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CN116962776A - Method, device, equipment and medium for updating score condition of sports event - Google Patents

Method, device, equipment and medium for updating score condition of sports event
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CN116962776A
CN116962776ACN202211390916.3ACN202211390916ACN116962776ACN 116962776 ACN116962776 ACN 116962776ACN 202211390916 ACN202211390916 ACN 202211390916ACN 116962776 ACN116962776 ACN 116962776A
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scoring
player
event
picture
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汪建军
王炼
唐亮
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

Translated fromChinese

本申请公开了一种体育赛事得分情况的更新方法、装置、设备及介质,属于直播领域。所述方法包括:显示体育赛事的直播画面,直播画面包括至少一名选手;响应于针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;在识别到得分事件的情况下,在镜头特写画面上更新体育赛事的得分情况;其中,得分情况包括得分事件的分数信息、体育赛事的总比分、得分事件的得分选手和得分事件的得分队伍中的至少一种。上述方法简化了得分情况的更新操作,有效保障了直播画面的质量。

This application discloses a method, device, equipment and medium for updating scores of sports events, which belongs to the field of live broadcast. The method includes: displaying a live broadcast of a sports event, the live broadcast including at least one player; displaying a close-up of the camera in response to a close-up operation of a target player among the at least one player; in the case of identifying a scoring event, The scoring situation of the sports event is updated on the close-up screen of the camera; the scoring situation includes at least one of the score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event. The above method simplifies the updating operation of the score and effectively guarantees the quality of the live broadcast picture.

Description

Translated fromChinese
体育赛事得分情况的更新方法、装置、设备及介质Methods, devices, equipment and media for updating scores in sports events

技术领域Technical field

本申请实施例涉及直播领域,特别涉及一种体育赛事得分情况的更新方法、装置、设备及介质。Embodiments of the present application relate to the field of live broadcasting, and in particular to a method, device, equipment and medium for updating scores of sports events.

背景技术Background technique

现实生活中存在较多的小型体育赛事,例如,学校或兴趣社团举办的足球比赛、篮球比赛、排球比赛等。这类小型体育赛事也存在直播需求,例如,学生家长希望在远程即能直接观看比赛。There are many small sports events in real life, such as football games, basketball games, volleyball games, etc. held by schools or interest clubs. There is also a demand for live streaming of such small sports events. For example, parents of students want to watch the games directly from a distance.

相关技术中,为直播小型体育赛事,现场工作人员需手持移动终端对赛场情况进行同步移动拍摄,当发生得分事件时,该工作人员还需手动记录得分情况,并将得分情况在直播界面上同步至观众终端。In related technologies, in order to live broadcast small sports events, on-site staff need to hold mobile terminals to synchronously move and shoot the situation on the field. When a scoring event occurs, the staff also needs to manually record the scoring situation and synchronize the scoring situation on the live broadcast interface. to the audience terminal.

然而,体育赛事上的比赛情况瞬息万变,工作人员不仅需要同步移动还需要手动输入得分情况,繁琐的操作容易导致精彩镜头的丢失。However, the competition situation in sports events changes rapidly, and the staff not only need to move synchronously but also manually input the score. The cumbersome operations can easily lead to the loss of wonderful shots.

发明内容Contents of the invention

本申请提供了一种体育赛事得分情况的更新方法、装置、设备及介质,能简化得分情况的更新操作,有效保障直播画面的质量。所述技术方案如下:This application provides a method, device, equipment and medium for updating the score of a sports event, which can simplify the update operation of the score and effectively ensure the quality of the live broadcast picture. The technical solutions are as follows:

根据本申请的一方面,提供了一种体育赛事得分情况的更新方法,所述方法包括:According to one aspect of the present application, a method for updating scores in sports events is provided. The method includes:

显示体育赛事的直播画面,直播画面包括至少一名选手;Display a live broadcast of a sports event, including at least one player;

响应于针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面,镜头特写操作用于指示体育赛事发生得分事件;In response to a camera close-up operation on the target player among the at least one player, displaying a camera close-up image, where the camera close-up operation is used to indicate that a scoring event occurs in a sports event;

在识别到得分事件的情况下,在镜头特写画面上更新体育赛事的得分情况;When a scoring event is recognized, the scoring situation of the sports event is updated on the close-up screen of the camera;

其中,得分情况包括得分事件的分数信息、体育赛事的总比分、得分事件的得分选手和得分事件的得分队伍中的至少一种。The scoring situation includes at least one of the score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event.

根据本申请的另一方面,提供了一种体育赛事得分情况的更新装置,所述装置包括:According to another aspect of the present application, a device for updating scores in sports events is provided, and the device includes:

显示模块,用于显示体育赛事的直播画面,直播画面包括至少一名选手;A display module is used to display live images of sports events, where the live images include at least one player;

显示模块,还用于响应于针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;The display module is also configured to display a close-up picture of the camera in response to a close-up operation of the target player among the at least one player;

处理模块,用于在识别到得分事件的情况下,在镜头特写画面上更新体育赛事的得分情况;The processing module is used to update the scoring situation of the sports event on the close-up screen of the camera when the scoring event is recognized;

其中,得分情况包括得分事件的分数信息、体育赛事的总比分、得分事件的得分选手和得分事件的得分队伍中的至少一种。The scoring situation includes at least one of the score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event.

根据本申请的一个方面,提供了一种计算机设备,所述计算机设备包括:处理器和存储器,所述存储器存储有计算机程序,所述计算机程序由所述处理器加载并执行以实现如上所述的体育赛事得分情况的更新方法。According to one aspect of the present application, a computer device is provided. The computer device includes: a processor and a memory. The memory stores a computer program. The computer program is loaded and executed by the processor to implement the above. A method for updating scores in sports events.

根据本申请的另一方面,提供了一种计算机可读存储介质,所述存储介质存储有计算机程序,所述计算机程序由处理器加载并执行以实现如上所述的体育赛事得分情况的更新方法。According to another aspect of the present application, a computer-readable storage medium is provided, the storage medium stores a computer program, and the computer program is loaded and executed by a processor to implement the above-mentioned method for updating scores of sports events. .

根据本申请的另一方面,提供了一种计算机程序产品,所述计算机程序产品包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述方面提供的体育赛事得分情况的更新方法。According to another aspect of the present application, a computer program product is provided, the computer program product including computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method for updating scores of sports events provided by the above aspect.

本申请实施例提供的技术方案带来的有益效果至少包括:The beneficial effects brought by the technical solutions provided by the embodiments of this application at least include:

通过针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;直播移动终端获悉当前发生了得分事件,进而自动更新体育赛事的得分情况。运用本申请提供的体育赛事得分情况的更新方法,直播移动终端无需接收相关技术中的工作人员对得分情况额外的输入操作,负责直播的工作人员得以更专注于直播本身,有效保障了本申请的直播画面的质量。Through the lens close-up operation of the target player among at least one player, the lens close-up picture is displayed; the live broadcast mobile terminal learns that a scoring event currently occurs, and then automatically updates the scoring situation of the sports event. Using the method for updating the score of sports events provided by this application, the live broadcast mobile terminal does not need to receive additional input operations on the score from staff in related technologies. The staff responsible for the live broadcast can focus more on the live broadcast itself, effectively ensuring the validity of this application. The quality of the live broadcast picture.

附图说明Description of the drawings

为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments will be briefly introduced below. Obviously, the drawings in the following description are only some embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained based on these drawings without exerting creative efforts.

图1示出了一个示例性实施例提供的计算机系统的示意图;Figure 1 shows a schematic diagram of a computer system provided by an exemplary embodiment;

图2示出了一个示例性实施例提供的体育赛事得分情况的更新方法的流程图;Figure 2 shows a flow chart of a method for updating scores in sports events provided by an exemplary embodiment;

图3示出了一个示例性实施例提供的发生得分事件之前的直播画面的示意图;Figure 3 shows a schematic diagram of a live broadcast before a scoring event occurs provided by an exemplary embodiment;

图4示出了一个示例性实施例提供的发生得分事件之后的直播画面的示意图;Figure 4 shows a schematic diagram of a live broadcast after a scoring event occurs according to an exemplary embodiment;

图5示出了另一个示例性实施例提供的发生得分事件之后的直播画面的示意图;Figure 5 shows a schematic diagram of a live broadcast after a scoring event occurs provided by another exemplary embodiment;

图6示出了另一个示例性实施例提供的体育赛事得分情况的更新方法的流程图;Figure 6 shows a flow chart of a method for updating scores in sports events provided by another exemplary embodiment;

图7示出了另一个示例性实施例提供的体育赛事得分情况的更新方法的流程图;Figure 7 shows a flow chart of a method for updating scores of sports events provided by another exemplary embodiment;

图8示出了一个示例性实施例提供的镜头特写画面的示意图;Figure 8 shows a schematic diagram of a close-up image of a lens provided by an exemplary embodiment;

图9示出了一个示例性实施例提供的截取到的选手图像的示意图;Figure 9 shows a schematic diagram of captured player images provided by an exemplary embodiment;

图10示出了一个示例性实施例提供的图像二值化的效果的示意图;Figure 10 shows a schematic diagram of the effect of image binarization provided by an exemplary embodiment;

图11示出了一个示例性实施例提供的信息录入界面的示意图;Figure 11 shows a schematic diagram of an information entry interface provided by an exemplary embodiment;

图12示出了一个示例性实施例提供的赛事回放界面的示意图;Figure 12 shows a schematic diagram of an event replay interface provided by an exemplary embodiment;

图13示出了另一个示例性实施例提供的体育赛事得分情况的更新方法的流程图;Figure 13 shows a flow chart of a method for updating scores in sports events provided by another exemplary embodiment;

图14示出了另一个示例性实施例提供的体育赛事得分情况的更新方法的流程图;Figure 14 shows a flow chart of a method for updating scores in sports events provided by another exemplary embodiment;

图15示出了一个示例性实施例提供的体育赛事得分情况的更新装置的结构框图;Figure 15 shows a structural block diagram of a device for updating scores of sports events provided by an exemplary embodiment;

图16示出了一个示例性实施例提供的计算机设备的结构框图。Figure 16 shows a structural block diagram of a computer device provided by an exemplary embodiment.

具体实施方式Detailed ways

这里将详细地对示例性实施例进行说明,其示例表示在附图中。下面的描述涉及附图时,除非另有表示,不同附图中的相同数字表示相同或相似的要素。以下示例性实施例中所描述的实施方式并不代表与本申请相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本申请的一些方面相一致的装置和方法的例子。Exemplary embodiments will be described in detail herein, examples of which are illustrated in the accompanying drawings. When the following description refers to the drawings, the same numbers in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatus and methods consistent with aspects of the application as detailed in the appended claims.

应当理解的是,在本文中提及的“若干个”是指一个或者多个,“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。It should be understood that "several" mentioned in this article refers to one or more, and "plurality" refers to two or more. "And/or" describes the relationship between related objects, indicating that there can be three relationships. For example, A and/or B can mean: A exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the related objects are in an "or" relationship.

首先,对本申请实施例中涉及的名词进行简单介绍:First, a brief introduction to the terms involved in the embodiments of this application:

CV(Computer Vision,计算机视觉技术),计算机视觉是一门研究如何使机器“看”的科学,更进一步的说,就是指用摄影机和电脑代替人眼对目标进行识别、追寻和测量等机器视觉,并进一步做图形处理,使电脑处理成为更适合人眼观察或传送给仪器检测的图像。作为一个科学学科,计算机视觉研究相关的理论和技术,试图建立能够从图像或者多维数据中获取信息的人工智能系统。计算机视觉技术通常包括图像处理、图像识别、图像语义理解、图像检索、OCR(Optical Character Recognition,光学字符识别)、视频处理、视频语义理解、视频内容/行为识别、三维物体重建、3D技术、虚拟现实、增强现实、同步定位与地图构建等技术,还包括常见的人脸识别、指纹识别等生物特征识别技术。CV (Computer Vision, computer vision technology), computer vision is a science that studies how to make machines "see". Furthermore, it refers to machine vision that uses cameras and computers instead of human eyes to identify, pursue and measure targets. , and further perform graphics processing to make computer processing into an image more suitable for human eye observation or transmitted to instrument detection. As a scientific discipline, computer vision studies related theories and technologies, trying to build artificial intelligence systems that can obtain information from images or multi-dimensional data. Computer vision technology usually includes image processing, image recognition, image semantic understanding, image retrieval, OCR (Optical Character Recognition, optical character recognition), video processing, video semantic understanding, video content/behavior recognition, three-dimensional object reconstruction, 3D technology, virtual Reality, augmented reality, simultaneous positioning and map construction technologies, as well as common biometric recognition technologies such as face recognition and fingerprint recognition.

语音技术(Speech Technology)的关键技术有自动语音识别技术(AutomaticSpeech Recognition,ASR)和语音合成技术(Text To Speech,TTS)以及声纹识别技术。让计算机能听、能看、能说、能感觉,是未来人机交互的发展方向,其中语音成为未来最被看好的人机交互方式之一。The key technologies of speech technology include automatic speech recognition technology (Automatic Speech Recognition, ASR), speech synthesis technology (Text To Speech, TTS) and voiceprint recognition technology. Allowing computers to hear, see, speak, and feel is the future development direction of human-computer interaction, among which voice has become one of the most promising human-computer interaction methods in the future.

HOG(Histogram of Oriented Gradient,方向梯度直方图)特征提取算法,在对象检测与模式匹配中HOG是一种常见的特征提取算法,它通过计算和统计图像局部区域的梯度方向直方图来构成特征,HOG特征结合SVM(Support Vector Machine,支持向量机)分类器已经被广泛应用于图像识别中,尤其在行人检测中获得了极大的成功。HOG (Histogram of Oriented Gradient, Histogram of Oriented Gradient) feature extraction algorithm. HOG is a common feature extraction algorithm in object detection and pattern matching. It constructs features by calculating and counting the gradient direction histogram of local areas of the image. HOG features combined with SVM (Support Vector Machine, Support Vector Machine) classifier have been widely used in image recognition, especially in pedestrian detection, and have achieved great success.

OpenCV(Open Source Computer Vision Library,跨平台的计算机视觉库),可用于开发实时的图像处理、计算机视觉以及模式识别程序。OpenCV (Open Source Computer Vision Library, a cross-platform computer vision library) can be used to develop real-time image processing, computer vision and pattern recognition programs.

OCR(Optical Character Recognition,光学字符识别),指将文本图像转换为机器可读文本格式的流程。OCR (Optical Character Recognition, optical character recognition) refers to the process of converting text images into machine-readable text format.

中位切割算法(Median Cut)是一种应用广泛的减色演算法,中位切割算法的逻辑是将图像颜色看作是色彩空间中的长方体,RGB对应长宽高,从初始整个图像作为一个长方体开始,将RGB中最长的一边从颜色统计的中位数一切为二,使得到的两个长方体所包含的像素数量相同,重复上述步骤,直到最终切分得到长方体的数量等于主题颜色数量为止。The Median Cut algorithm (Median Cut) is a widely used subtractive color algorithm. The logic of the Median Cut algorithm is to regard the image color as a cuboid in the color space. RGB corresponds to the length, width and height. From the initial entire image as a Starting from the cuboid, cut the longest side of the RGB into two from the median of the color statistics so that the two resulting cuboids contain the same number of pixels. Repeat the above steps until the number of cuboids finally obtained is equal to the theme color. up to the quantity.

图1示出了本申请一个示例性实施例提供的计算机系统的示意图。计算机系统100包括直播移动终端101和至少一个观众终端102。Figure 1 shows a schematic diagram of a computer system provided by an exemplary embodiment of the present application. The computer system 100 includes a live broadcast mobile terminal 101 and at least one viewer terminal 102.

直播移动终端101,指用于进行直播的可移动终端。直播移动终端上运行有支持直播功能的应用程序,例如,支持直播的客户端、支持直播的网页页面、支持直播的小程序等。可选的,直播移动终端上运行有支持体育赛事直播功能的应用程序。该应用程序支持在直播的过程中对体育赛事的得分情况进行更新。直播移动终端101是智能手机、平板电脑、可穿戴设备、电子书阅读器、MP3播放器、MP4播放器、AR(Augmented Reality,增强显示)智能设备、VR(Virtual Reality,虚拟现实)智能设备中的至少一种。Live broadcast mobile terminal 101 refers to a mobile terminal used for live broadcast. Live broadcast mobile terminals run applications that support live broadcast functions, such as clients that support live broadcast, web pages that support live broadcast, and applets that support live broadcast, etc. Optionally, the live broadcast mobile terminal runs an application that supports the live broadcast function of sports events. The application supports score updates for sporting events during live broadcasts. The live broadcast mobile terminal 101 is a smartphone, tablet, wearable device, e-book reader, MP3 player, MP4 player, AR (Augmented Reality, enhanced display) smart device, VR (Virtual Reality, virtual reality) smart device of at least one.

直播移动终端101通过无线网络或有线网络与至少一个观众终端102相连。The live broadcast mobile terminal 101 is connected to at least one audience terminal 102 through a wireless network or a wired network.

观众终端102,指用于观看直播的终端。观众终端上运行有支持观看直播功能的应用程序,例如,支持观看直播的客户端、支持观看直播的网页页面、支持观看直播的小程序等。在本申请中,观众终端上运行有支持观看体育赛事直播功能的应用程序。该应用程序支持在观看直播的过程中显示体育赛事的得分情况。观众终端102是智能手机、平板电脑、笔记本电脑、台式计算机、智能电视、可穿戴设备、车载终端、智能音箱、智能手表、AR智能设备、VR智能设备等,但并不局限于此。The viewer terminal 102 refers to a terminal used for watching live broadcast. The audience terminals run applications that support the function of watching live broadcasts, such as clients that support live broadcasts, web pages that support live broadcasts, and mini programs that support live broadcasts, etc. In this application, an application that supports the function of watching live sports events is run on the viewer terminal. The application supports the display of scores of sports events while watching live broadcasts. The audience terminal 102 is a smartphone, tablet, laptop, desktop computer, smart TV, wearable device, vehicle terminal, smart speaker, smart watch, AR smart device, VR smart device, etc., but is not limited thereto.

需要说明的是,本申请在收集用户的相关数据之前以及在收集用户的相关数据的过程中,都可以显示提示界面、弹窗或输出语音提示信息,该提示界面、弹窗或语音提示信息用于提示用户当前正在搜集其相关数据,使得本申请仅仅在获取到用户对该提示界面或者弹窗发出的确认操作后,才开始执行获取用户相关数据的相关步骤,否则(即未获取到用户对该提示界面或者弹窗发出的确认操作时),结束获取用户相关数据的相关步骤,即不获取用户的相关数据。换句话说,本申请所采集的所有用户数据都是在用户同意并授权的情况下进行采集的,且相关用户数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。It should be noted that this application can display a prompt interface, pop-up window or output voice prompt information before collecting user-related data and during the process of collecting user-related data. The prompt interface, pop-up window or voice prompt information is used In order to prompt the user that his/her relevant data is currently being collected, this application only starts to execute the relevant steps for obtaining the user's relevant data after obtaining the user's confirmation operation on the prompt interface or pop-up window, otherwise (that is, the user's confirmation operation is not obtained) When the prompt interface or pop-up window sends a confirmation operation), the relevant steps of obtaining user-related data are completed, that is, the user-related data is not obtained. In other words, all user data collected by this application is collected with the consent and authorization of the user, and the collection, use and processing of relevant user data need to comply with the relevant laws, regulations and standards of the relevant countries and regions.

图2示出了本申请一个示例性实施例提供的体育赛事得分情况的更新方法的流程图,以该方法由图1所示的直播移动终端101执行进行举例说明,该方法包括:Figure 2 shows a flow chart of a method for updating scores of sports events provided by an exemplary embodiment of the present application. For example, the method is executed by the live broadcast mobile terminal 101 shown in Figure 1. The method includes:

步骤220,显示体育赛事的直播画面,直播画面包括至少一名选手;Step 220, display the live screen of the sports event, and the live screen includes at least one player;

体育赛事,指足球、篮球、羽毛球、乒乓球等赛事。可选的,本申请中的体育赛事缺乏专业设备。例如,仅使用非专业的录影设备(例如手机)进行直播的体育赛事。可选的,本申请中的体育赛事为影响范围有限的体育赛事。可选的,受本申请的体育赛事影响的人员小于预设人数阈值。例如,在A学校内举办的小型足球比赛影响的人员仅涉及学生和学生家长,而在B市内举办的大型足球比赛影响的人员涉及到全市居民。然而,对于本申请的小型体育赛事,仍存在直播需求,例如,学生家长希望在远程即能直接观看校内足球比赛。Sports events refer to football, basketball, badminton, table tennis and other events. Optional, the sporting events in this application lack professional equipment. For example, only non-professional recording equipment (such as mobile phones) is used to broadcast live sports events. Optional, the sports events in this application are sports events with a limited scope of influence. Optionally, the number of people affected by the sports event of this application is less than the preset number threshold. For example, a small football match held in school A affects only students and their parents, while a large football match held in city B affects the entire city's residents. However, there is still a demand for live broadcast of the small sports events in this application. For example, parents of students want to watch school football matches directly from a distance.

直播画面,指通过直播移动终端的摄像头,对体育赛事的现场情况进行拍摄得到的画面。可选的,摄像头以摄像头组件的形式位于直播移动终端,或者,摄像头以外部设备的形式与直播移动终端进行视频流传输,可选的,外部设备与直播移动终端通过有线或无线的方式进行视频流传输。The live broadcast picture refers to the picture obtained by shooting the live situation of the sports event through the camera of the live broadcast mobile terminal. Optionally, the camera is located in the live broadcast mobile terminal in the form of a camera component, or the camera is in the form of an external device for video streaming with the live broadcast mobile terminal. Optionally, the external device and the live broadcast mobile terminal perform video streaming via wired or wireless methods. Streaming.

通过直播移动终端获取到的直播画面中,至少包括一名体育赛事的场上选手。示例性的,直播画面显示出足球比赛中A小学的“7”号选手和“B”小学的“3”号选手。直播画面显示出“7”号选手正在逼近对方球门,“3”号选手正在积极防御的画面。The live broadcast screen obtained through the live broadcast mobile terminal includes at least one player on the sports event. For example, the live broadcast screen shows player No. 7 from elementary school A and player No. 3 from elementary school "B" in a football match. The live broadcast showed player No. 7 approaching the opponent's goal and player No. 3 actively defending.

步骤240,响应于针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;Step 240, in response to a close-up operation on the target player among at least one player, display a close-up image;

在一个实施例中,镜头特写操作用于指示直播移动终端发生得分事件。直播移动终端接收到镜头特写操作,确定体育赛事发生得分事件。示意性的,镜头特写操作包括画面放大操作,直播移动终端确定接收到画面放大操作之后,确定发生得分事件。In one embodiment, the camera close-up operation is used to indicate that a scoring event occurs on the live broadcast mobile terminal. The live broadcast mobile terminal receives the lens close-up operation and determines the scoring event in the sports event. Illustratively, the lens close-up operation includes a picture zoom-in operation. After the live broadcast mobile terminal determines that it has received the picture zoom-in operation, it determines that a scoring event occurs.

响应于针对直播画面中的目标选手的镜头特写操作,确定体育赛事发生得分事件。在一种可能的情况下,A小学的“7”号选手成功破门,响应于针对“7”号选手的镜头特写操作,确定发生得分事件。在另一种可能的情况下,B小学的“3”号选手夺下球权,并助攻队友“4”号选手快速闪击,成功破门,响应于针对B小学的“4”号选手的镜头特写操作,确定发生得分事件。In response to a close-up operation of the target player in the live broadcast screen, it is determined that a scoring event occurs in the sports event. In one possible scenario, player "7" from primary school A successfully scored a goal. In response to the camera close-up operation of player "7", it was determined that a scoring event occurred. In another possible situation, player "3" from elementary school B won the ball and assisted his teammate player "4" to make a quick blitz and successfully scored. In response to the close-up of the camera targeting player "4" from elementary school B Operation, confirm that a scoring event occurs.

镜头特写操作,指用于展示场上选手的镜头操作。可选的,镜头特写操作,指专门用于展示得分选手的镜头操作。响应于接收到镜头特写操作,直播移动终端确定发生得分事件。Close-up camera operation refers to the camera operation used to show the players on the field. Optional, close-up camera operation refers to the camera operation specifically used to show the scoring players. In response to receiving the close-up operation, the live broadcast mobile terminal determines that a scoring event occurs.

示意性的,镜头特写操作包括画面放大操作,放大后的画面展示出目标选手更多的人像细节。示意性的,镜头特写操作包括持续跟拍操作,持续跟拍的过程中直播画面将跟随目标选手的移动而切换。示意性的,镜头特写操作包括将目标选手置于画面显著位置的操作,例如,将目标选手置于屏幕画面的中央区域。Schematically, the close-up operation of the lens includes a picture zoom-in operation, and the zoomed-in picture shows more details of the target player's portrait. Schematically, the camera close-up operation includes a continuous tracking operation. During the continuous tracking process, the live broadcast screen will switch following the movement of the target player. Illustratively, the close-up operation includes the operation of placing the target player in a prominent position on the screen, for example, placing the target player in the central area of the screen.

需要说明的是,在体育赛事中为得分球员给予特写镜头为常规操作,而本申请将镜头特写操作与“告知直播移动终端发生得分事件”进行巧妙结合,当发生镜头特写操作时,直播移动终端能够直接获知当前发生得分事件,而无需直播人员的额外操作,进而减少了直播人员繁琐的操作,提高了直播画面的质量。It should be noted that in sports events, it is a routine operation to provide a close-up shot of the scoring player, and this application cleverly combines the close-up shot operation with "notifying the live broadcast mobile terminal that a scoring event has occurred". When the close-up shot operation occurs, the live broadcast mobile terminal It can directly know the current scoring event without requiring additional operations by the live broadcast personnel, thereby reducing the tedious operations of the live broadcast personnel and improving the quality of the live broadcast picture.

在另一个实施例中,镜头特写画面用于指示直播移动终端发生得分事件。直播移动终端获取镜头特写画面,通过对镜头特写画面进行图像识别,确定体育赛事发生得分事件。可选的,通过AI(Artificial Intelligence,人工智能)模型对镜头特写画面进行图像识别。示意性的,获取多帧镜头特写画面,通过AI模型识别得到多帧镜头特写画面中的“球门”和“足球”。在前序帧中AI模型识别到“足球”位于“球门”前,后序帧中AI模型识别到“足球”位于“球门”内,则确定体育赛事发生得分事件。可选的,通过对多帧镜头特写画面中的“足球”进行光束投射,确定前序帧中“足球”位于“球门”前,确定后序帧中“足球”位于“球门”内。In another embodiment, the close-up image of the camera is used to indicate that a scoring event occurs on the live broadcast mobile terminal. The live broadcast mobile terminal obtains the close-up picture of the lens, and determines the scoring event of the sports event by performing image recognition on the close-up picture of the lens. Optionally, use an AI (Artificial Intelligence, artificial intelligence) model to perform image recognition on close-up images of the lens. Schematically, multiple frames of close-up images are obtained, and the "goal" and "football" in the multiple frames of close-up images are obtained through AI model recognition. If the AI model recognizes that "football" is located in front of the "goal" in the pre-sequence frame, and the AI model recognizes that "football" is located within the "goal" in the subsequent frame, it is determined that a scoring event occurs in the sports event. Optionally, by projecting light beams on the "football" in the close-up images of multiple frames, it is determined that the "football" is located in front of the "goal" in the previous frames, and that the "football" is located within the "goal" in the subsequent frames.

步骤260,在识别到得分事件的情况下,在镜头特写画面上更新体育赛事的得分情况。Step 260: When a scoring event is recognized, the scoring situation of the sports event is updated on the close-up screen of the camera.

其中,得分情况包括得分事件的分数信息、体育赛事的总比分、得分事件的得分选手和得分事件的得分队伍中的至少一种。The scoring situation includes at least one of the score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event.

在一个实施例中,镜头特写操作用于告知直播移动终端体育赛事发生得分事件。可选的,直播移动终端预先设置有得分事件对应的分数信息,接收到发生得分事件的指示信息之后,直播移动终端直接确定当前得分事件的分数为1分。可选的,支持直播功能的应用程序为用于直播足球比赛的应用程序,则确定发生得分事件后,直播移动终端直接确定当前得分事件的分数为1分。可选的,直播开始前,直播移动终端获取体育赛事为足球比赛的信息,则确定发生得分事件之后确定分数为1分。In one embodiment, the camera close-up operation is used to inform the live mobile terminal that a scoring event occurs in a sports event. Optionally, the live broadcast mobile terminal is preset with score information corresponding to the scoring event. After receiving the indication information that the scoring event occurs, the live broadcast mobile terminal directly determines that the score of the current scoring event is 1 point. Optionally, the application that supports the live broadcast function is an application for live broadcasting of football matches. After determining that a scoring event occurs, the live broadcast mobile terminal directly determines that the score of the current scoring event is 1 point. Optionally, before the live broadcast starts, the live broadcast mobile terminal obtains information that the sports event is a football match, and then determines that the score is 1 point after the scoring event occurs.

在一个实施例中,镜头特写画面用于确定得分事件的分数信息。例如,通过镜头特写画面识别出体育赛事为足球比赛,则得分事件的分数为1分。例如,通过镜头特写画面识别出体育赛事为篮球比赛,根据篮球比赛的得分规则以及通过识别镜头特写画面中的投篮位置,确定得分事件的分数为1分或2分或3分。In one embodiment, the camera close-up is used to determine score information for the scoring event. For example, if the sports event is identified as a football match through a close-up of the camera, the score of the scoring event is 1 point. For example, the sports event is identified as a basketball game through the camera close-up picture. According to the scoring rules of the basketball game and by identifying the shooting position in the camera close-up picture, it is determined that the score of the scoring event is 1 point or 2 points or 3 points.

在一个实施例中,确定出得分事件的分数信息之后,直播移动终端生成体育赛事的总比分。例如,原先的总比分为0:0,更新后为1:0。In one embodiment, after determining the score information of the scoring event, the live broadcast mobile terminal generates the total score of the sports event. For example, the original total score is 0:0, and the updated total score is 1:0.

在一个实施例中,镜头特写画面用于直播移动终端确定目标选手为得分选手。例如,直播移动终端通过对目标选手进行面部识别,识别目标选手,并将目标选手确定为得分选手。In one embodiment, the close-up image of the camera is used for the live broadcast mobile terminal to determine that the target player is the scoring player. For example, the live broadcast mobile terminal identifies the target player by performing facial recognition on the target player, and determines the target player as the scoring player.

在一个实施例中,在基于镜头特写画面确定目标选手为得分选手之后,将目标选手所在的队伍确定为得分事件的得分队伍。In one embodiment, after the target player is determined to be the scoring player based on the close-up picture of the camera, the team of the target player is determined to be the scoring team of the scoring event.

在一个实施例中,基于镜头特写画面确定目标选手的服装颜色之后,将与该服务颜色对应的队伍确定为得分队伍。在一个实施例中,基于镜头特写画面识别目标选手的服装上携带的队伍名称之后,将该队伍确定为得分队伍。In one embodiment, after the clothing color of the target player is determined based on the close-up picture of the camera, the team corresponding to the service color is determined as the scoring team. In one embodiment, after identifying the team name carried on the clothing of the target player based on the close-up picture of the camera, the team is determined to be the scoring team.

直播移动终端生成体育赛事的得分情况之后,将在镜头特写画面上进行更新。得分情况包括得分事件的分数信息、体育赛事的总比分、得分事件的得分选手和得分事件的得分队伍中的至少一种。After the live broadcast mobile terminal generates the score of the sports event, it will be updated on the close-up screen of the lens. The scoring situation includes at least one of score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event.

示意性的,图3示出了发生得分事件之前的直播画面,区域301示出了此时A小学与B小学的总比分为0:0。Schematically, Figure 3 shows the live broadcast before the scoring event occurs, and area 301 shows that the total score between primary school A and primary school B at this time is 0:0.

示意性的,图4示出了发生得分事件之后的镜头特写画面,区域401示出了此时A小学与B小学的总比分为1:0。示意性的,图5示出了另一个发生得分事件之后的镜头特写画面,区域501示出了此时A小学与B小学的总比分为1:0;区域502除了示出当前总比分为1:0,还示出了得分队伍为A小学、得分分数为1分、得分选手为7号小明的信息。Schematically, FIG. 4 shows a close-up of the camera after the scoring event occurs, and area 401 shows that the total score between primary school A and primary school B at this time is 1:0. Schematically, Figure 5 shows another close-up of the lens after a scoring event occurs. Area 501 shows that the total score between primary school A and primary school B is 1:0; area 502 shows that the current total score is 1. :0, and also shows the information that the scoring team is primary school A, the score is 1 point, and the scoring player is No. 7 Xiao Ming.

综上所述,通过针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;直播移动终端获悉当前发生了得分事件,进而自动更新体育赛事的得分情况。运用本申请提供的体育赛事得分情况的更新方法,直播移动终端无需接收相关技术中的工作人员对得分情况额外的输入操作,负责直播的工作人员得以更专注于直播本身,有效保障了本申请的直播画面的质量。To sum up, through the lens close-up operation of at least one target player among the players, the lens close-up picture is displayed; the live broadcast mobile terminal learns that a scoring event currently occurs, and then automatically updates the scoring situation of the sports event. Using the method for updating the score of sports events provided by this application, the live broadcast mobile terminal does not need to receive additional input operations on the score from staff in related technologies. The staff responsible for the live broadcast can focus more on the live broadcast itself, effectively ensuring the validity of this application. The quality of the live broadcast picture.

并且,当通过镜头特写操作指示发生得分事件时,本申请的方法巧妙融合了镜头特写操作和得分情况更新操作,镜头特写操作不仅保障了体育赛事的直播效果,还用于指示直播移动终端发生得分事件。工作人员仅需在得分时执行镜头特写操作,直播移动终端进而自动更新体育赛事的得分情况。而镜头特写操作属于体育赛事中常规的直播手段。Moreover, when the scoring event is indicated through the lens close-up operation, the method of the present application cleverly integrates the lens close-up operation and the score situation update operation. The lens close-up operation not only ensures the live broadcast effect of the sports event, but is also used to indicate the occurrence of scoring on the live broadcast mobile terminal. event. The staff only need to perform a close-up operation when scoring, and the live broadcast mobile terminal will automatically update the score of the sports event. The close-up operation is a conventional live broadcast method in sports events.

图6示出了本申请一个示例性实施例提供的体育赛事得分情况的更新方法的流程图,以该方法由图1所示的直播移动终端101执行进行举例说明,该方法包括:Figure 6 shows a flow chart of a method for updating scores of sports events provided by an exemplary embodiment of the present application. For example, the method is executed by the live broadcast mobile terminal 101 shown in Figure 1. The method includes:

步骤620,显示体育赛事的直播画面,直播画面包括至少一名选手;Step 620: Display the live screen of the sports event, where the live screen includes at least one player;

体育赛事,指足球、篮球、羽毛球、乒乓球等赛事。可选的,本申请中的体育赛事缺乏专业设备。例如,仅使用非专业的录影设备(例如手机)进行直播的体育赛事。可选的,本申请中的体育赛事为影响范围有限的体育赛事。可选的,受本申请的体育赛事影响的人员小于预设人数阈值。Sports events refer to football, basketball, badminton, table tennis and other events. Optional, the sporting events in this application lack professional equipment. For example, only non-professional recording equipment (such as mobile phones) is used to broadcast live sports events. Optional, the sports events in this application are sports events with a limited scope of influence. Optionally, the number of people affected by the sports event of this application is less than the preset number threshold.

直播画面,指通过直播移动终端的摄像头,对体育赛事的现场情况进行拍摄得到的画面。The live broadcast picture refers to the picture obtained by shooting the live situation of the sports event through the camera of the live broadcast mobile terminal.

步骤640,响应于针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;Step 640: In response to a camera close-up operation on the target player among at least one player, display a camera close-up image;

镜头特写操作,指用于展示场上选手的镜头操作。可选的,镜头特写操作,指专门用于展示得分选手的镜头操作。响应于接收到镜头特写操作,直播移动终端确定发生得分事件。Close-up camera operation refers to the camera operation used to show the players on the field. Optional, close-up camera operation refers to the camera operation specifically used to show the scoring players. In response to receiving the close-up operation, the live broadcast mobile terminal determines that a scoring event occurs.

示意性的,镜头特写操作包括画面放大操作,放大后的画面展示出目标选手更多的人像细节。示意性的,镜头特写操作包括持续跟拍操作,持续跟拍的过程中直播画面将跟随目标选手的移动而切换。示意性的,镜头特写操作包括将目标选手置于画面显著位置的操作。Schematically, the close-up operation of the lens includes a picture zoom-in operation, and the zoomed-in picture shows more details of the target player's portrait. Schematically, the camera close-up operation includes a continuous tracking operation. During the continuous tracking process, the live broadcast screen will switch following the movement of the target player. Schematically, the close-up operation includes the operation of placing the target player in a prominent position on the screen.

步骤660,在识别到得分事件的情况下,在镜头特写画面上显示得分事件对应的第一得分信息。Step 660: When a scoring event is recognized, the first scoring information corresponding to the scoring event is displayed on the close-up screen of the lens.

第一得分信息,包括得分事件的分数信息和/或体育赛事的总比分。The first scoring information includes score information of the scoring event and/or the total score of the sports event.

在一个实施例中,响应于直播移动终端的麦克风接收到语音输入操作,直播移动终端对输入的语音进行音频识别;基于识别得到的音频内容,生成第一得分信息;在镜头特写画面上显示第一得分信息。In one embodiment, in response to the microphone of the live broadcast mobile terminal receiving a voice input operation, the live broadcast mobile terminal performs audio recognition on the input voice; generates first score information based on the recognized audio content; and displays the first score information on the close-up screen of the lens. One score information.

示意性的,麦克风接收到直播工作人员的声音“一分”,直播移动终端确定当前得分事件的分数为一分。在第一得分信息为得分事件的分数信息的情况下,直播移动终端在镜头特写画面上显示“一分”,在第一得分信息为体育赛事的总比分的情况下,直播移动终端在镜头特写画面上显示更新后的总比分。Schematically, the microphone receives the voice of the live broadcast staff "one point", and the live broadcast mobile terminal determines that the score of the current scoring event is one point. When the first score information is the score information of the scoring event, the live broadcast mobile terminal displays "one point" on the camera close-up screen. When the first score information is the total score of the sports event, the live broadcast mobile terminal displays the camera close-up screen. The updated total score is displayed on the screen.

在另一个实施例中,直播移动终端获取镜头特写画面和赛场音频之后,将镜头特写画面和赛场音频输入AI(Artificial Intelligence,人工智能)模型,预测得到第一得分信息;在镜头特写画面上显示第一得分信息。In another embodiment, after the live broadcast mobile terminal obtains the close-up picture and the audio on the field, the close-up picture and the audio on the field are input into the AI (Artificial Intelligence, artificial intelligence) model, and the first score information is predicted and displayed on the close-up picture. First score information.

AI模型是基于样本画面、样本音频和标签训练得到的。可选的,在训练过程中,一个样本画面和一个样本音频构成一组训练样本(样本画面、样本音频),一组训练样本共用一组标签(赛事类型、分数)。AI模型包括图像特征提取网络、音频特征提取网络、第一预测网络和第二预测网络。图像特征提取网络,用于提取样本画面的特征,之后将样本画面特征输入第一预测网络和第二预测网络。第一预测网络,基于样本画面特征,输出第一赛事类型,以及将第一赛事类型输入至第二预测网络。音频特征提取网络,用于提取样本音频的特征,之后将样本音频特征输入第二预测网络。第二预测网络,用于根据第一赛事类型、样本画面特征、样本音频特征预测得到第一分数。可选的,AI模型的损失函数包括第一子损失函数和第二子损失函数。第一子损失函数,用于计算第一赛事类型与赛事类型标签之间的第一误差;第二子损失函数,用于计算第一分数与分数标签之间的第二误差。损失函数的整体误差为第一误差与第二误差的和值。通过误差反向传播算法,将第一误差反向传播至第一预测网络,在第一误差的指导下更新第一预测网络的网络参数。通过误差反向传播算法,将整体误差反向传播至第二预测网络,在整体误差的指导下更新第二预测网络的网络参数。The AI model is trained based on sample images, sample audio, and labels. Optionally, during the training process, a sample picture and a sample audio constitute a set of training samples (sample picture, sample audio), and a group of training samples share a set of labels (event type, score). The AI model includes an image feature extraction network, an audio feature extraction network, a first prediction network and a second prediction network. The image feature extraction network is used to extract features of the sample picture, and then input the sample picture features into the first prediction network and the second prediction network. The first prediction network outputs the first event type based on the sample picture characteristics, and inputs the first event type to the second prediction network. The audio feature extraction network is used to extract the features of the sample audio, and then input the sample audio features into the second prediction network. The second prediction network is used to predict and obtain the first score based on the first event type, sample picture features, and sample audio features. Optionally, the loss function of the AI model includes a first sub-loss function and a second sub-loss function. The first sub-loss function is used to calculate the first error between the first event type and the event type label; the second sub-loss function is used to calculate the second error between the first score and the score label. The overall error of the loss function is the sum of the first error and the second error. The first error is back-propagated to the first prediction network through an error back-propagation algorithm, and the network parameters of the first prediction network are updated under the guidance of the first error. Through the error back propagation algorithm, the overall error is back propagated to the second prediction network, and the network parameters of the second prediction network are updated under the guidance of the overall error.

可选的,图像特征提取网络,通过注意力机制识别出镜头特写画面中的比赛道具“球”,增大提取得到的画面特征中“球”区域的特征比重。可选的,图像特征提取网络,通过边缘检测算法,获取颜色变化较大的边缘线条,提取多个边缘线条的位置分布特征,将提取后的位置分布特征与画面特征进行叠加,输出叠加后的画面特征。可选的,图像特征提取网络,通过生物体检测算法,增大提取得到的画面特征中“生物体”所在区域的特征比重。Optionally, the image feature extraction network uses the attention mechanism to identify the game prop "ball" in the close-up picture of the lens, and increases the feature proportion of the "ball" area in the extracted picture features. Optionally, the image feature extraction network uses an edge detection algorithm to obtain edge lines with large color changes, extract the position distribution features of multiple edge lines, superimpose the extracted position distribution features with the picture features, and output the superimposed Picture characteristics. Optionally, the image feature extraction network uses the organism detection algorithm to increase the feature proportion of the area where the "organism" is located in the extracted picture features.

可选的,第一预测网络通过解码画面特征,确定画面中的“球”为目标道具(如篮球),则确定赛事类型为目标道具对应的目标赛事类型(如篮球比赛)。可选的,第一预测网络解码画面特征,基于多个边缘线条的位置分布特征与目标赛事类型的划线(如“篮球场”的“罚球线”、“中线”、“边界线”、“三分线”)的位置分布相对应,则确定赛事类型为目标赛事类型(如篮球比赛)。Optionally, the first prediction network determines that the "ball" in the picture is the target prop (such as basketball) by decoding the picture characteristics, and then determines that the event type is the target event type corresponding to the target prop (such as a basketball game). Optionally, the first prediction network decodes the picture features based on the position distribution characteristics of multiple edge lines and the lines of the target event type (such as the "free throw line", "center line", "border line", "basketball court", "Three-point line") corresponding to the position distribution, then the event type is determined to be the target event type (such as a basketball game).

可选的,音频特征提取网络提取得到的音频特征用于辅助确定分数信息。第二预测网络解码画面特征,通过确定目标选手所在的位置为目标划线(如篮球比赛的“三分线”)附近,输出与目标划线对应的分数(如3分)。可选的,当提取得到的音频特征中包含“分数为2分”的信息(存在质疑声音),则影响3分的置信度,设置第一分数为3分的可靠权重为预设数值0.4。Optionally, the audio features extracted by the audio feature extraction network are used to assist in determining score information. The second prediction network decodes the picture features, determines the location of the target player to be near the target line (such as the "three-point line" in a basketball game), and outputs a score (such as 3 points) corresponding to the target line. Optionally, when the extracted audio features contain the information "score is 2 points" (there is a questioning voice), it affects the confidence level of 3 points, and the reliability weight of the first score of 3 points is set to a preset value of 0.4.

在第一得分信息为得分事件的分数信息的情况下,第二预测网络,输出预测得到的分数信息。在第一得分信息为体育赛事的总比分的情况下,第二预测网络,还将预测得到的分数信息与历史比分相加,得到更新后的总比分。When the first score information is the score information of the scoring event, the second prediction network outputs the predicted score information. When the first score information is the total score of the sports event, the second prediction network also adds the predicted score information to the historical score to obtain the updated total score.

综上所述,提供了两种直播移动终端获取第一得分信息的方式。第一种方式下,直播移动终端根据麦克风接收到的语音输入操作,生成第一得分信息。第二种方式下,通过AI模型预测得分事件的分数信息,进而生成第一得分信息。上述两种方式均简化了分数的更新操作,直播移动终端将自动生成得分事件的分数信息,负责直播的工作人员得以更专注于直播本身,直播画面质量进一步得到了保障。In summary, two methods for the live broadcast mobile terminal to obtain the first score information are provided. In the first method, the live broadcast mobile terminal generates the first score information based on the voice input operation received by the microphone. In the second method, the AI model is used to predict the score information of the scoring event, and then the first score information is generated. Both of the above methods simplify the score update operation. The live broadcast mobile terminal will automatically generate score information for the scoring event. The staff responsible for the live broadcast can focus more on the live broadcast itself, and the quality of the live broadcast picture is further guaranteed.

图7示出了本申请一个示例性实施例提供的体育赛事得分情况的更新方法的流程图,以该方法由图1所示的直播移动终端101执行进行举例说明,该方法包括:Figure 7 shows a flow chart of a method for updating scores of sports events provided by an exemplary embodiment of the present application. For example, the method is executed by the live broadcast mobile terminal 101 shown in Figure 1. The method includes:

步骤720,显示体育赛事的直播画面,直播画面包括至少一名选手;Step 720, display the live screen of the sports event, and the live screen includes at least one player;

体育赛事,指足球、篮球、羽毛球、乒乓球等赛事。可选的,本申请中的体育赛事缺乏专业设备。例如,仅使用非专业的录影设备(例如手机)进行直播的体育赛事。可选的,本申请中的体育赛事为影响范围有限的体育赛事。可选的,受本申请的体育赛事影响的人员小于预设人数阈值。Sports events refer to football, basketball, badminton, table tennis and other events. Optional, the sporting events in this application lack professional equipment. For example, only non-professional recording equipment (such as mobile phones) is used to broadcast live sports events. Optional, the sports events in this application are sports events with a limited scope of influence. Optionally, the number of people affected by the sports event of this application is less than the preset number threshold.

直播画面,指通过直播移动终端的摄像头,对体育赛事的现场情况进行拍摄得到的画面。The live broadcast picture refers to the picture obtained by shooting the live situation of the sports event through the camera of the live broadcast mobile terminal.

步骤740,响应于针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;Step 740, in response to a camera close-up operation on the target player among at least one player, display a camera close-up image;

镜头特写操作,指用于展示场上选手的镜头操作。可选的,镜头特写操作,指专门用于展示得分选手的镜头操作。响应于接收到镜头特写操作,直播移动终端确定发生得分事件。Close-up camera operation refers to the camera operation used to show the players on the field. Optional, close-up camera operation refers to the camera operation specifically used to show the scoring players. In response to receiving the close-up operation, the live broadcast mobile terminal determines that a scoring event occurs.

示意性的,镜头特写操作包括画面放大操作,放大后的画面展示出目标选手更多的人像细节。示意性的,镜头特写操作包括持续跟拍操作,持续跟拍的过程中直播画面将跟随目标选手的移动而切换。示意性的,镜头特写操作包括将目标选手置于画面显著位置的操作。Schematically, the close-up operation of the lens includes a picture zoom-in operation, and the zoomed-in picture shows more details of the target player's portrait. Schematically, the camera close-up operation includes a continuous tracking operation. During the continuous tracking process, the live broadcast screen will switch following the movement of the target player. Schematically, the close-up operation includes the operation of placing the target player in a prominent position on the screen.

在一个实施例中,镜头特写操作包括画面放大操作和持续跟拍操作。In one embodiment, the close-up operation includes a picture zoom-in operation and a continuous tracking operation.

在一个实施例中,基于接收到至少两个触摸落点的远离操作,确定接收到画面放大操作;接收持续跟拍操作;显示持续跟拍过程中的镜头特写画面。基于放大后的画面的显示时长超过时长阈值,确定持续跟拍过程中的镜头特写画面为有效画面。其中,画面放大操作指在直播画面中放大目标选手的操作;持续跟拍操作指持续拍摄目标选手的操作。In one embodiment, based on receiving the away operation of at least two touch points, it is determined that the screen zoom operation is received; the continuous tracking operation is received; and the close-up image of the lens during the continuous tracking process is displayed. Based on the display duration of the enlarged picture exceeding the duration threshold, it is determined that the close-up picture of the lens during the continuous tracking process is a valid picture. Among them, the screen zoom operation refers to the operation of zooming in on the target player in the live broadcast screen; the continuous follow-up operation refers to the operation of continuing to shoot the target player.

示意性的,直播移动终端的屏幕出现两个触摸落点,两个触摸落点的实时坐标分别为(x1,y1)、(x2,y2),当检测到两个触摸落点的坐标(x1,y1)、(x2,y2)的差值越来越大时,则确认接收到画面放大操作,开始特写。若两个触摸落点的坐标(x1,y1)、(x2,y2)的差值越来越小时,则确认接收到画面缩小操作,关闭特写。若“画面放大操作”与“画面缩小操作”之间的间隔超过时长阈值,则确认这段时间内的持续跟拍过程获取的镜头特写画面为有效画面,若“画面放大操作”与“画面缩小操作”之间的间隔小于时长阈值,则丢弃这段时间内获取的镜头特效画面。Schematically, two touch landing points appear on the screen of the live broadcast mobile terminal. The real-time coordinates of the two touch landing points are (x1, y1) and (x2, y2) respectively. When the coordinates of the two touch landing points (x1 When the difference between , y1) and (x2, y2) becomes larger and larger, it is confirmed that the screen zoom operation has been received and the close-up is started. If the difference between the coordinates (x1, y1) and (x2, y2) of the two touch points becomes smaller and smaller, it is confirmed that the screen reduction operation has been received and the close-up is turned off. If the interval between the "zoom in operation" and the "zoom out operation" exceeds the duration threshold, confirm that the close-up image of the lens obtained during the continuous tracking process during this period is a valid image. If the "zoom in operation" and "zoom out operation" If the interval between operations is less than the duration threshold, the lens special effects images acquired during this period will be discarded.

可选的,考虑到直播效果,若已接收到“画面放大操作”的时长超过时长阈值而在默认关闭时间点未接收到“画面缩小操作”的操作,则自动缩小直播画面至默认尺寸。Optionally, considering the live broadcast effect, if the duration of the "screen zoom-in operation" received exceeds the duration threshold but no "screen reduction operation" is received at the default shutdown time, the live broadcast screen will be automatically reduced to the default size.

步骤760,在识别到得分事件的情况下,在镜头特写画面上显示得分事件对应的第二得分信息。Step 760: When a scoring event is recognized, the second scoring information corresponding to the scoring event is displayed on the lens close-up screen.

第二得分信息,包括指示目标选手为得分选手的信息和/或指示目标选手所在的队伍为得分队伍的信息。The second scoring information includes information indicating that the target player is the scoring player and/or information indicating that the team of the target player is the scoring team.

在一个实施例中,镜头特写操作包括画面放大操作和持续跟拍操作。基于持续跟拍操作和画面放大操作,得到多帧镜头特写画面;基于多帧镜头特写画面,检测目标选手;基于多帧镜头特写画面中的第一镜头特写画面,识别目标选手;在镜头特写画面上显示得分事件对应的第二得分信息。In one embodiment, the close-up operation includes a picture zoom-in operation and a continuous tracking operation. Based on the continuous tracking operation and the screen zoom operation, a multi-frame close-up image is obtained; based on the multi-frame close-up image, the target player is detected; based on the first close-up image in the multi-frame close-up image, the target player is identified; in the close-up image of the lens The second scoring information corresponding to the scoring event is displayed on.

可选的,第一镜头特写画面为多帧镜头特写画面中帧序号为中间值的镜头特写画面。可选的,第一镜头特写画面为多帧镜头特写画面中仅包含一名选手的镜头特写画面。Optionally, the first lens close-up picture is the lens close-up picture whose frame number is the middle value among the multi-frame lens close-up pictures. Optionally, the first close-up picture is a close-up picture of only one player among the multi-frame close-up pictures.

在一个实施例中,针对多帧镜头特写画面中的至少一帧画面,检测至少一帧画面中出现的选手;将至少一帧画面中出现次数最多的选手确定为目标选手。可选的,通过OpenCV中的HOG描述子提取至少一帧画面中的选手。OpenCV中已有一个预先训练好的SVM系数:HOGDescriptor::getDefaultPeopleDetector(),将OpenCV中的HOGDescriptor设置为此系数,即成为一个检测器,并且,在OpenCV中将该检测器配置为多人检测detectMultiScale。将至少一帧画面传入检测器,针对每一帧画面将得到至少一个矩形数组,每个矩形数组记录了一个检测出的选手的矩形坐标,如图8所示,矩形框801对应一个矩形数组,矩形框802对应另一个矩形数组。根据矩形数组的坐标截取出选手图像。图9的(A)部分和(B)部分分别示出了截取得到的一名选手。之后对选手进行识别,将至少一帧画面中出现次数最多的选手确定为目标选手。In one embodiment, for at least one frame in the multi-frame close-up frame, a player appearing in at least one frame is detected; the player appearing most frequently in at least one frame is determined as the target player. Optionally, extract the players in at least one frame through the HOG descriptor in OpenCV. There is already a pre-trained SVM coefficient in OpenCV: HOGDescriptor::getDefaultPeopleDetector(). Set the HOGDescriptor in OpenCV to this coefficient, which becomes a detector, and configure the detector in OpenCV for multi-person detection detectMultiScale . Pass at least one frame to the detector, and for each frame, at least one rectangular array will be obtained. Each rectangular array records the rectangular coordinates of a detected player. As shown in Figure 8, the rectangular frame 801 corresponds to a rectangular array. , the rectangular frame 802 corresponds to another rectangular array. Intercept the player image according to the coordinates of the rectangular array. Parts (A) and (B) of FIG. 9 respectively show one intercepted player. The players are then identified and the player who appears the most in at least one frame is determined as the target player.

在一个实施例中,识别目标选手的可能的实施方式包括以下中的至少一种:In one embodiment, possible implementations of identifying target players include at least one of the following:

第一种可能的实施方式,在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装上携带的选手号码,识别目标选手。A first possible implementation is to identify the target player based on the player number carried on the clothing of the target player on the first close-up picture of the multi-frame close-up picture.

示意性的,截取得到选手图像之后,对选手图像进行裁剪。可选的,去掉图像的顶部(如占选手图像长度20%的顶部区域),去掉图像的底部(如占选手图像长度50%的底部区域),得到选手的上半身区域。选手的上半身区域包括选手的服装,选手服装上携带有选手号码。Schematically, after intercepting the player image, the player image is cropped. Optionally, remove the top of the image (such as the top area that accounts for 20% of the length of the player's image), and remove the bottom of the image (such as the bottom area that accounts for 50% of the length of the player's image) to obtain the player's upper body area. The player's upper body area includes the player's clothing, and the player's clothing carries the player's number.

通过识别服装上携带的选手号码,识别目标选手。可选的,通过OCR识别选手号码。示意性的,首先对选手图像进行预处理,以提升识别精度,之后使用Tesseract(一种开源ocr框架)(可选的,仅配置为识别数字模式)进行识别,以加快识别速度。在正常识别的情况下Tesseract将识别到多个数字,取置信度最高的结果作为选手图像的最终识别结果。可选的,还结合第一镜头特写画面之外的其他镜头特写画面的识别结果进行综合考虑,得到准确的选手号码。The target player is identified by identifying the player number carried on the clothing. Optionally, identify the player number through OCR. Schematically, the player images are first pre-processed to improve the recognition accuracy, and then Tesseract (an open source OCR framework) (optional, only configured to recognize digital patterns) is used for recognition to speed up the recognition. Under normal recognition conditions, Tesseract will recognize multiple numbers and take the result with the highest confidence as the final recognition result of the player's image. Optionally, the recognition results of close-ups of other shots besides the close-up of the first shot are also combined into a comprehensive consideration to obtain an accurate player number.

可选的,针对上述执行OCR前的预处理过程,预处理过程中先将选手图像进行灰度化,然后使用双边滤波降噪,保留主边缘并且模糊掉细小纹理,方便突出衣服上的数字。接着进行二值化,把选手图像的像素点的灰度值设置为0或255,使整个图像呈现出明显的黑白效果,图像二值化也能够降低噪声带来的干扰,同时消除背景干扰,从而凸显目标的轮廓,需要说明的是,二值化阈值(以此值为分界,大于则置为黑,小于或等于则置为白)的选取十分关键。可选的,通过日本学者Nobuyuki Otsu于1979年提出的一种自适应的阈值确定方法Otsu,得到二值化阈值。Otsu把图像分为前景和背景,而像素之间的方差越大,像素的相关性越低,前景和背景越分明。因此,求出选手图像中每一个像素与其周围像素的灰度值方差,得到最大方差对应的灰度值,即为二值化阈值。示意性的,图像二值化的效果如图10所示。Optionally, for the above preprocessing process before OCR is performed, the player image is first grayscaled during the preprocessing process, and then bilateral filtering is used to reduce noise, retaining the main edges and blurring out small textures to facilitate highlighting of the numbers on the clothes. Then perform binarization, and set the grayscale value of the pixels of the player's image to 0 or 255, so that the entire image presents an obvious black and white effect. Image binarization can also reduce the interference caused by noise and eliminate background interference. This highlights the outline of the target. It should be noted that the selection of the binarization threshold (this value is used as the dividing line, if it is greater than it is set to black, if it is less than or equal to it, it is set to white) is very critical. Optionally, obtain the binarized threshold through Otsu, an adaptive threshold determination method proposed by Japanese scholar Nobuyuki Otsu in 1979. Otsu divides the image into foreground and background, and the greater the variance between pixels, the lower the correlation of pixels, and the clearer the foreground and background. Therefore, the variance of the gray value of each pixel in the player image and its surrounding pixels is calculated, and the gray value corresponding to the maximum variance is obtained, which is the binarization threshold. Schematically, the effect of image binarization is shown in Figure 10.

第二种可能的实施方式,在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装颜色,识别目标选手。The second possible implementation is to identify the target player based on the color of the target player's clothing on the first close-up picture among the multi-frame close-up pictures.

示意性的,截取得到选手图像之后,对选手图像进行裁剪。可选的,去掉图像的顶部(如占选手图像长度20%的顶部区域),去掉图像的底部(如占选手图像长度50%的底部区域),得到选手的上半身区域。选手的上半身区域包括选手的服装。Schematically, after intercepting the player image, the player image is cropped. Optionally, remove the top of the image (such as the top area that accounts for 20% of the length of the player's image), and remove the bottom of the image (such as the bottom area that accounts for 50% of the length of the player's image) to obtain the player's upper body area. A player's upper body area includes the player's clothing.

可选的,通过中位切割算法,提取目标选手的服装颜色。可选的,通过国际照明委员会(CIE)定义的颜色距离公式CIEDE2000量化两个颜色的相似性。示意性的,通过中位切割算法,直接计算初始长方体区域像素的平均值,将该平均值设为服装颜色的主色调。然后,将获取到的主色调与预设的选手服装颜色通过CIEDE2000公式计算颜色的相似性,数值越小表示越相似,将取得最小值对应的选手确定为得分选手。Optionally, extract the clothing color of the target player through the median cutting algorithm. Optionally, quantify the similarity of two colors through the color distance formula CIEDE2000 defined by the International Commission on Illumination (CIE). Schematically, through the median cutting algorithm, the average value of the pixels in the initial cuboid area is directly calculated, and the average value is set as the main color of the clothing color. Then, the color similarity between the obtained main color and the preset player's clothing color is calculated using the CIEDE2000 formula. The smaller the value, the more similar the color is. The player who obtains the minimum value is determined as the scoring player.

可选的,在第二得分信息包括指示目标选手所在的队伍为得分队伍的信息的情况下,上述第二种可能的实施方式,还可实现为基于目标选手的服装颜色,识别目标选手所在的队伍。此时,通过中位切割算法得到服装的主色调之后,将主色调与预设的队伍服装颜色通过CIEDE2000公式计算颜色的相似性,将取得最小值对应的队伍确定为目标选手所在的队伍(即得分队伍)。Optionally, in the case where the second scoring information includes information indicating that the team of the target player is the scoring team, the above second possible implementation may also be implemented as identifying the team of the target player based on the color of the target player's clothing. Team. At this time, after obtaining the main color of the clothing through the median cutting algorithm, the color similarity between the main color and the preset team clothing color is calculated using the CIEDE2000 formula, and the team corresponding to the minimum value is determined as the team of the target player (i.e. scoring team).

第三种可能的实施方式,在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装上携带的选手名字,识别目标选手。A third possible implementation is to identify the target player based on the player's name carried on the clothing of the target player on the first close-up picture of the multi-frame close-up picture.

示意性的,截取得到选手图像之后,对选手图像进行裁剪。可选的,去掉图像的顶部(如占选手图像长度20%的顶部区域),去掉图像的底部(如占选手图像长度50%的底部区域),得到选手的上半身区域。选手的上半身区域包括选手的服装,选手服装上携带有选手名字。Schematically, after intercepting the player image, the player image is cropped. Optionally, remove the top of the image (such as the top area that accounts for 20% of the length of the player's image), and remove the bottom of the image (such as the bottom area that accounts for 50% of the length of the player's image) to obtain the player's upper body area. The player's upper body area includes the player's clothing, and the player's clothing carries the player's name.

通过识别服装上携带的选手名字,识别目标选手。可选的,通过OCR识别选手名字。可选的,在执行OCR识别之前,还执行图像预处理操作,与上述第一种可能的实施方式相类似,此处不再赘述。可选的,使用Tesseract进行识别,以加快识别速度。The target player is identified by identifying the player's name carried on the clothing. Optionally, identify player names through OCR. Optionally, before performing OCR recognition, an image preprocessing operation is also performed, which is similar to the first possible implementation manner mentioned above and will not be described again here. Optionally, use Tesseract for recognition to speed up recognition.

第四种可能的实施方式,在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装上携带的队伍名称,识别目标选手。The fourth possible implementation is to identify the target player based on the team name carried on the clothing of the target player on the first close-up picture of the multi-frame close-up picture.

示意性的,截取得到选手图像之后,对选手图像进行裁剪。可选的,去掉图像的顶部(如占选手图像长度20%的顶部区域),去掉图像的底部(如占选手图像长度50%的底部区域),得到选手的上半身区域。选手的上半身区域包括选手的服装,选手服装上携带有队伍名称。Schematically, after intercepting the player image, the player image is cropped. Optionally, remove the top of the image (such as the top area that accounts for 20% of the length of the player's image), and remove the bottom of the image (such as the bottom area that accounts for 50% of the length of the player's image) to obtain the player's upper body area. The player's upper body area includes the player's clothing, which carries the team name.

通过识别服装上携带的队伍名称,识别目标选手。可选的,通过OCR识别队伍名称。可选的,在执行OCR识别之前,还执行图像预处理操作,与上述第一种可能的实施方式相类似,此处不再赘述。可选的,使用Tesseract进行识别,以加快识别速度。识别得到队伍名称之后,确认得分队伍。在一些体育赛事中(如羽毛球比赛、乒乓球比赛),由于一个队伍仅包含一名选手,确认得分队伍之后,即可间接确认得分选手。Target players are identified by identifying the team name carried on their clothing. Optionally, identify the team name through OCR. Optionally, before performing OCR recognition, an image preprocessing operation is also performed, which is similar to the first possible implementation manner mentioned above and will not be described again here. Optionally, use Tesseract for recognition to speed up recognition. After identifying the team name, confirm the scoring team. In some sports events (such as badminton matches and table tennis matches), since a team only contains one player, after confirming the scoring team, the scoring player can be indirectly confirmed.

第五种可能的实施方式,在多帧镜头特写画面中的第一镜头特写画面上进行面部识别,识别目标选手。The fifth possible implementation method is to perform facial recognition on the first close-up screen of the multi-frame close-up screen to identify the target player.

示意性的,截取得到选手图像之后,对选手图像进行裁剪。可选的,获取选手图像的顶部(如占选手图像长度20%的顶部区域),得到选手的头部区域。通过对选手进行面部识别,识别目标选手。Schematically, after intercepting the player image, the player image is cropped. Optionally, obtain the top of the player image (such as the top area accounting for 20% of the length of the player image) to obtain the player's head area. Identify the target player by facial recognition of the player.

综上所述,通过将至少一帧画面中出现次数最多的选手确定为目标选手,提供了一种检测得分选手的方式;通过识别目标选手的服装上携带的选手号码、目标选手的服装颜色、目标选手的服装上携带的选手名字、目标选手的服装上携带的队伍名称中的至少一种,提供了识别得分选手的方式,识别得分选手的方式与体育赛事的类型相关。例如,若体育赛事为单打类型比赛(羽毛球、乒乓球等),则识别服装颜色即可直接确定出得分选手。若体育赛事为多人类型比赛(足球、篮球等),则需识别选手号码。To sum up, by identifying the player who appears the most in at least one frame as the target player, a way to detect the scoring player is provided; by identifying the player number carried on the target player's clothing, the color of the target player's clothing, At least one of the player name carried on the target player's clothing and the team name carried on the target player's clothing provides a way to identify the scoring player, and the method of identifying the scoring player is related to the type of the sports event. For example, if the sports event is a singles competition (badminton, table tennis, etc.), the scoring player can be directly determined by identifying the color of the clothing. If the sports event is a multi-player game (football, basketball, etc.), the player number needs to be identified.

基于图2或图6或图7所示的可选实施例,体育赛事得分情况的更新方法还包括下述步骤S1和/或步骤S2。Based on the optional embodiment shown in Fig. 2 or Fig. 6 or Fig. 7, the method for updating scores of sports events also includes the following steps S1 and/or step S2.

S1,接收信息录入操作,信息录入操作用于录入参赛选手和/或参赛队伍的信息;获取并保存参赛选手和/或参赛队伍的信息。S1: Receive information entry operation. The information entry operation is used to enter information about contestants and/or participating teams; obtain and save information about contestants and/or participating teams.

在一个实施例中,直播移动终端在体育赛事开始前获取参赛选手的选手号码、参赛选手的名字、参赛选手的服装颜色、参赛队伍的服装颜色、参赛队伍的名称中的至少一种。In one embodiment, the live broadcast mobile terminal obtains at least one of the player number, the name of the player, the color of the player's clothing, the color of the clothing of the participating team, and the name of the participating team before the start of the sports event.

可选的,在体育赛事为一个队伍仅包含一名选手的赛事的情况下,直播移动终端在体育赛事开始前获取参赛选手的名字、参赛选手的服装颜色和参赛队伍的名称。Optionally, when the sports event is an event in which a team only contains one player, the live broadcast mobile terminal obtains the name of the player, the color of the player's clothing and the name of the team before the start of the sports event.

可选的,在体育赛事为一个队伍包含多名选手的赛事的情况下,直播移动终端在体育赛事开始前获取参赛选手的选手号码、参赛选手的名字、参赛队伍的服装颜色和参赛队伍的名称。Optionally, when the sports event is an event in which one team contains multiple players, the live broadcast mobile terminal obtains the player number, name of the player, clothing color of the team, and name of the team before the start of the sports event. .

示意性的,图11示出了足球比赛的信息录入界面,图11中信息录入界面需要录入的球队信息包括“球队名称”、“队服颜色”、“球员名字”和“球员编号”。Schematically, Figure 11 shows the information entry interface for a football match. The team information that needs to be entered in the information entry interface in Figure 11 includes "team name", "team uniform color", "player name" and "player number" .

S2,保存直播录像;响应于接收到回放赛事的操作,播放直播录像。S2, save the live video; in response to receiving the operation of replaying the event, play the live video.

示意性的,图12示出了赛事回放界面,赛事回放界面包括至少一个直播录像选项栏,响应于A小学与B小学于9月17日的直播录像1201被选中,将播放直播录像1201。Schematically, FIG. 12 shows the event replay interface. The event replay interface includes at least one live video option bar. In response to the live video 1201 of Primary School A and Primary School B on September 17 being selected, the live video 1201 will be played.

图13示出了本申请一个示例性实施例提供的体育赛事得分情况的更新方法的流程图,如图13所示,直播移动终端执行下述步骤1301至步骤1307。Figure 13 shows a flow chart of a method for updating scores of sports events provided by an exemplary embodiment of the present application. As shown in Figure 13, the live broadcast mobile terminal performs the following steps 1301 to 1307.

步骤1301,直播移动终端赛前录入球队信息;Step 1301, enter team information before the game on the live broadcast mobile terminal;

直播移动终端,即比赛现场负责直播的工作人员手持的移动终端。可选的,球队信息包括参赛选手的选手号码、参赛选手的名字、参赛队伍的服装颜色和参赛队伍的名称。Live broadcast mobile terminal is a mobile terminal held by the staff responsible for live broadcast at the game site. Optionally, the team information includes the player number of the participating player, the name of the participating player, the color of the participating team's clothing and the name of the participating team.

步骤1302,直播移动终端开始直播;Step 1302, the live broadcast mobile terminal starts live broadcast;

在比赛现场处于比赛开始的状态下,直播移动终端也跟随着开始直播。When the game is at the start of the game, the live broadcast mobile terminal also starts live broadcast.

步骤1303,直播移动终端镜头特写得分球员;Step 1303, live broadcast the mobile terminal camera close-up of the scoring player;

在比赛现场处于比赛过程出现得分的状态下,直播移动终端镜头特写得分球员。When a score is being scored at the game site, the live broadcast mobile terminal lens takes a close-up of the scoring player.

步骤1304,直播移动终端自动识别得分队伍与得分球员;Step 1304: The live broadcast mobile terminal automatically identifies the scoring team and scoring player;

直播移动终端基于镜头特写画面,自动识别得分队伍与得分球员。The live broadcast mobile terminal automatically identifies the scoring team and scoring player based on the close-up picture of the lens.

步骤1305,直播移动终端同步数据;Step 1305, live broadcast mobile terminal synchronizes data;

直播移动终端同步数据至观众终端。直播移动终端将得分情况同步至观众终端,观众终端发生赛况更新。观众终端,即比赛场外观看比赛的观众手持的移动终端。The live broadcast mobile terminal synchronizes data to the audience terminal. The live broadcast mobile terminal synchronizes the score situation to the audience terminal, and the audience terminal updates the game status. Spectator terminals are mobile terminals held by spectators watching the game outside the venue.

步骤1306,直播移动终端结束直播;Step 1306: The live broadcast mobile terminal ends the live broadcast;

在比赛现场处于比赛结束的状态下,直播移动终端结束直播。When the game site is in the game end state, the live broadcast mobile terminal ends the live broadcast.

步骤1307,直播移动终端保存本次直播音视频与赛况;Step 1307: The live broadcast mobile terminal saves the audio, video and game status of this live broadcast;

直播移动终端保存本次直播音视频与赛况。The live broadcast mobile terminal saves the audio, video and game status of this live broadcast.

图14示出了本申请一个示例性实施例提供的体育赛事得分情况的更新方法的流程图,如图14所示,该方法包括:Figure 14 shows a flow chart of a method for updating scores in sports events provided by an exemplary embodiment of the present application. As shown in Figure 14, the method includes:

步骤1401,开始;Step 1401, start;

开始执行体育赛事得分情况的更新方法。Start implementing the update method for sports scores.

步骤1402,直播移动终端赛前记录参赛队伍的衣服颜色与队员编号;Step 1402, the live broadcast mobile terminal records the clothing color and player number of the participating team before the game;

直播移动终端赛前记录参赛队伍的信息。参赛队伍的信息为工作人员在直播移动终端上主动录入,包含双方队服颜色,队员名字。若体育赛事为乒乓球、羽毛球等单打类型赛事,对战双方仅一人的情况下则无需记录队员编号,根据队服颜色即可得知得分球员。在对战双方超过一人的情况下则记录队员编号,即每位球员衣服上的号码。The live broadcast mobile terminal records the information of the participating teams before the game. The information of the participating teams is automatically entered by the staff on the live broadcast mobile terminal, including the colors of the team uniforms of both teams and the names of the players. If the sports event is a singles event such as table tennis or badminton, and there is only one person on each side, there is no need to record the player number. The scoring player can be known based on the color of the team uniform. If there is more than one player on each side, record the player number, which is the number on each player's clothes.

步骤1403,开始直播;Step 1403, start live broadcast;

直播移动终端需满足以下条件:相机、话筒正常;联网正常;有足够内存(至少4G)保证不卡顿;网络要求能够正常直播推流。观众移动终端需满足以下条件:联网正常;网络要求至少能流畅观看最低画质的直播画面。The live broadcast mobile terminal must meet the following conditions: the camera and microphone are normal; the Internet is normal; there is enough memory (at least 4G) to ensure no lag; the network requirement is to be able to live and push the stream normally. Audiences’ mobile terminals must meet the following conditions: the Internet is normal; the network must be able to watch at least the lowest quality live broadcast smoothly.

直播移动终端在直播前需要检测是否具有相机与话筒权限,如果没有则提示用户允许,直播移动终端必须具有相机与话筒权限才能进行直播。The live broadcast mobile terminal needs to check whether it has camera and microphone permissions before broadcasting. If not, the user will be prompted for permission. The live broadcast mobile terminal must have camera and microphone permissions to perform live broadcast.

步骤1404,直播中;Step 1404, live broadcast;

直播过程中,直播移动终端持续判断是否出现镜头特写操作。During the live broadcast, the live broadcast mobile terminal continuously determines whether a close-up operation occurs.

示意性的,直播移动终端实时获取屏幕手势,假设屏幕出现两个触点,实时坐标为(x1,y1)、(x2,y2),计算两点(x1,y1)、(x2,y2)之间的差值越来越大则认为当前为手势放大画面,判断出现特写,反之认为关闭特写,出现特写即开始识别。若出现特写与关闭特写之间超过3秒,则认为是一次有效识别,若小于3秒,则丢弃识别结果。考虑到直播效果,若超过3秒且在第10秒还未出现关闭特写的操作,则自动缩小画面为默认尺寸。Schematically, the live broadcast mobile terminal acquires screen gestures in real time. Assume that two touch points appear on the screen and the real-time coordinates are (x1, y1) and (x2, y2). Calculate the If the difference between the two is getting larger, it is considered that the current gesture is to enlarge the screen, and a close-up is judged. On the contrary, the close-up is considered to be turned off, and recognition starts when a close-up appears. If there is more than 3 seconds between the appearance of the close-up and the closing of the close-up, it is considered to be a valid recognition. If it is less than 3 seconds, the recognition result is discarded. Considering the live broadcast effect, if it exceeds 3 seconds and there is no close-up operation at the 10th second, the screen will be automatically reduced to the default size.

步骤1405,比赛是否已经结束;Step 1405, whether the game has ended;

若比赛未结束,则执行步骤1406;若比赛已经结束,则将执行步骤1412。If the game has not ended, step 1406 will be executed; if the game has ended, step 1412 will be executed.

步骤1406,是否出现得分事件;Step 1406, whether a scoring event occurs;

若比赛现场出现得分事件,则执行步骤1407。若比赛现场未出现得分事件,则重新执行步骤1404。If a scoring event occurs at the game site, step 1407 is executed. If no scoring event occurs at the game site, step 1404 is executed again.

步骤1407,直播移动终端出现镜头特写画面;Step 1407, a close-up picture of the lens appears on the live broadcast mobile terminal;

若出现得分事件,则直播移动终端将出现镜头特写画面。If a scoring event occurs, a close-up screen of the lens will appear on the live broadcast mobile terminal.

步骤1408,直播移动终端在镜头特写画面上识别生物体矩形框;Step 1408: The live broadcast mobile terminal identifies the biological rectangular frame on the close-up screen of the lens;

直播移动终端在镜头特写画面上识别生物体矩形框。The live broadcast mobile terminal recognizes the rectangular frame of the living body on the close-up screen of the camera.

步骤1409,直播移动终端识别上半身主要颜色,确定得分队伍;Step 1409: The live broadcast mobile terminal identifies the main colors of the upper body and determines the scoring team;

直播移动终端识别上半身主要颜色,确定得分队伍。The live broadcast mobile terminal identifies the main colors of the upper body and determines the scoring team.

步骤1410,直播移动终端识别上半身球衣编号,确定得分球员;Step 1410: The live broadcast mobile terminal identifies the upper body jersey number and determines the scoring player;

直播移动终端识别上半身球衣编号,确定得分球员。The live broadcast mobile terminal identifies the upper body jersey number and determines the scoring player.

步骤1411,直播移动终端完成识别,返回数据到后端,并同步到移动端;Step 1411: The live broadcast mobile terminal completes the identification, returns the data to the backend, and synchronizes it to the mobile terminal;

直播移动终端完成对得分球员和得分队伍的识别,将得分情况返回到后端(支持直播的服务器),并同步到观众终端。得分情况,包括得分球员和得分队伍。可选的,得分情况还包括得分事件的分数信息和总比分。The live broadcast mobile terminal completes the identification of the scoring player and the scoring team, returns the scoring information to the backend (the server that supports live broadcast), and synchronizes it to the audience terminal. Scoring situation, including scoring players and scoring teams. Optionally, the scoring situation also includes score information of the scoring event and the total score.

步骤1412,后端将本次直播流存储为视频;Step 1412, the backend stores this live stream as a video;

在比赛结束之后,后端将本次直播流存储为视频。After the game ends, the backend stores the live stream as a video.

步骤1413,观众终端出现回放选项;Step 1413, the playback option appears on the viewer terminal;

观众终端将出现回放视频的选项。观众终端可在任意时刻播放直播录像。The option to play back the video will appear on the viewer's terminal. Audience terminals can play live recordings at any time.

步骤1414,结束。Step 1414, end.

结束执行体育赛事得分情况的更新方法。End the execution of the sports event scoring situation update method.

图15是本申请一个示例性实施例提供的体育赛事得分情况的更新装置的结构框图,该装置包括:Figure 15 is a structural block diagram of a device for updating scores in sports events provided by an exemplary embodiment of the present application. The device includes:

显示模块1501,用于显示体育赛事的直播画面,直播画面包括至少一名选手;The display module 1501 is used to display live images of sports events, where the live images include at least one player;

显示模块1501,还用于响应于针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;The display module 1501 is also configured to display a close-up image of the camera in response to a close-up operation of the target player among at least one player;

处理模块1502,用于在识别到得分事件的情况下,在镜头特写画面上更新体育赛事的得分情况;The processing module 1502 is used to update the scoring situation of the sports event on the close-up screen of the lens when the scoring event is recognized;

其中,得分情况包括得分事件的分数信息、体育赛事的总比分、得分事件的得分选手和得分事件的得分队伍中的至少一种。The scoring situation includes at least one of the score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event.

在一个可选的实施例中,处理模块1502,还用于在镜头特写画面上显示得分事件对应的第一得分信息;第一得分信息包括得分事件的分数信息和/或体育赛事的总比分。In an optional embodiment, the processing module 1502 is also configured to display the first scoring information corresponding to the scoring event on the close-up screen of the camera; the first scoring information includes the scoring information of the scoring event and/or the total score of the sports event.

在一个可选的实施例中,处理模块1502,还用于在镜头特写画面上显示得分事件对应的第二得分信息;第二得分信息包括指示目标选手为得分选手的信息和/或指示目标选手所在的队伍为得分队伍的信息。In an optional embodiment, the processing module 1502 is also configured to display the second scoring information corresponding to the scoring event on the close-up screen of the camera; the second scoring information includes information indicating that the target player is the scoring player and/or indicating that the target player The team you are on is the information of the scoring team.

在一个可选的实施例中,镜头特写操作包括画面放大操作和持续跟拍操作;处理模块1502,还用于基于持续跟拍操作和画面放大操作,得到多帧镜头特写画面;基于多帧镜头特写画面,检测目标选手;基于多帧镜头特写画面中的第一镜头特写画面,识别目标选手;在镜头特写画面上显示得分事件对应的第二得分信息。In an optional embodiment, the close-up operation includes a picture zoom-in operation and a continuous follow-up operation; the processing module 1502 is also used to obtain a multi-frame close-up picture based on the continuous follow-up operation and the picture zoom-in operation; based on the multi-frame shot The target player is detected in the close-up picture; the target player is identified based on the first close-up picture in the multi-frame close-up picture; and the second score information corresponding to the scoring event is displayed on the close-up picture.

在一个可选的实施例中,处理模块1502,还用于针对多帧镜头特写画面中的至少一帧画面,检测至少一帧画面中出现的选手;将至少一帧画面中出现次数最多的选手确定为目标选手。In an optional embodiment, the processing module 1502 is also configured to detect the player appearing in at least one frame of the multi-frame close-up picture; and assign the player who appears the most in at least one frame to Identified as target player.

在一个可选的实施例中,处理模块1502,还用于在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装上携带的选手号码,识别目标选手。In an optional embodiment, the processing module 1502 is also configured to identify the target player based on the player number carried on the clothing of the target player on the first close-up picture of the multi-frame close-up picture.

在一个可选的实施例中,处理模块1502,还用于在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装颜色,识别目标选手。In an optional embodiment, the processing module 1502 is also configured to identify the target player based on the color of the target player's clothing on the first close-up picture of the multi-frame close-up picture.

在一个可选的实施例中,处理模块1502,还用于在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装上携带的选手名字,识别目标选手。In an optional embodiment, the processing module 1502 is also configured to identify the target player based on the player name carried on the clothing of the target player on the first close-up picture of the multi-frame close-up picture.

在一个可选的实施例中,处理模块1502,还用于在多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装上携带的队伍名称,识别目标选手。In an optional embodiment, the processing module 1502 is also configured to identify the target player based on the team name carried on the clothing of the target player on the first close-up picture of the multi-frame close-up picture.

在一个可选的实施例中,处理模块1502,还用于在多帧镜头特写画面中的第一镜头特写画面上进行面部识别,识别目标选手。In an optional embodiment, the processing module 1502 is also used to perform facial recognition on the first close-up frame of the multi-frame close-up frames to identify the target player.

在一个可选的实施例中,处理模块1502,还用于响应于直播移动终端的麦克风接收到语音输入操作,对输入的语音进行音频识别;基于识别得到的音频内容,生成第一得分信息;在镜头特写画面上显示第一得分信息。In an optional embodiment, the processing module 1502 is also configured to perform audio recognition on the input voice in response to the microphone of the live broadcast mobile terminal receiving a voice input operation; and generate first score information based on the recognized audio content; The first score information is displayed on the lens close-up screen.

在一个可选的实施例中,处理模块1502,还用于获取镜头特写画面和赛场音频;将镜头特写画面和赛场音频输入人工智能AI模型,预测得到第一得分信息;在镜头特写画面上显示第一得分信息。In an optional embodiment, the processing module 1502 is also used to obtain the close-up picture of the lens and the audio on the field; input the close-up picture and the audio on the field into the artificial intelligence AI model to predict the first score information; and display it on the close-up picture of the lens. First score information.

在一个可选的实施例中,镜头特写操作包括画面放大操作和持续跟拍操作。显示模块1501,还用于基于接收到至少两个触摸落点的远离操作,确定接收到画面放大操作;画面放大操作指在直播画面中放大目标选手的操作;接收持续跟拍操作;持续跟拍操作指持续拍摄目标选手的操作;显示持续跟拍过程中的镜头特写画面。在一个可选的实施例中,装置还包括确定模块1503,确定模块1503,用于基于放大后的画面的显示时长超过时长阈值,确定持续跟拍过程中的镜头特写画面为有效画面。In an optional embodiment, the close-up operation includes a screen zoom operation and a continuous tracking operation. The display module 1501 is also used to determine that the screen zoom operation is received based on receiving the away operation of at least two touch points; the screen zoom operation refers to the operation of zooming in on the target player in the live broadcast screen; receiving the continuous follow-up operation; continuous follow-up operation The operation refers to the operation of continuously shooting the target player; the close-up image of the lens during the continuous tracking process is displayed. In an optional embodiment, the device further includes a determination module 1503, which is configured to determine that the close-up image during the continuous tracking process is a valid image based on the display duration of the enlarged image exceeding the duration threshold.

综上所述,通过针对至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;直播移动终端获悉当前发生了得分事件,进而自动更新体育赛事的得分情况。运用本申请提供的体育赛事得分情况的更新装置,直播移动终端无需接收相关技术中的工作人员对得分情况额外的输入操作,负责直播的工作人员得以更专注于直播本身,有效保障了本申请的直播画面的质量。To sum up, through the lens close-up operation of at least one target player among the players, the lens close-up picture is displayed; the live broadcast mobile terminal learns that a scoring event currently occurs, and then automatically updates the scoring situation of the sports event. Using the sports event scoring update device provided by this application, the live broadcast mobile terminal does not need to receive additional input operations on the score from staff in related technologies. The staff responsible for the live broadcast can focus more on the live broadcast itself, effectively ensuring the safety of this application. The quality of the live broadcast picture.

请参考图16,其示出了本申请一个示例性实施例提供的计算机设备1600的结构框图。该计算机设备1600可以是便携式移动终端,比如:智能手机、平板电脑、MP3播放器(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层面4)播放器。计算机设备1600还可能被称为用户设备、便携式终端等其他名称。Please refer to FIG. 16 , which shows a structural block diagram of a computer device 1600 provided by an exemplary embodiment of the present application. The computer device 1600 may be a portable mobile terminal, such as a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, Moving Picture Experts Group Audio Layer III), MP4 (Moving Picture Experts Group Audio Layer IV, Motion Picture Expert compresses the standard audio layer 4) player. The computer device 1600 may also be called a user device, a portable terminal, or other names.

通常,计算机设备1600包括有:处理器1601和存储器1602。Generally, the computer device 1600 includes: a processor 1601 and a memory 1602.

处理器1601可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1601可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field-Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1601也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central ProcessingUnit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1601可以在集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1601还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。The processor 1601 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 1601 can adopt at least one hardware form among DSP (Digital Signal Processing, digital signal processing), FPGA (Field-Programmable Gate Array, field programmable gate array), and PLA (Programmable Logic Array, programmable logic array). accomplish. The processor 1601 may also include a main processor and a co-processor. The main processor is a processor used to process data in the wake-up state, also called CPU (Central Processing Unit, central processing unit); the co-processor is A low-power processor used to process data in standby mode. In some embodiments, the processor 1601 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is responsible for rendering and drawing content that needs to be displayed on the display screen. In some embodiments, the processor 1601 may also include an AI (Artificial Intelligence, artificial intelligence) processor, which is used to process computing operations related to machine learning.

存储器1602可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是有形的和非暂态的。存储器1602还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1602中的非暂态的计算机可读存储介质用于存储至少一个指令,该至少一个指令用于被处理器1601所执行以实现本申请实施例中提供的体育赛事得分情况的更新方法。Memory 1602 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 1602 may also include high-speed random access memory, and non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1602 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1601 to implement the sports event scoring provided in the embodiment of the present application. How to update the situation.

在一些实施例中,计算机设备1600还可选包括有:外围设备接口1603和至少一个外围设备。具体地,外围设备包括:射频电路1604、触摸显示屏1605、摄像头组件1606、音频电路1607和电源1608中的至少一种。In some embodiments, the computer device 1600 optionally further includes a peripheral device interface 1603 and at least one peripheral device. Specifically, the peripheral device includes: at least one of a radio frequency circuit 1604, a touch display screen 1605, a camera assembly 1606, an audio circuit 1607, and a power supply 1608.

外围设备接口1603可被用于将I/O(Input/Output,输入/输出)相关的至少一个外围设备连接到处理器1601和存储器1602。在一些实施例中,处理器1601、存储器1602和外围设备接口1603被集成在同一芯片或电路板上;在一些其他实施例中,处理器1601、存储器1602和外围设备接口1603中的任意一个或两个可以在单独的芯片或电路板上实现,本实施例对此不加以限定。The peripheral device interface 1603 may be used to connect at least one I/O (Input/Output) related peripheral device to the processor 1601 and the memory 1602 . In some embodiments, the processor 1601, the memory 1602, and the peripheral device interface 1603 are integrated on the same chip or circuit board; in some other embodiments, any one of the processor 1601, the memory 1602, and the peripheral device interface 1603 or Both of them can be implemented on separate chips or circuit boards, which is not limited in this embodiment.

射频电路1604用于接收和发射RF(Radio Frequency,射频)信号,也称电磁信号。射频电路1604通过电磁信号与通信网络以及其他通信设备进行通信。射频电路1604将电信号转换为电磁信号进行发送,或者,将接收到的电磁信号转换为电信号。可选地,射频电路1604包括:天线系统、RF收发器、一个或多个放大器、调谐器、振荡器、数字信号处理器、编解码芯片组、用户身份模块卡等。射频电路1604可以通过至少一种无线通信协议来与其它终端进行通信。该无线通信协议包括但不限于:万维网、城域网、内联网、各代移动通信网络(2G、3G、4G及5G)、无线局域网和/或WiFi(无线保真)网络。在一些实施例中,射频电路1604还可以包括NFC(Near Field Communication,近距离无线通信)有关的电路,本申请对此不加以限定。The radio frequency circuit 1604 is used to receive and transmit RF (Radio Frequency, radio frequency) signals, also called electromagnetic signals. Radio frequency circuitry 1604 communicates with communication networks and other communication devices through electromagnetic signals. The radio frequency circuit 1604 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals. Optionally, the radio frequency circuit 1604 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user identity module card, etc. Radio frequency circuitry 1604 can communicate with other terminals through at least one wireless communication protocol. The wireless communication protocol includes but is not limited to: World Wide Web, metropolitan area network, intranet, mobile communication networks of all generations (2G, 3G, 4G and 5G), wireless LAN and/or WiFi (wireless fidelity) network. In some embodiments, the radio frequency circuit 1604 may also include NFC (Near Field Communication) related circuits, which is not limited in this application.

触摸显示屏1605用于显示UI(User Interface,用户界面)。该UI可以包括图形、文本、图标、视频及其它们的任意组合。触摸显示屏1605还具有采集在触摸显示屏1605的表面或表面上方的触摸信号的能力。该触摸信号可以作为控制信号输入至处理器1601进行处理。触摸显示屏1605用于提供虚拟按钮和/或评论键盘,也称软按钮和/或软键盘。在一些实施例中,触摸显示屏1605可以为一个,设置计算机设备1600的前面板;在另一些实施例中,触摸显示屏1605可以为至少两个,分别设置在计算机设备1600的不同表面或呈折叠设计;在再一些实施例中,触摸显示屏1605可以是柔性显示屏,设置在计算机设备1600的弯曲表面上或折叠面上。甚至,触摸显示屏1605还可以设置成非矩形的不规则图形,也即异形屏。触摸显示屏1605可以采用LCD(Liquid Crystal Display,液晶显示器)、OLED(OrganicLight-Emitting Diode,有机发光二极管)等材质制备。The touch display screen 1605 is used to display UI (User Interface, user interface). The UI can include graphics, text, icons, videos, and any combination thereof. Touch display 1605 also has the ability to collect touch signals on or above the surface of touch display 1605 . The touch signal can be input to the processor 1601 as a control signal for processing. The touch display 1605 is used to provide virtual buttons and/or comment keyboard, also called soft buttons and/or soft keyboard. In some embodiments, there may be one touch display screen 1605, which is provided on the front panel of the computer device 1600; in other embodiments, there may be at least two touch display screens 1605, which are respectively provided on different surfaces or presentations of the computer device 1600. Folding design; In still some embodiments, the touch display screen 1605 may be a flexible display screen disposed on a curved or folded surface of the computer device 1600 . Even, the touch display screen 1605 can be set into a non-rectangular irregular shape, that is, a special-shaped screen. The touch display screen 1605 can be made of LCD (Liquid Crystal Display, liquid crystal display), OLED (Organic Light-Emitting Diode, organic light-emitting diode) and other materials.

摄像头组件1606用于采集图像或视频。可选地,摄像头组件1606包括前置摄像头和后置摄像头。通常,前置摄像头用于实现视频通话或自拍,后置摄像头用于实现照片或视频的拍摄。在一些实施例中,后置摄像头为至少两个,分别为主摄像头、景深摄像头、广角摄像头中的任意一种,以实现主摄像头和景深摄像头融合实现背景虚化功能,主摄像头和广角摄像头融合实现全景拍摄以及VR(Virtual Reality,虚拟现实)拍摄功能。在一些实施例中,摄像头组件1606还可以包括闪光灯。闪光灯可以是单色温闪光灯,也可以是双色温闪光灯。双色温闪光灯是指暖光闪光灯和冷光闪光灯的组合,可以用于不同色温下的光线补偿。The camera component 1606 is used to capture images or videos. Optionally, the camera assembly 1606 includes a front camera and a rear camera. Usually, the front camera is used for video calls or selfies, and the rear camera is used for taking photos or videos. In some embodiments, there are at least two rear cameras, one of which is a main camera, a depth camera, and a wide-angle camera, so as to realize the integration of the main camera and the depth-of-field camera to achieve the background blur function, and the integration of the main camera and the wide-angle camera. Realize panoramic shooting and VR (Virtual Reality, virtual reality) shooting functions. In some embodiments, camera assembly 1606 may also include a flash. The flash can be a single color temperature flash or a dual color temperature flash. Dual color temperature flash refers to a combination of warm light flash and cold light flash, which can be used for light compensation under different color temperatures.

音频电路1607用于提供用户和计算机设备1600之间的音频接口。音频电路1607可以包括麦克风和扬声器。麦克风用于采集用户及环境的声波,并将声波转换为电信号输入至处理器1601进行处理,或者输入至射频电路1604以实现语音通信。出于立体声采集或降噪的目的,麦克风可以为多个,分别设置在计算机设备1600的不同部位。麦克风还可以是阵列麦克风或全向采集型麦克风。扬声器则用于将来自处理器1601或射频电路1604的电信号转换为声波。扬声器可以是传统的薄膜扬声器,也可以是压电陶瓷扬声器。当扬声器是压电陶瓷扬声器时,不仅可以将电信号转换为人类可听见的声波,也可以将电信号转换为人类听不见的声波以进行测距等用途。在一些实施例中,音频电路1607还可以包括耳机插孔。Audio circuitry 1607 is used to provide an audio interface between the user and computer device 1600. Audio circuitry 1607 may include a microphone and speakers. The microphone is used to collect sound waves from the user and the environment, and convert the sound waves into electrical signals that are input to the processor 1601 for processing, or to the radio frequency circuit 1604 to implement voice communication. For the purpose of stereo collection or noise reduction, there may be multiple microphones, which are respectively arranged at different parts of the computer device 1600 . The microphone can also be an array microphone or an omnidirectional collection microphone. The speaker is used to convert electrical signals from the processor 1601 or the radio frequency circuit 1604 into sound waves. The loudspeaker can be a traditional membrane loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, it can not only convert electrical signals into sound waves that are audible to humans, but also convert electrical signals into sound waves that are inaudible to humans for purposes such as ranging. In some embodiments, audio circuitry 1607 may also include a headphone jack.

电源1608用于为计算机设备1600中的各个组件进行供电。电源1608可以是交流电、直流电、一次性电池或可充电电池。当电源1608包括可充电电池时,该可充电电池可以是有线充电电池或无线充电电池。有线充电电池是通过有线线路充电的电池,无线充电电池是通过无线线圈充电的电池。该可充电电池还可以用于支持快充技术。Power supply 1608 is used to power various components in computer device 1600 . Power source 1608 may be AC, DC, disposable batteries, or rechargeable batteries. When power source 1608 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. Wired rechargeable batteries are batteries that are charged through wired lines, and wireless rechargeable batteries are batteries that are charged through wireless coils. The rechargeable battery can also be used to support fast charging technology.

在一些实施例中,计算机设备1600还包括有一个或多个传感器1609。该一个或多个传感器1609包括但不限于:加速度传感器1610、陀螺仪传感器1611、压力传感器1612、光学传感器1613以及接近传感器1614。In some embodiments, computing device 1600 also includes one or more sensors 1609. The one or more sensors 1609 include, but are not limited to: acceleration sensor 1610, gyro sensor 1611, pressure sensor 1612, optical sensor 1613, and proximity sensor 1614.

加速度传感器1610可以检测以计算机设备1600建立的坐标系的三个坐标轴上的加速度大小。比如,加速度传感器1610可以用于检测重力加速度在三个坐标轴上的分量。处理器1601可以根据加速度传感器1610采集的重力加速度信号,控制触摸显示屏1605以横向视图或纵向视图进行用户界面的显示。加速度传感器1610还可以用于游戏或者用户的运动数据的采集。The acceleration sensor 1610 can detect the magnitude of acceleration on three coordinate axes of the coordinate system established by the computer device 1600 . For example, the acceleration sensor 1610 can be used to detect the components of gravity acceleration on three coordinate axes. The processor 1601 can control the touch display screen 1605 to display the user interface in a horizontal view or a vertical view according to the gravity acceleration signal collected by the acceleration sensor 1610 . The acceleration sensor 1610 can also be used to collect game or user motion data.

陀螺仪传感器1611可以检测计算机设备1600的机体方向及转动角度,陀螺仪传感器1611可以与加速度传感器1610协同采集用户对计算机设备1600的3D动作。处理器1601根据陀螺仪传感器1611采集的数据,可以实现如下功能:动作感应(比如根据用户的倾斜操作来改变UI)、拍摄时的图像稳定、游戏控制以及惯性导航。The gyro sensor 1611 can detect the body direction and rotation angle of the computer device 1600, and the gyro sensor 1611 can cooperate with the acceleration sensor 1610 to collect the user's 3D movements on the computer device 1600. Based on the data collected by the gyro sensor 1611, the processor 1601 can implement the following functions: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control, and inertial navigation.

压力传感器1612可以设置在计算机设备1600的侧边框和/或触摸显示屏1605的下层。当压力传感器1612设置在计算机设备1600的侧边框时,可以检测用户对计算机设备1600的握持信号,根据该握持信号进行左右手识别或快捷操作。当压力传感器1612设置在触摸显示屏1605的下层时,可以根据用户对触摸显示屏1605的压力操作,实现对UI界面上的可操作性控件进行控制。可操作性控件包括按钮控件、滚动条控件、图标控件、菜单控件中的至少一种。The pressure sensor 1612 may be disposed on a side frame of the computer device 1600 and/or on a lower layer of the touch display screen 1605 . When the pressure sensor 1612 is disposed on the side frame of the computer device 1600, the user's grip signal on the computer device 1600 can be detected, and left and right hand recognition or shortcut operations can be performed based on the grip signal. When the pressure sensor 1612 is provided on the lower layer of the touch display screen 1605, the operability controls on the UI interface can be controlled according to the user's pressure operation on the touch display screen 1605. The operability control includes at least one of a button control, a scroll bar control, an icon control, and a menu control.

光学传感器1613用于采集环境光强度。在一个实施例中,处理器1601可以根据光学传感器1613采集的环境光强度,控制触摸显示屏1605的显示亮度。具体地,当环境光强度较高时,调高触摸显示屏1605的显示亮度;当环境光强度较低时,调低触摸显示屏1605的显示亮度。在另一个实施例中,处理器1601还可以根据光学传感器1613采集的环境光强度,动态调整摄像头组件1606的拍摄参数。The optical sensor 1613 is used to collect ambient light intensity. In one embodiment, the processor 1601 can control the display brightness of the touch display screen 1605 according to the ambient light intensity collected by the optical sensor 1613. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1605 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 1605 is decreased. In another embodiment, the processor 1601 can also dynamically adjust the shooting parameters of the camera assembly 1606 according to the ambient light intensity collected by the optical sensor 1613.

接近传感器1614,也称距离传感器,通常设置在计算机设备1600的正面。接近传感器1614用于采集用户与计算机设备1600的正面之间的距离。在一个实施例中,当接近传感器1614检测到用户与计算机设备1600的正面之间的距离逐渐变小时,由处理器1601控制触摸显示屏1605从亮屏状态切换为息屏状态;当接近传感器1614检测到用户与计算机设备1600的正面之间的距离逐渐变大时,由处理器1601控制触摸显示屏1605从息屏状态切换为亮屏状态。Proximity sensor 1614, also known as distance sensor, is usually provided on the front of computer device 1600. Proximity sensor 1614 is used to collect the distance between the user and the front of computer device 1600 . In one embodiment, when the proximity sensor 1614 detects that the distance between the user and the front of the computer device 1600 gradually becomes smaller, the processor 1601 controls the touch display 1605 to switch from the bright screen state to the closed screen state; when the proximity sensor 1614 When it is detected that the distance between the user and the front of the computer device 1600 gradually increases, the processor 1601 controls the touch display screen 1605 to switch from the screen-off state to the screen-on state.

本领域技术人员可以理解,图16中示出的结构并不构成对计算机设备1600的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。Those skilled in the art can understand that the structure shown in FIG. 16 does not constitute a limitation on the computer device 1600, and may include more or fewer components than shown, or combine certain components, or adopt different component arrangements.

本申请实施例还提供一种计算机设备,该计算机设备包括处理器和存储器,该存储器中存储有至少一条指令、至少一段程序、代码集或指令集,该至少一条指令、该至少一段程序、该代码集或指令集由该处理器加载并执行以实现如上述各方法实施例提供的体育赛事得分情况的更新方法。An embodiment of the present application also provides a computer device. The computer device includes a processor and a memory. The memory stores at least one instruction, at least one program, a code set or an instruction set. The at least one instruction, the at least one program, the The code set or instruction set is loaded and executed by the processor to implement the method for updating scores of sports events as provided in the above method embodiments.

本申请实施例还提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机程序,所述计算机程序用于被数据库网关执行,以实现上述体育赛事得分情况的更新方法。Embodiments of the present application also provide a computer-readable storage medium. A computer program is stored in the computer-readable storage medium. The computer program is used to be executed by a database gateway to implement the above method for updating scores of sports events.

可选地,该计算机可读存储介质可以包括:只读存储器(Read-Only Memory,ROM)、随机存储器(Random-Access Memory,RAM)、固态硬盘(Solid State Drives,SSD)或光盘等。其中,随机存取记忆体可以包括电阻式随机存取记忆体(Resistance Random AccessMemory,ReRAM)和动态随机存取存储器(Dynamic Random Access Memory,DRAM)。本申请还提供一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现上述方法实施例提供的体育赛事得分情况的更新方法。Optionally, the computer-readable storage medium may include: read-only memory (Read-Only Memory, ROM), random access memory (Random-Access Memory, RAM), solid state drives (Solid State Drives, SSD) or optical disks, etc. Among them, random access memory may include resistive random access memory (Resistance Random Access Memory, ReRAM) and dynamic random access memory (Dynamic Random Access Memory, DRAM). This application also provides a computer-readable storage medium, which stores at least one instruction, at least one program, a code set, or an instruction set. The at least one instruction, the at least one program, the code set, or The instruction set is loaded and executed by the processor to implement the method for updating scores of sports events provided by the above method embodiment.

本申请提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述方法实施例提供的体育赛事得分情况的更新方法。The present application provides a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method for updating scores of sports events provided by the above method embodiment.

上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。The above serial numbers of the embodiments of the present application are only for description and do not represent the advantages or disadvantages of the embodiments.

本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。Those of ordinary skill in the art can understand that all or part of the steps to implement the above embodiments can be completed by hardware, or can be completed by instructing relevant hardware through a program. The program can be stored in a computer-readable storage medium. The above-mentioned The storage media mentioned can be read-only memory, magnetic disks or optical disks, etc.

以上所述仅为本申请的可选实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。The above are only optional embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present application shall be included in the protection of the present application. within the range.

Claims (16)

Translated fromChinese
1.一种体育赛事得分情况的更新方法,其特征在于,所述方法由直播移动终端执行,所述方法包括:1. A method for updating scores of sports events, characterized in that the method is executed by a live broadcast mobile terminal, and the method includes:显示所述体育赛事的直播画面,所述直播画面包括至少一名选手;Display a live broadcast of the sports event, where the live broadcast includes at least one player;响应于针对所述至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;In response to a close-up operation on the target player among the at least one player, displaying a close-up image;在识别到得分事件的情况下,在所述镜头特写画面上更新所述体育赛事的得分情况;When a scoring event is recognized, update the scoring situation of the sports event on the close-up screen of the lens;其中,所述得分情况包括所述得分事件的分数信息、所述体育赛事的总比分、所述得分事件的得分选手和所述得分事件的得分队伍中的至少一种。Wherein, the scoring situation includes at least one of the score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event.2.根据权利要求1所述的方法,其特征在于,所述在所述镜头特写画面上更新所述体育赛事的得分情况,包括:2. The method according to claim 1, wherein updating the score of the sports event on the close-up screen of the lens includes:在所述镜头特写画面上显示所述得分事件对应的第一得分信息;所述第一得分信息包括所述得分事件的分数信息和/或所述体育赛事的总比分;The first scoring information corresponding to the scoring event is displayed on the close-up screen of the lens; the first scoring information includes the scoring information of the scoring event and/or the total score of the sports event;和/或,and / or,在所述镜头特写画面上显示所述得分事件对应的第二得分信息;所述第二得分信息包括指示所述目标选手为所述得分选手的信息和/或指示所述目标选手所在的队伍为所述得分队伍的信息。The second scoring information corresponding to the scoring event is displayed on the close-up screen of the lens; the second scoring information includes information indicating that the target player is the scoring player and/or indicating that the team of the target player is Information about the scoring team.3.根据权利要求2所述的方法,其特征在于,所述镜头特写操作包括画面放大操作和持续跟拍操作;所述在所述镜头特写画面上显示所述得分事件对应的第二得分信息,包括:3. The method according to claim 2, wherein the lens close-up operation includes a screen magnification operation and a continuous follow-up operation; and the second score information corresponding to the scoring event is displayed on the lens close-up screen. ,include:基于所述持续跟拍操作和所述画面放大操作,得到多帧所述镜头特写画面;Based on the continuous tracking operation and the picture magnification operation, multiple frames of close-up pictures of the lens are obtained;基于所述多帧镜头特写画面,检测所述目标选手;Detect the target player based on the multi-frame close-up picture;基于所述多帧镜头特写画面中的第一镜头特写画面,识别所述目标选手;Identify the target player based on the first close-up picture among the multiple frames of close-up pictures;在所述镜头特写画面上显示所述得分事件对应的所述第二得分信息。The second scoring information corresponding to the scoring event is displayed on the close-up screen of the lens.4.根据权利要求3所述的方法,其特征在于,所述基于所述多帧镜头特写画面,检测所述目标选手,包括:4. The method according to claim 3, wherein detecting the target player based on the multi-frame close-up picture includes:针对所述多帧镜头特写画面中的至少一帧画面,检测所述至少一帧画面中出现的选手;For at least one frame of the multi-frame close-up frame, detect the player appearing in the at least one frame;将所述至少一帧画面中出现次数最多的选手确定为所述目标选手。The player who appears the most in the at least one frame is determined as the target player.5.根据权利要求3所述的方法,其特征在于,所述基于所述多帧镜头特写画面中的第一镜头特写画面,识别所述目标选手,包括:5. The method according to claim 3, wherein identifying the target player based on the first close-up picture of the multi-frame close-up pictures includes:在所述多帧镜头特写画面中的第一镜头特写画面上,基于所述目标选手的服装上携带的选手号码,识别所述目标选手。On the first close-up picture of the multi-frame close-up pictures, the target player is identified based on the player number carried on the clothing of the target player.6.根据权利要求3所述的方法,其特征在于,所述基于所述多帧镜头特写画面中的第一镜头特写画面,识别所述目标选手,包括:6. The method according to claim 3, characterized in that identifying the target player based on the first close-up picture of the multi-frame close-up pictures includes:在所述多帧镜头特写画面中的第一镜头特写画面上,基于所述目标选手的服装颜色,识别所述目标选手。On the first close-up picture of the multi-frame close-up pictures, the target player is identified based on the color of the clothing of the target player.7.根据权利要求3所述的方法,其特征在于,所述基于所述多帧镜头特写画面中的第一镜头特写画面,识别所述目标选手,包括:7. The method of claim 3, wherein identifying the target player based on the first close-up of the multi-frame close-ups includes:在所述多帧镜头特写画面中的第一镜头特写画面上,基于所述目标选手的服装上携带的选手名字,识别所述目标选手。On the first close-up picture of the multi-frame close-up pictures, the target player is identified based on the player name carried on the clothing of the target player.8.根据权利要求3所述的方法,其特征在于,所述基于所述多帧镜头特写画面中的第一镜头特写画面,识别所述目标选手,包括:8. The method of claim 3, wherein identifying the target player based on the first close-up of the multi-frame close-up includes:在所述多帧镜头特写画面中的第一镜头特写画面上,基于目标选手的服装上携带的队伍名称,识别所述目标选手。On the first close-up picture of the multi-frame close-up pictures, the target player is identified based on the team name carried on the clothing of the target player.9.根据权利要求3所述的方法,其特征在于,所述基于所述多帧镜头特写画面中的第一镜头特写画面,识别所述目标选手,包括:9. The method according to claim 3, characterized in that identifying the target player based on the first close-up picture of the multi-frame close-up pictures includes:在所述多帧镜头特写画面中的第一镜头特写画面上进行面部识别,识别所述目标选手。Facial recognition is performed on the first close-up frame of the multi-frame close-up frames to identify the target player.10.根据权利要求2所述的方法,其特征在于,所述在所述镜头特写画面上显示所述得分事件对应的第一得分信息,包括:10. The method according to claim 2, wherein displaying the first scoring information corresponding to the scoring event on the close-up screen of the lens includes:响应于所述直播移动终端的麦克风接收到语音输入操作,对输入的语音进行音频识别;In response to the microphone of the live broadcast mobile terminal receiving a voice input operation, perform audio recognition on the input voice;基于识别得到的音频内容,生成所述第一得分信息;Generate the first score information based on the identified audio content;在所述镜头特写画面上显示所述第一得分信息。The first score information is displayed on the lens close-up screen.11.根据权利要求2所述的方法,其特征在于,所述在所述镜头特写画面上显示所述得分事件对应的第一得分信息,包括:11. The method according to claim 2, wherein displaying the first scoring information corresponding to the scoring event on the close-up screen of the lens includes:获取所述镜头特写画面和赛场音频;Obtain close-ups of said shots and audio from the game;将所述镜头特写画面和所述赛场音频输入人工智能AI模型,预测得到所述第一得分信息;Input the close-up picture of the lens and the audio of the game into the artificial intelligence AI model to predict and obtain the first score information;在所述镜头特写画面上显示所述第一得分信息。The first score information is displayed on the lens close-up screen.12.根据权利要求1至11任一所述的方法,其特征在于,所述镜头特写操作包括画面放大操作和持续跟拍操作,所述响应于针对所述至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面,包括:12. The method according to any one of claims 1 to 11, wherein the close-up operation includes a screen zoom operation and a continuous follow-up operation, and the response to the target player among the at least one player is Lens close-up operation displays lens close-up images, including:基于接收到至少两个触摸落点的远离操作,确定接收到所述画面放大操作;所述画面放大操作指在所述直播画面中放大所述目标选手的操作;Based on receiving the away operation of at least two touch points, it is determined that the screen magnification operation is received; the screen magnification operation refers to the operation of magnifying the target player in the live broadcast screen;接收持续跟拍操作;所述持续跟拍操作指持续拍摄所述目标选手的操作;Receive a continuous follow-up operation; the continuous follow-up operation refers to an operation of continuing to shoot the target player;显示所述持续跟拍过程中的镜头特写画面;Display the close-up image of the camera during the continuous tracking process;所述方法还包括:The method also includes:基于放大后的画面的显示时长超过时长阈值,确定所述持续跟拍过程中的镜头特写画面为有效画面。Based on the display duration of the enlarged picture exceeding the duration threshold, it is determined that the close-up picture of the lens during the continuous tracking process is a valid picture.13.一种体育赛事得分情况的更新装置,其特征在于,所述装置包括:13. A device for updating scores in sports events, characterized in that the device includes:显示模块,用于显示所述体育赛事的直播画面,所述直播画面包括至少一名选手;A display module configured to display a live broadcast of the sports event, where the live broadcast includes at least one player;所述显示模块,还用于响应于针对所述至少一名选手中的目标选手的镜头特写操作,显示镜头特写画面;The display module is further configured to display a close-up image of the camera in response to a close-up operation of the target player among the at least one player;处理模块,用于在识别到得分事件的情况下,在所述镜头特写画面上更新所述体育赛事的得分情况;A processing module configured to update the scoring situation of the sports event on the close-up screen of the lens when a scoring event is recognized;其中,所述得分情况包括所述得分事件的分数信息、所述体育赛事的总比分、所述得分事件的得分选手和所述得分事件的得分队伍中的至少一种。Wherein, the scoring situation includes at least one of the score information of the scoring event, the total score of the sports event, the scoring player of the scoring event, and the scoring team of the scoring event.14.一种计算机设备,其特征在于,所述计算机设备包括:处理器和存储器,所述存储器存储有计算机程序,所述计算机程序由所述处理器加载并执行以实现如权利要求1至12任一所述的体育赛事得分情况的更新方法。14. A computer device, characterized in that the computer device includes: a processor and a memory, the memory stores a computer program, the computer program is loaded and executed by the processor to implement claims 1 to 12 A method for updating scores in any of the sports events described above.15.一种计算机可读存储介质,其特征在于,所述计算机可读存储介质存储有计算机程序,所述计算机程序由处理器加载并执行以实现如权利要求1至12任一所述的体育赛事得分情况的更新方法。15. A computer-readable storage medium, characterized in that the computer-readable storage medium stores a computer program, and the computer program is loaded and executed by a processor to implement the sports as claimed in any one of claims 1 to 12. How to update the score of the game.16.一种计算机程序产品,其特征在于,所述计算机程序产品存储有计算机程序,所述计算机程序由处理器加载并执行以实现如权利要求1至12任一所述的体育赛事得分情况的更新方法。16. A computer program product, characterized in that the computer program product stores a computer program, and the computer program is loaded and executed by a processor to realize the scoring situation of a sports event as claimed in any one of claims 1 to 12. Update method.
CN202211390916.3A2022-11-072022-11-07Method, device, equipment and medium for updating score condition of sports eventPendingCN116962776A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN118972634A (en)*2024-08-292024-11-15深圳疆泰科技有限公司 Method and device for generating live event screen
CN119762651A (en)*2025-03-052025-04-04北京视游互动科技有限公司 Vehicle-mounted image rendering method and device based on YTS engine AI algorithm

Cited By (3)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN118972634A (en)*2024-08-292024-11-15深圳疆泰科技有限公司 Method and device for generating live event screen
CN118972634B (en)*2024-08-292025-05-06深圳疆泰科技有限公司 Method and device for generating live event screen
CN119762651A (en)*2025-03-052025-04-04北京视游互动科技有限公司 Vehicle-mounted image rendering method and device based on YTS engine AI algorithm

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