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CN114225406B - Virtual prop control method, device, computer equipment and storage medium - Google Patents

Virtual prop control method, device, computer equipment and storage medium
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CN114225406B
CN114225406BCN202111619566.9ACN202111619566ACN114225406BCN 114225406 BCN114225406 BCN 114225406BCN 202111619566 ACN202111619566 ACN 202111619566ACN 114225406 BCN114225406 BCN 114225406B
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virtual
prop
virtual object
target
props
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CN114225406A (en
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刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The embodiment of the application discloses a virtual prop control method, a virtual prop control device, computer equipment and a storage medium, and belongs to the technical field of computers. The method comprises the steps of displaying a virtual scene comprising a first virtual object and a second virtual object, displaying a virtual prop package of the first virtual object under the condition that the first virtual object is defeated, and controlling the second virtual object to obtain virtual props in the virtual prop package under the condition that the second virtual object is provided with a target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance. The method realizes the function of automatically acquiring the virtual prop dropped by the first virtual object by the second virtual object, does not need a user to execute operation, simplifies the user operation and improves the man-machine interaction effect.

Description

Virtual prop control method and device, computer equipment and storage medium
The present application claims priority from chinese patent application filed on month 02 of 2021, 12, application number 202111457398.8, entitled "virtual prop control method, apparatus, computer device, and storage medium", the entire contents of which are incorporated herein by reference.
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a virtual prop control method, a virtual prop control device, computer equipment and a storage medium.
Background
With the development of computer technology, online games are increasing, and shooting games are a type of games which are popular with people. Many types of virtual props are commonly provided in shooting-type games.
In the related art, when a user picks up a virtual prop in the game process, the user needs to manually click on the virtual prop to be picked up, so that a virtual object controlled by the user can acquire the virtual prop, and the human-computer interaction effect is poor.
Disclosure of Invention
The embodiment of the application provides a virtual prop control method, a virtual prop control device, computer equipment and a storage medium, and improves the man-machine interaction effect. The technical scheme is as follows:
in one aspect, a virtual prop control method is provided, the method comprising:
displaying a virtual scene, wherein the virtual scene comprises a first virtual object and a second virtual object;
Displaying a virtual prop package of the first virtual object under the condition that the first virtual object is defeated;
and controlling the second virtual object to acquire the virtual prop in the virtual prop package under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance.
In another aspect, a virtual prop control device is provided, the device comprising:
The virtual scene display module is used for displaying a virtual scene, wherein the virtual scene comprises a first virtual object and a second virtual object;
The prop package display module is used for displaying a virtual prop package of the first virtual object under the condition that the first virtual object is defeated;
The prop obtaining module is used for controlling the second virtual object to obtain the virtual prop in the virtual prop package under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance.
Optionally, the apparatus further comprises:
the interface display module is used for displaying a prop equipment interface, and the prop equipment interface displays multiple types of virtual chips;
And the prop equipment module is used for responding to the selection operation of the target virtual prop in the prop equipment interface and controlling the second virtual object to equip the target virtual prop.
Optionally, the prop obtaining module is configured to control the second virtual object to obtain a virtual prop in the virtual prop package, where the virtual prop belongs to a target type, and the target type is a type corresponding to the target virtual prop.
Optionally, the prop obtaining module includes:
A prop adding unit for adding the virtual props in the virtual prop package into the virtual knapsack of the second virtual object, or
And the prop equipment unit is used for equipping the virtual props in the virtual prop package to the second virtual object.
Optionally, the prop equipment unit is configured to:
In the case where the virtual prop package includes a first virtual prop and the second virtual object is equipped with the first virtual prop, increasing the number of the first virtual props of the second virtual object equipment, or
And in the case that the virtual prop package comprises a second virtual prop and the second virtual object is not equipped with the second virtual prop, the second virtual prop is equipped to the second virtual object.
Optionally, the prop equipment unit is configured to increase the number of the first virtual props of the second virtual object equipment if the number of the first virtual props of the second virtual object equipment does not reach a first threshold.
Optionally, the apparatus further comprises:
and the number display module is used for displaying the number of the virtual props of the second virtual object in the prop display area of the current interface.
Optionally, the prop obtaining unit is configured to, in a case where the second virtual object is equipped with the target virtual prop, control the second virtual object to obtain the virtual prop in the virtual prop package in response to a collision operation between a collision detection box on the virtual prop package and a collision detection box on the second virtual object.
Optionally, the apparatus further comprises:
And the message display module is used for displaying a pickup success message when the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance, wherein the pickup success message indicates that the second virtual object has picked up the virtual prop package.
Optionally, the prop package display module is configured to display the virtual prop package when the first virtual object is defeated and the first virtual object is equipped with an unused virtual prop.
Optionally, the apparatus further comprises:
And the cancellation display module is used for canceling to display the virtual prop package after the virtual prop package displays the target duration.
Optionally, the apparatus further comprises:
the attack module is used for controlling the second virtual object to attack the first virtual object;
The attack module is further configured to obtain a current life value of the first virtual object when the first virtual object is hit;
The attack module is further configured to determine that the first virtual object is defeated if the life value is below a second threshold.
Optionally, the attack module is configured to:
controlling the second virtual object to attack the first virtual object by using shooting props or
Controlling the second virtual object to attack the first virtual object by using throwing object prop or
And controlling the second virtual object to attack the first virtual object by using skills.
Optionally, the attack module is configured to:
controlling the firing prop to emit rays to the first virtual object in response to a trigger operation in a firing control area of the second virtual object;
In response to the ray colliding with a collision detection box on the first virtual object, it is determined that the first virtual object was hit.
In another aspect, a computer device is provided, the computer device including a processor and a memory, the memory storing at least one computer program, the at least one computer program loaded and executed by the processor to implement the operations performed by the virtual prop control method as described in the above aspect.
In another aspect, there is provided a computer readable storage medium having stored therein at least one computer program loaded and executed by a processor to implement the operations performed by the virtual prop control method as described in the previous aspect.
In another aspect, a computer program product is provided, comprising a computer program that, when executed by a processor, performs the operations performed by the virtual prop control method of the above aspect.
The technical scheme provided by the embodiment of the application has the beneficial effects that at least:
According to the technical scheme provided by the embodiment of the application, after the first virtual object in the virtual scene is defeated, the virtual prop package can be dropped, and under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance, the second virtual object can be controlled to automatically acquire the virtual prop in the virtual prop package, so that the function that the second virtual object automatically acquires the virtual prop dropped by the first virtual object is realized, the user does not need to execute operation, the user operation is simplified, and the man-machine interaction effect is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic illustration of an implementation environment provided by an embodiment of the present application;
FIG. 2 is a flow chart of a virtual prop control method provided by an embodiment of the present application;
FIG. 3 is a flow chart of a virtual prop control method provided by an embodiment of the present application;
FIG. 4 is a schematic illustration of a prop equipment interface provided by an embodiment of the present application;
FIG. 5 is a schematic diagram of a display interface according to an embodiment of the present application;
FIG. 6 is a schematic view of a shot control region provided by an embodiment of the present application;
FIG. 7 is a schematic illustration of a game played using shooting props provided by an embodiment of the present application;
FIG. 8 is a schematic diagram of a display interface according to an embodiment of the present application;
FIG. 9 is a schematic diagram of a display interface according to an embodiment of the present application;
FIG. 10 is a schematic diagram of a display interface according to an embodiment of the present application;
FIG. 11 is a schematic diagram of a display interface according to an embodiment of the present application;
FIG. 12 is a flow chart of a method for virtual prop control provided by an embodiment of the present application;
FIG. 13 is a schematic structural diagram of a virtual prop control device according to an embodiment of the present application;
fig. 14 is a schematic structural diagram of a virtual prop control device according to an embodiment of the present application;
Fig. 15 is a schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 16 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the following detailed description of the embodiments of the present application will be given with reference to the accompanying drawings.
It is to be understood that the terms "first," "second," and the like, as used herein, may be used to describe various concepts, but are not limited by these terms unless otherwise specified. These terms are only used to distinguish one concept from another. For example, the first permutation may be referred to as a second permutation and the second permutation may be referred to as a first permutation without departing from the scope of the present application.
The terms "at least one", "a plurality", "each", "any" and the like as used herein, at least one includes one, two or more, a plurality includes two or more, each means each of the corresponding plurality, and any one means any of the plurality. For example, the plurality of virtual objects includes 3 virtual objects, and each virtual object refers to each of the 3 virtual objects, and any one refers to any one of the 3 virtual objects, which may be the first, the second, or the third.
In order to facilitate understanding of the embodiments of the present application, some terms related to the embodiments of the present application will be explained first:
Mobile terminals including cell phones, tablets or other hand-held portable gaming devices.
Shooting games-shooting games include first person shooting games, third person shooting games, or other games.
Virtual scene-is the virtual scene that an application program displays (or provides) while running on a terminal. The virtual scene is a semi-simulated semi-fictional virtual environment or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, which is not limited in the present application. For example, a virtual scene includes sky, land, sea, etc., the land includes environmental elements of a desert, city, etc., and a user can control a virtual object to move in the virtual scene. Of course, virtual objects in the virtual scene, such as throwing objects, buildings, carriers, and props required for being equipped with themselves or interacting with other virtual objects, can also be used for simulating real environments in different weather, such as sunny days, rainy days, foggy days, or night days. The variety of scene elements enhances the diversity and realism of virtual scenes.
Virtual object refers to a virtual character that is movable in a virtual scene, and the movable object is a virtual character, a virtual animal, a cartoon character, or the like. The virtual object is a virtual avatar in the virtual scene for representing a user. The virtual scene comprises a plurality of virtual objects, and each virtual object has a shape and a volume thereof in the virtual scene and occupies a part of space in the virtual scene. Alternatively, the virtual object is a character controlled by operating on a client, or an artificial intelligence set in the virtual environment by training (ARTIFICIAL INTELLIGENCE, AI), or a Non-player character set in the virtual scene (Non-PLAYER CHARACTER, NPC). Optionally, the virtual object is a virtual character playing an athletic in the virtual scene. Optionally, the number of virtual objects in the virtual scene is preset, or is dynamically determined according to the number of clients joining the virtual scene, which is not limited by the embodiment of the present application.
Alternatively, the user can control the virtual object to move in the virtual scene, for example, a shooting game, the user controls the virtual object to freely fall, glide, or open a parachute to fall in the sky of the virtual scene, run, jump, crawl, bend down, or the like on land, or controls the virtual object to swim, float, or dive in the ocean, or controls the virtual object to move in the virtual scene in a riding carrier. The user can also control the virtual object to enter and exit the building in the virtual scene, find and pick up virtual objects (e.g., props such as throws) in the virtual scene, so as to interact with other virtual objects through the picked up virtual objects, for example, clothes, helmets, medical articles, etc., or virtual objects left after other virtual objects are eliminated. The above scenario is merely illustrative, and the embodiments of the present application are not limited thereto.
Virtual props refer to props which can be used by virtual objects in a virtual scene. Taking shooting games as an example, shooting games are provided with throwing object props, virtual launchers and other shooting props, wherein the virtual launchers are objects launched when the virtual launchers execute launching operation, the throwing object props and the shooting props can cause damage to the hit virtual objects, and skill props such as virtual chips and the like are also provided, so that operation rights corresponding to the equipped virtual objects can be given. The virtual prop can also assist the virtual object to achieve a certain purpose, for example, the virtual smoke bullet can assist the virtual object in obscuring the figure. It should be noted that, the embodiment of the present application does not limit the type of the virtual prop.
It should be noted that, in the embodiment of the present application, the throwing object prop, the shooting prop, the virtual launcher, and the like are all props in the game.
FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application. Referring to fig. 1, the implementation environment includes at least one terminal 101 (2 are illustrated in fig. 1) and a server 102. The terminal 101 and the server 102 are connected by a wireless or wired network. Alternatively, the terminal 101 is a mobile phone, tablet computer, notebook computer, desktop computer, or other terminal. Optionally, the server 102 is a stand-alone physical server, or a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Delivery Network, content delivery networks), and basic cloud computing services such as big data and artificial intelligence platforms.
The terminal 101 has installed thereon a target application served by the server 102, which supports virtual scene display, for example, any one of a Role-playing class game (Role-PLAYING GAME, RPG), a multiplayer online tactical competition game (Multiplayer Online Battle ARENA GAMES, MOBA), and a multiplayer survival game. The terminal 101 is a terminal used by any user who uses the terminal 101 to operate a virtual object located in a virtual scene to perform an activity including at least one of crawling, walking, running, jumping, driving, picking up, throwing, and the like.
In one possible implementation manner, different users respectively use different terminals to control the virtual objects, and the virtual objects controlled by the different terminals are located in the same virtual scene, at this time, the different virtual objects can perform activities, and in the embodiment of the present application, the first virtual object and the second virtual object are taken as examples for illustration, the first virtual object and the second virtual object are in hostile relation, for example, the first virtual object and the second virtual object belong to different groups, and different skills or virtual props can be applied to interact between the hostile relation virtual objects. Or the first virtual object and the second virtual object are teammate relations, for example, the first virtual object and the second virtual object belong to the same group, have friend relations or have temporary communication rights.
Fig. 2 is a flowchart of a virtual prop control method provided in an embodiment of the present application. The execution subject of the embodiment of the application is any terminal in the implementation environment. Referring to fig. 2, the method includes the steps of:
201. The terminal displays a virtual scene, wherein the virtual scene comprises a first virtual object and a second virtual object.
The first virtual object and the second virtual object are any two different virtual objects in the virtual scene. Of course, other virtual objects besides the first virtual object and the second virtual object can be included in the virtual scene, and the number of virtual objects included in the virtual scene is not limited by the present application.
202. And the terminal displays the virtual prop package of the first virtual object under the condition that the first virtual object is defeated.
Wherein, the first virtual object being defeated means that the life value of the first virtual object is lower than a certain threshold. The virtual prop package of the first virtual object refers to a dropped virtual prop package after the first virtual object is defeated, where the virtual prop package includes virtual props belonging to the first virtual object, for example, the virtual prop package includes props such as throwing props and shooting props, and the virtual props included in the virtual prop package are not limited in the embodiment of the present application. The virtual prop package may be in the shape of a backpack, box, or other shape, as embodiments of the application are not limited in this regard.
In the embodiment of the application, after the first virtual object is defeated, the first virtual object drops the virtual prop package, and the virtual prop package is displayed, for example, the virtual prop package is displayed around the first virtual object, so that other virtual objects can pick up the virtual prop package later. Wherein the first virtual object may be defeated by any virtual object in the virtual scene other than the first virtual object.
203. And the terminal controls the second virtual object to acquire the virtual prop in the virtual prop package under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance.
Wherein the first virtual object is defeated by the second virtual object, or defeated by other virtual objects, or defeated by the second virtual object in combination with other virtual objects, which embodiments of the application do not limit. The target virtual prop is used for enabling the second virtual object to have the authority of automatically acquiring the virtual props in the virtual prop package, and the second virtual object in the embodiment of the application can automatically acquire the virtual props in the virtual prop package in the virtual scene under the condition that the second virtual object is provided with the target virtual prop.
And, it is also required that the second virtual object can be controlled to obtain the virtual prop in the virtual prop package only when the distance between the second virtual object and the virtual prop package is smaller than the target distance.
In the method provided by the embodiment of the application, after the first virtual object in the virtual scene is defeated, the virtual prop package can be dropped, and under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance, the second virtual object can be controlled to automatically acquire the virtual props in the virtual prop package, so that the function that the second virtual object automatically acquires the virtual props dropped by the first virtual object is realized, the user does not need to execute the operation, the user operation is simplified, and the man-machine interaction effect is improved.
Fig. 3 is a flowchart of a virtual prop control method provided in an embodiment of the present application. The execution subject of the embodiment of the application is any terminal in the implementation environment. Referring to fig. 3, the method includes the steps of:
301. and the terminal displays a prop equipment interface.
In the embodiment of the present application, the second virtual object controlled by the user is a virtual object displayed in the first-person viewing angle or a virtual object displayed in the third-person viewing angle.
The user controls the second virtual object to enter the game, and before the second virtual object is controlled to start the game, the terminal can display a prop equipment interface so that the user selects a virtual prop to be equipped for the second virtual object. The prop equipment interface is used for equipping the second virtual object with a virtual prop. The prop equipment interface displays multiple types of virtual props, and each type of virtual prop is used for enabling a virtual object equipped with the virtual prop to have corresponding operation authority.
For example, referring to the prop equipment interface 401 shown in fig. 4, taking a virtual prop in the prop equipment interface 401 as a virtual chip, the prop equipment interface displays a tough chip, an equipment strengthening chip and a ghost chip due to the size limitation of the prop equipment interface, wherein the right upper corner of the tough chip displays an already-equipped mark, which indicates that a second virtual object is equipped with the tough chip, and other virtual chips are not yet equipped. Optionally, by clicking a switch control in the prop equipment interface, several types of virtual chips currently displayed can be switched to other types of virtual chips.
In one possible implementation manner, the terminal is provided with a target application, the target application logs in a target account corresponding to the second virtual object, the prop equipment interface is displayed through the target application, and the subsequent steps are executed through the target application.
In the embodiment of the present application, only the virtual prop in the prop equipment interface is provided before the second virtual object starts the game, and in another embodiment, the virtual prop can be provided for the second virtual object through the prop equipment interface during the interaction between the second virtual object and other virtual objects.
302. And the terminal responds to the selection operation of the target virtual prop in the prop equipment interface and controls the second virtual object to equip the target virtual prop.
The user selects a target virtual prop to be equipped by the second virtual object from multiple types of virtual props displayed in the prop equipment interface, and can control the second virtual object to equip the target virtual prop, so that the second virtual object has the authority to automatically acquire the virtual props in the virtual prop package. Wherein the selection operation is a click operation, a double click operation or other operations.
In one possible implementation, the target virtual prop has a corresponding target type, in which case the second virtual object can be controlled to obtain a virtual prop belonging to the target type in the virtual prop package subsequently in the case that the second virtual object is equipped with the target virtual prop. The target type is shooting type, throwing object type or other virtual prop type which can be used by the virtual object in the interaction process.
In one possible implementation, the terminal responds to the selection operation of the target virtual prop, and displays an introduction area of the target virtual prop in the prop equipment interface, wherein the introduction area comprises introduction information of the target virtual prop. For example, referring to fig. 4, taking a target virtual prop as an equipment strengthening chip, an upper area in the prop equipment interface 401 is an introduction area of the virtual chip, a lower area is a virtual chip list, after a user selects the equipment strengthening chip from the virtual chip list, introduction information of the equipment strengthening chip is displayed in the introduction area, so that equipment is acquired from a defeated virtual object, that is, a subsequent second virtual object can acquire props in a virtual prop package under the condition that the equipment strengthening chip is equipped.
In one possible implementation manner, the selecting operation includes a triggering operation of an equipment control corresponding to the target virtual prop, that is, after the user selects the target virtual prop, the equipment control corresponding to the target virtual prop needs to be triggered again, so that the second virtual object can be controlled to equip the target virtual object. For example, referring to the equipment control "equipment to backpack" shown in fig. 4, the user clicks on the equipment control to control the second virtual object to equip the equipment augmentation chip.
In one possible implementation, the terminal controlling the second virtual object to equip with the target virtual prop means that the target virtual prop is added to a virtual knapsack of the second virtual object, and meanwhile, the target virtual prop is equipped to the second virtual object. The virtual knapsack is used for storing the virtual prop of the second virtual object.
303. And the terminal displays the virtual scene, and controls the second virtual object in the virtual scene to attack the first virtual object in the virtual scene.
The first virtual object and the second virtual object are virtual objects displayed in the same virtual scene, the first virtual object and the second virtual object are in hostile relation, and the second virtual object can attack the first virtual object in various modes.
Optionally, the terminal controls the second virtual object to attack the first virtual object using shooting props, e.g. the second virtual object uses a virtual transmitter or other shooting props. For example, referring to the combat interface 501 shown in FIG. 5, a second virtual object attacks a first virtual object using a virtual transmitter.
In one possible implementation, the terminal controls the shooting prop to emit rays to the first virtual object in response to a triggering operation in a shooting control area of the second virtual object, and determines to hit the first virtual object in response to the rays colliding with a collision detection box on the first virtual object. For example, referring to the shot control area 601 shown in fig. 6, the shot control area 601 is a circular area, and when a user's finger is pressed against the screen, the terminal acquires the distance between the coordinates of the position point on which the finger is applied and the coordinates of the center point O of the shot control area 601, thereby determining whether to apply within the shot control area 601, and in fig. 6, when the user's finger is pressed against the position point a or the position point B, no interaction logic is triggered at this time, and only when the finger is pressed within the shot control area, the interaction logic is triggered. Wherein, the interaction logic refers to controlling shooting props to emit.
The collision detection box is a virtual device with a collision detection function, and is arranged on a first virtual object when the first virtual object starts a game, so that the first virtual object can detect whether the first virtual object collides with other virtual objects or is hit by shooting props or throwing props in the game process through the collision detection box. The ray is invisible or simulates the shooting effect of shooting props, and the embodiment of the application does not limit the form of the ray. For example, referring to the schematic view of an attack using a shooting prop shown in fig. 7, a ray is emitted from a position where a lens shown in the display interface 701 is located, the lens representing an emission port of the shooting prop, the ray is not emitted on the first virtual object to be detected in fig. 7, but is emitted on a box beside the virtual object, and the ray does not collide with the collision detection box.
Alternatively, when the ray collides with the collision detection box, that is, the collision detection box on the first virtual object is detected by the ray, it may be determined that the first virtual object is hit, and in the case that the ray does not collide with the collision detection box, it may be determined that the first virtual object is not hit. Optionally, a virtual part of the first virtual object that is attacked can also be detected through the ray, the hit virtual part is different, and the damage suffered by the first virtual object is different, for example, the ray hits the head of the first virtual object, and at this time, the damage suffered by the first virtual object is the greatest.
Optionally, after determining that the first virtual object is hit, the terminal acquires an injury value caused by the attack, sends the injury value to the server for verification, and returns a total injury value suffered by the first virtual object to the terminal after the server is successfully verified. The total injury value refers to the sum of injury values received by the first virtual object from the maximum life value in the game process, and the server verification refers to whether the injury value is a real injury value caused by the server verification.
In another possible implementation manner, the terminal controls the second virtual object to attack the first virtual object by using the throwing object prop, for example, a throwing control is arranged in the current display interface, and a user clicks the throwing control to control the second virtual object to throw the throwing object prop corresponding to the throwing control to the first virtual object, so that the first virtual object is damaged by the throwing object prop. Optionally, the throwing object has an attack range, and if the first virtual object is detected to be in the attack range, the first virtual object is damaged, and the closer the first virtual object is to the throwing object, the greater the damage caused.
In another possible implementation, the terminal controls the second virtual object to attack the first virtual object using skills. For example, a skill release control is set in the current display interface, and the user clicks the skill release control to control the second virtual object to release the skill, so that the first virtual object is damaged when the first virtual object is within the attack range of the skill.
It should be noted that, the embodiment of the present application is only described by taking the above several attack modes as examples, and in another embodiment, the first virtual object may also be attacked by other attack modes, which is not limited by the embodiment of the present application.
Another point to be described is that the embodiment of the present application only uses the second virtual object to attack the first virtual object as an example, and in another embodiment, the first virtual object is defeated by other virtual objects, or the first virtual object is defeated by the second virtual object and other virtual objects together, which is not limited by the embodiment of the present application.
304. And the terminal acquires the current life value of the first virtual object under the condition that the first virtual object is hit, and determines that the first virtual object is defeated under the condition that the life value is lower than a second threshold value.
The second threshold is a preset value, for example, the second threshold is 0, 1 or other values. In the event that the vital value is below the second threshold, it may be determined that the first virtual object is defeated. Alternatively, the defeat may include knockdown, e.g., a life value below 0, i.e., it may be determined that the first virtual object has been knocked down.
In one possible implementation manner, the terminal obtains a total injury value and a maximum life value corresponding to the first virtual object, and determines a difference value between the maximum life value and the total injury value as a current life value. Or each time the first virtual object is attacked, the terminal determines a life value of the first virtual object, and after the first virtual object is hit at the time, the terminal determines a current life value based on the life value before the first virtual object is attacked and the damage value received at the time.
305. And the terminal displays the virtual prop package of the first virtual object under the condition that the first virtual object is defeated.
The terminal drops a virtual prop package of the first virtual object when the first virtual object is defeated, where the virtual prop package includes virtual props belonging to the first virtual object, e.g., the virtual prop package includes props such as throwing props and shooting props. The virtual props in the virtual prop package are unused virtual props owned by the first virtual object, or the virtual props in the virtual prop package are randomly generated when the first virtual object is defeated. For example, referring to the display interface shown in fig. 8, virtual prop package 801 is dropped after the first virtual object is defeated.
Optionally, the virtual prop package is displayed around the first virtual object, for example, referring to fig. 9, the virtual prop package 901 is displayed around the first virtual object at a location adjacent to the first virtual object.
Alternatively, the virtual prop package is of any shape, for example, the virtual prop package is a backpack, box, or other shape.
In one possible implementation, the terminal displays the virtual prop package if the first virtual object is defeated and the first virtual object is equipped with unused virtual props. That is, after the first virtual object is defeated, the terminal determines the unused virtual prop currently equipped with the first virtual object, and displays the virtual prop package if the first virtual object is determined to have the unused virtual prop, and does not display the virtual prop package if the first virtual object does not have the unused virtual prop.
306. And the terminal controls the second virtual object to pick up the virtual prop under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop is smaller than the target distance.
The second virtual object in the embodiment of the application can automatically pick up the virtual prop in the virtual prop package in the virtual scene under the condition that the second virtual object is equipped with the target virtual prop.
The target distance is any preset distance, and the fact that the distance between the second virtual object and the virtual prop package is smaller than the target distance indicates that the second virtual object is in the range capable of picking up the virtual prop package. Picking up a virtual prop package refers to transferring the virtual prop package to a second virtual object.
In one possible implementation, the terminal controls the second virtual object to pick up the virtual prop package in response to a collision operation between the collision detection box on the virtual prop package and the collision detection box on the second virtual object in a case where the second virtual object is equipped with the target virtual prop. The collision detecting cartridge is capable of indicating a certain collision area, for example, a hemispherical area as shown in fig. 9 is a collision area that the collision detecting cartridge can detect. In the case where the collision regions of the two collision detecting cartridges overlap, it is possible to determine that a collision operation has occurred between the two collision detecting cartridges, in which case the target distance is the sum of the radii of the two collision regions.
In one possible implementation, the terminal displays a pick success message if the second virtual object is equipped with a target virtual prop and the distance to the virtual prop package is less than the target distance. Wherein the pick success message indicates that the second virtual object has picked up the virtual prop package. For example, referring to fig. 10, a pick-up success message "picked up projectile weapon" is displayed.
In addition, in one possible implementation, the virtual prop package has a survival time period, and after the virtual prop package displays the target time period, the virtual prop package is not displayed, i.e., the virtual prop package disappears. Therefore, it is necessary to pick up the virtual prop package before it disappears.
In one possible implementation manner, after the second virtual object is controlled to pick up the virtual prop package, the second virtual object can also be controlled to discard the virtual prop package, for example, the virtual prop currently owned by the second virtual object has reached an upper limit, and other virtual props can not be obtained any more, then the second virtual object is controlled to discard the virtual prop package automatically, or after the second virtual object is controlled to obtain part of the virtual props in the virtual prop package, the virtual prop owned by the second virtual object has reached an upper limit, and other virtual props can not be obtained any more, then the second virtual object is controlled to discard the virtual prop package automatically, and the discarded virtual prop package includes the virtual props which are not obtained by the second virtual object.
307. And the terminal prepares the virtual props in the virtual prop package to the second virtual object.
After the terminal controls the second virtual object to pick up the virtual prop package, the terminal can control the second virtual object to equip the virtual props in the virtual prop package.
In one possible implementation, in a case where the virtual prop package includes a first virtual prop and the second virtual object is equipped with the first virtual prop, the number of the first virtual props of the second virtual object equipment is increased, for example, see fig. 11, and the second virtual object originally has one virtual throwing object, and in a case where the virtual prop package also includes one virtual throwing object, after the second virtual object is controlled to pick up the virtual prop package, the number of virtual throwing objects corresponding to the second virtual object becomes 2.
Optionally, the first virtual prop equipped with the second virtual object has a number limit, and the number of the first virtual props of the second virtual object is increased if the number of the first virtual props of the second virtual object does not reach the first threshold. The first threshold is any value, for example, the first threshold is 100, 200 or other values. For different virtual props, the number of first thresholds corresponding to the different virtual props is different, for example, the first threshold corresponding to the virtual throwing object is 3 if the first virtual prop is a virtual throwing object, and the first threshold corresponding to the virtual emitting object is 100 if the first virtual prop is a virtual emitting object.
In another possible implementation, where the virtual prop package includes a second virtual prop, and the second virtual object is not equipped with the second virtual prop, the second virtual prop is instrumented to the second virtual object. Optionally, in the current display interface, the second virtual object does not display a corresponding icon, and after the second virtual object is equipped, the icon corresponding to the second virtual object is displayed, or in the case that the second virtual object is not equipped, the icon corresponding to the second virtual object is gray, and after the second virtual object is equipped, the icon corresponding to the second virtual object is displayed to lighten from gray. Optionally, displaying the icon corresponding to the second virtual prop and displaying the number corresponding to the second virtual prop in the icon.
In one possible implementation, the second virtual object is equipped with a kind of virtual prop having an upper limit, for example, the second virtual object can be equipped with at most two kinds of throwing object props, the second virtual object is not controlled to be equipped with a third kind of throwing object prop in case that the second virtual object is already equipped with two kinds of throwing object props, and the second virtual object is controlled to be equipped with the second kind of throwing object prop in case that the second kind of throwing object prop is included in the virtual prop package.
In one possible implementation, the terminal displays the number of virtual props of the second virtual object in a prop display area of the current interface. The prop display area displays the icons of the corresponding virtual props and the number of the virtual props, for example, see fig. 11, and the number is displayed in the lower right corner of the icons of the virtual props.
In one possible implementation manner, under the condition that the target virtual prop has a corresponding target type, the terminal controls the second virtual object to acquire the virtual prop belonging to the target type in the virtual prop package. For example, if the target virtual prop has a projectile prop, then in the case where the virtual prop package includes a virtual projectile, a virtual launcher, and a virtual launcher, the second virtual object is controlled to acquire the virtual projectile, but not the virtual launcher and the virtual launcher. Optionally, the terminal equips the virtual prop belonging to the target type to the second virtual object.
It should be noted that the above embodiment only describes an example in which the virtual prop in the virtual prop package is provided to the second virtual object, and in another embodiment, the virtual prop in the virtual prop package can be added to the virtual knapsack of the second virtual object. Optionally, the terminal adds a virtual prop belonging to the target type to a virtual knapsack of the second virtual object.
Another point to be described is that the above embodiment only uses the example of providing the second virtual object with the target virtual prop, and in another embodiment, the second virtual object can be provided with at least one target virtual prop, where each target virtual prop corresponds to a different target type. For example, the first target virtual prop corresponds to a throwing object type, the second target virtual prop corresponds to a shooting type, then in the case that the second virtual object is equipped with only the first target virtual prop, the second virtual object can be controlled to automatically acquire a virtual prop belonging to the throwing object type in the virtual prop package, but cannot acquire other types of virtual props, or in the case that the second virtual object is equipped with only the second target virtual prop, the second virtual object can be controlled to automatically acquire a virtual prop belonging to the shooting type in the virtual prop package, but cannot acquire other types of virtual props, or in the case that the second virtual object is equipped with only the first target virtual prop and the second target virtual prop, the second virtual object can be controlled to automatically acquire a virtual prop belonging to the throwing object type and the shooting type in the virtual prop package.
Another point to be noted is that, in the above embodiment, the dropped virtual prop package includes a virtual prop that is not used by the first virtual object, and in another embodiment, the dropped virtual prop package includes only a specific type of virtual prop, for example, the virtual prop package includes only a throwing prop, or the virtual prop package includes only a shooting prop.
Taking the example that the virtual prop package only comprises props of throwing object types, in the related art, the second virtual object can be equipped with two types of throwing object props, each type of throwing object props is equipped with two at most, the second virtual object can acquire the throwing object props again only after reviving again after the throwing object props are used up in the game process, and the game experience is poor for players. According to the embodiment of the application, the throwing object prop can be timely supplemented for the second virtual object by dropping the throwing object prop after the first virtual object is defeated, and the throwing object prop can be used without waiting for reactivation again.
In the method provided by the embodiment of the application, after the first virtual object in the virtual scene is defeated, the virtual prop package can be dropped, and under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance, the second virtual object can be controlled to automatically acquire the virtual props in the virtual prop package, so that the function that the second virtual object automatically acquires the virtual props dropped by the first virtual object is realized, the user does not need to execute the operation, the user operation is simplified, and the man-machine interaction effect is improved.
In addition, in the embodiment of the application, under the condition that the target virtual prop has a corresponding target type, the player can equip the corresponding target virtual prop according to the type of the virtual prop which the player wants to acquire, so that the virtual prop belonging to the target type can be acquired conveniently in the game process, namely, the virtual prop can be acquired in a targeted manner, and the man-machine interaction effect is further improved.
The above-mentioned fig. 3 describes a process of attacking a first virtual object to drop a virtual prop package, controlling a second virtual object to pick up the virtual prop package and equip the virtual prop, and using another flowchart to describe a virtual prop control method by taking only dropping a throwing prop in the virtual prop package as an example.
Fig. 12 is a flowchart of a virtual prop control method provided in an embodiment of the present application. The execution subject of the embodiment of the application is any terminal in the implementation environment. Referring to fig. 12, the method includes the steps of:
1. at the start of the game, the second virtual object is controlled to equip the target virtual chip.
2. And controlling a second virtual object to attack the first virtual object, determining whether the first virtual object is knocked down, executing step 3 when the first virtual object is knocked down, and repeatedly executing step 2 when the first virtual object is not knocked down.
3. And (3) determining whether the first virtual object has an unused throwing object before being knocked down or not under the condition that the first virtual object is knocked down, executing step 4 under the condition that the first virtual object has an unused throwing object before being knocked down, and not dropping the virtual prop package under the condition that the first virtual object has no unused throwing object before being knocked down.
4. And under the condition that the first virtual object has unused throwing object props before being knocked down, the virtual prop package of the first virtual object is dropped, and whether the second virtual object is close to the virtual prop package is determined.
The manner of determining whether the second virtual object is close to the virtual prop package is referred to above in step 306, and will not be described herein.
5. And under the condition that the second virtual object is close to the virtual prop package, controlling the second virtual object to automatically pick up the virtual prop package, and supplementing the virtual prop of the second virtual object according to the condition of the virtual prop equipped by the second virtual object.
The manner of supplementing the virtual prop is referred to above in step 307, and will not be described herein.
In the method provided by the embodiment of the application, after the first virtual object in the virtual scene is defeated, the virtual prop package comprising the throwing object prop can be dropped, and when the second virtual object is provided with the target virtual prop and the second virtual object is close to the virtual prop package, the second virtual object can be controlled to automatically pick up the virtual prop package and acquire the throwing object prop in the virtual prop package, so that the function that the second virtual object automatically acquires the virtual prop dropped by the first virtual object is realized, the user operation is not required, the user operation is simplified, and the man-machine interaction effect is improved.
Fig. 13 is a schematic structural diagram of a virtual prop control device according to an embodiment of the present application. Referring to fig. 13, the apparatus includes:
the virtual scene display module 1301 displays a virtual scene, wherein the virtual scene comprises a first virtual object and a second virtual object;
a prop package display module 1302 including displaying a virtual prop package of the first virtual object if the first virtual object is defeated;
And the prop obtaining module 1303 is configured to control the second virtual object to obtain the virtual prop in the virtual prop package when the second virtual object is equipped with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance.
In the device provided by the embodiment of the application, after the first virtual object in the virtual scene is defeated, the virtual prop package can be dropped, and under the condition that the second virtual object is provided with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance, the second virtual object can be controlled to automatically acquire the virtual props in the virtual prop package, so that the function that the second virtual object automatically acquires the virtual props dropped by the first virtual object is realized, the user does not need to execute the operation, the user operation is simplified, and the man-machine interaction effect is improved.
Optionally, referring to fig. 14, the apparatus further includes:
the interface display module 1304 is used for displaying a prop equipment interface, wherein the prop equipment interface displays multiple types of virtual chips;
Prop equipment module 1305 is configured to control the second virtual object to equip the target virtual prop in response to a selection operation of the target virtual prop in the prop equipment interface.
Optionally, the prop obtaining module 1303 is configured to control the second virtual object to obtain a virtual prop belonging to a target type in the virtual prop package, where the target type is a type corresponding to the target virtual prop.
Optionally, prop obtaining module 1303 includes:
a prop adding unit for adding the virtual props in the virtual prop package to the virtual knapsack of the second virtual object, or
And the prop equipment unit is used for equipping the virtual props in the virtual prop package to the second virtual object.
Optionally, the prop equipment unit is used for:
in the case where the virtual prop package includes a first virtual prop and the second virtual object is equipped with the first virtual prop, increasing the number of first virtual props of the second virtual object equipment, or
And in the case that the virtual prop package comprises the second virtual prop and the second virtual object is not provided with the second virtual prop, the second virtual prop is provided to the second virtual object.
Optionally, the prop equipment unit is configured to increase the number of the first virtual props of the second virtual object equipment if the number of the first virtual props of the second virtual object equipment does not reach the first threshold.
Optionally, referring to fig. 14, the apparatus further includes:
the number display module 1306 is configured to display, in a prop display area of the current interface, a number of virtual props of the second virtual object.
Optionally, the prop obtaining unit 1303 is configured to, in a case where the second virtual object is equipped with the target virtual prop, control the second virtual object to obtain the virtual prop in the virtual prop package in response to a collision operation between the collision detection box on the virtual prop package and the collision detection box on the second virtual object.
Optionally, referring to fig. 14, the apparatus further includes:
and the message display module 1307 is used for displaying a pickup success message when the second virtual object is equipped with the target virtual prop and the distance between the second virtual object and the virtual prop package is smaller than the target distance, wherein the pickup success message indicates that the second virtual object has picked up the virtual prop package.
Optionally, a prop package display module 1302 is configured to display a virtual prop package if the first virtual object is defeated and the first virtual object is equipped with unused virtual props.
Optionally, referring to fig. 14, the apparatus further includes:
Cancellation display module 1308 is configured to cancel displaying the virtual prop package after the virtual prop package displays the target duration.
Optionally, referring to fig. 14, the apparatus further includes:
an attack module 1309, configured to control the second virtual object to attack the first virtual object;
The attack module 1309 is further configured to obtain a current life value of the first virtual object if the first virtual object is hit;
The attack module 1309 is further configured to determine that the first virtual object is defeated if the life value is lower than the second threshold.
Optionally, referring to fig. 14, an attack module 1309 is configured to:
controlling the second virtual object to attack the first virtual object using the firing prop, or
Controlling the second virtual object to attack the first virtual object using the projectile prop, or
Controlling the second virtual object to attack the first virtual object using skills.
Optionally, referring to fig. 14, an attack module 1309 is configured to:
Controlling the firing prop to emit rays to the first virtual object in response to a trigger operation in the firing control area of the second virtual object;
In response to the ray colliding with a collision detection box on the first virtual object, it is determined that the first virtual object was hit.
Any combination of the above optional solutions may be adopted to form an optional embodiment of the present application, which is not described herein.
It should be noted that, when the virtual prop control device provided in the above embodiment controls the virtual prop, only the division of the above functional modules is used for illustration, in practical application, the above functional allocation may be completed by different functional modules according to needs, that is, the internal structure of the computer device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the virtual prop control device and the virtual prop control method provided in the foregoing embodiments belong to the same concept, and specific implementation processes thereof are detailed in the method embodiments and are not described herein again.
The embodiment of the application also provides computer equipment, which comprises a processor and a memory, wherein at least one computer program is stored in the memory, and the at least one computer program is loaded and executed by the processor so as to realize the operation executed by the virtual prop control method of the embodiment.
Optionally, the computer device is provided as a terminal. Fig. 15 is a schematic structural diagram of a terminal 1500 according to an embodiment of the present application. The terminal 1500 may be a portable mobile terminal such as a smart phone, tablet, MP3 player (Moving Picture Experts Group Audio Layer III, motion picture expert compression standard audio plane 3), MP4 (Moving Picture Experts Group Audio Layer IV, motion picture expert compression standard audio plane 4) player, notebook or desktop. Terminal 1500 can also be referred to as a user device, portable terminal, laptop terminal, desktop terminal, and the like.
The terminal 1500 includes a processor 1501 and a memory 1502.
The processor 1501 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1501 may be implemented in at least one hardware form of DSP (DIGITAL SIGNAL Processing), FPGA (Field-Programmable gate array), PLA (Programmable Logic Array ). The processor 1501 may also include a main processor, which is a processor for processing data in a wake-up state, also called a CPU (Central Processing Unit ), and a coprocessor, which is a low-power processor for processing data in a standby state. In some embodiments, the processor 1501 may be integrated with a GPU (Graphics Processing Unit, image processor) for rendering and drawing of content to be displayed by the display screen. In some embodiments, the processor 1501 may also include an AI (ARTIFICIAL INTELLIGENCE ) processor for processing computing operations related to machine learning.
Memory 1502 may include one or more computer-readable storage media, which may be non-transitory. Memory 1502 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1502 is used to store at least one computer program for execution by processor 1501 to implement the virtual prop control method provided by the method embodiments of the present application.
In some embodiments, terminal 1500 can optionally further include a peripheral interface 1503 and at least one peripheral. The processor 1501, memory 1502 and peripheral interface 1503 may be connected by a bus or signal lines. The individual peripheral devices may be connected to the peripheral device interface 1503 via a bus, signal lines, or circuit board. Specifically, the peripheral devices include at least one of radio frequency circuitry 1504, a display screen 1505, a camera assembly 1506, audio circuitry 1507, and a power supply 1508.
A peripheral interface 1503 may be used to connect I/O (Input/Output) related at least one peripheral device to the processor 1501 and the memory 1502. In some embodiments, the processor 1501, the memory 1502 and the peripheral interface 1503 are integrated on the same chip or circuit board, and in some other embodiments, either or both of the processor 1501, the memory 1502 and the peripheral interface 1503 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1504 is configured to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1504 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 1504 converts electrical signals to electromagnetic signals for transmission, or converts received electromagnetic signals to electrical signals.
Display 1505 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When display screen 1505 is a touch display screen, display screen 1505 also has the ability to collect touch signals at or above the surface of display screen 1505. The touch signal may be input to the processor 1501 as a control signal for processing. At this point, display 1505 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, the display 1505 may be one, disposed on the front panel of the terminal 1500, in other embodiments, at least two, disposed on different surfaces or in a folded configuration of the terminal 1500, respectively, and in other embodiments, the display 1505 may be a flexible display, disposed on a curved surface or on a folded surface of the terminal 1500. Even more, the display 1505 may be arranged in a non-rectangular irregular pattern, i.e., a shaped screen. The display screen 1505 may be made of materials such as an LCD (Liquid CRYSTAL DISPLAY) and an OLED (Organic Light-Emitting Diode).
The camera assembly 1506 is used to capture images or video. Optionally, the camera assembly 1506 includes a front camera and a rear camera. The front camera is arranged on the front panel of the terminal, and the rear camera is arranged on the back of the terminal. In some embodiments, the at least two rear cameras are any one of a main camera, a depth camera, a wide-angle camera and a tele camera, so as to realize that the main camera and the depth camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize a panoramic shooting and Virtual Reality (VR) shooting function or other fusion shooting functions. In some embodiments, the camera assembly 1506 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
The audio circuitry 1507 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and the environment, converting the sound waves into electric signals, inputting the electric signals to the processor 1501 for processing, or inputting the electric signals to the radio frequency circuit 1504 for voice communication. For purposes of stereo acquisition or noise reduction, a plurality of microphones may be respectively disposed at different portions of the terminal 1500. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is used to convert electrical signals from the processor 1501 or the radio frequency circuit 1504 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, the audio circuit 1507 may also include a headphone jack.
The power supply 1508 is used to power the various components in the terminal 1500. The power source 1508 may be alternating current, direct current, disposable battery, or rechargeable battery. When the power source 1508 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
Those skilled in the art will appreciate that the structure shown in fig. 15 is not limiting and that more or fewer components than shown may be included or certain components may be combined or a different arrangement of components may be employed.
Optionally, the computer device is provided as a server. Fig. 16 is a schematic diagram of a server according to an embodiment of the present application, where the server 1600 may have a relatively large difference between configurations or performances, and may include one or more processors (Central Processing Units, CPU) 1601 and one or more memories 1602, where the memories 1602 store at least one computer program that is loaded by the processors 1601 and executed to implement the methods provided in the respective method embodiments. Of course, the server may also have a wired or wireless network interface, a keyboard, an input/output interface, and other components for implementing the functions of the device, which are not described herein.
The embodiment of the application also provides a computer readable storage medium, wherein at least one computer program is stored in the computer readable storage medium, and the at least one computer program is loaded and executed by a processor to realize the operation executed by the virtual prop control method of the embodiment.
The embodiment of the application also provides a computer program product, which comprises a computer program, and the computer program realizes the operations executed by the virtual prop control method of the embodiment when being executed by a processor.
In some embodiments, a computer program according to an embodiment of the present application may be deployed to be executed on one computer device or on multiple computer devices located at one site or on multiple computer devices distributed across multiple sites and interconnected by a communication network, where the multiple computer devices distributed across multiple sites and interconnected by a communication network may constitute a blockchain system.
It will be appreciated that in the specific embodiments of the present application, related data such as user information is involved, and when the above embodiments of the present application are applied to specific products or technologies, user permissions or consents need to be obtained, and the collection, use and processing of related data need to comply with related laws and regulations and standards of related countries and regions.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the above storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The foregoing is merely an alternative embodiment of the present application and is not intended to limit the embodiment of the present application, and any modifications, equivalent substitutions, improvements, etc. made within the spirit and principle of the embodiment of the present application should be included in the protection scope of the present application.

Claims (23)

Translated fromChinese
1.一种虚拟道具控制方法,其特征在于,所述方法包括:1. A virtual prop control method, characterized in that the method comprises:显示虚拟场景,所述虚拟场景中包括第一虚拟对象和第二虚拟对象;Displaying a virtual scene, wherein the virtual scene includes a first virtual object and a second virtual object;在所述第一虚拟对象被击败的情况下,若所述第一虚拟对象没有未使用的虚拟道具,则不显示所述第一虚拟对象的虚拟道具包,否则,显示所述虚拟道具包,所述虚拟道具包中的虚拟道具为所述第一虚拟对象拥有的、未使用的虚拟道具;When the first virtual object is defeated, if the first virtual object has no unused virtual props, then the virtual prop pack of the first virtual object is not displayed; otherwise, the virtual prop pack is displayed, and the virtual props in the virtual prop pack are the unused virtual props owned by the first virtual object;在所述第二虚拟对象装备有目标虚拟道具,且与所述虚拟道具包之间的距离小于目标距离的情况下,控制所述第二虚拟对象拾取所述虚拟道具包,所述虚拟道具包具有存活时长,在所述虚拟道具包显示目标时长后,取消显示所述虚拟道具包;所述目标虚拟道具用于使所述第二虚拟对象具备自动获取所述虚拟道具包中的虚拟道具的权限;When the second virtual object is equipped with a target virtual prop and the distance between the second virtual object and the virtual prop pack is less than a target distance, the second virtual object is controlled to pick up the virtual prop pack, the virtual prop pack having a survival time, and after the virtual prop pack is displayed for a target time, the virtual prop pack is cancelled; the target virtual prop is used to enable the second virtual object to automatically obtain the virtual prop in the virtual prop pack;在所述目标虚拟道具具有对应的目标类型的情况下,控制所述第二虚拟对象获取所述虚拟道具包中属于所述目标类型的虚拟道具,所述目标虚拟道具的数量是至少一个,每个目标虚拟道具对应的目标类型不同;In the case where the target virtual prop has a corresponding target type, controlling the second virtual object to obtain a virtual prop of the target type in the virtual prop package, wherein the number of the target virtual prop is at least one, and each target virtual prop corresponds to a different target type;在所述虚拟道具包包括第一虚拟道具,且所述第二虚拟对象装备有所述第一虚拟道具的情况下,若所述第二虚拟对象装备的所述第一虚拟道具的数量未达到第一阈值,则增加所述第二虚拟对象装备的所述第一虚拟道具的数量,不同的虚拟道具所对应的所述第一阈值的数量不同;In a case where the virtual prop package includes a first virtual prop and the second virtual object is equipped with the first virtual prop, if the number of the first virtual props equipped by the second virtual object does not reach a first threshold, the number of the first virtual props equipped by the second virtual object is increased, and different virtual props correspond to different numbers of the first threshold;控制所述第二虚拟对象获取所述虚拟道具包中的部分虚拟道具后,若所述第二虚拟对象所拥有的虚拟道具达到上限,则控制所述第二虚拟对象自动丢弃所述虚拟道具包,丢弃的虚拟道具包中包括未被所述第二虚拟对象获取的虚拟道具。After controlling the second virtual object to obtain part of the virtual props in the virtual prop package, if the virtual props owned by the second virtual object reach an upper limit, controlling the second virtual object to automatically discard the virtual prop package, and the discarded virtual prop package includes virtual props that have not been obtained by the second virtual object.2.根据权利要求1所述的方法,其特征在于,所述在所述第二虚拟对象装备有目标虚拟道具,且与所述虚拟道具包之间的距离小于目标距离的情况下,控制所述第二虚拟对象拾取所述虚拟道具包之前,所述方法还包括:2. The method according to claim 1, characterized in that, when the second virtual object is equipped with a target virtual prop and the distance between the second virtual object and the virtual prop bag is less than a target distance, before controlling the second virtual object to pick up the virtual prop bag, the method further comprises:显示道具装备界面,所述道具装备界面显示有多种类型的虚拟道具;Displaying a prop equipment interface, wherein the prop equipment interface displays multiple types of virtual props;响应于对所述道具装备界面中所述目标虚拟道具的选取操作,控制所述第二虚拟对象装备所述目标虚拟道具。In response to a selection operation on the target virtual prop in the prop equipment interface, the second virtual object is controlled to equip the target virtual prop.3.根据权利要求1所述的方法,其特征在于,所述方法还包括:3. The method according to claim 1, characterized in that the method further comprises:将所述虚拟道具包中的虚拟道具添加至所述第二虚拟对象的虚拟背包中。The virtual props in the virtual prop bag are added to the virtual backpack of the second virtual object.4.根据权利要求3所述的方法,其特征在于,所述方法还包括:4. The method according to claim 3, characterized in that the method further comprises:在所述虚拟道具包包括第二虚拟道具,且所述第二虚拟对象未装备所述第二虚拟道具的情况下,将所述第二虚拟道具装备至所述第二虚拟对象。If the virtual prop package includes a second virtual prop and the second virtual object is not equipped with the second virtual prop, the second virtual prop is equipped to the second virtual object.5.根据权利要求1所述的方法,其特征在于,所述方法还包括:5. The method according to claim 1, characterized in that the method further comprises:在当前界面的道具显示区域中,显示所述第二虚拟对象的虚拟道具的数量。In the prop display area of the current interface, the number of virtual props of the second virtual object is displayed.6.根据权利要求1-5任一项所述的方法,其特征在于,所述方法还包括:6. The method according to any one of claims 1 to 5, characterized in that the method further comprises:在所述第二虚拟对象装备有所述目标虚拟道具的情况下,响应于所述虚拟道具包上的碰撞检测盒与所述第二虚拟对象上的碰撞检测盒之间的碰撞操作,控制所述第二虚拟对象获取所述虚拟道具包中的虚拟道具。In the case where the second virtual object is equipped with the target virtual prop, in response to a collision operation between a collision detection box on the virtual prop pack and a collision detection box on the second virtual object, the second virtual object is controlled to obtain the virtual prop in the virtual prop pack.7.根据权利要求1-5任一项所述的方法,其特征在于,所述方法还包括:7. The method according to any one of claims 1 to 5, characterized in that the method further comprises:在所述第二虚拟对象装备有所述目标虚拟道具,且与所述虚拟道具包之间的距离小于所述目标距离的情况下,显示拾取成功消息,所述拾取成功消息表示所述第二虚拟对象已拾取所述虚拟道具包。When the second virtual object is equipped with the target virtual item and the distance between the second virtual object and the virtual item bag is less than the target distance, a pickup success message is displayed, wherein the pickup success message indicates that the second virtual object has picked up the virtual item bag.8.根据权利要求1-5任一项所述的方法,其特征在于,所述方法还包括:8. The method according to any one of claims 1 to 5, characterized in that the method further comprises:控制所述第二虚拟对象攻击所述第一虚拟对象;controlling the second virtual object to attack the first virtual object;在所述第一虚拟对象被击中的情况下,获取所述第一虚拟对象当前的生命值;When the first virtual object is hit, obtaining the current health value of the first virtual object;在所述生命值低于第二阈值的情况下,确定所述第一虚拟对象被击败。When the health value is lower than a second threshold, it is determined that the first virtual object is defeated.9.根据权利要求8所述的方法,其特征在于,所述控制所述第二虚拟对象攻击所述第一虚拟对象,包括:9. The method according to claim 8, wherein controlling the second virtual object to attack the first virtual object comprises:控制所述第二虚拟对象使用射击道具攻击所述第一虚拟对象;或者,controlling the second virtual object to use a shooting prop to attack the first virtual object; or,控制所述第二虚拟对象使用投掷物道具攻击所述第一虚拟对象;或者,controlling the second virtual object to use a projectile to attack the first virtual object; or,控制所述第二虚拟对象使用技能攻击所述第一虚拟对象。The second virtual object is controlled to use skills to attack the first virtual object.10.根据权利要求9所述的方法,其特征在于,所述控制所述第二虚拟对象使用射击道具攻击所述第一虚拟对象,包括:10. The method according to claim 9, wherein controlling the second virtual object to use a shooting prop to attack the first virtual object comprises:响应于所述第二虚拟对象的射击控制区域中的触发操作,控制所述射击道具向所述第一虚拟对象发射射线;In response to a trigger operation in a shooting control area of the second virtual object, controlling the shooting prop to emit a ray toward the first virtual object;响应于所述射线与所述第一虚拟对象上的碰撞检测盒发生碰撞,确定击中所述第一虚拟对象。In response to the ray colliding with a collision detection box on the first virtual object, it is determined that the first virtual object is hit.11.一种虚拟道具控制装置,其特征在于,所述装置包括:11. A virtual prop control device, characterized in that the device comprises:虚拟场景显示模块,用于显示虚拟场景,所述虚拟场景中包括第一虚拟对象和第二虚拟对象;A virtual scene display module, used to display a virtual scene, wherein the virtual scene includes a first virtual object and a second virtual object;道具包显示模块,用于在所述第一虚拟对象被击败的情况下,若所述第一虚拟对象没有未使用的虚拟道具,则不显示所述第一虚拟对象的虚拟道具包,否则,显示所述虚拟道具包,所述虚拟道具包中的虚拟道具为所述第一虚拟对象拥有的、未使用的虚拟道具;a prop pack display module, configured to, when the first virtual object is defeated, not display the virtual prop pack of the first virtual object if the first virtual object has no unused virtual props, and otherwise display the virtual prop pack, wherein the virtual props in the virtual prop pack are the unused virtual props owned by the first virtual object;道具获取模块,用于在所述第二虚拟对象装备有目标虚拟道具,且与所述虚拟道具包之间的距离小于目标距离的情况下,控制所述第二虚拟对象拾取所述虚拟道具包;A prop acquisition module, configured to control the second virtual object to pick up the virtual prop bag when the second virtual object is equipped with a target virtual prop and the distance between the second virtual object and the virtual prop bag is less than a target distance;所述虚拟道具包具有存活时长,取消显示模块,用于在所述虚拟道具包显示目标时长后,取消显示所述虚拟道具包;所述目标虚拟道具用于使所述第二虚拟对象具备自动获取所述虚拟道具包中的虚拟道具的权限;The virtual prop package has a survival time, and a display cancellation module is used to cancel the display of the virtual prop package after the virtual prop package has been displayed for a target time; the target virtual prop is used to enable the second virtual object to automatically obtain the virtual prop in the virtual prop package;所述道具获取模块,用于在所述目标虚拟道具具有对应的目标类型的情况下,控制所述第二虚拟对象获取所述虚拟道具包中属于所述目标类型的虚拟道具,所述目标虚拟道具的数量是至少一个,每个目标虚拟道具对应的目标类型不同;The prop acquisition module is used to control the second virtual object to acquire a virtual prop of the target type in the virtual prop package when the target virtual prop has a corresponding target type, the number of the target virtual prop is at least one, and each target virtual prop corresponds to a different target type;所述道具获取模块包括道具装备单元,所述道具装备单元,用于在所述虚拟道具包包括第一虚拟道具,且所述第二虚拟对象装备有所述第一虚拟道具的情况下,若所述第二虚拟对象装备的所述第一虚拟道具的数量未达到第一阈值,则增加所述第二虚拟对象装备的所述第一虚拟道具的数量,不同的虚拟道具所对应的所述第一阈值的数量不同;The prop acquisition module includes a prop equipment unit, and the prop equipment unit is used to increase the number of the first virtual props equipped by the second virtual object if the number of the first virtual props equipped by the second virtual object does not reach a first threshold value when the virtual prop package includes a first virtual prop and the second virtual object is equipped with the first virtual prop, and different virtual props correspond to different numbers of the first threshold value;用于执行以下步骤的模块:控制所述第二虚拟对象获取所述虚拟道具包中的部分虚拟道具后,若所述第二虚拟对象所拥有的虚拟道具达到上限,则控制所述第二虚拟对象自动丢弃所述虚拟道具包,丢弃的虚拟道具包中包括未被所述第二虚拟对象获取的虚拟道具。A module for executing the following steps: after controlling the second virtual object to obtain part of the virtual props in the virtual prop package, if the virtual props owned by the second virtual object reach an upper limit, controlling the second virtual object to automatically discard the virtual prop package, wherein the discarded virtual prop package includes virtual props that have not been obtained by the second virtual object.12.根据权利要求11所述的装置,其特征在于,所述装置还包括:12. The device according to claim 11, characterized in that the device further comprises:界面显示模块,用于显示道具装备界面,所述道具装备界面显示有多种类型的虚拟道具;An interface display module, used to display a prop equipment interface, wherein the prop equipment interface displays multiple types of virtual props;道具装备模块,用于响应于对所述道具装备界面中所述目标虚拟道具的选取操作,控制所述第二虚拟对象装备所述目标虚拟道具。The prop equipment module is used to control the second virtual object to equip the target virtual prop in response to the selection operation of the target virtual prop in the prop equipment interface.13.根据权利要求11所述的装置,其特征在于,所述道具获取模块还包括道具添加单元,所述道具添加单元,用于:13. The device according to claim 11, characterized in that the prop acquisition module further comprises a prop adding unit, and the prop adding unit is used to:将所述虚拟道具包中的虚拟道具添加至所述第二虚拟对象的虚拟背包中。The virtual props in the virtual prop bag are added to the virtual backpack of the second virtual object.14.根据权利要求13所述的装置,其特征在于,所述道具装备单元,还用于:14. The device according to claim 13, characterized in that the prop equipment unit is further used for:在所述虚拟道具包包括第二虚拟道具,且所述第二虚拟对象未装备所述第二虚拟道具的情况下,将所述第二虚拟道具装备至所述第二虚拟对象。If the virtual prop package includes a second virtual prop and the second virtual object is not equipped with the second virtual prop, the second virtual prop is equipped to the second virtual object.15.根据权利要求11所述的装置,其特征在于,所述装置还包括:15. The device according to claim 11, characterized in that the device further comprises:数量显示模块,用于在当前界面的道具显示区域中,显示所述第二虚拟对象的虚拟道具的数量。The quantity display module is used to display the quantity of the virtual props of the second virtual object in the prop display area of the current interface.16.根据权利要求11-15任一项所述的装置,其特征在于,所述道具获取模块,用于:16. The device according to any one of claims 11 to 15, characterized in that the prop acquisition module is used to:在所述第二虚拟对象装备有所述目标虚拟道具的情况下,响应于所述虚拟道具包上的碰撞检测盒与所述第二虚拟对象上的碰撞检测盒之间的碰撞操作,控制所述第二虚拟对象获取所述虚拟道具包中的虚拟道具。In the case where the second virtual object is equipped with the target virtual prop, in response to a collision operation between a collision detection box on the virtual prop pack and a collision detection box on the second virtual object, the second virtual object is controlled to obtain the virtual prop in the virtual prop pack.17.根据权利要求11-15任一项所述的装置,其特征在于,所述装置还包括:17. The device according to any one of claims 11 to 15, characterized in that the device further comprises:消息显示模块,用于在所述第二虚拟对象装备有所述目标虚拟道具,且与所述虚拟道具包之间的距离小于所述目标距离的情况下,显示拾取成功消息,所述拾取成功消息表示所述第二虚拟对象已拾取所述虚拟道具包。The message display module is used to display a pickup success message when the second virtual object is equipped with the target virtual prop and the distance between the second virtual object and the virtual prop bag is less than the target distance, wherein the pickup success message indicates that the second virtual object has picked up the virtual prop bag.18.根据权利要求11-15任一项所述的装置,其特征在于,所述装置还包括攻击模块,用于:18. The device according to any one of claims 11 to 15, characterized in that the device further comprises an attack module, which is used to:控制所述第二虚拟对象攻击所述第一虚拟对象;controlling the second virtual object to attack the first virtual object;在所述第一虚拟对象被击中的情况下,获取所述第一虚拟对象当前的生命值;When the first virtual object is hit, obtaining the current health value of the first virtual object;在所述生命值低于第二阈值的情况下,确定所述第一虚拟对象被击败。When the health value is lower than a second threshold, it is determined that the first virtual object is defeated.19.根据权利要求18所述的装置,其特征在于,所述攻击模块,用于:19. The device according to claim 18, wherein the attack module is used to:控制所述第二虚拟对象使用射击道具攻击所述第一虚拟对象;或者,controlling the second virtual object to use a shooting prop to attack the first virtual object; or,控制所述第二虚拟对象使用投掷物道具攻击所述第一虚拟对象;或者,controlling the second virtual object to use a projectile to attack the first virtual object; or,控制所述第二虚拟对象使用技能攻击所述第一虚拟对象。The second virtual object is controlled to use skills to attack the first virtual object.20.根据权利要求19所述的装置,其特征在于,所述攻击模块,用于:20. The device according to claim 19, wherein the attack module is used to:响应于所述第二虚拟对象的射击控制区域中的触发操作,控制所述射击道具向所述第一虚拟对象发射射线;In response to a trigger operation in a shooting control area of the second virtual object, controlling the shooting prop to emit a ray toward the first virtual object;响应于所述射线与所述第一虚拟对象上的碰撞检测盒发生碰撞,确定击中所述第一虚拟对象。In response to the ray colliding with a collision detection box on the first virtual object, it is determined that the first virtual object is hit.21.一种计算机设备,其特征在于,所述计算机设备包括处理器和存储器,所述存储器中存储有至少一条计算机程序,所述至少一条计算机程序由所述处理器加载并执行,以实现如权利要求1至10任一权利要求所述的虚拟道具控制方法所执行的操作。21. A computer device, characterized in that the computer device includes a processor and a memory, the memory stores at least one computer program, and the at least one computer program is loaded and executed by the processor to implement the operations performed by the virtual prop control method according to any one of claims 1 to 10.22.一种计算机可读存储介质,其特征在于,所述计算机可读存储介质中存储有至少一条计算机程序,所述至少一条计算机程序由处理器加载并执行,以实现如权利要求1至10任一权利要求所述的虚拟道具控制方法所执行的操作。22. A computer-readable storage medium, characterized in that at least one computer program is stored in the computer-readable storage medium, and the at least one computer program is loaded and executed by a processor to implement the operations performed by the virtual prop control method according to any one of claims 1 to 10.23.一种计算机程序产品,包括计算机程序,其特征在于,所述计算机程序被处理器执行时实现权利要求1至10任一权利要求所述的虚拟道具控制方法所执行的操作。23. A computer program product, comprising a computer program, characterized in that when the computer program is executed by a processor, the computer program implements the operations performed by the virtual item control method according to any one of claims 1 to 10.
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