Background
At present, a social software system used in the internet and a mobile phone client uses a large range of internet and wireless data access, and the pursuit purpose is to enable a user to connect with social contact without limiting time and space and network, so as to achieve large-range coverage and convenience anytime and anywhere. But such applications are increasingly cautious when used by users due to the increasing load of personal information on the users. On the basis, young people want to really achieve the purpose of making friends, or people can firstly know the goodness of the north, the south, the sea and the north through certain applications and then add friends to each other, but because the coverage range of a network system is too large, and the goodness and badness of the network system are difficult to distinguish, people want to form face-to-face communication, and a lot of processes exist, so that a few examples can really approach the body; or only basic relations can be established on line and then friends can know each other, but the behaviors often need some additional conditions, otherwise, the behaviors are difficult to avoid the sudden and the sudden onset, attract the precaution and have an embarrassed place. And a plurality of strange and interesting people passing by every day are not efficiently developed in the aspect of face-to-face friend making because of the technical development of the Internet.
Disclosure of Invention
In order to solve the problem of low efficiency of developing the relationship of the existing social software to people around, the invention provides a software solution which not only can help a user to quickly establish a communication channel with people around the same place, but also can greatly relieve the embarrassment possibly caused in the process of establishing a friendly relationship with strangers, and has enough protection on personal information safety.
The technical scheme adopted by the invention for solving the problems is as follows:
an online chat room corresponding to an offline fixed place is established in the system, and a fixed detailed internal position information identifier and a login two-dimensional code are arranged in the place. And the user uses the mobile equipment to scan and log in the two-dimensional code in the place to open the system to enter a corresponding online chat room, and fills in login information according to the information identifier of the specific position in the place where the user is located. Therefore, only the user in the place can log in the corresponding online chat room, and the online users can be visible under the online condition. The user login page needs to fill in the nickname and the position information, the nickname and the position information cannot conflict with other logged-in users in the system, and an administrator has user management authority so as to maintain the effective use of the limited position information in a place. Therefore, the off-site user can be ensured to be timely off-line from the chat room, and the online and offline consistent liquidity of the system user is maintained. The user hides the position information by default in the identity information displayed to other users in the system. The effects that the users can talk online and see offline but cannot lock the corresponding positions and real identities of the opposite sides in the crowd are achieved. If a user A agrees with a user B, the position information of the user B can be displayed to the user B in a single direction through the special function options of the system, and the user B can be observed under the online condition. If the user B is willing to return own position information to the user A through the comprehensive observation of the online and offline of the user A, the two parties can achieve the mutual recognition effect.
The invention has the advantages of being capable of digging the friend making chances of the mobile personnel in the public places at the body more efficiently, avoiding the hardiness and the tangling of the traditional face-to-face friend making mode, relieving the embarrassment, having certain mysterious feeling and playability, having stronger acceptance, and not only keeping the privacy, but also being open properly. Providing people with new opportunities to expand social interaction.