Movatterモバイル変換


[0]ホーム

URL:


CN110141870B - Game operation method and device - Google Patents

Game operation method and device
Download PDF

Info

Publication number
CN110141870B
CN110141870BCN201910430843.8ACN201910430843ACN110141870BCN 110141870 BCN110141870 BCN 110141870BCN 201910430843 ACN201910430843 ACN 201910430843ACN 110141870 BCN110141870 BCN 110141870B
Authority
CN
China
Prior art keywords
control
equipment
touch operation
attack
switching control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201910430843.8A
Other languages
Chinese (zh)
Other versions
CN110141870A (en
Inventor
李卓
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co LtdfiledCriticalNetease Hangzhou Network Co Ltd
Priority to CN201910430843.8ApriorityCriticalpatent/CN110141870B/en
Publication of CN110141870ApublicationCriticalpatent/CN110141870A/en
Application grantedgrantedCritical
Publication of CN110141870BpublicationCriticalpatent/CN110141870B/en
Activelegal-statusCriticalCurrent
Anticipated expirationlegal-statusCritical

Links

Images

Classifications

Landscapes

Abstract

The embodiment of the invention provides a game operation method and a game operation device, which are applied to electronic equipment capable of displaying a graphical user interface, wherein the method comprises the following steps: displaying an attack control on a graphical user interface, wherein the attack control is configured to control a virtual role to carry out attack operation according to the received first touch operation; when the virtual role is determined to have the standby equipment, generating an equipment switching control according to the position information of the attack control; and responding to a second touch operation acting on the equipment switching control, and determining the standby equipment as the equipment which can be used by the virtual role currently. The method is used for reducing the data volume of the control in the operation interface of the shooting game, preventing misoperation and further improving the equipment switching efficiency.

Description

Game operation method and device
Technical Field
The embodiment of the invention relates to the field of game operation, in particular to a game operation method and device.
Background
An electronic device (e.g., a smartphone, a tablet computer, etc.) may install a shooting game application, and a user may click a control of the shooting game application, so that the electronic device displays a shooting game operation interface, thereby enabling the user to perform shooting game entertainment.
At present, a shooting game operation interface generally includes a virtual character, a virtual firearm, a virtual target, a shooting control, and a firearm switching control, where the shooting control and the firearm switching control are disposed at different positions of the shooting game operation interface. In actual shooting game, the user can click the shooting controlling part, and control virtual character utilizes virtual pistol to shoot virtual target, and the user need switch the firearms when controlling virtual character and utilizing virtual pistol to shoot virtual target usually, and when needs carried out the firearms and switch, the user need click the firearms and switch the controlling part to realize the switching of firearms.
In the process, the positions of the shooting control and the gun switching control are different, so that the virtual gun switching efficiency is reduced.
Disclosure of Invention
The embodiment of the invention provides a game operation method and device, which are used for reducing the data volume of a control in a shooting game operation interface, preventing misoperation and further improving the equipment switching efficiency.
In a first aspect, the present invention provides a game operation method applied to an electronic device capable of displaying a graphical user interface, including:
displaying an attack control on a graphical user interface, wherein the attack control is configured to control a virtual role to carry out attack operation according to the received first touch operation;
when the virtual role is determined to have the standby equipment, generating an equipment switching control according to the position information of the attack control;
and in response to a second touch operation acting on the equipment switching control, determining the standby equipment as the equipment which can be used by the virtual role currently.
In one possible embodiment, the equipment switching control includes an operation track, and the determining the spare equipment as the currently usable device of the virtual character in response to a second touch operation applied to the equipment switching control includes:
receiving a second touch operation, and determining that an operation track of the second touch operation corresponds to an operation track of the equipment switching control;
and in response to a second touch operation acting on the equipment switching control, determining the standby equipment as the equipment which can be used by the virtual role currently.
In another possible implementation manner, the step of receiving a second touch operation and determining that an operation trajectory of the second touch operation corresponds to an operation trajectory of the equipment switching control further includes:
receiving the second touch operation through the sliding sub-control;
when the second touch operation controls the sliding sub-control to move from the first position to the second position, determining that the operation track of the second touch operation corresponds to the operation track of the equipment switching control.
In another possible implementation manner, the sliding sub-control is located on the operation track, and the sliding sub-control is configured to move along the operation track according to the second touch operation.
In another possible implementation manner, the sliding sub-control includes a non-transparent area and a transparent area, and the step of receiving the second touch operation through the sliding sub-control includes: and receiving the second touch operation through the non-transparent area and/or the transparent area.
In another possible implementation, the operation track is configured at a boundary of the attack control.
In another possible implementation manner, one end of the operation track is configured at the boundary of the attack control, and the other end of the operation track is configured outside the configuration area where the attack control is located.
In another possible embodiment, the determining, in response to the second touch operation applied to the equipment switching control, the standby equipment as the currently usable device of the virtual character further includes:
determining a first equipment as a standby equipment of the virtual character, the first equipment being an equipment used by the virtual character before responding to a second touch operation acting on the equipment switching control.
In another possible implementation manner, after the spare equipment is determined to be a device currently usable by the virtual character in response to a second touch operation applied to the equipment switching control, the sliding sub-control is located at the other end of the operation track.
In a second aspect, an embodiment of the present invention provides a game operating apparatus, applied to an electronic device capable of displaying a user interface, including: a display module, a generation module and a determination module, wherein,
the display module is used for displaying an attack control on a graphical user interface, and the attack control is configured to control the virtual role to carry out attack operation according to the received first touch operation;
the generating module is used for generating an equipment switching control according to the position information of the attack control when the virtual role is determined to have the standby equipment;
the determining module is configured to determine the standby equipment as a device currently usable by the virtual role in response to a second touch operation applied to the equipment switching control.
In a possible implementation manner, the equipment switching control includes an operation track, and the determining module is specifically configured to:
receiving a second touch operation, and determining that an operation track of the second touch operation corresponds to an operation track of the equipment switching control;
and responding to a second touch operation acting on the equipment switching control, and determining the standby equipment as the equipment which can be used by the virtual role currently.
In another possible implementation manner, the equipment switching control further includes a slider sub-control, and the determining module is specifically configured to:
receiving the second touch operation through the sliding sub-control;
when the second touch operation controls the sliding sub-control to move from the first position to the second position, determining that the operation track of the second touch operation corresponds to the operation track of the equipment switching control.
In another possible implementation manner, the sliding sub-control is located on the operation track, and the sliding sub-control is configured to move along the operation track according to the second touch operation.
In another possible implementation manner, the sliding sub-control includes a non-transparent area and a transparent area, and the step of receiving the second touch operation through the sliding sub-control includes: and receiving the second touch operation through the non-transparent area and/or the transparent area.
In another possible implementation, the operation track is configured at a boundary of the attack control.
In another possible implementation manner, one end of the operation track is configured at the boundary of the attack control, and the other end of the operation track is configured outside the configuration area where the attack control is located.
In another possible implementation, the determining module is further configured to:
determining a first equipment as a standby equipment of the virtual character, the first equipment being an equipment used by the virtual character before responding to a second touch operation acting on the equipment switching control.
In another possible implementation manner, after the spare equipment is determined to be a device currently usable by the virtual character in response to a second touch operation applied to the equipment switching control, the sliding sub-control is located at the other end of the operation track.
In a third aspect, an embodiment of the present invention provides a game operation device, including: at least one processor and memory; the memory stores computer-executable instructions;
the at least one processor executes computer-executable instructions stored by the memory, causing the at least one processor to perform a method of game operation as described above.
In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, in which computer-executable instructions are stored, and when a processor executes the computer-executable instructions, the game operation method described above is implemented.
In the game operation method and device provided by the embodiment of the invention, the attack control is displayed on the graphical user interface, the attack control is configured to control the virtual character to carry out attack operation according to the received first touch operation, when the virtual character is determined to have the standby equipment, the equipment switching control is generated according to the position information of the attack control, and the standby equipment is determined to be the equipment which can be used by the virtual character at present by responding to the second touch operation acted on the equipment switching control. In the process, when the spare equipment exists in the user, the equipment switching control is displayed on the boundary of the attack control, so that the data volume of the control in the shooting game operation interface is reduced. Furthermore, equipment is switched according to the operation track, misoperation can be prevented, and then the efficiency of switching equipment is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is a schematic view of an application scenario of a game operation method according to an embodiment of the present invention;
FIG. 2 is a first schematic flow chart of a game operating method according to an embodiment of the present invention;
FIG. 3 is a second flowchart illustrating a game operating method according to an embodiment of the present invention;
FIG. 4 is a schematic flow chart of a game operation page provided by an embodiment of the present invention;
FIG. 5 is a schematic structural diagram of a game console device according to an embodiment of the present invention;
fig. 6 is a schematic hardware structure diagram of a game operating device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Fig. 1 is a schematic view of an application scenario of a game operation method according to an embodiment of the present invention. Referring to fig. 1, anelectronic device 10 includes atouch screen 11 capable of displaying a graphical user interface, a shooting game application (not shown in fig. 1) is installed in theelectronic device 10, and a user can click a control of the shooting game application to start the shooting game application. After the shooting game application program, a shooting game operation interface including thevirtual character 12, thefirst equipment 13 and theattack control 14 may be displayed on thetouch screen 11, wherein theattack control 14 is used for instructing the user to input a click operation.
In practical application, after the user clicks theattack control 14, thevirtual character 12 can be controlled to perform an attack operation by using thefirst equipment 13. In the process of controlling thevirtual character 12 to perform an attack operation by using thefirst equipment 13, if it is determined that thespare equipment 15 exists, an equipment switching control is displayed on a boundary of the attack control (the equipment switching control includes a slidingsub-control 161 and an operation track 162), and a user can drag the slidingsub-control 161 according to theoperation track 162 to switch thefirst equipment 13 to thespare equipment 15. After switching thefirst equipment 13 to thespare equipment 15, the user can click theattack control 14 to control thevirtual character 12 to perform an attack operation with thespare equipment 15.
In the process, the equipment switching control and the attack control are arranged at the similar positions of the shooting game operation interface, so that the data volume of the controls in the shooting game operation interface is reduced. When a user clicks the attack control to control the virtual role and adopts the first equipment to attack, the sliding sub control is dragged according to the operation track, so that the first equipment is switched to the standby equipment, misoperation can be prevented, and the equipment switching efficiency is improved.
Hereinafter, the technical means shown in the present application will be described in detail by specific examples. It should be noted that the following embodiments may be combined with each other, and the description of the same or similar contents in different embodiments is not repeated.
Fig. 2 is a first schematic flow chart of a game operating method provided in the implementation of the present invention. Referring to fig. 2, the game operation method includes:
s201: and displaying an attack control on the graphical user interface, wherein the attack control is configured to control the virtual role to carry out attack operation according to the received first touch operation.
Optionally, the execution main body in the embodiment of the present invention is an electronic device, and may also be a game operation device provided in the electronic device. Alternatively, the game operating means may be implemented by a combination of software and/or hardware.
Alternatively, the electronic device may be a smartphone, a tablet computer, or the like that includes a touch screen.
Alternatively, the electronic device may display the graphical user interface via a touch screen.
For example, in the present application, the graphical user interface is a shooting game operation interface.
Optionally, an attack control may be displayed in the shooting game operation interface, where the attack control has a preset shape, for example, the preset shape may be a circle, an ellipse, or the like.
Optionally, the first touch operation may be a click operation of the user.
In practical application, a user can click the attack control, so that the virtual role is controlled to perform attack operation by utilizing the first equipment.
The first device is a device that controls the virtual character when the user starts the shooting game.
S202: and when the virtual role is determined to have the standby equipment, generating an equipment switching control according to the position information of the attack control.
Optionally, a device picking control may be further displayed in the shooting game operation interface, and a user may click the device picking control to pick up the standby device by the virtual character, so as to determine that the standby device exists in the virtual character.
Optionally, when it is determined that the standby equipment exists in the virtual character, the equipment switching control is displayed on the boundary of the attack control.
Optionally, the equipment switching control may include an operation track.
In a possible implementation, the operation track is configured at the boundary of the attack control.
For example, when the attack control is circular, the operation track is a circular arc (such as theattack control 14 and theoperation track 162 shown in fig. 1) arranged around the boundary of the attack control, wherein the arc may have an arc degree of 180 degrees, 190 degrees, and the like.
In another possible implementation manner, one end of the operation track is configured at the boundary of the attack control, and the other end of the operation track is configured outside the configuration area where the attack control is located.
Optionally, when the other end of the operation track is arranged outside the area where the attack control is located, the operation track may be a thick and bright line, and a direction icon is arranged on the operation track. The direction icon is used for indicating the direction of the sliding operation input by the user according to the operation track.
Optionally, the present application does not limit the setting position of the direction icon on the operation track.
S203: and determining the standby equipment as the equipment which can be used by the virtual role at present in response to the second touch operation acting on the equipment switching control.
Optionally, when the equipment switching control includes an operation track, the user may slide a graphical user interface in the electronic device according to the operation track to implement inputting the second touch operation into the electronic device.
It should be noted that, when the directional icon is set on the operation track, the user may slide the graphical user interface in the electronic device according to the direction indicated by the directional icon.
In the game operation method provided by the embodiment of the invention, the attack control is displayed on the graphical user interface, the attack control is configured to control the virtual character to carry out attack operation according to the received first touch operation, when the virtual character is determined to have the spare equipment, the equipment switching control is generated according to the position information of the attack control, and the spare equipment is determined as the equipment which can be used by the virtual character at present in response to the second touch operation acting on the equipment switching control. In the process, when the spare equipment exists in the user, the equipment switching control is displayed on the boundary of the attack control, so that the data volume of the control in the shooting game operation interface is reduced. Furthermore, equipment is switched according to the operation track, misoperation can be prevented, and then the efficiency of switching equipment is improved.
On the basis of any of the above embodiments, the following describes the technical solution of the present invention in further detail with reference to the embodiment of fig. 3.
Fig. 3 is a schematic flow chart diagram of a game operating method according to an embodiment of the present invention. Referring to fig. 3, the game operation method includes:
s301: and displaying an attack control on the graphical user interface, wherein the attack control is configured to control the virtual role to carry out attack operation according to the received first touch operation.
Optionally, the execution process of S301 and S201 is the same, and here, the execution process of S301 is not described in detail.
S302: and when the virtual role is determined to have the standby equipment, generating an equipment switching control according to the position information of the attack control.
Optionally, the execution process of S302 is the same as that of S202, and here, the execution process of S302 is not described in detail.
S303: and receiving a second touch operation, and determining that an operation track of the second touch operation corresponds to an operation track of the equipment switching control.
Optionally, when the equipment switching control includes an operation track, the second touch operation may be generated according to the operation track.
For example, if the operation track of the equipment switching control is an arc, the operation track of the second touch operation is also an arc.
In a possible implementation manner, the equipment switching control further includes a sliding sub-control, and the step of receiving a second touch operation and determining that an operation trajectory of the second touch operation corresponds to an operation trajectory of the equipment switching control includes:
receiving the second touch operation through the sliding sub-control;
when the second touch operation controls the sliding sub-control to move from the first position to the second position, determining that the operation track of the second touch operation corresponds to the operation track of the equipment switching control.
In a possible implementation manner, the sliding sub-control is located on the operation track, and the sliding sub-control is configured to move along the operation track according to the second touch operation.
Optionally, the equipment switching control includes a sliding sub-control and an operation track, the sliding sub-control is located at one end of the operation track, when the operation track is configured on the boundary of the attack control, or one end of the operation track is configured on the boundary of the attack control (the other end is configured outside the configuration area where the attack control is located), the starting position of the second touch operation is the first position (the end of the operation track) where the sliding sub-control is located, and the ending position of the second touch operation is the second position (the other end of the operation track) where the sliding sub-control is located.
In another possible implementation manner, the sliding sub-control includes a non-transparent area and a transparent area, and the step of receiving the second touch operation through the sliding sub-control includes: and receiving the second touch operation through the non-transparent area and/or the transparent area.
Optionally, the transparent region may be located at the center of the non-transparent region.
Optionally, when the attack control is circular in shape, the non-transparent region of the sliding sub-control may also be circular, and the non-transparent region of the sliding sub-control is circumscribed with the attack control.
Optionally, the transparent region may be any shape and any color.
For example, the transparent region may be: square and red; round, black; triangular, white, etc.
In practical applications, the transparent area may be located at one end of the operation track.
Optionally, when the shape of the attack control is circular, and the non-transparent region of the sliding sub-control is circular, the operation track may also be a segment of circular arc, and the boundary distance between the operation track and the attack control is equal to the preset distance.
Alternatively, the predetermined distance may be equal to or not equal to the radius of the non-transparent area (circle).
Optionally, the preset distance may take a value of 2 milliseconds, 3 millimeters, or the like. The radius of the non-transparent area (circle) can also take the value of 2 milliseconds, 3 millimeters and the like.
S304: and in response to a second touch operation acting on the equipment switching control, determining the standby equipment as the equipment which can be used by the virtual role currently.
Optionally, the execution process of S304 is the same as that of S203, and here, the execution process of S304 is not described in detail.
It should be noted that, after the spare equipment is determined as the currently usable device of the virtual character, the sliding sub-control is located at the other end of the operation track.
S305: determining a first equipment as a standby equipment for the user, the first equipment being an equipment used by the virtual character prior to a second touch operation acting on the equipment switching control.
Optionally, when the user controls the virtual character to perform an attack operation, if the first device needs to be determined as the spare device of the user, a third touch operation needs to be input into the electronic device.
Optionally, an operation track of the third touch operation corresponds to an operation track of the equipment switching control.
Optionally, when the equipment switching control includes the operation track and the sliding sub-control, the third touch operation may be received by the sliding sub-control, and when the third touch operation controls the sliding sub-control to move from the second position to the first position, the first equipment is determined as the spare equipment of the user.
Optionally, the equipment switching control includes an operation track, a directional icon is arranged on the operation track, the indication direction of the directional icon is one end of the operation track, and if the currently used equipment needs to be switched to the first equipment, the user slides the graphic user display interface of the electronic device according to the operation track and the indication direction, so that the first equipment is determined as the standby equipment of the user.
On the basis of any of the foregoing embodiments, taking an example that the equipment switching control includes a sliding sub-control and an operation track (the operation track is configured on the boundary of the attack control), the operation process of the game operation interface is described in detail with reference to fig. 4, specifically, please refer to fig. 4.
Fig. 4 is a schematic flow chart of a game operation page according to an embodiment of the present invention. Referring to fig. 4, fig. 4 includes game manipulation interfaces 401 to 405.
Referring to thegame operation interface 401, thegame operation interface 401 includes avirtual character 12, afirst equipment 13, anattack control 14, a firstpreset area 18, and a secondpreset area 19, where the firstpreset area 18 displays equipment (i.e., a first equipment) used when a user controls thevirtual character 12 to perform an attack operation.
Optionally,attack control 14 may include apreset icon 17. For example, in the present application, the preset icon is a bullet model.
In practical applications, the user can click on theattack control 14, so as to control thevirtual character 12 to perform an attack operation by using the first equipment.
Optionally, after thegame operation interface 401 is displayed, an equipment picking control may be further displayed in the game operation interface, and the user may click the equipment picking control to pick up the spare equipment and display thespare equipment 15 in the secondpreset area 19. Specifically, please refer to thegame operation interface 402.
Referring to thegame operation interface 402, thespare equipment 15 is displayed in the secondpreset area 19, and the equipment switching control is displayed on the boundary of theattack control 14, and includes the slidingsub-control 161 and theoperation track 162.
In practical applications, after thespare equipment 15 is displayed in the secondpreset area 19, it is determined that thespare equipment 15 exists in the user, and then the slidingsub-control 161 and theoperation track 162 are displayed on the boundary of theattack control 14. After the slidingsub-control 161 and theoperation track 162 are displayed on the boundary of theattack control 14, thegame operation interface 403 may be displayed.
Referring to thegame operation interface 403, the user may drag theslide sub-control 161 located at one end of theoperation track 162 to the other end of theoperation track 162 according to theoperation track 162. The equipment (first equipment 13) used when the virtual character performs the attack operation is switched to thespare equipment 15. After the equipment (first equipment 13) used when the virtual character performs the attack operation is switched to thespare equipment 15, thegame operation interface 404 may be displayed.
Referring to thegame operation interface 404, after the equipment (the first equipment 13) used by the virtual character for performing the attack operation is switched to thespare equipment 15, the user can click theattack control 14 to control the virtual character to perform the attack operation by using thespare equipment 15.
Referring to thegame operation interface 405, the user may drag theslide sub-control 161 located at the other end of theoperation track 162 to one end of theoperation track 162 according to theoperation track 162. Switching of equipment (spare equipment 15) used when the virtual character performs an attack operation to thefirst equipment 13 is realized.
Optionally, after the equipment (standby equipment 15) used by the virtual character during the attack operation is switched to thefirst equipment 13, the user may click theattack control 14 to control the virtual character to perform the attack operation by using thefirst equipment 13.
Fig. 5 is a schematic structural diagram of a game operating device according to an embodiment of the present invention. Referring to fig. 5, the game operating device 20 includes: adisplay module 21, ageneration module 22 and adetermination module 23, wherein,
thedisplay module 21 is configured to display an attack control on a graphical user interface, where the attack control is configured to control a virtual character to perform an attack operation according to a received first touch operation;
the generatingmodule 22 is configured to generate an equipment switching control according to the position information of the attack control when it is determined that the virtual role has the standby equipment;
the determiningmodule 23 is configured to determine, in response to a second touch operation applied to the equipment switching control, the standby equipment as the currently usable device of the virtual role.
The game operating device provided by the embodiment of the invention can execute the technical scheme shown in the method embodiment, the realization principle and the beneficial effect are similar, and the detailed description is omitted.
In a possible implementation manner, the equipment switching control includes an operation track, and the determiningmodule 23 is specifically configured to:
receiving a second touch operation, and determining that an operation track of the second touch operation corresponds to an operation track of the equipment switching control;
and responding to a second touch operation acting on the equipment switching control, and determining the standby equipment as the equipment which can be used by the virtual role currently.
In another possible implementation, the equipment switching control further includes a slider sub-control, and the determiningmodule 23 is specifically configured to:
receiving the second touch operation through the sliding sub-control;
when the second touch operation controls the sliding sub-control to move from the first position to the second position, determining that the operation track of the second touch operation corresponds to the operation track of the equipment switching control.
In another possible implementation manner, the sliding sub-control is located on the operation track, and the sliding sub-control is configured to move along the operation track according to the second touch operation.
In another possible implementation manner, the sliding sub-control includes a non-transparent area and a transparent area, and the step of receiving the second touch operation through the sliding sub-control includes: and receiving the second touch operation through the non-transparent area and/or the transparent area.
In another possible implementation, the operation track is configured at a boundary of the attack control.
In another possible implementation manner, one end of the operation track is configured at the boundary of the attack control, and the other end of the operation track is configured outside the configuration area where the attack control is located.
In another possible embodiment, the determiningmodule 23 is further configured to:
determining a first equipment as a standby equipment of the virtual character, the first equipment being an equipment used by the virtual character before responding to a second touch operation acting on the equipment switching control.
In another possible implementation manner, after the spare equipment is determined to be a device currently usable by the virtual character in response to a second touch operation applied to the equipment switching control, the sliding sub-control is located at the other end of the operation track.
The game operating device provided by the embodiment of the invention can execute the technical scheme shown in the method embodiment, the realization principle and the beneficial effect are similar, and the detailed description is omitted.
Fig. 6 is a schematic hardware structure diagram of a game operating device according to an embodiment of the present invention. As shown in fig. 6, the game manipulation device 30 includes: at least oneprocessor 31 and amemory 32. Optionally, the hardware structure 30 of the game operating device further includes acommunication section 33. Theprocessor 31, thememory 32, and thecommunication unit 33 are connected by abus 34.
In a specific implementation, the at least oneprocessor 31 executes computer-executable instructions stored by thememory 32, so that the at least oneprocessor 31 executes the game operation method as described above.
For a specific implementation process of theprocessor 31, reference may be made to the above method embodiments, which implement principles and technical effects are similar, and details are not described herein again.
In the embodiment shown in fig. 6, it should be understood that the Processor may be a Central Processing Unit (CPU), other general-purpose processors, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
The memory may comprise high speed RAM memory and may also include non-volatile storage NVM, such as at least one disk memory.
The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended ISA (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, the buses in the figures of the present application are not limited to only one bus or one type of bus.
The present application also provides a computer-readable storage medium, in which computer-executable instructions are stored, and when a processor executes the computer-executable instructions, the game operation method as described above is implemented.
The computer-readable storage medium may be implemented by any type of volatile or non-volatile storage device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disk. Readable storage media can be any available media that can be accessed by a general purpose or special purpose computer.
An exemplary readable storage medium is coupled to the processor such the processor can read information from, and write information to, the readable storage medium. Of course, the readable storage medium may also be an integral part of the processor. The processor and the readable storage medium may reside in an Application Specific Integrated Circuits (ASIC). Of course, the processor and the readable storage medium may also reside as discrete components in the apparatus.
The division of the units is only a logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention. Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.

Claims (11)

CN201910430843.8A2019-05-222019-05-22Game operation method and deviceActiveCN110141870B (en)

Priority Applications (1)

Application NumberPriority DateFiling DateTitle
CN201910430843.8ACN110141870B (en)2019-05-222019-05-22Game operation method and device

Applications Claiming Priority (1)

Application NumberPriority DateFiling DateTitle
CN201910430843.8ACN110141870B (en)2019-05-222019-05-22Game operation method and device

Publications (2)

Publication NumberPublication Date
CN110141870A CN110141870A (en)2019-08-20
CN110141870Btrue CN110141870B (en)2023-03-17

Family

ID=67592800

Family Applications (1)

Application NumberTitlePriority DateFiling Date
CN201910430843.8AActiveCN110141870B (en)2019-05-222019-05-22Game operation method and device

Country Status (1)

CountryLink
CN (1)CN110141870B (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN111111174B (en)*2019-12-122021-03-26腾讯科技(深圳)有限公司Operation method and device of virtual prop, storage medium and electronic device
CN111258489B (en)*2020-01-152021-05-25腾讯科技(深圳)有限公司Operation method and device of virtual prop and storage medium
CN111388998A (en)*2020-02-192020-07-10网易(杭州)网络有限公司Display control method of game virtual weapon control, electronic equipment and storage medium
CN111330260A (en)*2020-02-252020-06-26网易(杭州)网络有限公司Method and device for controlling props in game, electronic equipment and storage medium
CN111346369B (en)*2020-03-022023-09-08网易(杭州)网络有限公司Shooting game interaction method and device, electronic equipment and storage medium
CN111643895B (en)*2020-06-222023-08-25腾讯科技(深圳)有限公司Operation response method, device, terminal and storage medium
CN112138379B (en)*2020-09-252022-07-29腾讯科技(深圳)有限公司Interaction method and device among different application modes and storage medium
CN112973115A (en)*2021-03-052021-06-18网易(杭州)网络有限公司Method and device for processing shooting in game and electronic equipment
CN113457157A (en)*2021-06-302021-10-01网易(杭州)网络有限公司Method and device for switching virtual props in game and touch terminal
CN113559494B (en)*2021-08-032023-07-18腾讯科技(深圳)有限公司Virtual prop display method, device, terminal and storage medium

Citations (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN108434736A (en)*2018-03-232018-08-24腾讯科技(深圳)有限公司Equipment display methods, device, equipment and storage medium in virtual environment battle

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN104750416B (en)*2015-03-132018-07-13上海雪宝信息科技有限公司A kind of method and apparatus for executing Object Operations on touch terminal
CN106730810B (en)*2015-11-192020-02-18网易(杭州)网络有限公司Game button switching method and device of mobile intelligent terminal
CN105930054A (en)*2016-04-012016-09-07上海逗屋网络科技有限公司Method and device for performing user operation in touch terminal
US9919213B2 (en)*2016-05-032018-03-20Hothead Games Inc.Zoom controls for virtual environment user interfaces
CN107694085A (en)*2017-10-242018-02-16网易(杭州)网络有限公司The control method and device of game role and equipment, touch apparatus, storage medium
CN109701274B (en)*2018-12-262019-11-08网易(杭州)网络有限公司Information processing method and device, storage medium, electronic equipment

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN108434736A (en)*2018-03-232018-08-24腾讯科技(深圳)有限公司Equipment display methods, device, equipment and storage medium in virtual environment battle

Also Published As

Publication numberPublication date
CN110141870A (en)2019-08-20

Similar Documents

PublicationPublication DateTitle
CN110141870B (en)Game operation method and device
US11833426B2 (en)Virtual object control method and related apparatus
JP7359867B2 (en) Game object control method, game object control device, game object control device, and computer program
CN110339562B (en) Control method, device, terminal and storage medium for virtual objects
CN108144293B (en)Information processing method, information processing device, electronic equipment and storage medium
US20190299091A1 (en)Display control method and apparatus for game screen, storage medium, and electronic device
US20180369693A1 (en)Virtual Character Control Method, Apparatus, Storage Medium and Electronic Device
CN110639203B (en)Control response method and device in game
CN110354506B (en)Game operation method and device
CN107930106B (en)Virtual shooting subject control method and device, electronic equipment and storage medium
CN112642152B (en) A method and device for controlling a target virtual character in a game
CN114377383A (en)Information processing method, device, equipment and storage medium
CN111773673A (en)Skill release method and device, electronic equipment and storage medium
CN112717392B (en)Mark display method, device, terminal and storage medium
US12128309B2 (en)Virtual object control method and apparatus, terminal, and storage medium
CN111841001B (en)Information processing method, device, equipment and storage medium in game
CN112835498A (en) A control method, device and computer storage medium
CN110215695B (en)Game object selection method and device
CN108769381A (en)Display control method and device
US20240017172A1 (en)Method and apparatus for performing an action in a virtual environment
CN114272607B (en)Command interaction method and device based on game and electronic equipment
CN112221123B (en)Virtual object switching method and device, computer equipment and storage medium
CN111603757B (en)Processing method, device and equipment for equipment in game
CN111617474B (en)Information processing method and device
JP2025520679A (en) Method, apparatus and electronic device for controlling display of virtual items

Legal Events

DateCodeTitleDescription
PB01Publication
PB01Publication
SE01Entry into force of request for substantive examination
SE01Entry into force of request for substantive examination
GR01Patent grant
GR01Patent grant

[8]ページ先頭

©2009-2025 Movatter.jp