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CN110354496B - Electronic athletic event processing method and device, storage medium and electronic equipment - Google Patents

Electronic athletic event processing method and device, storage medium and electronic equipment
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CN110354496B
CN110354496BCN201910531506.8ACN201910531506ACN110354496BCN 110354496 BCN110354496 BCN 110354496BCN 201910531506 ACN201910531506 ACN 201910531506ACN 110354496 BCN110354496 BCN 110354496B
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CN110354496A (en
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刘雪飞
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Tencent Technology Chengdu Co Ltd
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Abstract

The disclosure provides a processing method and device for an electronic athletic event, a storage medium and electronic equipment; relates to the technical field of information processing. The processing method of the electronic athletic event comprises the following steps: receiving a target team number and a target competition area about a target competition sent by the client; determining a competition entering identification for joining the target competition according to the identification of the client, the target combat team number and the target competition area; receiving user identifications of a plurality of users participating in a game according to the entry identification; grouping the user identifications to obtain the game information so as to finish the processing of the target event. The event information processing scheme provided by the disclosure has higher intelligent degree, and is beneficial to saving the event cost.

Description

Electronic athletic event processing method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of information processing technologies, and in particular, to a method and an apparatus for processing an electronic competition, and a computer readable storage medium and an electronic device for implementing the method for processing an electronic competition.
Background
The event refers to a game in which the winning or losing of the event is determined by grouping the two parties in competition under a certain rule. For example: an online basketball event, an online football event, an electronic athletic event, etc., may hereinafter be collectively referred to as an electronic athletic event or an electronic game event.
Currently, the electronic athletic event is usually held off-line. The specific flow may include: application of a competition field, field registration of players, and drawing and grouping of qualified players, and then forming a game. Further, the operations of performing the game, registering the results after the game, ranking the battle team, and awarding the prize are performed manually.
Therefore, the existing method for holding the electronic competition is low in intelligent degree and information processing efficiency, and meanwhile waste of manpower and material resources is caused.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The disclosure aims to provide a processing method for an electronic competition, a processing device for the electronic competition, electronic equipment and a computer readable storage medium, so as to solve the problems of low intelligentization degree and low information processing efficiency of a holding mode of the electronic competition in the related art and waste of manpower and material resources to a certain extent.
According to a first aspect of the present disclosure, there is provided a method of processing an electronic athletic event, the method comprising: receiving a target team number and a target competition area about a target competition sent by a client; determining a competition entering identification for joining the target competition according to the identification of the client, the target combat team number and the target competition area; receiving user identifications of a plurality of users participating in a game according to the entry identification; grouping the user identifications to obtain the game information so as to finish the processing of the target event.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the grouping the user identities includes: receiving the target membership of each team about the target event sent by the client; and grouping the plurality of user identifications based on the target combat team number and the target member number of each team to obtain a plurality of combat teams.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, after the grouping the plurality of user identities, the method further includes: checking the actual team number after grouping with the actual member number of each team; determining course information according to the target combat team number in response to the actual combat team number being the same as the target combat team number and the actual member number per team being the same as the target member number per team; the course information comprises round information and empty information.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the determining the course information according to the target team number includes: determining a maximum power m smaller than 2 of the target combat queue number s according to the target combat queue number s, wherein s and m are positive integers; determining that the turn information in the course information isThe empty information is->The combat team is empty; forming s-/from the teams after grouping according to the turn information and the space information>And a game to perform the electronic competition based on the game information.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the performing the electronic athletic event based on the game information includes: determining a pair of game identifications for each game, and acquiring game state information of the user; determining a target exchange identifier of an exchange where a target user is located according to the user identifier of the target user; and synchronizing the game state information of the target user to a game scene corresponding to the target game identifier.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the performing the electronic athletic event based on the game information includes: determining a pair of game identifications for each game through the event service component; transmitting the game identifier to a combat service component via the event service component; the game background service component is used for acquiring the game state information of the target user and sending the game state information to the cluster; acquiring the game state information from the cluster through a game data processing service component, and sending the game state information to the combat service component; and determining a target game identifier according to the user identifier of the target user through the combat service component, and synchronizing the game state information of the target user into a game scene corresponding to the target game identifier.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the method further includes: and waiting to receive user identifications of a plurality of users participating according to the entry identification in response to the actual number of teams being different from the target number of teams and/or the actual number of members per team being different from the target number of members per team.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, after said grouping the plurality of user identities, the method includes: for each team after grouping, determining whether repeated user identifications are contained; and in response to the existence of the target combat team containing the same identification, deduplicating the repeated user identification contained by the target combat team.
According to a second aspect of the present disclosure, there is provided a processing device for an electronic athletic event, the device comprising: the first receiving module is configured to receive the target combat team number and the target competition area about the target competition sent by the client; a race entry identification determination module configured to determine a race entry identification for joining the target event according to the identification of the client, the target team count, and the target event area; a second receiving module configured to receive user identifications of a plurality of users participating in a race according to the entry identification; and the information processing module is configured to group the user identifications to obtain the game information so as to finish the processing of the target event.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the information processing module includes: and a grouping sub-module.
The first receiving module is further configured to: receiving the target membership of each team about the target event sent by the client; wherein the grouping sub-module is configured to: and grouping the plurality of user identifications based on the target combat team number and the target member number of each team to obtain a plurality of combat teams.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the processing device for an electronic athletic event further includes: a checking module and a course information determining module.
Wherein the collation module is configured to: and checking the actual team number after grouping with the actual member number of each team. The course information configuration module is configured to: determining course information according to the target combat team number in response to the actual combat team number being the same as the target combat team number and the actual member number per team being the same as the target member number per team; the course information comprises round information and empty information.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the course information configuration module is specifically configured to: determining a maximum power m smaller than 2 of the target combat queue number s according to the target combat queue number s, wherein s and m are positive integers; determining that the turn information in the course information isThe empty information is->The combat team is empty; and forming (s-/on the basis of the turn information and the sky information) the teams after grouping>And a game to perform the electronic competition based on the game information.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the course information configuration module is specifically further configured to: determining a pair of game identifications for each game, and acquiring game state information of the user; determining a target exchange identifier of an exchange where a target user is located according to the user identifier of the target user; and synchronizing the game state information of the target user to a game scene corresponding to the target game identifier.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the course information configuration module is specifically further configured to: determining a pair of game identifications for each game through the event service component; transmitting the game identifier to a combat service component via the event service component; the game background service component is used for acquiring the game state information of the target user and sending the game state information to the cluster; acquiring the game state information from the cluster through a game data processing service component, and sending the game state information to the combat service component; and determining a target game identifier according to the user identifier of the target user through the combat service component, and synchronizing the game state information of the target user into a game scene corresponding to the target game identifier.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, in response to the actual number of combat queues being different from the target number of combat queues and/or the actual number of members per team being different from the target number of members per team, waiting to receive user identifications of a plurality of users participating according to the entry identification by the creation answer receiving module.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the apparatus further includes: and a deduplication module. The deduplication module is configured to: for each team after grouping, determining whether repeated user identifications are contained; and in response to the existence of the target combat team containing the same identification, deduplicating the repeated user identification contained by the target combat team.
According to a third aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements a method for processing an electronic game according to any of the embodiments of the first aspect described above.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method for processing an electronic athletic event according to any of the embodiments of the first aspect described above via execution of the executable instructions.
Exemplary embodiments of the present disclosure may have some or all of the following advantages:
in the method for processing an electronic competition event provided in an exemplary embodiment of the present disclosure, a server determines a playing identifier for joining in a target event according to a client identifier and a target team number and a target playing area about the target event sent by the client, so that a user participates in the target event according to the playing identifier. Further, grouping processing is carried out on the user identification to obtain the game information so as to determine the target event. The processing method of the event information provided by the technical scheme is completed on line, is beneficial to improving the automation and the flow of the electronic athletic event information processing, and can complete the event without the need of event organizers and participants spending more efforts. Therefore, the intelligent degree of the technical scheme is higher, the information processing efficiency is high, and the event cost is saved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 illustrates a schematic diagram of an exemplary system architecture to which the methods and apparatus for processing an electronic athletic event of embodiments of the present disclosure may be applied;
FIG. 2 schematically illustrates a flow chart of a method of processing an electronic athletic event in accordance with an embodiment of the present disclosure;
FIG. 3 schematically illustrates a flow chart of a method of processing an electronic athletic event in accordance with another embodiment of the present disclosure;
FIG. 4 is a schematic illustration of an information interaction diagram of a method of processing an electronic athletic event according to an embodiment of the disclosure;
FIG. 5 schematically illustrates a graphical user interface after the first client receives the above-described demand information for creating an electronic athletic event;
FIG. 6 schematically illustrates a graphical user interface after the first client receives the above-described entry identifier;
FIG. 7 schematically illustrates a flow chart of a grouping method of electronic athletic events in accordance with an embodiment of the present disclosure;
FIG. 8 schematically illustrates a flow chart of a method of determining course information for an electronic athletic event in accordance with an embodiment of the present disclosure;
FIG. 9 schematically illustrates a flow chart of a method of determining course information for an electronic athletic event in accordance with another embodiment of the present disclosure;
FIG. 10 schematically illustrates a service framework diagram of course information processing for an electronic athletic event in accordance with an embodiment of the present disclosure;
FIG. 11 schematically illustrates a block diagram of a processing device of an electronic athletic event, in accordance with an embodiment of the present disclosure;
FIG. 12 schematically illustrates a block diagram of a processing device of an electronic athletic event, according to another embodiment of the disclosure;
fig. 13 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the present disclosure. One skilled in the relevant art will recognize, however, that the aspects of the disclosure may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software or in one or more hardware modules or integrated circuits or in different networks and/or processor devices and/or microcontroller devices.
Fig. 1 is a schematic diagram of a system architecture of an exemplary application environment to which a method and apparatus for processing an electronic athletic event according to an embodiment of the disclosure may be applied.
As shown in fig. 1, the system architecture 100 may include one or more of the terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 is used as a medium to provide communication links between the terminal devices 101, 102, 103 and the server 105. The network 104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, among others. The terminal devices 101, 102, 103 may be various electronic devices with display screens including, but not limited to, desktop computers, portable computers, smart phones, tablet computers, and the like. It should be understood that the number of terminal devices, networks and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for implementation. For example, the server 105 may be a server cluster formed by a plurality of servers.
The processing method of the electronic competition provided in the embodiments of the present disclosure is generally executed by the server 105, and accordingly, the processing device of the electronic competition is generally disposed in the server 105. However, it is easily understood by those skilled in the art that the method for processing an electronic competition provided in the embodiment of the present disclosure may be executed by the terminal devices 101, 102, 103, and accordingly, the processing apparatus of the electronic competition may be disposed in the terminal devices 101, 102, 103, which is not particularly limited in the present exemplary embodiment. For example, in one exemplary embodiment, the server 105 may generate event creation request information and send the event creation request information to the terminal devices 101, 102, 103, and the terminal devices 101, 102, 103 generate event creation response information based on the event creation request information, so that the server 105 receives the target team number and the target area about the target event sent by the terminal devices 101, 102, 103. Further, the server 105 determines a play-in identifier for joining the target event according to the target team number and the target area, so that the game user participates in the target event according to the play-in identifier.
The following describes the technical scheme of the embodiments of the present disclosure in detail:
Based on one or more problems in the related art, the present exemplary embodiment provides a method of processing an electronic athletic event. Fig. 2 schematically illustrates a flow chart of a method of processing an electronic athletic event in accordance with an embodiment of the present disclosure. The execution body of the embodiment shown in fig. 2 is a server. Specifically, referring to fig. 2, the embodiment shown in this figure includes:
step S210, receiving a target team number and a target competition area about a target competition sent by a client;
step S220, determining a competition entering identification for joining the target competition according to the identification of the client, the target combat team number and the target competition area;
step S230, receiving user identifications of a plurality of users participating in the competition according to the competition entering identification; the method comprises the steps of,
step S240, grouping the user identifiers to obtain the game information, so as to complete the processing of the target event.
Illustratively, fig. 3 schematically illustrates a flowchart of a method for processing an electronic athletic event according to another embodiment of the disclosure, where the execution subject of the embodiment illustrated in fig. 3 is a client. Specifically, referring to fig. 3, the embodiment shown in this figure includes:
step S310, a target team number and a target competition area about a target competition are sent to a server side;
Step S320, receiving a playing identifier determined by a server for joining the target event, wherein the playing identifier is determined by the server according to the identifier of the client for sending the target warfare number, the target warfare number and the target event area; the method comprises the steps of,
step S330, a competition request is sent to the server according to the competition entering identification, wherein the competition request comprises a user identification, and the user identification is used for grouping at the server to obtain the game information.
As can be seen from the embodiments shown in fig. 2 and fig. 3, in the technical solution provided in the present disclosure, the processing procedure of the electronic athletic event is completed through the information interaction between the server and the client. The individual steps of fig. 2 and 3 are described below in connection with fig. 4.
In an exemplary embodiment, fig. 4 schematically illustrates an information interaction diagram of a method for processing an electronic athletic event according to an embodiment of the disclosure. Referring to fig. 4, the server 400 generates the requirement information about creating the electronic competition, and in step S41, the requirement information about creating the electronic competition is sent to the first client 401. The first client 401 is a terminal for creating an electronic athletic event. For example, the game account running on the first client 401 corresponds to the captain character of the electronic game to be created.
It should be noted that, since the event may be created or participated in the event at the same client, the first client 401 and the second client 402 described below may be the same client. In this embodiment, explanation will be made taking a first client as a creating terminal of an electronic competition and a second client as a user participating terminal of the electronic competition.
In an exemplary embodiment, the above-described demand information for creating an electronic athletic event includes a competition mode of the event to be sponsored. Specifically, the server 400 provides options for a plurality of game modes, and provides the options for the first client 401.
By way of example, fig. 5 schematically illustrates the graphical user interface 50 after the first client 401 receives the above-described demand information for creating an electronic competition. Referring to fig. 5, the current state is displayed in the graphical user interface 50 as: the entry mark creation step 51 also displays options concerning "mode select" 52, including: a solicited mode and a self-selected mode. Wherein, in order to facilitate the user to know the characteristics of different comparison modes, the graphical user interface also provides an introduction about the different comparison modes. For example, where the "mode select" 52 option is displayed in the graphical user interface: "Conquer pattern requires the selection and disablement of hero; the self-selection mode does not select hero restriction.
In an exemplary embodiment, the above-described demand information for creating an electronic athletic event may also include a competition area for the event to be sponsored. Specifically, the server 400 provides options for a plurality of competition areas, and provides the options for the first client 401.
Illustratively, referring to FIG. 5, options relating to "field selection" 53 are displayed in the graphical user interface 50, including: the M-th competition area of the first competition area and the second competition area … … is a positive integer. Wherein different areas may be logged in through different applications (e.g., weChat login, cell phone number login, etc.), the graphical user interface 50 may also provide relevant introductions for the user to learn about the notes of selecting a game area. For example, where the "race area select" 53 option is displayed in the graphical user interface: "only one type of competition area account number can be used in the whole competition process".
In an exemplary embodiment, the above-described demand information regarding creation of an electronic athletic event may also include a target number of teams for the event to be initiated. Specifically, the server 400 provides a plurality of teams with options, and provides the options to the first client 401.
Illustratively, referring to FIG. 5, options regarding "target team quantity" 54 are displayed in the graphical user interface 50, including: team 2, team 4, team 8, pair 16, unlimited, etc.
In an exemplary embodiment, the requirement information described above regarding creation of an electronic athletic event may also contain other rule settings regarding the event to be created. For example, referring to FIG. 5, the graphical user interface provides a "high-level edit" 55 for the user to add game rewards, set event rounds, and the like.
Thus, through the graphical user interface 50 shown in fig. 5, the user can select a corresponding option according to actual needs, thereby determining event response information about the target event.
In an exemplary embodiment, referring to FIG. 5, the user may implement step S42 described above by triggering the "release race" 56 control. Specifically, in step S42, the first client 401 transmits electronic athletic event creation response information regarding the target event. The creation response information includes settings of a competition mode, a competition area, a target team number and the like of the target competition.
In an exemplary embodiment, after receiving the electronic competition event creation response information, the server 400 determines a playing identifier for the target event in step S43. Illustratively, the server generates a match-in identifier for the target event according to the identifier of the first client 401 and the received match mode, match area, target team number, etc. of the target event. And the target events are in one-to-one correspondence with the event entering identifications. Thus, the game user can enter the target event according to the entry mark. For example, the above-mentioned entry mark may be in the form of a two-dimensional code or a link.
In an exemplary embodiment, after the server 400 generates the entry identifier corresponding to the target event, in step S44, the entry identifier is sent to the first client 401. By way of example, fig. 6 schematically illustrates the graphical user interface 60 after the first client 401 receives the above-described entry identifier.
Referring to fig. 6, the current state is displayed in the graphical user interface 60 as: in the event creation 61, the in-progress mark 62 sent from the server 400 is also displayed. Illustratively, with respect to the contest entry identifier 62 described above, the graphical user interface 60 may also provide relevant introductions: sharing the identifiers for the entries to friends, friends can enter the game, etc. Sharing of the in-race identification 62 is never achieved (step S45). Further, the game user (corresponding to the second client 402) may enter the target event based on the shared entry identifier. Illustratively, in step S46, the second client 402 triggers the above-mentioned entry mark, such as a scan code or clicking a link. Thus, in step S47, the server 400 receives a plurality of user identifiers (such as account numbers) according to the above-mentioned entry identifiers.
In an exemplary embodiment, the creation response information about the target event sent by the first client 401 to the server 400 further includes the target number of members per team. Then in step S48, the server 400 groups the plurality of user identifiers received in step S47 based on the target number of teams and the target number of members per team to obtain a plurality of teams, so as to further determine the inter-team game information. Illustratively, the graphical user interface 60 shown with reference to FIG. 6 displays a team build status 63 (e.g., target team number 6/created team number 2), and specifically, may also display the current build status of each team, such as: the target team member number of the team 1 is 7, and currently 7 team members exist. Further, the team building status is updated at intervals of a certain period of time so that the target event creator knows the team building status in real time.
In the technical solutions provided in the embodiments shown in fig. 2 to fig. 6, the server determines a play-in identifier for joining in the target event according to the client identifier and the target team number and the target area related to the target event sent by the client, so that the user participates in the target event according to the play-in identifier. Further, grouping processing is carried out on the user identification to obtain the game information so as to determine the target event. The processing method of the event information provided by the technical scheme is completed on line, is beneficial to improving the automation and the flow of the electronic athletic event information processing, and can complete the event without the need of event organizers and participants spending more efforts. Therefore, the intelligent degree of the technical scheme is higher, the information processing efficiency is high, and the event cost is saved.
In an exemplary embodiment, fig. 7 schematically illustrates a flowchart of a grouping method of electronic athletic events according to an embodiment of the disclosure, where the embodiment is performed with a server as an execution body. Referring to fig. 7, the method provided by this embodiment includes steps S710 to S740.
In step S710, user identifications of a plurality of users participating in the race according to the entry identification are received. And, in step S720, grouping the plurality of user identifiers based on the target number of warfare teams and the target number of members per team, to obtain a plurality of warfare teams.
In step S730, the actual number of teams after grouping is checked against the actual number of members per team.
In an exemplary embodiment, responsive to the actual number of teams being the same as the target number of teams and the actual number of members per team being the same as the target number of members per team, the completion of the grouping with respect to the target event is indicated. Step S740 is executed to determine the course information according to the target team number; the course information comprises round information and empty information. The team belonging to the wheel space is the team which does not need to match the opponent in the wheel, so that automatic promotion of the match is not needed.
In an exemplary embodiment, in response to the actual number of teams being the same as the target number of teams and the actual number of members per team being the same as the target number of members per team, it is indicated that the grouping for the target event has not been completed. Step S710 and step S720 are performed to continue receiving the user identification for the entry identification, and grouping based on the target number of teams and the target number of members per team.
In an exemplary embodiment, to prevent surrogates, user accounts in the event are deduplicated after grouping to ensure that the same user account can only join a team.
In an exemplary embodiment, after grouping of the target events is completed, the course information for the target events is determined. Fig. 8 schematically illustrates a flowchart of a method for determining course information of an electronic game according to an embodiment of the present disclosure, where the embodiment is performed by using a server as an execution body. Referring to fig. 8, the method provided by this embodiment includes steps S810-S830.
In step S810, a maximum power m of 2, which is smaller than the target team number S, is determined from the target team number S.
In an exemplary embodiment, the method of determining the greatest power of 2 less than the target combat queue number s is<sWherein s and m are positive integers.
In step S820, it is determined that the turn information in the course information isThe empty information is->The army is empty. And, in step S830, forming the grouped wars (S-/according to the round information and the empty information>And a game to perform the electronic competition based on the game information.
In an exemplary embodiment, s=15, since<15/>The current turn is s=15 jin->8, need to beat s->7 games (i.e. teams grouped into 7 pairs), totaling +. >The individual teams participate in the competition, the wheel space +.>And (5) supporting a warfare team.
In an exemplary embodiment, s=16, since<16</>The current turn is s=16 jin->8, need to beat s->8 games (i.e. the teams after grouping form 8 pairs), totaling +.>The individual teams participate in the competition, the wheel space +.>And (5) supporting a warfare team.
In an exemplary embodiment, each of the above-described determinations of the office may be randomly generated. If the competition information contains the wheel space, the wheel space can be randomly generated in the battle team after grouping so as to ensure the fairness of the competition.
In an exemplary embodiment, each of the above-described determinations of the office may also be generated by the first client designation. If the competition information has the wheel space, the competition information can be designated and generated in the grouped warfare through the first client side so as to improve the personalized experience of the user.
In an exemplary embodiment, fig. 9 schematically illustrates a flowchart of a method for determining course information of an electronic athletic event according to another embodiment of the present disclosure, where the embodiment is performed using a server as an execution body. Referring to fig. 9, the method provided by this embodiment includes:
step S910, determining a pair of office identities for each of the offices, and obtaining the office status information of the user;
Step S920, determining a target match identifier of the match where the target user is located according to the user identifier of the target user; the method comprises the steps of,
step S930, synchronizing the game status information of the target user to the game scene corresponding to the target game identifier.
The following describes the specific embodiment of each step shown in fig. 9 with reference to fig. 10.
In an exemplary embodiment, referring to FIG. 10, a pair of game identifications is determined for each game by the event service component 1001 for uniquely determining the game in step S910. Further, the above-described game identifications are transmitted to the combat service component 1001 through the event service component 1001.
In an exemplary embodiment, the user's game state information is obtained and sent to a cluster (e.g., kafka cluster) 1005 by the game background service component 1003. Wherein, the game state information includes: information about the user in the game such as entering the game room, exiting the room, entering the game, ending the game, etc. Illustratively, game result data is sent to Kafka cluster1005 based on datacore 1004.
In the exemplary embodiment, the game state information and game outcome information for each game is obtained from Kafka cluster1005 by game data processing service component 1006 and sent to combat service component 1002.
In an exemplary embodiment, individual user identifications (i.e., user identifications) are sent by the user service component 1007 to the combat service component 1002. In step S920, a target match identifier of the match where the target user is located is determined according to the user identifier of the target user. For example, for the target user L, the corresponding user identifier is "0001", and the pair where the user identifier "0001" is located (the corresponding pair identifier is "asdf 1"), then the target pair corresponding to the target user L is "asdf1".
In an exemplary embodiment, it can be seen that the combat service component 1002 receives a game identification, a user identification, and game status information in each game. Thus, in step S930, the game status information of the target user is synchronized into the game scene corresponding to the target game identifier by the combat service component 1002. Thus, it is ensured that a real-time game screen is presented in each user terminal.
In an exemplary embodiment, the game scene during the game is stored to facilitate subsequent recall of the game scene. Based on the service framework shown in fig. 10, the game state can be quickly recalled through second-level data acquisition, so that a user can quickly find a target game scene, and the use experience of the user is improved.
The technical scheme provided by the embodiment of the disclosure provides a one-stop event creation, event registration, automatic grouping, one-key pull-up game, real-time synchronous game state information and automatic settlement of event processing scheme, improves the automation flow of the electronic athletic event, and reduces the execution cost of the electronic athletic event compared with the related technology. Meanwhile, online precipitation is carried out on the user game data and the battle team, so that later callback viewing is facilitated. In addition, the technical scheme provided by the disclosure has wide application range, is suitable for processing various types of electronic athletic events, for example, in a time interval, all players calculate points through the negative field of a winner, and finally the winning and losing point events are determined according to the ranking; for another example, different teams may be grouped, winners may advance a promotion event, etc.
Those skilled in the art will appreciate that all or part of the steps implementing the above embodiments are implemented as a computer program executed by a processor (including a CPU and GPU). For example, training of the above-described generation countermeasure depth neural network is realized by a GPU, or beautifying processing of an image to be beautified is realized by using a CPU or GPU based on the generated countermeasure depth neural network after training. The computer program, when executed by a processor, performs the functions defined by the above-described methods provided by the present disclosure. The program may be stored in a computer readable storage medium, which may be a read-only memory, a magnetic disk or an optical disk, etc.
Furthermore, it should be noted that the above-described figures are merely illustrative of the processes involved in the method according to the exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily appreciated that the processes shown in the above figures do not indicate or limit the temporal order of these processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, for example, among a plurality of modules.
Further, in this example embodiment, a processing apparatus for an electronic athletic event is also provided. The processing device of the electronic athletic event can be applied to a server. Referring to fig. 11, the processing device 1100 of the electronic athletic event may include: a first receiving module 1101, a match-in identification determining module 1102, a second receiving module 1103, and an information processing module 1104.
The first receiving module 1101 is configured to receive a target team number and a target area of a target event sent by a client; the above-mentioned entry mark determining module 1102 is configured to determine an entry mark for joining the target event according to the mark of the client, the target team number and the target event area; the second receiving module 1103 is configured to receive user identifications of a plurality of users participating in the competition according to the competition-in identification; and the information processing module 1104 is configured to group the user identifications to obtain the game information so as to complete the processing of the target event.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the information processing module 1104 includes: and a grouping sub-module.
The first receiving module 1101 is further configured to: receiving the target membership of each team about the target event sent by the client;
wherein the grouping sub-module is configured to: and grouping the plurality of user identifications based on the target combat team number and the target member number of each team to obtain a plurality of combat teams.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the processing apparatus 1100 of the electronic athletic event further includes: and the checking module and the course information determining module are used for checking the course information.
Wherein the collation module is configured to: and checking the actual team number after grouping with the actual member number of each team.
The course information configuration module is configured to: determining course information according to the target combat team number in response to the actual combat team number being the same as the target combat team number and the actual member number per team being the same as the target member number per team; the course information comprises round information and empty information.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the course information configuration module is specifically configured to: determining a maximum power m smaller than 2 of the target combat queue number s according to the target combat queue number s, wherein s and m are positive integers; determining that the turn information in the course information isThe empty information is->The combat team is empty; and forming (s-/on the basis of the turn information and the sky information) the teams after grouping>And a game to perform the electronic competition based on the game information.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the course information configuration module is specifically further configured to: determining a pair of game identifications for each game, and acquiring game state information of the user; determining a target exchange identifier of an exchange where a target user is located according to the user identifier of the target user; and synchronizing the game state information of the target user to a game scene corresponding to the target game identifier.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the course information configuration module is specifically further configured to: determining a pair of game identifications for each game through the event service component; transmitting the game identifier to a combat service component via the event service component; the game background service component is used for acquiring the game state information of the target user and sending the game state information to the cluster; acquiring the game state information from the cluster through a game data processing service component, and sending the game state information to the combat service component; and determining a target game identifier according to the user identifier of the target user through the combat service component, and synchronizing the game state information of the target user into a game scene corresponding to the target game identifier.
In an exemplary embodiment of the present disclosure, based on the foregoing embodiment, the apparatus further includes: and a deduplication module. The deduplication module is configured to: for each team after grouping, determining whether repeated user identifications are contained; and in response to the existence of the target combat team containing the same identification, deduplicating the repeated user identification contained by the target combat team.
Further, in this example embodiment, another processing apparatus for an electronic athletic event is also provided. The processing device of the electronic athletic event can be applied to a client. Referring to fig. 12, the processing device 1200 of the electronic athletic event may include: a first sending module 1201, a contest entry identification receiving module 1202 and a second sending module 1203. Wherein:
the first sending module 1201 is configured to send, to a server, a target team number and a target competition area related to a target competition; the above-mentioned entry mark receiving module 1202 is configured to receive an entry mark for joining the target event determined by a server, where the entry mark is determined by the server according to the mark of the client that sends the target team number, and the target event area; and the second sending module 1203 is configured to send a competition request to the server according to the competition-in identifier, where the competition request includes a user identifier, and the user identifier is used for grouping at the server to obtain the office information.
The specific details of each module or unit in the above-mentioned processing device for electronic competition event are already described in detail in the corresponding processing method for electronic competition event, so that the details are not repeated here.
Fig. 13 shows a schematic diagram of a computer system suitable for use in implementing an embodiment of the invention.
It should be noted that, the computer system 1300 of the electronic device shown in fig. 13 is only an example, and should not impose any limitation on the functions and the application scope of the embodiments of the present invention.
As shown in fig. 13, computer system 1300 includes a processor 1301, wherein processor 1301 may include: a graphics processing unit (Graphics Processing Unit, GPU), a central processing unit (Central Processing Unit, CPU), which can perform various appropriate actions and processes according to a program stored in a Read-Only Memory (ROM) 1302 or a program loaded from a storage portion 1308 into a random access Memory (Random Access Memory, RAM) 1303. In the RAM 1303, various programs and data required for the system operation are also stored. The processor (GPU/CPU) 1301, the ROM 1302, and the RAM 1303 are connected to each other through a bus 1304. An Input/Output (I/O) interface 1305 is also connected to bus 1304.
The following components are connected to the I/O interface 1305: an input section 1306 including a keyboard, a mouse, and the like; an output portion 1307 including a Cathode Ray Tube (CRT), a liquid crystal display (Liquid Crystal Display, LCD), and the like, a speaker, and the like; a storage portion 1308 including a hard disk or the like; and a communication section 1309 including a network interface card such as a LAN (Local Area Network ) card, a modem, or the like. The communication section 1309 performs a communication process via a network such as the internet. The drive 1310 is also connected to the I/O interface 1305 as needed. Removable media 1311, such as magnetic disks, optical disks, magneto-optical disks, semiconductor memory, and the like, is installed as needed on drive 1310 so that a computer program read therefrom is installed as needed into storage portion 1308.
In particular, according to embodiments of the present disclosure, the processes described below with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such an embodiment, the computer program may be downloaded and installed from the network via the communication portion 1309 and/or installed from the removable medium 811. The computer program, when executed by the processor (GPU/CPU) 1301, performs the various functions defined in the system of the present application. In some embodiments, the computer system 1300 may also include an AI (Artificial Intelligence ) processor for processing computing operations related to machine learning.
It should be noted that, the computer readable medium shown in the embodiments of the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-Only Memory (ROM), an erasable programmable read-Only Memory (Erasable Programmable Read Only Memory, EPROM), flash Memory, an optical fiber, a portable compact disc read-Only Memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wired, etc., or any suitable combination of the foregoing.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units involved in the embodiments of the present disclosure may be implemented by means of software, or may be implemented by means of hardware, and the described units may also be provided in a processor. Wherein the names of the units do not constitute a limitation of the units themselves in some cases.
As another aspect, the present application also provides a computer-readable medium that may be contained in the electronic device described in the above embodiment; or may exist alone without being incorporated into the electronic device. The computer-readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to implement the methods described in the above embodiments.
For example, the electronic device may implement the method as shown in fig. 2: step S210, receiving a target team number and a target competition area about a target competition sent by a client; step S220, determining a competition entering identification for joining the target competition according to the identification of the client, the target combat team number and the target competition area; step S230, receiving user identifications of a plurality of users participating in the competition according to the competition entering identification; and step S240, grouping the user identifications to obtain the game information so as to finish the processing of the target event.
As another example, the electronic device may implement the steps shown in fig. 2-10.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or may be implemented in software in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, and includes several instructions to cause a computing device (may be a personal computer, a server, a touch terminal, or a network device, etc.) to perform the method according to the embodiments of the present disclosure.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

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