Summary of the invention
In order to overcome above-mentioned deficiency in the prior art, the application's is designed to provide a kind of game difficulty adjusting methodAnd device, the game difficulty adjusting method can neatly adjust game difficulty, balance the game strengths and game difficulty of player,Ensure the game experiencing of player and player's attraction of game.
For method, the embodiment of the present application provides a kind of game difficulty adjusting method, is applied to game management servers,The game management servers are stored with each game account and complete corresponding trip according to different game difficulties in each play stageThe history comprehensive strength in play stage scores, which comprises
Real-time monitoring target account completes situation according to the game that going game difficulty completes current game stage, and is supervisingIt measures and completes to obtain the game number that the target account completes current game stage under going game difficulty when current game stageAccording to wherein the game data includes game completion duration, game behavioral data and the game points for completing corresponding play stageData, a length of player completes the deadline corresponding with play stage when some play stage when the game is completed, describedGame behavioral data is the behavior performed by control game role in play stage when player completes some play stageData, the game points data are that player completes to obtain scoring values corresponding with the play stage when some play stage,If the game of the target account at some play stage is completed, duration is shorter, included by the game behavioral dataMobile step number is less, attack included by the game behavioral data is dodged, and number is bigger, included by the game behavioral dataTechnical ability double hit number it is bigger and/or the game points data are bigger, then show the target account at the play stageGame strengths are stronger;
The game data for completing current game stage under going game difficulty according to the target account, calculates the target accountNumber corresponding target comprehensive strength scoring;
All game account obtained in preset time period complete the going game rank under the going game difficultyThe history comprehensive strength scoring of section, and the target comprehensive strength is scored and is carried out with obtained history comprehensive strength scoringIt compares, obtains ranking result of the target comprehensive strength scoring in history comprehensive strength scoring;
It is adjusted according to going game difficulty of the obtained ranking result to the target account, and in next gameIt is provided and the matched game content of game difficulty adjusted in stage to the target account.
For device, the embodiment of the present application provides a kind of game difficulty regulating device, is applied to game management servers,The game management servers are stored with each game account and complete corresponding trip according to different game difficulties in each play stageThe history comprehensive strength in play stage scores, and described device includes:
Game data obtains module, completes current game stage according to going game difficulty for real-time monitoring target accountGame complete situation, and obtain the target account when monitoring to complete current game stage and completed under going game difficultyThe game data of current game stage, wherein the game data includes the game completion duration for completing corresponding play stage, tripPlay behavioral data and game points data;
Strength scoring computing module, for completing current game stage under going game difficulty according to the target accountGame data calculates the corresponding target comprehensive strength scoring of the target account;
Scoring compares ranking module, for obtaining all game account in preset time period in the going game difficultyThe lower history comprehensive strength scoring for completing the current game stage, and will target comprehensive strength scoring with obtain described inThe scoring of history comprehensive strength is compared, and obtains row of the target comprehensive strength scoring in history comprehensive strength scoringName result;
Game difficulty adjusts module, for the going game difficulty according to the obtained ranking result to the target accountIt is adjusted, and is provided and the matched game content of game difficulty adjusted in next play stage to the target account.
In terms of existing technologies, game difficulty adjusting method and device provided by the embodiments of the present application have with followingBeneficial effect: the game difficulty adjusting method can neatly adjust game difficulty, balance the game strengths and game difficulty of player,Ensure the game experiencing of player and player's attraction of game.The method is applied to game management servers, the game pipeReason server is stored with each game account and completes going through for corresponding play stage according to different game difficulties in each play stageThe scoring of history comprehensive strength.Firstly, the method completes going game according to going game difficulty by real-time monitoring target accountSituation is completed in the game in stage, and obtains the target account under going game difficulty when monitoring to complete current game stageThe game data of current game stage is completed, wherein when the game data includes the game completion for completing corresponding play stageLong, game behavioral data and game points data.Then, the method is completed under going game difficulty according to the target accountThe game data of current game stage calculates the corresponding target comprehensive strength scoring of the target account.Then, the method passes throughObtain the history that all game account in preset time period complete the current game stage under the going game difficultyComprehensive strength scoring, and target comprehensive strength scoring is compared with obtained history comprehensive strength scoring, it obtainsTo ranking result of the target comprehensive strength scoring in history comprehensive strength scoring.Finally, the method according toTo the ranking result going game difficulty of the target account is adjusted, and to the target in next play stageAccount, which is provided, balances the trip of player to neatly adjust game difficulty with the matched game content of game difficulty adjustedStrength of playing and game difficulty, it is ensured that the game experiencing of player and player's attraction of game.
To enable the above objects, features, and advantages of the application to be clearer and more comprehensible, the application preferred embodiment is cited below particularly,And cooperate appended attached drawing, it is described in detail below.
Specific embodiment
To keep the purposes, technical schemes and advantages of the embodiment of the present application clearer, below in conjunction with the embodiment of the present applicationIn attached drawing, the technical scheme in the embodiment of the application is clearly and completely described, it is clear that described embodiment isSome embodiments of the present application, instead of all the embodiments.The application being usually described and illustrated herein in the accompanying drawings is implementedThe component of example can be arranged and be designed with a variety of different configurations.
Therefore, the detailed description of the embodiments herein provided in the accompanying drawings is not intended to limit below claimedScope of the present application, but be merely representative of the selected embodiment of the application.Based on the embodiment in the application, this field is commonTechnical staff's every other embodiment obtained without creative efforts belongs to the model of the application protectionIt encloses.
It should also be noted that similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang YiIt is defined in a attached drawing, does not then need that it is further defined and explained in subsequent attached drawing.
In the description of the present application, it should be noted that term " first ", " second ", " third " etc. are only used for distinguishing and retouchIt states, is not understood to indicate or imply relative importance.
With reference to the accompanying drawing, it elaborates to some embodiments of the application.In the absence of conflict, followingFeature in embodiment and embodiment can be combined with each other.
Fig. 1 is please referred to, is a kind of block diagram of game management servers 10 provided by the embodiments of the present application.In this ShenPlease be in embodiment, the game management servers 10 are connect with the terminal equipment in communication for being logged in game account, for the endThe game difficulty for the game account that end equipment is logged in is adjusted flexibly, and is provided and game adjusted to the terminal deviceThe matched game content of difficulty, to balance the game strengths and game difficulty of player, it is ensured that the game experiencing of player and gamePlayer's attraction.In the present embodiment, the terminal device may be, but not limited to, smart phone, PC(personal computer, PC), tablet computer, personal digital assistant (personal digital assistant, PDA),Mobile internet surfing equipment (mobile Internet device, MID) etc..
In the present embodiment, the game management servers 10 include game difficulty regulating device 100, memory 11, placeManage device 12 and communication unit 13.The memory 11, processor 12 and each element of communication unit 13 between each other directly orGround connection is electrically connected, to realize the transmission or interaction of data.For example, the memory 11, processor 12 and communication unit 13 thisA little elements can be realized by one or more communication bus or signal wire be electrically connected between each other.
In the present embodiment, the memory 11 can be used for storing the corresponding trip managed of the game management servers 10It plays in each play stage according to the game content of different game difficulties division.The memory 11 can also be used for storing each tripHistory comprehensive strength when account of playing completes corresponding play stage in each play stage according to different game difficulties scores, describedComprehensive strength scoring is for indicating game strengths of the game account when completing the play stage of corresponding game difficulty.
The time scoring that the memory 11 can also be used to store for obtaining time scoring based on game completion duration is changedCalculate strategy, for obtaining behavior based on game behavioral data (number, technical ability double hit number etc. for example, mobile step number, attack are dodged)The behavior scoring conversion strategy of scoring, the score scoring conversion strategy for obtaining score scoring based on game points data, withAnd the default weight proportion between the scoring obtained based on each scoring conversion strategy.Wherein, the game can be divided into multiple gameStage, each play stage correspond to multiple game difficulties, and duration, the game behavioral data and the game are completed in the gameScore data belongs to the component part of game data, the game when a length of player completes some play stage when completing with the tripCorresponding deadline in play stage, the game behavioral data are when player completes some play stage in the play stageBehavioral data performed by game role is controlled, the game points data are that player completes to obtain when some play stage and be somebody's turn to doThe corresponding scoring values of play stage.When player manipulates trip of the game role at some play stage pointed by game accountPlay complete duration is shorter, mobile step number included by the game behavioral data less, included by the game behavioral dataAttack is dodged, and number is bigger, technical ability double hit number included by the game behavioral data is bigger and/or the game points dataWhen bigger, then game strengths of the player at the play stage are stronger, at this time game difficulty corresponding to the play stageIt is simpler for the player.
The memory 11 can also be used to store the first default ranking percent value and the second default ranking percent value, instituteThe first default ranking percent value is stated less than the described second default ranking percent value, the first default ranking percent value andSecond default ranking percent value is used to divide the numerical value of the ranks such as the game strengths of player.In the present embodiment, the memory11 can also store program, and the processor 12 can correspondingly execute described program after receiving and executing instruction.
In the present embodiment, the processor 12 can be a kind of IC chip of processing capacity with signal.The processor 12 can be general processor, including central processing unit (Central Processing Unit, CPU), figureProcessor (Graphics Processing Unit, GPU), network processing unit (Network Processor, NP) etc..It is generalProcessor can be microprocessor, and perhaps the processor is also possible to any conventional processor etc. and may be implemented or execute sheetApply for disclosed each method, step and the logic diagram in embodiment.
In the present embodiment, the communication unit 13 is used to establish the game management servers 10 by network and log inThere is the communication connection between the terminal device of game account, and passes through the network sending and receiving data.
In the present embodiment, the game difficulty regulating device 100 can be with the shape of software or firmware including at least oneFormula is stored in the memory 11 or is solidificated in the software function module in the operating system of the game management servers 10.The processor 12 can be used for executing the executable module that the memory 11 stores, such as the game difficulty regulating deviceSoftware function module included by 100 and computer program etc..The game management servers 10 pass through the game difficulty tuneRegulating device 100 can neatly adjust game difficulty, balance the game strengths and game difficulty of player, it is ensured that the game experiencing of playerAnd player's attraction of game.
It is understood that block diagram shown in FIG. 1 is only a kind of structure composition schematic diagram of game management servers 10, instituteStating game management servers 10 may also include the more perhaps less component than shown in Fig. 1 or has different from shown in Fig. 1Configuration.Each component shown in Fig. 1 can be realized using hardware, software, or its combination.
It referring to figure 2., is a kind of flow diagram of game difficulty adjusting method provided by the embodiments of the present application.In this ShenPlease be in embodiment, the game difficulty adjusting method is applied to above-mentioned game management servers 10, the game management servers10 are stored with the history synthesis that each game account completes corresponding play stage in each play stage according to different game difficultiesStrength scoring.The detailed process and step of game difficulty adjusting method shown in Fig. 2 are described in detail below.
Step S210, real-time monitoring target account complete shape according to the game that going game difficulty completes current game stageCondition, and obtain the target account when monitoring to complete current game stage and complete current game stage under going game difficultyGame data.
In the present embodiment, the game management servers 10 are sent out by network to the terminal device for being logged in target accountIt send game content corresponding with current game stage under going game difficulty, makes the player of the target account based on gettingGame content completes the current game stage.The game management servers 10 by target account described in real-time monitoring according toGoing game difficulty completes the relevant operating data of current game stage, and it is complete according to going game difficulty to obtain the target accountSituation is completed at the game of current game stage.The game management servers 10 are monitoring that it is current that the target account is completedWhen play stage, corresponding acquisition target account is completed to the game data of current game stage under going game difficulty,Described in game data include completing the game of corresponding play stage to complete duration, game behavioral data and game points data.
Step S220 completes the game data of current game stage according to the target account under going game difficulty, meterCalculate the corresponding target comprehensive strength scoring of the target account.
In the present embodiment, the game management servers 10 store having time scoring conversion strategy, behavior scoring conversionStrategy, score scoring conversion strategy, and based on the default weight proportion between each scoring that conversion strategy obtains of scoring.When describedGame management servers 10 get the target account when completing the game data of current game stage under going game difficulty,The game management servers 10 calculate the target of the target account at the current game stage of going game difficulty for correspondingComprehensive strength scoring.The wherein game number for completing current game stage under going game difficulty according to the target accountAccording to calculating the step of corresponding target comprehensive strength of the target account scores includes:
Duration is completed to the game in the game data according to time scoring conversion strategy and carries out scoring conversion, is obtainedIt scores to the corresponding time;
Scoring conversion is carried out to the game behavioral data in the game data according to behavior scoring conversion strategy, is obtainedTo corresponding behavior scoring;
Scoring conversion is carried out to the game points data in the game data according to the score conversion strategy that scores, is obtained pairThe score scoring answered;
According to the scoring of the time of storage, the behavior scoring and the corresponding default weight ratio of score scoringTime scoring, the behavior scoring and score scoring are weighted summation by example, obtain the target account currentTarget comprehensive strength scoring when current game stage is completed under game difficulty.
Wherein, if some player can complete some play stage, game corresponding to the play stage with the short periodDifficulty belongs to simple difficulty for the player, and the time score value that corresponding conversion obtains is larger;If some player need withLong period completes some play stage, then game difficulty corresponding to the play stage belongs to difficult hardly possible for the playerDegree, the time score value that corresponding conversion obtains are smaller.If the mobile step number that some player makes in some play stage is got overFew, then the difficulty for the player of game difficulty corresponding to the play stage is smaller, converts to obtain based on the mobile step numberBehavior scoring it is bigger;If the attack that some player makes in some play stage is dodged, number is bigger, the play stageCorresponding game difficulty difficulty for the player is smaller, is got over based on the behavior scoring that number converts of dodging of attackingGreatly;If the technical ability double hit number that some player makes in some play stage is bigger, game corresponding to the play stage is difficultDegree difficulty for the player is smaller, and the behavior scoring to be converted based on the technical ability double hit number is bigger.If some player existsThe game points data that some play stage obtains are bigger, then game difficulty corresponding to the play stage is difficult for the playerSpend smaller, the score scoring obtained based on the game points data reduction is bigger.
In the present embodiment, the game management servers 10 are based on the game data and time scoring conversion planSlightly, behavior scoring conversion strategy, score scoring conversion strategy conversion obtain corresponding time scoring, behavior scoring, score scoring,And it is weighted and asks according to time scoring, the behavior scoring and the corresponding default weight proportion of score scoringWith obtain the target comprehensive strength scoring when target account completes current game stage under going game difficulty.When describedBetween scoring, the behavior scoring and the score corresponding default weight proportion that scores can be 0.3,0.5 and 0.2,It can be 0.2,0.3 and 0.5, specific numerical value can carry out different configurations according to demand.
Step S230, obtain preset time period in all game account completed under the going game difficulty described in work asThe history comprehensive strength of preceding play stage scores, and the history comprehensive strength that the target comprehensive strength is scored and obtainedScoring is compared, and obtains ranking result of the target comprehensive strength scoring in history comprehensive strength scoring.
In the present embodiment, the game management servers 10 are to obtain the target account complete under going game difficultyIt is comprehensive real by searching matched history in the memory 11 after target comprehensive strength scoring when at current game stageThe mode of power scoring, all game account obtained in preset time period complete the current trip under the going game difficultyThe history comprehensive strength in play stage scores.All game account in the acquisition preset time period are in the going game difficultyThe step of lower history comprehensive strength scoring for completing the current game stage includes:
When filtering out time point from all history comprehensive strengths scoring of each game account of storage and being located at described defaultBetween history comprehensive strength scoring in section;
From the history comprehensive strength of each game account filtered out scoring in extract corresponding to current game stage withThe matched history comprehensive strength scoring of going game difficulty, all game account obtained in the preset time period are worked as describedThe history comprehensive strength scoring of the current game stage is completed under preceding game difficulty.
Wherein, the preset time period is to get the target account in going game in the game management servers 10Time span before the time point of target comprehensive strength scoring when completing current game stage under difficulty is preset durationPeriod, the preset duration can be 20 minutes, be also possible to 1 hour, and particular situation can carry out different according to demandConfiguration.
In the present embodiment, the game management servers 10 are being got and the going game difficulty and described currentThe target comprehensive strength of the corresponding target account of play stage scores, and all game account in preset time periodAfter the scoring of history comprehensive strength, the target comprehensive strength can be scored and be counted with obtained all history comprehensive strengths scoringValue compares, to obtain ranking feelings of the target comprehensive strength scoring of the target account in history comprehensive strength scoringHow many position are discharged in obtained all history comprehensive strengths scoring for condition, i.e. the target comprehensive strength scoring of the target account.
Step S240 is adjusted according to going game difficulty of the obtained ranking result to the target account, andIt is provided and the matched game content of game difficulty adjusted in next play stage to the target account.
In the present embodiment, the game management servers 10 are stored with the first default ranking percent value and second defaultRanking percent value, the first default ranking percent value are less than the described second default ranking percent value.The game pipeManaging server 10 can be according to ranking result of the target account under the current game stage of going game difficulty, to the targetThe going game difficulty of account is adjusted, and is provided and game hardly possible adjusted in next play stage to the target accountMatched game content is spent, to neatly adjust game difficulty, balances the game strengths and game difficulty of player, it is ensured that playerGame experiencing and game player's attraction.
Optionally, in the present embodiment, going game of the ranking result that the basis obtains to the target accountThe step of difficulty is adjusted include:
Calculate ranking result ranking hundred corresponding in the history comprehensive strength scoring number for participating in ranking procedurePoint ratio, and by the calculated ranking percent value and the described first default ranking percent value and the second default ranking hundredRatio is divided to be compared;
If the ranking percent value is less than the described first default ranking percent value, the current of the target account is improvedGame difficulty;
If the ranking percent value is not less than the described first default ranking percent value and is less than the described second default rowName percent value, then maintain the going game difficulty of the target account;
If the ranking percent value is not less than the described second default ranking percent value, working as the target account is reducedPreceding game difficulty.
Wherein, when the ranking percent value is less than the described first default ranking percent value, corresponding target accountPlayer's strength is stronger, can improve current game difficulty for the player;When the ranking percent value is not less than described firstDefault ranking percent value and when being less than the described second default ranking percent value, player's strength of corresponding target account and currentGame difficulty is mutually matched, without improving difficulty;When the ranking percent value is not less than the described second default ranking percentageWhen value, player's strength of corresponding target account is weaker, can reduce current game difficulty for the player.Described first default rowName percent value can be 10%, and the second default ranking percent value can be 50%;The first default ranking percent valueIt can be 15%, the second default ranking percent value can be 75%.The first default ranking percent value and described secondThe specific value of default ranking percent value can carry out different configurations according to demand.
It referring to figure 3., is another flow diagram of game difficulty adjusting method provided by the embodiments of the present application.At thisApply in embodiment, before the step S210, the game difficulty adjusting method can also include step S209.
Step S209, to preset time period, the first default ranking percent value, the second default ranking percent value, timeScoring conversion strategy, behavior scoring conversion strategy, score scoring conversion strategy, and the scoring obtained based on each scoring conversion strategyBetween default weight proportion configured.
It referring to figure 4., is a kind of block diagram of game difficulty regulating device 100 provided by the embodiments of the present application.?In the embodiment of the present application, the game difficulty regulating device 100 includes that game data obtains module 110, strength scoring calculates mouldBlock 120, scoring compare ranking module 130 and game difficulty adjusts module 140.
The game data obtains module 110, completes currently for real-time monitoring target account according to going game difficultySituation is completed in the game of play stage, and obtains the target account in going game hardly possible when monitoring to complete current game stageThe lower game data for completing current game stage of degree.
In the present embodiment, the game data includes game the completion duration, game behavior for completing corresponding play stageData and game points data, the game data, which obtains module 110, can execute the step S210 in Fig. 2, specific to describeIt can refer to above to the detailed description of step S210.
The strength scoring computing module 120 is currently swum for being completed under going game difficulty according to the target accountThe game data in play stage calculates the corresponding target comprehensive strength scoring of the target account.
In the present embodiment, the game management servers 10 store having time scoring conversion strategy, behavior scoring conversionStrategy, score scoring conversion strategy, and based on the default weight proportion between each scoring that conversion strategy obtains of scoring.The realityPower scoring computing module 120 is specifically used for:
Duration is completed to the game in the game data according to time scoring conversion strategy and carries out scoring conversion, is obtainedIt scores to the corresponding time;
Scoring conversion is carried out to the game behavioral data in the game data according to behavior scoring conversion strategy, is obtainedTo corresponding behavior scoring;
Scoring conversion is carried out to the game points data in the game data according to the score conversion strategy that scores, is obtained pairThe score scoring answered;
According to the scoring of the time of storage, the behavior scoring and the corresponding default weight ratio of score scoringTime scoring, the behavior scoring and score scoring are weighted summation by example, obtain the target account currentTarget comprehensive strength scoring when current game stage is completed under game difficulty.
Wherein, the strength scoring computing module 120 can execute the step S220 in Fig. 2, and specific description can refer toAbove to the detailed description of step S220.
The scoring compares ranking module 130, for obtaining all game account in preset time period described currentThe history comprehensive strength scoring of the current game stage is completed under game difficulty, and the target comprehensive strength is scored and obtainedTo history comprehensive strength scoring be compared, obtain target comprehensive strength scoring and commented in the history comprehensive strengthRanking result in point.
In the present embodiment, the scoring compares ranking module 130 and is specifically used for:
When filtering out time point from all history comprehensive strengths scoring of each game account of storage and being located at described defaultBetween history comprehensive strength scoring in section;
From the history comprehensive strength of each game account filtered out scoring in extract corresponding to current game stage withThe matched history comprehensive strength scoring of going game difficulty, all game account obtained in the preset time period are worked as describedThe history comprehensive strength scoring of the current game stage is completed under preceding game difficulty.
Wherein, the scoring, which compares ranking module 130, can execute the step S230 in Fig. 2, and specific description can refer toAbove to the detailed description of step S230.
The game difficulty adjusts module 140, for according to the obtained ranking result to the current of the target accountGame difficulty is adjusted, and is provided and the matched trip of game difficulty adjusted in next play stage to the target accountPlay content.
In the present embodiment, the game management servers 10 are stored with the first default ranking percent value and second defaultRanking percent value, the first default ranking percent value are less than the described second default ranking percent value, and the game is difficultDegree adjustment module 140 is specifically used for:
Calculate ranking result ranking hundred corresponding in the history comprehensive strength scoring number for participating in ranking procedurePoint ratio, and by the calculated ranking percent value and the described first default ranking percent value and the second default ranking hundredRatio is divided to be compared;
If the ranking percent value is less than the described first default ranking percent value, the current of the target account is improvedGame difficulty;
If the ranking percent value is not less than the described first default ranking percent value and is less than the described second default rowName percent value, then maintain the going game difficulty of the target account;
If the ranking percent value is not less than the described second default ranking percent value, working as the target account is reducedPreceding game difficulty.
Wherein, the game difficulty adjustment module 140 can execute the step S240 in Fig. 2, and specific description can refer toAbove to the detailed description of step S240.
It referring to figure 5., is another block diagram of game difficulty regulating device 100 provided by the embodiments of the present application.In the embodiment of the present application, the game difficulty regulating device 100 can also include adjustment parameter configuration module 150.
The adjustment parameter configuration module 150 is used for preset time period, the first default ranking percent value, second in advanceIf ranking percent value, time scoring conversion strategy, behavior scoring conversion strategy, score scoring conversion strategy, and based on respectively commentingThe default weight proportion between the conversion scoring that strategy obtains is divided to be configured.
In the present embodiment, the adjustment parameter configuration module 150 can execute the step S209 in Fig. 3, specifically retouchStating can refer to above to the detailed description of step S209.
In conclusion in game difficulty adjusting method provided by the embodiments of the present application and device, the game difficulty tuneSection method can neatly adjust game difficulty, balance the game strengths and game difficulty of player, it is ensured that the game experiencing of player andPlayer's attraction of game.The method is applied to game management servers, and the game management servers are stored with each tripAccount of playing scores in each play stage according to the history comprehensive strength that different game difficulties complete corresponding play stage.Firstly,The method completes situation according to the game that going game difficulty completes current game stage by real-time monitoring target account, andThe trip that the target account completes current game stage under going game difficulty is obtained when monitoring to complete current game stagePlay data, wherein the game data includes game completion duration, game behavioral data and the game for completing corresponding play stageScore data.Then, the method completes the game number of current game stage according to the target account under going game difficultyAccording to calculating the target account corresponding target comprehensive strength scoring.Then, the method is by obtaining the institute in preset time periodThere is game account to complete the history comprehensive strength scoring of the current game stage under the going game difficulty, and will be describedTarget comprehensive strength scores to be compared with obtained history comprehensive strength scoring, obtains the target comprehensive strength scoringRanking result in history comprehensive strength scoring.Finally, the method is according to the obtained ranking result to the meshThe going game difficulty of mark account is adjusted, and is provided and game adjusted in next play stage to the target accountThe matched game content of difficulty balances the game strengths and game difficulty of player to neatly adjust game difficulty, it is ensured that playsThe game experiencing of family and player's attraction of game.
The foregoing is merely preferred embodiment of the present application, are not intended to limit this application, for the skill of this fieldFor art personnel, various changes and changes are possible in this application.Within the spirit and principles of this application, made any to repairChange, equivalent replacement, improvement etc., should be included within the scope of protection of this application.