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CN113332716B - Virtual item processing method, device, computer equipment and storage medium - Google Patents

Virtual item processing method, device, computer equipment and storage medium
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Publication number
CN113332716B
CN113332716BCN202110564611.9ACN202110564611ACN113332716BCN 113332716 BCN113332716 BCN 113332716BCN 202110564611 ACN202110564611 ACN 202110564611ACN 113332716 BCN113332716 BCN 113332716B
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virtual
processing
information
operation instruction
virtual item
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CN113332716A (en
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王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

Translated fromChinese

本申请实施例公开了一种虚拟物品的处理方法、装置、计算机设备及存储介质。可以显示第一账号对应目标游戏的游戏界面,接收至少一第二账号发送的交互信息,并在游戏界面中予以显示,其中,第二账号与第一账号处于同一对局;若交互信息中包括预设的虚拟物品信息,响应于对交互信息的处理操作指令,依据预设的虚拟物品信息确定至少一个候选虚拟物品,并在游戏界面中提供用于处理至少一个候选虚拟物品的快捷处理控件,其中,快捷处理控件的类型与处理操作指令的类型对应;响应于针对快捷处理控件的选择操作,在候选虚拟物品中确定目标虚拟物品,触发对目标虚拟物品,且与快捷处理控件的类型相对应的处理操作指令。

The embodiment of the present application discloses a method, device, computer equipment and storage medium for processing virtual items. The game interface of a first account corresponding to a target game can be displayed, and interactive information sent by at least one second account can be received and displayed in the game interface, wherein the second account and the first account are in the same game; if the interactive information includes preset virtual item information, in response to a processing operation instruction for the interactive information, at least one candidate virtual item is determined according to the preset virtual item information, and a quick processing control for processing at least one candidate virtual item is provided in the game interface, wherein the type of the quick processing control corresponds to the type of the processing operation instruction; in response to a selection operation for the quick processing control, a target virtual item is determined among the candidate virtual items, and a processing operation instruction for the target virtual item corresponding to the type of the quick processing control is triggered.

Description

Virtual article processing method and device, computer equipment and storage medium
Technical Field
The present application relates to the field of online games, and in particular, to a method and apparatus for processing a virtual article, a computer device, and a storage medium.
Background
In the age of rapid development of computer devices and network technologies, games have become an important way for people to entertain themselves. The game can be divided into a single-machine game and a multi-player online game, and in the process that virtual users jointly play MOBA (Multiplayer Online Battle Arena, multi-player online tactical competition) games in a game camp, users belonging to the same camp can communicate with each other through voice and/or characters to discuss tactics and propose suggestions for other teammates, so that cooperation among the virtual users in the game camp is enhanced. In the game process, when a user wants to execute related operations such as selling, purchasing, assembling and/or giving a virtual object according to the suggestion of teammates, the user needs to find the virtual object in various commodities displayed in a knapsack and/or a game shop before the related operations are carried out, the required steps are numerous, and the user operation is complicated.
Disclosure of Invention
The embodiment of the application provides a processing method of virtual articles, which enables the execution of processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual articles to be more convenient and quicker, and improves the game experience of users.
The embodiment of the application provides a processing method of a virtual article, which provides a graphical user interface of a target game through computer equipment, wherein the graphical user interface comprises a game interface corresponding to a first account, and the processing method comprises the following steps:
receiving interaction information sent by at least one second account number and displaying the interaction information in the game interface, wherein the second account number and the first account number are in the same pair;
if the interaction information comprises preset virtual article information, responding to a processing operation instruction of the interaction information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction;
And responding to the selection operation of the shortcut processing control, determining a target virtual object in the candidate virtual objects, and triggering a processing operation instruction which corresponds to the type of the shortcut processing control and is used for the target virtual object.
Correspondingly, the embodiment of the application also provides a processing device of the virtual article, and a graphical user interface of the target game is provided through the computer equipment, wherein the graphical user interface comprises a game interface corresponding to the first account, and the processing device comprises:
the first display unit is used for receiving the interaction information sent by at least one second account and displaying the interaction information in the game interface, wherein the second account and the first account are in the same pair;
the second display unit is used for determining at least one candidate virtual article according to the preset virtual article information and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface if the interaction information comprises the preset virtual article information, and responding to the processing operation instruction of the interaction information, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction;
And the processing unit is used for responding to the selection operation of the shortcut processing control, determining a target virtual object in the candidate virtual objects, and triggering a processing operation instruction which corresponds to the type of the shortcut processing control and is used for the target virtual object.
Optionally, the preset virtual article information includes a virtual article name, a category to which the virtual article belongs, a virtual article number and/or virtual article attribute information.
Optionally, the second display unit is further configured to:
Responding to a first article processing triggering operation of the interaction information, and acquiring a processing operation instruction corresponding to the first article processing triggering operation as a processing operation instruction of the interaction information, wherein one article processing triggering operation corresponds to at least one processing operation instruction;
and determining at least one candidate virtual article according to the processing operation instruction of the interaction information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the second display unit is further configured to:
Responding to a second article processing triggering operation aiming at the interaction information, and acquiring the context information of the preset virtual article information from the interaction information;
text recognition is carried out on the context information, and processing information aiming at the preset virtual article information in the context information is determined based on the text recognition result;
Generating processing operation instructions of the interaction information based on the processing information;
and determining at least one candidate virtual article according to the processing operation instruction of the interaction information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the types of the processing operation instructions include a selling operation instruction, a purchasing operation instruction, an article assembling instruction, and/or a giving operation instruction, and the second display unit is further configured to:
If the processing operation instruction of the interaction information is the selling operation instruction, the giving operation instruction or the article assembling instruction, determining a virtual article which is associated with the preset virtual article information in the virtual article set of the first account as the candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article in the game interface and processing operation instruction information of the processing operation instruction;
And if the processing operation instruction aiming at the interaction information is the purchase operation instruction, determining a virtual object associated with the preset virtual object information in a virtual store of the target game as the candidate virtual object, and providing a shortcut processing control for processing the candidate virtual object and processing operation instruction information corresponding to the processing operation instruction in the game interface.
Optionally, the processing operation instruction of the interaction information is the purchase operation instruction, and the second display unit is further configured to:
Determining a first virtual purchase resource of the first account number in the target game, and acquiring a second virtual purchase resource required by each candidate virtual article;
Removing the candidate virtual articles with the second virtual purchase resources higher than the first virtual purchase resources from the candidate virtual articles to obtain screened candidate virtual articles;
And providing a shortcut processing control for processing the screened candidate virtual articles in the game interface.
Optionally, the processing operation instruction of the interaction information is a gift operation instruction, and the processing unit is further configured to:
Determining the target virtual article in the candidate virtual articles in response to the selection operation for the shortcut control, and displaying virtual article information of the virtual users in the same pair on the game interface;
And responding to the selection operation of the virtual article information of the target virtual user in the virtual article information of the virtual user, and transferring the target virtual article to a virtual article set corresponding to the virtual article information of the target virtual user.
Optionally, the processing operation instruction of the interaction information is an article assembling instruction, and the processing unit is further configured to:
Responding to the selection operation of the shortcut processing control, determining the target virtual article in the candidate virtual articles, and displaying candidate replacement virtual articles on the game interface, wherein the candidate replacement virtual articles are virtual articles which are assembled currently by a virtual user corresponding to the first account, and the types of the candidate replacement virtual articles are the same as the types of the target virtual articles;
and responding to the selection operation of the target replacement virtual article in the candidate replacement virtual articles, and replacing the target replacement virtual article assembled by the virtual user corresponding to the first account with the target virtual article.
Optionally, the processing operation instruction of the interaction information is a purchase operation instruction, and the processing unit is further configured to:
Responding to the confirmed purchasing operation of the target virtual article in the candidate virtual articles, and purchasing the target virtual article based on a first virtual purchasing resource of a virtual user corresponding to the first account;
After the target virtual article is purchased successfully, the target virtual article is assembled on the virtual user corresponding to the first account, and the target virtual article is added into the virtual article set of the virtual user corresponding to the first account.
Optionally, the second display unit is further configured to:
Responding to processing operation instructions of the interaction information, and acquiring at least two processing operation instructions set for the preset virtual article information;
Determining candidate virtual articles associated with the preset virtual article information under each processing operation instruction to form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one processing operation instruction, the shortcut processing control is used for processing the candidate virtual articles under the corresponding processing operation instruction, and the shortcut processing control comprises processing operation instruction information of the corresponding processing operation instruction;
displaying the shortcut processing control on the game interface;
The processing unit is further configured to:
determining a selected shortcut control in response to a selection operation for the shortcut control;
And determining the target virtual article in the candidate virtual articles processed by the selected shortcut processing control, and triggering a processing operation instruction corresponding to the type of the selected shortcut processing control on the target virtual article.
Optionally, the game interface includes a virtual article hidden area, and the apparatus further includes:
and hiding the provided shortcut control in the game interface in response to the touch operation of the virtual article hiding area.
Also, an embodiment of the present application further provides a computer device, including:
A memory for storing a computer program;
A processor for executing the steps of any of the processing methods of the virtual article.
In addition, the embodiment of the application further provides a computer readable storage medium, and the computer readable storage medium stores a computer program, and the computer program realizes any step of a processing method of the virtual article when being executed by a processor.
The embodiment of the application provides a processing method, a device, computer equipment and a storage medium for virtual articles, wherein in the game process, the computer equipment can directly execute processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual articles according to the received interaction information sent by a second account, without entering a knapsack and/or a game shop, so that the operation of a user is reduced, the execution of the processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual articles is more convenient and faster, and the game experience of the user is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic system diagram of a virtual article processing apparatus according to an embodiment of the present application;
Fig. 2 is a flow chart of a method for processing a virtual article according to an embodiment of the present application;
FIG. 3 is a schematic view of an application scenario of a game interface of a target game according to an embodiment of the present application;
FIG. 4 is a scene application diagram of preset virtual article information and a mobile control provided by an embodiment of the present application;
FIG. 5 is another flow chart of a method for processing a virtual article according to an embodiment of the present application;
Fig. 6 is a schematic structural diagram of a virtual article processing apparatus according to an embodiment of the present application
Fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a virtual article processing method, a virtual article processing device, computer equipment and a storage medium. Specifically, the method for processing the virtual article according to the embodiment of the present application may be performed by a computer device, where the computer device may be a device such as a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a Personal computer (Personal Computer, PC), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content distribution network services, basic cloud computing services such as big data and an artificial intelligence platform.
For example, when the processing method of the virtual article is run on the terminal, the terminal device stores a game application program and is used to present a graphical user interface in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and operates the game application program, and the graphical user interface is displayed. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface, where the graphical user interface includes a game interface corresponding to the first account number, and a processor for running the game, generating the graphical user interface, responding to the operation instruction, and controlling the graphical user interface to be displayed on the touch display screen.
For example, when the processing method of the virtual article runs on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the cloud game operation mode, an operation subject of the game application program and a game screen presentation subject are separated, and virtual object prompt and viewing method storage and operation are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving, transmitting and presenting game data, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic system diagram of a virtual article processing apparatus according to an embodiment of the application. The system may include at least one terminal 101 and at least one game server 102. The terminal 101 held by the user may be connected to a game server 102 of a different game through a network 103. When the system includes a plurality of terminals 101, a plurality of game servers 102, a plurality of networks 103, different terminals 101 may be connected to each other through different networks 103, through different game servers 102. For example, the network 103 may be a wireless network or a wired network, and the wireless network may be a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, or the like. In addition, the different terminals 101 may be connected to other terminals 101 or to the game server 102 using their own bluetooth network or hotspot network. For example, virtual users in a game camp may be online through different terminals 101 to connect and synchronize with each other through a suitable network 103 to support multiplayer games.
The embodiment of the application provides a virtual article processing method which can be executed by a terminal or a server. The embodiment of the application is described by executing a terminal, the terminal runs a target game, a graphical user interface of the target game is provided on a display, the graphical user interface comprises a game interface corresponding to a first account, interaction information sent by at least one second account is received and displayed in the game interface, the second account and the first account are in the same pair, if the interaction information comprises preset virtual article information, at least one candidate virtual article is determined according to the preset virtual article information in response to a processing operation instruction of the interaction information, and a shortcut processing control for processing the at least one candidate virtual article is provided in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction, the target virtual article is determined in the candidate virtual article in response to the selection operation of the shortcut processing control, and the processing operation instruction corresponding to the type of the shortcut processing control is triggered.
The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The present embodiment will be described from the viewpoint of a processing apparatus for a virtual article, which may be specifically integrated in a terminal device, and the terminal device may include a smart phone, a notebook computer, a tablet computer, a personal computer, and the like.
The method for processing the virtual article provided by the embodiment of the application can be executed by a processor of a terminal, as shown in fig. 2, and the specific flow of the method for processing the virtual article mainly comprises steps 201 to 203, and is described in detail as follows:
Step 201, receiving interaction information sent by at least one second account, and displaying the interaction information in a game interface, wherein the second account and the first account are in the same pair.
In one embodiment of the application, after the terminal executes the game application program, the terminal runs the target game corresponding to the game application program, the user enters the target game through the first account number, a graphical user interface of the target game is displayed, and the user can touch various functional controls included in the virtual scene in the graphical user interface, so that the game is run. The graphical user interface comprises a game interface corresponding to the first account number, wherein the game interface is a virtual scene of a game world generated after the terminal opens a game, and the virtual scene can be provided with game props, various game virtual roles and/or a plurality of virtual objects (buildings, trees, mountains and the like) contained in the game world environment. The target game may be a multi-player online game in which virtual users in a game camp operate a plurality of virtual objects by using a plurality of terminals to cooperate with each other, or may be a single-player game in which one user uses one terminal to play.
In the embodiment of the application, the game can be that a plurality of virtual objects controlled by a plurality of accounts of a plurality of users participate in a single-station duel together to finish a task together, and the like. In the target game capable of carrying out multi-person online, a first user enters the target game through a first account number, a second user enters the target game through a second account number, and the second user can be an opponent of the first user in the same pair, can be a friend of the first user in the same pair, and can also be a user watching the first user in the pair. In the stand-alone game, the virtual object manipulated by the first user through the first account number may be in the same pair with the machine-manipulated virtual object set by the system, and the second account number may be an account number corresponding to the machine-manipulated virtual object.
For example, in the application scenario schematic diagram of the game interface of the target game shown in fig. 3, there may be a movement control 301 that a game operation user controls a user to control a virtual object to move in a virtual scenario in the lower left corner of the game interface, a jump control 302 that controls the user to control the virtual object to jump in the virtual scenario in the lower right corner of the game interface, a top view 303 of the entire virtual scenario in the upper left corner of the game interface, a scaled-down entire virtual scenario is displayed in the top view 303, and a position of the user to control the virtual object in the entire virtual scenario is represented, so that the game operation user can know the topography overview, specific details, and/or other positions where the user controls the virtual object in the entire virtual scenario through the top view 303, thereby better determining the moving direction of the next step. The magnifying glass 317 is arranged beside the top view 303, the magnifying glass 317 is clicked, the whole top view 303 can be magnified proportionally, other user-operated virtual objects 304 and other user-operated virtual objects 305 which can be seen under a first visual angle are included in the game interface, a situation display control 306 can be arranged in the middle of the top of the game interface, and the situation display control 306 is used for displaying the number of the user-operated virtual objects which are currently survived by the game pair parties, so that the game operation user can clearly see the user-operated virtual objects which can be attacked in the same camp and the hostile camp. The bottom of the game interface includes a medical first aid kit icon 312 that the user obtains during the game. The game interface may further include a shooting control 308 for controlling the user to control the virtual object to shoot, and since the mobile control 301 and the shooting control 308 are two controls commonly used by the game operation user in the game process, the two controls should be set at positions easy for the user to touch, so that in order to facilitate the user to control the virtual object to move by using the mobile control 301, other users shooting the hostile to control the virtual object can make the shooting control 308 located in a direction opposite to the mobile control 301, so that the shooting control 308 can be located at the right lower part of the game interface. The game interface further comprises a skill icon 309 and a skill icon 310, wherein the skill icon 309 and the skill icon 310 can represent skills with different functions, a skill view icon 315 can be arranged at the lower left corner of the game interface so that a game operation user can clearly know the efficacy of each skill, and when the game operation user touches the skill view icon 315, attribute introduction such as the efficacy of all the skills can be displayed in the game interface. In order to know the life value of the user-controlled virtual object in the game process, a life value icon 314 can be set in the game interface, wherein the life value icon 314 comprises a head portrait of the user-controlled object and a blood strip of the user-controlled virtual object, and when the user-controlled virtual object is hit by other user-controlled virtual objects, the color of the blood strip can be changed, so that the game-operated user knows the damage degree of the controlled user-controlled virtual object, and the taking of precautionary measures can be better protected.
In the embodiment of the application, the interactive information comprises voice interactive information and text interactive information, the voice interactive information comprises information generated by the mutual exchange of the user corresponding to the first account and the user corresponding to the second account by utilizing a voice function, and the text interactive information comprises information released by the user corresponding to the first account and the user corresponding to the second account in a chat control of a game interface.
In some embodiments of the present application, when a user corresponding to a first account and a user corresponding to a second account join in the same game, in order to enable users belonging to the same game to mutually agree on a strategy and/or a cooperation method, cooperative communication between the user corresponding to the first account and the user corresponding to the second account of the same game is increased, communication and/or cooperation between the users is enhanced, so that game experience of the users is increased, and the user corresponding to the first account and the user corresponding to the second account of the same game can open voice function icons in a target game, and generate voice interaction information through voice interaction. The voice function icons can be located at any position in the game interface, and the shape, size and/or color and other attributes of the voice function icons are not limited, so that the voice function icons can be flexibly set according to actual conditions. For example, as shown in the application scenario diagram of the game interface of the target game in fig. 3, the voice function icon 311 may be located in the upper right corner area of the game interface of the game, and the game operation user touches the voice function icon, so that the voice function may be turned on. After each user turns on the voice function, the sound made during the game play can be acquired by other game operation users in the same camp.
In one embodiment of the application, users belonging to the same game can determine whether to open the voice functions in the game according to subjective willingness of the users, all users belonging to the same game can open the voice functions completely, or only part of users can open the voice functions, users without opening the voice functions cannot communicate with other users through the voice functions, and voice interaction information of the users with the voice functions can not be obtained through the voice functions.
In one embodiment of the present application, if in a game, a part of users want to acquire voice interaction information between users who open voice functions in the same game, but due to inconvenient environments, the voice in the environment and/or the voice in the environment cannot be acquired by other users, so on the premise of having a voice open function, a microphone disable function can be set in a target game, and after the voice function and the microphone disable function are opened, the users can acquire voice interaction information of users who only open the voice function and close the microphone disable function. The microphone disabling function icon can be located at any position in the game interface, and the shape, size and/or color and other attributes of the microphone disabling function icon are not limited, so that the microphone disabling function icon can be flexibly set according to actual conditions. For example, in the application scenario schematic diagram of the game interface of the target game shown in fig. 3, since the microphone disabling function icon 307 and the voice function icon 311 are often used continuously, in order to quickly open the microphone disabling function icon 307 after opening the voice function icon 311, the microphone disabling function icon 307 may be located at any position within a preset distance range of the voice function icon 311 in the game interface, the distance between the microphone disabling function icon 307 and the voice function icon 311 is not limited, and may be flexibly set according to the actual situation, and an area where a finger is not in contact with the game interface when the microphone disabling function icon 307 is in contact with the voice function icon 311 by a user may be set, thereby preventing the user from mistakenly touching another icon when touching one of the icons. The game operation user touches the microphone disabling function icon, so that the transmission of voice information to other users who open the voice function in the same pair can be disabled.
In one or more embodiments of the present application, when a user corresponding to a first account and a user corresponding to a second account exchange with each other by using an open voice function, in order to obtain preset virtual article information of a virtual article in a target game from voice interaction information generated when the user corresponding to the first account and the user corresponding to the second account exchange with each other, a game application may be set to have a voice recognition function, so as to recognize specific contents included in the voice interaction information. It should be noted that the voice recognition function may recognize a plurality of types of languages, for example, may recognize mandarin, foreign languages of various countries, and/or various dialects.
In the embodiment of the application, after the preset virtual article information is identified from the voice interaction information by utilizing the voice recognition function, if the user is enabled to know the content of the preset virtual article information more clearly, the preset virtual article information can be converted into characters to be displayed on the game interface. If the game progress of the user is not disturbed, the preset virtual article information is not converted into text information to be displayed on the game interface, and the corresponding virtual article is directly displayed on the game interface according to the preset virtual article information.
In one or more embodiments of the present application, when a user corresponding to a first account and a user corresponding to a second account join in the same game, the user belonging to the same game may open a dialog icon in the target game, input content to be exchanged with teammates in the flicked dialog box, and generate text interaction information, thereby increasing cooperative communication between the user corresponding to the first account and the user corresponding to the second account, enhancing communication and/or cooperation between the user corresponding to the first account and the user corresponding to the second account, and increasing game experience of the user. The dialogue icon can be positioned at any position in the game interface, and the shape, the size, the color and other attributes of the dialogue icon are not limited, so that the dialogue icon can be flexibly set according to actual conditions. For example, as shown in the application scenario diagram of the game interface of the target game in fig. 3, the dialog icon 313 may also be located in the upper right corner area of the game interface of the game, and the user may pop up a dialog box when the game operates to touch the dialog icon 313. After each user opens the dialog box, the text information sent in the dialog box during the game play process can be acquired by other game operation users in the same game play. However, in order to avoid that the game fight policy and/or the cooperation method discussed by the user corresponding to the first account and the user corresponding to the second account in the same pair are known by the opponent user in the pair and affect the normal running of the game, the user in one pair cannot acquire the chat information sent by any one user in the opponent in the pair in the dialog box.
In the embodiment of the application, when the user touches the dialogue icon and opens the dialogue box, the user can input the text interaction information in the dialogue box, the font format, the font size and/or the font color of the input text interaction information are not limited, and the text interaction information can be flexibly set according to the preference of the user. In addition, the user can input text interaction information such as expression and/or pigment text in the dialog box. The shape, size and/or color of the dialog box are not limited, and can be flexibly set according to actual situations.
In the embodiment of the application, in order to avoid that the popped dialog box occupies more area of the game interface after the dialog icon is touched, thereby influencing the user to operate the target game, the dialog box can be arranged at the edge position of the game interface, the size of the dialog box can be properly reduced, and under the condition that the size of the dialog box is smaller, in order to enable the user to input a large section of content in the dialog box at one time, the dialog box can be provided with a line feed function.
In the embodiment of the application, after the preset virtual article information is identified from the text interaction information in the dialog box, if the user is enabled to know the content of the preset virtual article information more clearly, the preset virtual article information can be intercepted and displayed at any position of the game interface. If the game progress of the user is not disturbed, the preset virtual article information is not required to be intercepted and displayed on the game interface, and the corresponding virtual article is directly displayed on the game interface according to the acquired preset virtual article information.
In one embodiment of the present application, the preset virtual article information may be information representing unique characteristics of the virtual article. The virtual object is a virtual object in the target game that can exchange virtual resources. The preset virtual article information comprises a virtual article name, a category to which the virtual article belongs, a virtual article number and/or virtual article attribute information. The virtual items include virtual equipment, virtual character skin, virtual character clothing, and/or virtual props. For example, taking the example of a virtual device, if the virtual device is an arrow, the predetermined virtual item information of the arrow may be an official name and/or a player common name of the arrow, may be a device type to which the arrow belongs and/or a specific function of the arrow.
Step 202, if the interaction information includes preset virtual article information, determining at least one candidate virtual article according to the preset virtual article information in response to a processing operation instruction for the interaction information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction.
In one embodiment of the application, the types of processing instructions include vending instructions, purchasing instructions, item assembling instructions, and/or giving instructions, etc. The selling operation instruction is to transfer the virtual articles existing by the virtual user so as to acquire corresponding virtual purchase resources. The purchase operation instruction is to use the virtual purchase resources existing by the virtual user to exchange for the corresponding virtual articles. The item assembly instructions apply virtual items that the user already has to the virtual user. The gift operation instruction is that the virtual user transfers the existing virtual article resources to other virtual users without acquiring the virtual purchase resources.
In the embodiment of the application, in order to conveniently and quickly execute operations such as selling, purchasing, assembling and/or giving to the virtual articles corresponding to the preset virtual article information without entering a knapsack and/or a target game shop, after the preset virtual article information is acquired, a specific type of processing operation instruction is further acquired, candidate virtual articles capable of executing the specific type of operation instruction are screened out from the virtual articles corresponding to the preset virtual article information, and all the candidate virtual articles capable of executing the specific type of operation instruction are correspondingly displayed in a game interface directly.
In the embodiment of the application, after the processing operation instruction corresponding to the preset virtual article information is acquired, if the user is more clearly informed of the content of the processing operation instruction, the processing operation instruction information such as characters and/or icons capable of representing the processing operation instruction may be displayed at any position of the game interface. If the game progress of the user is not disturbed, text, icons, or the like that cannot represent the processing operation instruction may be displayed on the game interface, and the corresponding candidate virtual article may be displayed on the game interface directly according to the acquired processing operation instruction. The words representing the processing operation instruction may be names of the processing operation instruction, and for example, the words representing the selling operation instruction may be selling.
In the embodiment of the application, when the interactive information is displayed in the game interface, the user can execute related operations according to the interactive information, so that processing operation instructions which are wanted to be executed on candidate virtual articles corresponding to the preset virtual article information are set according to subjective consciousness. That is, the "in response to the instruction of the processing operation on the interaction information, determining at least one candidate virtual article according to the preset virtual article information, and providing the shortcut control for processing the at least one candidate virtual article in the game interface" in step 202 may include:
Responding to a first article processing triggering operation aiming at the interaction information, and acquiring a processing operation instruction corresponding to the first article processing triggering operation as a processing operation instruction of the interaction information, wherein one article processing triggering operation corresponds to at least one processing operation instruction;
And determining at least one candidate virtual article according to the processing operation instruction of the interaction information and preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
In the embodiment of the application, standard article processing triggering operations capable of triggering different types of processing operation instructions are preset, after preset virtual article information is acquired from interaction information between a first account number and a second account number belonging to the same pair, the preset virtual article information can be displayed in a game interface, and in order to select candidate virtual articles corresponding to the preset virtual article information according to subjective consciousness to execute corresponding processing operation instructions, first article processing triggering operations can be executed in the game interface aiming at the interaction information, wherein the first article processing triggering operations can be any one of preset standard article processing triggering operations.
In the embodiment of the present application, the processing operation instructions of different types may set the first article processing trigger operation of the same type, for example, the first article processing trigger operation may be set to be a sliding operation, and the vending operation instruction, the purchasing operation instruction, the article assembling instruction, and the giving operation instruction are distinguished according to different sliding operation directions. The first article processing trigger operation of different types may also be set to distinguish different types of processing operation instructions, for example, the article processing trigger operation corresponding to the selling operation instruction may be set to be a sliding operation, the article processing trigger operation corresponding to the purchasing operation instruction may be a clicking operation, the article processing trigger operation corresponding to the giving operation instruction may be a long-press operation, and the double-click operation may correspond to the triggering of the selling operation instruction, the purchasing operation instruction, the article assembling instruction and the giving operation instruction.
In the embodiment of the application, the game interface displays the interactive information, when the corresponding processing operation instruction is acquired for the first article processing triggering operation of the interactive information, as the mobile control is a control which is frequently touched by the game operation user in the game process, the position of the mobile control is a conveniently touched area of the finger of the game operation user in the terminal display, so that the finger of the game operation user can conveniently and quickly realize the touch of the interactive information, the time for switching from the mobile control to the interactive information is prevented from being obviously prolonged, the life value of a virtual object controlled by the user is increased, the probability of reducing is reduced, the interactive information can be arranged in a preset distance range around the mobile control, and further, the game operation user can conveniently execute the combined operation of the mobile control and the interactive information. In addition, the limitation of the preset distance between the mobile control and the interaction information is not limited, the mobile control can be flexibly set according to actual conditions, and the interaction information can be set in a region where fingers cannot contact with a game interface when a user touches the mobile control, so that the user is prevented from touching the interaction information by mistake when the user touches the mobile control. For example, the interaction information may be disposed above the mobile control, such as in the interaction information and scene application diagram of the mobile control shown in fig. 4, where the interaction information 402 is located above the mobile control 301, and the rest of the controls are located in the same positions as in fig. 3.
Specifically, as shown in fig. 4, when a user performs a sliding operation on the interactive information 402 in the graphical user interface, the interactive information 402 as shown in fig. 4 may slide left and right along with the sliding operation performed by the user, the terminal device may generate a processing instruction for a virtual article identification preset in the interactive information 402 according to the sliding operation, and display candidate virtual articles that may perform the processing instruction in the graphical user interface. For example, if the processing instruction corresponding to the left-sliding operation is set as the purchase operation instruction, when the user slides the interactive information 402 to the left, the interactive information 402 slides to the left, and simultaneously, candidate virtual items that can be purchased and are related to the preset virtual item identifier are displayed in the graphical user interface. If the processing instruction corresponding to the right sliding operation is set as the selling operation instruction, when the user slides the interactive information 402 rightward, the interactive information 402 slides rightward, and meanwhile candidate virtual articles which can be sold in the user knapsack and are related to the preset virtual article identification are displayed in the graphical user interface.
In one embodiment of the present application, when the interaction information includes the preset virtual article information, the processing operation instruction corresponding to the preset virtual article information is often included, so that the processing operation instruction may be obtained from the interaction information. In step 202, "in response to the instruction for processing the interaction information, determining at least one candidate virtual object according to the preset virtual object information, and providing a shortcut control for processing the at least one candidate virtual object in the game interface" may include:
Responding to a second object processing triggering operation aiming at the interaction information, and acquiring the context information of the preset virtual object information from the interaction information;
Text recognition is carried out on the context information, and processing information aiming at preset virtual article information in the context information is determined based on a text recognition result;
generating a processing operation instruction of the interaction information based on the processing information;
And determining at least one candidate virtual article according to the processing operation instruction of the interaction information and preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
In the embodiment of the application, if the interactive information is text interactive information, preset virtual article information and context information around the text interactive information are acquired from the text information. If the interactive information is voice interactive information, converting the voice interactive information into a text, and acquiring preset virtual article information and context information around the text interactive information from the text.
In the embodiment of the present application, the preset virtual article information may be a virtual article name, a category to which the virtual article belongs, a virtual article number, and/or virtual article attribute information.
In an embodiment of the present application, the processing information may be information containing or relating to processing operation instructions. For example, the processing information may be an instruction for an obvious processing operation such as purchase and sale, or may be a game term or abbreviation expressing the meaning of the purchase operation.
In the embodiment of the application, the candidate virtual articles are virtual articles which can execute corresponding processing operation instructions in the virtual articles associated with the preset virtual article information. When the preset virtual article information generated based on the processing information is unique characteristics of the virtual article, for example, when the preset virtual article information is a virtual article number, only one candidate virtual article is corresponding. When the preset virtual article information generated based on the processing information is a common characteristic of a plurality of virtual articles, for example, the preset virtual article information is a virtual article category, a plurality of candidate virtual articles may be corresponding.
In the embodiment of the application, in order to more conveniently and accurately execute the processing operation instruction on the candidate virtual article instruction corresponding to the preset virtual article information according to the advice of other users in the same office, the processing operation instruction can be directly extracted from the interaction information comprising the advice of other users, and the time and steps for judging and acquiring the processing operation instruction according to the preset virtual article information by the user are reduced.
In the embodiment of the application, after the candidate virtual articles capable of executing the processing operation instruction in the preset virtual article information are acquired according to the interaction information containing the teammate proposal, in order to enable the specific virtual articles to be more clearly known, and one or more processing operation instructions to be executed are selected from multiple virtual articles, a shortcut processing control for processing at least one candidate virtual article can be provided on a game interface of a target game. Candidate virtual items may be displayed in the shortcut control.
In one embodiment of the present application, if there are a plurality of candidate virtual items matching the preset virtual item information, a list of candidate virtual items may be displayed on the game interface. The arrangement mode of the candidate virtual articles in the candidate virtual article list is not limited, and the arrangement mode can be flexibly set according to actual conditions. The candidate virtual item list may be displayed in a shortcut control. The user can select a target virtual item for which the selling operation instruction and/or the giving operation instruction can be performed according to the virtual item amount, commodity attribute information, and/or virtual item function information of the candidate virtual item, and thus the virtual item amount, commodity attribute information, and/or virtual item function information of the candidate virtual item can be correspondingly displayed in the candidate virtual item list of the game interface.
In one embodiment of the present application, the types of processing operation instructions include a selling operation instruction, a purchasing operation instruction, an item assembling instruction, and/or a gifting operation instruction, and the step 202 of determining at least one candidate virtual item according to preset virtual item information and providing a shortcut control for processing the at least one candidate virtual item in the game interface may include:
If the processing operation instruction of the interaction information is a selling operation instruction, a giving operation instruction or an article assembling instruction, determining a virtual article which is associated with preset virtual article information in a virtual article set of the first account as a candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article and processing operation instruction information of the processing operation instruction in a game interface;
If the processing operation instruction aiming at the interaction information is a purchase operation instruction, determining a virtual article related to preset virtual article information in a virtual store of the target game as a candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article in a game interface and processing operation instruction information corresponding to the processing operation instruction.
In an embodiment of the present application, the set of virtual items of the virtual user includes all virtual items owned by the virtual user. For example, the virtual item set of virtual users may be a knapsack of virtual users in a target game. If the selling operation instruction, the giving operation instruction or the article assembling instruction is to be executed on the virtual article, only the virtual article owned by itself can be sold, assembled or given, and since the virtual article owned by itself is displayed in the backpack of the target game, the virtual article matching the preset virtual article information can be acquired in the backpack as the candidate virtual article.
In the embodiment of the application, if the purchase operation instruction is required to be executed on the virtual article, the virtual article can be purchased from the virtual articles contained in the target game shop, so that the virtual article matched with the preset virtual article information can be acquired in the game shop as the candidate virtual article. The candidate virtual items that can execute the purchase operation instruction may be virtual items included in the backpack or may be virtual items not included in the backpack.
In the embodiment of the present application, when the processing operation instruction of the interaction information is a purchase operation instruction, before providing the shortcut control for processing the candidate virtual object in the game interface in step 202, the method may further include:
And determining a first virtual purchase resource of the first account number in the target game, and acquiring a second virtual purchase resource required by each candidate virtual article.
And removing the candidate virtual articles with the second virtual purchase resources higher than the first virtual purchase resources from the candidate virtual articles to obtain screened candidate virtual articles.
In the embodiment of the application, the first virtual purchase resource of the first account is a virtual resource which is available to the user and used for purchasing other virtual resources. For example, a virtual user may be a virtual gold that is owned in a target game. The second virtual purchase resource required for the candidate virtual good may be a virtual resource required for purchasing the candidate virtual good, for example, the second virtual purchase resource may be a virtual good amount represented by the candidate virtual good.
In this case, after the screened candidate virtual articles are obtained, a shortcut processing control for processing the screened candidate virtual articles may be provided in the game interface, so that the game operation user can only select the target virtual article from the screened candidate virtual articles, and purchase a virtual article with a lower purchase resource than the first virtual purchase resource owned by the current virtual user. The processing operation instruction information may be a keyword of a processing operation instruction, thereby representing a type of the processing operation instruction, and each type of processing operation instruction corresponds to one processing operation instruction information. For example, if the processing operation instruction is a purchase operation instruction, the processing operation instruction information may be purchase.
In the embodiment of the application, when the processing operation instruction is a purchase operation instruction, the game interface may include a user virtual gold coin and a virtual item amount corresponding to the candidate virtual item, and the user may select the target virtual item according to the virtual item amount, where the virtual item amount of the target virtual item is less than or equal to the user virtual gold coin.
Step 203, determining a target virtual article in the candidate virtual articles in response to the selection operation for the shortcut processing control, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
In the embodiment of the present application, when the processing operation instruction of the interaction information is the gift operation instruction, in step 203, "in response to the selection operation for the shortcut processing control, the target virtual article is determined in the candidate virtual articles, the trigger is to the target virtual article, and the processing operation instruction corresponding to the type of the shortcut processing control" may include:
Responding to the selection operation of the shortcut processing control, determining a target virtual object in the candidate virtual objects, and displaying virtual object information of virtual users in the same pair on a game interface;
And in response to the selection operation of the virtual article information of the virtual user in the virtual article information of the target virtual user, transferring the target virtual article to a virtual article set corresponding to the virtual article information of the target virtual user.
In the embodiment of the application, after the user selects the target virtual object according to the information displayed in the shortcut control, the virtual object information preset by the members of the virtual users in the game pair can be displayed in the game interface, so that the user can select one of the presented objects from the virtual object information preset by the members of the virtual users in the game pair. The virtual article information preset by the members of the virtual users in the game pair may be preset head portrait information, nickname information and/or numbering information of other users in the same pair.
In one embodiment of the present application, the virtual item information preset by the target member is virtual item information of the selected donor.
In the embodiment of the present application, when the processing operation instruction of the interaction information is an item assembly instruction, in step 203, "in response to a selection operation for the shortcut processing control, a target virtual item is determined in the candidate virtual items, the target virtual item is triggered, and the processing operation instruction corresponding to the type of the shortcut processing control" may include:
Responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in candidate virtual articles, and displaying candidate replacement virtual articles on a game interface, wherein the candidate replacement virtual articles are virtual articles which are assembled by a virtual user currently and correspond to a first account, and the types of the candidate replacement virtual articles are the same as those of the target virtual articles;
And in response to the selection operation of the target replacement virtual article in the candidate replacement virtual articles, replacing the target replacement virtual article assembled by the virtual user corresponding to the first account with the target virtual article.
For example, when the interaction information is the assembly output device, the existing output device of the virtual user can be displayed in the game interface, the virtual object which can be selected by the user to replace the existing output device can be displayed in the object selection list, after the user selects one of the output devices from the object selection list to serve as the target virtual object, if the blue bit of the user is full, the user selects one of the existing output devices to replace the target virtual object, and therefore the object assembly instruction is achieved.
In the embodiment of the present application, the processing operation instruction of the interaction information is a purchase operation instruction, in step 203, "in response to the selection operation for the shortcut processing control, the target virtual article is determined in the candidate virtual articles, the target virtual article is triggered, and the processing operation instruction corresponding to the type of the shortcut processing control" may include:
determining a target virtual item in the candidate virtual items in response to a selection operation for the shortcut control;
In response to the confirm buying operation for the target virtual article, buying the target virtual article based on the first virtual buying resource of the virtual user corresponding to the first account;
After the target virtual article is purchased successfully, the target virtual article is assembled on the virtual user corresponding to the first account, and the target virtual article is added into the virtual article set of the virtual user corresponding to the first account. In the embodiment of the application, after the game operation user listens to the advice of the members of the same game and purchases the virtual article, in order to increase the cooperation between the users in the game, the purchased virtual article can be applied to the current virtual user.
In the embodiment of the present application, when the touch operation of the user on the interaction information can trigger multiple processing operation instructions, in step 202, "responding to the processing operation instruction on the interaction information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface" may be:
The method comprises the steps of responding to processing operation instructions of interaction information, obtaining at least two processing operation instructions set for preset virtual article information, determining candidate virtual articles associated with the preset virtual article information under each processing operation instruction to form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one processing operation instruction and is used for processing the candidate virtual articles under the corresponding processing operation instruction, the shortcut processing controls comprise processing operation instruction information of the corresponding processing operation instruction, and displaying the shortcut processing controls on a game interface. The processing selection operation may be a touch operation performed by the game operation user on the interaction information. The processing operation instruction information may be a text and/or icon or the like representing the processing operation instruction, and for example, the processing operation instruction information of the purchase operation instruction may be a purchase.
In this case, the step of "determining a target virtual item among the candidate virtual items in response to the selection operation for the shortcut processing control, triggering the processing operation instruction corresponding to the type of the shortcut processing control" in step 203 may be determining the selected shortcut processing control in response to the selection operation for the shortcut processing control, determining the target virtual item among the candidate virtual items processed by the selected shortcut processing control, triggering the processing operation instruction corresponding to the type of the selected shortcut processing control, and to the target virtual item. That is, the game operation user may select the target virtual article from the plurality of article selection lists such that the target virtual article is executed with the processing operation instruction corresponding to the article selection list. For example, if the two item selection lists are displayed as a list of candidate virtual items corresponding to the sales operation instruction and a list of candidate virtual items corresponding to the purchase operation instruction, one candidate virtual item may be selected as a target virtual item from the item selection list corresponding to the sales operation instruction, the target virtual item may be sold, one candidate virtual item may be selected as a target virtual item from the item selection list corresponding to the purchase operation instruction, and the target virtual item may be purchased using the existing virtual resource.
In the embodiment of the application, in order to facilitate the user to view the candidate virtual article corresponding to the preset virtual article information, the article selection list may be displayed in the surrounding area of the preset virtual article information. The candidate virtual items included in the item selection list may be one or more. In order to enable the user to intuitively see the processing operation instructions that can be executed by all the candidate virtual articles in the article selection list, processing operation instruction information corresponding to the candidate virtual articles can be set in the article selection list, such as the virtual article information and the scene application diagram of the mobile control shown in fig. 4, where 402 is the article selection list.
In the embodiment of the application, the game interface can comprise a virtual article hiding area, and the shortcut processing control provided in the game interface can be hidden in response to the touch operation of the game operation user on the virtual article hiding area.
In an embodiment of the present application, the selection operation includes a sliding operation, a clicking operation, and/or a long press operation. The item selection list displayed in the game interface is a candidate virtual item capable of executing the same type of processing operation instruction, and the user can select one of the candidate virtual items as a target virtual item according to the information displayed in the item selection list and execute the selection operation on the target virtual item.
All the above technical solutions may be combined to form an optional embodiment of the present application, and will not be described in detail herein.
The embodiment of the application provides a processing method of virtual articles, in the game process, computer equipment can directly execute processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual articles according to interaction information of users corresponding to a first account and users corresponding to a second account belonging to the same pair, without entering a knapsack and/or a game shop, so that the operations of the users are reduced, the execution of the processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual articles is more convenient and faster, and the game experience of the users is improved.
Referring to fig. 5, fig. 5 is another flow chart of a virtual article processing method according to an embodiment of the application. The specific flow of the method can be as follows:
Step 501, obtaining preset virtual article information of the virtual article according to interaction information between a user corresponding to the first account and a user corresponding to the second account.
For example, in a target game that can be performed by multiple people online, users belonging to the same game may mutually trade a strategy and/or a cooperation method through a voice function or a dialogue function, so as to generate interaction information, and may extract preset virtual article information from the interaction information.
Step 502, extracting a selling operation instruction, a purchasing operation instruction and/or a giving operation instruction corresponding to the content according to the content contained in the interaction information.
For example, in order to more conveniently and accurately execute the processing operation instruction on the virtual article instruction corresponding to the preset virtual article information according to the advice of the other users in the same office, the processing operation instruction can be directly extracted from the interaction information containing the advice of the other users, so that the time and steps for the user to judge and acquire the processing operation instruction according to the preset virtual article information are reduced.
Step 503, in response to the second operation for the interaction information, identifying a processing operation instruction corresponding to the second operation.
For example, the target game may preset standard operations of different types corresponding to the various types of processing operation instructions, after the preset virtual article information is acquired from the interaction information between the user corresponding to the first account number and the user corresponding to the second account number belonging to the same pair, the preset virtual article information may be displayed in the game interface, in order to select, according to subjective consciousness, to execute the corresponding processing operation instruction on the virtual article corresponding to the preset virtual article information, a second operation may be executed in the game interface with respect to the interaction information, and the second operation may be any one of the preset standard operations.
And 504, displaying candidate virtual articles on a game interface of the target game according to the preset virtual article information and the processing operation instruction.
For example, after candidate virtual items for which processing operation instructions can be performed in preset virtual item information are acquired according to interaction information including teammate advice, in order to make a specific virtual item more clearly known, and one or more processing operation instructions to be performed are selected from a plurality of virtual items, the candidate virtual items may be displayed on a game interface of a target game. And if the processing operation instruction is a selling operation instruction and/or a giving operation instruction, displaying candidate virtual articles matched with the preset virtual article information in the user knapsack on the game interface. And if the processing operation instruction is a purchase operation instruction, displaying candidate virtual articles matched with the preset virtual article information in the game store on the game interface.
Step 505, selecting a target virtual article from the candidate virtual articles.
For example, the candidate virtual item list displayed in the game interface is a candidate virtual item that can execute the same type of processing operation instruction, and the user can select one of the candidate virtual items as the target virtual item according to the information displayed in the relevant virtual list and execute the selection operation on the target virtual item.
Step 506, executing processing operation instructions on the target virtual article in response to the selection operation for the target virtual article.
For example, a sliding operation, a clicking operation, and/or a long press operation is performed on the target virtual article, thereby triggering a processing operation instruction.
All the above technical solutions may be combined to form an optional embodiment of the present application, and will not be described in detail herein.
The embodiment of the application provides a processing method of virtual articles, in the game process, computer equipment can directly execute processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual articles according to interaction information of users corresponding to a first account and users corresponding to a second account belonging to the same pair, without entering a knapsack and/or a game shop, so that the operations of the users are reduced, the execution of the processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual articles is more convenient and faster, and the game experience of the users is improved.
In order to facilitate better implementation of the virtual article processing method in the embodiment of the application, the embodiment of the application also provides a virtual article processing device. Referring to fig. 6, fig. 6 is a schematic structural diagram of a virtual article processing apparatus according to an embodiment of the application. The processing apparatus of the virtual article may include a first display unit 601, a second display unit 602, and a processing unit 603.
The first display unit 601 is configured to receive interaction information sent by at least one second account, and display the interaction information in a game interface, where the second account and the first account are in the same pair;
The second display unit 602 is configured to determine, if the interaction information includes preset virtual item information, at least one candidate virtual item according to the preset virtual item information in response to a processing operation instruction for the interaction information, and provide a shortcut processing control for processing the at least one candidate virtual item in the game interface, where a type of the shortcut processing control corresponds to a type of the processing operation instruction;
The processing unit 603 is configured to determine a target virtual object from the candidate virtual objects in response to a selection operation for the shortcut control, and trigger a processing operation instruction corresponding to the type of the shortcut control on the target virtual object.
Optionally, the interactive information includes voice interactive information and text interactive information, the voice interactive information includes information generated by the user corresponding to the first account and the user corresponding to the second account by using a voice function, and the text interactive information includes information released by the user corresponding to the first account and the user corresponding to the second account in a chat control of the game interface.
Optionally, the preset virtual article information includes a virtual article name, a category to which the virtual article belongs, a virtual article number, and/or virtual article attribute information.
Optionally, the second display unit 602 is further configured to:
Responding to a first article processing triggering operation of the interaction information, and acquiring a processing operation instruction corresponding to the first article processing triggering operation as a processing operation instruction of the interaction information, wherein one article processing triggering operation corresponds to at least one processing operation instruction;
And determining at least one candidate virtual article according to the processing operation instruction of the interaction information and preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the second display unit 602 is further configured to:
Responding to a second object processing triggering operation aiming at the interaction information, and acquiring the context information of the preset virtual object information from the interaction information;
Text recognition is carried out on the context information, and processing information aiming at preset virtual article information in the context information is determined based on a text recognition result;
generating a processing operation instruction of the interaction information based on the processing information;
And determining at least one candidate virtual article according to the processing operation instruction of the interaction information and preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the types of processing operation instructions include a selling operation instruction, a purchasing operation instruction, an article assembling instruction, and/or a giving operation instruction, and the second display unit 602 is further configured to:
If the processing operation instruction of the interaction information is a selling operation instruction, a giving operation instruction or an article assembling instruction, determining a virtual article which is associated with preset virtual article information in a virtual article set of the first account as a candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article and processing operation instruction information of the processing operation instruction in a game interface;
If the processing operation instruction aiming at the interaction information is a purchase operation instruction, determining a virtual article related to preset virtual article information in a virtual store of the target game as a candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article in a game interface and processing operation instruction information corresponding to the processing operation instruction.
Optionally, the processing operation instruction of the interaction information is a purchase operation instruction, and the second display unit 602 is further configured to:
Determining a first virtual purchase resource of a first account in a target game, and acquiring a second virtual purchase resource required by each candidate virtual article;
removing candidate virtual articles with the second virtual purchase resources higher than the first virtual purchase resources from the candidate virtual articles to obtain screened candidate virtual articles;
A shortcut control is provided in the game interface for processing the screened candidate virtual items.
Optionally, the processing operation instruction of the interaction information is a gift operation instruction, and the processing unit 603 is further configured to:
Responding to the selection operation of the shortcut processing control, determining a target virtual object in the candidate virtual objects, and displaying virtual object information of virtual users in the same pair on a game interface;
And in response to the selection operation of the virtual article information of the virtual user in the virtual article information of the target virtual user, transferring the target virtual article to a virtual article set corresponding to the virtual article information of the target virtual user.
Optionally, the processing operation instruction of the interaction information is an article assembling instruction, and the processing unit 603 is further configured to:
Responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in candidate virtual articles, and displaying candidate replacement virtual articles on a game interface, wherein the candidate replacement virtual articles are virtual articles which are assembled by a virtual user currently and correspond to a first account, and the types of the candidate replacement virtual articles are the same as those of the target virtual articles;
And in response to the selection operation of the target replacement virtual article in the candidate replacement virtual articles, replacing the target replacement virtual article assembled by the virtual user corresponding to the first account with the target virtual article.
Optionally, the processing operation instruction of the interaction information is a purchase operation instruction, and the processing unit 603 is further configured to:
In response to the confirmation buying operation for the target virtual article in the candidate virtual articles, buying the target virtual article based on the first virtual buying resource of the virtual user corresponding to the first account;
After the target virtual article is purchased successfully, the target virtual article is assembled on the virtual user corresponding to the first account, and the target virtual article is added into the virtual article set of the virtual user corresponding to the first account.
Optionally, the second display unit 602 is further configured to:
responding to processing operation instructions of the interaction information, and acquiring at least two processing operation instructions set for preset virtual article information;
Determining candidate virtual articles associated with preset virtual article information under each processing operation instruction to form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one processing operation instruction and is used for processing the candidate virtual articles under the corresponding processing operation instruction, and the shortcut processing controls comprise processing operation instruction information of the corresponding processing operation instruction;
displaying a shortcut processing control on a game interface;
the processing unit 603 is further configured to:
determining a selected shortcut control in response to a selection operation for the shortcut control;
And determining a target virtual object in the candidate virtual objects processed by the selected shortcut processing control, triggering the target virtual object, and processing operation instructions corresponding to the type of the selected shortcut processing control.
Optionally, the game interface includes a virtual article hidden area, and the apparatus further includes:
responsive to a touch operation for the hidden area of the virtual item, the shortcut processing control provided in the game interface is hidden.
All the above technical solutions may be combined to form an optional embodiment of the present application, and will not be described in detail herein.
In the processing device for virtual articles provided in the embodiment of the present application, in the game process, the first display unit 601 may receive the interaction information sent by at least one second account and display the interaction information in the game interface, where the second account and the first account are in the same pair, then the second display unit 602 may determine that if the interaction information includes preset virtual article information, in response to the processing operation instruction for the interaction information, determine at least one candidate virtual article according to the preset virtual article information, and provide a shortcut processing control for processing the at least one candidate virtual article in the game interface, where the type of shortcut processing control corresponds to the type of the processing operation instruction, then the processing unit 603 may determine the target virtual article in the candidate virtual article in response to the selection operation for the shortcut processing control, trigger the processing operation instruction corresponding to the type of the shortcut processing control, thereby directly executing the processing operation instruction for selling, purchasing, assembling and/or giving the virtual article, without entering into a knapsack and/or game shop, so that the user experience is reduced, and the user experience is improved, and the processing instruction for selling, and/or giving the user's gift is more convenient.
Correspondingly, the embodiment of the application also provides computer equipment, which can be a terminal, and the terminal can be terminal equipment such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game machine, a personal computer, a personal digital assistant and the like. Fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer device 700 includes a processor 701 having one or more processing cores, a memory 702 having one or more computer readable storage media, and a computer program stored on the memory 702 and executable on the processor. The processor 701 is electrically connected to the memory 702. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 701 is a control center of the computer device 700, connects various parts of the entire computer device 700 using various interfaces and lines, and performs various functions of the computer device 700 and processes data by running or loading software programs and/or modules stored in the memory 702, and calling data stored in the memory 702, thereby performing overall monitoring of the computer device 700.
In an embodiment of the present application, the processor 701 in the computer device 700 loads the instructions corresponding to the processes of one or more application programs into the memory 702 according to the following steps, and the processor 701 executes the application programs stored in the memory 702, thereby implementing various functions:
The method comprises the steps of providing a graphical user interface of a target game by computer equipment, wherein the graphical user interface comprises a game interface corresponding to a first account, receiving interaction information sent by at least one second account and displaying the interaction information in the game interface, determining at least one candidate virtual article according to preset virtual article information in response to a processing operation instruction of the interaction information if the interaction information comprises preset virtual article information, providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction, determining the target virtual article in the candidate virtual article in response to a selection operation for the shortcut processing control, and triggering the processing operation instruction corresponding to the type of the shortcut processing control.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in FIG. 7, the computer device 700 further includes a touch display 703, radio frequency circuitry 704, audio circuitry 705, an input unit 706, and a power supply 707. The processor 701 is electrically connected to the touch display 703, the radio frequency circuit 704, the audio circuit 705, the input unit 706, and the power supply 707, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 7 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 703 may be used to display a game interface and receive an operation instruction generated by a user acting on the game interface. The touch display screen 703 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid crystal display (Liquid CRYSTAL DISPLAY, LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch controller receives touch information from the touch detection device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 701, and can receive and execute commands sent by the processor 701. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is transferred to the processor 701 to determine the type of touch event, and the processor 701 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 703 to realize input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch display 703 may also implement an input function as part of the input unit 706.
In the embodiment of the present application, a game application program is executed by the processor 701 to generate a game interface on the touch display screen 703, where the game interface includes a voice function icon and/or a dialogue icon, and the voice function and/or the dialogue icon is touched, and the voice function and/or the dialogue function is turned on, so as to generate voice interaction information and/or text interaction information. And then, acquiring preset virtual article information and processing operation instructions from the voice interaction information and/or the text interaction information, displaying corresponding candidate virtual articles in the game interface, selecting a target virtual article from the candidate virtual articles, and executing the corresponding processing operation instructions on the target virtual article.
The radio frequency circuitry 704 may be configured to transceive radio frequency signals to establish wireless communication with a network device or other computer device via wireless communication.
Audio circuitry 705 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so forth. The audio circuit 705 may convert received audio data into electrical signals for transmission to a speaker for conversion to sound signals for output by the speaker, while the microphone may convert collected sound signals into electrical signals for receipt by the audio circuit 705 for conversion to audio data for processing by the audio data output processor 701 for transmission to, for example, another computer device via the radio frequency circuit 704 or for output to the memory 702 for further processing. Audio circuitry 705 may also include an ear bud jack to provide communication of a peripheral headset with a computer device.
The input unit 706 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 707 is used to power the various components of the computer device 700. Alternatively, the power supply 707 may be logically connected to the processor 701 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 707 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 7, the computer device 700 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may directly execute the processing operation instructions such as selling, purchasing, assembling and/or giving the virtual article according to the received interaction information sent by the second account, without entering into a backpack and/or a game shop, so that the operations of the user are reduced, the execution of the processing operation instructions such as selling, purchasing, assembling and/or giving the virtual article is more convenient and faster, and the game experience of the user is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium storing a plurality of computer programs capable of being loaded by a processor to execute steps in any of the virtual article processing methods provided in the embodiment of the present application. For example, the computer program may perform the steps of:
The method comprises the steps of providing a graphical user interface of a target game by computer equipment, wherein the graphical user interface comprises a game interface corresponding to a first account, receiving interaction information sent by at least one second account and displaying the interaction information in the game interface, determining at least one candidate virtual article according to preset virtual article information in response to a processing operation instruction of the interaction information if the interaction information comprises preset virtual article information, providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction, determining the target virtual article in the candidate virtual article in response to a selection operation for the shortcut processing control, and triggering the processing operation instruction corresponding to the type of the shortcut processing control.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
The storage medium may include Read Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
The steps in the method for processing a virtual article according to the embodiment of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects that can be achieved by the method for processing a virtual article according to the embodiment of the present application can be achieved, and detailed descriptions of the foregoing embodiments are omitted.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The above description of the processing method, the device, the computer equipment and the storage medium of the virtual article provided by the embodiments of the present application is provided in detail, and specific examples are applied to illustrate the principles and implementation manners of the present application, where the description of the above embodiments is only for helping to understand the technical solutions and core ideas of the present application, and those skilled in the art should understand that they can still modify the technical solutions described in the foregoing embodiments or perform equivalent replacement on some technical features of the foregoing embodiments, and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present application.

Claims (12)

Translated fromChinese
1.一种虚拟物品的处理方法,其特征在于,通过计算机设备提供目标游戏的图形用户界面,所述图形用户界面中包括第一账号对应的游戏界面,包括:1. A method for processing virtual items, characterized in that a graphical user interface of a target game is provided by a computer device, wherein the graphical user interface includes a game interface corresponding to a first account, including:接收至少一第二账号发送的交互信息,并在所述游戏界面中予以显示,其中,所述第二账号与所述第一账号处于同一对局,其中,所述交互信息包括语音交互信息或文字交互信息,所述语音交互信息包括所述第一账号对应的用户和所述第二账号对应的用户利用语音功能相互交流产生的信息,所述文字交互信息包括所述第一账号对应的用户和所述第二账号对应的用户在游戏界面的聊天控件中发布的消息,所述文字交互信息用于识别得到预设的虚拟物品信息;receiving interaction information sent by at least one second account and displaying it in the game interface, wherein the second account and the first account are in the same game, wherein the interaction information includes voice interaction information or text interaction information, wherein the voice interaction information includes information generated by the user corresponding to the first account and the user corresponding to the second account communicating with each other using a voice function, wherein the text interaction information includes messages posted by the user corresponding to the first account and the user corresponding to the second account in a chat control of the game interface, and wherein the text interaction information is used to identify and obtain preset virtual item information;若所述交互信息中包括预设的虚拟物品信息,响应于对所述交互信息的处理操作指令,依据所述预设的虚拟物品信息确定至少一个候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件,包括:响应于对所述交互信息的第一物品处理触发操作,获取所述第一物品处理触发操作对应的处理操作指令,作为所述交互信息的处理操作指令,其中,一个物品处理触发操作对应至少一种处理操作指令;根据所述交互信息的处理操作指令,以及所述预设的虚拟物品信息确定至少一个所述候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件,其中,所述快捷处理控件的类型与所述处理操作指令的类型对应,其中,所述预设的虚拟物品信息包括如下至少一种信息:虚拟物品名称、虚拟物品所属类别、虚拟物品编号和/或虚拟物品属性信息,所述虚拟物品包括虚拟装备、虚拟角色皮肤、虚拟角色服装和/或虚拟道具,所述处理操作指令的类型包括出售操作指令、购买操作指令、物品装配指令和/或赠送操作指令;If the interactive information includes preset virtual item information, in response to the processing operation instruction of the interactive information, at least one candidate virtual item is determined according to the preset virtual item information, and a quick processing control for processing at least one candidate virtual item is provided in the game interface, including: in response to the first item processing trigger operation of the interactive information, obtaining the processing operation instruction corresponding to the first item processing trigger operation as the processing operation instruction of the interactive information, wherein one item processing trigger operation corresponds to at least one processing operation instruction; determining at least one candidate virtual item according to the processing operation instruction of the interactive information and the preset virtual item information, and providing a quick processing control for processing at least one candidate virtual item in the game interface, wherein the type of the quick processing control corresponds to the type of the processing operation instruction, wherein the preset virtual item information includes at least one of the following information: virtual item name, virtual item category, virtual item number and/or virtual item attribute information, the virtual item includes virtual equipment, virtual character skin, virtual character clothing and/or virtual props, and the type of the processing operation instruction includes selling operation instruction, purchasing operation instruction, item assembly instruction and/or gifting operation instruction;响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定目标虚拟物品,触发对所述目标虚拟物品执行与所述快捷处理控件的类型相对应的处理操作指令。In response to a selection operation on the shortcut processing control, a target virtual item is determined from the candidate virtual items, and a processing operation instruction corresponding to the type of the shortcut processing control is triggered to be executed on the target virtual item.2.根据权利要求1所述的方法,其特征在于,所述响应于对所述交互信息的处理操作指令,依据所述预设的虚拟物品信息确定至少一个候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件,包括:2. The method according to claim 1, characterized in that the step of responding to the processing operation instruction of the interactive information, determining at least one candidate virtual item according to the preset virtual item information, and providing a quick processing control for processing at least one candidate virtual item in the game interface comprises:响应于针对所述交互信息的第二物品处理触发操作,从所述交互信息中获取所述预设的虚拟物品信息的上下文信息;In response to a second item processing trigger operation for the interaction information, acquiring context information of the preset virtual item information from the interaction information;对所述上下文信息进行文本识别,基于所述文本识别的结果确定所述上下文信息中针对所述预设的虚拟物品信息的处理信息;Performing text recognition on the context information, and determining processing information for the preset virtual item information in the context information based on a result of the text recognition;基于所述处理信息生成所述交互信息的处理操作指令;generating a processing operation instruction for the interaction information based on the processing information;根据所述交互信息的处理操作指令,以及所述预设的虚拟物品信息确定至少一个所述候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件。At least one candidate virtual item is determined according to the processing operation instruction of the interactive information and the preset virtual item information, and a quick processing control for processing at least one candidate virtual item is provided in the game interface.3.根据权利要求1所述的方法,其特征在于,所述依据所述预设的虚拟物品信息确定至少一个候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件,包括:3. The method according to claim 1, wherein determining at least one candidate virtual item based on the preset virtual item information and providing a quick processing control for processing at least one candidate virtual item in the game interface comprises:若针对所述交互信息的所述处理操作指令为所述出售操作指令、所述赠送操作指令或所述物品装配指令,确定所述第一账号的虚拟物品集合中与所述预设的虚拟物品信息关联的虚拟物品作为所述候选虚拟物品,在所述游戏界面中提供用于处理所述候选虚拟物品的快捷处理控件,以及所述处理操作指令的处理操作指示信息;If the processing operation instruction for the interactive information is the selling operation instruction, the giving operation instruction or the item assembly instruction, determining a virtual item associated with the preset virtual item information in the virtual item set of the first account as the candidate virtual item, and providing a quick processing control for processing the candidate virtual item and processing operation instruction information of the processing operation instruction in the game interface;若针对所述交互信息的所述处理操作指令为所述购买操作指令,确定所述目标游戏的虚拟商店中,与所述预设的虚拟物品信息关联的虚拟物品作为所述候选虚拟物品,在所述游戏界面中提供用于处理所述候选虚拟物品的快捷处理控件,以及所述处理操作指令对应的处理操作指示信息。If the processing operation instruction for the interactive information is the purchase operation instruction, determine the virtual item associated with the preset virtual item information in the virtual store of the target game as the candidate virtual item, and provide a quick processing control for processing the candidate virtual item in the game interface, as well as processing operation indication information corresponding to the processing operation instruction.4.根据权利要求3所述的方法,其特征在于,所述交互信息的所述处理操作指令为所述购买操作指令,所述在所述游戏界面中提供用于处理所述候选虚拟物品的快捷处理控件之前,包括:4. The method according to claim 3, characterized in that the processing operation instruction of the interactive information is the purchase operation instruction, and before providing a quick processing control for processing the candidate virtual item in the game interface, the method comprises:确定所述目标游戏中所述第一账号的第一虚拟购买资源,以及获取各所述候选虚拟物品所需的第二虚拟购买资源;Determining a first virtual purchasing resource for the first account in the target game, and a second virtual purchasing resource required to obtain each of the candidate virtual items;从所述候选虚拟物品中,去除所述第二虚拟购买资源高于所述第一虚拟购买资源的候选虚拟物品,得到筛选后的候选虚拟物品;From the candidate virtual items, removing the candidate virtual items whose second virtual purchasing resource is higher than the first virtual purchasing resource, to obtain screened candidate virtual items;所述在所述游戏界面中提供用于处理所述候选虚拟物品的快捷处理控件,包括:The providing a quick processing control for processing the candidate virtual item in the game interface includes:在所述游戏界面中提供用于处理所述筛选后的候选虚拟物品的快捷处理控件。A quick processing control for processing the screened candidate virtual items is provided in the game interface.5.根据权利要求1所述的方法,其特征在于,所述交互信息的处理操作指令为赠送操作指令,所述响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定目标虚拟物品,触发对所述目标虚拟物品执行与所述快捷处理控件的类型相对应的处理操作指令,包括:5. The method according to claim 1, wherein the processing operation instruction of the interaction information is a gift operation instruction, and the responding to the selection operation on the quick processing control, determining a target virtual item from the candidate virtual items, and triggering execution of the processing operation instruction corresponding to the type of the quick processing control on the target virtual item comprises:响应于针对所述快捷处理控件的所述选择操作,在所述候选虚拟物品中确定所述目标虚拟物品,并在所述游戏界面显示所述同一对局中的虚拟用户的虚拟物品信息;In response to the selection operation on the quick processing control, determining the target virtual item from the candidate virtual items, and displaying virtual item information of the virtual user in the same game on the game interface;响应于对所述虚拟用户的虚拟物品信息中,目标虚拟用户的虚拟物品信息的选择操作,将所述目标虚拟物品转移至所述目标虚拟用户的虚拟物品信息对应的虚拟物品集合。In response to a selection operation of virtual item information of a target virtual user among the virtual item information of the virtual users, the target virtual item is transferred to a virtual item set corresponding to the virtual item information of the target virtual user.6.根据权利要求1所述的方法,其特征在于,所述交互信息的处理操作指令为物品装配指令,所述响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定目标虚拟物品,触发对所述目标虚拟物品执行与所述快捷处理控件的类型相对应的处理操作指令,包括:6. The method according to claim 1, wherein the processing operation instruction of the interaction information is an item assembly instruction, and the step of determining a target virtual item from the candidate virtual items in response to a selection operation on the shortcut processing control, and triggering execution of a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual item comprises:响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定所述目标虚拟物品,并在所述游戏界面显示候选替换虚拟物品,所述候选替换虚拟物品为所述第一账号对应的虚拟用户当前已装配的虚拟物品,所述候选替换虚拟物品与所述目标虚拟物品类型相同;In response to a selection operation on the quick processing control, determining the target virtual item from the candidate virtual items, and displaying candidate replacement virtual items on the game interface, wherein the candidate replacement virtual items are virtual items currently equipped by the virtual user corresponding to the first account, and the candidate replacement virtual items are of the same type as the target virtual item;响应于对所述候选替换虚拟物品中目标替换虚拟物品的选择操作,将所述第一账号对应的虚拟用户装配的所述目标替换虚拟物品,替换为所述目标虚拟物品。In response to a selection operation of a target replacement virtual item among the candidate replacement virtual items, the target replacement virtual item equipped by the virtual user corresponding to the first account is replaced with the target virtual item.7.根据权利要求1所述的方法,其特征在于,所述交互信息的处理操作指令为购买操作指令,所述响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定目标虚拟物品,触发对所述目标虚拟物品执行与所述快捷处理控件的类型相对应的处理操作指令,包括:7. The method according to claim 1, wherein the processing operation instruction of the interaction information is a purchase operation instruction, and the step of determining a target virtual item from the candidate virtual items in response to a selection operation on the shortcut processing control, and triggering execution of a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual item comprises:响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定所述目标虚拟物品;In response to a selection operation on the quick processing control, determining the target virtual item from the candidate virtual items;响应于针对所述目标虚拟物品的确认购买操作,基于所述第一账号对应的虚拟用户的第一虚拟购买资源购买所述目标虚拟物品;In response to a confirmation purchase operation for the target virtual item, purchasing the target virtual item based on a first virtual purchase resource of a virtual user corresponding to the first account;在所述目标虚拟物品购买成功后,将所述目标虚拟物品装配在所述第一账号对应的虚拟用户上,将所述目标虚拟物品添加到所述第一账号对应的虚拟用户的虚拟物品集合中。After the target virtual item is purchased successfully, the target virtual item is equipped on the virtual user corresponding to the first account, and the target virtual item is added to the virtual item collection of the virtual user corresponding to the first account.8.根据权利要求1所述的方法,其特征在于,所述响应于对所述交互信息的处理操作指令,依据所述预设的虚拟物品信息确定至少一个候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件,包括:8. The method according to claim 1, wherein the step of responding to the processing operation instruction of the interactive information, determining at least one candidate virtual item according to the preset virtual item information, and providing a quick processing control for processing at least one candidate virtual item in the game interface comprises:响应于对所述交互信息的处理操作指令,获取针对所述预设的虚拟物品信息设置的至少两种所述处理操作指令;In response to the processing operation instruction for the interaction information, obtaining at least two processing operation instructions set for the preset virtual item information;确定每种所述处理操作指令下,与所述预设的虚拟物品信息关联的所述候选虚拟物品,形成至少两个所述快捷处理控件,其中,一个所述快捷处理控件对应一种所述处理操作指令,所述快捷处理控件用于处理对应的处理操作指令下的候选虚拟物品,所述快捷处理控件包括对应的处理操作指令的处理操作指示信息;Determine the candidate virtual items associated with the preset virtual item information under each processing operation instruction, and form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one processing operation instruction, the shortcut processing control is used to process the candidate virtual items under the corresponding processing operation instruction, and the shortcut processing control includes processing operation instruction information of the corresponding processing operation instruction;在所述游戏界面显示所述快捷处理控件;Displaying the shortcut processing control on the game interface;所述响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定目标虚拟物品,触发对所述目标虚拟物品执行与所述快捷处理控件的类型相对应的处理操作指令,包括:In response to the selection operation on the quick processing control, determining a target virtual item from the candidate virtual items, and triggering execution of a processing operation instruction corresponding to the type of the quick processing control on the target virtual item, comprises:响应于针对所述快捷处理控件的选择操作,确定选中的快捷处理控件;In response to a selection operation on the shortcut processing control, determining a selected shortcut processing control;在所述选中的快捷处理控件处理的候选虚拟物品中,确定所述目标虚拟物品,并触发对所述目标虚拟物品执行与所述选中的快捷处理控件的类型,相对应的处理操作指令。The target virtual item is determined among the candidate virtual items to be processed by the selected shortcut processing control, and a processing operation instruction corresponding to the type of the selected shortcut processing control is triggered to be executed on the target virtual item.9.根据权利要求1所述的方法,其特征在于,所述游戏界面包括虚拟物品隐藏区域,所述方法还包括:9. The method according to claim 1, wherein the game interface includes a virtual item hiding area, and the method further comprises:响应于针对所述虚拟物品隐藏区域的触控操作,隐藏所述游戏界面中已提供的快捷处理控件。In response to a touch operation on the hidden area of the virtual item, a shortcut processing control provided in the game interface is hidden.10.一种虚拟物品的处理装置,其特征在于,通过计算机设备提供目标游戏的图形用户界面,所述图形用户界面中包括第一账号对应的游戏界面,包括:10. A virtual item processing device, characterized in that a graphical user interface of a target game is provided through a computer device, wherein the graphical user interface includes a game interface corresponding to a first account, including:第一显示单元,用于接收至少一第二账号发送的交互信息,并在所述游戏界面中予以显示,其中,所述第二账号与所述第一账号处于同一对局,其中,所述交互信息包括语音交互信息或文字交互信息,所述语音交互信息包括所述第一账号对应的用户和所述第二账号对应的用户利用语音功能相互交流产生的信息,所述文字交互信息包括所述第一账号对应的用户和所述第二账号对应的用户在游戏界面的聊天控件中发布的消息,所述文字交互信息用于识别得到预设的虚拟物品信息;a first display unit, configured to receive interaction information sent by at least one second account and display the interaction information in the game interface, wherein the second account and the first account are in the same game, wherein the interaction information includes voice interaction information or text interaction information, wherein the voice interaction information includes information generated by the user corresponding to the first account and the user corresponding to the second account communicating with each other using a voice function, wherein the text interaction information includes messages posted by the user corresponding to the first account and the user corresponding to the second account in a chat control of the game interface, and wherein the text interaction information is used to identify and obtain preset virtual item information;第二显示单元,用于若所述交互信息中包括预设的虚拟物品信息,响应于对所述交互信息的处理操作指令,依据所述预设的虚拟物品信息确定至少一个候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件,包括:响应于对所述交互信息的第一物品处理触发操作,获取所述第一物品处理触发操作对应的处理操作指令,作为所述交互信息的处理操作指令,其中,一个物品处理触发操作对应至少一种处理操作指令;根据所述交互信息的处理操作指令,以及所述预设的虚拟物品信息确定至少一个所述候选虚拟物品,并在所述游戏界面中提供用于处理至少一个所述候选虚拟物品的快捷处理控件,其中,所述快捷处理控件的类型与所述处理操作指令的类型对应,其中,所述预设的虚拟物品信息包括如下至少一种信息:虚拟物品名称、虚拟物品所属类别、虚拟物品编号和/或虚拟物品属性信息,所述虚拟物品包括虚拟装备、虚拟角色皮肤、虚拟角色服装和/或虚拟道具,所述处理操作指令的类型包括出售操作指令、购买操作指令、物品装配指令和/或赠送操作指令;a second display unit, for determining at least one candidate virtual item according to the preset virtual item information in response to a processing operation instruction for the interaction information if the interaction information includes preset virtual item information, and providing a quick processing control for processing at least one candidate virtual item in the game interface, comprising: in response to a first item processing trigger operation for the interaction information, obtaining a processing operation instruction corresponding to the first item processing trigger operation as a processing operation instruction for the interaction information, wherein one item processing trigger operation corresponds to at least one processing operation instruction; determining at least one candidate virtual item according to the processing operation instruction for the interaction information and the preset virtual item information, and providing a quick processing control for processing at least one candidate virtual item in the game interface, wherein a type of the quick processing control corresponds to a type of the processing operation instruction, wherein the preset virtual item information includes at least one of the following information: a virtual item name, a category to which the virtual item belongs, a virtual item number and/or virtual item attribute information, wherein the virtual item includes virtual equipment, virtual character skin, virtual character clothing and/or virtual props, and the type of the processing operation instruction includes a selling operation instruction, a purchasing operation instruction, an item assembly instruction and/or a giving operation instruction;处理单元,用于响应于针对所述快捷处理控件的选择操作,在所述候选虚拟物品中确定目标虚拟物品,触发对所述目标虚拟物品执行与所述快捷处理控件的类型相对应的处理操作指令。The processing unit is configured to determine a target virtual item from the candidate virtual items in response to a selection operation on the shortcut processing control, and trigger execution of a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual item.11.一种计算机设备,其特征在于,包括:11. A computer device, comprising:存储器,用于存储计算机程序;Memory for storing computer programs;处理器,用于在执行所述计算机程序时实现如权利要求1至9任一项所述虚拟物品的处理方法中的步骤。A processor, configured to implement the steps in the method for processing virtual items as claimed in any one of claims 1 to 9 when executing the computer program.12.一种计算机可读存储介质,其特征在于,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现如权利要求1至9任一项所述虚拟物品的处理方法中的步骤。12. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps in the method for processing virtual items as claimed in any one of claims 1 to 9 are implemented.
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