Disclosure of Invention
The invention aims to provide a wearable device-based grandchild interaction system, which can realize interaction which can generate beneficial effects for old people and children in families fostered in an intermittent way.
Another object of the present invention is to provide a grandchild interaction method based on a wearable device.
The first technical scheme adopted by the invention is as follows: the utility model provides a grandfather and grandfather interactive system based on wearable equipment, includes the equipment body, and the inside of equipment body is provided with central processing unit, and central processing unit's model is EM358x, and central processing unit connects bluetooth module, vibration detection module, information respectively and uploads module, information download module, information storage module, bluetooth module and power module, and bluetooth module connects cell-phone app, and central processing unit still is connected with display module and voice module, and information storage module connects display module.
The first technical solution adopted by the present invention is further characterized in that,
the equipment body comprises a waistcoat, a left arm, a right arm, a left leg and a right leg which are wearable on a human body, and sticking grids are distributed on the surfaces of the waistcoat, the left arm, the right arm, the left leg and the right leg.
The waistcoat, the left arm, the right arm, the left leg and the right leg are respectively provided with a lamp strip, the lamp strip is embedded in the surface of the sticking grid, and the lamp strip is electrically connected with the display module.
The vibration detection module is: the model number is KY-031knock Sensors vibration sensor, and the vibration sensor is arranged on the inner side of the pasting grid.
The second technical scheme adopted by the invention is as follows: a grandfather and grandson interaction method adopts a wearable device-based grandfather and grandson interaction system, and is specifically realized through the following steps:
the method comprises the following steps that firstly, data connection is carried out on mobile phone app and wearable equipment through Bluetooth;
step two, selecting a corresponding learning section on a learning interface in the mobile phone app, and autonomously selecting wearable equipment to be added: a vest, a left arm, a right arm, a left leg, and a right leg;
step three, pasting corresponding magic tapes on the pasting grids of the equipment body according to the corresponding relation between the serial numbers and the pictures in the APP pages;
step four, wearing the equipment body pasted with the magic tape, and clicking a start button on the APP;
clicking a corresponding picture on the APP, transmitting a signal to a central processing unit of the equipment by the mobile phone, and controlling a voice module to send a voice prompt by the central processing unit;
and step six, the child selects the vibration sensor corresponding to the picture to knock at each position on the equipment body according to the voice prompt.
Step seven, the knocking detection module transmits the position information to the central processing unit after detecting the vibration, the central processing unit judges whether the position information is correct or not, and the display module and the voice module prompt whether the position information is correct or wrong according to the judgment result; if the selection is correct, the equipment green light is on and a corresponding prompt is sent; and if the selection is wrong, the red light of the equipment is lightened and a corresponding prompt is sent.
And step eight, realizing the continuous interaction between grandparents by repeating the step five to the step seven.
The invention has the beneficial effects that: in a family environment adopting an alternate fostering and nursing mode, the system can simultaneously meet different requirements of the old and the children through interaction of the old and the children, bring a commonly beneficial interaction effect to the two parties, and simultaneously effectively promote emotional communication of grandparents. For the old, the system can meet the requirement of relaxing the body and solve the problem of body fatigue; for children, the system can effectively exercise cognitive ability and manual ability, and growth requirements are met.
Detailed Description
The present invention will be described in detail below with reference to the accompanying drawings and specific embodiments.
As shown in fig. 1, the structural schematic diagram of the grandchild interaction system based on the wearable device of the present invention includes adevice body 1, a central processing unit is disposed inside thedevice body 1, the central processing unit is respectively connected to a bluetooth module, a vibration detection module, an information uploading module, an information downloading module, an information storage module, a bluetooth module, and a power supply module, the vibration detection module is disposed on the surface of thedevice body 1, and the bluetooth module is connected to a mobile phone app.
The model of the central processing unit is EM358x, and the central processing unit is responsible for processing electronic information such as signals, power consumption, control, information exchange of the wearable device.
As shown in fig. 2, thedevice body 1 includes a vest 1-1 wearable on a human body, a left arm 1-2, a right arm 1-3, a left leg 1-4, and a right leg 1-5, which covers body parts including but not limited to a back, a waist, legs, arms, a neck, and the like, and can also have other wearing modes, each device part is uniformly distributed with apasting grid 2, thepasting grid 2 is provided with a position number corresponding to the APP for pasting children figure recognition cards with different contents, and alamp strip 3 is distributed around thepasting grid 2 for prompting correct and wrong judgment after knocking.
The bluetooth module is used for connecting cell-phone APP to the transmission information, as shown in fig. 3, APP's structure divide into three big plates, is "study" plate, "storehouse" plate and "my" plate respectively. The learning section is pre-stored with various learning subjects downloaded in advance and is a main constituent part of the APP; the 'library' section is used for recommending personalized learning subjects to the client, and the client needs to select and download the learning subjects by himself; the 'I' section is mainly used for recording and reviewing, and meanwhile, the corresponding plan can be customized.
During operation, a user clicks a corresponding learning theme on a learning layout block interface in the APP; the APP jumps to a page of the added equipment; the user independently selects wearable equipment to be added from the waistcoat 1-1, the left arm 1-2, the right arm 1-3, the left leg 1-4 and the right leg 1-5, and after clicking is determined, the APP jumps to a page with a picture pasting sequence; and clicking a start button after the user pastes the picture according to the page, skipping to the selected page with the picture displayed by the APP, and enabling the equipment to enter a working state.
The vibration detection module is KY-031knock Sensors vibration sensor, and vibration sensor sets up inpasting grid 2's inboard, and the detection principle is: the parameters (such as vibration speed, frequency, acceleration and the like) of mechanical motion vibration are sensed through the structure of the piezoelectric ceramic piece and the spring heavy hammer inside the piezoelectric ceramic piece and converted into a usable output signal. The knocking detection module is used for detecting vibration or impact when a child knocks the equipment.
And the information uploading module uploads the detected knocking vibration signal to the mobile phone app.
The information downloading module is used for downloading picture information corresponding to different areas of the equipment.
The information storage module is used for storing picture information corresponding to different areas of the picture device, voice broadcast information of the device and the like.
The power supply module supplies power to the equipment.
The central processing unit is further connected with a display module and a voice module, wherein the display module is used for displaying light of the equipment, the waistcoat 1-1, the left arm 1-2, the right arm 1-3, the left leg 1-4 and the right leg 1-5 are provided with alamp strip 3 on the surfaces, the display module is electrically connected with thelamp strip 3, and the voice module can enable the equipment to broadcast correctly and wrongly after the children knock the equipment.
The working principle of the invention is as follows: the wearable device is connected with the mobile phone through the Bluetooth module, so that data interaction and information transmission between the wearable device and the mobile phone app are achieved. The old man selects corresponding study edition piece picture on mobile phone app, the information download module just downloads corresponding picture information from the information storage module, give the detection module that beats with information transmission afterwards, then, mobile phone app sends voice prompt to children, children strike on the equipment surface after selecting, beat detection module and detect after vibrations transmit positional information to central processing unit, central processing unit judges the mistake, transmit the judged result to voice module and display module, utilize information to upload the module and upload the judged result to the cell-phone simultaneously. And finally, the display module and the voice module make audio-visual feedback, and the mobile phone visually stores the judgment result.
As shown in fig. 4, the work flow of the wearable device of the present invention is as follows: in operation, firstly, the mobile phone APP is turned on, and simultaneously, the wearing device switch (in the case of the vest) is turned on, and the mobile phone and the vest are connected by using bluetooth. Secondly, selecting a corresponding learning edition block (taking a fruit area as an example) on a learning interface in the APP, then jumping to an adding part page, selecting corresponding wearing equipment, and pasting a corresponding fruit magic tape at a sequence number marking position on the vest according to a corresponding relation between a sequence number in the page and a picture. The old man dresses the undershirt afterwards to click the start button on APP, APP jumps to fruit selection page, and the undershirt gets into operating condition. Finally, the old people click a certain fruit picture, and the mobile phone transmits the signal to the central processing unit in the vest. At the moment, the central processing unit controls the voice module to send out voice prompts, children select corresponding pictures to knock, the knocking detection module transmits position information to the central processing unit after detecting vibration, the central processing unit judges whether the position information is correct or incorrect, and the display module and the voice module make corresponding prompts according to judgment results.
The invention discloses a grandfather and grandson interaction method, which is realized by adopting the grandfather and grandson interaction system based on wearable equipment through the following steps:
step one, turning on a mobile phone APP, and simultaneously turning on a wearing device switch (taking the vest as an example), and performing data connection on the mobile phone and the vest by using Bluetooth.
And step two, selecting a corresponding learning edition block on a learning interface of the old in the APP, and automatically selecting the wearable equipment to be added.
And step three, the old people paste corresponding magic tapes at the position of the serial number mark on the vest according to the corresponding relation between the serial number and the picture in the APP page.
Step four, dress andpaste equipment body 1 that has the magic subsides to click the start button on APP, APP jumps to the selection page that shows there is the picture, and equipment gets into operating condition.
And fifthly, clicking a corresponding picture on the APP by the old man, transmitting a signal to a central processing unit of the equipment by the mobile phone, and controlling a voice module to send out a voice prompt by the processor.
And step six, selecting corresponding pictures and knocking the pictures at all positions on the equipment by the child according to the voice prompt.
Seventhly, the knocking detection module of the vest transmits the position information to the central processing unit after detecting the vibration, the central processing unit judges whether the vibration is correct or not, the display module and the voice module prompt whether the selection is correct or wrong according to the judgment result, if the selection is correct, the equipment is turned on in a green light, and a' your true club! Selecting a pair! This is a reminder of xx "; if the selection is wrong, the device will light red and send out "you choose wrong! This is xx! Think of the bar! "is used for prompting. During the period, the old can give a prompt appropriately according to the situation.
And step eight, the continuous interaction between grandparents is realized by repeating the step five to the step seven, so that the children are promoted to continuously beat the back of the old, and the cognitive ability and the practical ability of the children are exercised at the same time.