






技术领域technical field
本发明涉及游戏控制器技术领域,尤其提供一种游戏手柄。The invention relates to the technical field of game controllers, and in particular provides a game controller.
背景技术Background technique
市面上的游戏手柄的ABXY按键布局、功能是固定的,不可改变。例如,任天堂公司的推出的游戏主机Swtich的游戏手柄的按键布局与微软公司推出的游戏主机XBOX的游戏手柄的按键布局则不同,主要体现在游戏手柄的ABXY按键上,并且,不同的游戏主机上的ABXY按键的功能和操作方式也不一样,这样,导致不同游戏主机的游戏手柄需一一对应,这在一定程度上浪费。因此,亟需推出一种游戏手柄能够适用于不同的游戏主机。The ABXY button layout and functions of gamepads on the market are fixed and cannot be changed. For example, the button layout of the gamepad of the game console Swtich released by Nintendo is different from the button layout of the gamepad of the game console XBOX released by Microsoft, which is mainly reflected in the ABXY buttons of the gamepad. The functions and operation methods of the ABXY buttons are also different. In this way, the gamepads of different game consoles need to correspond one-to-one, which is wasteful to a certain extent. Therefore, it is urgent to release a kind of game handle that can be applicable to different game consoles.
发明内容Contents of the invention
本发明的目的在于提供一种游戏手柄,旨在解决现有的游戏手柄使用场景受限的问题。The purpose of the present invention is to provide a gamepad, aiming to solve the problem of limited usage scenarios of the existing gamepad.
为实现上述目的,本发明采用的技术方案是:In order to achieve the above object, the technical scheme adopted in the present invention is:
本申请实施例提供一种游戏手柄,包括:An embodiment of the present application provides a gamepad, including:
PCB电路板,所述PCB电路板上设有按键位以及设于所述按键位处的LED灯珠;A PCB circuit board, the PCB circuit board is provided with button positions and LED lamp beads arranged at the button positions;
透光胶体,所述透光胶体置于所述按键位上;Light-transmitting colloid, the light-transmitting colloid is placed on the key position;
按键拨盘组件,所述按键拨盘组件包括固定于所述PCB电路板上的支撑件、转动连接于所述支撑件的拨盘以及啮合连接于所述拨盘的齿轮组,所述拨盘置于所述透光胶体上;The button dial assembly, the button dial assembly includes a support fixed on the PCB circuit board, a dial connected to the support in rotation, and a gear set meshingly connected to the dial, the dial placed on the transparent colloid;
透光按键,所述透光按键置于所述拨盘的上方,且与所述拨盘保持相对静止;A light-transmitting key, the light-transmitting key is placed above the dial and remains relatively stationary with the dial;
其中,所述拨盘上开设有若干个第一透光孔以及与各所述第一透光孔相邻近的第二透光孔,所述第一透光孔和所述第二透光孔随所述拨盘绕于支撑件的轴线转动时与所述PCB电路板上的所述按键位相切换对应。Wherein, the dial is provided with several first light transmission holes and second light transmission holes adjacent to each of the first light transmission holes, and the first light transmission holes and the second light transmission holes follow the When the dial rotates around the axis of the support member, it corresponds to the position switching of the buttons on the PCB.
本发明的有益效果:本发明的提供的游戏手柄,增设一个按键拨盘组件。具体地,按键拨盘组件中的拨盘上开设有第一透光孔和第二透光孔,并且,第一透光孔和第二透光孔在齿轮组带动拨盘绕于支撑件转动时,与按键位相对应,LED灯珠透光对应的第一透光孔或第二透光孔,将相应的按键图案映射在对应的透光按键上,以达到透光按键上的按键类型进行切换,最终能够适应不同类型的游戏主机。Beneficial effects of the present invention: In the game handle provided by the present invention, a button dial assembly is added. Specifically, the dial in the key dial assembly is provided with a first light transmission hole and a second light transmission hole, and when the gear set drives the dial to rotate around the support member, the first light transmission hole and the second light transmission hole , corresponding to the key position, the first light transmission hole or the second light transmission hole corresponding to the light transmission of the LED lamp bead, and map the corresponding key pattern on the corresponding light transmission key, so as to switch the key type on the light transmission key , and finally be able to adapt to different types of game consoles.
在一个实施例中,所述拨盘的周向侧壁设有与所述齿轮组相啮合的齿结构。In one embodiment, the circumferential side wall of the dial is provided with a tooth structure meshing with the gear set.
在一个实施例中,所述拨盘包括盘主体以及与所述盘主体同轴设置的齿轮件,所述盘主体开设有若干个所述第一透光孔以及所述第二透光孔,所述齿轮件啮合连接于齿轮组,并且,带动所述盘主体同轴转动。In one embodiment, the dial includes a disc body and a gear member coaxially arranged with the disc body, the disc body is provided with a plurality of the first light-transmitting holes and the second light-transmitting holes, The gear member is engaged with the gear set, and drives the disc body to rotate coaxially.
在一个实施例中,所述游戏手柄包括外壳,所述外壳上开设有与外部连通的通孔,所述齿轮组包括枢接于所述外壳内且部分置于所述通孔外的第一子齿轮以及连接所述第一子齿轮和所述拨盘的第二子齿轮。In one embodiment, the game handle includes a casing, and a through hole communicating with the outside is opened on the casing, and the gear set includes a first gear that is pivotally connected in the casing and partially placed outside the through hole. A sub-gear and a second sub-gear connecting the first sub-gear and the dial.
在一个实施例中,所述支撑件包括固定于所述PCB电路板上的支撑主体以及设于所述支撑主体的相对两侧的支撑臂,所述盘体绕于所述支撑主体和所述支撑臂进行绕轴转动。In one embodiment, the supporting member includes a supporting body fixed on the PCB circuit board and supporting arms arranged on opposite sides of the supporting body, and the disc body is wound around the supporting body and the supporting body. The support arm is pivoted.
在一个实施例中,所述支撑主体上开设有至少两个定位孔,所述PCB电路板上设有与所述定位孔相适配的定位柱。In one embodiment, at least two positioning holes are opened on the supporting body, and positioning columns matching the positioning holes are provided on the PCB circuit board.
在一个实施例中,所述PCB电路板上设有切换开关,所述LED灯珠为多彩LED灯珠,所述切换开关与所述多彩LED灯珠电性连接,并且,所述切换开关随拨盘转动而开启或关闭,以实现所述多彩LED灯珠在各颜色之间进行切换。In one embodiment, a switching switch is provided on the PCB circuit board, the LED lamp bead is a multi-colored LED lamp bead, the switching switch is electrically connected to the multi-colored LED lamp bead, and the switching switch follows Turn the dial to turn on or off, so as to realize the switching between the various colors of the colorful LED lamp beads.
在一个实施例中,所述按键位的数量为四个,各所述按键位呈“十”字型分布,所述第一透光孔的数量和所述第二透光孔的数量均为四个。In one embodiment, the number of the key positions is four, each of the key positions is distributed in a "cross" shape, and the number of the first light-transmitting holes and the number of the second light-transmitting holes are both four.
在一个实施例中,所述游戏手柄还包括导光片,所述导光片位于所述透光胶体与所述拨盘之间。In one embodiment, the game handle further includes a light guide sheet, and the light guide sheet is located between the transparent colloid and the dial.
在一个实施例中,所述导光片呈“十”字型,且与各所述按键位相对应。In one embodiment, the light guide sheet is in the shape of a "ten" and corresponds to each of the button positions.
附图说明Description of drawings
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the following will briefly introduce the accompanying drawings that need to be used in the descriptions of the embodiments or the prior art. Obviously, the accompanying drawings in the following description are only of the present invention. For some embodiments, those of ordinary skill in the art can also obtain other drawings based on these drawings without paying creative efforts.
图1为本发明实施例提供的游戏手柄的主视图;Fig. 1 is the front view of the gamepad provided by the embodiment of the present invention;
图2为本发明实施例提供的游戏手柄的PCB电路板的结构示意图;FIG. 2 is a schematic structural diagram of a PCB circuit board of a gamepad provided by an embodiment of the present invention;
图3为本发明实施例提供的游戏手柄的PCB电路板和按键拨盘组件的结构示意图;3 is a schematic structural diagram of a PCB circuit board and a button dial assembly of a gamepad provided by an embodiment of the present invention;
图4为本发明实施例提供的游戏手柄的按键拨盘组件的支撑件的结构示意图;FIG. 4 is a structural schematic diagram of a support member of a key dial assembly of a gamepad provided by an embodiment of the present invention;
图5为本发明实施例提供的游戏手柄的按键拨盘组件和透光按键的结构示意图;Fig. 5 is a structural schematic diagram of a button dial assembly and a light-transmitting button of a gamepad provided by an embodiment of the present invention;
图6为本发明实施例提供的游戏手柄的按键拨盘组件的拨盘的结构示意图;FIG. 6 is a structural schematic diagram of the dial of the button dial assembly of the gamepad provided by the embodiment of the present invention;
图7为本发明实施例提供的游戏手柄的导光片的结构示意图。FIG. 7 is a schematic structural diagram of a light guide sheet of a gamepad provided by an embodiment of the present invention.
其中,图中各附图标记:Wherein, each reference sign in the figure:
10、PCB电路板;10a、按键位;10b、LED灯珠;10. PCB circuit board; 10a, key position; 10b, LED lamp beads;
20、透光胶体;20. Translucent colloid;
30、按键拨盘组件;31、支撑件;32、拨盘;33、齿轮组;32a、第一透光孔;32b、第二透光孔;321、齿结构;311、支撑主体;312、支撑臂;31a、定位孔;331、第一子齿轮;332、第二子齿轮;30. Button dial assembly; 31. Support member; 32. Dial; 33. Gear set; 32a. First light-transmitting hole; 32b. Second light-transmitting hole; 321. Tooth structure; 311. Supporting body; 312. Support arm; 31a, positioning hole; 331, the first sub-gear; 332, the second sub-gear;
40、透光按键;40. Translucent button;
50、导光片;50. Light guide sheet;
60、外壳。60. Shell.
具体实施方式Detailed ways
下面详细描述本发明的实施例,所述实施例的示例在附图中示出,其中自始至终相同或类似的标号表示相同或类似的元件或具有相同或类似功能的元件。下面通过参考附图描述的实施例是示例性的,旨在用于解释本发明,而不能理解为对本发明的限制。Embodiments of the present invention are described in detail below, examples of which are shown in the drawings, wherein the same or similar reference numerals designate the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the figures are exemplary and are intended to explain the present invention and should not be construed as limiting the present invention.
在本发明的描述中,需要理解的是,术语“长度”、“宽度”、“上”、“下”、“前”、“后”、“左”、“右”、“竖直”、“水平”、“顶”、“底”“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本发明和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本发明的限制。In describing the present invention, it should be understood that the terms "length", "width", "upper", "lower", "front", "rear", "left", "right", "vertical", The orientation or positional relationship indicated by "horizontal", "top", "bottom", "inner", "outer", etc. are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than Nothing indicating or implying that a referenced device or element must have a particular orientation, be constructed, and operate in a particular orientation should therefore not be construed as limiting the invention.
此外,术语“第一”、“第二”仅用于描述目的,而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。在本发明的描述中,“多个”的含义是两个或两个以上,除非另有明确具体的限定。In addition, the terms "first" and "second" are used for descriptive purposes only, and cannot be interpreted as indicating or implying relative importance or implicitly specifying the quantity of indicated technical features. Thus, a feature defined as "first" and "second" may explicitly or implicitly include one or more of these features. In the description of the present invention, "plurality" means two or more, unless otherwise specifically defined.
在本发明中,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”、“固定”等术语应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或成一体;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通或两个元件的相互作用关系。对于本领域的普通技术人员而言,可以根据具体情况理解上述术语在本发明中的具体含义。In the present invention, unless otherwise clearly specified and limited, terms such as "installation", "connection", "connection" and "fixation" should be understood in a broad sense, for example, it can be a fixed connection or a detachable connection , or integrated; it can be mechanically connected or electrically connected; it can be directly connected or indirectly connected through an intermediary, and it can be the internal communication of two components or the interaction relationship between two components. Those of ordinary skill in the art can understand the specific meanings of the above terms in the present invention according to specific situations.
请参考图1至图3,本申请实施例提供一种游戏手柄,包括PCB电路板10、透光胶体20、按键拨盘组件30以及透光按键40。Please refer to FIG. 1 to FIG. 3 , the embodiment of the present application provides a gamepad, including a
具体地,PCB电路板10上设有按键位10a以及设于按键位10a处的LED灯珠10b;透光胶体20置于按键位10a上;按键拨盘组件30包括固定于PCB电路板10上的支撑件31、转动连接于支撑件31的拨盘32以及啮合连接于拨盘的齿轮组30,拨盘32置于透光胶体20上;透光按键40置于拨盘32的上方,且与拨盘32保持相对静止。这里,齿轮组30带动拨盘32绕于支撑件31转动,以及,。Specifically, the
示例地,齿轮组30可人力的拨动下带动拨盘32绕于支撑件31转动。例如,用户直接用手拨动齿轮组30转动,在转动的同时,与齿轮组30啮合连接的拨盘32绕于支撑件31转动。For example, the gear set 30 can drive the
或者,示例地,齿轮组30在驱动机构的带动下发生转动,而在转动过程中,齿轮组30带动拨盘32绕于支撑件31转动。例如,电机的输出端连接于齿轮组30,即在电机启动后,直接带动齿轮组30转动,而在转动的同时,与齿轮组30啮合连接的拨盘32绕于支撑件31转动。Or, for example, the gear set 30 is driven by the driving mechanism to rotate, and during the rotation, the gear set 30 drives the
其中,拨盘32上开设有若干个第一透光孔32a以及与各第一透光孔32a相邻近的第二透光孔32b,第一透光孔32a和第二透光孔32b随拨盘32绕于支撑件31的轴线转动时与PCB电路板10上的按键位10a相切换对应。Wherein, the
可以理解地,LED灯珠10b的光束可通过拨盘32上的第一透光孔32a或的第二透光孔32b射至透光按键40上,以在透光按键40上显示第一透光孔32a或第二透光孔32b的外形轮廓。例如,第一透光孔32a为“X”型时,那么,透光按键40上则显示处X字母,同理地,根据当前主机所需要的按键布局,进而拨动拨盘32,以使光束透过第一透光孔32a或第二透光孔32b将对应的图案映射在透光按键40上。It can be understood that the light beam of the
示例地,如图3和图5所示,第一透光孔32a为开设于拨盘32上的“X”、“Y”、“A”、“B”四个字母形透光孔,同样地,第二透光孔32b为开设于拨盘32上的“X”、“Y”、“A”、“B”四个字母形透光孔,并且,“X”第一透光孔32a的相邻位置布设有“Y”第二透光孔32b;“Y”第一透光孔32a的相邻位置布设有“X”第二透光孔32b;“A”第一透光孔32a的相邻位置布设有“B”第二透光孔32b;“B”第一透光孔32a的相邻位置布设有“A”第二透光孔32b,这样,当拨盘32相对支撑件31绕轴转动时,原来“X”第一透光孔32a被“Y”第二透光孔32b所替代,依次类推,“X”第二透光孔32b替代“Y”第一透光孔32a;“B”第二透光孔32b替代“A”第一透光孔32a;“A”第二透光孔32b替代“B”第一透光孔32a,综上,可实现原“X”、“Y”、“A”、“B”按键位10a置进行切换。Exemplarily, as shown in Fig. 3 and Fig. 5, the first light-transmitting hole 32a is four letter-shaped light-transmitting holes "X", "Y", "A" and "B" opened on the dial 32, and the same Specifically, the second light-transmitting hole 32b is four letter-shaped light-transmitting holes of "X", "Y", "A" and "B" opened on the dial 32, and "X" means the first light-transmitting hole 32a The adjacent position of "Y" second light transmission hole 32b is arranged; the adjacent position of "Y" first light transmission hole 32a is arranged with "X" second light transmission hole 32b; "A" first light transmission hole 32a The adjacent position of the "B" second light transmission hole 32b is arranged; the adjacent position of the "B" first light transmission hole 32a is arranged with the "A" second light transmission hole 32b, so that when the dial 32 is opposite to the support When 31 rotates around the axis, the original "X" first light transmission hole 32a is replaced by "Y" second light transmission hole 32b, and so on, "X" second light transmission hole 32b replaces "Y" first light transmission hole 32a; "B" second light transmission hole 32b replaces "A" first light transmission hole 32a; "A" second light transmission hole 32b replaces "B" first light transmission hole 32a. In summary, the original "X" can be realized ", "Y", "A", "B"
本发明的提供的游戏手柄,增设一个按键拨盘组件30。具体地,按键拨盘组件30中的拨盘32上开设有第一透光孔32a和第二透光孔32b,并且,第一透光孔32a和第二透光孔32b在齿轮组30带动拨盘32绕于支撑件31转动,从而实现第一透光孔32a和第二透光孔32b按拨盘32的转动顺序来与按键位10a相对应,LED灯珠10b透光对应的第一透光孔32a或第二透光孔32b,将相应的按键图案映射在对应的透光按键40上,以达到透光按键40上的按键类型进行切换,最终能够适应不同类型的游戏主机。In the gamepad provided by the present invention, a
请参考图5,在一个实施例中,拨盘32的周向侧壁设有与齿轮组30相啮合的齿结构321。可以理解地,拨盘32本身是一个齿轮结构,或者类似于齿轮结构,能够与齿轮组30相啮合。同时,根据实际的使用需要求,齿结构分布于拨盘32的全部周向侧壁或部分周向侧壁。Please refer to FIG. 5 , in one embodiment, the circumferential sidewall of the
或者,在一个实施例中,拨盘32包括盘主体以及与盘主体同轴设置的齿轮件,盘主体开设有若干个第一透光孔32a以及第二透光孔32b,齿轮件啮合连接于齿轮组30,并且,带动盘主体同轴转动。可以理解地,盘主体与齿轮件可一体成型,或者,二者进行可拆卸地连接方式进行连接。Alternatively, in one embodiment, the
请参考图3和图4,在一个实施例中,支撑件31包括固定于PCB电路板10上的支撑主体311以及设于支撑主体311的相对两侧的支撑臂312,环形盘体321绕于支撑主体311和支撑臂312进行绕轴转动。Please refer to FIG. 3 and FIG. 4 , in one embodiment, the
优选地,两个支撑臂312与支撑主体311形成“十”字型结构,环形盘体321置于两个支撑臂312和支撑主体311上,并且,能够相对支撑件31滑动,该种结构形式的支撑件31既能够对环形盘体321进行支撑,又与环形盘体321的接触面积更小,以保证环形盘体321转动过程中的顺畅性。Preferably, the two
具体地,请参考图2和图4,在一个实施例中,支撑主体311上开设有至少两个定位孔31a,PCB电路板10上设有与定位孔31a相适配的定位柱。可以理解地,开设两个定位孔31a能够有效地限位支撑主体311。优选地,其中一个定位孔31a开设于支撑主体311的中部,另一个定位孔31a开设于支撑主体311的一端部。Specifically, please refer to FIG. 2 and FIG. 4 , in one embodiment, at least two
请参考图1、图3和图5,在一个实施例中,游戏手柄包括外壳60,外壳60上开设有与外部连通的通孔,齿轮组30包括枢接于外壳60内且部分置于通孔外的第一子齿轮331以及连接第一子齿轮331和拨盘的第二子齿轮。可以理解地,第一子齿轮331在用户的拨动下带动第二子齿轮332转动,最终带动拨盘32转动,同时,根据传动比和传动距离,可调整第一子齿轮331和第二子齿轮332的齿数。Please refer to FIG. 1, FIG. 3 and FIG. 5. In one embodiment, the game handle includes a
在一个实施例中,PCB电路板10上设有切换开关,LED灯珠10b为多彩LED灯珠10b,切换开关与多彩LED灯珠10b电性连接,并且,切换开关随拨盘32转动而开启或关闭,以实现多彩LED灯珠10b在各颜色之间进行切换。可以理解,切换开关与拨盘32之间存在联动关系,例如,拨动臂322在被过程中可触发切换开光。In one embodiment, a switch is provided on the
为了明确地实现按键切换,那么,每次切换后,都改变对应按键的颜色,以达到提示的作用。In order to clearly realize button switching, then, after each switch, the color of the corresponding button is changed to achieve the function of prompting.
示例地,多彩LED灯珠10b能够单独发出红光或绿光,即,在第一模式下,多彩LED灯珠10b发出红光,使得游戏手柄的各按键呈红色,而切换至第二模式下,多彩LED灯珠10b发出绿光,使得游戏手柄的各按键呈绿色。For example, the colorful
具体地,如图1和图3所示,在一个实施例中,按键位10a的数量为四个,各按键位10a呈“十”字型分布,第一透光孔32a的数量和第二透光孔32b的数量均为四个。可以理解地,在初始状态下,四个第一透光孔32a与各按键位10a相应。而在进行一次切换后,四个第二透光孔32b与各按键位10a相对应。Specifically, as shown in FIG. 1 and FIG. 3 , in one embodiment, the number of
如图3和图7所示,在一个实施例中,游戏手柄还包括导光片50,导光片50位于透光胶体20与拨盘32之间。可以理解地,导光片50用于对LED灯珠10b进行导光,避免LED灯珠10b的光束发生散射。As shown in FIG. 3 and FIG. 7 , in one embodiment, the game handle further includes a
具体地,导光片50呈“十”字型,且与各按键位10a相对应。Specifically, the
以上所述仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。The above descriptions are only preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalent replacements and improvements made within the spirit and principles of the present invention should be included in the protection of the present invention. within range.
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202210994160.7ACN115364476A (en) | 2022-08-18 | 2022-08-18 | Game paddle |
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202210994160.7ACN115364476A (en) | 2022-08-18 | 2022-08-18 | Game paddle |
| Publication Number | Publication Date |
|---|---|
| CN115364476Atrue CN115364476A (en) | 2022-11-22 |
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202210994160.7APendingCN115364476A (en) | 2022-08-18 | 2022-08-18 | Game paddle |
| Country | Link |
|---|---|
| CN (1) | CN115364476A (en) |
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN117258275A (en)* | 2023-11-10 | 2023-12-22 | 深圳闪电鸟网络科技有限公司 | handle |
| FR3143378A1 (en)* | 2022-12-16 | 2024-06-21 | Lexip | Joystick |
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060258452A1 (en)* | 2005-05-16 | 2006-11-16 | Wei Hsu | Controller used with portable game machine |
| CN105107201A (en)* | 2015-08-20 | 2015-12-02 | 青岛歌尔声学科技有限公司 | Gamepad accessory and gamepad |
| CN213724802U (en)* | 2020-12-20 | 2021-07-20 | 深圳市金拓达科技有限公司 | Split splicing type gamepad |
| CN114832369A (en)* | 2022-06-15 | 2022-08-02 | 深圳市捷锐泓电子有限公司 | Game machine handle |
| CN218833545U (en)* | 2022-08-18 | 2023-04-11 | 深圳市捷锐泓电子有限公司 | Game machine handle |
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060258452A1 (en)* | 2005-05-16 | 2006-11-16 | Wei Hsu | Controller used with portable game machine |
| CN105107201A (en)* | 2015-08-20 | 2015-12-02 | 青岛歌尔声学科技有限公司 | Gamepad accessory and gamepad |
| CN213724802U (en)* | 2020-12-20 | 2021-07-20 | 深圳市金拓达科技有限公司 | Split splicing type gamepad |
| CN114832369A (en)* | 2022-06-15 | 2022-08-02 | 深圳市捷锐泓电子有限公司 | Game machine handle |
| CN218833545U (en)* | 2022-08-18 | 2023-04-11 | 深圳市捷锐泓电子有限公司 | Game machine handle |
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR3143378A1 (en)* | 2022-12-16 | 2024-06-21 | Lexip | Joystick |
| EP4389247A1 (en)* | 2022-12-16 | 2024-06-26 | Lexip | Gamepad |
| CN117258275A (en)* | 2023-11-10 | 2023-12-22 | 深圳闪电鸟网络科技有限公司 | handle |
| Publication | Publication Date | Title |
|---|---|---|
| CN115364476A (en) | Game paddle | |
| JP4384122B2 (en) | Amusement machine lighting equipment group | |
| JPH10504101A (en) | Display device | |
| CN217567399U (en) | Game machine handle | |
| JP2010012239A (en) | Game machine equipped with operation button unit, capable of varying characters visually recognizable by player | |
| JP2009219720A (en) | Rotary lamp device | |
| JP2006346201A (en) | Operation switch for game machine and game machine | |
| CN114832369A (en) | Game machine handle | |
| CN218833545U (en) | Game machine handle | |
| JP2018015053A (en) | Game machine | |
| JP2004146090A (en) | Multifunction operation unit | |
| US20250153038A1 (en) | Gamepad | |
| JP2004016660A (en) | Demonstration tool for game machine | |
| CN213252984U (en) | Projection type snowball toy | |
| JP2002248237A (en) | Game machine | |
| JPH1147345A (en) | Game stand | |
| CN218886379U (en) | Projector | |
| JP2674938B2 (en) | Light toy | |
| US20090036209A1 (en) | Player controls for use with game machines | |
| CN222677150U (en) | Game controller | |
| US20250153039A1 (en) | Function button module with variable function layout and game controller | |
| CN216536857U (en) | a game device | |
| JP7528986B2 (en) | Electronic musical instrument, light emission control method and program | |
| CN218607987U (en) | Multifunctional dice tray and mahjong machine | |
| CN216249718U (en) | Circular motion proximity switch demonstration tool |
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |