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CN110302530A - Virtual unit control method, device, electronic equipment and storage medium - Google Patents

Virtual unit control method, device, electronic equipment and storage medium
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Publication number
CN110302530A
CN110302530ACN201910731116.5ACN201910731116ACN110302530ACN 110302530 ACN110302530 ACN 110302530ACN 201910731116 ACN201910731116 ACN 201910731116ACN 110302530 ACN110302530 ACN 110302530A
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virtual
virtual unit
unit
symbol
troop
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CN201910731116.5A
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CN110302530B (en
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郑宇菲
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

This application provides virtual unit control method, device, electronic equipment and storage mediums, are related to field of play.Virtual unit control method provided herein, act on touch control terminal, scene of game is shown in the graphic user interface of touch control terminal, it include multiple virtual units in scene of game, this method comprises the following steps: the end of the slide using any virtual unit as starting point of response effect on a graphical user interface determines the virtual unit that slide passes through;For each virtual unit, residence time of the touch point of slide in the virtual unit is determined;The virtual unit that residence time is more than predetermined time period is incorporated into same virtual queuing line.Pass through method provided herein, multiple virtual units can be incorporated into the same virtual queuing line by the way of sliding between multiple virtual units by user, this mode of operation avoids to a certain extent to conflict with what other were operated, and improves the serious forgiveness of user's operation.

Description

Virtual unit control method, device, electronic equipment and storage medium
Technical field
This application involves field of play, in particular to virtual unit control method, device, electronic equipment and storageMedium.
Background technique
Real time strategy (RTS game) is a common type of play.Unlike turn-based game, fight immediatelyThe course of battle of slightly game carries out immediately, rather than turn-based.It is adopted in general, the real time strategy of standard has resourceThe elements such as collection, base construction, development in science and technology.
In real time strategy, to virtual unit controlled there are two types of mode, be monomer control and collective control respectively.When carrying out monomer control (when individually controlling some virtual unit), player needs first to choose some virtual unit, andAssign action order to the virtual unit again afterwards (action order is such as mobile, attacks).Under normal conditions, real time strategyQuickly, the virtual unit controlled required for a player is again many for game process, therefore, in order to improve control efficiency, occurs as soon asThe mode of collective control.It is similar with the mode of monomer control, when collective control, player is needed first to choose multiple virtual units(forming into columns to multiple virtual units) then assigns action order to this multiple virtual unit again.When collective control, only needAssigning an action order can choose virtual unit to control multiple in the same formation simultaneously.It is very brightThe aobvious mode controlled with monomer is compared, and the mode of collective control simplifies the operation complexity of player.
Summary of the invention
This application provides virtual unit control method, device, electronic equipment and storage mediums.
In some embodiments, a kind of virtual unit control method, acts on touch control terminal, the graphical user of touch control terminalScene of game is shown in interface, includes multiple virtual units in scene of game, method includes:
The end of the slide using any virtual unit as starting point of response effect on a graphical user interface, reallyDetermine the virtual unit of slide process;
For each virtual unit, residence time of the touch point of slide in the virtual unit is determined;
The virtual unit that residence time is more than predetermined time period is incorporated into same virtual queuing line.
In some embodiments, this method further include:
Slide touch point when being stopped in the virtual unit of first object in multiple virtual units, with firstDestination virtual unit shows time prompting control in corresponding display area;It is dynamic that time prompting is shown in time prompting controlIt draws, the animation progress of time prompting animation is the extension with the residence time and changes.
In some embodiments, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line,Include:
The virtual unit that residence time is more than predetermined time period is incorporated into same virtual queuing line, and is being incorporated into virtually respectivelyThe preset range of the virtual unit of each of troop shows troop's symbol of virtual queuing line.
In some embodiments, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line,And troop's symbol of virtual queuing line is shown in the preset range for being incorporated into the virtual unit of each of virtual queuing line respectively, comprising:
Obtain the virtual queuing line information for being currently at effective status;
Troop's symbol of current virtual queuing line is determined according to virtual queuing line information;
The virtual unit that residence time is more than predetermined time period is incorporated into same virtual queuing line, and is being incorporated into virtually respectivelyTroop's symbol of the determining virtual queuing line of the preset range display of the virtual unit of each of troop.
In some embodiments, the virtual unit that the residence time is more than predetermined time period is incorporated into step same virtualAfter troop, further includes:
In response to the first touch control operation of the target troop symbol in troop's symbol to display, target troop symbol is chosenThe virtual unit of whole in corresponding virtual queuing line;
Or, in response to the second touch control operation carried out to any virtual unit belonged in virtual queuing line, it will be any virtualUnit carries out individually choosing operation;
Or, choosing void in response to the third touch control operation carried out to the second destination virtual unit belonged in virtual queuing lineThe virtual unit of whole in quasi- troop.
In some embodiments, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line,Include:
The virtual unit that residence time is more than predetermined time period is incorporated into same virtual queuing line, and in graphic user interfaceHide each troop's symbol.
In some embodiments, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line,And each troop's symbol is hidden in graphic user interface, comprising:
Obtain the virtual queuing line total amount for being currently at effective status;
Troop's symbol of current virtual queuing line is determined according to virtual queuing line total amount;
The virtual unit that residence time is more than predetermined time period is incorporated into same virtual queuing line, and in graphic user interfaceHide determining troop's symbol.
In some embodiments, the virtual unit that the residence time is more than predetermined time period is incorporated into step same virtualTroop, and after troop's symbol that graphic user interface hides determination, further includes:
In response to the 4th touch control operation carried out to any virtual unit belonged in virtual queuing line, it is being incorporated into virtually respectivelyThe preset range of the virtual unit of at least one of troop shows troop's symbol of the virtual queuing line where the virtual unit;
In response to the 5th touch control operation of the target troop symbol in troop's symbol to display, target troop symbol is chosenThe virtual unit of whole in corresponding virtual queuing line.
In some embodiments, method further include:
Response is using the virtual unit in any virtual queuing line as the first drag operation of dragging starting point, in graphical userThe first movement line for the virtual unit that one end is located in any virtual queuing line is shown on interface;
The first drag operation is responded, the other end of control first movement line follows the touch point of the first drag operation to moveIt is dynamic, and after the touch point of the first drag operation reaches destination virtual unit, control the virtual unit and target in virtual queuing lineVirtual unit is interacted.
In some embodiments, interaction include it is below any one or more: mobile, attack and collection of resources.
In some embodiments, a kind of virtual unit control device, acts on touch control terminal, the graphical user of touch control terminalScene of game is shown in interface, includes multiple virtual units in scene of game, device includes:
First determining module, for response effect on a graphical user interface using any virtual unit as starting pointThe end of slide determines the virtual unit that slide passes through;
Second determining module determines the touch point of slide in the virtual unit for being directed to each virtual unitResidence time;
First formation module, the virtual unit for being more than predetermined time period for the residence time are incorporated into same virtual team5.
In some embodiments, a kind of electronic equipment, comprising: processor, storage medium and bus, storage medium are stored withThe executable machine readable instructions of processor pass through bus communication when electronic equipment operation between processor and storage medium,Processor executes machine readable instructions, executes when executing such as the step of virtual unit control method.
In some embodiments, a kind of computer readable storage medium is stored with meter on the computer readable storage mediumCalculation machine program executes when the computer program is run by processor such as the step of virtual unit control method.
Virtual unit control method provided herein, acts on touch control terminal, the graphic user interface of touch control terminalIn show scene of game, include multiple virtual units in scene of game, this method comprises the following steps: response acts on figureThe end of the slide using any virtual unit as starting point in user interface determines the virtual list that slide passes throughPosition;For each virtual unit, residence time of the touch point of slide in the virtual unit is determined;It will surpass residence timeThe virtual unit for crossing predetermined time period is incorporated into same virtual queuing line.By method provided herein, user can be usedMultiple virtual units are incorporated into the same virtual queuing line, this mode of operation one by the mode slided between multiple virtual unitsDetermine to avoid in degree and conflict with what other were operated, and improves the serious forgiveness of user's operation.
To enable the objects, features and advantages of the application to be clearer and more comprehensible, preferred embodiment is cited below particularly, and appended by cooperationAttached drawing is described in detail below.
Detailed description of the invention
Technical solution in ord to more clearly illustrate embodiments of the present application, below will be to needed in the embodiment attachedFigure is briefly described, it should be understood that the following drawings illustrates only some embodiments of the application, therefore is not construed as pairThe restriction of range for those of ordinary skill in the art without creative efforts, can also be according to thisA little attached drawings obtain other relevant attached drawings.
Fig. 1 shows the basic flow chart of virtual unit control method provided by the embodiment of the present application;
Fig. 2 shows in an illustrative RTS scene of game, the schematic diagram of multiple virtual units is shown;
Fig. 3 is shown in an illustrative RTS scene of game, and showing for time prompting control is shown by virtual unitIt is intended to;
Fig. 4 is shown in an illustrative RTS scene of game, shows time prompting at the edge of graphic user interfaceThe schematic diagram of control;
Fig. 5 is shown in an illustrative RTS scene of game, shows two kinds of differences simultaneously by a virtual unitVirtual queuing line troop's symbol schematic diagram;
Fig. 6 is shown in an illustrative RTS scene of game, carries out the schematic diagram of the second drag operation;
Fig. 7 shows the schematic diagram of electronic equipment provided by the embodiment of the present application.
Specific embodiment
Below in conjunction with attached drawing in the embodiment of the present application, technical solutions in the embodiments of the present application carries out clear, completeGround description, it is clear that described embodiments are only a part of embodiments of the present application, instead of all the embodiments.Usually existThe component of the embodiment of the present application described and illustrated in attached drawing can be arranged and be designed with a variety of different configurations herein.CauseThis, is not intended to limit claimed the application's to the detailed description of the embodiments herein provided in the accompanying drawings belowRange, but it is merely representative of the selected embodiment of the application.Based on embodiments herein, those skilled in the art are not being doneEvery other embodiment obtained under the premise of creative work out, shall fall in the protection scope of this application.
Player is when carrying out RTS game, and due to using the control efficiency of monomer control mode lower, player can be frequentThe virtual unit in game is operated by the way of collective control.
For example, player is when carrying out RTS game using computer, player can operate mouse while choose multiple virtual unitsIt forms into columns, then assigns action order by mouse and keyboard again, the virtual unit of each of this team in this way will be sameWhen take action according to the action order assigned, and then complete while to the function of control of multiple virtual units.
It can be seen that the basis for carrying out collective control is to form into columns (while choosing multiple virtual units), also only forming into columnsLater, can multiple virtual units be assigned with the action order of collective control simultaneously.Herein, there are three types of the modes of formation, theOne is the formation of selecting type one by one;It is for second the formation that frame selects formula;The third is the formation for double-clicking selecting type, in the following, pointIt is other that these three selection modes are illustrated.
It is formed into columns by the way of selecting one by one, needing user, (usually ctrl is pressed specified button on pinning keyboardKey) in the case where, by operating mouse, the virtual unit in display picture, in turn, this multiple void being clicked are clicked one by oneQuasi-simple position is just chosen simultaneously, and compiling is that the same troop (clicks one by one if passing through mouse without pinning specified button and showsShow the virtual unit in picture, just will become and successively individually choose each virtual unit, final result is exactly only to have selected mostThe virtual unit that the latter is clicked).
It is formed into columns by the way of frame choosing, user is needed first to click any one in scene of game by operation mousePoint (is not loosed one's grip) after pinning mousebutton, then in the case where pinning mousebutton, drags mouse, and then outline a sideFrame lifts hand after outlining box, which virtual unit computer, which will calculate, is located in the box, and then will be included in the boxIn virtual unit choose simultaneously, and compile be the same troop.
It is formed into columns by the way of double-clicking selection, user is needed to double-click some virtual unit using mouse,Then, which the sufficiently small virtual unit of same type of the virtual unit distance that computer will automatically calculate and this is double-clicked has, then,In the virtual unit that computer will can be double-clicked automatically, and virtual unit identical with the virtual flat type double-clicked, and with quiltThe sufficiently small virtual unit of the virtual unit distance double-clicked is chosen simultaneously, and compiling is the same troop.
It can be seen that there are many kinds of the modes formed into columns when computer end carries out RTS game, this is mainly due to usingIt when computer, can be input operation instruction simultaneously using keyboard and mouse, the operation species that player can carry out are very richRichness, therefore when select multiple targets to be formed into columns at the same time, it can also be there are many mode of operation.It is corresponding, in mobile phoneWhen holding (touch screen terminal) to carry out RTS game, since player can only be input operation instruction by touch screen, player can be intoCapable operation is very limited, therefore game designer is when designing mobile phone terminal RTS game, in order to guarantee game other are mainFunction (the mainly basic function of RTS game, such as virtual unit is mobile, attack function) is not occupied, just abandons simultaneouslyThe function (function of forming into columns) of multiple targets is selected, this is directly resulted in when carrying out RTS game on mobile phone, and player is merely able toGame is carried out by the way of monomer control.In turn, due to that can not control simultaneously multiple virtual units in game, thisGreatly reduce operating efficiency.
In subsequent technology development process, certain game programmers can introduce frame when designing mobile phone terminal RTS gameThe function of team is selected and compile, but present inventor has found, after introducing the function, will lead to game and the problem of function conflict occurs.When i.e. player inputs formation instruction, (when such as progress frame selection operation, it can need to use in the presence of conflicting with other operational ordersFamily is slided on a graphical user interface using two fingers, to outline a box, and further completes to form into columns, but this canCan operation with enlarged map or other operations mutually conflict).It is, present inventor has found, and at present in technology, handA kind of formation mode reasonable enough can not be provided in the RTS game of generator terminal.
It is directed to the above problem, as shown in Figure 1, wherein an embodiment provides a kind of virtual unit controlling party to the applicationMethod, this method act on touch control terminal, and scene of game is shown in the graphic user interface of touch control terminal, includes in scene of gameMultiple virtual units, method include:
S101, the knot of the slide using any virtual unit as starting point of response effect on a graphical user interfaceBeam determines the virtual unit that slide passes through;
S102 determines residence time of the touch point of slide in the virtual unit for each virtual unit;
The virtual unit that residence time is more than predetermined time period is incorporated into same virtual queuing line by S103.
As shown in Fig. 2, showing an illustrative RTS scene of game, in the scene of game, show multiple virtualUnit has irised out a virtual unit in the circle of each dotted line.It can be seen that being deposited in scene of game out shown in Fig. 2There are three virtual unit (three personages of the right side in the same circle are as a virtual unit).
In step S101, user in operation, can click some virtual unit first and (pin some by fingerVirtual unit, that is, touch point when pinning is in some virtual unit), then carrying out slide, (namely finger is touchingSlided on the Touch Screen of control terminal), in turn, finger lifts to (finger leaves touch control terminal in user from Touch ScreenTouch Screen) after, just complete this slide.It is, in step S101, user carry out slide whenIt waits, finger has only been pinned primary and lifted primary.User can generate sliding trace (touch-control when carrying out slideThe motion profile of point on a graphical user interface), which can pass through certain virtual units, in turn, in step S101,After user completes slide, touch control terminal can calculate the virtual unit that the secondary slide is passed through.
As shown in Fig. 2, showing the example of slide of user.The virtual unit on right side is exactly user in Fig. 2Carry out the virtual unit where the starting point of slide;Then, user first slides to the left, so that slide have passed through lower-leftThe virtual unit at angle, later, user's upward sliding again, so that slide have passed through the virtual unit on top;Wherein, Yong HuDuring carrying out sliding to the left and upward sliding, without lift hand.In turn, it is slided using mode as shown in Figure 2Dynamic to operate, the virtual unit that slide is passed through in Fig. 2 is exactly that all 3 virtual units (are enclosed by the circle of dotted line in Fig. 2Three virtual units out).
The calculation which virtual unit specific slide have passed through is relatively more, the one kind being only listed below herein:For user after having assigned slide, touch control terminal generates the coordinate of sliding trace of this slide under scene of game(with the trajectory coordinates under the coordinate system where scene of game);Then, coordinate and each void of the touch control terminal according to sliding traceThe coordinate of quasi-simple position, determines which virtual unit slide have passed through.
In step S102, for each virtual unit, the touch point of slide is counted respectively in the virtual unitResidence time.For user when carrying out slide, the speed of sliding is entirely to be determined by user, if user's expectation willSome virtual unit is programmed into formation, then when carrying out slide, more in the virtual unit can stop one sectionTime, (finger of user remained stationary a period of time later on sliding into the virtual unit, i.e. the touch point of slide existsIt stays for some time in the virtual unit);Some virtual unit is programmed into formation, whereas if user is undesirable, then is existedWhen carrying out slide, just should quickly slipping over the virtual unit, (touch point does not stop in the virtual unit, directly drawsCross), or when carrying out slide, finger (touch point) should get around the virtual unit.
Finally, in step s 103, by the virtual list of residence time long enough (residence time is more than predetermined time period)Position is incorporated into the same virtual queuing line.Herein, why to determine whether to form into columns using predetermined time period, mainly beIt avoids user that maloperation occurs, or is not easy to the operation carried out in some scenarios.For example, in some scene of gameMany virtual units are shown, if user wants for apart from each other two virtual units (such as virtual unit A and B) to be incorporated into togetherAs soon as virtual queuing line is at least needed by the two virtual units in a slide, due to showing in scene of gameVirtual unit it is very much, and then during by the two virtual units, it is possible to can be by other virtual units (such asVirtual unit C, it may be possible to the virtual unit C that hand accidentally passes through, it is also possible to virtual unit C can not be got around), if user is undesirableOther virtual units are incorporated into troop, then move quickly through other virtual units, in such cases, complete sliding behaviour in userAfter work, apart from each other two virtual units (such as virtual unit A and B) can be only incorporated into the same virtual team by touch control terminal5, without virtual unit C is also also incorporated into virtual queuing line.
For another example, the virtual unit is incorporated into as long as being designed to that the touch point as long as slide have passed through virtual unitIn virtual queuing line, that user just needs to get around when carrying out slide all virtual lists for being not desired to be incorporated into virtual queuing linePosition, such mode of operation significantly increase the operation difficulty of user, reduce efficiency and accuracy.
As shown in table 1 below, show user for some scene of game (A-E is shared in the scene of game, totally 5 it is virtualUnit) touch point of slide (sliding total duration be 3S) that is carried out residence time in each virtual unit respectivelyExample.
Table 1
NumberVirtual unitResidence time (second)
1A1.2
2B0.1
3C0.2
4D1.1
5E0
It can be seen from Table 1 that in this example, residence time of the touch point on virtual unit A is 1.2S, touch pointResidence time on virtual unit B is 0.1S, and residence time of the touch point on virtual unit C is 0.2S, and touch point is in voidResidence time on quasi-simple position D is 1.1S.Sliding total duration is 3S, and stop total time of the touch point in all virtual units be2.6S, that is, touch point time for having 0.4S be do not rest in any one virtual unit (finger of user is being swumThe region of non-virtual unit is mobile in scene of playing).Also, pass through table 1 it can also be seen that touch point is in virtual unit A and virtuallyResidence time on unit D is longer, and the residence time on virtual unit B and C is shorter, and (finger that can be understood as user is quickStreaked virtual unit B and C), on virtual unit E without stop (or perhaps touch point formed sliding trace do not pass throughCross virtual unit E).If predetermined time period in step S103 is 1S, only virtual unit A and virtual can be determinedThe residence time of unit D meets requirement (being more than predetermined time period), and then should just be incorporated into virtual unit A and D togetherOne virtual queuing line.
It should be noted that situation there are two types of the slides that user is carried out, a kind of situation is the sliding of slideTrack itself is not no intersection point (such as sliding trace of the sliding trace of 1 font, 2 fonts);Another situation is that slideSliding trace itself be to have intersection point (sliding trace of such as 8-shaped is the intersection point for having itself, α shape in the middle part of sliding traceSliding trace on the right side of be to have intersection point).It under normal conditions, is that statistics sliding is grasped respectively when statistical retention timeThe touch point of work passes through residence time when virtual unit A each time, and the longest residence time is executed step S103'sJudgement;It, will be each rather than after counting touch point residence time when virtual unit A each time of slide respectivelyResidence time summation, and using the result of summation as residence time when execution step S103.
Method provided in S101-S103 through the above steps may be implemented user and assign with any virtual unitAfter the slide of starting point, the virtual unit that can be selectively passed through the touch point of slide is incorporated into sameIn a virtual queuing line.After being incorporated into the same virtual queuing line, if user assigns virtual unit control instruction (as moved againA certain kind in dynamic, attack and collection of resources), these virtual units in the same virtual queuing line will be performed simultaneously the voidQuasi-simple position control instruction.For example, simultaneously towards some target (such as some place perhaps some virtual unit) it is mobile orSome target is attacked simultaneously, or is to carry out collection of resources etc. simultaneously.
In an alternate embodiment of the invention, the virtual unit for being incorporated into same virtual queuing line keeps original formation constant, original formationIt can be virtual unit and be incorporated into the formation constituted when same virtual queuing line.For example, multiple virtual units be incorporated into it is same virtualTroop is in formation in one line, and formation in one line is kept during these virtual units are in same virtual queuing line notBecome.For the technical staff of field of play, formation can also be other forms, for example, camber line, triangle etc., hereinIt does not repeat.
In an alternate embodiment of the invention, after completing above-mentioned steps S101-S103, user can also further assign control and refer toIt enables, at this point, alternative embodiment provided herein can also include following method and step:
Step 201, respond using the virtual unit in any virtual queuing line as drag starting point the first drag operation,The first movement line for the virtual unit that one end is located in any virtual queuing line is shown on graphic user interface;
Step 202, the first drag operation is responded, the other end of control first movement line follows the touching of the first drag operationControl point movement, and after the touch point of the first drag operation reaches destination virtual unit, control the virtual unit in virtual queuing lineIt is interacted with destination virtual unit.
Step 201, it reflects user and has assigned a drag operation (the first drag operation), the secondary drag operation user'sStarting point is some virtual unit in virtual queuing line.It specifically may is that user has pinned some void in virtual queuing lineSlided finger behind quasi-simple position, just shown first movement line on a graphical user interface at this time, with prompt user its underUp to the first drag operation.One end of the first movement line is virtual unit corresponding to dragging starting point.
Step 202, reflect the first drag operation touch point reach some destination virtual unit after, system is directVirtual unit in control virtual queuing line is interacted with destination virtual unit.If destination virtual unit is enemy's unit,It can be the virtual virtual unit of unit target of attack in control virtual queuing line;If destination virtual unit is friendly Fang Danwei,The virtual unit that can be in control virtual queuing line is mobile to destination virtual unit.Certainly, other than movement and attack, may be used alsoTo be the operation for carrying out such as collection of resources type.
When specific implementation, if destination virtual unit is friendly Fang Danwei, and the touch point of the first drag operation is in targetDestination virtual unit, then can also be incorporated into virtual queuing line by the residence time long enough in virtual unit.Namely stepInteraction conducted in S202, is also possible to fleet operation.
Such as the record in step S103, the application wherein form into columns by virtual unit by scheme provided by an embodimentWhen, it is residence time sufficiently long virtual unit to be incorporated into the same virtual queuing line, but stop how long could on earthMeet the requirement formed into columns, the simple estimation by user oneself is not can guarantee accurately.It in response to this, can be in touch-controlPoint shows the control for prompting the residence time when resting in virtual unit, to inform the current touch point of user in the voidStopped on quasi-simple position how long, or prompt user stop how long can be carried out form into columns.
It is, slide touch point when being stopped in the virtual unit of first object in multiple virtual units,Time prompting control is shown in display area corresponding with the virtual unit of first object;When being shown in time prompting controlBetween prompt animation, the animation progress of time prompting animation is the extension with the residence time and changes.
Wherein, there are two types of display modes for time prompting control, and be respectively: the first display mode, time prompting control areIt is shown on the position close to the virtual unit of first object;Second of display mode, for the time prompting of any virtual unitControl is all shown at the edge of graphic user interface.In general, whether which kind of display mode, shown by time prompting controlTime prompting animation all float on scene of game, that is, time prompting animation can shelter from scene of gameBackground and virtual unit.
In the first display mode, time prompting animation is usually near the virtual unit of first object, it is, needleThe side of the virtual unit of first object should be shown in the time prompting control of the virtual unit of first object, so that user understandsShown time prompting animation is stopped in the virtual unit of first object for characterizing touch point in the time prompting controlStay the length of time.More specifically, in the case of certain, it can be understood as time prompting control and the virtual unit of first object itBetween distance be less than the distance between time prompting control and other any virtual units.
As shown in figure 3, the figure of the paper clip shape in Fig. 3 is exactly the time prompting animation that time prompting control is shownA kind of form.As seen in Figure 3, time prompting control is when play time prompts animation, time prompting animationAnimation progress pin the increase (increasing of touch point residence time on target unit of the time of target unit with userAdd) and increase, the figure of paper clip shape be gradually from the bottom to top become black from white.It is, touch point is in meshResidence time is longer in mark unit, and the black region of the figure of paper clip shape is more, and white area is fewer.Finally,When residence time is sufficiently long on target unit for time touch point, the figure of paper clip shape has just become black completelyColor ultimately forms the figure of the paper clip shape of ater as shown in Figure 2.When the figure of paper clip shape becomes completelyAfter black, just illustrate the residence time long enough in the destination virtual unit.User is seeing paper clip shapeAfter figure becomes black completely, just directly finger is slided into other virtual units, to continue slide, eitherIt lifts, to terminate this slide.
In second of display mode, display area corresponding with the virtual unit of first object is in graphic user interfaceEdge, such as in the right side of the Touch Screen of touch control terminal, left side, top or lower part.It is corresponding, it is virtually single for first objectThe time prompting control of position should also be as the edge for being shown in graphic user interface.So that the touch point of the slide of user isWhen stop in one destination virtual unit, it also can be clearly seen that other virtual units around the virtual unit of first objectThe case where (such as relative position), in this way be convenient for the subsequent slide of user's further progress.
As shown in figure 4, showing the schematic diagram that the edge of graphic user interface is arranged in time prompting control.In the figureIn, the left side of Touch Screen is arranged in time prompting control, and time prompting control is when play time prompts animation, the timePrompt animation animation progress with user pin the time of target unit increase (touch point stopped on target unit whenBetween increase) and increase, the figure of paper clip shape be gradually from the bottom to top become black from white.It is, touch-controlPoint residence time on target unit is longer, and the black region of the figure of paper clip shape is more, and white area is fewer.Finally, when residence time is sufficiently long on target unit for time touch point, the figure of paper clip shape just becomes completelyFor black, the figure of the paper clip shape of ater as shown in Figure 2 is ultimately formed.When the figure of paper clip shapeAfter becoming black completely, just illustrate the residence time long enough in the destination virtual unit.User is seeing paper clipAfter the figure of shape becomes black completely, just directly finger is slided into other virtual units, to continue slide,It either lifts, to terminate this slide.
The mode of above two display time prompting control is compared, and under first way, time prompting control is proximate to theOne destination virtual unit, therefore, when time prompting control shows time prompting animation, it may shelter from and firstOther closer virtual units of destination virtual unit, but simultaneously because time prompting control apart from the virtual unit of first object compared withClosely, user does not need the region that observation is located at Touch Screen edge;Corresponding, under the second way, time prompting control is aobviousShow at the edge (such as left side) of graphic user interface, it is such when time prompting control shows animation, it will not shelter fromWith other closer virtual units of the virtual unit of first object, but since time prompting animation and the virtual unit of first object mayThere is a certain distance, therefore user may need to see sight into the round edge to graphic user interface, when can be clearly seen thatBetween prompt animation (certainly, user can also check by remaining light).
Above content illustrates the mode of the dynamic position of two kinds of setting time promptings, in addition to this, time prompting animationAnimated graphics can also be adjusted.As shown in Figures 3 and 4, the animated graphics of the time prompting animation shown are clip-shapedsThe figure of shape, when reality is realized, the figure of time prompting animation is also possible to other shapes such as spherical shape, triangle.In addition to the animated graphics using conventional figure as time prompting animation, the figure of the virtual unit of first object can also be madeFor the animated graphics of time prompting animation.In this way, can be more easier that user is allowed to determine the virtual unit (touch-control currently pinnedThe virtual unit that point is stopped) it is which virtual unit.If the figure of time prompting animation is exactly the virtual unit of first objectFigure, then show the time diagram animation when, time prompting animation is preferably covered on the virtual unit of first objectOn, such user can more understand that the virtual unit (the virtual unit that touch point is stopped) currently pinned is which is virtual singlePosition, moreover, when display time prompting animation the space other than the virtual unit of first object will not be occupied, when avoidingBetween prompt animation the problem of blocking other virtual units.
The animation progress of time prompting animation is the extension with the residence time and changes, and refers to time prompting animationAnimation progress and residence time have positive correlation.When specific implementation, animation progress can be gradual change;Such as the residence timeEvery increase predetermined time (such as 0.1 second), the progress of time prompting animation just change once.Animation progress is also possible to jump,Such as there was only what the residence time reached, predetermined time period, the progress of time prompting animation can just change the (figure of such as paper clipWhole black are directly become from all white), or only reach in the residence time predetermined time period when, just directlyShow the animated graphics (figure of the paper clip of such as all black) of time prompting animation.
The user is reminded currently to carry out in addition to touch point shows time prompting animation when stopping in virtual unitThe operation of formation can also be after completion of forming into columns, show belonging to by the virtual unit of each of same virtual queuing lineTroop's symbol of virtual queuing line to prompt these virtual units of user is in the same virtual formation.Will be multiple virtualAfter unit is incorporated into the same virtual queuing line, there are two types of the modes that troop's symbol is presented, and are respectively: troop's symbol is presented in the firstNumber mode, after being formed into columns, permanent display troop symbol.The mode of second of presentation troop's symbol, is forming into columnsTroop's symbol is hidden later, is only waken up (such as assign to some virtual unit touch control operation after) in user, is just shown the voidThe troop's symbol virtually formed into columns where quasi-simple position.It is illustrated respectively below for both modes that troop's symbol is presented:
The first is presented under the mode of troop's symbol, and step S103 can be realized as follows:
Step 1031, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line, and respectivelyTroop's symbol of virtual queuing line is shown in the preset range for being incorporated into the virtual unit of each of virtual queuing line.
It is, when completing to form into columns, it is directly aobvious on the side for being incorporated into the virtual unit of each of the virtual queuing line respectivelyShow that troop's symbol is prompted.The form of troop's symbol can with it is diversified, if the hereinbefore figure of paper clip shapeIt can be a kind of troop's symbol.Similar, troop's symbol can also be the figure etc. of the figure of football, triangle.In certain realitiesApply in example, in order to reduce the quantity of symbol, the figure of time prompting animation and the figure of virtual queuing line symbol can be it is identical orIt is similar.
In the process that game carries out, it may be necessary to repeatedly be formed into columns, this may just will form multiple troops, in order to distinguishDifferent troops, when completing the formation of step 1031, can form into columns one unique troop's symbol of design for this, withMake the formation just established and other formation that can generate difference.In turn, step 1031 can be realized as follows:
Step 10311, the virtual queuing line information for being currently at effective status is obtained;
Step 10312, troop's symbol of current virtual queuing line is determined according to virtual queuing line information;
Step 10313, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line, and respectivelyIn troop's symbol of the determining virtual queuing line of the preset range display for being incorporated into the virtual unit of each of virtual queuing line.
In step 10311, the virtual queuing line information for being currently at effective status refers to that user is carrying out this (local exchange)RTS game when, (information can be total amount to the information for the virtual queuing line for having built up, and not being revoked, can alsoTo be symbol used in each virtual queuing line).Specifically, during one innings of RTS game carries out, user can carry out moreThe virtual queuing line finished can also be cancelled and (be dismissed some virtual queuing line) by secondary fleet operation.Therefore, it has been currently atThe virtual queuing line information of effect state is exactly the virtual queuing line information not being revoked in local exchange game.
It when the troop's symbol for determining current virtual troop, is believed according to current virtual queuing line in step 10312It ceases to automatically generate, rather than it is input by user after formation.Using the reality for automatically generating troop's symbol in this programmeThe main reason for existing mode is: user wants to input on touch control terminal some character (for determining the word of troop's symbolSymbol), it needs first to call out dummy keyboard on a graphical user interface, then again by carrying out touch control operation to dummy keyboard come defeatedEnter character, in turn, during showing dummy keyboard, may result in user can not directly operate each virtual unit,Especially for RTS game, if lose in a short time to the control of virtual unit may result in game experiencing substantially underDrop.
When automatically generating troop's symbol, it can be carried out according to pre-set formation sequence.For example, being currently atIf the virtual queuing line information of effective status is the virtual queuing line total amount for being currently at effective status, the troop's symbol that can be usedIt is this ten numbers of 1-10, the virtual queuing line total amount for being currently at effective status is 5, then the team for the virtual queuing line currently established5 symbols can be 6.The troop's symbol namely newly formed into columns is determined according to scheduled troop's symbol sequence.ThanSuch as, troop's symbol is this 5 letters of A-E, and the virtual queuing line total amount for being currently at effective status is 3, then the troop newly formed into columnsSymbol can be D.For another example, the virtual queuing line information for being currently at effective status is to be currently at the virtual team of effective status5 symbols, the troop's symbol that can be used are this ten numbers of 1-10, are currently at troop's symbol of the virtual queuing line of effective statusIt number be 1,3,4,5 and 6 (virtual queuing line 2 of script is disbanded) is respectively 5, then the troop for the virtual queuing line currently establishedSymbol can be 2, be also possible to 7.The troop's symbol namely newly formed into columns is determined according to scheduled troop's symbol sequenceCome.
Finally, in step 10313, so that it may satisfactory virtual unit is incorporated into the same virtual queuing line, andUse in step 10312 identified troop's symbol as the symbol of the virtual queuing line, that is, in being incorporated into the virtual queuing lineEach of the side of virtual unit show troop's symbol of the determination, to prompt user.
During carrying out RTS game, user may need to operate some virtual queuing line, it is also possible to needs pairSome virtual unit is operated, and is provided below 2 kinds after being formed into columns, and user can be selected entirely (by some virtual teamVirtual unit in 5 is selected entirely) mode of operation.
The first mode of operation, in response to the first touch control operation of the target troop symbol in troop's symbol to display,Choose the virtual unit of whole in virtual queuing line corresponding to target troop symbol;
Second of mode of operation, in response to the third touch-control carried out to the second destination virtual unit belonged in virtual queuing lineOperation, chooses the virtual unit of the whole in virtual queuing line.
The first mode of operation reflects user some troop's symbol and has carried out third touch control operation (such as user clicksThe icon of some troop's symbol) after, directly the virtual unit of each of virtual queuing line corresponding to troop's symbol is carried outIt chooses.Certainly, third touch control operation can also be long-pressing, repeatedly click etc..
After performing the operation, the control instruction that user assigns again will be regarded as be each of chosen to this it is virtualUnit is assigned simultaneously.The control instruction assigned such as movement, attack and collection of resources.For example, user can assign to appointTroop's symbol of one virtual queuing line as dragging starting point the second drag operation, Lai Jinhang whole team control, at this point, the application itsIn method provided by an embodiment further include following steps:
Step 301, it responds using troop's symbol of any virtual queuing line as the second drag operation of dragging starting point, is schemingShow that one end is located at the second mobile line of troop's symbol of any virtual queuing line in shape user interface;
Step 302, the second drag operation is responded, the other end of the mobile line of control second follows the touching of the second drag operationControl point movement, and after the touch point of the second drag operation reaches destination virtual unit, control the virtual unit in virtual queuing lineIt is interacted with destination virtual unit.
As shown in figure 5, show it is persistent virtual unit be displayed next to the virtual unit where virtual queuing lineTroop's symbol schematic diagram, it can be seen that the virtual unit in the lower left corner is just under the jurisdiction of two different troops in Fig. 5.
As shown in fig. 6, showing an example of the second drag operation.The starting of second drag operation in step 301Point is on troop's symbol of some virtual queuing line (i.e. using troop's symbol of some virtual queuing line as the second drag operationStarting point), user can show the second mobile line during assigning the second drag operation on a graphical user interface, theOne end of two mobile lines is troop's symbol, and the other end is the position where the current touch point of the second slide.
In step 302, after the touch point of the second drag operation reaches destination virtual unit, corresponding to troop's symbolAll virtual unit automatically will interact with destination virtual unit.Interaction herein can have mobile, attack and moneySource acquisition etc..
Second of mode of operation reflects user and clicks (the user's click of the virtual unit of some belonged in virtual queuing lineThe icon of some virtual unit), after user clicks some virtual unit, just directly by the void where the virtual unitThe virtual unit of each of quasi- troop is chosen.After performing the operation, control instruction that user assigns again will be byIt each of is considered as choosing virtual unit to this while assigning.The control instruction assigned such as movement, attack and collection of resourcesDeng.
1 kind is provided below after virtual unit has been incorporated into virtual queuing line, user is individually chosen some virtual singleThe mode of operation of position.
In response to the second touch control operation carried out to any virtual unit belonged in virtual queuing line, by any virtual unitIt carries out individually choosing operation;
The above-mentioned this mode of operation for individually choosing some virtual unit, reflects, and it is virtual single to click some in userAfter position, only the virtual unit is chosen, rather than each of virtual queuing line where the virtual unit is virtualUnit is all chosen.After performing the operation, the control instruction that user assigns again will be regarded as only choose to this oneA virtual unit is assigned.As can be seen that this mode of operation individually chosen and previously noted second behaviour selected entirelyThere is conflict as mode, the two can only have one kind, but user can be selected by manually changing control model at one inningsWhich kind of mode of operation is used in game/once-through operation.
Under the mode of second of presentation troop's symbol, step S103 can be realized as follows:
Step 1032, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line, and schemedShape user interface hides each troop's symbol.
It is, not being displayed next to troop in any virtual unit being incorporated into the virtual queuing line when completing to form into columnsSymbol, but still need that troop's symbol is arranged for the virtual queuing line.It is corresponding, in the process that game carries out, it may be necessary to carry outRepeatedly form into columns, this may just will form multiple troops, in order to distinguish different troops, complete step S1032 formation whenIt waits, can form into columns one unique troop's symbol of design for this, so that the formation just established and other formation can generate areaNot.In turn, step 1032 can be realized as follows:
Step 10321, the virtual queuing line information for being currently at effective status is obtained;
Step 10322, troop's symbol of current virtual queuing line is determined according to virtual queuing line information;
Step 10323, the virtual unit that the residence time is more than predetermined time period is incorporated into same virtual queuing line, and schemedShape user interface hides determining troop's symbol.
In step 10321, the virtual queuing line information for being currently at effective status refers to that user is carrying out this (local exchange)RTS game when, (information can be total amount to the information for the virtual queuing line for having built up, and not being revoked, can alsoTo be symbol used in each virtual queuing line).Specifically, during one innings of RTS game carries out, user can carry out moreThe virtual queuing line finished can also be cancelled and (be dismissed some virtual queuing line) by secondary fleet operation.Therefore, it has been currently atThe virtual queuing line information of effect state is exactly the virtual queuing line information not being revoked in local exchange game.
It when the troop's symbol for determining current virtual troop, is believed according to current virtual queuing line in step 10322It ceases to automatically generate, rather than it is input by user after formation.Using the reality for automatically generating troop's symbol in this programmeThe main reason for existing mode is: user wants to input on touch control terminal some character (for determining the word of troop's symbolSymbol), it needs first to call out dummy keyboard on a graphical user interface, then again by carrying out touch control operation to dummy keyboard come defeatedEnter character, in turn, during showing dummy keyboard, may result in user can not directly operate each virtual unit,Especially for RTS game, if lose in a short time to the control of virtual unit may result in game experiencing substantially underDrop.
When automatically generating troop's symbol, it can be carried out according to pre-set formation sequence.For example, being currently atIf the virtual queuing line information of effective status is the virtual queuing line total amount for being currently at effective status, the troop's symbol that can be usedIt is this ten numbers of 1-10, the virtual queuing line total amount for being currently at effective status is 5, then the team for the virtual queuing line currently established5 symbols can be 6.The troop's symbol namely newly formed into columns is determined according to scheduled troop's symbol sequence.ThanSuch as, troop's symbol is this 5 letters of A-E, and the virtual queuing line total amount for being currently at effective status is 3, then the troop newly formed into columnsSymbol can be D.For another example, the virtual queuing line information for being currently at effective status is to be currently at the virtual team of effective status5 symbols, the troop's symbol that can be used are this ten numbers of 1-10, are currently at troop's symbol of the virtual queuing line of effective statusIt number be 1,3,4,5 and 6 (virtual queuing line 2 of script is disbanded) is respectively 5, then the troop for the virtual queuing line currently establishedSymbol can be 2, be also possible to 7.The troop's symbol namely newly formed into columns is determined according to scheduled troop's symbol sequenceCome.
Finally, in step 10323, so that it may satisfactory virtual unit is incorporated into the same virtual queuing line, andUse in step 10322 identified troop's symbol as the symbol of the virtual queuing line.Unlike step 10313, step10323 do not need to be displayed next to identified troop's symbol in previous step in each virtual unit when realizing.
During carrying out RTS game, user may need to operate some virtual queuing line, it is also possible to needs pairSome virtual unit is operated, and is provided below 3 kinds after being formed into columns, and user is selected entirely (will be in some virtual queuing lineVirtual unit selected entirely) mode of operation.
The first mode of operation:
In response to the 4th touch control operation carried out to any virtual unit belonged in virtual queuing line, it is being incorporated into virtually respectivelyThe preset range of the virtual unit of at least one of troop shows troop's symbol of the virtual queuing line where the virtual unit;
In response to the 5th touch control operation of the target troop symbol in troop's symbol to display, target troop symbol is chosenThe virtual unit of whole in corresponding virtual queuing line.
Second of mode of operation:
In response to the 6th touch control operation carried out to the second destination virtual unit belonged in virtual queuing line, virtual team is chosenThe virtual unit of whole in 5.
The first mode of operation reflects after user first clicks some virtual unit, at least one virtual unit can be shownShow the troop's symbol for the virtual queuing line that the virtual unit is belonged to;Then, after user clicks some troop's symbol again,Directly the virtual unit of each of virtual queuing line corresponding to troop's symbol is chosen.After performing the operation,The control instruction that user assigns again will be regarded as being each of to choose virtual unit to this while assigning.The control assignedInstruction such as movement, attack and collection of resources.The case where needing troop's symbol to display virtual queuing line herein is illustrated.?When showing troop's symbol of virtual queuing line, the troop's symbol for the virtual unit clicked by the 4th touch control operation can be only shown,Such that picture is more succinct, otherwise may occur the symbol of a large amount of virtual queuing line on screen simultaneously;But it considersFeasibility is also possible to after carrying out the 4th touch control operation, then the troop for being displayed next to out virtual queuing line of each virtual unitSymbol can make user more clearly click which troop's symbol can select which virtual queuing line in this way.
As shown in figure 5, showing after user carried out the 6th touch control operation, just display is virtual on a graphical user interfaceThe concrete form of troop's symbol of troop, it can be seen that the virtual unit in the lower left corner is just under the jurisdiction of two different teams in Fig. 55, after user clicks the virtual unit, while showing the troop of virtual unit two virtual queuing lines subjectedSymbol.Then, user can be by further clicking on some troop's symbol for all virtual list in corresponding virtual queuing lineIt is chosen position.It, should be without the team of any virtual queuing line on graphic user interface before user carries out the 6th touch control operation5 symbols.
Second of mode of operation reflects after user clicks the virtual unit of some belonged in virtual queuing line, just straightIt connects and chooses each of virtual queuing line where the virtual unit virtual unit.After performing the operation, userThe control instruction assigned again will be regarded as being each of to choose virtual unit to this while assigning.The control instruction assignedSuch as movement, attack and collection of resources.Such mode is only limited to the feelings that the same virtual unit is only under the jurisdiction of a virtual queuing lineCondition.
Both modes of operation are compared, can only when virtual unit belongs in two different virtual queuing lines simultaneouslyUse the first mode of operation.It is, when virtual unit A belongs in two different virtual queuing lines, it is necessary to pass throughThe mode of user's operation first calls out troop's symbol, and then, user can be by way of clicking troop's symbol by someAll virtual unit under virtual queuing line corresponding to one troop's symbol is chosen.Mode of operation is more easy in second, because withWhen selecting some virtual queuing line, only clicking can once be completed at family, but the flexibility ratio operated just receives veryBig display (cannot freely form into columns).
The above two mode that troop's symbol is presented (permanently shows virtual queuing line symbol and just shows on triggering after formationThe mode of virtual queuing line symbol) it compares, the permanent mode for showing virtual queuing line symbol is more suitable for showing in graphical user interfacesThe case where showing the negligible amounts of virtual unit, this, which is primarily due to virtual queuing line symbol, may shelter from other virtual units,To increase the probability of maloperation;Meanwhile this mode easily facilitates user and operates, it is, user does not have to temporarily call togetherResurrect virtual queuing line symbol, so that it may directly operate to virtual queuing line symbol.It is corresponding, impermanent display virtual queuing lineThe mode of symbol is more applicable for the case where showing the negligible amounts of virtual unit in graphical user interfaces, but since user existsIt needs first to be called out before operating virtual queuing line symbol, which increase the operating quantity of user.In turn, applicant recognizesFor a kind of scheme further improved can be provided, it can virtual shown by monitoring in real time in current Graphics user interfaceThe quantity of unit;If the quantity of shown virtual unit is less than scheduled amount threshold in current Graphics user interface, hiddenHide troop's symbol of whole virtual queuing lines;If the quantity of shown virtual unit is greater than predetermined in current Graphics user interfaceAmount threshold.
By method provided by the embodiment of the present application, user can be by the way of sliding between multiple virtual unitsMultiple virtual units are incorporated into the same virtual queuing line, this mode of operation avoids to a certain extent rushes with what other were operatedIt is prominent, and improve the serious forgiveness of user's operation.
Specifically, the application wherein also increases time prompting control in method provided by an embodiment under certain conditionsPart improves the success rate of user's fleet operation to prompt the length of stay of user's touch point.
Specifically, the application wherein also each provides in method provided by an embodiment shows virtual team after formation5 symbols and the mode of operation for not showing virtual queuing line symbol, both modes of operation are respectively suitable for different usage scenarios.
It corresponds to the above method, wherein an embodiment additionally provides a kind of virtual unit control device to the application, makeesFor touch control terminal, scene of game is shown in the graphic user interface of touch control terminal, includes multiple virtual lists in scene of gamePosition, device include:
First determining module, for response effect on a graphical user interface using any virtual unit as starting pointThe end of slide determines the virtual unit that slide passes through;
Second determining module determines the touch point of slide in the virtual unit for being directed to each virtual unitResidence time;
First formation module, the virtual unit for being more than predetermined time period for the residence time are incorporated into same virtual team5.
In some embodiments, the device further include:
First display module, for first object virtual unit of the touch point in slide in multiple virtual unitsWhen upper stop, time prompting control is shown in display area corresponding with the virtual unit of first object;Time prompting controlIn show time prompting animation, the animation progress of time prompting animation is the extension with the residence time and changes.
In some embodiments, the first formation module, comprising:
First formation unit, the virtual unit for being more than predetermined time period for the residence time are incorporated into same virtual team5, and troop's symbol of virtual queuing line is shown in the preset range for being incorporated into the virtual unit of each of virtual queuing line respectively.
In some embodiments, the first formation unit, comprising:
First obtains subelement, for obtaining the virtual queuing line information for being currently at effective status;
First determines subelement, for determining troop's symbol of current virtual queuing line according to virtual queuing line information;
First formation subelement, the virtual unit for being more than predetermined time period for the residence time are incorporated into same virtual team5, and respectively in troop's symbol of the determining virtual queuing line of the preset range display for being incorporated into the virtual unit of each of virtual queuing lineNumber.
In some embodiments, the device further include:
First chooses module, for the first touch-control behaviour in response to the target troop symbol in troop's symbol to displayMake, chooses the virtual unit of whole in virtual queuing line corresponding to target troop symbol;
Or, second chooses module, for the second touching in response to carrying out to any virtual unit belonged in virtual queuing lineControl operation carries out any virtual unit individually to choose operation;
Or, third chooses module, for the in response to being carried out to the second destination virtual unit belonged in virtual queuing lineThree touch control operations choose the virtual unit of the whole in virtual queuing line.
In some embodiments, the first formation module, comprising:
Second formation unit, the virtual unit for being more than predetermined time period for the residence time are incorporated into same virtual team5, and each troop's symbol is hidden in graphic user interface.
In some embodiments, the second formation unit, comprising:
Second obtains subelement, for obtaining the virtual queuing line total amount for being currently at effective status;
Second determines subelement, for determining troop's symbol of current virtual queuing line according to virtual queuing line total amount;
Third shows subelement, and the virtual unit for being more than predetermined time period for the residence time is incorporated into same virtual team5, and determining troop's symbol is hidden in graphic user interface.
In some embodiments, the device further include:
Second display module, for being grasped in response to the 4th touch-control carried out to any virtual unit belonged in virtual queuing lineMake, the virtual team where showing the virtual unit in the preset range for being incorporated into the virtual unit of at least one of virtual queuing line respectively5 troop's symbol;
4th chooses module, for the 5th touch-control behaviour in response to the target troop symbol in troop's symbol to displayMake, chooses the virtual unit of whole in virtual queuing line corresponding to target troop symbol.
In some embodiments, this method further include:
Third display module is dragged for responding using the virtual unit in any virtual queuing line as the first of dragging starting pointDynamic operation, shows the first movement line for the virtual unit that one end is located in any virtual queuing line on a graphical user interface;
First interactive module, for responding the first drag operation, the other end of control first movement line follows first to dragThe touch point of dynamic operation is mobile, and after the touch point of the first drag operation reaches destination virtual unit, controls in virtual queuing lineVirtual unit interacted with destination virtual unit.
In some embodiments, interaction include it is below any one or more: mobile, attack and collection of resources.
It corresponding to the above method, wherein an embodiment additionally provides a kind of computer readable storage medium to the application,It is stored with computer program on the computer readable storage medium, a kind of such as void is executed when which is run by processorThe step of quasi-simple position control method.
As shown in fig. 7, the electronic equipment 1000 includes: place for electronic equipment schematic diagram provided by the embodiment of the present applicationDevice 1001, memory 1002 and bus 1003 are managed, memory 1002, which is stored with, to be executed instruction, when electronic equipment operation, processingIt is communicated between device 1001 and memory 1002 by bus 1003, processor 1001 executes the one kind stored in memory 1002The step of virtual unit control method.
It is apparent to those skilled in the art that for convenience and simplicity of description, the system of description, deviceIt with the specific work process of unit, can refer to corresponding processes in the foregoing method embodiment, details are not described herein.
It, can be with if the function is realized in the form of SFU software functional unit and when sold or used as an independent productIt is stored in a computer readable storage medium.Based on this understanding, the technical solution of the application is substantially in other wordsThe part of the part that contributes to existing technology or the technical solution can be embodied in the form of software products, the meterCalculation machine software product is stored in a storage medium, including some instructions are used so that a computer equipment (can be aPeople's computer, server or network equipment etc.) execute each embodiment the method for the application all or part of the steps.And storage medium above-mentioned includes: USB flash disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), arbitrary accessThe various media that can store program code such as memory (RAM, Random Access Memory), magnetic or disk.
The above, the only specific embodiment of the application, but the protection scope of the application is not limited thereto, it is anyThose familiar with the art within the technical scope of the present application, can easily think of the change or the replacement, and should all containLid is within the scope of protection of this application.Therefore, the protection scope of the application shall be subject to the protection scope of the claim.

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