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CN112965675A - Screen projection method of game interface, terminal and computer readable medium - Google Patents

Screen projection method of game interface, terminal and computer readable medium
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CN112965675A
CN112965675ACN202110074208.8ACN202110074208ACN112965675ACN 112965675 ACN112965675 ACN 112965675ACN 202110074208 ACN202110074208 ACN 202110074208ACN 112965675 ACN112965675 ACN 112965675A
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game interface
rotation angle
axis value
mobile terminal
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CN112965675B (en
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余耿东
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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Abstract

Translated fromChinese

本发明公开一种游戏界面的投屏方法、终端以及计算机可读介质,所述方法包括如下步骤:实时获取移动终端的旋转角度,以及对应每一所述旋转角度的实时游戏界面;将获取到的数张所述实时游戏界面进行拼接,以生成投屏界面;显示所述投屏界面。本发明的技术方案,通过实时获取移动终端的旋转角度,以及对应每一所述旋转角度的实时游戏界面,并将获取到的数张实时游戏界面进行去重拼接,以生成视野更大的游戏界面,再将视野更大的游戏界面进行投屏显示,可以在投屏设备上显示更大视野的游戏界面,有效提升用户的体验度。

Figure 202110074208

The present invention discloses a method, terminal and computer-readable medium for projecting a game interface. The method includes the steps of: acquiring a rotation angle of a mobile terminal in real time, and a real-time game interface corresponding to each rotation angle; The real-time game interfaces are spliced together to generate a screen projection interface; and the screen projection interface is displayed. The technical solution of the present invention is to obtain the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle in real time, and de-duplicate the acquired real-time game interfaces to generate a game with a wider field of view. interface, and then project the game interface with a larger field of view to the screen, which can display the game interface with a larger field of view on the screen-casting device, effectively improving the user's experience.

Figure 202110074208

Description

Screen projection method of game interface, terminal and computer readable medium
Technical Field
The present invention relates to a screen projection method, and more particularly, to a screen projection method for a game interface, a terminal and a computer readable medium.
Background
In recent years, with mobile games such as royal glory, multi-player Online game (MOBA) which once exploded the world, such as absolutely survival, hero alliance, migration from a personal computer to a mobile client, and simplification of related operations, games are more easily played, and the mobile game market and the mobile game live broadcast market show a secondary prosperity and show a tendency of explosive growth. The game experience requirements of hand players on cell phones become more demanding.
On the other hand, the visual field can be adjusted in real time when the mobile phone is rotated through the technical development of the gyroscope along with the game, so that the game operation is simpler.
However, in the screen projection process, the size of the game interface displayed by the screen projection device is the same as that of the game interface displayed by a mobile terminal such as a mobile phone, and the user experience is not high.
Disclosure of Invention
The invention mainly aims to provide a screen projection method of a game interface, a terminal and a computer readable medium, aiming at displaying the game interface with a larger view on a screen projection device.
In order to achieve the purpose, the screen projection method of the game interface provided by the invention comprises the following steps:
the method comprises the steps of obtaining the rotation angle of the mobile terminal in real time and a real-time game interface corresponding to each rotation angle;
splicing the acquired plurality of real-time game interfaces to generate a screen projection interface;
and displaying the screen projection interface.
Optionally, the step of obtaining the rotation angle of the mobile terminal in real time and the real-time game interface corresponding to each rotation angle includes:
acquiring the rotation angle of the coordinate axis of the gyroscope from a SensorManager in real time;
and acquiring a real-time game interface corresponding to each rotation angle from the SurfaceFinger in real time.
Optionally, the step of splicing the acquired plurality of real-time game interfaces includes:
comparing the acquired plurality of real-time game interfaces to determine a repeated part;
removing the repeated content;
and splicing the plurality of real-time game interfaces with the repeated parts removed.
Optionally, before the step of splicing the acquired plurality of real-time game interfaces, the method further includes:
judging whether to stop acquiring the rotation angle of the mobile terminal and the real-time game interface;
if so, splicing the acquired plurality of real-time game interfaces;
and if not, continuously acquiring the rotation angle of the mobile terminal and the real-time game interface.
Optionally, the step of determining whether to stop obtaining the rotation angle of the mobile terminal, and the step of determining the real-time game interface includes:
acquiring the coordinate axis value variation of the gyroscope;
judging whether the coordinate axis value variation of the gyroscope meets a preset condition or not;
if so, judging to stop acquiring the rotation angle of the mobile terminal and the real-time game interface;
and if not, judging to continuously acquire the rotation angle of the mobile terminal and the real-time game interface.
Optionally, the step of determining whether the coordinate axis value variation of the gyroscope meets a preset condition includes:
when the Z-axis value variation of the gyroscope is not more than 0.7; the variation of the X-axis value is more than or equal to 1 and less than or equal to 3; and when the Y-axis value variation is more than or equal to 1 and less than or equal to 2, judging that the coordinate axis value variation of the gyroscope meets a preset condition.
Optionally, the step of determining whether the coordinate axis value variation of the gyroscope meets a preset condition includes:
when the variation of the Y-axis value of the gyroscope is not more than 0.7; the Z-axis value variation is not more than 0.7; and when the X-axis value variation is more than or equal to 1 and less than or equal to 3, judging that the coordinate axis value variation of the gyroscope meets a preset condition.
Optionally, the step of determining whether the coordinate axis value variation of the gyroscope meets a preset condition includes:
when the variation of the X-axis value of the gyroscope is not more than 0.7; the Z-axis value variation is not more than 0.7; and when the Y-axis value variation is more than or equal to 1 and less than or equal to 3, judging that the coordinate axis value variation of the gyroscope meets a preset condition.
In addition, the invention also provides a terminal, which comprises a memory, a processor and a program for implementing the screen projection method of the game interface, wherein the program is stored on the memory and can be run on the processor, and when the program for implementing the screen projection method of the game interface is executed by the processor, the following steps are carried out:
the method comprises the steps of obtaining the rotation angle of the mobile terminal in real time and a real-time game interface corresponding to each rotation angle;
splicing the acquired plurality of real-time game interfaces to generate a screen projection interface;
and displaying the screen projection interface.
In addition, the present invention further provides a computer readable medium, where an implementation program of a screen projection method of a game interface is stored, and when the implementation program of the screen projection method of the game interface is executed, the following steps are implemented:
the method comprises the steps of obtaining the rotation angle of the mobile terminal in real time and a real-time game interface corresponding to each rotation angle;
splicing the acquired plurality of real-time game interfaces to generate a screen projection interface;
and displaying the screen projection interface.
According to the technical scheme, the rotation angles of the mobile terminal and the real-time game interfaces corresponding to the rotation angles are obtained in real time, the obtained real-time game interfaces are subjected to duplication elimination and splicing to generate the game interfaces with larger visual fields, the game interfaces with larger visual fields are subjected to screen projection display, the game interfaces with larger visual fields can be displayed on the screen projection equipment, and the experience degree of a user is effectively improved.
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In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the structures shown in the drawings without creative efforts.
Fig. 1 is a schematic diagram of a hardware structure of a mobile terminal implementing various embodiments of the present invention;
fig. 2 is a diagram of a communication network system architecture according to an embodiment of the present invention;
FIG. 3 is a flowchart of a screen-casting method of a game interface according to an embodiment of the present invention;
FIG. 4 is a flowchart illustrating an embodiment of the step of splicing the acquired real-time game interfaces shown in FIG. 3;
FIG. 5 is a flowchart of another embodiment of a method for screen projection of a game interface according to the present invention;
fig. 6 is a flowchart illustrating an embodiment of the step of determining whether to stop obtaining the rotation angle of the mobile terminal and the live game interface shown in fig. 5.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, themobile terminal 100 may include: RF (Radio Frequency)unit 101,WiFi module 102,audio output unit 103, a/V (audio/video)input unit 104,sensor 105,display unit 106,user input unit 107,interface unit 108,memory 109,processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
theradio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to theprocessor 110; in addition, the uplink data is transmitted to the base station. Typically,radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, theradio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through theWiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows theWiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
Theaudio output unit 103 may convert audio data received by theradio frequency unit 101 or theWiFi module 102 or stored in thememory 109 into an audio signal and output as sound when themobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, theaudio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). Theaudio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and amicrophone 1042, theGraphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on thedisplay unit 106. The image frames processed by thegraphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via theradio frequency unit 101 or theWiFi module 102. Themicrophone 1042 may receive sounds (audio data) via themicrophone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via theradio frequency unit 101 in case of a phone call mode. Themicrophone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
Themobile terminal 100 also includes at least onesensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of thedisplay panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off thedisplay panel 1061 and/or a backlight when themobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
Thedisplay unit 106 is used to display information input by a user or information provided to the user. TheDisplay unit 106 may include aDisplay panel 1061, and theDisplay panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
Theuser input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, theuser input unit 107 may include atouch panel 1071 andother input devices 1072. Thetouch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near thetouch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. Thetouch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to theprocessor 110, and can receive and execute commands sent by theprocessor 110. In addition, thetouch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to thetouch panel 1071, theuser input unit 107 may includeother input devices 1072. In particular,other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, thetouch panel 1071 may cover thedisplay panel 1061, and when thetouch panel 1071 detects a touch operation thereon or nearby, thetouch panel 1071 transmits the touch operation to theprocessor 110 to determine the type of the touch event, and then theprocessor 110 provides a corresponding visual output on thedisplay panel 1061 according to the type of the touch event. Although thetouch panel 1071 and thedisplay panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, thetouch panel 1071 and thedisplay panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
Theinterface unit 108 serves as an interface through which at least one external device is connected to themobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. Theinterface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within themobile terminal 100 or may be used to transmit data between themobile terminal 100 and external devices.
Thememory 109 may be used to store software programs as well as various data. Thememory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, thememory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
Theprocessor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in thememory 109 and calling data stored in thememory 109, thereby performing overall monitoring of the mobile terminal.Processor 110 may include one or more processing units; preferably, theprocessor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into theprocessor 110.
Themobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to theprocessor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, themobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and anIP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 andother eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to theEPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032,other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
TheIP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Referring to fig. 3, fig. 3 is a flowchart illustrating a screen-casting method of a game interface according to an embodiment of the present invention.
In this embodiment, the screen-throwing method for the game interface includes the following steps:
step S310, the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle are obtained in real time.
And step S320, splicing the acquired plurality of real-time game interfaces to generate a screen projection interface.
And step S330, displaying the screen projection interface.
The gyroscope is arranged in the existing mobile terminal and is used for detecting the rotation angle of the mobile terminal. And meanwhile, the mobile terminal is also used for adjusting the visual field of certain mobile games according to the rotation angle of the mobile terminal. Based on the method, the screen projection method of the game interface is provided. The technical scheme of the embodiment is mainly applied to screen projection display of the game interface of the mobile terminal, and the game interfaces corresponding to the angles of the mobile terminal are spliced to display the game interface with a larger view field at the screen projection end. The specific implementation mode is as follows: when a user conducts game operation through the mobile terminal and casts a game interface through the screen casting equipment, the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle are obtained in real time. The specific manner of acquiring the rotation angle of the mobile terminal in real time and the real-time game interface corresponding to each rotation angle may be as follows: acquiring the rotation angle of the coordinate axis of the gyroscope from a SensorManager in real time; and acquiring a real-time game interface corresponding to each rotation angle from the SurfaceFinger in real time. And when a preset condition is met, stopping acquiring the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle, and splicing the acquired plurality of real-time game interfaces. The specific splicing mode can be that a plurality of real-time game interfaces are arranged according to coordinate values according to the coordinate axis value of the gyroscope, and then two adjacent real-time game interfaces are compared to remove the repeated content of the two adjacent real-time game interfaces, and the two real-time game interfaces with the removed repeated content are spliced. And repeating the steps until the spliced part is complete and the visual field of the game interface is larger. And finally, displaying the spliced game interface on screen projection equipment.
According to the technical scheme, the rotation angles of the mobile terminal and the real-time game interfaces corresponding to the rotation angles are acquired in real time, the acquired real-time game interfaces are subjected to duplication elimination and splicing to generate the game interfaces with larger visual fields, the game interfaces with the larger visual fields are projected and displayed, the game interfaces with the larger visual fields can be displayed on the projection equipment, and the experience degree of a user is effectively improved.
Further, as shown in fig. 4, fig. 4 is a flowchart of an embodiment of the step of splicing the acquired plurality of real-time game interfaces shown in fig. 3. In this embodiment, the step of splicing the acquired plurality of real-time game interfaces includes:
step S321, comparing the acquired multiple real-time game interfaces to determine a repeated portion.
Step S322, removing the repeated content.
And step S323, splicing the plurality of real-time game interfaces with the repeated parts removed.
Specifically, in this embodiment, the manner of splicing the acquired plurality of real-time game interfaces may be: and arranging a plurality of real-time game interfaces according to coordinate values according to the coordinate axis value of the gyroscope, comparing two adjacent real-time game interfaces to remove the repeated content of the two adjacent real-time game interfaces, and splicing the two real-time game interfaces without the repeated content. And repeating the steps until the spliced part is complete and the visual field of the game interface is larger. And finally, displaying the spliced game interface on screen projection equipment. The description is only for the purpose of more clearly illustrating the present invention, and is not intended to limit the embodiments of the present invention, and other splicing methods are also applicable to the present invention, and the technical effects of the present invention can be achieved, for example, each of the real-time game interfaces is compared, then the duplication is removed, and finally the splicing is performed.
Further, as shown in fig. 5, fig. 5 is a flowchart of another embodiment of a screen projection method of a game interface according to the present invention. In this embodiment, the screen-throwing method for the game interface includes the steps of:
step S410, the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle are obtained in real time.
Step S420, determining whether to stop obtaining the rotation angle of the mobile terminal and the real-time game interface. If yes, step S430 is performed, and if no, the process returns to perform step S410.
And step S430, splicing the acquired plurality of real-time game interfaces to generate a screen projection interface.
And step S440, displaying the screen projection interface.
Specifically, in this embodiment, when the game interface of the mobile terminal is acquired for the first time, because there is no other game interface for splicing, the game interface acquired for the first time is directly displayed on the screen projection device. And when the game interface of the mobile terminal is obtained for the second time, performing duplication elimination splicing on the first-time obtained game interface and the second-time obtained game interface, displaying the spliced game interfaces on the screen projection equipment, and so on. When the real-time game interface is stopped, a judgment condition needs to be added, for example, whether the real-time game interface is stopped is judged by the coordinate axis value variation of the gyroscope. The method comprises the following specific steps:
referring to fig. 6, fig. 6 is a flowchart illustrating an embodiment of the step of determining whether to stop obtaining the rotation angle of the mobile terminal and the real-time game interface shown in fig. 5. In this embodiment, the step of determining whether to stop obtaining the rotation angle of the mobile terminal, and the step of the real-time game interface includes:
in step S421, the coordinate axis value variation of the gyroscope is acquired.
Step S422, judging whether the coordinate axis value variation of the gyroscope meets a preset condition; if yes, go to step S423; if not, step S424 is performed.
Step S423, determining to stop obtaining the rotation angle of the mobile terminal and the real-time game interface;
step S424, determining to continue to acquire the rotation angle of the mobile terminal and the real-time game interface.
Specifically, the step of judging whether the coordinate axis value variation of the gyroscope meets a preset condition includes:
when the Z-axis value variation of the gyroscope is not more than 0.7; the variation of the X-axis value is more than or equal to 1 and less than or equal to 3; and when the Y-axis value variation is more than or equal to 1 and less than or equal to 2, judging that the coordinate axis value variation of the gyroscope meets a preset condition. Otherwise, judging that the change of the coordinate axis value of the gyroscope does not meet the preset condition.
When the variation of the Y-axis value of the gyroscope is not more than 0.7; the Z-axis value variation is not more than 0.7; and when the X-axis value variation is more than or equal to 1 and less than or equal to 3, judging that the coordinate axis value variation of the gyroscope meets a preset condition. Otherwise, judging that the change of the coordinate axis value of the gyroscope does not meet the preset condition.
When the variation of the X-axis value of the gyroscope is not more than 0.7; the Z-axis value variation is not more than 0.7; and when the Y-axis value variation is more than or equal to 1 and less than or equal to 3, judging that the coordinate axis value variation of the gyroscope meets a preset condition. Otherwise, judging that the change of the coordinate axis value of the gyroscope does not meet the preset condition.
That is, as long as any one of the above 3 determination conditions is satisfied, it is determined that the coordinate axis value variation of the gyroscope satisfies a preset condition, and otherwise, it is determined that the coordinate axis value variation of the gyroscope satisfies the preset condition.
The invention also provides a terminal, which comprises a memory, a processor and a program for implementing the screen projection method of the game interface, wherein the program is stored on the memory and can be run on the processor, and the program for implementing the screen projection method of the game interface is executed by the processor to implement all the steps in the embodiment of the screen projection method of the game interface. Since the terminal can execute all the steps in any of the above embodiments, the mobile terminal at least has all the beneficial effects brought by the technical solutions of the above method embodiments, and details are not repeated here.
The invention further provides a computer readable medium, where an implementation program of a screen projection method of a game interface is stored, and when the implementation program of the screen projection method of the game interface is executed, all the steps in any one of the above embodiments can be implemented. Since the computer-readable medium can execute all the steps in any of the above embodiments, the computer-readable medium at least has all the advantages brought by the technical solutions of the above method embodiments, and details are not repeated herein.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

Translated fromChinese
1.一种游戏界面的投屏方法,其特征在于,包括如下步骤:1. a screen projection method of a game interface, is characterized in that, comprises the steps:实时获取移动终端的旋转角度,以及对应每一所述旋转角度的实时游戏界面;Obtain the rotation angle of the mobile terminal in real time, and the real-time game interface corresponding to each said rotation angle;将获取到的数张所述实时游戏界面进行拼接,以生成投屏界面;Splicing the acquired real-time game interfaces to generate a screen projection interface;显示所述投屏界面。The screen projection interface is displayed.2.如权利要求1所述的游戏界面的投屏方法,其特征在于,所述实时获取移动终端的旋转角度,以及对应每一所述旋转角度的实时游戏界面的步骤包括:2. The screen projection method of a game interface according to claim 1, wherein the step of acquiring the rotation angle of the mobile terminal in real time, and the step of corresponding to the real-time game interface of each said rotation angle, comprises:实时从SensorManager管理器获取陀螺仪坐标轴的旋转角度;Obtain the rotation angle of the gyroscope coordinate axis from the SensorManager manager in real time;实时从SurfaceFinger获取对应每一所述旋转角度的实时游戏界面。The real-time game interface corresponding to each rotation angle is obtained from SurfaceFinger in real time.3.如权利要求2所述的游戏界面的投屏方法,其特征在于,所述将获取到的数个所述实时游戏界面进行拼接的步骤包括:3. The screen projection method of a game interface as claimed in claim 2, wherein the step of splicing the acquired several real-time game interfaces comprises:将获取到的数张所述实时游戏界面进行对比,以确定重复部分;Compare several obtained real-time game interfaces to determine duplicate parts;去掉所述重复内容;remove the duplicate content;将去掉重复部分的数张所述实时游戏界面进行拼接。Splicing the real-time game interfaces with the repeated parts removed.4.如权利要求2所述的游戏界面的投屏方法,其特征在于,在将获取到的数张所述实时游戏界面进行拼接的步骤之前,还包括:4. The method for projecting a screen of a game interface as claimed in claim 2, wherein before the step of splicing the acquired several real-time game interfaces, the method further comprises:判断是否停止获取所述移动终端的旋转角度,以及所述实时游戏界面;Determine whether to stop acquiring the rotation angle of the mobile terminal and the real-time game interface;如果是,则将获取到的数张所述实时游戏界面进行拼接;If so, splicing the obtained real-time game interfaces;如果否,则继续获取所述移动终端的旋转角度,以及所述实时游戏界面。If not, continue to acquire the rotation angle of the mobile terminal and the real-time game interface.5.如权利要求4所述的游戏界面的投屏方法,其特征在于,所述判断是否停止获取所述移动终端的旋转角度,以及所述实时游戏界面的步骤包括:5. The method for projecting a game interface according to claim 4, wherein the step of judging whether to stop acquiring the rotation angle of the mobile terminal, and the real-time game interface comprises:获取所述陀螺仪的坐标轴值变化量;Obtain the change amount of the coordinate axis value of the gyroscope;判断所述陀螺仪的坐标轴值变化量是否满足预设条件;Judging whether the change amount of the coordinate axis value of the gyroscope satisfies a preset condition;如果是,则判定停止获取所述移动终端的旋转角度,以及所述实时游戏界面;If so, it is determined to stop acquiring the rotation angle of the mobile terminal and the real-time game interface;如果否,则判定继续获取所述移动终端的旋转角度,以及所述实时游戏界面。If not, it is determined to continue to acquire the rotation angle of the mobile terminal and the real-time game interface.6.如权利要求5所述的游戏界面的投屏方法,其特征在于,所述判断所述陀螺仪的坐标轴值变化量是否满足预设条件的步骤包括:6. The screen projection method of a game interface according to claim 5, wherein the step of judging whether the change in the coordinate axis value of the gyroscope satisfies a preset condition comprises:当所述陀螺仪的Z轴值变化量不大于0.7;X轴值变化量大于等于1,且小于等于3;Y轴值变化量大于等于1,且小于等于2时,判定所述陀螺仪的坐标轴值变化量满足预设条件。When the change of the Z-axis value of the gyroscope is not greater than 0.7; the change of the X-axis value is greater than or equal to 1 and less than or equal to 3; the change of the Y-axis value is greater than or equal to 1 and less than or equal to 2, it is determined that the The change of the coordinate axis value meets the preset condition.7.如权利要求5所述的游戏界面的投屏方法,其特征在于,所述判断所述陀螺仪的坐标轴值变化量是否满足预设条件的步骤包括:7. The method for projecting a game interface according to claim 5, wherein the step of judging whether the change in the coordinate axis value of the gyroscope satisfies a preset condition comprises:当所述陀螺仪的Y轴值变化量不大于0.7;Z轴值变化量不大于0.7;X轴值变化量大于等于1,且小于等于3时,判定所述陀螺仪的坐标轴值变化量满足预设条件。When the Y-axis value variation of the gyroscope is not greater than 0.7; the Z-axis value variation is not greater than 0.7; meet the preset conditions.8.如权利要求5所述的游戏界面的投屏方法,其特征在于,所述判断所述陀螺仪的坐标轴值变化量是否满足预设条件的步骤包括:8. The method for projecting a screen of a game interface according to claim 5, wherein the step of judging whether the change in the coordinate axis value of the gyroscope satisfies a preset condition comprises:当所述陀螺仪的X轴值变化量不大于0.7;Z轴值变化量不大于0.7;Y轴值变化量大于等于1,且小于等于3时,判定所述陀螺仪的坐标轴值变化量满足预设条件。When the variation of the X-axis value of the gyroscope is not greater than 0.7; the variation of the Z-axis value is not greater than 0.7; meet the preset conditions.9.一种终端,其特征在于,包括存储器、处理器及存储在所述存储器上并可在所述处理器上运行的游戏界面的投屏方法的实现程序,所述游戏界面的投屏方法的实现程序被所述处理器执行时实现如权利要求1至8中任一项所述的游戏界面的投屏方法的步骤。9. A terminal, characterized in that it comprises a memory, a processor, and an implementation program of a screen-casting method of a game interface stored on the memory and operable on the processor, and the screen-casting method of the game interface When the implementation program of , is executed by the processor, the steps of the method for projecting a screen of a game interface according to any one of claims 1 to 8 are implemented.10.一种计算机可读介质,其特征在于,所述计算机可读介质上存储有游戏界面的投屏方法的实现程序,所述游戏界面的投屏方法的实现程序被执行时实现如权利要求1至8中任一项所述的游戏界面的投屏方法的步骤。10. A computer-readable medium, wherein the computer-readable medium stores an implementation program of a method for projecting a screen of a game interface, and the implementation program of the method for projecting a screen of a game interface is executed as claimed in the claims. Steps of the method for screen projection of a game interface described in any one of 1 to 8.
CN202110074208.8A2021-01-202021-01-20Screen projection method of game interface, terminal and computer readable mediumActiveCN112965675B (en)

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