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本申请涉及计算机技术领域,具体涉及一种游戏显示控制方法、装置、计算机设备及计算机可读存储介质。The present application relates to the field of computer technology, and in particular, to a game display control method, apparatus, computer device, and computer-readable storage medium.
背景技术Background technique
随着网络游戏的快速发展,通过终端进行游戏的方式也越来越受到用户的欢迎。在一些多人在线的游戏类型(如Multiplayer Online Battle Arena,多人在线战术竞技游戏)中,虚拟游戏场景的区域范围较广,在同一游戏画面中仅能显示部分虚拟游戏场景,玩家可以通过移动虚拟镜头进行虚拟游戏场景的切换查看。With the rapid development of online games, the way of playing games through terminals is becoming more and more popular among users. In some multiplayer online game types (such as Multiplayer Online Battle Arena, multiplayer online tactical competitive games), the area of the virtual game scene is relatively wide, and only part of the virtual game scene can be displayed in the same game screen. The virtual lens is used to switch and view the virtual game scene.
但是,当玩家移动虚拟镜头切换虚拟游戏场景时,对于自身控制的虚拟角色所处的虚拟游戏场景失去观察视野,从而影响玩家的游戏体验。However, when the player moves the virtual camera to switch the virtual game scene, the player loses the field of vision for the virtual game scene where the virtual character controlled by the player is located, thereby affecting the player's game experience.
发明内容SUMMARY OF THE INVENTION
本申请实施例提供一种游戏显示控制方法、装置、计算机设备及计算机可读存储介质,可以提高游戏玩家的游戏体验。Embodiments of the present application provide a game display control method, apparatus, computer device, and computer-readable storage medium, which can improve the game experience of game players.
本申请实施例提供了一种游戏显示控制方法,包括:The embodiment of the present application provides a game display control method, including:
在所述图形用户界面显示第一虚拟场景画面,所述第一虚拟场景画面包括目标游戏的部分游戏场景以及位于所述游戏场景中的虚拟对象;displaying a first virtual scene picture on the graphical user interface, where the first virtual scene picture includes part of the game scene of the target game and virtual objects located in the game scene;
响应针对所述虚拟对象的视野调整操作,在所述图形用户界面更新显示与所述视野调整操作对应的所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口,并在所述观察窗口中显示第二虚拟场景画面,所述第二虚拟场景画面为根据所述虚拟对象在所述游戏场景中的位置确定的虚拟场景画面。In response to a field of view adjustment operation for the virtual object, updating and displaying the first virtual scene picture corresponding to the field of view adjustment operation on the graphical user interface, and providing an observation window on the graphical user interface, and displaying the first virtual scene image on the graphical user interface. A second virtual scene picture is displayed in the observation window, and the second virtual scene picture is a virtual scene picture determined according to the position of the virtual object in the game scene.
相应的,本申请实施例还提供了一种游戏显示控制装置,包括:Correspondingly, an embodiment of the present application also provides a game display control device, including:
第一显示单元,用于在所述图形用户界面显示第一虚拟场景画面,所述第一虚拟场景画面包括目标游戏的部分游戏场景以及位于所述游戏场景中的虚拟对象;a first display unit, configured to display a first virtual scene picture on the graphical user interface, where the first virtual scene picture includes part of the game scene of the target game and virtual objects located in the game scene;
第二显示单元,用于响应针对所述虚拟对象的视野调整操作,在所述图形用户界面更新显示与所述视野调整操作对应的所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口,并在所述观察窗口中显示第二虚拟场景画面,所述第二虚拟场景画面为根据所述虚拟对象在所述游戏场景中的位置确定的虚拟场景画面。The second display unit is configured to update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface in response to the visual field adjustment operation for the virtual object, and provide on the graphical user interface An observation window is displayed, and a second virtual scene picture is displayed in the observation window, and the second virtual scene picture is a virtual scene picture determined according to the position of the virtual object in the game scene.
在一些实施例中,第二显示单元包括:In some embodiments, the second display unit includes:
第一显示子单元,用于响应针对所述场景控制区域的滑动操作,根据所述滑动操作的滑动参数在所述图形用户界面更新显示所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口。a first display subunit, configured to update and display the first virtual scene picture on the graphical user interface according to the sliding parameter of the sliding operation in response to the sliding operation for the scene control area, and display the first virtual scene picture on the graphical user interface A viewing window is provided.
在一些实施例中,第二显示单元包括:In some embodiments, the second display unit includes:
第二显示子单元,用于响应针对所述游戏场景地图的第一操作,在所述图形用户界面更新显示所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口。The second display subunit is configured to update and display the first virtual scene picture on the graphical user interface in response to a first operation on the game scene map, and provide an observation window on the graphical user interface.
在一些实施例中,第二显示单元包括:In some embodiments, the second display unit includes:
第三显示子单元,用于响应针对所述功能控件的触发操作,在所述图形用户界面更新显示所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口。The third display subunit is configured to update and display the first virtual scene picture on the graphical user interface in response to a triggering operation for the function control, and provide an observation window on the graphical user interface.
在一些实施例中,该装置还包括:In some embodiments, the apparatus further includes:
更新单元,用于在所述视野调整操作的持续期间,实时更新所述第二虚拟场景画面。The updating unit is configured to update the second virtual scene picture in real time during the duration of the field of view adjustment operation.
在一些实施例中,更新单元包括:In some embodiments, the update unit includes:
更新子单元,用于根据所述虚拟对象在所述游戏场景中的移动位置,更新所述第二虚拟场景画面。An update subunit, configured to update the second virtual scene picture according to the moving position of the virtual object in the game scene.
在一些实施例中,该装置还包括:In some embodiments, the apparatus further includes:
第一输出单元,用于在实时更新所述第二虚拟场景画面的过程中,若检测到所述第二虚拟场景画面中出现其他虚拟对象,输出第一警告信息。The first output unit is configured to output first warning information if it is detected that other virtual objects appear in the second virtual scene image during the process of updating the second virtual scene image in real time.
在一些实施例中,该装置还包括:In some embodiments, the apparatus further includes:
第二输出单元,用于在实时更新所述第二虚拟场景画面的过程中,若检测到所述第二虚拟场景画面中出现其他虚拟对象攻击所述虚拟对象,输出第二警告信息,所述第二警告信息与所述第一警告信息不同。The second output unit is configured to output a second warning message if it is detected that another virtual object appears in the second virtual scene to attack the virtual object during the process of updating the second virtual scene image in real time. The second warning information is different from the first warning information.
在一些实施例中,该装置还包括:In some embodiments, the apparatus further includes:
关闭单元,用于响应于所述视野调整操作结束,基于所述虚拟对象当前在所述游戏场景中的位置在所述图形用户界面更新显示所述第一虚拟场景画面,并关闭所述观察窗口。a closing unit, configured to update and display the first virtual scene picture on the graphical user interface based on the current position of the virtual object in the game scene in response to the end of the field of view adjustment operation, and close the observation window .
在一些实施例中,第二显示单元包括:In some embodiments, the second display unit includes:
确定子单元,用于根据所述第一虚拟场景画面的显示内容从所述图形用户界面中确定目标区域;a determining subunit, configured to determine a target area from the graphical user interface according to the display content of the first virtual scene image;
展示子单元,用于在所述目标区域展示所述观察窗口。The display subunit is used to display the observation window in the target area.
本申请实施例通过游戏界面显示虚拟场景画面,检测到当前游戏玩家对虚拟场景的移动操作,根据移动操作切换游戏界面当前显示的虚拟场景画面,同时,在游戏界面提供一观察窗口,通过该观察窗口显示根据当前游戏玩家控制的虚拟对象在虚拟场景中的位置确定的虚拟场景画面,方便游戏玩家同时查看多个虚拟场景画面,从而提高游戏玩家的游戏体验。The embodiment of the present application displays a virtual scene picture through the game interface, detects the movement operation of the current game player on the virtual scene, switches the virtual scene picture currently displayed on the game interface according to the movement operation, and at the same time provides an observation window on the game interface, through the observation The window displays a virtual scene picture determined according to the position of the virtual object controlled by the current game player in the virtual scene, so that the game player can view multiple virtual scene pictures at the same time, thereby improving the game player's game experience.
附图说明Description of drawings
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to illustrate the technical solutions in the embodiments of the present application more clearly, the following briefly introduces the drawings that are used in the description of the embodiments. Obviously, the drawings in the following description are only some embodiments of the present application. For those skilled in the art, other drawings can also be obtained from these drawings without creative effort.
图1为本申请实施例提供的一种游戏显示控制系统的场景示意图。FIG. 1 is a schematic scene diagram of a game display control system provided by an embodiment of the present application.
图2为本申请实施例提供的一种游戏显示控制方法的流程示意图。FIG. 2 is a schematic flowchart of a game display control method according to an embodiment of the present application.
图3为本申请实施例提供的一种游戏显示控制方法的应用场景示意图。FIG. 3 is a schematic diagram of an application scenario of a game display control method provided by an embodiment of the present application.
图4为本申请实施例提供的另一种游戏显示控制方法的应用场景示意图。FIG. 4 is a schematic diagram of an application scenario of another game display control method provided by an embodiment of the present application.
图5为本申请实施例提供的另一种游戏显示控制方法的应用场景示意图。FIG. 5 is a schematic diagram of an application scenario of another game display control method provided by an embodiment of the present application.
图6为本申请实施例提供的另一种游戏显示控制方法的应用场景示意图。FIG. 6 is a schematic diagram of an application scenario of another game display control method provided by an embodiment of the present application.
图7为本申请实施例提供的另一种游戏显示控制方法的流程示意图。FIG. 7 is a schematic flowchart of another game display control method provided by an embodiment of the present application.
图8为本申请实施例提供的另一种游戏显示控制方法的应用场景示意图。FIG. 8 is a schematic diagram of an application scenario of another game display control method provided by an embodiment of the present application.
图9为本申请实施例提供的一种游戏显示控制装置的结构框图。FIG. 9 is a structural block diagram of a game display control device according to an embodiment of the present application.
图10为本申请实施例提供的计算机设备的结构示意图。FIG. 10 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
具体实施方式Detailed ways
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请的一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work fall within the protection scope of the present application.
本申请实施例提供一种游戏显示控制方法、装置、计算机可读存储介质及计算机设备。具体地,本申请实施例的游戏显示控制方法可以由计算机设备执行,其中,该计算机设备可以为终端或者服务器等设备。该终端可以为智能手机、平板电脑、笔记本电脑、触控屏幕、游戏机、个人计算机(PC,Personal Computer)、个人数字助理(Personal DigitalAssistant,PDA)等终端设备,终端还可以包括客户端,该客户端可以是游戏应用客户端、携带有游戏程序的浏览器客户端或即时通信客户端等。服务器可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、CDN、以及大数据和人工智能平台等基础云计算服务的云服务器。Embodiments of the present application provide a game display control method, apparatus, computer-readable storage medium, and computer equipment. Specifically, the game display control method of the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server or other device. The terminal may be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and other terminal devices, and the terminal may also include a client, the The client can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud service, cloud database, cloud computing, cloud function, cloud storage, network service, cloud communication, intermediate Cloud servers for basic cloud computing services such as software services, domain name services, security services, CDNs, and big data and artificial intelligence platforms.
例如,当该游戏显示控制方法运行于终端时,终端设备存储有游戏应用程序并用于呈现游戏画面中的虚拟场景。终端设备用于通过图形用户界面与用户进行交互,例如通过终端设备下载安装游戏应用程序并运行。该终端设备将图形用户界面提供给用户的方式可以包括多种,例如,可以渲染显示在终端设备的显示屏上,或者,通过全息投影呈现图形用户界面。例如,终端设备可以包括触控显示屏和处理器,该触控显示屏用于呈现图形用户界面以及接收用户作用于图形用户界面产生的操作指令,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面、响应操作指令以及控制图形用户界面在触控显示屏上的显示。For example, when the game display control method runs on a terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with the user through a graphical user interface, for example, downloading, installing and running a game application program through the terminal device. The terminal device may provide the graphical user interface to the user in various ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used for presenting a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used for Running the game, generating a graphical user interface, responding to operating instructions, and controlling the display of the graphical user interface on the touch screen.
例如,当该游戏显示控制方法运行于服务器时,可以为云游戏。云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏应用程序的运行主体和游戏画面呈现主体是分离的,游戏显示控制方法的储存与运行是在云游戏服务器上完成的。而游戏画面呈现是在云游戏的客户端完成的,云游戏客户端主要用于游戏数据的接收、发送以及游戏画面的呈现,例如,云游戏客户端可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑、个人数字助理等,但是进行游戏数据处理的终端设备为云端的云游戏服务器。在进行游戏时,用户操作云游戏客户端向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回云游戏客户端,最后,通过云游戏客户端进行解码并输出游戏画面。For example, when the game display control method runs on a server, it can be a cloud game. Cloud games refer to games based on cloud computing. In the running mode of the cloud game, the running subject of the game application and the game screen presentation subject are separated, and the storage and running of the game display control method are completed on the cloud game server. The game screen presentation is completed on the client side of the cloud game. The cloud game client is mainly used for the reception and transmission of game data and the presentation of the game screen. For example, the cloud game client can be close to the user side with data transmission function. Display devices, such as mobile terminals, televisions, computers, handheld computers, personal digital assistants, etc., but the terminal devices that process game data are cloud game servers in the cloud. When playing a game, the user operates the cloud game client to send operation instructions to the cloud game server, and the cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud game client through the network. Finally, through the cloud game The client decodes and outputs the game screen.
请参阅图1,图1为本申请实施例提供的一种游戏显示控制系统的场景示意图。该系统可以包括至少一个终端,至少一个服务器,至少一个数据库,以及网络。用户持有的终端可以通过网络连接到不同游戏的服务器。终端是具有计算硬件的任何设备,该计算硬件能够支持和执行与游戏对应的软件产品。另外,终端具有用于感测和获得用户通过在一个或者多个触控显示屏的多个点执行的触摸或者滑动操作的输入的一个或者多个多触敏屏幕。另外,当系统包括多个终端、多个服务器、多个网络时,不同的终端可以通过不同的网络、通过不同的服务器相互连接。网络可以是无线网络或者有线网络,比如无线网络为无线局域网(WLAN)、局域网(LAN)、蜂窝网络、2G网络、3G网络、4G网络、5G网络等。另外,不同的终端之间也可以使用自身的蓝牙网络或者热点网络连接到其他终端或者连接到服务器等。例如,多个用户可以通过不同的终端在线从而通过适当网络连接并且相互同步,以支持多玩家游戏。另外,该系统可以包括多个数据库,多个数据库耦合到不同的服务器,并且可以将与游戏环境有关的信息在不同用户在线进行多玩家游戏时连续地存储于数据库中。Please refer to FIG. 1. FIG. 1 is a schematic diagram of a scene of a game display control system provided by an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. A terminal is any device with computing hardware capable of supporting and executing software products corresponding to games. In addition, the terminal has one or more multi-touch-sensitive screens for sensing and obtaining user input through touch or swipe operations performed at multiple points of the one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, for example, the wireless network is a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, and the like. In addition, different terminals may also use their own Bluetooth network or hotspot network to connect to other terminals or to a server or the like. For example, multiple users can be online through different terminals so as to be connected and synchronized with each other through the appropriate network to support multi-player games. Additionally, the system may include a plurality of databases coupled to different servers, and information related to the gaming environment may be stored in the databases continuously as different users play online multi-player games.
本申请实施例提供了一种游戏显示控制方法,该方法可以由终端或服务器执行。本申请实施例以游戏显示控制方法由终端执行为例来进行说明。其中,该终端包括触控显示屏和处理器,该触控显示屏用于呈现图形用户界面以及接收用户作用于图形用户界面产生的操作指令。用户通过触控显示屏对图形用户界面进行操作时,该图形用户界面可以通过响应于接收到的操作指令控制终端本地的内容,也可以通过响应于接收到的操作指令控制对端服务器的内容。例如,用户作用于图形用户界面产生的操作指令包括用于启动游戏应用程序的指令,处理器被配置为在接收到用户提供的启动游戏应用程序的指令之后启动游戏应用程序。此外,处理器被配置为在触控显示屏上渲染和绘制与游戏相关联的图形用户界面。触控显示屏是能够感测屏幕上的多个点同时执行的触摸或者滑动操作的多触敏屏幕。用户在使用手指在图形用户界面上执行触控操作,图形用户界面在检测到触控操作时,控制游戏中的不同虚拟对象执行与触控操作对应的动作。例如,该游戏可以为休闲游戏、动作游戏、角色扮演游戏、策略游戏、体育游戏、益智游戏等游戏中的任一种。其中,游戏可以包括游戏的虚拟场景。此外,游戏的虚拟场景中可以包括由用户(或玩家)控制的一个或多个虚拟对象,诸如虚拟角色。另外,游戏的虚拟场景中还可以包括一个或多个障碍物,诸如栏杆、沟壑、墙壁等,以限制虚拟对象的移动,例如将一个或多个对象的移动限制到虚拟场景内的特定区域。可选地,游戏的虚拟场景还包括一个或多个元素,诸如技能、分值、角色健康状态、能量等,以向玩家提供帮助、提供虚拟服务、增加与玩家表现相关的分值等。此外,图形用户界面还可以呈现一个或多个指示器,以向玩家提供指示信息。例如,游戏可以包括玩家控制的虚拟对象和一个或多个其他虚拟对象(诸如敌方角色)。在一个实施例中,一个或多个其他虚拟对象由游戏的其他玩家控制。例如,一个或多个其他虚拟对象可以由计算机控制,诸如使用人工智能(AI)算法的机器人,实现人机对战模式。例如,虚拟对象拥有游戏玩家用来实现目标的各种技能或能力。例如虚拟对象拥有可用于从游戏中消除其他对象的一种或多种武器、道具、工具等。这样的技能或能力可由游戏的玩家使用与终端的触控显示屏的多个预设触控操作之一来激活。处理器可以被配置为响应于用户的触控操作产生的操作指令来呈现对应的游戏画面。The embodiment of the present application provides a game display control method, and the method can be executed by a terminal or a server. The embodiments of the present application are described by taking an example that the game display control method is executed by a terminal. Wherein, the terminal includes a touch display screen and a processor, and the touch display screen is used for presenting a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch screen, the graphical user interface can control the local content of the terminal in response to the received operation command, and can also control the content of the peer server in response to the received operational command. For example, the operating instructions generated by the user acting on the graphical user interface include instructions for launching the game application, and the processor is configured to launch the game application after receiving the user-provided instruction to launch the game application. Additionally, the processor is configured to render and draw a graphical user interface associated with the game on the touch display. A touch display is a multi-touch sensitive screen capable of sensing simultaneous touch or swipe operations performed at multiple points on the screen. The user uses a finger to perform a touch operation on the GUI, and when the GUI detects the touch operation, the GUI controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game may be any of casual games, action games, role-playing games, strategy games, sports games, puzzle games, and the like. The game may include a virtual scene of the game. Additionally, the virtual scene of the game may include one or more virtual objects, such as virtual characters, that are controlled by the user (or player). In addition, the virtual scene of the game may also include one or more obstacles, such as railings, ravines, walls, etc., to limit the movement of virtual objects, for example, to limit the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, and the like. Additionally, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include player-controlled virtual objects and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using artificial intelligence (AI) algorithms, to implement a man-machine combat mode. For example, virtual objects possess various skills or abilities that gamers use to achieve their goals. For example, a virtual object possesses one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities may be activated by a player of the game using one of a number of preset touch operations with the terminal's touch display. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.
需要说明的是,图1所示的游戏显示控制系统的场景示意图仅仅是一个示例,本申请实施例描述的图像处理系统以及场景是为了更加清楚的说明本申请实施例的技术方案,并不构成对于本申请实施例提供的技术方案的限定,本领域普通技术人员可知,随着游戏显示控制系统的演变和新业务场景的出现,本申请实施例提供的技术方案对于类似的技术问题,同样适用。It should be noted that the schematic diagram of the scene of the game display control system shown in FIG. 1 is only an example. The image processing system and the scene described in the embodiments of the present application are for the purpose of illustrating the technical solutions of the embodiments of the present application more clearly, and do not constitute a Regarding the limitations of the technical solutions provided in the embodiments of the present application, those of ordinary skill in the art know that with the evolution of the game display control system and the emergence of new business scenarios, the technical solutions provided in the embodiments of the present application are also applicable to similar technical problems. .
基于上述问题,本申请实施例提供第一种游戏显示控制方法、装置、计算机设备及计算机可读存储介质,可以提高游戏玩家的游戏体验。以下分别进行详细说明。需说明的是,以下实施例的描述顺序不作为对实施例优选顺序的限定。Based on the above problems, the embodiments of the present application provide a first game display control method, apparatus, computer device, and computer-readable storage medium, which can improve the game player's game experience. Each of them will be described in detail below. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
本申请实施例提供一种游戏显示控制方法,该方法可以由终端或服务器执行,本申请实施例以游戏显示控制方法由终端执行为例来进行说明。The embodiments of the present application provide a method for controlling game display, and the method may be executed by a terminal or a server. The embodiments of the present application take the method for controlling game display being executed by a terminal as an example for description.
请参阅图2,图2为本申请实施例提供的一种游戏显示控制方法的流程示意图。该游戏显示控制方法的具体流程可以如下:Please refer to FIG. 2 , which is a schematic flowchart of a game display control method according to an embodiment of the present application. The specific flow of the game display control method may be as follows:
101、在图形用户界面显示第一虚拟场景画面。101. Display a first virtual scene picture on a graphical user interface.
在本申请实施例中,通过终端设备提供图形用户界面,图形用户界面显示的内容至少包括目标游戏的虚拟场景画面,虚拟场景画面可以为通过虚拟镜头采集游戏场景生成的画面。In this embodiment of the present application, a terminal device provides a graphical user interface, and the content displayed on the graphical user interface includes at least a virtual scene picture of the target game, and the virtual scene picture may be a picture generated by collecting a game scene through a virtual lens.
当前在图形用户界面可以显示第一虚拟场景画面。其中,第一虚拟场景画面包括目标游戏的部分游戏场景以及处于游戏场景中的虚拟对象,虚拟对象指的是终端设备的当前游戏玩家控制的游戏角色。The first virtual scene picture may currently be displayed in the graphical user interface. The first virtual scene picture includes part of the game scene of the target game and virtual objects in the game scene, where the virtual objects refer to game characters controlled by the current game player of the terminal device.
102、响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,并在观察窗口中显示第二虚拟场景画面。102. In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation in the graphical user interface, and provide an observation window in the graphical user interface, and display the second virtual scene picture in the observation window .
其中,对虚拟对象的视野调整操作可以指的是移动目标游戏的虚拟镜头。通过移动虚拟镜头采集不同的游戏场景以更新第一虚拟场景画面,然后在图形用户界面显示更新后的第一虚拟场景画面。Wherein, the operation of adjusting the field of view of the virtual object may refer to the virtual lens of the moving target game. Different game scenes are captured by moving the virtual lens to update the first virtual scene picture, and then the updated first virtual scene picture is displayed on the graphical user interface.
其中,第二虚拟场景画面为根据虚拟对象在游戏场景中的位置,通过虚拟镜头采集在该位置采集的游戏场景,生成的虚拟场景画面。Wherein, the second virtual scene picture is a virtual scene picture generated by collecting the game scene collected at the position through the virtual lens according to the position of the virtual object in the game scene.
在一些实施例中,为了方便当前游戏玩家查看游戏场景中其它位置的虚拟场景画面时,了解自身控制的虚拟对象所处的游戏场景环境,步骤“响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口”,可以包括以下操作:In some embodiments, in order to facilitate the current game player to know the game scene environment in which the virtual object controlled by himself is located when viewing the virtual scene pictures at other positions in the game scene, the step "responding to the visual field adjustment operation for the virtual object, in the graphics user The interface update displays the first virtual scene picture corresponding to the field of view adjustment operation, and provides an observation window in the graphical user interface", which may include the following operations:
响应针对场景控制区域的滑动操作,根据滑动操作的滑动参数在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the sliding operation for the scene control area, the first virtual scene picture is updated and displayed in the graphical user interface according to the sliding parameters of the sliding operation, and an observation window is provided in the graphical user interface.
在本申请实施例中,图形用户界面上可以提供有场景控制区域,该场景控制区域可用于控制虚拟镜头移动,通过在场景控制区域的滑动操作,可以触发虚拟镜头移动,从而根据虚拟镜头采集的游戏场景更新第一虚拟游戏画面。In this embodiment of the present application, a scene control area may be provided on the graphical user interface, and the scene control area may be used to control the movement of the virtual lens. The game scene updates the first virtual game screen.
其中,滑动参数至少包括滑动方向滑动距离,根据滑动方向与滑动距离调整虚拟对象的视野,也即移动虚拟镜头,通过虚拟镜头移动时采集的游戏场景更新第一场景画面。The sliding parameters include at least the sliding distance in the sliding direction, and the field of view of the virtual object is adjusted according to the sliding direction and the sliding distance, that is, the virtual lens is moved, and the first scene picture is updated through the game scene collected when the virtual lens moves.
例如,请参阅图3,图3为本申请实施例提供的一种游戏显示控制方法的应用场景示意图。在图3所示的图形用户界面中,显示目标游戏的第一虚拟场景画面,第一虚拟场景画面中包括部分游戏场景,处于游戏场景中的虚拟对象,图形用户界面还提供有部分操作控件以及场景控制区域。其中,操作控件可以用于当前游戏玩家进行游戏操作,场景控制区域可以用于调整虚拟对象的视野。For example, please refer to FIG. 3 , which is a schematic diagram of an application scenario of a game display control method provided by an embodiment of the present application. In the graphical user interface shown in FIG. 3, a first virtual scene picture of the target game is displayed, and the first virtual scene picture includes part of the game scene and virtual objects in the game scene, and the graphical user interface is also provided with some operation controls and Scene control area. The operation controls can be used for the current game player to perform game operations, and the scene control area can be used to adjust the field of view of the virtual object.
当检测到当前游戏玩家在场景控制区域的滑动操作时,获取滑动操作的滑动方向和滑动距离,根据滑动方向确定虚拟镜头的移动方向,以及根据滑动距离控制虚拟镜头的移动距离,以此控制虚拟镜头移动采集游戏场景,根据采集的游戏场景更新第一虚拟场景画面,同时在图形用户界面显示观察窗口。When the sliding operation of the current game player in the scene control area is detected, the sliding direction and sliding distance of the sliding operation are obtained, the moving direction of the virtual lens is determined according to the sliding direction, and the moving distance of the virtual lens is controlled according to the sliding distance, so as to control the virtual lens. The camera moves to collect the game scene, and the first virtual scene picture is updated according to the collected game scene, and at the same time, the observation window is displayed on the graphical user interface.
在本申请实施例中,为了方便游戏玩家的操作,对于场景控制区域的区域范围不做限定,可以为图形用户界面的任一区域,或者为了避免与其他操作控件的冲突,场景控制区域设置为图形用户界面上除操作控件的位置以外的区域。为了避免对虚拟场景画面的遮挡,场景控制区域可设置为透明显示或者半透明显示等透明显示方式。In the embodiment of the present application, in order to facilitate the operation of the game player, the area of the scene control area is not limited, and can be any area of the graphical user interface, or in order to avoid conflicts with other operation controls, the scene control area is set to The area of the graphical user interface other than the location of the action controls. In order to avoid occlusion of the virtual scene image, the scene control area can be set to a transparent display mode such as transparent display or semi-transparent display.
在一些实施例中,为了方便当前游戏玩家查看游戏场景中其它位置的虚拟场景画面时,了解自身控制的虚拟对象所处的游戏场景环境,步骤“响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口”,可以包括以下操作:In some embodiments, in order to facilitate the current game player to know the game scene environment in which the virtual object controlled by himself is located when viewing the virtual scene pictures at other positions in the game scene, the step "responding to the visual field adjustment operation for the virtual object, in the graphics user The interface update displays the first virtual scene picture corresponding to the field of view adjustment operation, and provides an observation window in the graphical user interface", which may include the following operations:
响应针对游戏场景地图的第一操作,在图形用户界面更新显示所述第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the first operation on the game scene map, the first virtual scene picture is updated and displayed on the graphical user interface, and an observation window is provided on the graphical user interface.
在本申请实施例中,图形用户界面上可以提供有游戏场景地图,游戏场景地图指的是包括有目标游戏的完整游戏场景的缩略地图。通过在该游戏场景地图上的操作可用于控制虚拟镜头移动,比如,通过在场景控制区域的第一操作,可以触发虚拟镜头移动,从而根据虚拟镜头采集的游戏场景更新第一虚拟游戏画面。其中,第一操作可以包括点击操作,滑动操作等。In this embodiment of the present application, a game scene map may be provided on the graphical user interface, and the game scene map refers to a thumbnail map that includes a complete game scene of the target game. The operation on the game scene map can be used to control the movement of the virtual camera, for example, through the first operation in the scene control area, the movement of the virtual camera can be triggered, thereby updating the first virtual game screen according to the game scene captured by the virtual camera. The first operation may include a click operation, a slide operation, and the like.
例如,请参阅图4,图4为本申请实施例提供的一种游戏显示控制方法的应用场景示意图。在图4所示的图形用户界面中,显示目标游戏的第一虚拟场景画面,第一虚拟场景画面中包括部分游戏场景,处于游戏场景中的虚拟对象,图形用户界面还提供有部分操作控件以及游戏场景地图。其中,操作控件可以用于当前游戏玩家进行游戏操作,游戏场景地图可以用于调整虚拟对象的视野。For example, please refer to FIG. 4 , which is a schematic diagram of an application scenario of a game display control method provided by an embodiment of the present application. In the graphical user interface shown in FIG. 4, a first virtual scene picture of the target game is displayed, and the first virtual scene picture includes part of the game scene and virtual objects in the game scene, and the graphical user interface is also provided with some operation controls and Game scene map. Among them, the operation controls can be used for the current game player to perform game operations, and the game scene map can be used to adjust the field of view of the virtual object.
当检测到当前游戏玩家在游戏场景地图上的点击操作时,根据点击操作在游戏场景地图上的位置从游戏场景中确定目标场景位置,以此控制虚拟镜头移动采集目标场景位置的游戏场景,根据采集的游戏场景更新第一虚拟场景画面,同时在图形用户界面显示观察窗口。When the current game player's click operation on the game scene map is detected, the target scene position is determined from the game scene according to the position of the click operation on the game scene map, so as to control the virtual lens to move and collect the game scene of the target scene position. The collected game scene updates the first virtual scene picture, and simultaneously displays the observation window on the graphical user interface.
在一些实施例中,为了方便当前游戏玩家查看游戏场景中其它位置的虚拟场景画面时,了解自身控制的虚拟对象所处的游戏场景环境,步骤“响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口”,可以包括以下操作:In some embodiments, in order to facilitate the current game player to know the game scene environment in which the virtual object controlled by himself is located when viewing the virtual scene pictures at other positions in the game scene, the step "responding to the visual field adjustment operation for the virtual object, in the graphics user The interface update displays the first virtual scene picture corresponding to the field of view adjustment operation, and provides an observation window in the graphical user interface", which may include the following operations:
响应针对功能控件的触发操作,在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the triggering operation for the function control, the first virtual scene picture is updated and displayed on the graphical user interface, and an observation window is provided on the graphical user interface.
在本申请实施例中,图形用户界面上可以提供有功能控件,功能控件指的是可以用于触发切换虚拟对象视野的操作控件。比如,功能控件可以为视野切换控件,或者虚拟对象的视野技能控件等,可以用于切换虚拟对象游戏视野。In this embodiment of the present application, a functional control may be provided on the graphical user interface, and the functional control refers to an operation control that can be used to trigger switching of the visual field of the virtual object. For example, the function control can be a visual field switching control, or a visual field skill control of a virtual object, etc., which can be used to switch the visual field of the virtual object game.
通过在该功能控件上的操作可用于控制虚拟镜头移动,比如,通过在功能控件的触发操作,可以触发虚拟镜头移动,从而根据虚拟镜头采集的游戏场景更新第一虚拟游戏画面。其中,触发操作可以包括点击操作,滑动操作等。The operation on the function control can be used to control the movement of the virtual lens. For example, by triggering the operation on the function control, the movement of the virtual lens can be triggered, thereby updating the first virtual game screen according to the game scene captured by the virtual lens. The trigger operation may include a click operation, a slide operation, and the like.
例如,请参阅图5,图5为本申请实施例提供的一种游戏显示控制方法的应用场景示意图。在图5所示的图形用户界面中,显示目标游戏的第一虚拟场景画面,第一虚拟场景画面中包括部分游戏场景,处于游戏场景中的虚拟对象,图形用户界面还提供有部分操作控件以及功能控件。其中,功能控件可以用于调整虚拟对象的视野。For example, please refer to FIG. 5, which is a schematic diagram of an application scenario of a game display control method provided by an embodiment of the present application. In the graphical user interface shown in FIG. 5, a first virtual scene picture of the target game is displayed, and the first virtual scene picture includes part of the game scene and virtual objects in the game scene, and the graphical user interface is also provided with some operation controls and Functional controls. Among them, the function control can be used to adjust the field of view of the virtual object.
当检测到当前游戏玩家在功能控件上的点击操作时,确定该功能控件在游戏场景中的视野位置,以此控制虚拟镜头移动采集该视野位置的游戏场景,根据采集的游戏场景更新第一虚拟场景画面,同时在图形用户界面显示观察窗口。When the current game player's click operation on the function control is detected, the visual field position of the function control in the game scene is determined, so as to control the virtual lens to move and collect the game scene of the visual field position, and update the first virtual scene according to the collected game scene. The scene picture, and the observation window is displayed in the GUI at the same time.
其中,观察窗口指的是用于显示虚拟对象所处游戏场景的虚拟场景画面,也即第二虚拟场景画面。虚拟对象也即当前游戏玩家控制的虚拟对象。The observation window refers to a virtual scene picture used to display the game scene where the virtual object is located, that is, the second virtual scene picture. The virtual object is also the virtual object controlled by the current game player.
在本申请实施例中,当检测到对虚拟对象的视野调整操作,调整虚拟对象在游戏场景中的视野,若根据视野调整操作更新后的第一虚拟场景画面不包括虚拟对象,以及虚拟对象所处的游戏场景,为了保证游戏玩家同时兼顾自身控制的虚拟对象的场景视野,可以在图形用户界面设计一观察窗口,用于显示虚拟对象以及虚拟对象所处的游戏场景。In the embodiment of the present application, when a visual field adjustment operation on a virtual object is detected, the visual field of the virtual object in the game scene is adjusted. If the first virtual scene screen updated according to the visual field adjustment operation does not include the virtual object, and the In order to ensure that the game player can take into account the visual field of the virtual object controlled by the game player at the same time, an observation window can be designed in the graphical user interface to display the virtual object and the game scene where the virtual object is located.
具体的,基于当前虚拟对象在虚拟场景中的位置在图形用户界面上显示观察窗口,指的是通过虚拟镜头采集虚拟对象所处游戏场景生成第二虚拟场景画面,然后通过观察窗口显示该第二虚拟场景画面。Specifically, displaying an observation window on the graphical user interface based on the current position of the virtual object in the virtual scene refers to capturing the game scene where the virtual object is located through a virtual lens to generate a second virtual scene image, and then displaying the second virtual scene through the observation window. Virtual scene screen.
例如,请参阅图6,图6为本申请实施例提供的另一种游戏显示控制方法的应用场景示意图。在图6所示的图形用户界面中,当检测到游戏玩家对场景控制区域的滑动操作时,第一虚拟场景画面显示的虚拟场景跟随滑动操作进行更新,同时,在图形用户界面显示观察窗口,观察窗口显示第二虚拟场景画面,第二虚拟场景画面中包括虚拟对象以及该虚拟对象所处的游戏场景。For example, please refer to FIG. 6 , which is a schematic diagram of an application scenario of another game display control method provided by an embodiment of the present application. In the graphical user interface shown in FIG. 6, when a sliding operation of the scene control area by the game player is detected, the virtual scene displayed on the first virtual scene screen is updated following the sliding operation, and at the same time, an observation window is displayed on the graphical user interface, The observation window displays a second virtual scene picture, and the second virtual scene picture includes a virtual object and a game scene where the virtual object is located.
在本申请实施例中,当前游戏玩家在场景控制区域滑动操作的过程中,第一虚拟场景画面显示的虚拟场景根据滑动操作进行更新,同时,观察窗口显示的第二虚拟场景画面也会进行更新。In the embodiment of the present application, during the current game player's sliding operation in the scene control area, the virtual scene displayed on the first virtual scene image is updated according to the sliding operation, and at the same time, the second virtual scene image displayed in the observation window is also updated. .
在一些实施例中,为了保证玩家查看虚拟对象所处游戏场景的实时环境,该方法还可以包括以下步骤:In some embodiments, in order to ensure that the player can view the real-time environment of the game scene where the virtual object is located, the method may further include the following steps:
在视野调整操作的持续期间,实时更新第二虚拟场景画面。During the duration of the field of view adjustment operation, the second virtual scene picture is updated in real time.
具体的,视野调整操作可以为滑动操作,则在滑动操作期间,实时获取虚拟对象在游戏场景中的位置,基于实时位置采集游戏场景生成虚拟场景画面,以更新第二虚拟场景画面进行显示。Specifically, the field of view adjustment operation may be a sliding operation. During the sliding operation, the position of the virtual object in the game scene is acquired in real time, and the game scene is collected based on the real-time position to generate a virtual scene image to update the second virtual scene image for display.
在一些实施例中,步骤“实时更新所述第二虚拟场景画面”,可以包括以下操作:In some embodiments, the step "update the second virtual scene picture in real time" may include the following operations:
根据所述虚拟对象在所述游戏场景中的移动位置,更新所述第二虚拟场景画面。The second virtual scene picture is updated according to the moving position of the virtual object in the game scene.
具体的,在滑动操作的过程中,检测到虚拟对象在游戏场景中移动,获取虚拟对象在游戏场景中的移动位置,根据移动位置调整虚拟对象的视野,以更新第二虚拟场景画面,也即根据虚拟对象在游戏场景中的移动位置更新观察窗口显示的第二虚拟场景画面,以使观察窗口显示的虚拟场景画面为跟随虚拟对象的视野。Specifically, during the sliding operation, it is detected that the virtual object moves in the game scene, the moving position of the virtual object in the game scene is obtained, and the field of view of the virtual object is adjusted according to the moving position, so as to update the second virtual scene picture, that is, according to The moving position of the virtual object in the game scene updates the second virtual scene picture displayed in the observation window, so that the virtual scene picture displayed in the observation window is the field of view following the virtual object.
在一些实施例中,更新第二虚拟场景画面的方式还可以包括多种,比如,在视野调整操作期间,检测虚拟对象在游戏场景中的位置的附近区域出现其他虚拟对象时,根据虚拟对象所处游戏场景以及其他虚拟对象更新第二虚拟场景画面,并在观察窗口显示。In some embodiments, the manner of updating the second virtual scene picture may also include various methods. For example, during the field of view adjustment operation, when other virtual objects appear in the vicinity of the position of the detected virtual object in the game scene, according to the location of the virtual object. The second virtual scene picture is updated by the game scene and other virtual objects at the location, and displayed in the observation window.
其中,虚拟对象在游戏场景中的位置的附近区域可以根据预设距离确定,比如,当前虚拟对象在游戏场景中的位置可以为:第一位置,预设距离可以为:a,则根据第一位置,以及与该第一位置距离为a包括的区域,作为虚拟对象的附近区域。Wherein, the vicinity of the position of the virtual object in the game scene may be determined according to the preset distance. For example, the current position of the virtual object in the game scene may be: the first position, and the preset distance may be: a, then according to the first position The position, and the area included in the distance a from the first position, are used as the nearby area of the virtual object.
其中,其他虚拟对象可以为其他游戏玩家控制的虚拟对象,或者为游戏场景中的NPC(非玩家角色)等可以在游戏场景中移动的对象。The other virtual objects may be virtual objects controlled by other game players, or objects such as NPCs (non-player characters) in the game scene that can move in the game scene.
在一些实施例中,为了提高玩家游戏体验,该方法还可以包括以下步骤:In some embodiments, in order to improve the player's game experience, the method may further include the following steps:
在实时更新第二虚拟场景画面的过程中,若检测到第二虚拟场景画面中出现其他虚拟对象,输出第一警告信息。During the process of updating the second virtual scene image in real time, if it is detected that other virtual objects appear in the second virtual scene image, the first warning message is output.
在本申请实施例中,目标游戏可以为多人在线战术竞技游戏,不同游戏玩家控制的虚拟对象可以组合游戏阵营进行对战,则在游戏对局中,至少包括两个游戏阵营。In this embodiment of the present application, the target game can be a multiplayer online tactical competitive game, and virtual objects controlled by different game players can be combined with game camps to compete, and the game match includes at least two game camps.
其中,其他虚拟对象可以为与虚拟对象处于不同游戏阵营的虚拟对象,也即其他虚拟对象为敌方阵营的虚拟对象。The other virtual objects may be virtual objects in a different game camp from the virtual objects, that is, the other virtual objects are virtual objects of the enemy camp.
其中,第一警告信息用于提示当前游戏玩家,自身控制的虚拟对象附近区域存在其他虚拟对象。The first warning information is used to prompt the current game player that there are other virtual objects in the vicinity of the virtual object controlled by the player.
在当前游戏玩家通过视野调整操作观察虚拟对象所处游戏场景之外的其他游戏场景时,观察重心可能侧重于其他游戏场景,当自身控制的虚拟对象附近有其他虚拟对象靠近时,可能无法注意,此时,为了对当前游戏玩家进行提示,当检测到虚拟对象在游戏场景的预设范围内出现其他虚拟对象时,可以输出第一警告信息,以便游戏玩家及时查看虚拟对象是否存在危险。When the current game player observes other game scenes other than the game scene where the virtual object is located through the field of view adjustment operation, the focus of observation may focus on other game scenes. At this time, in order to prompt the current game player, when it is detected that the virtual object appears other virtual objects within the preset range of the game scene, the first warning information may be output, so that the game player can check whether the virtual object is in danger in time.
在一些实施例中,第一警告信息的提示方式可以包括多种,比如,通过当前终端设备震动,发出蜂鸣声等。In some embodiments, the prompting manner of the first warning information may include various methods, such as vibrating the current terminal device, sounding a buzzer, and the like.
例如,当检测到虚拟对象在游戏场景的预设范围内出现其他虚拟对象时,通过当前游戏玩家的终端设备发出震动或者蜂鸣声,以提示当前游戏玩家有敌方虚拟对象靠近虚拟对象。For example, when it is detected that the virtual object appears within the preset range of the game scene and other virtual objects appear, the current game player's terminal device emits a vibration or beep sound to prompt the current game player that an enemy virtual object is approaching the virtual object.
在一些实施例中,第一警告信息还可以通过图像用户界面的变化进行提示,比如,在图形用户界面放大显示观察窗口、在图形用户界面弹窗、在观察窗口内显示特殊标识(颜色闪烁等)。In some embodiments, the first warning information may also be prompted through changes in the graphical user interface, for example, an observation window may be enlarged and displayed in the graphical user interface, a pop-up window may be displayed in the graphical user interface, and a special logo (color flashing, etc.) may be displayed in the observation window. ).
具体的,当检测到虚拟对象在游戏场景的预设范围内出现其他虚拟对象时,通过在观察窗口内闪烁红色,以提示当前游戏玩家有敌方虚拟对象靠近虚拟对象。Specifically, when it is detected that the virtual object appears within the preset range of the game scene and other virtual objects appear, the current game player is reminded that an enemy virtual object is approaching the virtual object by flashing red in the observation window.
在一些实施例中,为了提高玩家游戏体验,该方法还可以包括以下步骤:In some embodiments, in order to improve the player's game experience, the method may further include the following steps:
在实时更新第二虚拟场景画面的过程中,若检测到第二虚拟场景画面中出现其他虚拟对象攻击虚拟对象,输出第二警告信息。During the process of updating the second virtual scene image in real time, if it is detected that another virtual object appears in the second virtual scene image to attack the virtual object, a second warning message is output.
其中,第二警告信息用于提示当前游戏玩家,自身控制的虚拟对象被其他虚拟对象攻击,第二警告信息与第一警告信息可以不同。Wherein, the second warning information is used to remind the current game player that the virtual object controlled by himself is attacked by other virtual objects, and the second warning information may be different from the first warning information.
例如,当检测到虚拟对象在游戏场景中被其他虚拟对象攻击时,通过在图形用户界面闪烁显示观察窗口,以提示当前游戏玩家有敌方虚拟对象攻击虚拟对象。For example, when it is detected that the virtual object is attacked by other virtual objects in the game scene, the observation window is displayed by flashing on the graphical user interface to prompt the current game player that an enemy virtual object is attacking the virtual object.
由于第二警告信息提示信息为:虚拟对象在游戏场景中被其他虚拟对象进行攻击,存在危险,则可以设置第二警告信息的警告程度高于第一警告信息,比如,警告信息的提示方式可以为震动,震动级别可以包括第一震动级别和第二震动级别,第二震动级别的震动强度高于第一震动级别,若第一警告信息通过终端设备进行第一震动级别的震动,则第二警告信息通过终端设备进行第二震动级别的震动,以此,突出第二警告信息的重要程度。Since the prompt information of the second warning information is: the virtual object is attacked by other virtual objects in the game scene, and there is danger, the warning degree of the second warning information can be set to be higher than that of the first warning information. For example, the prompting method of the warning information can be For vibration, the vibration level may include a first vibration level and a second vibration level, and the vibration intensity of the second vibration level is higher than the first vibration level. If the first warning message vibrates at the first vibration level through the terminal device, the second vibration level is The warning information is vibrated at the second vibration level through the terminal device, thereby highlighting the importance of the second warning information.
或者,警告信息的提示方式可以为在观察窗口闪烁颜色,闪烁颜色可以包括绿色、红色等,若第一警告信息通过在观察窗口闪烁绿色,则第二警告信息可以通过在观察窗口闪烁红色,由于红色更加醒目,以此,可以突出第二警告信息的重要程度。Alternatively, the prompting method of the warning information can be flashing colors in the observation window, and the flashing colors can include green, red, etc. If the first warning information flashes green on the observation window, the second warning information can flash red on the observation window, because The red color is more conspicuous, so that the importance of the second warning message can be highlighted.
在一些实施例中,为了避免遮挡虚拟场景画面,该方法还可以包括以下步骤:In some embodiments, in order to avoid blocking the virtual scene picture, the method may further include the following steps:
响应于视野调整操作结束,基于虚拟对象当前在游戏场景中的位置在图形用户界面更新显示第一虚拟场景画面,并关闭观察窗口。In response to the end of the field of view adjustment operation, the first virtual scene picture is updated and displayed on the graphical user interface based on the current position of the virtual object in the game scene, and the observation window is closed.
具体的,当检测到游戏玩家结束视野调整操作,则可以将图形用户界面显示的第一虚拟场景画面切换至包括虚拟对象以及虚拟对象所处游戏场景的虚拟场景画面,同时,在图形用户界面关闭观察窗口。Specifically, when it is detected that the game player ends the field of view adjustment operation, the first virtual scene picture displayed on the graphical user interface can be switched to a virtual scene picture including the virtual object and the game scene where the virtual object is located, and at the same time, the graphical user interface is closed. observation window.
在一些实施例中,为了避免观察窗口遮挡第一虚拟场景画面,该方法还可以包括以下步骤:In some embodiments, in order to prevent the viewing window from blocking the first virtual scene picture, the method may further include the following steps:
响应针对虚拟对象的视野调整操作,检测游戏场景中虚拟对象的预设范围内是否存在与虚拟对象处于不同阵营的其他虚拟对象;In response to the visual field adjustment operation for the virtual object, detect whether there are other virtual objects in a different camp from the virtual object within the preset range of the virtual object in the game scene;
若存在,则基于虚拟对象以及其他虚拟对象在虚拟场景中的位置在图形用户界面上显示观察窗口。If present, a viewing window is displayed on the graphical user interface based on the position of the virtual object and other virtual objects in the virtual scene.
具体的,当检测到游戏玩家在场景控制区域的滑动操作时,将图形用户界面显示的虚拟场景画面跟随滑动操作更新,同时,检测游戏场景中虚拟对象预设范围内是否存在其他虚拟对象,若存在其他虚拟对象,则在图形用户界面显示观察窗口,以便游戏玩家观察目标虚拟角色是否存在危险。Specifically, when the sliding operation of the game player in the scene control area is detected, the virtual scene picture displayed on the graphical user interface is updated following the sliding operation, and at the same time, it is detected whether there are other virtual objects within the preset range of the virtual objects in the game scene. If there are other virtual objects, an observation window is displayed on the graphical user interface, so that the game player can observe whether the target virtual character is in danger.
又或者,若检测到游戏场景中虚拟对象预设范围内不存在其他虚拟对象,也即虚拟对象处于安全环境,则可以不用在图形用户界面显示观察窗口,避免观察窗口对当前显示虚拟场景画面的遮挡。Or, if it is detected that there are no other virtual objects within the preset range of the virtual object in the game scene, that is, the virtual object is in a safe environment, the observation window may not be displayed on the graphical user interface, so as to avoid the observation window affecting the current display of the virtual scene screen. occlude.
在一些实施例中,为了方便游戏玩家查看第一虚拟场景画面的内容,该方法还可以包括:In some embodiments, in order to facilitate the game player to view the content of the first virtual scene picture, the method may further include:
根据第一虚拟场景画面的显示内容从图形用户界面中确定目标区域;Determine the target area from the graphical user interface according to the display content of the first virtual scene image;
在目标区域展示观察窗口。Display the viewing window in the target area.
其中,目标区域可以为非重要虚拟场景画面区域,也即该目标区域显示的内容被遮挡后不会影响游戏玩家的游戏操作。The target area may be a non-important virtual scene picture area, that is, the content displayed in the target area will not affect the game player's game operation after being blocked.
具体的,根据第一虚拟场景画面中的游戏场景信息确定目标区域,可以通过对虚拟场景画面显示的游戏场景类型进行识别,筛选出非战斗游戏场景区域,获取该非战斗游戏场景区域对应在图形用户界面的位置,从而得到目标区域,然后,通过目标区域展示观察窗口,以保证在显示观察窗口时避免遮挡图形用户界面显示的虚拟场景画面。Specifically, the target area is determined according to the game scene information in the first virtual scene picture, and the non-combat game scene area can be screened out by identifying the type of game scene displayed on the virtual scene picture, and the corresponding graphics of the non-combat game scene area can be obtained The position of the user interface is obtained to obtain the target area, and then the observation window is displayed through the target area to ensure that the virtual scene picture displayed by the graphical user interface is not blocked when the observation window is displayed.
本申请实施例公开了一种游戏显示控制方法,该方法包括:在图形用户界面显示第一虚拟场景画面,第一虚拟场景画面包括目标游戏的部分游戏场景以及位于游戏场景中的至少一虚拟对象;响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,并在观察窗口中显示第二虚拟场景画面,第二虚拟场景画面为根据虚拟对象在游戏场景中的位置确定的虚拟场景画面。以此,可以提高游戏玩家在目标游戏中的游戏体验。The embodiment of the present application discloses a game display control method. The method includes: displaying a first virtual scene picture on a graphical user interface, where the first virtual scene picture includes a part of the game scene of a target game and at least one virtual object located in the game scene In response to the visual field adjustment operation for the virtual object, the first virtual scene picture corresponding to the visual field adjustment operation is updated and displayed in the graphical user interface, and an observation window is provided in the graphical user interface, and the second virtual scene picture is displayed in the observation window, The second virtual scene picture is a virtual scene picture determined according to the position of the virtual object in the game scene. In this way, the game player's game experience in the target game can be improved.
根据上述介绍的内容,下面将举例来进一步说明本申请的游戏显示控制方法。请参阅图7,图7为本申请实施例提供的另一种游戏显示控制方法的流程示意图,以该游戏显示控制方法具体应用于终端为例,具体流程可以如下:Based on the above-mentioned content, the following example will be used to further describe the game display control method of the present application. Please refer to FIG. 7. FIG. 7 is a schematic flowchart of another game display control method provided by an embodiment of the present application. Taking the game display control method being applied to a terminal as an example, the specific process may be as follows:
201、终端显示目标游戏的游戏界面。201. The terminal displays a game interface of the target game.
在本申请实施例中,游戏界面显示目标游戏的当前虚拟场景画面。其中,虚拟场景画面包括目标游戏的部分游戏场景以及位于游戏场景中的目标虚拟角色,目标虚拟角色指的是当前游戏玩家控制的游戏角色。In the embodiment of the present application, the game interface displays the current virtual scene picture of the target game. The virtual scene picture includes part of the game scene of the target game and a target virtual character located in the game scene, and the target virtual character refers to the game character controlled by the current game player.
202、终端检测到当前游戏玩家对虚拟场景的滑动操作时,在图形用户界面显示观察窗口,并根据滑动操作更新显示游戏界面的虚拟场景画面。202. When the terminal detects the current game player's sliding operation on the virtual scene, the terminal displays an observation window on the graphical user interface, and updates and displays the virtual scene picture of the game interface according to the sliding operation.
其中,对虚拟场景的滑动操作可以为在图形用户界面的滑动操作,通过对图形用户界面的滑动操作控制移动游戏场景。The sliding operation on the virtual scene may be a sliding operation on a graphical user interface, and the mobile game scene is controlled by the sliding operation on the graphical user interface.
例如,请参阅图8,图8为本申请实施例提供的另一种游戏显示控制方法的应用场景示意图。在图8所示的游戏界面中,显示当前虚拟场景画面,该虚拟场景画面包括目标游戏的部分游戏场景以及处于游戏场景中的目标虚拟角色。当检测到游戏玩家在图形用户界面的滑动操作时,在图形用户界面显示观察窗口,该观察窗口显示目标虚拟场景画面,目标虚拟场景画面为包括目标虚拟角色以及目标虚拟角色所处的游戏场景。同时,根据滑动操作滑动显示虚拟场景画面中的游戏场景。以此,实现游戏玩家同时查看虚拟场景画面以及目标虚拟场景画面。For example, please refer to FIG. 8 , which is a schematic diagram of an application scenario of another game display control method provided by an embodiment of the present application. In the game interface shown in FIG. 8 , the current virtual scene picture is displayed, and the virtual scene picture includes part of the game scene of the target game and the target virtual character in the game scene. When the sliding operation of the game player on the GUI is detected, an observation window is displayed on the GUI, the observation window displays a target virtual scene image, and the target virtual scene image includes the target avatar and the game scene where the target avatar is located. At the same time, the game scene in the virtual scene screen is slidably displayed according to the sliding operation. In this way, the game player can view the virtual scene picture and the target virtual scene picture at the same time.
203、终端检测到观察窗口中出现敌方虚拟角色时,在观察窗口显示提示信息。203. When the terminal detects that an enemy virtual character appears in the observation window, a prompt message is displayed in the observation window.
进一步的,为提高游戏玩家的游戏体验,当目标虚拟角色处于危险时,可以对当前游戏玩家进行提示。Further, in order to improve the game player's game experience, when the target virtual character is in danger, the current game player can be prompted.
具体的,可以通过检测游戏场景中目标虚拟角色周围是否存在敌方游戏阵营的敌方虚拟角色。若检测到目标虚拟角色周围存在敌方游戏阵营的敌方虚拟角色,则可以在观察窗口显示提示信息,提示信息可以包括多种,比如,可以通过在观察窗口显示区别于虚拟场景画面的颜色标识,以此提示当前游戏玩家。Specifically, it can be detected whether there is an enemy virtual character of the enemy game camp around the target virtual character in the game scene. If it is detected that there is an enemy virtual character of the enemy game camp around the target virtual character, prompt information can be displayed in the observation window, and the prompt information can include various types. For example, a color identification different from the virtual scene screen can be displayed in the observation window. , to prompt the current game player.
本申请实施例公开了一种游戏显示控制方法,该方法包括:终端显示目标游戏的游戏界面;检测到当前游戏玩家对虚拟场景的滑动操作时,在图形用户界面显示观察窗口,并根据滑动操作更新显示游戏界面的虚拟场景画面;检测到观察窗口中出现敌方虚拟角色时,在观察窗口显示提示信息,以此,可以提高游戏玩家的游戏体验。The embodiment of the present application discloses a game display control method. The method includes: displaying a game interface of a target game on a terminal; when detecting a current game player's sliding operation on a virtual scene, displaying an observation window on a graphical user interface, and according to the sliding operation The virtual scene screen displaying the game interface is updated; when an enemy virtual character is detected in the observation window, prompt information is displayed in the observation window, thereby improving the game player's game experience.
为便于更好的实施本申请实施例提供的游戏显示控制方法,本申请实施例还提供一种基于上述游戏显示控制方法的游戏显示控制装置。其中名词的含义与上述游戏显示控制方法中相同,具体实现细节可以参考方法实施例中的说明。In order to facilitate better implementation of the game display control method provided by the embodiment of the present application, the embodiment of the present application further provides a game display control device based on the above-mentioned game display control method. The meanings of the nouns are the same as those in the above-mentioned game display control method, and the specific implementation details can refer to the description in the method embodiment.
请参阅图9,图9为本申请实施例提供的一种游戏显示控制装置的结构框图,该装置包括:Please refer to FIG. 9. FIG. 9 is a structural block diagram of a game display control device provided by an embodiment of the application. The device includes:
第一显示单元301,用于在所述图形用户界面显示第一虚拟场景画面,所述第一虚拟场景画面包括目标游戏的部分游戏场景以及位于所述游戏场景中的虚拟对象;a
第二显示单元302,用于响应针对所述虚拟对象的视野调整操作,在所述图形用户界面更新显示与所述视野调整操作对应的所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口,并在所述观察窗口中显示第二虚拟场景画面,所述第二虚拟场景画面为根据所述虚拟对象在所述游戏场景中的位置确定的虚拟场景画面。The
在一些实施例中,第二显示单元302可以包括:In some embodiments, the
第一显示子单元,用于响应针对所述场景控制区域的滑动操作,根据所述滑动操作的滑动参数在所述图形用户界面更新显示所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口。a first display subunit, configured to update and display the first virtual scene picture on the graphical user interface according to the sliding parameter of the sliding operation in response to the sliding operation for the scene control area, and display the first virtual scene picture on the graphical user interface A viewing window is provided.
在一些实施例中,第二显示单元302可以包括:In some embodiments, the
第二显示子单元,用于响应针对所述游戏场景地图的第一操作,在所述图形用户界面更新显示所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口。The second display subunit is configured to update and display the first virtual scene picture on the graphical user interface in response to a first operation on the game scene map, and provide an observation window on the graphical user interface.
在一些实施例中,第二显示单元302可以包括:In some embodiments, the
第三显示子单元,用于响应针对所述功能控件的触发操作,在所述图形用户界面更新显示所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口。The third display subunit is configured to update and display the first virtual scene picture on the graphical user interface in response to a triggering operation for the function control, and provide an observation window on the graphical user interface.
在一些实施例中,该装置还可以包括:In some embodiments, the apparatus may also include:
更新单元,用于在所述视野调整操作的持续期间,实时更新所述第二虚拟场景画面。The updating unit is configured to update the second virtual scene picture in real time during the duration of the field of view adjustment operation.
在一些实施例中,更新单元可以包括:In some embodiments, the update unit may include:
更新子单元,用于根据所述虚拟对象在所述游戏场景中的移动位置,更新所述第二虚拟场景画面。An update subunit, configured to update the second virtual scene picture according to the moving position of the virtual object in the game scene.
在一些实施例中,该装置还可以包括:In some embodiments, the apparatus may also include:
第一输出单元,用于在实时更新所述第二虚拟场景画面的过程中,若检测到所述第二虚拟场景画面中出现其他虚拟对象,输出第一警告信息。The first output unit is configured to output first warning information if it is detected that other virtual objects appear in the second virtual scene image during the process of updating the second virtual scene image in real time.
在一些实施例中,该装置还可以包括:In some embodiments, the apparatus may also include:
第二输出单元,用于在实时更新所述第二虚拟场景画面的过程中,若检测到所述第二虚拟场景画面中出现其他虚拟对象攻击所述虚拟对象,输出第二警告信息,所述第二警告信息与所述第一警告信息不同。The second output unit is configured to output a second warning message if it is detected that another virtual object appears in the second virtual scene to attack the virtual object during the process of updating the second virtual scene image in real time. The second warning information is different from the first warning information.
在一些实施例中,该装置还可以包括:In some embodiments, the apparatus may also include:
关闭单元,用于响应于所述视野调整操作结束,基于所述虚拟对象当前在所述游戏场景中的位置在所述图形用户界面更新显示所述第一虚拟场景画面,并关闭所述观察窗口。a closing unit, configured to update and display the first virtual scene picture on the graphical user interface based on the current position of the virtual object in the game scene in response to the end of the field of view adjustment operation, and close the observation window .
在一些实施例中,第二显示单元302可以包括:In some embodiments, the
确定子单元,用于根据所述第一虚拟场景画面的显示内容从所述图形用户界面中确定目标区域;a determining subunit, configured to determine a target area from the graphical user interface according to the display content of the first virtual scene image;
展示子单元,用于在所述目标区域展示所述观察窗口。The display subunit is used to display the observation window in the target area.
本申请实施例公开了一种游戏显示控制装置,通过第一显示单元301在所述图形用户界面显示第一虚拟场景画面,所述第一虚拟场景画面包括目标游戏的部分游戏场景以及位于所述游戏场景中的虚拟对象;第二显示单元302响应针对所述虚拟对象的视野调整操作,在所述图形用户界面更新显示与所述视野调整操作对应的所述第一虚拟场景画面,以及在所述图形用户界面提供一观察窗口,并在所述观察窗口中显示第二虚拟场景画面,所述第二虚拟场景画面为根据所述虚拟对象在所述游戏场景中的位置确定的虚拟场景画面。以此,可以提高游戏玩家的游戏体验。The embodiment of the present application discloses a game display control device, in which a first virtual scene picture is displayed on the graphical user interface through the
相应的,本申请实施例还提供一种计算机设备,该计算机设备可以为终端。如图10所示,图10为本申请实施例提供的计算机设备的结构示意图。该计算机设备600包括有一个或者一个以上处理核心的处理器601、有一个或一个以上计算机可读存储介质的存储器602及存储在存储器602上并可在处理器上运行的计算机程序。其中,处理器601与存储器602电性连接。本领域技术人员可以理解,图中示出的计算机设备结构并不构成对计算机设备的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。Correspondingly, an embodiment of the present application further provides a computer device, where the computer device may be a terminal. As shown in FIG. 10 , FIG. 10 is a schematic structural diagram of a computer device provided by an embodiment of the present application. The
处理器601是计算机设备600的控制中心,利用各种接口和线路连接整个计算机设备600的各个部分,通过运行或加载存储在存储器602内的软件程序和/或模块,以及调用存储在存储器602内的数据,执行计算机设备600的各种功能和处理数据,从而对计算机设备600进行整体监控。The
在本申请实施例中,计算机设备600中的处理器601会按照如下的步骤,将一个或一个以上的应用程序的进程对应的指令加载到存储器602中,并由处理器601来运行存储在存储器602中的应用程序,从而实现各种功能:In this embodiment of the present application, the
在图形用户界面显示第一虚拟场景画面,第一虚拟场景画面包括目标游戏的部分游戏场景以及位于游戏场景中的虚拟对象;Displaying a first virtual scene picture on the graphical user interface, where the first virtual scene picture includes part of the game scene of the target game and virtual objects located in the game scene;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,并在观察窗口中显示第二虚拟场景画面,第二虚拟场景画面为根据虚拟对象在游戏场景中的位置确定的虚拟场景画面。In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window in the graphical user interface, and display the second virtual scene picture in the observation window, and the first virtual scene picture is displayed in the graphical user interface. The second virtual scene picture is a virtual scene picture determined according to the position of the virtual object in the game scene.
在一些实施例中,图形用户界面提供场景控制区域;In some embodiments, the graphical user interface provides a scene control area;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,包括:In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window on the graphical user interface, including:
响应针对场景控制区域的滑动操作,根据滑动操作的滑动参数在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the sliding operation for the scene control area, the first virtual scene picture is updated and displayed in the graphical user interface according to the sliding parameters of the sliding operation, and an observation window is provided in the graphical user interface.
在一些实施例中,图形用户界面提供游戏场景地图;In some embodiments, the graphical user interface provides a game scene map;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,包括:In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window on the graphical user interface, including:
响应针对游戏场景地图的第一操作,在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the first operation on the game scene map, the first virtual scene picture is updated and displayed in the graphical user interface, and an observation window is provided in the graphical user interface.
在一些实施例中,图形用户界面提供功能控件;In some embodiments, the graphical user interface provides functional controls;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,包括:In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window on the graphical user interface, including:
响应针对功能控件的触发操作,在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the triggering operation for the function control, the first virtual scene picture is updated and displayed on the graphical user interface, and an observation window is provided on the graphical user interface.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
在视野调整操作的持续期间,实时更新第二虚拟场景画面。During the duration of the field of view adjustment operation, the second virtual scene picture is updated in real time.
在一些实施例中,实时更新第二虚拟场景画面,包括:In some embodiments, updating the second virtual scene picture in real time includes:
根据虚拟对象在游戏场景中的移动位置,更新第二虚拟场景画面。The second virtual scene picture is updated according to the moving position of the virtual object in the game scene.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
在实时更新第二虚拟场景画面的过程中,若检测到第二虚拟场景画面中出现其他虚拟对象,输出第一警告信息。During the process of updating the second virtual scene image in real time, if it is detected that other virtual objects appear in the second virtual scene image, the first warning message is output.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
在实时更新第二虚拟场景画面的过程中,若检测到第二虚拟场景画面中出现其他虚拟对象攻击虚拟对象,输出第二警告信息,第二警告信息与第一警告信息不同。During the process of updating the second virtual scene image in real time, if it is detected that another virtual object appears in the second virtual scene image to attack the virtual object, second warning information is output, and the second warning information is different from the first warning information.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
响应于视野调整操作结束,基于虚拟对象当前在游戏场景中的位置在图形用户界面更新显示第一虚拟场景画面,并关闭观察窗口。In response to the end of the field of view adjustment operation, the first virtual scene picture is updated and displayed on the graphical user interface based on the current position of the virtual object in the game scene, and the observation window is closed.
在一些实施例中,在图形用户界面提供一观察窗口,包括:In some embodiments, a viewing window is provided in the graphical user interface, including:
根据第一虚拟场景画面的显示内容从图形用户界面中确定目标区域;Determine the target area from the graphical user interface according to the display content of the first virtual scene image;
在目标区域展示观察窗口。Display the viewing window in the target area.
本申请方案通过游戏界面显示虚拟场景画面,检测到当前游戏玩家对虚拟场景的移动操作,根据移动操作切换游戏界面当前显示的虚拟场景画面,同时,在游戏界面提供一观察窗口,通过该观察窗口显示根据当前游戏玩家控制的虚拟对象在虚拟场景中的位置确定的虚拟场景画面,方便游戏玩家同时查看多个虚拟场景画面,从而提高游戏玩家的游戏体验。The solution of the present application displays the virtual scene picture through the game interface, detects the movement operation of the current game player on the virtual scene, switches the virtual scene picture currently displayed on the game interface according to the movement operation, and at the same time provides an observation window on the game interface, through the observation window The virtual scene picture determined according to the position of the virtual object controlled by the current game player in the virtual scene is displayed, which facilitates the game player to view multiple virtual scene pictures at the same time, thereby improving the game player's game experience.
以上各个操作的具体实施可参见前面的实施例,在此不再赘述。For the specific implementation of the above operations, reference may be made to the foregoing embodiments, and details are not described herein again.
可选的,如图10所示,计算机设备600还包括:触控显示屏603、射频电路604、音频电路605、输入单元606以及电源607。其中,处理器601分别与触控显示屏603、射频电路604、音频电路605、输入单元606以及电源607电性连接。本领域技术人员可以理解,图10中示出的计算机设备结构并不构成对计算机设备的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。Optionally, as shown in FIG. 10 , the
触控显示屏603可用于显示图形用户界面以及接收用户作用于图形用户界面产生的操作指令。触控显示屏603可以包括显示面板和触控面板。其中,显示面板可用于显示由用户输入的信息或提供给用户的信息以及计算机设备的各种图形用户接口,这些图形用户接口可以由图形、文本、图标、视频和其任意组合来构成。可选的,可以采用液晶显示器(LCD,Liquid Crystal Display)、有机发光二极管(OLED,Organic Light-EmittingDiode)等形式来配置显示面板。触控面板可用于收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板上或在触控面板附近的操作),并生成相应的操作指令,且操作指令执行对应程序。可选的,触控面板可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器601,并能接收处理器601发来的命令并加以执行。触控面板可覆盖显示面板,当触控面板检测到在其上或附近的触摸操作后,传送给处理器601以确定触摸事件的类型,随后处理器601根据触摸事件的类型在显示面板上提供相应的视觉输出。在本申请实施例中,可以将触控面板与显示面板集成到触控显示屏603而实现输入和输出功能。但是在某些实施例中,触控面板与触控面板可以作为两个独立的部件来实现输入和输出功能。即触控显示屏603也可以作为输入单元606的一部分实现输入功能。The
射频电路604可用于收发射频信号,以通过无线通信与网络设备或其他计算机设备建立无线通讯,与网络设备或其他计算机设备之间收发信号。The
音频电路605可以用于通过扬声器、传声器提供用户与计算机设备之间的音频接口。音频电路605可将接收到的音频数据转换后的电信号,传输到扬声器,由扬声器转换为声音信号输出;另一方面,传声器将收集的声音信号转换为电信号,由音频电路605接收后转换为音频数据,再将音频数据输出处理器601处理后,经射频电路604以发送给比如另一计算机设备,或者将音频数据输出至存储器602以便进一步处理。音频电路605还可能包括耳塞插孔,以提供外设耳机与计算机设备的通信。
输入单元606可用于接收输入的数字、字符信息或用户特征信息(例如指纹、虹膜、面部信息等),以及产生与用户设置以及功能控制有关的键盘、鼠标、操作杆、光学或者轨迹球信号输入。The
电源607用于给计算机设备600的各个部件供电。可选的,电源607可以通过电源管理系统与处理器601逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。电源607还可以包括一个或一个以上的直流或交流电源、再充电系统、电源故障检测电路、电源转换器或者逆变器、电源状态指示器等任意组件。
尽管图10中未示出,计算机设备600还可以包括摄像头、传感器、无线保真模块、蓝牙模块等,在此不再赘述。Although not shown in FIG. 10 , the
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。In the above-mentioned embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference may be made to the relevant descriptions of other embodiments.
由上可知,本实施例提供的计算机设备,可以在图形用户界面显示第一虚拟场景画面,第一虚拟场景画面包括目标游戏的部分游戏场景以及位于游戏场景中的虚拟对象;As can be seen from the above, the computer device provided in this embodiment can display the first virtual scene picture on the graphical user interface, and the first virtual scene picture includes part of the game scene of the target game and virtual objects located in the game scene;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,并在观察窗口中显示第二虚拟场景画面,第二虚拟场景画面为根据虚拟对象在游戏场景中的位置确定的虚拟场景画面。In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window in the graphical user interface, and display the second virtual scene picture in the observation window, and the first virtual scene picture is displayed in the graphical user interface. The second virtual scene picture is a virtual scene picture determined according to the position of the virtual object in the game scene.
本领域普通技术人员可以理解,上述实施例的各种方法中的全部或部分步骤可以通过指令来完成,或通过指令控制相关的硬件来完成,该指令可以存储于一计算机可读存储介质中,并由处理器进行加载和执行。Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above-mentioned embodiments can be completed by instructions, or by instructions that control relevant hardware, and the instructions can be stored in a computer-readable storage medium, and loaded and executed by the processor.
为此,本申请实施例提供一种计算机可读存储介质,其中存储有多条计算机程序,该计算机程序能够被处理器进行加载,以执行本申请实施例所提供的任一种游戏显示控制方法中的步骤。例如,该计算机程序可以执行如下步骤:To this end, the embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute any of the game display control methods provided by the embodiments of the present application. steps in . For example, the computer program may perform the following steps:
在图形用户界面显示第一虚拟场景画面,第一虚拟场景画面包括目标游戏的部分游戏场景以及位于游戏场景中的虚拟对象;Displaying a first virtual scene picture on the graphical user interface, where the first virtual scene picture includes part of the game scene of the target game and virtual objects located in the game scene;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,并在观察窗口中显示第二虚拟场景画面,第二虚拟场景画面为根据虚拟对象在游戏场景中的位置确定的虚拟场景画面。In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window in the graphical user interface, and display the second virtual scene picture in the observation window, and the first virtual scene picture is displayed in the graphical user interface. The second virtual scene picture is a virtual scene picture determined according to the position of the virtual object in the game scene.
在一些实施例中,图形用户界面提供场景控制区域;In some embodiments, the graphical user interface provides a scene control area;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,包括:In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window on the graphical user interface, including:
响应针对场景控制区域的滑动操作,根据滑动操作的滑动参数在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the sliding operation for the scene control area, the first virtual scene picture is updated and displayed in the graphical user interface according to the sliding parameters of the sliding operation, and an observation window is provided in the graphical user interface.
在一些实施例中,图形用户界面提供游戏场景地图;In some embodiments, the graphical user interface provides a game scene map;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,包括:In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window on the graphical user interface, including:
响应针对游戏场景地图的第一操作,在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the first operation on the game scene map, the first virtual scene picture is updated and displayed in the graphical user interface, and an observation window is provided in the graphical user interface.
在一些实施例中,图形用户界面提供功能控件;In some embodiments, the graphical user interface provides functional controls;
响应针对虚拟对象的视野调整操作,在图形用户界面更新显示与视野调整操作对应的第一虚拟场景画面,以及在图形用户界面提供一观察窗口,包括:In response to the visual field adjustment operation for the virtual object, update and display the first virtual scene picture corresponding to the visual field adjustment operation on the graphical user interface, and provide an observation window on the graphical user interface, including:
响应针对功能控件的触发操作,在图形用户界面更新显示第一虚拟场景画面,以及在图形用户界面提供一观察窗口。In response to the triggering operation for the function control, the first virtual scene picture is updated and displayed on the graphical user interface, and an observation window is provided on the graphical user interface.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
在视野调整操作的持续期间,实时更新第二虚拟场景画面。During the duration of the field of view adjustment operation, the second virtual scene picture is updated in real time.
在一些实施例中,实时更新第二虚拟场景画面,包括:In some embodiments, updating the second virtual scene picture in real time includes:
根据虚拟对象在游戏场景中的移动位置,更新第二虚拟场景画面。The second virtual scene picture is updated according to the moving position of the virtual object in the game scene.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
在实时更新第二虚拟场景画面的过程中,若检测到第二虚拟场景画面中出现其他虚拟对象,输出第一警告信息。During the process of updating the second virtual scene image in real time, if it is detected that other virtual objects appear in the second virtual scene image, the first warning message is output.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
在实时更新第二虚拟场景画面的过程中,若检测到第二虚拟场景画面中出现其他虚拟对象攻击虚拟对象,输出第二警告信息,第二警告信息与第一警告信息不同。During the process of updating the second virtual scene image in real time, if it is detected that another virtual object appears in the second virtual scene image to attack the virtual object, second warning information is output, and the second warning information is different from the first warning information.
在一些实施例中,方法还包括:In some embodiments, the method further includes:
响应于视野调整操作结束,基于虚拟对象当前在游戏场景中的位置在图形用户界面更新显示第一虚拟场景画面,并关闭观察窗口。In response to the end of the field of view adjustment operation, the first virtual scene picture is updated and displayed on the graphical user interface based on the current position of the virtual object in the game scene, and the observation window is closed.
在一些实施例中,在图形用户界面提供一观察窗口,包括:In some embodiments, a viewing window is provided in the graphical user interface, including:
根据第一虚拟场景画面的显示内容从图形用户界面中确定目标区域;Determine the target area from the graphical user interface according to the display content of the first virtual scene image;
在目标区域展示观察窗口。Display the viewing window in the target area.
本申请方案通过游戏界面显示虚拟场景画面,检测到当前游戏玩家对虚拟场景的移动操作,根据移动操作切换游戏界面当前显示的虚拟场景画面,同时,在游戏界面提供一观察窗口,通过该观察窗口显示根据当前游戏玩家控制的虚拟对象在虚拟场景中的位置确定的虚拟场景画面,方便游戏玩家同时查看多个虚拟场景画面,从而提高游戏玩家的游戏体验。The solution of the present application displays the virtual scene picture through the game interface, detects the movement operation of the current game player on the virtual scene, switches the virtual scene picture currently displayed on the game interface according to the movement operation, and at the same time provides an observation window on the game interface, through the observation window The virtual scene picture determined according to the position of the virtual object controlled by the current game player in the virtual scene is displayed, which facilitates the game player to view multiple virtual scene pictures at the same time, thereby improving the game player's game experience.
以上各个操作的具体实施可参见前面的实施例,在此不再赘述。For the specific implementation of the above operations, reference may be made to the foregoing embodiments, and details are not described herein again.
其中,该计算机可读存储介质可以包括:只读存储器(ROM,Read Only Memory)、随机存取记忆体(RAM,Random Access Memory)、磁盘或光盘等。Wherein, the computer-readable storage medium may include: read only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk, and the like.
由于该计算机可读存储介质中所存储的计算机程序,可以执行本申请实施例所提供的任一种游戏显示控制方法中的步骤,因此,可以实现本申请实施例所提供的任一种游戏显示控制方法所能实现的有益效果,详见前面的实施例,在此不再赘述。Since the computer program stored in the computer-readable storage medium can execute the steps in any of the game display control methods provided by the embodiments of the present application, any game display provided by the embodiments of the present application can be realized. For the beneficial effects that can be achieved by the control method, refer to the foregoing embodiments for details, which will not be repeated here.
以上对本申请实施例所提供的一种游戏显示控制方法、装置、计算机可读存储介质及计算机设备进行了详细介绍,本文中应用了具体个例对本申请的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本申请的方法及其核心思想;同时,对于本领域的技术人员,依据本申请的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本申请的限制。A game display control method, device, computer-readable storage medium, and computer equipment provided by the embodiments of the present application have been described in detail above. Specific examples are used in this article to illustrate the principles and implementations of the present application. The description of the example is only used to help understand the method of the present application and its core idea; meanwhile, for those skilled in the art, according to the idea of the present application, there will be changes in the specific embodiment and the scope of application. The contents of this specification should not be construed as limiting the application.
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| CN202210800025.4ACN115193035A (en) | 2022-07-06 | 2022-07-06 | Game display control method and device, computer equipment and storage medium |
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| CN202210800025.4ACN115193035A (en) | 2022-07-06 | 2022-07-06 | Game display control method and device, computer equipment and storage medium |
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| CN112090073A (en)* | 2020-09-27 | 2020-12-18 | 网易(杭州)网络有限公司 | Game display method and device |
| CN113398565A (en)* | 2021-07-15 | 2021-09-17 | 网易(杭州)网络有限公司 | Game control method, device, terminal and storage medium |
| CN113633963A (en)* | 2021-07-15 | 2021-11-12 | 网易(杭州)网络有限公司 | Game control method, device, terminal and storage medium |
| CN113827961A (en)* | 2021-09-07 | 2021-12-24 | 网易(杭州)网络有限公司 | Information processing method, information processing apparatus, storage medium, and electronic apparatus |
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| US20190118078A1 (en)* | 2017-10-23 | 2019-04-25 | Netease (Hangzhou) Network Co.,Ltd. | Information Processing Method and Apparatus, Storage Medium, and Electronic Device |
| CN108704316A (en)* | 2018-04-03 | 2018-10-26 | 网易(杭州)网络有限公司 | Player role reminding method and device under attack in a kind of shooting game |
| CN112090073A (en)* | 2020-09-27 | 2020-12-18 | 网易(杭州)网络有限公司 | Game display method and device |
| CN113398565A (en)* | 2021-07-15 | 2021-09-17 | 网易(杭州)网络有限公司 | Game control method, device, terminal and storage medium |
| CN113633963A (en)* | 2021-07-15 | 2021-11-12 | 网易(杭州)网络有限公司 | Game control method, device, terminal and storage medium |
| CN113827961A (en)* | 2021-09-07 | 2021-12-24 | 网易(杭州)网络有限公司 | Information processing method, information processing apparatus, storage medium, and electronic apparatus |
| CN114632326A (en)* | 2022-03-17 | 2022-06-17 | 网易(杭州)网络有限公司 | A screen display method, device, electronic device and readable storage medium |
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| WO2024124814A1 (en)* | 2022-12-15 | 2024-06-20 | 网易(杭州)网络有限公司 | Game signal feedback method and apparatus, electronic device, and readable storage medium |
| CN116099195A (en)* | 2023-02-01 | 2023-05-12 | 网易(杭州)网络有限公司 | Game display control method and device, electronic equipment and storage medium |
| WO2025011347A1 (en)* | 2023-07-10 | 2025-01-16 | 网易(杭州)网络有限公司 | Virtual object display method and apparatus, storage medium, and electronic device |
| WO2025130227A1 (en)* | 2023-12-19 | 2025-06-26 | 腾讯科技(深圳)有限公司 | Game control method, game control apparatus, computer device, computer-readable storage medium and program product |
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