the present invention is to provide a method, device and electronic device for processing online game images to solve the problems raised in the above-mentioned background technology.

为实现上述目的,本发明提供如下技术方案:To achieve the above object, the present invention provides the following technical solutions:

本发明的第一方面,一种网络游戏图像处理方法,所述网络游戏图像处理方法包含:A first aspect of the present invention is a method for processing an image of an online game, the method comprising:

获取玩家的基础信息和游戏信息,根据玩家的基础信息和游戏信息建立个性图片推荐库;Obtain the player's basic information and game information, and establish a personalized picture recommendation library based on the player's basic information and game information;

跟踪玩家的游戏角色在网络游戏中的实时位置,基于所述实时位置确定玩家的位移路线;Tracking the real-time position of the player's game character in the online game, and determining the player's displacement route based on the real-time position;

根据确定的位移路线,梳理网络游戏中所述位移路线上的可替换图像;According to the determined displacement route, sorting out replaceable images on the displacement route in the online game;

提取可替换图像中在游戏角色的视角范围内的图像地址;Extract the image address within the viewing range of the game character in the replaceable image;

匹配所述可替换图像与个性图片推荐库中个性图片,将匹配好的个性图片替换到所述图像地址,以在网络游戏中展示相应的个性图片。The replaceable image is matched with a personalized image in a personalized image recommendation library, and the matched personalized image is replaced with the image address to display the corresponding personalized image in the online game.

作为本发明的进一步方案:所述网络游戏图像处理方法还包括:As a further solution of the present invention: the online game image processing method further includes:

获取游戏加载前所有玩家选择的主题;Get the theme selected by all players before the game loads;

基于投票机制,确定选择最多的主题并应用。Based on the voting mechanism, the most selected topics are determined and applied.

作为本发明的进一步方案:所述网络游戏图像处理方法还包括:As a further solution of the present invention: the online game image processing method further includes:

获取各玩家的真实位置信息;Get the real location information of each player;

根据所述真实位置信息,查询该真实位置的天气数据;According to the real location information, query the weather data of the real location;

根据所述天气数据,从预设主题库中选定适配的主题,并应用到当前玩家的位移路线所涉范围内。According to the weather data, an appropriate theme is selected from a preset theme library and applied to the range covered by the current player's displacement route.

作为本发明的进一步方案:所述获取玩家的基础信息和游戏信息,根据玩家的基础信息和游戏信息建立个性图片推荐库的步骤,具体包括:As a further solution of the present invention: the step of obtaining the basic information and game information of the player and establishing a personalized picture recommendation library according to the basic information and game information of the player specifically includes:

获取玩家的基础信息和游戏信息,从基础信息和游戏信息中提取关键推荐特征;Obtain the player's basic information and game information, and extract key recommendation features from the basic information and game information;

基于深度学习模型,根据所述关键推荐特征,预测玩家感兴趣的图像类型;Based on the deep learning model, predict the image type that the player is interested in according to the key recommendation features;

根据所述感兴趣的图像类型,选取一定数量级的图像,建立个性图片推荐库;According to the image types of interest, select a certain number of images to establish a personalized image recommendation library;

将个性图片推荐库进行存储,并将存储地址加载到网络游戏中。The personalized picture recommendation library is stored and the storage address is loaded into the online game.

作为本发明的进一步方案:所述网络游戏图像处理方法还包括:As a further solution of the present invention: the online game image processing method further includes:

统计玩家对各个性图片的喜爱程度,该喜爱程度可以通过玩家在个性图片的视线停留时间表征;Count the players' liking for each personality picture, which can be represented by the time the player's gaze stays on the personality picture;

根据统计的喜爱程度由高到低排序;Sort by popularity from high to low;

获取新的个性图片替换喜爱程度低于第二阈值的个性图片,其中新的个性图片是根据喜爱程度高于第一阈值的个性图片进行匹配得到。A new personality picture is obtained to replace the personality picture whose degree of liking is lower than the second threshold, wherein the new personality picture is obtained by matching the personality picture whose degree of liking is higher than the first threshold.

作为本发明的进一步方案:所述跟踪玩家的游戏角色在网络游戏中的实时位置,基于所述实时位置确定玩家的位移路线的步骤,具体包括:As a further solution of the present invention: the step of tracking the real-time position of the game character of the player in the online game and determining the displacement route of the player based on the real-time position specifically includes:

获取游戏角色的游戏任务,根据游戏角色在网络游戏中的实时位置,判断当前进行中的游戏任务;Obtain the game tasks of the game characters, and determine the currently ongoing game tasks based on the real-time position of the game characters in the online game;

根据当前进行中的游戏任务,确定玩家的位移路线;Determine the player's displacement route based on the current game task;

或者,根据一段时间内的历史位置,预测玩家的位移路线。Or, predict the player's movement route based on historical positions over a period of time.

作为本发明的进一步方案:在将匹配好的个性图片替换到所述图像地址的步骤中,基于所述位移路线,按照时空顺序进行图像替换。As a further solution of the present invention: in the step of replacing the matched individual picture to the image address, the image replacement is performed in a temporal and spatial order based on the displacement route.

本发明的第二方面,一种网络游戏图像处理装置,用于所述的网络游戏图像处理方法,所述网络游戏图像处理装置包含:A second aspect of the present invention is a network game image processing device, used in the network game image processing method, the network game image processing device comprising:

关键信息获取模块,用于获取玩家的基础信息和游戏信息,根据玩家的基础信息和游戏信息建立个性图片推荐库;The key information acquisition module is used to obtain the basic information and game information of the player, and to establish a personalized picture recommendation library based on the basic information and game information of the player;

路线跟踪模块,用于跟踪玩家的游戏角色在网络游戏中的实时位置,基于所述实时位置确定玩家的位移路线;A route tracking module, used to track the real-time position of the player's game character in the online game, and determine the player's displacement route based on the real-time position;

图像梳理模块,用于根据确定的位移路线,梳理网络游戏中所述位移路线上的可替换图像;An image combing module, used for combing replaceable images on the displacement route in the online game according to the determined displacement route;

替换地址提取模块,用于提取可替换图像中在游戏角色的视角范围内的图像地址;A replacement address extraction module, used to extract the image address within the viewing angle of the game character in the replaceable image;

图像匹配和替换模块,用于匹配所述可替换图像与个性图片推荐库中个性图片的类型,将匹配好的个性图片替换到所述图像地址,以在网络游戏中展示相应的个性图片。The image matching and replacement module is used to match the replaceable image with the type of personalized images in the personalized image recommendation library, and replace the matched personalized image with the image address to display the corresponding personalized image in the online game.

作为本发明的进一步方案:所述网络游戏图像处理系统还包括:As a further solution of the present invention: the online game image processing system further includes:

主题投票模块,用于获取游戏加载前所有玩家选择的主题;Theme voting module, used to obtain themes selected by all players before the game is loaded;

主题确定模块,用于基于投票机制,确定选择最多的主题并应用。The topic determination module is used to determine and apply the most selected topics based on a voting mechanism.

本发明的第三方面,一种电子设备,所述电子设备包括处理器和存储器,所述存储器存储有一个或多个计算机程序,所述一个或多个计算机程序可被处理器执行,以实现如上所述的网络游戏图像处理方法。A third aspect of the present invention is an electronic device, comprising a processor and a memory, wherein the memory stores one or more computer programs, and the one or more computer programs can be executed by the processor to implement the online game image processing method as described above.

与现有技术相比,本发明的有益效果是:可以根据玩家(或用户)的相关信息,例如:基础信息和游戏信息,分析玩家的兴趣爱好,选择适合该玩家的个性图片,建立个性图片推荐库;可根据玩家在游戏中的游戏路径或位移路线,划分出大致的图像处理区域,这个区域主要由玩家在位移路线上的视角范围确定;再分析范围内可替换图像;将游戏内的简单的、通用的图像,替换为个性图片,由于是适合玩家的个性图片,故可以增加玩家的游戏体验,并避免通用图像在游戏过程中产生的审美疲劳,保持甚至提升玩家对游戏的好感度。Compared with the prior art, the beneficial effects of the present invention are: the interests and hobbies of the player can be analyzed according to the relevant information of the player (or user), such as basic information and game information, and a personalized picture suitable for the player can be selected to establish a personalized picture recommendation library; a rough image processing area can be divided according to the game path or displacement route of the player in the game, and this area is mainly determined by the viewing angle range of the player on the displacement route; replaceable images within the analysis range; simple and general images in the game are replaced with personalized pictures. Since the personalized pictures are suitable for the players, the game experience of the players can be increased, and the aesthetic fatigue caused by general images during the game can be avoided, and the player's favorability towards the game can be maintained or even improved.

附图说明BRIEF DESCRIPTION OF THE DRAWINGS

图1为本发明中一种网络游戏图像处理方法的流程框图;FIG1 is a flowchart of an online game image processing method according to the present invention;

图2为本发明中一种网络游戏图像处理方法的第一子流程框图;FIG2 is a first sub-flow diagram of a method for processing an image of an online game in the present invention;

图3为本发明中一种网络游戏图像处理方法的第二子流程框图;FIG3 is a second sub-flow diagram of a method for processing an image of an online game in the present invention;

图4为本发明中一种网络游戏图像处理方法的第三子流程框图;FIG4 is a block diagram of a third sub-process of an online game image processing method in the present invention;

图5为本发明中一种网络游戏图像处理方法的第四子流程框图;FIG5 is a fourth sub-flow diagram of a method for processing an image of an online game in the present invention;

图6为本发明中一种网络游戏图像处理方法的第五子流程框图;FIG6 is a fifth sub-flow diagram of a method for processing an image of an online game in the present invention;

图7为本发明中一种网络游戏图像处理装置的组成框图;FIG7 is a block diagram of a network game image processing device according to the present invention;

图8为本发明中一种网络游戏图像处理装置的另一个组成框图;FIG8 is another block diagram of a network game image processing device according to the present invention;

图9为本发明中一种网络游戏图像处理方法的应用环境示意图;FIG9 is a schematic diagram of an application environment of an online game image processing method of the present invention;

图10为本发明中一种计算机设备的内部组成框图。FIG. 10 is a block diagram of the internal composition of a computer device in the present invention.

具体实施方式DETAILED DESCRIPTION

为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。In order to make the purpose, technical solution and advantages of the present invention more clearly understood, the present invention is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not intended to limit the present invention.

以下结合具体实施例对本发明的具体实现方式进行详细描述。The specific implementation of the present invention is described in detail below in conjunction with specific embodiments.

如图1至图6所示,在本发明的一个实施例中,一种网络游戏图像处理方法,可以包括以下步骤:As shown in FIG. 1 to FIG. 6 , in one embodiment of the present invention, a method for processing an online game image may include the following steps:

S101:获取玩家的基础信息和游戏信息,根据玩家的基础信息和游戏信息建立个性图片推荐库;S101: Obtain the basic information and game information of the player, and establish a personalized picture recommendation library based on the basic information and game information of the player;

本步骤中,基础信息一般包括账号(可以是电话号码、微信ID或昵称等)、密码、性别等,按照有关规定,对于网络游戏设置有未成年人限制措施,基础信息可能包括年龄、性别、地址等,游戏信息包括玩家在一个游戏中的等级、通过的关卡,获取的游戏资源等。In this step, basic information generally includes account number (which can be a phone number, WeChat ID or nickname, etc.), password, gender, etc. According to relevant regulations, restrictions on minors are set for online games. Basic information may include age, gender, address, etc. Game information includes the player's level in a game, levels passed, game resources obtained, etc.

参见图9,游戏信息一般保存在游戏服务器,也可以在本地进行备份,以便于减少游戏加载时间;一些游戏中,基础信息不进行保存,需要登录游戏时进行输入,或者对基础信息进行了加密,一般情况下无法获得,除非取得用户授权(即玩家授权);一些游戏中,基础信息通过游戏终端进行加载,具体设置在游戏终端的游戏中心,游戏中心是一种对各类游戏进行账号、登录管理的应用程序。Referring to FIG9 , game information is generally stored on a game server and may also be backed up locally to reduce game loading time; in some games, basic information is not stored and needs to be entered when logging into the game, or the basic information is encrypted and generally cannot be obtained unless user authorization (i.e., player authorization) is obtained; in some games, basic information is loaded through a game terminal and is specifically set in a game center of the game terminal, which is an application that manages accounts and logins for various games.

本实施例的一个示例中,一个或多个游戏服务器提供游戏的下载、更新和数据的传输和交互;一个或多个游戏服务器与一个或多个游戏终端通信,通常是多个游戏终端(即图9的游戏终端A、游戏终端B、游戏终端C,至游戏终端X),本示例中,游戏服务器、游戏终端还通信连接有图片公开库和图片数据库,其中图片数据库可以存储网络游戏的图像资源;图片数据库可以划分有个性图片推荐库,个性图片推荐库存储各玩家的个性图片;图片公开库可以通过爬虫技术或大数据技术获取、分类一定数量的公开图,以便于进行个性图片的选择。In an example of this embodiment, one or more game servers provide game downloads, updates, and data transmission and interaction; one or more game servers communicate with one or more game terminals, usually multiple game terminals (i.e., game terminal A, game terminal B, game terminal C, to game terminal X in Figure 9). In this example, the game server and the game terminal are also communicatively connected to a public picture library and a picture database, wherein the picture database can store image resources of online games; the picture database can be divided into a personalized picture recommendation library, which stores personalized pictures of each player; the public picture library can obtain and classify a certain number of public pictures through crawler technology or big data technology to facilitate the selection of personalized pictures.

S102:跟踪玩家的游戏角色在网络游戏中的实时位置,基于所述实时位置确定玩家的位移路线;S102: Tracking the real-time position of the game character of the player in the online game, and determining the displacement route of the player based on the real-time position;

其中,实时位置的跟踪,可以通过网络游戏自带的跟踪器实现,在一些射击类、竞速类游戏中,位移路线是容易确定的。Among them, real-time position tracking can be achieved through the tracker that comes with the online game. In some shooting and racing games, the displacement route is easy to determine.

S103:根据确定的位移路线,梳理网络游戏中所述位移路线上的可替换图像;S103: According to the determined displacement route, sorting out replaceable images on the displacement route in the online game;

本步骤中,对于网络游戏,在游戏中的可替换图像,可以在开发时即确定;因此,本步骤可以将位移路线进行分段分割或进行点取值,在根据分段分割或进行点取值的结果,在网络游戏建立坐标系,并标记坐标值,根据坐标值,梳理位移路线上的可替换图像;In this step, for online games, the replaceable images in the game can be determined during development; therefore, in this step, the displacement route can be segmented or point-valued, and a coordinate system is established in the online game according to the results of the segmentation or point-valued, and the coordinate values are marked, and the replaceable images on the displacement route are sorted out according to the coordinate values;

一个示例中,位移路线上的可替换图像,可以是一些引导图、指示、标志、广告或其他类型的图片,并且,可替换图像的有关操作不影响游戏本身的运行。In one example, the replaceable images on the displacement route may be some guide maps, instructions, signs, advertisements or other types of pictures, and the related operations of the replaceable images do not affect the operation of the game itself.

S104:提取可替换图像中在游戏角色的视角范围内的图像地址;S104: extracting the image address within the viewing angle of the game character from the replaceable image;

如果可以将网络游戏进行坐标系的建立,则更加容易根据可替换图像的坐标值确定图像地址,进而提取出来;If the coordinate system of the online game can be established, it will be easier to determine the image address based on the coordinate value of the replaceable image and then extract it;

S105:匹配所述可替换图像与个性图片推荐库中个性图片,将匹配好的个性图片替换到所述图像地址,以在网络游戏中展示相应的个性图片。S105: Matching the replaceable image with a personalized image in a personalized image recommendation library, replacing the matched personalized image with the image address, so as to display the corresponding personalized image in the online game.

本实施例中,可以根据获取的玩家的基础信息和游戏信息分析玩家的兴趣爱好,选择适合该玩家的个性图片,建立个性图片推荐库;根据玩家在游戏中的游戏路径或位移路线,划分出位移路线上的大致的视角范围;再分析范围内可替换图像;将游戏内的简单的、通用的图像,替换为个性图片,增加游戏的独特性和趣味性;由于是适合玩家的个性图片,容易增加玩家的游戏体验,并避免通用图像在游戏过程中产生的审美疲劳,提升玩家对游戏的好感度。In this embodiment, the interests and hobbies of the player can be analyzed based on the basic information and game information of the player, and a personalized picture suitable for the player can be selected to establish a personalized picture recommendation library; according to the game path or displacement route of the player in the game, the approximate viewing angle range on the displacement route is divided; and the replaceable images within the range are analyzed; the simple and general images in the game are replaced with personalized pictures to increase the uniqueness and fun of the game; because the personalized pictures are suitable for the players, it is easy to increase the player's gaming experience, avoid the aesthetic fatigue caused by general images during the game, and improve the player's favorability towards the game.

在一个实施例中,如图2所示,所述网络游戏图像处理方法还包括:In one embodiment, as shown in FIG2 , the online game image processing method further includes:

S201:获取游戏加载前所有玩家选择的主题;S201: Get the theme selected by all players before the game is loaded;

S202:基于投票机制,确定选择最多的主题并应用。S202: Based on the voting mechanism, determine the most selected topic and apply it.

本实施例的一个情景中,主题如:荒漠、雨林、城市、乡村、海岛等等;In one scenario of this embodiment, the themes are as follows: desert, rainforest, city, countryside, island, etc.;

投票机制:每个玩家记为一票,未选择的记为零,进行统计后求和,得到选择的主题的票数,再选择最多票数的主题,在应用后即可展示。Voting mechanism: Each player is counted as one vote, and unselected ones are counted as zero. The votes for the selected topics are summed up after statistics, and the topic with the most votes is selected and displayed after application.

在一个实施例中,如图3所示,所述网络游戏图像处理方法还包括:In one embodiment, as shown in FIG3 , the online game image processing method further includes:

S301:获取各玩家的真实位置信息;S301: Obtaining the real location information of each player;

玩家的真实位置信息可以通过游戏终端直接获得,一般的,在游戏终端与游戏服务器通信时,具有一个通信地址的验证和协议的握手,基于此,可以得到玩家的真实位置信息。The real location information of the player can be directly obtained through the game terminal. Generally, when the game terminal communicates with the game server, there is a communication address verification and a protocol handshake, based on which the real location information of the player can be obtained.

S302:根据所述真实位置信息,查询该真实位置的天气数据;S302: Query weather data of the real location according to the real location information;

天气数据可以通过游戏终端获得,也可以由游戏服务器根据真实位置信息查询到。Weather data can be obtained through the game terminal or queried by the game server based on real location information.

S303:根据所述天气数据,从预设主题库中选定适配的主题,并应用到当前玩家的位移路线所涉范围内。S303: According to the weather data, an appropriate theme is selected from a preset theme library, and applied to the range covered by the current player's displacement route.

其中,所述的适配,即阴、晴、雨、雪等,对应到游戏中的阴、晴、雨、雪等,带给玩家更加身临其境的游戏体验,提升游戏的趣味性和对游戏的满意度。Among them, the adaptation, i.e. cloudy, sunny, rainy, snowy, etc., corresponds to the cloudy, sunny, rainy, snowy, etc. in the game, bringing players a more immersive gaming experience and enhancing the fun of the game and the satisfaction with the game.

可以理解的是,本实施例步骤S303主要作用于游戏的局部场景,并不影响游戏整体场景或主题的设置。It can be understood that step S303 of this embodiment mainly acts on a local scene of the game and does not affect the setting of the overall scene or theme of the game.

本步骤中,一般的,对于射击类、竞速类游戏,由于玩家的位移路线是有限的可以更加容易的确定,因此,在进行个性图片的替换时,难度相对更小。In this step, generally, for shooting and racing games, since the player's displacement route is limited and can be determined more easily, it is relatively easier to replace the personalized picture.

本实施例的一个示例中,该方法在实施时,对于网络游戏的类型,可以预先按照玩法区分;区分的类型包括但不限于以下几种:In an example of this embodiment, when the method is implemented, the types of online games can be distinguished in advance according to the playing methods; the types of distinction include but are not limited to the following:

射击类(FPS/TPS):这类游戏以战斗和射击为主要玩法,玩家使用枪械等远程武器进行对战。游戏可分为第一人称射击(FPS)和第三人称射击(TPS)两种视角。代表游戏:《反恐精英》、《使命召唤》、《穿越火线》、《和平精英》等。Shooting (FPS/TPS): This type of game is mainly about fighting and shooting, and players use long-range weapons such as guns to fight. Games can be divided into two perspectives: first-person shooting (FPS) and third-person shooting (TPS). Representative games: Counter-Strike, Call of Duty, CrossFire, Game for Peace, etc.

MOBA类(多人在线战术竞技):这类游戏通常以5v5方式进行在线对战,玩家选择英雄角色,通过运用技能实现对战和拆塔目标。代表游戏:《王者荣耀》、《DOTA》、《英雄联盟》等。MOBA (Multiplayer Online Battle Arena): This type of game is usually played online in a 5v5 format. Players choose a hero character and use their skills to achieve the goal of fighting and destroying towers. Representative games: "Honor of Kings", "DOTA", "League of Legends", etc.

动作类:动作类游戏强调流畅的战斗方式和复杂的连击技能,分支下有格斗、射击、冒险等多种类型。代表游戏:《鬼泣》、《暗黑血统》、《忍者龙剑传》、《战神》等。Action: Action games emphasize smooth combat and complex combo skills, and there are many types of branches, such as fighting, shooting, and adventure. Representative games: Devil May Cry, Darksiders, Ninja Gaiden, God of War, etc.

角色扮演类(RPG):这类游戏以丰富多彩的游戏性、精妙绝伦的剧情和自由探索的世界吸引玩家。代表游戏:《原神》、《巫师》、《最终幻想》、《上古卷轴》、《黑暗之魂》等。Role Playing Games (RPG): These games attract players with their rich gameplay, ingenious plots, and a world that can be explored freely. Representative games: Genshin Impact, The Witcher, Final Fantasy, The Elder Scrolls, Dark Souls, etc.

策略类:策略类游戏强调智力和策略的运用,玩家需要运用资源进行规划生产以赢得胜利。游戏内容包括回合制和即时制等多种类型。代表游戏:《文明》、《全面战争》、《三国志》等。Strategy: Strategy games emphasize the use of intelligence and strategy. Players need to use resources to plan production to win. Game content includes turn-based and real-time types. Representative games: Civilization, Total War, Romance of the Three Kingdoms, etc.

即时战略类(RTS):这类游戏的核心是资源的争夺和技术的碰撞,玩家在战斗中追求更多的成就感。代表游戏:《魔兽争霸》、《星际争霸》、《红色警戒》等。Real-time strategy (RTS): The core of this type of game is the competition for resources and the collision of technology. Players pursue more sense of achievement in battle. Representative games: "Warcraft", "Starcraft", "Red Alert", etc.

竞速类:玩家在游戏中参与虚拟的竞赛,强调速度和技巧。代表游戏:《QQ飞车》、《极品飞车》、《赛车计划》等。Racing: Players participate in virtual competitions in the game, emphasizing speed and skills. Representative games: QQ Speed, Need for Speed, Project CARS, etc.

冒险解谜类:强调探索和解谜元素,玩家需要在游戏中解开各种谜题。代表游戏:《古墓丽影》、《神秘海域》等。Adventure puzzle games: emphasize exploration and puzzle elements. Players need to solve various puzzles in the game. Representative games: Tomb Raider, Uncharted, etc.

音乐/节奏类:玩家跟随音乐节奏进行游戏,如弹琴、击鼓、舞蹈等。代表游戏:《吉他英雄》、《舞力全开》、《节奏大师》等。Music/Rhythm: Players play games following the rhythm of music, such as playing the piano, beating drums, dancing, etc. Representative games: Guitar Hero, Just Dance, Rhythm Master, etc.

需要说明的是,上述举例并非包括了现有的所有游戏分类,仅仅是一些示例性的举例;随着技术的发展和玩家需求的变化,游戏类型还在不断地创新和演变。此外,有些游戏可能结合了多种类型的特点,形成复合游戏类型,如ARPG(动作角色扮演游戏)结合了动作和角色扮演的元素。It should be noted that the above examples do not include all existing game categories, but are just some illustrative examples; with the development of technology and the changes in player needs, game types are constantly innovating and evolving. In addition, some games may combine the characteristics of multiple types to form a composite game type, such as ARPG (action role-playing game) which combines elements of action and role-playing.

在本实施例的一个示例中,如图4所示,所述获取玩家的基础信息和游戏信息,根据玩家的基础信息和游戏信息建立个性图片推荐库的步骤,具体包括:In an example of this embodiment, as shown in FIG4 , the step of obtaining the basic information and game information of the player and establishing a personalized picture recommendation library according to the basic information and game information of the player specifically includes:

S401:获取玩家的基础信息和游戏信息,从基础信息和游戏信息中提取关键推荐特征;S401: Obtaining basic information and game information of the player, and extracting key recommendation features from the basic information and game information;

其中,关键推荐特征包括性别、年龄,以及游戏角色,通过这些特征来进行个性推荐;Among them, the key recommendation features include gender, age, and game characters, and personalized recommendations are made based on these features;

S402:基于深度学习模型,根据所述关键推荐特征,预测玩家感兴趣的图像类型;S402: Based on the deep learning model, predict the image type that the player is interested in according to the key recommendation features;

在进行图像类型的预测时,可以进行多次推荐,并由玩家进行选择,不断的迭代优化,使得深度学习模型的预测结果更加符合玩家的期待。When predicting image types, multiple recommendations can be made and players can choose, with continuous iterative optimization, so that the prediction results of the deep learning model are more in line with players' expectations.

S403:根据所述感兴趣的图像类型,选取一定数量级的图像,建立个性图片推荐库;S403: Selecting a certain number of images according to the image type of interest and establishing a personalized image recommendation library;

其中,感兴趣的图像类型可以是一种,这一种最贴合当前玩家的位移路线,就可以进行应用;Among them, the image type of interest may be one that best fits the current player's displacement route and can be applied;

也可以是两种,一种在当前位移路线应用,一种在可以预见的下一段位移路线应用。There may also be two types, one applied in the current displacement route, and the other applied in the next foreseeable displacement route.

本步骤中,所述的一定数量级的图像,如:20幅,30幅,50幅或100幅等等;In this step, the certain number of images is, for example, 20, 30, 50 or 100 images;

针对不同网络游戏,可以建立不同的个性图片推荐库;也可以应用同一个个性图片推荐库,在此不做具体限制。Different personalized picture recommendation libraries can be established for different online games; or the same personalized picture recommendation library can be used, and no specific limitation is made here.

S404:将个性图片推荐库进行存储,并将存储地址加载到网络游戏中。S404: Store the personalized picture recommendation library and load the storage address into the online game.

本步骤中,一般地,将个性图片推荐库进行存储的地址在本地,即游戏终端。In this step, generally, the address where the personalized picture recommendation library is stored is locally, that is, the game terminal.

在一个实施例中,如图5所示,所述网络游戏图像处理方法还包括:In one embodiment, as shown in FIG5 , the online game image processing method further includes:

S501:统计玩家对各个性图片的喜爱程度,该喜爱程度可以通过玩家在个性图片的视线停留时间表征;S501: Counting the degree of preference of the players for each personality picture, and the degree of preference can be represented by the time the player's gaze stays on the personality picture;

其中,玩家在个性图片的视线停留时间,可以记为Ti;普通玩家在未替换前的相对应的可替换图像的视线停留时间,可以记为ti;通过比较△Ti=Ti-ti的值进行统计;例如根据△T的正负值判断个性图片对玩家的吸引力,即玩家对个性图片的喜爱程度;其中,i是个性图片的编号。Among them, the time that the player's gaze stays on the personalized picture can be recorded as Ti; the time that ordinary players' gaze stays on the corresponding replaceable image before replacement can be recorded as ti; statistics are performed by comparing the values of △Ti=Ti-ti; for example, the attractiveness of the personalized picture to the player is judged according to the positive and negative values of △T, that is, the player's degree of liking for the personalized picture; among them, i is the number of the personalized picture.

S502:根据统计的喜爱程度由高到低排序;S502: sorting from high to low according to the statistical like degree;

本步骤中,上述,可以通过△Ti的大小排序,进行喜爱程度的高低排序。In this step, as mentioned above, the likeability can be sorted by the size of △Ti.

S503:获取新的个性图片替换喜爱程度低于第二阈值的个性图片,其中新的个性图片是根据喜爱程度高于第一阈值的个性图片进行匹配得到。S503: Obtain a new personality picture to replace the personality picture whose likeness is lower than the second threshold, wherein the new personality picture is obtained by matching the personality pictures whose likeness is higher than the first threshold.

例如:喜爱程度由高到低排序,由10排到0;那么,第二阈值可以设置为3,第一阈值可以设置为7。For example, if the degree of preference is ranked from high to low, from 10 to 0, then the second threshold can be set to 3 and the first threshold can be set to 7.

在一个实施例中,如图6所示,所述跟踪玩家的游戏角色在网络游戏中的实时位置,基于所述实时位置确定玩家的位移路线的步骤,具体包括:In one embodiment, as shown in FIG. 6 , the step of tracking the real-time position of the game character of the player in the online game and determining the displacement route of the player based on the real-time position specifically includes:

S601:获取游戏角色的游戏任务,根据游戏角色在网络游戏中的实时位置,判断当前进行中的游戏任务;S601: Obtaining a game task of a game character, and determining a currently ongoing game task according to the real-time position of the game character in the online game;

S602:根据当前进行中的游戏任务,确定玩家的位移路线。S602: Determine the player's displacement route according to the currently ongoing game task.

在本实施例的一个示例中,当通过游戏任务无法确定实时位置时,进而确定玩家的位移路线时,可以调用游戏接口,获取游戏的任务进度信息,根据任务进度信息,查询游戏设置,确定实时位置,或者进行图像捕捉,更加捕捉的图像识别玩家的游戏角色的实时位置。In an example of this embodiment, when the real-time position cannot be determined through the game task, and thus the player's displacement route is determined, the game interface can be called to obtain the game task progress information, and based on the task progress information, the game settings can be queried to determine the real-time position, or image capture can be performed to further identify the real-time position of the player's game character using the captured image.

在本实施例的一个示例中,根据一段时间内的历史位置,预测玩家的位移路线;In one example of this embodiment, the player's displacement route is predicted based on the historical position over a period of time;

其中,一段时间的设置可以根据具体图像的替换场景灵活设置,如5秒,15秒或者30秒等等。Among them, the setting of a period of time can be flexibly set according to the replacement scene of the specific image, such as 5 seconds, 15 seconds or 30 seconds and so on.

在本实施例的一个示例中,在将匹配好的个性图片替换到所述图像地址的步骤中,基于所述位移路线,按照时空顺序进行图像替换;In an example of this embodiment, in the step of replacing the matched individual picture to the image address, the image replacement is performed in a temporal and spatial order based on the displacement route;

具体就是按照时间顺序和空间位置顺序进行图像的替换。Specifically, the images are replaced according to the time sequence and spatial position sequence.

在另一个实施例中,如图7所示,一种网络游戏图像处理装置,用于所述的网络游戏图像处理方法,所述网络游戏图像处理装置包含:In another embodiment, as shown in FIG. 7 , an online game image processing device is used for the online game image processing method, and the online game image processing device comprises:

关键信息获取模块100,用于获取玩家的基础信息和游戏信息,根据玩家的基础信息和游戏信息建立个性图片推荐库;The key information acquisition module 100 is used to acquire the basic information and game information of the player, and to establish a personalized picture recommendation library based on the basic information and game information of the player;

路线跟踪模块200,用于跟踪玩家的游戏角色在网络游戏中的实时位置,基于所述实时位置确定玩家的位移路线;A route tracking module 200 is used to track the real-time position of the game character of the player in the online game and determine the player's displacement route based on the real-time position;

图像梳理模块300,用于根据确定的位移路线,梳理网络游戏中所述位移路线上的可替换图像;An image combing module 300 is used to comb replaceable images on the displacement route in the online game according to the determined displacement route;

替换地址提取模块400,用于提取可替换图像中在游戏角色的视角范围内的图像地址;A replacement address extraction module 400 is used to extract the image address within the viewing angle of the game character in the replaceable image;

图像匹配和替换模块500,用于匹配所述可替换图像与个性图片推荐库中个性图片的类型,将匹配好的个性图片替换到所述图像地址,以在网络游戏中展示相应的个性图片。The image matching and replacement module 500 is used to match the replaceable image with the type of personality pictures in the personality picture recommendation library, and replace the matched personality picture with the image address to display the corresponding personality picture in the online game.

在本实施例的一个示例中,如图8所示,所述网络游戏图像处理系统还包括:In an example of this embodiment, as shown in FIG8 , the online game image processing system further includes:

主题投票模块600,用于获取游戏加载前所有玩家选择的主题;Theme voting module 600, used to obtain themes selected by all players before the game is loaded;

主题确定模块700,用于基于投票机制,确定选择最多的主题并应用。The theme determination module 700 is used to determine and apply the most selected theme based on a voting mechanism.

在本实施例的一个示例中,所述网络游戏图像处理系统还包括:In an example of this embodiment, the online game image processing system further includes:

区域图像更新模块,用于更新玩家的位移路线上的可替换图像;该模块具体包括:The regional image update module is used to update the replaceable images on the player's displacement route; this module specifically includes:

位置信息获取单元,用于获取各玩家的真实位置信息;A position information acquisition unit, used to acquire the real position information of each player;

天气数据查询单元,用于根据所述真实位置信息,查询该真实位置的天气数据;A weather data query unit, used to query the weather data of the real location according to the real location information;

局部图像更新单元,用于根据所述天气数据,从预设主题库中选定适配的主题,并应用到当前玩家的位移路线所涉范围内。The local image updating unit is used to select an appropriate theme from a preset theme library according to the weather data, and apply it to the range involved in the displacement route of the current player.

在本实施例的一个示例中,所述关键信息获取模块100,具体包括:In an example of this embodiment, the key information acquisition module 100 specifically includes:

信息获取和分类单元,用于获取玩家的基础信息和游戏信息,从基础信息和游戏信息中提取关键推荐特征;An information acquisition and classification unit, used to acquire basic information and game information of players, and extract key recommendation features from the basic information and game information;

图像类型预测单元,用于基于深度学习模型,根据所述关键推荐特征,预测玩家感兴趣的图像类型;An image type prediction unit, configured to predict the image type that the player is interested in based on the key recommendation features based on a deep learning model;

推荐库创建单元,用于根据所述感兴趣的图像类型,选取一定数量级的图像,建立个性图片推荐库;A recommendation library creation unit, used to select a certain number of images according to the image type of interest and establish a personalized image recommendation library;

推荐库加载单元,用于将个性图片推荐库进行存储,并将存储地址加载到网络游戏中。The recommendation library loading unit is used to store the personalized picture recommendation library and load the storage address into the online game.

在另一个实施例中,一种电子设备,所述电子设备包括处理器和存储器,所述存储器存储有一个或多个计算机程序,所述一个或多个计算机程序可被处理器执行,以实现如上所述的网络游戏图像处理方法。In another embodiment, an electronic device includes a processor and a memory, wherein the memory stores one or more computer programs, and the one or more computer programs can be executed by the processor to implement the online game image processing method as described above.

图10示出了一个实施例中计算机设备的内部结构图。该计算机设备包括该计算机设备包括通过系统总线连接的处理器、存储器、网络接口、输入装置和显示屏。其中,存储器包括非易失性存储介质和内存储器。该计算机设备的非易失性存储介质存储有操作系统,还可存储有计算机程序,该计算机程序被处理器执行时,可使得处理器实现网络游戏图像处理方法。该内存储器中也可储存有计算机程序,该计算机程序被处理器执行时,可使得处理器执行网络游戏图像处理方法。计算机设备的显示屏可以是液晶显示屏或者电子墨水显示屏,计算机设备的输入装置可以是显示屏上覆盖的触摸层,也可以是计算机设备外壳上设置的按键、轨迹球或触控板,还可以是外接的键盘、触控板或鼠标等。FIG10 shows an internal structure diagram of a computer device in an embodiment. The computer device includes a processor, a memory, a network interface, an input device and a display screen connected via a system bus. Among them, the memory includes a non-volatile storage medium and an internal memory. The non-volatile storage medium of the computer device stores an operating system, and may also store a computer program, which, when executed by the processor, enables the processor to implement the online game image processing method. The internal memory may also store a computer program, which, when executed by the processor, enables the processor to execute the online game image processing method. The display screen of the computer device may be a liquid crystal display or an electronic ink display screen, and the input device of the computer device may be a touch layer covered on the display screen, or may be a button, trackball or touchpad provided on the housing of the computer device, or may be an external keyboard, touchpad or mouse, etc.

应该理解的是,虽然本发明各实施例的流程图中的各个步骤按照箭头的指示依次显示,但是这些步骤并不是必然按照箭头指示的顺序依次执行。除非本文中有明确的说明,这些步骤的执行并没有严格的顺序限制,这些步骤可以以其它的顺序执行。而且,各实施例中的至少一部分步骤可以包括多个子步骤或者多个阶段,这些子步骤或者阶段并不必然是在同一时刻执行完成,而是可以在不同的时刻执行,这些子步骤或者阶段的执行顺序也不必然是依次进行,而是可以与其它步骤或者其它步骤的子步骤或者阶段的至少一部分轮流或者交替地执行。It should be understood that, although each step in the flow chart of each embodiment of the present invention is shown in sequence according to the indication of the arrow, these steps are not necessarily performed in sequence according to the order indicated by the arrow. Unless there is a clear explanation in this article, the execution of these steps does not have strict order restrictions, and these steps can be performed in other orders. Moreover, at least a portion of the steps in each embodiment may include a plurality of sub-steps or a plurality of stages, and these sub-steps or stages are not necessarily performed at the same time, but can be performed at different times, and the execution order of these sub-steps or stages is not necessarily performed in sequence, but can be performed in turn or alternately with at least a portion of other steps or sub-steps or stages of other steps.

本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,所述的程序可存储于一非易失性计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,本申请所提供的各实施例中所使用的对存储器、存储、数据库或其它介质的任何引用,均可包括非易失性和/或易失性存储器。非易失性存储器可包括只读存储器(ROM)、可编程ROM(PROM)、电可编程ROM(EPROM)、电可擦除可编程ROM(EEPROM)或闪存。易失性存储器可包括随机存取存储器(RAM)或者外部高速缓冲存储器。作为说明而非局限,RAM以多种形式可得,诸如静态RAM(SRAM)、动态RAM(DRAM)、同步DRAM(SDRAM)、双数据率SDRAM(DDRSDRAM)、增强型SDRAM(ESDRAM)、同步链路(Synchlink) DRAM(SLDRAM)、存储器总线(Rambus)直接RAM(RDRAM)、直接存储器总线动态RAM(DRDRAM)、以及存储器总线动态RAM(RDRAM)等。A person of ordinary skill in the art can understand that all or part of the processes in the above-mentioned embodiment method can be completed by instructing the relevant hardware through a computer program, and the program can be stored in a non-volatile computer-readable storage medium. When the program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, any reference to memory, storage, database or other media used in the embodiments provided in this application may include non-volatile and/or volatile memory. Non-volatile memory may include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM) or flash memory. Volatile memory may include random access memory (RAM) or external cache memory. As an illustration and not limitation, RAM is available in many forms, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous link (Synchlink) DRAM (SLDRAM), memory bus (Rambus) direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).

本领域技术人员在考虑说明书及实施例处的公开后,将容易想到本公开的其它实施方案。本申请旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由权利要求指出。Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the disclosure in the specification and examples. This application is intended to cover any variations, uses or adaptations of the present disclosure, which follow the general principles of the present disclosure and include common knowledge or customary techniques in the art that are not disclosed in the present disclosure. The specification and examples are intended to be exemplary only, and the true scope and spirit of the present disclosure are indicated by the claims.

应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限制。It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

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