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CN110624248A - Game control method, device, electronic equipment and storage medium - Google Patents

Game control method, device, electronic equipment and storage medium
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Publication number
CN110624248A
CN110624248ACN201910883575.5ACN201910883575ACN110624248ACN 110624248 ACN110624248 ACN 110624248ACN 201910883575 ACN201910883575 ACN 201910883575ACN 110624248 ACN110624248 ACN 110624248A
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China
Prior art keywords
virtual character
game
user interface
graphical user
virtual
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CN201910883575.5A
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Chinese (zh)
Inventor
陈翔
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201910883575.5ApriorityCriticalpatent/CN110624248A/en
Publication of CN110624248ApublicationCriticalpatent/CN110624248A/en
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Abstract

The application provides a game control method, a game control device, an electronic device and a storage medium, wherein the method comprises the following steps: responding to a first operation acting on the graphical user interface, and determining identification information of a second virtual character corresponding to the first operation, wherein the second virtual character and the first virtual character belong to the same game formation; sending a fighting request message carrying the identification information of the second virtual role to a server; receiving real-time game data related to the second virtual character and sent by the server; and rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data, wherein the method is favorable for improving the smoothness of game operation.

Description

Game control method, device, electronic equipment and storage medium
Technical Field
The present application relates to the field of communications technologies, and in particular, to a method and an apparatus for game control, an electronic device, and a storage medium.
Background
With the rise of the electronic competition game, more and more people participate in the electronic competition game. In general, people participate in the competitive game by using an online team formation mode. When participating in an electronic competition game by online team formation, in order to view the situation of the own player during the game, the user is usually required to know the situation of the own player by dragging, for example: for the end game, the situation of the player of the own party can be observed by dragging the screen or the game minimap, and for the hand game, the situation of the player of the own party can be observed only by dragging the game minimap or the screen, but for the end game and the hand game, when the operations are frequently performed, the fluency of the game operation is influenced.
Disclosure of Invention
In view of the above, an object of the embodiments of the present application is to provide a method, an apparatus, an electronic device and a storage medium for controlling a game, so as to improve fluency of game operations.
In a first aspect, an embodiment of the present application provides a method for controlling a game, which is applied to a user terminal, where a graphical user interface of the user terminal includes a game screen of a first virtual character, and the method includes:
responding to a first operation acting on the graphical user interface, and determining identification information of a second virtual character corresponding to the first operation, wherein the second virtual character and the first virtual character belong to the same game formation;
sending a fighting request message carrying the identification information of the second virtual role to a server;
receiving real-time game data related to the second virtual character and sent by the server;
and rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data.
Optionally, the rendering the game screen of the second virtual character in the designated area of the graphical user interface according to the real-time game data includes:
rendering the game picture of the second virtual character in a designated area of the game picture of the first virtual character; or,
and reducing the game picture of the first virtual character, and rendering the game picture of the second virtual character in other areas of the graphical user interface except the area where the game picture of the first virtual character is located.
Optionally, the method further comprises:
and in response to a movement operation of the game screen of the second virtual character, moving the game screen of the second virtual character to a target area corresponding to the movement operation.
Optionally, the method further comprises:
responding to a second operation acting on the graphical user interface, and determining identification information of a third virtual character corresponding to the second operation, wherein the third virtual character and the first virtual character belong to the same game formation;
sending a fighting request message carrying the identification information of the third virtual role to a server;
receiving real-time game data related to the third virtual character sent by the server;
and rendering the game picture of the third virtual character in the appointed area of the graphical user interface according to the real-time game data.
Optionally, the first operation and the second operation are operations acting on corresponding teammate selection controls on the graphical user interface, respectively.
Optionally, the method further comprises:
and responding to a first operation acted on the graphical user interface, and changing the teammate selection control acted by the first operation from a preset first style to a preset second style.
Optionally, the method further comprises:
responding to selection operation of other game pictures except the game picture of the first virtual character displayed on the graphical user interface, and determining a user to send interactive information;
responding to a third operation acting on the interactive control on the graphical user interface to acquire interactive information input by a user;
and sending the interaction information to a game server so that the game server sends the interaction information to the user to be sent with the interaction information.
Optionally, the method further comprises:
responding to a third operation acting on the interactive control on the graphical user interface to acquire interactive information input by a user;
and sending the interactive information to a game server so that the game server sends the interactive information to a user corresponding to the second virtual character.
Optionally, the interaction control comprises at least one of: the system comprises a voice interaction control, an instruction interaction control and a text interaction control.
Optionally, the rendering the game screen of the second virtual character in the designated area of the graphical user interface according to the real-time game data includes:
and rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data and the preset transparency.
In a second aspect, an embodiment of the present application provides a game control apparatus, which is applied to a user terminal, where a graphical user interface of the user terminal includes a game screen of a first virtual character, and the game control apparatus includes:
the determining unit is used for responding to a first operation acting on the graphical user interface and determining identification information of a second virtual character corresponding to the first operation, wherein the second virtual character and the first virtual character belong to the same game formation;
the sending unit is used for sending the fighting request message carrying the identification information of the second virtual role to a server;
a receiving unit, configured to receive real-time game data related to the second virtual character sent by the server;
and the display unit is used for rendering the game picture of the second virtual character in the designated area of the graphical user interface according to the real-time game data.
Optionally, when the configuration of the display unit is used to render the game screen of the second virtual character in the designated area of the graphical user interface according to the real-time game data, the configuration includes:
rendering the game picture of the second virtual character in a designated area of the game picture of the first virtual character; or,
and reducing the game picture of the first virtual character, and rendering the game picture of the second virtual character in other areas of the graphical user interface except the area where the game picture of the first virtual character is located.
Optionally, the game control apparatus further includes:
and a moving unit, configured to move the game screen of the second virtual character to a target area corresponding to a movement operation in response to the movement operation with respect to the game screen of the second virtual character.
Optionally, the determining unit is further configured to determine, in response to a second operation performed on the graphical user interface, identification information of a third virtual character corresponding to the second operation, where the third virtual character and the first virtual character belong to the same game formation;
the sending unit is further configured to send a fighting request message carrying the identification information of the third virtual character to a server;
the receiving unit is further configured to receive real-time game data related to the third virtual character, which is sent by the server;
the display unit is further configured to render a game screen of the third virtual character in a designated area of the graphical user interface according to the real-time game data.
Optionally, the first operation and the second operation are operations acting on corresponding teammate selection controls on the graphical user interface, respectively.
Optionally, the game control apparatus further includes:
and the control unit is used for responding to a first operation acted on the graphical user interface and changing the teammate selection control acted by the first operation from a preset first style to a preset second style.
Optionally, the determining unit is further configured to determine, in response to a selection operation performed on a game screen other than the game screen of the first virtual character displayed on the graphical user interface, a user to which the interactive information is to be sent;
the game control apparatus further includes:
the first acquisition unit is used for responding to a third operation acting on the interactive control on the graphical user interface and acquiring interactive information input by a user;
the sending unit is further configured to send the interaction information to a game server, so that the game server sends the interaction information to the user to be sent with the interaction information.
Optionally, the game control apparatus further includes:
the second acquisition unit is used for responding to a third operation acting on the interactive control on the graphical user interface and acquiring interactive information input by a user;
the sending unit is further configured to send the interaction information to a game server, so that the game server sends the interaction information to a user corresponding to the second virtual character.
Optionally, the interaction control comprises at least one of: the system comprises a voice interaction control, an instruction interaction control and a text interaction control.
Optionally, when the configuration of the display unit is used to render the game screen of the second virtual character in the designated area of the graphical user interface according to the real-time game data, the configuration includes:
and rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data and the preset transparency.
In a third aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the method of game control according to any one of the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, the computer program, when executed by a processor, executing the steps of the method for game control according to any one of the first aspect.
The technical scheme provided by the embodiment of the application can have the following beneficial effects:
in this application, after a user performs a first operation on a graphical user interface of a user terminal, the user terminal may determine, according to the first operation, identification information of a second virtual role selected by the user, that is: the virtual character of the local game formation is provided with different identification information, after the user selects the identification information of the virtual character of the local game formation, the identification information of the virtual character selected by the user is used as the identification information of the second virtual character, the second virtual character is the virtual character of the local player that the user wants to play, after the identification information of the second virtual character of the local game is determined, the play request message carrying the identification information is sent to the server, the server sends the real-time game data related to the second virtual character to the user terminal of the user according to the identification information, then the user terminal renders the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data, and at the moment, the game picture of the first virtual character and the game picture of the second virtual character can be displayed on the graphical user interface of the user terminal at the same time, by the method, when a user wants to observe the situation of the virtual character of the own game, the user can observe the situation of the own player without frequently dragging the map, so that the method is beneficial to reducing the operation load of the user in the game versus war, and is further beneficial to improving the smoothness of game operation.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flow chart of a method for controlling a game according to an embodiment of the present application;
fig. 2 is a schematic layout diagram of a game screen displayed in a graphical user interface according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a rendering position provided in an embodiment of the present application;
FIG. 4 is a schematic diagram of another rendering position provided in an embodiment of the present application;
FIG. 5 is a flow chart illustrating another method of game control according to an embodiment of the present disclosure;
fig. 6 is a schematic layout diagram of game frames displayed in another graphical user interface provided in the embodiment of the present application;
fig. 7 is a schematic layout diagram of game frames displayed in another graphical user interface provided in the embodiment of the present application;
FIG. 8 is a schematic illustration of a display provided by an embodiment of the present application;
FIG. 9 is a flow chart illustrating another method of game control according to an embodiment of the present disclosure;
FIG. 10 is a flow chart illustrating another method of game control according to an embodiment of the present application;
FIG. 11 is another schematic illustration of a display provided by an embodiment of the present application;
FIG. 12 is a schematic diagram of a game console device according to another embodiment of the present application;
FIG. 13 is a schematic diagram of another game control apparatus according to an embodiment of the present disclosure;
FIG. 14 is a schematic structural diagram of another game control apparatus according to an embodiment of the present disclosure;
FIG. 15 is a schematic structural diagram of another game control apparatus according to an embodiment of the present disclosure;
FIG. 16 is a schematic diagram of another game control apparatus according to an embodiment of the present disclosure;
fig. 17 is a schematic structural diagram of an electronic device according to another embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
It should be noted in advance that, for a certain user, after the user selects a player virtual character to enter a game through a user terminal, the player virtual character may be in a game scene of the game, a server may send real-time game data of a part of the game scene centered on the player virtual character to the user terminal, the user terminal displays a game picture on a graphical user interface (a screen of the user terminal) through the real-time game data, the game picture is a part of the game scene acquired from a view angle (which may be a first person view angle or a third person view angle) of the player virtual character, and the user controls the player virtual character through the user terminal, for example: the method includes the steps of controlling actions and releasing skills of a player virtual character, enabling a server to generate corresponding display data according to specific control data after a user terminal sends the control data for controlling the player virtual character to the server, sending the display data to the user terminal, and enabling a user to see specific control over the player virtual character after the display is performed on the user terminal, wherein the specific control includes: releasing the skill in the current first perspective view, or changing the first perspective view after the position of the player virtual character in the game scene, or releasing the skill in the current third perspective view, or changing the third perspective view after the position of the player virtual character in the game scene, etc.
It should be noted that, the game screen of the first virtual character referred to in this application is a screen generated in real time by acquiring various events in the visual field range of the first virtual character from the first view angle or the third view angle, the game screen of the visual field range of the first virtual character changes according to the movement track of the first virtual character, and a different game screen appears along with the movement track of the first virtual character, and the generation principle of the game screen of the second virtual character may refer to the generation principle of the game screen of the first virtual character, and will not be described in detail herein.
For convenience of understanding, the following embodiments are described by taking an MOBA (Multiplayer Online Battle Arena) game as an example, in which two teams of a self player and an enemy player are included, wherein players belonging to the same game team may be called the self player, and a virtual character of the self player and a virtual character of the enemy player may each include several names, and a non-player virtual character is also included in the MOBA game, for example: monster, store business people and soldiers, etc.
For convenience of description, the MOBA game in the hand game is taken as an example, where the running terminal of the hand game is a user terminal, and the user terminal may be a touch terminal, but it should be noted that other types of games on other terminals also belong to the scope of the present application.
Fig. 1 is a schematic flowchart of a game control method according to an embodiment of the present application, and as shown in fig. 1, the method is applied to a user terminal, a graphical user interface of the user terminal includes a game screen of a first virtual character, and the game control method includes the following steps:
step 101, responding to a first operation acting on the graphical user interface, and determining identification information of a second virtual character corresponding to the first operation, wherein the second virtual character and the first virtual character belong to the same game formation.
Specifically, in a game, when two parties of an enemy and a friend compete, a user wants to check the competing condition of a certain player of the friend to judge whether the friend needs to support the player of the friend according to the competing condition, the user can click the identifier of the virtual character (namely, the second virtual character) of the friend on the graphical user interface of the user terminal, the clicking operation is a first operation, the user terminal can respond to the first operation, and then the identifier information of the second virtual character selected by the user is determined, so that a subsequent user can watch a game picture of the second virtual character through the user terminal.
For example, fig. 2 is a schematic layout diagram of game pictures displayed in a graphical user interface according to an embodiment of the present application, and as shown in fig. 2, a small map area for observing an overall fighting situation, a joystick area for performing direction control on a virtual character of a user, a skill area for performing skill control on the virtual character of the user, and a main picture area for displaying a game picture of a first virtual character corresponding to the user are displayed in the graphical user interface. When the number of the virtual characters of the local camp is five, one of the virtual characters is the first virtual character, the game picture of the first virtual character is displayed in the main picture area, and four different identifications are also displayed in the main picture area and used for distinguishing the other four virtual characters in the local camp, as shown in fig. 2, the identifications of the other four virtual characters in the local camp are A, B, C, D respectively, when a user wants to watch the fighting condition of the teammate identified as a, the icon identified as a can be clicked, the user terminal can respond to the clicking operation (namely, the first operation) and determine the identification information of the second virtual character selected by the user, and at this time, the identification a is the identification information of the second virtual character.
And 102, sending the fighting request message carrying the identification information of the second virtual role to a server.
Specifically, different virtual roles have different identification information, and after the user terminal sends the identification information of the second virtual role to the server, the server can determine the corresponding virtual role (i.e., the second virtual role) according to the identification information, so that the server can send the relevant real-time game data of the virtual role to the user terminal.
For example, when the identification information sent by the user terminal to the server is an identification a, the server determines, according to the identification information, the relevant real-time game data of the virtual character identified as a, so as to send the relevant real-time game data of the virtual character identified as a to the user terminal, and further enable the user terminal to obtain the relevant real-time game data of the virtual character identified as a.
And 103, receiving real-time game data which is sent by the server and is related to the second virtual character.
Specifically, the real-time game data related to the second virtual character is real-time game data played by a terminal corresponding to the second virtual character (through which a user can control the second virtual character), and the real-time game data includes various events within a visual field range of the second virtual character.
And 104, rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data.
Specifically, in order to facilitate the user to observe the fighting situation of the second virtual character and reduce the influence on the operation of the user when displaying the game screen of the second virtual character, a designated area needs to be set on the graphical user interface in advance, after the user terminal receives the real-time game data of the second virtual character, the game screen of the second virtual character can be rendered in the designated area according to the real-time game data of the second virtual character, at this time, the graphical user interface can display the game screen of the first virtual character and can simultaneously display the game screen of the second virtual character, thereby facilitating the observation of the fighting of the second virtual character by the user, through the method, when the user wants to observe the situation of the virtual character of the own game formation, the user can observe the situation of the own player without frequently dragging the map, therefore, the method is beneficial to reducing the operation load of the user during the game fight, and is further beneficial to improving the smoothness of the game operation.
In one possible embodiment, the rendering the game screen of the second virtual character in the designated area of the graphical user interface according to the real-time game data includes:
rendering the game picture of the second virtual character in a designated area of the game picture of the first virtual character; or, the game picture of the first virtual character is reduced, and the game picture of the second virtual character is rendered in other areas of the graphical user interface except the area where the game picture of the first virtual character is located.
It should be noted that, when the game screen of the second virtual character is rendered in the designated area of the game screen of the first virtual character, the game screen of the second virtual character is loaded onto the game screen of the first virtual character and only occupies a partial area of the game screen of the first virtual character, and the user can also see the main screen area of the first virtual character (i.e., the game screen of the first virtual character), a specific rendering position may be as shown in fig. 3, fig. 3 is a schematic diagram of a rendering position provided in this embodiment of the present application, and the specific rendering position and the size of the game screen may be set according to actual needs, which is not specifically limited herein.
It should be noted that, when the game screen of the first virtual character is reduced and the game screen of the second virtual character is rendered in the other areas of the graphical user interface except the area where the game screen of the first virtual character is located, the specific rendering position may be as shown in fig. 4, where fig. 4 is a schematic diagram of another rendering position provided in the embodiment of the present application, and the specific rendering position and the size of the game screen may be set according to actual needs, which is not limited specifically herein.
In a possible embodiment, the method further comprises: and in response to a movement operation of the game screen of the second virtual character, moving the game screen of the second virtual character to a target area corresponding to the movement operation.
Specifically, after the rendering of the game screen of the second game virtual character is completed in the designated area, the user may adjust the position of the game screen of the second virtual character through the corresponding control, for example: the user can perform pressing operation for a certain time length on the display position of the game picture of the second virtual character, so as to select the control of the game picture of the second virtual character, then perform dragging operation on the game picture of the second virtual character, and the user terminal moves the game picture of the second virtual character to the position indicated by the moving operation aiming at the dragging operation, namely: moving the game picture of the second virtual character to a target area corresponding to the moving operation; or the user can perform pressing operation on the display position of the game picture of the second virtual character for a certain time length, and the arrows in the upper direction, the lower direction, the left direction and the right direction are displayed on the edge of the game picture of the second virtual character, so that the user can control the game picture of the second virtual character to move towards the arrow direction by clicking the arrow. Through the method, the user can freely adjust the position of the game picture of the second virtual character on the graphical user interface.
In another possible embodiment, as shown in fig. 5, when a game screen of a first virtual corner and a game screen of a second virtual character are displayed on a graphic user interface, the method further includes the steps of:
step 501, responding to a second operation acting on the graphical user interface, and determining identification information of a third virtual character corresponding to the second operation, wherein the third virtual character and the first virtual character belong to the same game formation.
And 502, sending a fighting request message carrying the identification information of the third virtual role to a server.
Step 503, receiving the real-time game data related to the third virtual character sent by the server.
Step 504, rendering the game picture of the third virtual character in the appointed area of the graphical user interface according to the real-time game data.
It should be noted that, in the embodiment of the present invention, the first operation and the second operation may be simultaneously responded, and the game screens of the second virtual character and the third virtual character may be simultaneously displayed on the graphical user interface, or the first operation may be responded, the game screen of the second virtual character is displayed on the graphical user interface, then the second operation is received, and then the game screen of the third virtual character is displayed on the graphical user interface.
The display mode of the game screen of the third virtual character on the graphical user interface can refer to the display mode of the game screen of the second virtual character on the graphical user interface, and the detailed description is omitted here.
Fig. 6 is a schematic layout view of game pictures displayed in another graphical user interface provided in the embodiment of the present application, and as shown in fig. 6, after a user terminal respectively renders a game picture a of a second virtual character and a game picture b of a third virtual character in a designated area, a display manner of the graphical user interface may be as shown in fig. 6, and of course, the layout positions of the game picture of the second virtual character and the game picture of the third virtual character may be arranged according to a selection order of virtual characters selected by a user, for example: the screen display device can be sequentially arranged from the left side to the right side of the screen according to the selection sequence, or can be sequentially arranged from the right side to the left side of the screen according to the selection sequence. Fig. 7 is a schematic layout view of game pictures displayed in another graphical user interface according to an embodiment of the present application, and as shown in fig. 7, after a user sequentially selects identification information corresponding to a second virtual character and a third virtual character, a game picture a corresponding to the second virtual character and a game picture b corresponding to the third virtual character are sequentially displayed from the rightmost side of the graphical user interface.
Of course, the game screen of the second virtual character and the game screen of the third virtual character may be displayed in other areas of the graphical user interface than the area where the game screen of the first virtual character is located, and the specific display mode will not be described in detail here.
In one possible embodiment, the first operation and the second operation are each operations acting on a corresponding teammate selection control on the graphical user interface.
Specifically, a teammate selection control is arranged on the graphical user interface, teammates (namely own virtual roles) can be selected through operation of the control, one target virtual role of the own can be selected through each operation, and the own virtual roles with corresponding number can be selected through multiple operations, so that the selection of the own virtual roles by a user is facilitated. As shown in fig. 2, the small circle with the letter mark is the mark corresponding to the virtual character, as can be seen from fig. 2, in the game battle of this time, the game formation where the first virtual character is located has 5 players in total, the virtual characters corresponding to the mark a, the mark B, the mark C and the mark D are all teammates of the first virtual character, and the user can select the game picture of the corresponding teammate to display by operating the corresponding mark.
In a possible embodiment, the method further comprises: and responding to a first operation acted on the graphical user interface, and changing the teammate selection control acted by the first operation from a preset first style to a preset second style.
Specifically, in order to distinguish the virtual role selected by the user from the virtual roles not selected by the user, after the user performs the first operation on the graphical user interface (i.e., after the user performs the selection operation on the identifier of the second virtual role), the user changes the selection control of the second virtual role from the preset first style to the preset second style, so that the user can know which virtual role has been selected by changing the style of the control, where the style (i.e., the first style) of the role selection control corresponding to the second virtual role before the user performs the first operation on the graphical user interface may be as shown in fig. 2, the identifier a is a hollow circle, the user changes the style into the second style after performing the first operation on the graphical user interface, and the second style may be as shown in fig. 8, i.e., the identifier a is a circle with diagonal lines, fig. 8 is a display diagram provided by the embodiment of the present application, it should be noted that the first pattern in fig. 2 and the second pattern in fig. 8 are only schematic illustrations, and specific forms of the first pattern and the second pattern may be set according to actual needs, for example: the first pattern may be a pattern without filling with a bright color, the second pattern may be a pattern with filling with a bright color, the first pattern may be a first color, and the second pattern may be a second color, which is not limited herein.
In a possible implementation, fig. 9 is a schematic flow chart of another game control method provided in an embodiment of the present application, and as shown in fig. 9, the method further includes the following steps:
step 901, determining the user to send the interactive information in response to the selection operation of other game pictures except the game picture of the first virtual character displayed on the graphical user interface.
And step 902, responding to a third operation acting on the interactive control on the graphical user interface, and acquiring interactive information input by a user.
Step 903, sending the interaction information to a game server, so that the game server sends the interaction information to the user to be sent with the interaction information.
Specifically, after the user selects the virtual character to be observed, the user may select the user who needs to communicate again to determine the user (i.e., the information receiver) of the interactive information to be sent, for example: if the user wants to communicate with the user controlling the second virtual character and the user controlling the third virtual character, the user can perform the operation of selecting the second virtual character or/and the third virtual character again, so that the second virtual character or/and the third virtual character is determined to be the user to send the interactive information. After determining the user to send the interactive information, the user can use the interactive control to input the interactive information to the user terminal, so that the user terminal obtains the interactive information input by the user, and then the user terminal sends the interactive information to the server, so that the server sends the interactive information to the user corresponding to the interactive information to be sent. By the method, the user can select the own player who wants to communicate, and the own player which is not selected by the user cannot acquire the interactive information, so that the communication accuracy is improved.
For example, when the own players of the users include an own player a, an own player B, an own player C and an own player D, after the server receives a spectator request message sent by the user terminal for the own player a and the own player B, an interaction channel for enabling the user to perform data interaction with the own player a and an interaction channel for enabling the user to perform data interaction with the own player B are established, and when the user wants to make the own player a and the own player B cooperate with themselves to complete a thing after observing the own player a and the own player B, the user may operate an interaction control on a graphical user interface to select the own player a and the own player B as communication objects, so that the communication can be received by the own player a and the own player B, or after observing the own player a and the own player B, when the own player A is matched with the own player A to complete a thing without the participation of the own player B, the user can operate the interactive control on the graphical user interface to select the own player A as a communication object, so that the communication can be received by the own player A only, and the communication accuracy can be improved through the mode.
In a possible implementation, fig. 10 is a schematic flow chart of another game control method provided in the embodiment of the present application, and as shown in fig. 10, the method further includes the following steps:
step 1001, responding to a third operation of the interactive control acting on the graphical user interface, and acquiring interactive information input by a user.
Step 1002, sending the interaction information to a game server, so that the game server sends the interaction information to a user corresponding to the second virtual character.
Specifically, after the user selects the second virtual character as the observation object, the interaction information can be directly input to the user terminal through the interaction control, so that the user terminal can obtain the interaction information input by the user, and after the user terminal obtains the interaction information input by the user, the interaction information can be sent to the server, so that the server can send the interaction information to the user corresponding to the second virtual character, and therefore communication between the user corresponding to the first virtual character and the user corresponding to the second virtual character is achieved.
In one possible embodiment, the interactive controls include at least one of: the system comprises a voice interaction control, an instruction interaction control and a text interaction control.
Specifically, when the user communicates with the user corresponding to the virtual object, the user may select a voice mode to communicate, or select a text mode to communicate, or may select a mode to communicate by sending a game instruction, or may select at least any two modes to communicate, after the user determines a specific communication mode, the user may select a corresponding interaction control, and then input corresponding interaction information, for example, when the user selects voice interaction, the user may click the voice interaction control, and then input voice information to the user terminal, and the interaction mode regarding the text and the instruction may refer to the voice interaction mode, which is not specifically limited herein.
For example, fig. 11 is another display schematic diagram provided in the embodiment of the present application, as shown in fig. 11, a graphical user interface includes a voice interaction control, an instruction interaction control (used for sending a game instruction, such as an attack instruction, a fallback instruction, and the like), and when a user wants to communicate with a user corresponding to a target virtual character through voice, for example: when the own player of the user comprises an own player A, an own player B, an own player C and an own player D, and the user selects the own player A and the own player B as the target virtual character through clicking operation, wherein the game image of the own player A can be represented by a graph filled with squares in FIG. 11, the game image of the own player B can be represented by a graph filled with diamonds in FIG. 11, the operation of clicking a voice interaction control can be performed on a graphical user interface, and then the user can input a voice signal so as to communicate with the user corresponding to the target virtual character; when a user wants to communicate with a target virtual character through a game instruction, the operation of clicking an instruction interaction control can be carried out on a graphical user interface so as to send the game instruction to the user corresponding to the target virtual character; when a user wants to communicate with a target virtual character through text information, the user can click a text interaction control on a graphical user interface, and then text information is input to a user terminal so that the user corresponding to the target virtual character can acquire the text information.
It should be noted that the voice interaction control, the instruction interaction control, and the text interaction control shown in fig. 11 are only schematic illustrations, and the voice interaction control, the instruction interaction control, and the text interaction control may be displayed at the same position, and switching among the voice interaction control, the instruction interaction control, and the text interaction control is realized by a click operation, for example: the voice interaction control displayed currently can be switched to the instruction interaction control from the voice interaction control after the user switches the interaction controls, so that only the instruction interaction control is displayed currently, alternate switching among the voice interaction control, the instruction interaction control and the text interaction control can be realized through the method, specific selection modes of the voice interaction control, the instruction interaction control and the text interaction control can be set according to actual needs, and specific limitation is not made here.
In a possible embodiment, when step 104 is executed, the game screen of the second virtual character may be rendered in a designated area of the graphical user interface according to the real-time game data and a preset transparency.
Specifically, in order to reduce the influence of the game screen of the second virtual character on the game screen of the first virtual character, a transparency may be set in advance, and when the game screen of the second virtual character is rendered, the game screen of the second virtual character may be rendered according to the transparency, so that the degree of shielding of the game screen of the second virtual character on the game screen of the first virtual character is reduced.
Fig. 12 is a schematic structural diagram of a game control apparatus according to another embodiment of the present application, which is applied to a user terminal, a graphical user interface of the user terminal includes a game screen of a first virtual character, and as shown in fig. 12, the game control apparatus includes:
a determining unit 1201, configured to determine, in response to a first operation performed on the graphical user interface, identification information of a second virtual character corresponding to the first operation, where the second virtual character and the first virtual character belong to the same game formation;
a sending unit 1202, configured to send a war playing request message carrying the identification information of the second virtual character to a server;
a receiving unit 1203, configured to receive real-time game data related to the second virtual character sent by the server;
a display unit 1204, configured to render a game screen of the second virtual character in a designated area of the graphical user interface according to the real-time game data.
In one possible embodiment, the display unit 1204, when configured to render the game screen of the second virtual character in the designated area of the graphical user interface according to the real-time game data, comprises:
rendering the game picture of the second virtual character in a designated area of the game picture of the first virtual character; or,
and reducing the game picture of the first virtual character, and rendering the game picture of the second virtual character in other areas of the graphical user interface except the area where the game picture of the first virtual character is located.
In a possible implementation, fig. 13 is a schematic structural diagram of another game control device provided in an embodiment of the present application, and as shown in fig. 13, the game control device further includes:
a moving unit 1205 configured to move the game screen of the second virtual character to a target area corresponding to a movement operation in response to the movement operation for the game screen of the second virtual character.
In a possible embodiment, the determining unit 1201 is further configured to determine, in response to a second operation applied to the graphical user interface, identification information of a third virtual character corresponding to the second operation, where the third virtual character belongs to the same game formation as the first virtual character;
the sending unit 1202 is further configured to send a war playing request message carrying the identification information of the third virtual character to a server;
the receiving unit 1203 is further configured to receive real-time game data, which is sent by the server and is related to the third virtual character;
the display unit 1204 is further configured to render a game screen of the second virtual character in a designated area of the graphical user interface according to the real-time game data.
In one possible embodiment, the first operation and the second operation are each operations acting on a corresponding teammate selection control on the graphical user interface.
In a possible implementation, fig. 14 is a schematic structural diagram of another game control device provided in an embodiment of the present application, and as shown in fig. 14, the game control device further includes:
and the control unit 1206 is used for responding to a first operation acted on the graphical user interface and changing the teammate selection control acted by the first operation from a preset first style to a preset second style.
In a possible implementation, fig. 15 is a schematic structural diagram of another game control apparatus provided in an embodiment of the present application, and as shown in fig. 15, the determining unit 1201 is further configured to determine a user to send interaction information in response to a selection operation performed on a game screen other than the game screen of the first virtual character displayed on the graphical user interface;
the game control apparatus further includes:
a first obtaining unit 1207, configured to obtain interaction information input by a user in response to a third operation performed on the interaction control on the graphical user interface;
the sending unit 1202 is further configured to send the interaction information to a game server, so that the game server sends the interaction information to the user to be sent with the interaction information.
In a possible implementation, fig. 16 is a schematic structural diagram of another game control device provided in an example of the present application, and as shown in fig. 16, the game control device further includes:
a second obtaining unit 1208, configured to obtain, in response to a third operation acting on the interactive control on the graphical user interface, interactive information input by a user;
the sending unit 1202 is further configured to send the interaction information to a game server, so that the game server sends the interaction information to a user corresponding to the second virtual character.
In one possible embodiment, the interactive controls include at least one of: the system comprises a voice interaction control, an instruction interaction control and a text interaction control.
In one possible embodiment, the display unit 1204, when configured to render the game screen of the second virtual character in the designated area of the graphical user interface according to the real-time game data, comprises:
and rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data and the preset transparency.
For a detailed description of the embodiments of the game control apparatus of the present application, reference is made to embodiments of the method of game control, which will not be described in detail herein.
In this application, after a user performs a first operation on a graphical user interface of a user terminal, the user terminal may determine, according to the first operation, identification information of a second virtual role selected by the user, that is: the virtual character of the local game formation is provided with different identification information, after the user selects the identification information of the virtual character of the local game formation, the identification information of the virtual character selected by the user is used as the identification information of the second virtual character, the second virtual character is the virtual character of the local player that the user wants to play, after the identification information of the second virtual character of the local game is determined, the play request message carrying the identification information is sent to the server, the server sends the real-time game data related to the second virtual character to the user terminal of the user according to the identification information, then the user terminal renders the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data, and at the moment, the game picture of the first virtual character and the game picture of the second virtual character can be displayed on the graphical user interface of the user terminal at the same time, by the method, when a user wants to observe the situation of the virtual character of the own game, the user can observe the situation of the own player without frequently dragging the map, so that the method is beneficial to reducing the operation load of the user in the game versus war, and is further beneficial to improving the smoothness of game operation.
Fig. 17 is a schematic structural diagram of an electronic device according to another embodiment of the present application, including: a processor 1701, a storage medium 1702 and a bus 1703, the storage medium 1702 storing machine readable instructions executable by the processor 1701, the processor 1701 communicating with the storage medium 1702 via the bus 1703 when the electronic device executes the method of game control described above, the processor 1701 executing the machine readable instructions to perform the steps of:
responding to a first operation acting on the graphical user interface, and determining identification information of a second virtual character corresponding to the first operation, wherein the second virtual character and the first virtual character belong to the same game formation;
sending a fighting request message carrying the identification information of the second virtual role to a server;
receiving real-time game data related to the second virtual character and sent by the server;
and rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data.
In this embodiment of the application, the storage medium 1702 may further store other machine-readable instructions to execute other game control methods as described in the first embodiment, and for the specific steps and principles of the executed method, reference is made to the description of the first embodiment, which is not described in detail herein.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when executed by a processor, the computer program performs the following steps:
responding to a first operation acting on the graphical user interface, and determining identification information of a second virtual character corresponding to the first operation, wherein the second virtual character and the first virtual character belong to the same game formation;
sending a fighting request message carrying the identification information of the second virtual role to a server;
receiving real-time game data related to the second virtual character and sent by the server;
and rendering the game picture of the second virtual character in the appointed area of the graphical user interface according to the real-time game data.
In this embodiment of the application, when being executed by the processor, the computer program may further execute other machine-readable instructions to execute other game control methods as described in the first embodiment, and for the specific steps and principles of the executed method, reference is made to the description of the first embodiment, which is not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the present disclosure, which should be construed in light of the above teachings. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (13)

CN201910883575.5A2019-09-182019-09-18Game control method, device, electronic equipment and storage mediumPendingCN110624248A (en)

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CN113827986A (en)*2021-09-242021-12-24网易(杭州)网络有限公司Game fighting method and device after character paroxysmal, electronic equipment and storage medium
WO2023088055A1 (en)*2021-11-192023-05-25Oppo广东移动通信有限公司Information prompting method and apparatus, and terminal device and readable storage medium
CN114146424A (en)*2021-12-072022-03-08北京字跳网络技术有限公司Game control method and device, computer equipment and storage medium
CN114146424B (en)*2021-12-072024-03-15北京字跳网络技术有限公司Game control method, game control device, computer equipment and storage medium
CN114452644A (en)*2022-02-142022-05-10网易(杭州)网络有限公司Game interaction method and device, computer storage medium and electronic equipment
CN114632326A (en)*2022-03-172022-06-17网易(杭州)网络有限公司 A screen display method, device, electronic device and readable storage medium
CN114632326B (en)*2022-03-172025-10-10网易(杭州)网络有限公司 Screen display method, device, electronic device and readable storage medium

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