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CN108696572A - A kind of distribution mahjong race management method and system - Google Patents

A kind of distribution mahjong race management method and system
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Publication number
CN108696572A
CN108696572ACN201810266356.8ACN201810266356ACN108696572ACN 108696572 ACN108696572 ACN 108696572ACN 201810266356 ACN201810266356 ACN 201810266356ACN 108696572 ACN108696572 ACN 108696572A
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China
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information
entrant
card
chess
mahjong
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CN201810266356.8A
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Chinese (zh)
Inventor
刘张博
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Chengdu Bo Yu Technology Co Ltd
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Chengdu Bo Yu Technology Co Ltd
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Priority to CN201810266356.8ApriorityCriticalpatent/CN108696572A/en
Publication of CN108696572ApublicationCriticalpatent/CN108696572A/en
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Abstract

The invention discloses a kind of distributed mahjong race management method and systems, belong to mahjong race administrative skill field, including:The chess and card information of each entrant under line is obtained, chess and card information carries the identification information of entrant;It is calculated based on chess and card information and scheduled playing method rule, obtains the games results of each entrant;Games results pair entrant corresponding with identification information based on each entrant carries out ranking, obtains match ranking information;Match ranking information is sent to mahjong race management end to be shown.The present invention can either play score and data statistics in real time, automatically, entrant can be allowed to experience the enjoyment that sports are felt and touch board, play card when participating in the cintest competed face-to-face again, when can avoid competing on line simultaneously not at the scene due to entrant, the more difficult cheating problem evaded more people and conspired, so that organizer can organize to compete under large-scale line, and does not need all players and all gather a place.

Description

A kind of distribution mahjong race management method and system
Technical field
The present invention relates to mahjong race administrative skill field more particularly to a kind of distributed mahjong race management method and it isSystem.
Background technology
Mahjong is always the favorite recreation of the common people all over China, in China's culture in thousands of years, with landingThe variation in domain, change of dynasties, many different playing methods, which occurs, in mahjong still always has several forms to be to maintain constant:The first,The quantity of mah-jong pieces is more, general 144;The second, single mah-jong pieces have fixed color pattern, such as bobbin, strip, Wan ZiDeng these color patterns directly mark on mah-jong pieces.
Meanwhile with the continuous development of mahjong industry, more and more people begin participating in mahjong athletic competition.Existing fiber cropsMatch is divided into two kinds, a kind of form of play for such as world's mahjong contest mode, four people surround a table, and player carries out face-to-faceTrue man PK, meanwhile, be all seated the personnel that score by every table, and each player's touches board, point big gun during being responsible for recordingEqual behaviors, also, judge will also ceaselessly patrol field, check at any time the game-scoring of player.Another mode is netNetwork mahjong is competed, i.e., entrant can carry out networking match by operating computer.The match of network mahjong is scored using computer, intelligenceChange degree is high.
It is had the disadvantage that in existing two schemes as described above:
1, the scheme competed under the first line needs to be completely dependent on manually record match overall process and manually completes ratioIt point calculates and statistics, on the one hand manually scores inefficiency, required human cost is huge;On the other hand it is easy manually to scoreError and once error are difficult to correct, and are not suitable for the large-scale mahjong match of tissue.
2, it competes on second of line, although being scored using computer program, intelligence degree is very high, is seen between entrantLess than each other, lack the enjoyment for sports sense when participating in the cintest and touching board, playing card, and not at the scene due to entrant, it is more difficult to evade more people and closeThe cheating problem of scheme, therefore formal international competition often not uses.
Therefore, the mahjong race management method and system for how providing extensive mahjong match under a kind of suitable line, are theseField technology personnel technical problem urgently to be resolved hurrily.
Invention content
(1) goal of the invention
The object of the present invention is to provide a kind of distributed mahjong race management method and systems, and chess and card are carried out using serverReal-time acquisition, automatic score and the data statistics of information, and then match ranking information is obtained, solve artificial inefficiency of scoringAnd the technical issues of being easy error;Match ranking information is shown by mahjong race management end, solves the prior artLine under match be not suitable for the technical issues of tissue is competed on a large scale;By Intelligent mahjong table, the reality of chess and card information is realizedWhen acquire, while solving the entrant that competes on line and lacking sports sense when participating in the cintest and the enjoyment touching board, play card, and not due to entrantAt the scene, it is more difficult to evade the cheating technical problem that more people conspire.
(2) technical solution
To solve the above problems, the first aspect of the present invention provides a kind of distributed mahjong race management method, including:The chess and card information of each entrant under line is obtained, the chess and card information carries the identification information of entrant;Based on instituteIt states chess and card information and scheduled playing method rule is calculated, obtain the games results of each entrant;Based on each competitionThe games results pair of person entrant corresponding with the identification information carries out ranking, obtains match ranking information;It will be describedMatch ranking information is sent to mahjong race management end and is shown.The distribution mahjong race management method can either in real time,Automatic play score and data statistics, but can allow entrant experience the sense of sports when participating in the cintest competed face-to-face and touch board,The enjoyment played card, at the same when can avoid competing on line due to entrant not at the scene, it is more difficult to evade the cheating problem that more people conspire,So that mahjong race organizer can organize to compete under the line of thousands of people or even people's scale up to ten thousand.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant locationAt least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;Wherein, the method further includes:BaseIt is calculated in the hands information, information of playing a card and scheduled playing method rule, obtains the prompting message of corresponding strategy suggestion;OrPerson is based on the hands information, touches board information and scheduled playing method rule calculates, and obtains the prompting letter of corresponding strategy suggestionBreath;It is whole that the prompting message that the corresponding strategy is suggested is sent to user corresponding with the identification information of the entrantEnd.
Further, the distributed mahjong race management method further includes:Receive entrant's input of user terminal uploadsLog-on message, the log-on message includes the identification information of entrant;Establish the identification information of the entrantWith incidence relation at least one in entrant region position, chess and card shop title, Intelligent mahjong table number and seat number;And/or the playing method Rule Information of any user setting is received, the playing method Rule Information carries mahjong table identification information;It establishesThe incidence relation of the playing method Rule Information and the mahjong table identification information.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant locationAt least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;Wherein, it is based on the chess and card informationThe step of being calculated with scheduled playing method rule include:Based on the hands information, information of playing a card, touch board information and scheduledAt least one in playing method rule and entrant region position, chess and card shop title, Intelligent mahjong table number and seat numberIt is a to be calculated, the games results of each entrant are obtained, the games results of each entrant carry the entrantIdentification information, also carry entrant region position, chess and card shop title, Intelligent mahjong table number and seatAt least one of position number.
Further, the distributed mahjong race management method further includes:Based on the chess and card information and the predetermined object for appreciationRegulation is then calculated in real time, obtains real-time gambling party information;The real-time gambling party information is sent to the body with the entrantUser terminal corresponding to part identification information is shown.
According to another aspect of the present invention, a kind of distributed mahjong race management system is provided, including:Server and fiber cropsBy race management end;The server includes:Acquisition module, computing module, ranking module and sending module;The acquisition moduleChess and card information for obtaining each entrant under line, the chess and card information carry the identification information of entrant;InstituteComputing module is stated for being calculated based on the chess and card information and scheduled playing method rule, obtain the match of each entrant atAchievement;The ranking module is used for the games results pair competition corresponding with the identification information based on each entrantPerson carries out ranking, obtains match ranking information;The sending module is used to the match ranking information being sent to the mahjongRace management end;The mahjong race management end is shown for receiving the match ranking information.The distribution mahjongRace manages system, can either be played in real time, automatically score and data statistics by the way that server is arranged, and can allow competitionPerson experiences the sense of sports when participating in the cintest competed face-to-face and the enjoyment touching board, play card, while due to competition when can avoid competing on linePerson is not at the scene, it is more difficult to evade the cheating problem that more people conspire.Race into Mobile state control is compared by the way that mahjong race management end is arrangedSystem so that mahjong race organizer can organize to compete under large-scale line, and do not need all players and all gather oneA place.
Further, the distributed mahjong race management system further includes:Multiple Intelligent mahjong tables, are distributed in different zonesThe chess and card shop of position, the chess and card information for acquiring each entrant, and the chess and card information is sent to the serviceThe acquisition module of device;The chess and card information includes the hands information of each entrant, information of playing a card and touches board information, further includes ginsengAt least one of match person region position, chess and card shop title, Intelligent mahjong table number and seat number.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant locationAt least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;The computing module includes:FirstComputing unit is calculated for being based on the hands information, information of playing a card and scheduled playing method rule, obtains ProposalsPrompting message;Or based on the hands information, touch board information and scheduled playing method rule is calculated, obtain corresponding strategy and buildThe prompting message of view;And the prompting message of the Proposals is sent to the identity with the entrant by the sending moduleUser terminal corresponding to identification information.
Further, the user terminal is corresponded with the entrant, including:Receiving module, with the serverSending module communication connection, the prompting message for receiving the Proposals;Reminding module, for according to the ProposalsPrompting message the entrant is prompted.
Further, the server further includes:Incidence relation establishes module;The acquisition module is additionally operable to receive entrantThe log-on message of input, the log-on message include the identification information of entrant;The incidence relation is established module and is used forEstablish the identification information of the entrant and entrant region position, chess and card shop title, Intelligent mahjong table number withAnd at least one incidence relation in seat number.
Further, the server further includes:Incidence relation establishes module;The acquisition module is additionally operable to receive any ginsengThe playing method Rule Information of match person's setting, the playing method Rule Information carry Intelligent mahjong table number;The incidence relation is establishedModule is used to establish the incidence relation of the playing method rule and Intelligent mahjong table number.
Further, the chess and card information includes hands information, information of playing a card and touches board information, further includes entrant locationAt least one of domain position, chess and card shop title, Intelligent mahjong table number and seat number;The computing module includes:SecondComputing unit, for being based on the hands information, information of playing a card and scheduled playing method rule and entrant region positionSet, chess and card shop title, Intelligent mahjong table number and at least one of seat number are calculated, obtain the ratio of each entrantMatch achievement;The games results of each entrant carry the identification information of the entrant, also carry the ginsengAt least one of match person region position, chess and card shop title, Intelligent mahjong table number and seat number.
Further, the computing module includes:Third computing unit, for being based on the chess and card information and the predetermined object for appreciationRegulation is then calculated in real time, obtains real-time gambling party information, and be sent to the real-time gambling party information by the sending moduleUser terminal corresponding with the identification information of the entrant.
Further, the user terminal is corresponded with the entrant, including:Display module, with the serverSending module communication connection, for receiving the real-time gambling party information, and shows the entrant.
(3) advantageous effect
The above-mentioned technical proposal of the present invention has following beneficial technique effect:
A kind of distributed mahjong race management method and system provided by the invention, chess and card information is carried out using serverIt obtains in real time, automatic score and data statistics, and then obtains match ranking information, solve artificial score and inefficiency and be easyThe technical issues of error;Match ranking information is shown by mahjong race management end, under the line for solving the prior artMatch is not suitable for the technical issues of tissue is competed on a large scale;By Intelligent mahjong table, the real-time acquisition of chess and card information is realized,It solves the entrant that competes on line simultaneously and lacks sports sense when participating in the cintest and the enjoyment touching board, play card, and not at the scene due to entrant,The more difficult cheating technical problem evaded more people and conspired.The distributed mahjong race management method and system of the present invention, can either be realWhen, automatic play score and data statistics, and entrant can be allowed to experience the sense of sports when participating in the cintest competed face-to-face and touchBoard, the enjoyment played card, at the same when can avoid competing on line due to entrant not at the scene, it is more difficult to evade the cheating that more people conspire and askTopic so that mahjong race organizer can organize to compete under the line of thousands of people or even people's scale up to ten thousand, and being capable of dynamic control competitionChess and card shop quantity and scale, and start and end time and the match process of match can be controlled, and not need instituteThere is player all to gather a place.
Description of the drawings
Fig. 1 is the method flow diagram for the distributed mahjong race management method that one embodiment of the invention provides;
Fig. 2 is the method flow diagram for the distributed mahjong race management method that another embodiment of the present invention provides;
Fig. 3 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 4 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 5 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 6 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides;
Fig. 7 is the system architecture diagram for the distributed mahjong race management system that one embodiment of the invention provides;
Fig. 8 is the composition schematic diagram for the cloud server that one embodiment of the invention provides;
Fig. 9 is the composition schematic diagram for the computing module that one embodiment of the invention provides;
Figure 10 is the composition schematic diagram for the first computing unit that one embodiment of the invention provides;
Figure 11 is the structural schematic diagram for the Intelligent mahjong table that one embodiment of the invention provides;
Figure 12 is the composition schematic diagram for the user terminal that one embodiment of the invention provides;
Figure 13 is the system architecture diagram for the distributed mahjong race management system that another embodiment of the present invention provides.
Reference numeral:
1a:Cloud server;1b:Local server;11:Acquisition module;12;Computing module;121:First computing unit;1211:First computation subunit;1212:Second computation subunit;1213:Proposals generate subelement;122:Second calculatesUnit;123:Third computing unit;13:Ranking module;14:Sending module;15:Incidence relation establishes module;2:Mahjong raceManagement end;3:User terminal;31:Receiving module;32:Reminding module;33:Display module;A~C:Chess and card shop;A1~An, B1~Bn, C1~Cn:Intelligent mahjong table.
Specific implementation mode
In order to make the objectives, technical solutions and advantages of the present invention clearer, With reference to embodiment and joinAccording to attached drawing, the present invention is described in more detail.It should be understood that these descriptions are merely illustrative, and it is not intended to limit this hairBright range.In addition, in the following description, descriptions of well-known structures and technologies are omitted, to avoid this is unnecessarily obscuredThe concept of invention.
The first aspect of the present invention provides a kind of distributed mahjong race management method.
Fig. 1 is the method flow diagram for the distributed mahjong race management method that one embodiment of the invention provides.
Fig. 1 is please referred to, in this embodiment, distributed mahjong race management method includes:
S1, obtains the chess and card information of each entrant under line, which carries the identity letter of entrantBreath.
Wherein, the identification information of entrant include entrant's number, entrant's head portrait, real-name authentication registration userAccount, identification card number, at least one of the ID number with the one-to-one user terminal of entrant.
S2 is calculated based on chess and card information and scheduled playing method rule, obtains the games results of each entrant.
Wherein, chess and card information includes hands information, information of playing a card and touches board information, can also include entrant regionAt least one of position, chess and card shop title, Intelligent mahjong table number and seat number.
Step S2 is specifically, based on hands information, information of playing a card, touch board information and scheduled playing method rule, and competitionAt least one of person region position, chess and card shop title, Intelligent mahjong table number and seat number calculate, and obtain everyThe games results of a entrant.Wherein, the games results of each entrant carry the identification information of entrant, also carryThere are at least one of entrant region position, chess and card shop title, Intelligent mahjong table number and seat number.
S3, the games results pair entrant corresponding with the identification information of entrant based on each entrant arrangeName obtains match ranking information.
Specifically, match ranking information includes:The identification information of entrant, such as entrant's number and corresponding ratioMatch marks sequencing.
Match ranking information is sent to mahjong race management end and is shown by S4.
In step S4, match ranking information can also be sent to user terminal and be shown.
Fig. 2 is the method flow diagram for the distributed mahjong race management method that another embodiment of the present invention provides.
As shown in Fig. 2, in the present embodiment, distributed mahjong race management method further includes step:
S5a is calculated based on hands information, information of playing a card and scheduled playing method rule, obtains corresponding strategy suggestionPrompting message.
Specifically, step S5a includes:
It is calculated based on hands information, information of playing a card and scheduled playing method rule, whether every entrant of real-time judgeReach and touches board, eating board, wins the game or the condition of thick stick board.
If reaching, generation touches board, eating board accordingly, wins the game or the prompting message of the Proposals of thick stick board.Specifically, it carriesAwake information includes but not limited to touch board, eating board, win the game or the prompting message of the Proposals of thick stick board, prompting message can also be itThe prompting message of his Proposals.
It is whole to be sent to user corresponding with the identification information of entrant by S6a for the prompting message of corresponding strategy suggestionEnd.
Wherein, user terminal is used to receive the prompting message of Proposals, and prompts entrant.
Optionally, prompting mode includes but not limited to voice, vibration and light flash.
Fig. 3 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in figure 3, in the present embodiment, distributed mahjong race management method further includes step:
S5b based on hands information, touches board information and scheduled playing method rule is calculated, obtains corresponding strategy suggestionPrompting message.
Specifically, step S5b includes:
Based on hands information, touch board information and scheduled playing method rule is calculated, whether is every entrant of real-time judgeReach and touches board, eating board, wins the game or the condition of thick stick board.
If reaching, generation touches board, eating board accordingly, wins the game or the prompting message of the Proposals of thick stick board.Specifically, it carriesAwake information includes but not limited to touch board, eating board, win the game or the prompting message of the Proposals of thick stick board, prompting message can also be itThe prompting message of his Proposals
It is whole to be sent to user corresponding with the identification information of entrant by S6b for the prompting message of corresponding strategy suggestionEnd.
Fig. 4 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in figure 4, further including step before step S1 in the present embodiment:
S01a receives the log-on message of entrant's input, and log-on message includes the identification information of entrant.SpecificallyGround receives the log-on message of entrant's input of user terminal uploads.
S02a establishes the identification information and entrant region position, chess and card shop title, intelligent mahjong of entrantAt least one incidence relation in table number and seat number.
S03a, the chess and card of each entrant under the radio frequency sensor network gathering line that Intelligent mahjong table is arranged by desktopInformation.Specifically, radio frequency sensor is arranged in the user code board area of Intelligent mahjong table, can also be provided at and touches board or the area that plays a card.
Fig. 5 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in figure 5, further including step before step S1 in the present embodiment:
S01b, receives the playing method Rule Information of any user setting, and playing method Rule Information carries Intelligent mahjong table number.
S02b establishes the incidence relation of playing method rule and Intelligent mahjong table number.
S03b, the chess and card of each entrant under the radio frequency sensor network gathering line that Intelligent mahjong table is arranged by desktopInformation.Specifically, radio frequency sensor is arranged in the user code board area of Intelligent mahjong table, can also be provided at and touches board or the area that plays a card.
Specifically, it is necessary first to establish being associated with for user terminal and the seat number of Intelligent mahjong table and Intelligent mahjong tableSystem, then after entrant inputs identification information by user terminal, the identification information of entrant can pass through user's endIt holds login system and is uploaded to cloud server or local server, can establish one again with incidence relation above-mentioned naturally is associated withRelationship, by this association of the identification information of entrant, user terminal, Intelligent mahjong table and Intelligent mahjong table seat numberGet up.The chess and card information of subsequent acquisition and the result being calculated are all corresponding with this incidence relation.Chess and card information includes competitionThe identification information of person and entrant region position, chess and card shop title, Intelligent mahjong table number and entrant existAt least one of seat number of this table.
The identification information of each entrant corresponds to a user account, the chess and card information of each entrant store toUnder corresponding account, by establishing between the identification information, Intelligent mahjong table number and playing method rule three of entrantIncidence relation, you can know how the Intelligent mahjong table scores.According under each user account chess and card information and setThe playing method rule set is scored, and is put under corresponding user account or is sent to corresponding user's end by score resultEnd.After the completion of incidence relation is established, each entrant corresponds to a user terminal, while a corresponding user account.
Fig. 6 is the method flow diagram for the distributed mahjong race management method that further embodiment of this invention provides.
As shown in fig. 6, in the present embodiment, distributed mahjong race management method further includes step:
S7 is calculated in real time based on chess and card information and predetermined playing method rule, obtains real-time gambling party information.
Wherein, real-time gambling party information include the real-time score of other entrants of entrant and this table, missing door information andLocal exchange is won the game record.
Real-time gambling party information is sent to user terminal corresponding with the identification information of entrant and shown by S8.
Wherein, user terminal is additionally operable to receive real-time gambling party information, and is shown to entrant.
Furthermore it is also possible to which the real-time gambling party information is sent to mahjong race management end so that mahjong race management end canSee the real-time situation of each Intelligent mahjong table.
In another embodiment, distributed mahjong race management method further includes step:
S9 judges whether to execute entrant's request based on entrant's request and predetermined playing method rule.
Wherein, entrant's request includes pause or terminates the request of current gambling party.
S10, if so, entrant's request is executed, to suspend or terminate current gambling party.
Using distributed mahjong race management method provided by the invention, can either play in real time, automatically score andData statistics, and entrant can be allowed to experience the enjoyment that sports are felt and touch board, play card when participating in the cintest competed face-to-face, while can keep awayWhen exempting to compete on line not at the scene due to entrant, it is more difficult to evade the cheating problem that more people conspire so that mahjong race organizerIt can organize to compete under the line of thousands of people or even people's scale up to ten thousand, and be capable of the quantity and scale in the chess and card shop of dynamic control competition,And start and end time and the match process of match can be controlled, and do not need all players and all gather onePlace.
Another aspect of the present invention also provides a kind of distributed mahjong race management system.
Fig. 7 is the system architecture diagram for the distributed mahjong race management system that one embodiment of the invention provides.
Fig. 7 is please referred to, in one embodiment, distribution mahjong race management system includes:Cloud server 1a and fiber cropsBy race management end 2.
Fig. 8 is the composition schematic diagram for the cloud server that one embodiment of the invention provides.
Fig. 8 is please referred to, cloud server 1a includes:Acquisition module 11, computing module 12, ranking module 13 and sending module14。
Acquisition module 11 is used to obtain the chess and card information of each entrant under line, and chess and card information carries the body of entrantPart identification information.
Wherein, chess and card information includes the hands information of each entrant, information of playing a card and touches board information, further includes entrantAt least one of region position, chess and card shop title, Intelligent mahjong table number and seat number.
Computing module 12 is used to be calculated based on chess and card information and scheduled playing method rule, obtains the ratio of each entrantMatch achievement.
Fig. 9 is the composition schematic diagram for the computing module that one embodiment of the invention provides.
Fig. 9 is please referred to, computing module 12 includes:First computing unit 121.
First computing unit 121 is used for based on hands information, information of playing a card, touches board information and the progress of scheduled playing method ruleIt calculates, and the prompting message of generation strategy suggestion;Or based on hands information, touch board information and scheduled playing method rule is countedIt calculates, obtains the prompting message of corresponding strategy suggestion;And the prompting message of Proposals is sent to and is taken in competition by sending module 14The corresponding user terminal of the identification information of person 3.
Figure 10 is the composition schematic diagram for the first computing unit that one embodiment of the invention provides.
Figure 10 is please referred to, the first computing unit 121 includes:First computation subunit 1211, the second computation subunit and planSlightly suggest generating subelement 1212.
First computation subunit 1211, for being based on hands information, information of playing a card, touching board information and scheduled playing method ruleIt is calculated, whether every entrant of real-time judge, which reaches, is touched board, eating board, is won the game or the condition of thick stick board.
Second computation subunit 1212, for being based on hands information, information of playing a card, touching board information and scheduled playing method ruleIt is calculated, whether every entrant of real-time judge, which reaches, is touched board, eating board, is won the game or the condition of thick stick board.
Proposals generate subelement 1213, for sentencing based on the first computation subunit 1211 or the second computation subunitIt is disconnected to touch board, eating board as a result, generating accordingly, win the game or the prompting message of the Proposals of thick stick board.
Fig. 9 is please referred to, computing module 12 further includes:Second computing unit 122.
Second computing unit 122, for being based on hands information, information of playing a card, touching board information and scheduled playing method rule, withAnd at least one of entrant region position, chess and card shop title, Intelligent mahjong table number and seat number calculate,Obtain the games results of each entrant;The games results of each entrant carry the identification information of entrant, also takeWith at least one of entrant region position, chess and card shop title, Intelligent mahjong table number and seat number.
Fig. 9 is please referred to, computing module 12 further includes:Third computing unit 123.
Third computing unit 123 is calculated for being based on chess and card information and predetermined playing method rule, obtains real-time board in real timeOffice's information, and real-time gambling party information is sent to user terminal corresponding with the identification information of entrant by sending module 143。
Ranking module 13 for the games results pair entrant corresponding with identification information based on each entrant intoRow ranking obtains match ranking information.
Sending module 14 is sent to mahjong race management end 2 for the ranking information that will compete.
Fig. 8 is please referred to, cloud server 1a further includes:Incidence relation establishes module 15.
Optionally, acquisition module 11 is additionally operable to receive the log-on message of entrant's input, and log-on message includes entrant'sIdentification information.Incidence relation establishes identification information and entrant region position of the module 15 for establishing entrantIt sets, incidence relation at least one in chess and card shop title, Intelligent mahjong table number and seat number.
Optionally, acquisition module 11 is additionally operable to receive the playing method Rule Information of any entrant's setting, playing method Rule InformationCarry Intelligent mahjong table number;Incidence relation establishes association of the module 15 for establishing playing method rule and Intelligent mahjong table numberRelationship.
Mahjong race management end 2 is shown for receiving match ranking information.Pass through mahjong race management end 2, fiber cropsLarge-scale mahjong can be organized to compete race organizer, and be capable of the quantity and scale in the chess and card shop of dynamic control competition, withAnd start and end time and the match process of match can be controlled, and do not need all players and all gather a fieldGround.
Fig. 7 is please referred to, in the present embodiment, distribution mahjong race management system further includes:
Multiple Intelligent mahjong table A1~An, B1~Bn, C1~Cn are distributed in chess and card shop A, B, C of different zones position, useIn the chess and card information for acquiring each entrant, and chess and card information is sent to the acquisition module 11 of cloud server 1a.
Figure 11 is the structural schematic diagram for the Intelligent mahjong table that one embodiment of the invention provides.
In the present embodiment, Intelligent mahjong table A1~An, B1~Bn, C1~Cn include:Acquisition module and identification module.
Wherein, board face information of the acquisition module for each entrant under gathering line;Identification module will be for that will collectBoard face information be identified, obtain the chess and card information of each entrant.Specifically being known by Radio Frequency Identification TechnologyNot.
Figure 11 is please referred to, in the present embodiment, distribution mahjong race management system further includes:User terminal 3, withEntrant corresponds.
Optionally, user terminal 3 is tablet computer, is arranged in the Intelligent mahjong table A1~An, B1~Bn, C1~CnSide.But invention is not limited thereto system, user terminal 3 or mobile phone or other equipment.
Figure 12 is the composition schematic diagram for the user terminal that one embodiment of the invention provides.
Figure 12 is please referred to, user terminal 3 includes:Receiving module 31 and reminding module 32.
Receiving module 31 is communicated with the sending module 14 of cloud server 1a and is connected, the prompting for receiving ProposalsInformation.
Optionally, receiving module 31 is additionally operable to receive match ranking information.
Reminding module 32, for being prompted entrant according to the prompting message of Proposals.
User terminal 3 further includes:Display module 33.
The communication of sending module 14 of display module 33 and cloud server 1a connects, for receiving real-time gambling party information, andEntrant is shown.
Optionally, the ranking information that is additionally operable to will to compete of display module 33 is shown to entrant.
Specifically, display module 33 is communicated by the sending module 14 of receiving module 31 and cloud server 1a and is connected.It connectsIt receives module 31 to be additionally operable to receive the input information of user, and is sent to the acquisition module of cloud server 1a by sending module 1411。
Optionally, user terminal 3 be arranged on Intelligent mahjong table 3, but invention is not limited thereto system.
Optionally, user terminal 3 is any one in tablet computer or mobile phone, but invention is not limited thereto system, is usedFamily terminal 3 can also be other equipment.
Figure 13 is the system architecture diagram for the distributed mahjong race management system that another embodiment of the present invention provides.
Please refer to Figure 13, the present embodiment and above-described embodiment the difference is that, in the present embodiment, with multiple localsServer 1b replaces cloud server 1a, multiple local server 1b in above-described embodiment to be separately positioned on different zonesIn chess and card shop A, B, C.Other structures, the group of local server 1b and distributed mahjong race management system in the present embodimentAt same as the previously described embodiments with connection relation, details are not described herein.
It should be noted that a kind of distributed mahjong race management system of the present invention is and distributed mahjong race managementThe one-to-one system of method, due to having been carried out in detail to a kind of step flow of distributed mahjong race management method precedingThin description herein no longer repeats a kind of implementation process that distributed mahjong race manages system.
Below by using for cloud server 1a, specific introduce utilizes distributed mahjong race management provided by the inventionThe flow of extensive mahjong match under method and system into line:
S101, the quantity and scale in the chess and card shop of the setting competition of mahjong race management end 2.
S102, the start and end time of the setting match of mahjong race management end 2.
S103, Intelligent mahjong table A1~An, B1~Bn, the C1~Cn for participating in chess and card shop A, B, C of match power on outMachine.
S104, entrant log in distributed mahjong race by user terminal 3 and manage system.
S105, after match starts, each competition of acquisition module acquisition of Intelligent mahjong table A1~An, B1~Bn, C1~CnThe board face information of person, identification module are identified board face information to obtain the chess and card information of each entrant, the chess and card informationCarry the identification information of entrant.
The acquisition module 11 of S106, cloud server 1a obtain the chess and card information of each entrant under line.Wherein, chess and cardInformation includes the hands information of each entrant, information of playing a card and touches board information, further includes entrant region position, chess and cardAt least one of shop title, Intelligent mahjong table number and seat number.
The computing module 12 of S107, cloud server 1a are based on chess and card information and scheduled playing method rule is calculated, and obtainTo the games results of each entrant.
Games results include:The identification information of entrant, thick stick board number, is looked into and is number and score number of winning the game, and seesTable one.
Table one
Herein, the identification information of entrant is numbered using entrant and is indicated, which numbers from left to right, and firstPosition letter represents chess and card shop title, and the first bit digital represents Intelligent mahjong table number, and second-order digit represents entrant in this tableSeat number.Such as Intelligent mahjong table number is A1, indicates that the Intelligent mahjong table is No. 1 table in the A of chess and card shop, then four, this tableThe number of entrant is represented by A11~A14.
Display content, the form of games results include but not limited to above-mentioned representation, can also use other forms tableShow.
The ranking module 13 of S108, cloud server 1a are based on the games results pair of each entrant and identification informationCorresponding entrant carries out ranking, obtains match ranking information.
Match ranking information include:Match ranking, number of winning the game, thick stick board number, is looked into and is cried the identification information of entrantNumber and score, are shown in Table two.
Table two
Display content, the form of match ranking information include but not limited to above-mentioned representation, can also use other shapesFormula is shown.
Match ranking information is sent to mahjong race management end 2 and carried out by the sending module 14 of S109, cloud server 1aDisplaying.
During the games, the first computing unit 121 of the computing module 12 of cloud server 1a is based on hands information, goes outBoard information and scheduled playing method rule are calculated, and are obtained touching board, eating board, be won the game or the prompting message of the Proposals of thick stick board;Or first computing unit 121 be based on hands information, touch board information and scheduled playing method rule is calculated, obtain touching board, eatBoard is won the game or the prompting message of the corresponding strategy suggestion of thick stick board;And by sending module 14 by the prompting message of corresponding strategy suggestionIt is sent to user terminal corresponding with the identification information of entrant 3.The receiving module 31 of user terminal 3 receives ProposalsPrompting message, and entrant is prompted by reminding module 32.Prompting mode includes but not limited to voice, vibration and lampOptical flare.
During the games, the third computing unit 123 of cloud server 1a is based on chess and card information and predetermined playing method ruleIt is calculated in real time, obtains real-time gambling party information, and real-time gambling party information is sent to the body with entrant by sending module 14User terminal 3 corresponding to part identification information.The receiving module 31 of user terminal 3 receives real-time gambling party information, and by showing mouldBlock 33 shows entrant.
The flow of extensive mahjong match is carried out using the match flow of local server 1b and using cloud server 1aSimilar, details are not described herein.
Blood flow mahjong is most popular playing method on Tencent's joy mahjong, and day any active ues quantity (DAU) is more than 8,000,000.But because its calculating is complicated, by artificially going to calculate when being played under line, calculation amount is too big, thus it is online under can not carry out.Use this hairBright distributed mahjong race management method and system upload to high in the clouds clothes by the chess and card information of the entrant under gathering lineBusiness device 1a or local server 1b efficiently solves the above problem so that the playing method of blood flow mahjong can be online into calculating on lineLower progress.
The present invention is directed to protect a kind of distributed mahjong race management method and system, using cloud server or local takeReal-time acquisition, automatic score and the data statistics for device progress chess and card information of being engaged in, and then match ranking information is obtained, it solves artificialThe technical issues of inefficiency of scoring and easy error;Match ranking information is shown by mahjong race management end, is solvedMatch is not suitable for the technical issues of tissue is competed on a large scale under the line for the prior art of having determined;By Intelligent mahjong table, realizeThe real-time acquisition of chess and card information, while solving the entrant that competes on line and lacking the enjoyment for sports sense when participating in the cintest and touching board, playing card, andNot at the scene due to entrant, it is more difficult to evade the cheating technical problem that more people conspire.The distributed mahjong race management of the present inventionMethod and system, can either play score and data statistics in real time, automatically, and entrant can be allowed to experience face-to-face ratioThe sense of sports when participating in the cintest of match and the enjoyment touching board, play card, at the same when can avoid competing on line due to entrant not at the scene, it is more difficult to adviseKeeping away the cheating problem that more people conspire so that mahjong race organizer can organize to compete under the line of thousands of people or even people's scale up to ten thousand,And it is capable of the quantity and scale in the chess and card shop of dynamic control competition, and start and end time and the match of match can be controlledProcess, and do not need all players and all gather a place.
It should be understood that the above-mentioned specific implementation mode of the present invention is used only for exemplary illustration or explains the present invention'sPrinciple, but not to limit the present invention.Therefore, that is done without departing from the spirit and scope of the present invention is anyModification, equivalent replacement, improvement etc., should all be included in the protection scope of the present invention.In addition, appended claims purport of the present inventionCovering the whole variations fallen into attached claim scope and boundary or this range and the equivalent form on boundary and is repairingChange example.

Claims (14)

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CN111970470A (en)*2020-06-182020-11-20河北弘通通信有限公司Intelligent competition platform
CN112915531A (en)*2019-12-052021-06-08中盈优创资讯科技有限公司Real-time scoring method and system for network practice competition
CN113546427A (en)*2021-07-302021-10-26重庆五诶科技有限公司 Virtual referee method and system based on artificial intelligence algorithm

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