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CN115006831A - Chess game process monitoring system - Google Patents

Chess game process monitoring system
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Publication number
CN115006831A
CN115006831ACN202210599859.3ACN202210599859ACN115006831ACN 115006831 ACN115006831 ACN 115006831ACN 202210599859 ACN202210599859 ACN 202210599859ACN 115006831 ACN115006831 ACN 115006831A
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Prior art keywords
chess
circuit layer
piece
board
game process
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Pending
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CN202210599859.3A
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Chinese (zh)
Inventor
刘嘉铭
钱俊
田宇飞
别一飞
阮庭萱
李姗芙
郭宸铭
王诣晗
陈宇晴
王天健
邓钰洋
卞龄萱
胡然
高智勇
卜耕秋
易克强
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Wuhan University WHU
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Wuhan University WHU
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Priority to CN202210599859.3ApriorityCriticalpatent/CN115006831A/en
Publication of CN115006831ApublicationCriticalpatent/CN115006831A/en
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Abstract

Disclosed is a chess game process monitoring system, including: the chess piece identity recognition system comprises an NFC label which is arranged on the chess piece and used for marking the identity of the chess piece, and an NFC reader which receives a signal transmitted by the NFC label of the chess piece and reads the ID number of the chess piece; the chess position sensing system comprises a sensing circuit which is arranged on the chessboard and senses whether the chess pieces are placed on each falling point or not; and the processing system identifies the position information of each chessman on the chessboard according to the signals of the induction circuit and the chessman ID number read by the NFC reader. The invention realizes the accurate positioning of the chess pieces on the chessboard and has strong anti-interference capability.

Description

Translated fromChinese
棋类游戏过程监控系统Chess game process monitoring system

技术领域technical field

本发明涉及棋类游戏过程监控系统。The invention relates to a chess game process monitoring system.

背景技术Background technique

下棋时对棋子的每一步进行记录是有助于赛后复盘的。专业竞赛中一般通过摄像机记录下棋的过程。而在非正式比赛中,通过摄像机记录下棋过程是繁琐且不现实的,一般只能凭人的记忆来复盘。为此,一些发明家设计了能够感应棋子的棋盘。公开号为“CN204910738U”的专利申请,提供一种电子围棋棋盘,其包括棋盘、磁性棋子、磁敏传感器阵列基板,棋盘的下方设置磁敏传感器阵列基板,磁敏传感器阵列基板对应棋盘上的每一个交叉点,磁敏传感器阵列基板接收落子信号及区分黑白子,经由PC端计算出落子点。但磁性强弱容易受到外界因素的干扰,导致识别落子点的准确性和可靠性较低。Recording every move of a piece while playing chess is helpful for post-match review. In professional competitions, the process of playing chess is generally recorded by a camera. In informal competitions, it is cumbersome and unrealistic to record the chess playing process through a camera, and it is generally only possible to replay the game based on human memory. To this end, some inventors have designed chessboards that can sense chess pieces. The patent application with the publication number "CN204910738U" provides an electronic Go chessboard, which includes a chessboard, a magnetic chess piece, and a magnetic sensor array substrate. The magnetic sensor array substrate is arranged below the chessboard. The magnetic sensor array substrate corresponds to each At a cross point, the magnetic sensor array substrate receives the drop signal and distinguishes black and white drop points, and calculates the drop point through the PC terminal. However, the magnetic strength is easily disturbed by external factors, resulting in low accuracy and reliability in identifying the placement points.

发明内容SUMMARY OF THE INVENTION

本发明提供一种棋类游戏过程监控系统,能够对棋子在棋盘上的位置进行精确定位,且抗干扰能力强。The invention provides a chess game process monitoring system, which can accurately locate the position of the chess piece on the chessboard, and has strong anti-interference ability.

根据本发明实施例的一方面,一种棋类游戏过程监控系统,包括:According to an aspect of an embodiment of the present invention, a system for monitoring a chess game process includes:

棋子身份识别系统,其包括设置在棋子上的标识棋子身份的NFC标签,以及接收棋子的NFC标签发射的信号并解读出棋子ID号的NFC读取器;A chess piece identification system, which includes an NFC tag set on the chess piece to identify the identity of the chess piece, and an NFC reader that receives the signal emitted by the NFC tag of the chess piece and interprets the piece ID number;

棋子位置感应系统,其包括布置在棋盘上的感应电路,该感应电路包括信号输入端、信号输出端以及从上至下分层布置的第一电路层、绝缘层、第二电路层和底板,第一电路层和第二电路层由导电油墨印制,第一电路层和第二电路层包括正对棋盘上落子点的触点,绝缘层在落子点位置具有孔洞,信号输入端与第一电路层的触点连接,信号输出端与第二电路层的触点连接,棋子放在落子点上时,在力作用下,落子点处的两个触点越过孔洞相接触将信号输入端和信号输出端接通,其中不同的落子点处的两个触点与信号输入端和信号输出端构成不同的信号通路;以及A chess piece position sensing system, comprising an sensing circuit arranged on a chessboard, the sensing circuit comprising a signal input end, a signal output end, and a first circuit layer, an insulating layer, a second circuit layer and a bottom plate arranged in layers from top to bottom, The first circuit layer and the second circuit layer are printed with conductive ink, the first circuit layer and the second circuit layer include contacts facing the drop points on the chessboard, the insulating layer has holes at the drop points, and the signal input end is connected to the first circuit. The contacts of the circuit layer are connected, and the signal output terminal is connected to the contacts of the second circuit layer. When the chess piece is placed on the drop point, under the action of force, the two contacts at the drop point cross the hole and contact the signal input end and the drop point. The signal output terminal is connected, wherein the two contacts at different drop points form different signal paths with the signal input terminal and the signal output terminal; and

处理系统,根据感应电路的信号输出端的信号,以及NFC读取器读取的棋子ID号,识别出每个棋子在棋盘上的位置信息。The processing system identifies the position information of each chess piece on the chessboard according to the signal of the signal output end of the induction circuit and the chess piece ID number read by the NFC reader.

附图说明Description of drawings

为了更清楚地说明本发明实施例的技术方案,下面将对实施例的附图作简单地介绍。In order to describe the technical solutions of the embodiments of the present invention more clearly, the accompanying drawings of the embodiments will be briefly introduced below.

图1为本发明一实施例提供的棋类游戏过程监控系统框图。FIG. 1 is a block diagram of a chess game process monitoring system according to an embodiment of the present invention.

图2为本发明一实施例提供的感应电路框图。FIG. 2 is a block diagram of an induction circuit provided by an embodiment of the present invention.

具体实施方式Detailed ways

本发明涉及的棋类包括但不限于围棋、国际象棋、象棋、日本将棋、韩国将棋、军棋、黑白棋、五子棋、六子棋、西洋跳棋、中国跳棋、斗兽棋、井字棋、四子棋、非洲棋、L棋、蛋棋。The chess types involved in the present invention include, but are not limited to, Go, international chess, chess, Japanese shogi, Korean chess, military chess, Othello, backgammon, six-banger, checkers, Chinese checkers, beast-fighting chess, tic-tac-toe chess, four-banger chess , African chess, L chess, Egg chess.

图1为本发明一实施例提供棋类游戏过程监控系统框图。如图1所示,所述系统包括棋子身份识别系统、棋子位置感应系统和处理系统。FIG. 1 is a block diagram of a chess game process monitoring system according to an embodiment of the present invention. As shown in FIG. 1 , the system includes a chess piece identification system, a chess piece position sensing system and a processing system.

棋子身份识别系统包括设置在磁性的棋子上标识棋子身份的NFC标签(每个棋子具有一个ID号),以及接收棋子NFC标签发射的信号并解读出棋子ID号的NFC读取器。The chess piece identification system includes an NFC tag (each piece has an ID number) arranged on the magnetic piece to identify the piece, and an NFC reader that receives the signal transmitted by the piece's NFC tag and deciphers the piece's ID number.

棋子位置感应系统包括布置在棋盘上的感应电路,该感应电路包括信号输入端、信号输出端以及从上至下分层布置的第一电路层、绝缘层、第二电路层和做了绝缘处理的铁质底板。对铁质底板可以做镀漆烤瓷处理。第一电路层和第二电路层由导电油墨印制。第一电路层和第二电路层包括正对棋盘上落子点的触点。绝缘层在落子点位置具有孔洞。信号输入端与第一电路层的触点连接,信号输出端与第二电路层的触点连接。磁性的棋子放在落子点上时,在棋子与铁板之间磁力作用下,落子点处的两个触点越过孔洞相接触将信号输入端和信号输出端接通;棋子移走后,触点断开连接。其中不同的落子点处的两个触点与信号输入端和信号输出端构成不同的信号通路。需要说明的是,也可以通过按压使落子点处的两个触点接通,即棋子具有磁性材料和底板为铁质不是必须的。这样可以节省制造成本,也可以将底板制作成柔性的。The chess piece position sensing system includes an sensing circuit arranged on the chessboard, the sensing circuit includes a signal input end, a signal output end, and a first circuit layer, an insulating layer, a second circuit layer and an insulating layer arranged in layers from top to bottom. iron bottom plate. The iron bottom plate can be varnished and porcelain-plated. The first circuit layer and the second circuit layer are printed with conductive ink. The first circuit layer and the second circuit layer include contacts facing the drop points on the chessboard. The insulating layer has holes at the drop point positions. The signal input terminal is connected to the contact point of the first circuit layer, and the signal output terminal is connected to the contact point of the second circuit layer. When the magnetic chess piece is placed on the drop point, under the action of the magnetic force between the chess piece and the iron plate, the two contacts at the drop point cross the hole to contact the signal input end and the signal output end; after the chess piece is removed, the touch Click Disconnect. The two contacts at different drop points and the signal input end and the signal output end constitute different signal paths. It should be noted that the two contacts at the drop point can also be connected by pressing, that is, it is not necessary for the chess piece to have a magnetic material and the base plate to be iron. This saves manufacturing costs, and the base plate can also be made flexible.

如图2,在一种实施方式中,信号输入端作为公共端,接电源正极,如+3.3V;一个信号输出端将第二电路层的一个触点和处理系统处理器的一个IO端口连接起来,处理器通过IO端口能够判断出信号输入端的信号是通过哪个落子点处的触点传输过来的。As shown in Figure 2, in one embodiment, the signal input terminal is used as a common terminal, which is connected to the positive pole of the power supply, such as +3.3V; a signal output terminal connects a contact point of the second circuit layer with an IO port of the processing system processor Up to now, the processor can determine through the IO port which contact point at which the signal of the signal input end is transmitted.

处理系统根据感应电路的信号输出端的信号,以及NFC读取器读取的棋子ID号,能够识别出每个棋子在棋盘上的位置信息,并对该位置信息进行存储。不同的棋子放在棋盘上的同一个位置,会得到不同的反馈信息。可以看出,本发明不仅能够对棋子的身份信息进行识别,还能够对棋子的位置以及棋盘上棋子的数量进行判断。The processing system can identify the position information of each chess piece on the chessboard according to the signal of the signal output end of the induction circuit and the chess piece ID number read by the NFC reader, and store the position information. Different chess pieces are placed in the same position on the chessboard, and they will get different feedback information. It can be seen that the present invention can not only identify the identity information of the pieces, but also judge the positions of the pieces and the number of pieces on the chessboard.

此外,可在棋盘上设置显示屏。处理系统将棋子的位置信息映射到显示屏的棋盘上进行同步显示。处理系统还可将每个棋子在棋盘上的位置信息通过蓝牙发送到终端设备,便于后期复盘和研究。终端设备可以是手机、电脑等。棋盘上还可以设置USB端口,下棋过程中,每个棋子在棋盘上的位置信息可以存储在U盘、移动硬盘上,供赛后分析。In addition, the display can be set on a chessboard. The processing system maps the position information of the pieces to the chessboard on the display screen for synchronous display. The processing system can also send the position information of each piece on the chessboard to the terminal device via Bluetooth, which is convenient for later review and research. The terminal device can be a mobile phone, a computer, etc. A USB port can also be set on the chessboard. During the chess game, the position information of each piece on the chessboard can be stored in the U disk and mobile hard disk for analysis after the game.

第一、第二电路层为导电油墨材料印刷,制作容易且成本低,而且导电油墨具有良好的印刷适性且承印物灵活多样,可以将棋盘做成柔性的。第一、第二电路层位于棋盘内部,隐藏了导电油墨线路,不会对棋盘外观产生任何的影响。通过磁性棋子和铁板之间的磁力控制落子点处第一、第二电路层触点的通断,方式简单,不需要对棋盘做复杂的改进。采用NFC近场通信技术,可以解决棋子数量大时相互之间干扰问题。The first and second circuit layers are printed with conductive ink material, which is easy to manufacture and low in cost, and the conductive ink has good printability and flexible substrates, so the chessboard can be made flexible. The first and second circuit layers are located inside the chessboard, which hides the conductive ink circuit and will not have any impact on the appearance of the chessboard. The on-off of the contacts of the first and second circuit layers at the drop point is controlled by the magnetic force between the magnetic chess piece and the iron plate, which is simple and does not require complicated improvements to the chessboard. The use of NFC near field communication technology can solve the problem of mutual interference when the number of chess pieces is large.

Claims (7)

chess piece position sensing system, it is including arranging the induction circuit on the chess board, this induction circuit includes signal input part, signal output part and from last first circuit layer, insulating layer, second circuit layer and the bottom plate of layering arrangement down, first circuit layer with the second circuit layer is printed by electrically conductive printing ink, first circuit layer with the second circuit layer is including just right the contact of falling the son point on the chess board, the insulating layer is in fall son point position and has the hole, signal input part with first circuit layer the contact is connected, signal output part with the second circuit layer the contact is connected, the piece is put when falling on the son point, under the effect of force, two of falling son point department the contact is crossed the hole contacts will signal input part with signal output part switches on, wherein different two of falling son point department the contact with signal input part with signal output part constitutes different The signal path of (1); and
CN202210599859.3A2022-05-302022-05-30 Chess game process monitoring systemPendingCN115006831A (en)

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CN202210599859.3ACN115006831A (en)2022-05-302022-05-30 Chess game process monitoring system

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CN202210599859.3ACN115006831A (en)2022-05-302022-05-30 Chess game process monitoring system

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Citations (3)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN2423935Y (en)*2000-06-092001-03-21何薇Intelligent chess
CN110152279A (en)*2019-06-282019-08-23软铭信息技术(上海)有限公司A kind of Intellectual chessboard system and method based on NFC technique
CN113082685A (en)*2021-04-282021-07-09武汉世帝牧文化传媒有限公司Interactive game board, chess piece identification method and interaction method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN2423935Y (en)*2000-06-092001-03-21何薇Intelligent chess
CN110152279A (en)*2019-06-282019-08-23软铭信息技术(上海)有限公司A kind of Intellectual chessboard system and method based on NFC technique
CN113082685A (en)*2021-04-282021-07-09武汉世帝牧文化传媒有限公司Interactive game board, chess piece identification method and interaction method

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