技术领域technical field
本发明涉及计算机技术领域,尤其涉及一种网页游戏挂机方法及服务器、移动终端、浏览器客户端。The invention relates to the field of computer technology, in particular to a webpage game hook-up method, a server, a mobile terminal, and a browser client.
背景技术Background technique
网页游戏(Web game)又称Web游戏,简称页游。是基于Web浏览器的网络在线多人互动游戏。这种游戏用户无需下载客户端,通过网页注册并登录后,即可进入游戏。Web games are also called Web games, or page games for short. It is an online multiplayer interactive game based on a web browser. Users of this kind of game do not need to download the client, after registering and logging in through the webpage, they can enter the game.
目前,网页游戏需要通过PC登录后进行游戏,由于很多时候PC并不容易随身携带,因此对于长时间外出的玩家,经常因为玩家没时间玩游戏造成游戏角色的级别、经验等过低、使得玩家丧失游戏兴趣,降低了玩家对游戏的粘性,影响玩家游戏体验,进而影响游戏的推广。At present, web games need to be played after logging in through a PC. Because the PC is not easy to carry around in many cases, for players who go out for a long time, the level and experience of the game characters are often too low because the players have no time to play games. The loss of interest in the game reduces the player's stickiness to the game, affects the player's game experience, and then affects the promotion of the game.
挂机系统是一种在用户没有时间亲自进行游戏时,帮助用户进行自动登录、自动进行游戏的工具。通过挂机系统,即使玩家人不在电脑旁,玩家的游戏人物角色也可以不退出客户端,模拟玩家自动进行部分游戏操作。The on-hook system is a tool that helps users log in automatically and play games automatically when they have no time to play games in person. Through the on-hook system, even if the player is not near the computer, the player's game character can not exit the client, simulating the player to automatically perform some game operations.
但是,现有挂机系统仍然需要用户在PC端进行登录,才能实现挂机,挂机方式单一。However, the existing on-hook system still needs the user to log in at the PC end to realize on-hook, and the on-hook mode is single.
发明内容Contents of the invention
鉴于上述问题,提出了本发明以便提供一种克服上述问题或者至少部分地解决上述问题的网页游戏挂机方法及服务器、移动终端、浏览器客户端。In view of the above problems, the present invention is proposed in order to provide a web game hang-up method, server, mobile terminal, and browser client that overcome the above problems or at least partially solve the above problems.
本发明的一个方面,提供了一种网页游戏挂机方法,包括:One aspect of the present invention provides a method for hanging up a web game, including:
接收浏览器发出的游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息;receiving a game on-hook request sent by the browser, the game on-hook request including the first user login information;
根据所述第一用户登录信息生成用户标识码,并将所述用户标识码发送到所述浏览器,以供所述浏览器将所述用户标识码进行显示;generating a user identification code according to the first user login information, and sending the user identification code to the browser, so that the browser can display the user identification code;
接收挂机移动终端发送的第二用户登录信息,所述第二用户登录信息由所述挂机移动终端通过扫描所述用户标识码生成;receiving the second user login information sent by the on-hook mobile terminal, the second user login information is generated by the on-hook mobile terminal by scanning the user identification code;
将所述第一用户登录信息和第二用户登录信息进行匹配,如匹配成功,则进入网页游戏挂机状态。Match the first user login information with the second user login information, and if the match is successful, enter the on-hook state of the web game.
可选地,在进入网页游戏挂机状态之后,还包括:Optionally, after entering the on-hook state of the web game, it also includes:
向所述挂机移动终端和/或所述浏览器返回游戏挂机成功信息,以使所述浏览器根据所述游戏挂机成功信息断开与游戏服务器的连接。Returning game on-hook success information to the on-hook mobile terminal and/or the browser, so that the browser disconnects from the game server according to the game on-hook success information.
可选地,所述方法还包括:Optionally, the method also includes:
若所述挂机移动终端中没有安装挂机应用,则发送指定路径到所述挂机移动终端,以使所述挂机移动终端通过所述指定路径下载所述挂机应用的软件包,并进行安装运行;If no on-hook application is installed in the on-hook mobile terminal, then send a specified path to the on-hook mobile terminal, so that the on-hook mobile terminal downloads the software package of the on-hook application through the specified path, and installs and runs it;
在所述挂机移动终端完成所述挂机应用的安装后发送启动所述挂机应用的指令。After the on-hook mobile terminal completes the installation of the on-hook application, an instruction to start the on-hook application is sent.
可选地,所述方法还包括:Optionally, the method also includes:
在接收浏览器发出的游戏挂机请求时,接收所述浏览器上传的当前游戏状态数据。When receiving the game on-hook request sent by the browser, the current game state data uploaded by the browser is received.
可选地,所述方法还包括:Optionally, the method also includes:
在游戏挂机状态中接收所述挂机移动终端发送的用户操作指令;receiving the user operation instruction sent by the on-hook mobile terminal in the game on-hook state;
根据所述用户操作指令对所述当前游戏数据进行计算处理,并向所述挂机移动终端返回游戏响应信息。Calculate and process the current game data according to the user operation instruction, and return game response information to the on-hook mobile terminal.
本发明的另一个方面,提供了一种网页游戏挂机方法,包括:Another aspect of the present invention provides a method for hanging up a web game, including:
扫描用户标识码生成第二用户登录信息,所述用户标识码显示于游戏浏览器和/或当前挂机移动终端,所述用户标识码与浏览器上传至挂机服务器的第一用户登录信息关联;Scan the user identification code to generate the second user login information, the user identification code is displayed on the game browser and/or the current on-hook mobile terminal, and the user identification code is associated with the first user login information uploaded to the on-hook server by the browser;
向所述挂机服务器发送所述第二用户登录信息,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配;sending the second user login information to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser;
接收匹配成功反馈消息,并根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。Receive the matching success feedback message, and start the on-hook application according to the matching success feedback message, and enter the web game on-hook state.
可选地,所述方法还包括:Optionally, the method also includes:
接收所述挂机服务器发送的游戏挂机成功信息,并进行显示。Receive and display the game on-hook success information sent by the on-hook server.
可选地,在所述扫描用户标识码生成第二用户登录信息之前,还包括:Optionally, before the scanning of the user identification code to generate the second user login information, it also includes:
接收所述浏览器发送的所述用户标识码,或者接收所述挂机服务器发送的所述用户标识码。receiving the user identification code sent by the browser, or receiving the user identification code sent by the on-hook server.
可选地,在所述扫描用户标识码生成第二用户登录信息之后,还包括:Optionally, after the scanning of the user identification code to generate the second user login information, the method further includes:
判断所述当前挂机移动终端中是否安装有所述挂机应用,若所述当前挂机移动终端中安装有所述挂机应用,则启动所述挂机应用。Judging whether the on-hook application is installed in the current on-hook mobile terminal, and starting the on-hook application if the on-hook application is installed in the current on-hook mobile terminal.
可选地,在所述扫描用户标识码生成第二用户登录信息之后,还包括:Optionally, after the scanning of the user identification code to generate the second user login information, the method further includes:
若所述当前挂机移动终端中没有安装所述挂机应用,则接收所述挂机服务器发送的指定路径;If the on-hook application is not installed in the current on-hook mobile terminal, then receive the specified path sent by the on-hook server;
通过所述指定路径下载所述挂机应用的软件包,并进行安装运行。Download the software package of the on-hook application through the specified path, and install and run it.
可选地,所述方法还包括:Optionally, the method also includes:
在游戏挂机状态中向所述挂机服务器发送用户操作指令,以使挂机服务器根据所述用户操作指令对当前游戏数据进行计算处理,所述当前游戏数据是浏览器在发送游戏挂机请求时上传的;In the game on-hook state, send a user operation instruction to the on-hook server, so that the on-hook server calculates and processes the current game data according to the user operation instruction, and the current game data is uploaded by the browser when sending the game on-hook request;
接收所述挂机服务器返回的游戏响应信息。Receive the game response information returned by the on-hook server.
本发明的另一个方面,提供了一种网页游戏挂机方法,包括:Another aspect of the present invention provides a method for hanging up a web game, including:
向挂机服务器发送游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码;Sending a game on-hook request to the on-hook server, where the game on-hook request includes first user login information, so that the on-hook server generates a user identification code according to the first user login information;
接收所述挂机服务器发送的所述用户标识码;receiving the user identification code sent by the on-hook server;
将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端,以供挂机移动终端对所述用户标识码进行扫描,以执行如前所述的网页游戏挂机方法。displaying the user identification code, and/or sending the user identification code to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code to execute the aforementioned web game Hang up method.
可选地,所述方法还包括:Optionally, the method also includes:
根据所述第一用户登录信息生成所述用户标识码,并将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端。Generate the user identification code according to the first user login information, display the user identification code, and/or send the user identification code to the on-hook mobile terminal.
可选地,所述方法还包括:Optionally, the method also includes:
接收所述挂机服务器发送的游戏挂机成功信息,将所述游戏挂机成功信息进行显示,并根据所述游戏挂机成功信息断开与游戏服务器的连接。Receive the game on-hook success information sent by the on-hook server, display the game on-hook success information, and disconnect from the game server according to the game on-hook success information.
本发明的另一个方面,提供了一种网页游戏挂机服务器,包括:Another aspect of the present invention provides a web game on-hook server, including:
接收模块,适于接收浏览器发出的游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息;The receiving module is adapted to receive the game hang-up request sent by the browser, and the game hang-up request includes the first user login information;
生成模块,适于根据所述第一用户登录信息生成用户标识码,并将所述用户标识码发送到所述浏览器,以供所述浏览器将所述用户标识码进行显示;A generation module, adapted to generate a user identification code according to the first user login information, and send the user identification code to the browser, so that the browser can display the user identification code;
所述接收模块,还适于接收挂机移动终端发送的第二用户登录信息,所述第二用户登录信息由所述挂机移动终端通过扫描所述用户标识码生成;The receiving module is also adapted to receive second user login information sent by the on-hook mobile terminal, the second user login information is generated by the on-hook mobile terminal by scanning the user identification code;
匹配模块,适于将所述第一用户登录信息和第二用户登录信息进行匹配,如匹配成功,则进入网页游戏挂机状态。The matching module is adapted to match the first user login information with the second user login information, and if the matching is successful, enter the on-hook state of the web game.
可选地,所述服务器,还包括:Optionally, the server also includes:
配置模块,适于在进入网页游戏挂机状态之后,向所述挂机移动终端和/或所述浏览器返回游戏挂机成功信息,并根据所述游戏挂机成功信息断开所述浏览器与游戏服务器的连接。The configuration module is adapted to return the game on-hook success information to the on-hook mobile terminal and/or the browser after entering the on-hook state of the web game, and disconnect the browser from the game server according to the game on-hook success information. connect.
可选地,所述服务器,还包括:Optionally, the server also includes:
发送模块,适于当所述挂机移动终端中没有安装挂机应用时,发送指定路径到所述挂机移动终端,以使所述挂机移动终端通过所述指定路径下载所述挂机应用的软件包,并进行安装运行;以及The sending module is adapted to send a specified path to the on-hook mobile terminal when no on-hook application is installed in the on-hook mobile terminal, so that the on-hook mobile terminal downloads the software package of the on-hook application through the specified path, and run the installer; and
在所述挂机移动终端完成所述挂机应用的安装后发送启动所述挂机应用的指令。After the on-hook mobile terminal completes the installation of the on-hook application, an instruction to start the on-hook application is sent.
可选地,所述接收模块,还适于在接收浏览器发出的游戏挂机请求时,接收所述浏览器上传的当前游戏状态数据。Optionally, the receiving module is further adapted to receive the current game state data uploaded by the browser when receiving the game hang-up request sent by the browser.
可选地,所述接收模块,还适于在游戏挂机状态中接收所述挂机移动终端发送的用户操作指令;Optionally, the receiving module is further adapted to receive user operation instructions sent by the on-hook mobile terminal in the game on-hook state;
所述服务器,还包括:The server also includes:
处理模块,适于根据所述用户操作指令对所述当前游戏数据进行计算处理,并向所述挂机移动终端返回游戏响应信息。The processing module is adapted to calculate and process the current game data according to the user operation instruction, and return game response information to the on-hook mobile terminal.
本发明的另一个方面,提供了一种网页游戏挂机移动终端,包括:Another aspect of the present invention provides a mobile terminal for on-hook web games, including:
生成模块,适于扫描用户标识码生成第二用户登录信息,所述用户标识码显示于游戏浏览器和/或当前挂机移动终端,所述用户标识码与浏览器上传至挂机服务器的第一用户登录信息关联;The generation module is adapted to scan the user identification code to generate the second user login information, the user identification code is displayed on the game browser and/or the current on-hook mobile terminal, and the user identification code is uploaded to the first user on the on-hook server by the browser. Login information association;
发送模块,适于向所述挂机服务器发送所述生成模块生成的第二用户登录信息,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配;The sending module is adapted to send the second user login information generated by the generation module to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser;
执行模块,适于接收匹配成功反馈消息,并根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。The execution module is adapted to receive the matching success feedback message, and start the on-hook application according to the matching success feedback message, and enter the on-hook state of the web game.
可选地,所述移动终端,还包括:Optionally, the mobile terminal also includes:
第一接收模块,适于接收所述挂机服务器发送的游戏挂机成功信息,并进行显示。The first receiving module is adapted to receive and display the game hook success information sent by the hook server.
可选地,所述移动终端,还包括:Optionally, the mobile terminal also includes:
第二接收模块,适于在所述扫描用户标识码生成第二用户登录信息之前,接收所述浏览器发送的所述用户标识码,或者接收所述挂机服务器发送的所述用户标识码。The second receiving module is adapted to receive the user identification code sent by the browser, or receive the user identification code sent by the on-hook server before the user identification code is scanned to generate the second user login information.
可选地,所述移动终端,还包括:Optionally, the mobile terminal also includes:
判断模块,适于在所述扫描用户标识码生成第二用户登录信息之后,判断所述当前挂机移动终端中是否安装有所述挂机应用;The judging module is adapted to judge whether the on-hook application is installed in the current on-hook mobile terminal after the second user login information is generated by scanning the user identification code;
所述执行模块,具体适于当所述判断模块的判断结果为所述当前挂机移动终端中安装有所述挂机应用时,启动所述挂机应用。The executing module is specifically adapted to start the on-hook application when the judging result of the judging module is that the on-hook application is installed in the currently on-hook mobile terminal.
可选地,所述执行模块,具体还适于在所述扫描用户标识码生成第二用户登录信息之后,当所述当前挂机移动终端中没有安装所述挂机应用时,接收所述挂机服务器发送的指定路径;以及,通过所述指定路径下载所述挂机应用的软件包,并进行安装运行。Optionally, the execution module is further adapted to receive the on-hook server sending The specified path; and, download the software package of the on-hook application through the specified path, and install and run it.
可选地,所述发送模块,还适于在游戏挂机状态中向所述挂机服务器发送用户操作指令,以使挂机服务器根据所述用户操作指令对当前游戏数据进行计算处理,所述当前游戏数据是浏览器在发送游戏挂机请求时上传的;Optionally, the sending module is further adapted to send a user operation instruction to the on-hook server in the game on-hook state, so that the on-hook server performs calculation and processing on the current game data according to the user operation instruction, and the current game data It is uploaded by the browser when sending the game hangup request;
所述移动终端还包括:The mobile terminal also includes:
第三接收模块,适于接收所述挂机服务器返回的游戏响应信息。The third receiving module is adapted to receive the game response information returned by the on-hook server.
本发明的另一个方面,提供了一种网页游戏浏览器客户端,包括:Another aspect of the present invention provides a web game browser client, comprising:
发送模块,适于向挂机服务器发送游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码;The sending module is adapted to send a game on-hook request to the on-hook server, where the game on-hook request includes first user login information, so that the on-hook server generates a user identification code according to the first user login information;
接收模块,适于接收所述挂机服务器发送的所述用户标识码;A receiving module, adapted to receive the user identification code sent by the on-hook server;
显示模块,适于将所述用户标识码进行显示,以供挂机移动终端对所述用户标识码进行扫描,以执行如前所述的网页游戏挂机方法;The display module is adapted to display the user identification code, so that the on-hook mobile terminal scans the user identification code, so as to execute the above-mentioned webpage game on-hook method;
和/或,所述发送模块,还适于将所述用户标识码发送至所述挂机移动终端,以供挂机移动终端对所述用户标识码进行扫描,以执行如前所述的网页游戏挂机方法。And/or, the sending module is further adapted to send the user identification code to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code to execute the above-mentioned web game on-hook method.
可选地,所述浏览器客户端,还包括:Optionally, the browser client also includes:
生成模块,适于根据所述第一用户登录信息生成所述用户标识码;A generating module, adapted to generate the user identification code according to the first user login information;
所述显示模块,还适于将所述生成模块生成的用户标识码进行显示,和/或,所述发送模块,还适于将所述生成模块生成的用户标识码发送至所述挂机移动终端。The display module is further adapted to display the user identification code generated by the generation module, and/or the sending module is further adapted to send the user identification code generated by the generation module to the on-hook mobile terminal .
可选地,所述显示模块,还适于接收所述挂机服务器发送的游戏挂机成功信息,将所述游戏挂机成功信息进行显示;Optionally, the display module is further adapted to receive the game hang-up success information sent by the hang-up server, and display the game hang-up success information;
所述浏览器客户端还包括:The browser client also includes:
配置模块,适于根据所述游戏挂机成功信息断开与游戏服务器的连接。The configuration module is adapted to disconnect from the game server according to the game hang-up success information.
本发明实施例提供的网页游戏挂机方法及服务器、移动终端、浏览器客户端,通过根据用户登录信息生成用户标识码,并基于该用户标识码进行匹配认证,实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。The webpage game hook-up method provided by the embodiment of the present invention, the server, the mobile terminal, and the browser client generate a user identification code according to the user login information, and perform matching authentication based on the user identification code, so as to realize the login-free hook-up of the webpage game, which is quick and easy , Conveniently perform on-hook operations on web games.
上述说明仅是本发明技术方案的概述,为了能够更清楚了解本发明的技术手段,而可依照说明书的内容予以实施,并且为了让本发明的上述和其它目的、特征和优点能够更明显易懂,以下特举本发明的具体实施方式。The above description is only an overview of the technical solution of the present invention. In order to better understand the technical means of the present invention, it can be implemented according to the contents of the description, and in order to make the above and other purposes, features and advantages of the present invention more obvious and understandable , the specific embodiments of the present invention are enumerated below.
附图说明Description of drawings
通过阅读下文优选实施方式的详细描述,各种其他的优点和益处对于本领域普通技术人员将变得清楚明了。附图仅用于示出优选实施方式的目的,而并不认为是对本发明的限制。而且在整个附图中,用相同的参考符号表示相同的部件。在附图中:Various other advantages and benefits will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiment. The drawings are only for the purpose of illustrating a preferred embodiment and are not to be considered as limiting the invention. Also throughout the drawings, the same reference numerals are used to designate the same parts. In the attached picture:
图1示出了根据本发明一个实施例的一种网页游戏挂机方法的流程图;Fig. 1 shows a flow chart of a method for hanging up a web game according to an embodiment of the present invention;
图2示出了根据本发明另一实施例的一种网页游戏挂机方法的流程图;Fig. 2 shows a flow chart of a method for hanging up a web game according to another embodiment of the present invention;
图3示出了根据本发明另一实施例的一种网页游戏挂机方法的流程图;Fig. 3 shows a flow chart of a method for hanging up a web game according to another embodiment of the present invention;
图4示出了根据本发明一个实施例的一种网页游戏挂机服务器的结构示意图;Fig. 4 shows a schematic structural diagram of a webpage game on-hook server according to an embodiment of the present invention;
图5示出了根据本发明一个实施例的一种网页游戏挂机移动终端的结构示意图;Fig. 5 shows a schematic structural diagram of a webpage game on-hook mobile terminal according to an embodiment of the present invention;
图6示出了根据本发明一个实施例的一种网页游戏浏览器客户端的结构示意图。Fig. 6 shows a schematic structural diagram of a web game browser client according to an embodiment of the present invention.
具体实施方式detailed description
下面将参照附图更详细地描述本公开的示例性实施例。虽然附图中显示了本公开的示例性实施例,然而应当理解,可以以各种形式实现本公开而不应被这里阐述的实施例所限制。相反,提供这些实施例是为了能够更透彻地理解本公开,并且能够将本公开的范围完整的传达给本领域的技术人员。Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.
本技术领域技术人员可以理解,除非特意声明,这里使用的单数形式“一”、“一个”、“所述”和“该”也可包括复数形式。应该进一步理解的是,本发明的说明书中使用的措辞“包括”是指存在所述特征、整数、步骤、操作、元件和/或组件,但是并不排除存在或添加一个或多个其他特征、整数、步骤、操作、元件、组件和/或它们的组。Those skilled in the art will understand that unless otherwise stated, the singular forms "a", "an", "said" and "the" used herein may also include plural forms. It should be further understood that the word "comprising" used in the description of the present invention refers to the presence of said features, integers, steps, operations, elements and/or components, but does not exclude the presence or addition of one or more other features, Integers, steps, operations, elements, components, and/or groups thereof.
本技术领域技术人员可以理解,除非另外定义,这里使用的所有术语(包括技术术语和科学术语),具有与本发明所属领域中的普通技术人员的一般理解相同的意义。还应该理解的是,诸如通用字典中定义的那些术语,应该被理解为具有与现有技术的上下文中的意义一致的意义,并且除非被特定定义,否则不会用理想化或过于正式的含义来解释。Those skilled in the art can understand that, unless otherwise defined, all terms (including technical terms and scientific terms) used herein have the same meaning as commonly understood by those of ordinary skill in the art to which this invention belongs. It should also be understood that terms, such as those defined in commonly used dictionaries, should be understood to have meanings consistent with the meanings in the context of the prior art, and will not be used in an idealized or overly formal sense unless specifically defined to explain.
图1示意性示出了本发明一个实施例的网页游戏挂机方法的流程图。本实施例提供的网页游戏挂机方法被配置在挂机服务器中。参照图1,本发明实施例的网页游戏挂机方法具体包括以下步骤:Fig. 1 schematically shows a flow chart of a method for hanging up a web game according to an embodiment of the present invention. The hook-up method for webpage games provided in this embodiment is configured in the hook-up server. Referring to Fig. 1, the webpage game hang-up method of the embodiment of the present invention specifically includes the following steps:
步骤S11、接收浏览器发出的游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息。Step S11. Receive a game hang-up request sent by the browser, and the game hang-up request includes the login information of the first user.
本实施例中,用户通过触发浏览器网页中的预置的网页元素向挂机服务器发起游戏挂机请求。具体可通过点击、双击、右击等方式实现预置的网页元素的触发操作。本发明对此不作具体限定。In this embodiment, the user initiates a game hangup request to the hangup server by triggering a preset webpage element in the browser webpage. Specifically, the triggering operation of the preset webpage element can be realized by means of clicking, double-clicking, right-clicking, and the like. The present invention does not specifically limit it.
其中,所述网页元素可以为浮动按钮和/或网页游戏界面的工具条。Wherein, the webpage element may be a floating button and/or a toolbar of a webpage game interface.
其中,所述第一用户登录信息可以为浏览器用户的用户名和密码等能够标识用户身份的信息。可理解的,所述浏览器用户的用户名和密码即为游戏用户的用户名和密码。Wherein, the first user login information may be information capable of identifying the identity of the user, such as the user name and password of the browser user. Understandably, the user name and password of the browser user are the user name and password of the game user.
步骤S12、根据所述第一用户登录信息生成用户标识码,并将所述用户标识码发送到所述浏览器,以供所述浏览器将所述用户标识码进行显示。Step S12, generating a user identification code according to the first user login information, and sending the user identification code to the browser, so that the browser can display the user identification code.
本实施例中,所述用户标识码可通过二维码或条码等方式实现,也可通过其他具有链接功能的标识实现,本发明对此不做具体限定。In this embodiment, the user identification code may be implemented by means of a two-dimensional code or a barcode, or other identifications with a link function, which is not specifically limited in the present invention.
具体的,挂机服务器根据第一用户登录信息生成用户标识码,并将所述用户标识码发送到所述浏览器,以供所述浏览器将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端。Specifically, the on-hook server generates a user identification code according to the first user login information, and sends the user identification code to the browser, so that the browser can display the user identification code, and/or send The user identification code is sent to the on-hook mobile terminal.
步骤S13、接收挂机移动终端发送的第二用户登录信息,所述第二用户登录信息由所述挂机移动终端通过扫描所述用户标识码生成。Step S13: Receive the second user login information sent by the on-hook mobile terminal, the second user login information is generated by the on-hook mobile terminal by scanning the user identification code.
本实施例中,挂机移动终端通过扫描显示于游戏浏览器和/或当前挂机移动终端的用户标识码生成第二用户登录信息,并将生成的第二用户登录信息发送到挂机服务器,挂机服务器接收所述第二用户登录信息,以供后续进行第一用户登录信息和第二用户登录信息的匹配认证。In this embodiment, the on-hook mobile terminal generates second user login information by scanning the user identification code displayed on the game browser and/or the current on-hook mobile terminal, and sends the generated second user login information to the on-hook server, and the on-hook server receives The second user login information is used for subsequent matching authentication of the first user login information and the second user login information.
步骤S14、将所述第一用户登录信息和第二用户登录信息进行匹配,如匹配成功,则进入网页游戏挂机状态。Step S14. Match the first user login information with the second user login information. If the match is successful, enter the on-hook state of the web game.
其中,网页游戏挂机状态包括:在虚拟机中虚拟出游戏的场景,挂机服务器根据用户发出的用户操作指令,在所述虚拟的游戏场景中执行预定义的常见用户的例如:练级、打怪、刷经验等的游戏操作,并根据用户定义的游戏响应事件向挂机移动终端发送游戏响应信息,以通知该挂机移动终端当前游戏用户的状态变化情况。由于这里的在所述虚拟的游戏场景中执行预定义的游戏操作是本领域技术人员熟知的技术手段,这里就不进行赘述。Wherein, the on-hook state of the webpage game includes: virtualizing the scene of the game in the virtual machine, and the on-hook server executes predefined common user actions in the virtual game scene according to the user operation instructions issued by the user, such as: leveling, fighting monsters, etc. , brush experience and other game operations, and send game response information to the on-hook mobile terminal according to the game response event defined by the user, so as to notify the on-hook mobile terminal of the status change of the current game user. Since the execution of predefined game operations in the virtual game scene here is a technical means well known to those skilled in the art, details will not be described here.
本实施例中,挂机服务器接收挂机移动终端发送的第二用户登录信息,并在接收到第二用户登录信息之后,将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配,若匹配成功,则向挂机移动终端发送匹配成功反馈消息,以供挂机移动终端在接收到匹配成功反馈消息之后,根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。In this embodiment, the on-hook server receives the second user login information sent by the on-hook mobile terminal, and after receiving the second user login information, matches the second user login information with the first user login information uploaded by the browser , if the matching is successful, then send a matching success feedback message to the on-hook mobile terminal, so that after receiving the matching success feedback message, the on-hook mobile terminal starts the on-hook application according to the matching success feedback message, and enters the web game on-hook state.
本发明实施例提供的网页游戏挂机方法,挂机服务器通过根据第一用户登录信息生成用户标识码,并将浏览器上传的第一用户登录信息与由挂机移动终端通过扫描上述用户标识码生成的第二用户登录信息进行匹配,实现基于用户标识码的匹配认证,如匹配成功,则进入网页游戏挂机状态,进而实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。In the webpage game hook-up method provided by the embodiment of the present invention, the hook-up server generates a user identification code according to the first user login information, and combines the first user login information uploaded by the browser with the first user identification code generated by the mobile terminal on-hook by scanning the above-mentioned user identification code. Match the login information of the two users to realize the matching authentication based on the user identification code. If the matching is successful, enter the on-hook state of the web game, and then realize the on-hook free login of the web game, and quickly and conveniently perform on-hook operation on the web game.
在本发明的一个可选实施例中,在进入网页游戏挂机状态之后,还包括以下步骤:向所述挂机移动终端和/或所述浏览器返回游戏挂机成功信息,以使所述浏览器根据所述游戏挂机成功信息断开与游戏服务器的连接。In an optional embodiment of the present invention, after entering the on-hook state of the web game, the following steps are further included: returning the game on-hook success information to the on-hook mobile terminal and/or the browser, so that the browser can The game hang-up success message disconnects the connection with the game server.
在一个具体示例中,所述浏览器根据所述游戏挂机成功信息断开与游戏服务器的连接的步骤具体为浏览器主动断开与游戏服务器的连接。In a specific example, the step of the browser disconnecting from the game server according to the game hang-up success information is specifically that the browser actively disconnects from the game server.
在一个具体示例中,所述浏览器根据所述游戏挂机成功信息断开与游戏服务器的连接的步骤具体为浏览器向游戏服务器发送操作请求,以使游戏服务器将浏览器的游戏用户踢下线,断开与浏览器的连接。In a specific example, the step of the browser disconnecting from the game server according to the game hang-up success information is specifically that the browser sends an operation request to the game server, so that the game server kicks the game user of the browser offline , to disconnect from the browser.
进一步地,本实施例中,所述方法还包括以下步骤:接收所述浏览器发送的挂机终止指令,根据所述挂机终止指令发送挂机终止成功指令,以使所述浏览器根据所述挂机终止成功指令重新登录游戏服务器。Further, in this embodiment, the method further includes the following steps: receiving an on-hook termination instruction sent by the browser, and sending an on-hook termination success instruction according to the on-hook termination instruction, so that the browser terminates according to the on-hook termination instruction. Successful command to log in to the game server again.
本实施例中,在进入网页游戏挂机状态时,浏览器检测游戏用户是否有通过浏览器进行游戏登录的操作,并且在检测结果为是时,浏览器生成挂机终止指令并发送到挂机服务器,接收到挂机服务器发出的挂机终止成功指令后重新登录游戏服务器。In this embodiment, when entering the on-hook state of the web game, the browser detects whether the game user has logged in the game through the browser, and when the detection result is yes, the browser generates an on-hook termination command and sends it to the on-hook server, receiving Log in to the game server again after the hangup server sends the hangup termination success command.
在本发明的一个可选实施例中,所述网页游戏挂机方法还包括以下步骤:In an optional embodiment of the present invention, the method for hanging up the web game also includes the following steps:
若所述挂机移动终端中没有安装挂机应用,则发送指定路径到所述挂机移动终端,以使所述挂机移动终端通过所述指定路径下载所述挂机应用的软件包,并进行安装运行;If no on-hook application is installed in the on-hook mobile terminal, then send a specified path to the on-hook mobile terminal, so that the on-hook mobile terminal downloads the software package of the on-hook application through the specified path, and installs and runs it;
在所述挂机移动终端完成所述挂机应用的安装后发送启动所述挂机应用的指令。After the on-hook mobile terminal completes the installation of the on-hook application, an instruction to start the on-hook application is sent.
其中,指定路径具体为挂机应用的软件包的下载路径。Wherein, the specified path is specifically the download path of the software package of the on-hook application.
为了确保挂机移动终端能够快速的实现网页游戏的挂机,确保挂机成功率,本发明实施例,当挂机服务器获知当前预进行网页游戏挂机的移动终端中没有安装挂机应用时,将预先设置的指定路径,即挂机应用的软件包的下载路径,发送到该移动终端,以使该移动终端通过上述指定路径下载所述挂机应用的软件包,进行安装运行,并在完成所述挂机应用的安装后根据挂机服务器发送的指令,启动所述挂机应用。In order to ensure that the on-hook mobile terminal can quickly realize the on-hook of the web game and ensure the success rate of the on-hook, in the embodiment of the present invention, when the on-hook server learns that there is no on-hook application installed in the mobile terminal that is currently pre-setting the web game on-hook, it uses the preset specified path , that is, the download path of the software package of the on-hook application, sent to the mobile terminal, so that the mobile terminal downloads the software package of the on-hook application through the above-mentioned specified path, installs and runs it, and after completing the installation of the on-hook application according to An instruction sent by the on-hook server to start the on-hook application.
本发明实施例,通过使该移动终端通过挂机服务器下发的指定路径下载所述挂机应用的软件包,进行安装运行,不仅能够快速的实现网页游戏的挂机,确保挂机成功率,而且能够更好的实现游戏的推广。In the embodiment of the present invention, by making the mobile terminal download the software package of the on-hook application through the specified path issued by the on-hook server, and then install and run it, not only can quickly realize the on-hook of the web game, ensure the success rate of on-hook, but also better Realize the promotion of the game.
在本发明的一个可选实施例中,所述网页游戏挂机方法还包括以下步骤:在接收浏览器发出的游戏挂机请求时,接收所述浏览器上传的当前游戏状态数据。In an optional embodiment of the present invention, the webpage game hang-up method further includes the following step: when receiving the game hang-up request sent by the browser, receiving the current game state data uploaded by the browser.
本发明实施例中,浏览器在进行网页游戏的过程中,将当前网页游戏对应的游戏状态数据自动存储在游戏登录信息保存工具中。具体的,当浏览器向挂机服务器发起游戏挂机请求时,浏览器自动获取所存储的游戏状态数据,并上传至挂机服务器,挂机服务器在接收浏览器发出的游戏挂机请求时,接收所述游戏状态数据。In the embodiment of the present invention, the browser automatically stores the game state data corresponding to the current webpage game in the game login information saving tool during the webpage game. Specifically, when the browser initiates a game on-hook request to the on-hook server, the browser automatically obtains the stored game state data and uploads it to the on-hook server, and the on-hook server receives the game state data when receiving the game on-hook request sent by the browser. data.
其中,所述游戏状态数据包括网页游戏服务器的网页地址、玩家的用户名、密码以及网页游戏当前的游戏数据。Wherein, the game state data includes the webpage address of the webpage game server, the player's user name, password, and current game data of the webpage game.
在本发明的一个可选实施例中,所述网页游戏挂机方法还包括以下步骤:在游戏挂机状态中接收所述挂机移动终端发送的用户操作指令;In an optional embodiment of the present invention, the method for on-hooking webpage games further includes the following steps: receiving a user operation instruction sent by the on-hook mobile terminal in the game on-hook state;
根据所述用户操作指令对所述当前游戏数据进行计算处理,并向所述挂机移动终端返回游戏响应信息。Calculate and process the current game data according to the user operation instruction, and return game response information to the on-hook mobile terminal.
本实施例中,挂机服务器根据用户通过挂机移动终端发送的用户操作指令,根据所述用户操作指令对所述当前游戏数据进行计算处理,以虚拟执行预定义的常见用户的例如:练级、打怪、刷经验等的游戏操作,并根据用户定义的游戏响应事件向挂机移动终端发送游戏响应信息,以通知该挂机移动终端当前游戏用户的状态变化情况。In this embodiment, the on-hook server calculates and processes the current game data according to the user operation instructions sent by the user through the on-hook mobile terminal, so as to virtually execute predefined common user tasks such as: leveling, playing, etc. Game operations such as blame and brush experience, and send game response information to the on-hook mobile terminal according to the game response event defined by the user, so as to notify the on-hook mobile terminal of the current game user's status change.
其中,游戏响应事件可以根据游戏进行定义。例如,游戏响应事件为游戏人物达到设定级别,则当游戏人物到达该设定的级别时,向所述挂机移动终端返回已经到达设定级别的信息;挂机移动终端在收到该信息后返回下一步的用户操作指令,如继续挂机练级,或者进行其他刷经验的操作等。Wherein, the game response event may be defined according to the game. For example, the game response event is that the game character reaches the set level, then when the game character reaches the set level, the on-hook mobile terminal returns the information that the set level has been reached; the on-hook mobile terminal returns after receiving the information. The next step of user operation instructions, such as continuing to hang up to level up, or perform other operations to earn experience, etc.
图2示意性示出了本发明一个实施例的网页游戏挂机方法的流程图。本实施例提供的网页游戏挂机方法被配置在移动终端中,例如,手机、平板电脑、个人数字助理等具有各种操作系统的便携式硬件设备。参照图2,本发明实施例的网页游戏挂机方法具体包括以下步骤:Fig. 2 schematically shows a flow chart of a method for hanging up a browser game according to an embodiment of the present invention. The method for hooking up a webpage game provided in this embodiment is configured in a mobile terminal, such as a mobile phone, a tablet computer, a personal digital assistant, and other portable hardware devices with various operating systems. Referring to Fig. 2, the webpage game hang-up method of the embodiment of the present invention specifically includes the following steps:
步骤S21、扫描用户标识码生成第二用户登录信息,所述用户标识码显示于游戏浏览器和/或当前挂机移动终端,所述用户标识码与浏览器上传至挂机服务器的第一用户登录信息关联。Step S21, scan the user identification code to generate the second user login information, the user identification code is displayed on the game browser and/or the current on-hook mobile terminal, the user identification code and the first user login information uploaded to the on-hook server by the browser associated.
其中,所述第一用户登录信息可以为浏览器用户的用户名和密码等能够标识用户身份的信息。可理解的,所述浏览器用户的用户名和密码即为游戏用户的用户名和密码。Wherein, the first user login information may be information capable of identifying the identity of the user, such as the user name and password of the browser user. Understandably, the user name and password of the browser user are the user name and password of the game user.
本实施例中,所述用户标识码与浏览器上传至挂机服务器的第一用户登录信息关联,具体是指所述用户标识码是挂机服务器根据所述第一用户登录信息生成的。具体的,挂机移动终端通过扫描显示于游戏浏览器和/或当前挂机移动终端的用户标识码,生成第二用户登录信息。In this embodiment, the user identification code is associated with the first user login information uploaded by the browser to the on-hook server, which specifically means that the user identification code is generated by the on-hook server according to the first user login information. Specifically, the on-hook mobile terminal generates second user login information by scanning the user identification code displayed on the game browser and/or the currently on-hook mobile terminal.
本实施例中的用户标识码可通过二维码、条码等方式实现,也可通过其他具有链接功能的标识实现,本发明对此不做具体限定。The user identification code in this embodiment can be realized by means of two-dimensional code, bar code, etc., or can be realized by other signs with a link function, which is not specifically limited in the present invention.
步骤S22、向所述挂机服务器发送所述第二用户登录信息,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配。Step S22, sending the second user login information to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser.
本实施例中,挂机移动终端通过扫描用户标识码生成第二用户登录信息之后,将生成的第二用户登录信息发送到挂机服务器,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配,挂机服务器在匹配成功,向挂机移动终端发送匹配成功反馈消息。In this embodiment, after the on-hook mobile terminal generates the second user login information by scanning the user identification code, it sends the generated second user login information to the on-hook server, so that the on-hook server combines the second user login information with the browsing The first user login information uploaded by the device is matched, and the on-hook server sends a matching success feedback message to the on-hook mobile terminal when the matching is successful.
步骤S23、接收匹配成功反馈消息,并根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。Step S23: Receive the matching success feedback message, and start the on-hook application according to the matching success feedback message, and enter the web game on-hook state.
本实施例中,挂机移动终端接收到挂机服务器发送的匹配成功反馈消息,并在接收到匹配成功反馈消息之后,根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。In this embodiment, the on-hook mobile terminal receives the matching success feedback message sent by the on-hook server, and after receiving the matching success feedback message, starts the on-hook application according to the matching success feedback message, and enters the web game on-hook state.
本发明实施例提供的网页游戏挂机方法,挂机移动终端通过扫描显示于游戏浏览器和/或当前挂机移动终端的用户标识码生成第二用户登录信息,将第二用户登录信息发送到挂机服务器,以使挂机服务器将该第二用户登录信息与浏览器上传的第一用户登录信息进行匹配,实现基于用户标识码的匹配认证,如匹配成功,则启动挂机应用,进入网页游戏挂机状态,进而实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。In the webpage game on-hook method provided by the embodiment of the present invention, the on-hook mobile terminal generates second user login information by scanning the user identification code displayed on the game browser and/or the current on-hook mobile terminal, and sends the second user login information to the on-hook server, Make the on-hook server match the second user’s login information with the first user’s login information uploaded by the browser to achieve matching authentication based on the user identification code. If the match is successful, start the on-hook application and enter the on-hook state of the web game, thereby realizing Free login and hang-up of web games, fast and convenient on-hook operation of web games.
在本发明的一个可选实施例中,所述方法还包括以下步骤:接收所述挂机服务器发送的游戏挂机成功信息,并进行显示。In an optional embodiment of the present invention, the method further includes the following steps: receiving and displaying the game hook success information sent by the hook server.
本实施例中,挂机服务器在进入网页游戏挂机状态之后,向挂机移动终端返回游戏挂机成功信息,挂机移动终端接收并显示该游戏挂机成功信息,以提示用户游戏挂机成功。In this embodiment, after the on-hook server enters the on-hook state of the webpage game, it returns the game on-hook success information to the on-hook mobile terminal, and the on-hook mobile terminal receives and displays the game on-hook success information to prompt the user that the game on-hook is successful.
在本发明的一个可选实施例中,在所述扫描用户标识码生成第二用户登录信息之前,该方法还包括以下步骤:In an optional embodiment of the present invention, before the scanning of the user identification code to generate the second user login information, the method further includes the following steps:
接收所述浏览器发送的所述用户标识码,或者接收所述挂机服务器发送的所述用户标识码。receiving the user identification code sent by the browser, or receiving the user identification code sent by the on-hook server.
本发明实施例中,当挂机移动终端属于通过扫描显示于自身显示界面的用户标识码生成第二用户登录信息的情况,则挂机移动终端需要在执行扫描操作前,获取用户标识码。浏览器和挂机服务器均具有用户标识码,因此,可通过接收浏览器发送的所述用户标识码,或者接收挂机服务器发送的所述用户标识码实现用户标识码的获取。In the embodiment of the present invention, when the on-hook mobile terminal generates the second user login information by scanning the user identification code displayed on its own display interface, the on-hook mobile terminal needs to obtain the user identification code before performing the scanning operation. Both the browser and the on-hook server have a user identification code, so the acquisition of the user identification code can be realized by receiving the user identification code sent by the browser or by receiving the user identification code sent by the on-hook server.
在本发明的一个可选实施例中,在所述扫描用户标识码生成第二用户登录信息之后,该方法还包括以下步骤:In an optional embodiment of the present invention, after the second user login information is generated by scanning the user identification code, the method further includes the following steps:
判断所述当前挂机移动终端中是否安装有所述挂机应用,若所述当前挂机移动终端中安装有所述挂机应用,则启动所述挂机应用。Judging whether the on-hook application is installed in the current on-hook mobile terminal, and starting the on-hook application if the on-hook application is installed in the current on-hook mobile terminal.
为了确保挂机移动终端能够快速的实现网页游戏的挂机,确保挂机成功率,本发明实施例中,挂机移动终端在所述扫描用户标识码生成第二用户登录信息之后,首先判断当前挂机移动终端中是否安装有所述挂机应用,并在确定当前挂机移动终端中安装有所述挂机应用后,启动所述挂机应用,进入网页游戏挂机状态。In order to ensure that the on-hook mobile terminal can quickly realize the on-hook of the web game and ensure the success rate of on-hook, in the embodiment of the present invention, after the second user login information is generated by scanning the user identification code, the on-hook mobile terminal first judges the current on-hook mobile terminal. Whether the on-hook application is installed, and after determining that the on-hook application is installed in the current on-hook mobile terminal, start the on-hook application and enter the on-hook state of the web game.
在本发明的一个可选实施例中,在所述扫描用户标识码生成第二用户登录信息之后,该方法还包括以下步骤:In an optional embodiment of the present invention, after the second user login information is generated by scanning the user identification code, the method further includes the following steps:
若所述当前挂机移动终端中没有安装所述挂机应用,则接收所述挂机服务器发送的指定路径;If the on-hook application is not installed in the current on-hook mobile terminal, then receive the specified path sent by the on-hook server;
通过所述指定路径下载所述挂机应用的软件包,并进行安装运行。Download the software package of the on-hook application through the specified path, and install and run it.
其中,指定路径具体为挂机应用的软件包的下载路径。Wherein, the specified path is specifically the download path of the software package of the on-hook application.
为了确保挂机移动终端能够快速的实现网页游戏的挂机,确保挂机成功率,本发明实施例,当判断所述当前挂机移动终端中没有安装挂机应用时,则接收所述挂机服务器发送的指定路径,并通过上述指定路径下载所述挂机应用的软件包,进行安装运行,并在完成所述挂机应用的安装后根据挂机服务器发送的指令,启动所述挂机应用。In order to ensure that the on-hook mobile terminal can quickly realize the on-hook of web games and ensure the success rate of on-hook, in the embodiment of the present invention, when it is judged that no on-hook application is installed in the current on-hook mobile terminal, the specified path sent by the on-hook server is received, And download the software package of the on-hook application through the above specified path, install and run it, and start the on-hook application according to the instruction sent by the on-hook server after the installation of the on-hook application is completed.
本发明实施例,移动终端通过挂机服务器下发的指定路径下载所述挂机应用的软件包,进行安装运行,不仅能够快速的实现网页游戏的挂机,确保挂机成功率,而且能够更好的实现游戏的推广。In the embodiment of the present invention, the mobile terminal downloads the software package of the on-hook application through the specified path issued by the on-hook server, and then installs and runs it, which not only can quickly realize the on-hook of the web game, ensure the success rate of on-hook, but also better implement the game. promotion.
在本发明的一个可选实施例中,所述方法还包括以下步骤:In an optional embodiment of the present invention, the method also includes the following steps:
在游戏挂机状态中向所述挂机服务器发送用户操作指令,以使挂机服务器根据所述用户操作指令对当前游戏数据进行计算处理,所述当前游戏数据是浏览器在发送游戏挂机请求时上传的;In the game on-hook state, send a user operation instruction to the on-hook server, so that the on-hook server calculates and processes the current game data according to the user operation instruction, and the current game data is uploaded by the browser when sending the game on-hook request;
接收所述挂机服务器返回的游戏响应信息。Receive the game response information returned by the on-hook server.
本实施例中,用户通过挂机移动终端向挂机服务器发送的用户操作指令,以使挂机服务器根据所述用户操作指令对所述当前游戏数据进行计算处理,以虚拟执行预定义的常见用户的例如:练级、打怪、刷经验等的游戏操作,并根据用户定义的游戏响应事件向挂机移动终端发送游戏响应信息,以通知该挂机移动终端当前游戏用户的状态变化情况。In this embodiment, the user sends the user operation instruction to the on-hook server through the on-hook mobile terminal, so that the on-hook server performs calculation and processing on the current game data according to the user operation instruction, so as to virtually execute predefined common user actions such as: Game operations such as leveling, fighting monsters, gaining experience, etc., and send game response information to the on-hook mobile terminal according to the game response event defined by the user, so as to notify the on-hook mobile terminal of the current game user's status change.
其中,游戏响应事件可以根据游戏进行定义。例如,游戏响应事件为游戏人物达到设定级别,则当游戏人物到达该设定的级别时,向所述挂机移动终端返回已经到达设定级别的信息;挂机移动终端在收到该信息后返回下一步的用户操作指令,如继续挂机练级,或者进行其他刷经验的操作等。Wherein, the game response event may be defined according to the game. For example, the game response event is that the game character reaches the set level, then when the game character reaches the set level, the on-hook mobile terminal returns the information that the set level has been reached; the on-hook mobile terminal returns after receiving the information. The next step of user operation instructions, such as continuing to hang up to level up, or perform other operations to earn experience, etc.
图3示意性示出了本发明一个实施例的网页游戏挂机方法的流程图。本实施例提供的网页游戏挂机方法被配置在终端设备的浏览器客户端,所述终端设备为PC机。参照图3,本发明实施例的网页游戏挂机方法具体包括以下步骤:Fig. 3 schematically shows a flow chart of a method for hanging up a browser game according to an embodiment of the present invention. The method for hooking up a webpage game provided in this embodiment is configured on a browser client of a terminal device, and the terminal device is a PC. Referring to Fig. 3, the webpage game hang-up method of the embodiment of the present invention specifically includes the following steps:
步骤S31、向挂机服务器发送游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码。Step S31 , sending a game on-hook request to the on-hook server, where the game on-hook request includes first user login information, so that the on-hook server generates a user identification code according to the first user login information.
本实施例中,用户通过触发浏览器网页中的预置的网页元素向挂机服务器发起游戏挂机请求。具体可通过点击、双击、右击等方式实现预置的网页元素的触发操作。本发明对此不作具体限定。In this embodiment, the user initiates a game hangup request to the hangup server by triggering a preset webpage element in the browser webpage. Specifically, the triggering operation of the preset webpage element can be realized by means of clicking, double-clicking, right-clicking, and the like. The present invention does not specifically limit it.
其中,所述网页元素可以为浮动按钮和/或网页游戏界面的工具条。Wherein, the webpage element may be a floating button and/or a toolbar of a webpage game interface.
其中,所述第一用户登录信息可以为浏览器用户的用户名和密码等能够标识用户身份的信息。可理解的,所述浏览器用户的用户名和密码即为游戏用户的用户名和密码。Wherein, the first user login information may be information capable of identifying the identity of the user, such as the user name and password of the browser user. Understandably, the user name and password of the browser user are the user name and password of the game user.
步骤S32、接收所述挂机服务器发送的所述用户标识码。Step S32, receiving the user identification code sent by the on-hook server.
本实施例中,所述用户标识码可通过二维码或条码等方式实现,也可通过其他具有链接功能的标识实现,本发明对此不做具体限定。In this embodiment, the user identification code may be implemented by means of a two-dimensional code or a barcode, or other identifications with a link function, which is not specifically limited in the present invention.
步骤S33、将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端,以供挂机移动终端对所述用户标识码进行扫描,以执行如图2所示的配置于移动终端中的网页游戏挂机方法。Step S33, displaying the user identification code, and/or sending the user identification code to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code to execute the user identification code as shown in Figure 2. The webpage game on-hook method configured in the mobile terminal is shown.
具体的,挂机服务器根据第一用户登录信息生成并发送用户标识码,并将所述用户标识码发送到所述浏览器。浏览器将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端,以供挂机移动终端对所述用户标识码进行扫描,以生成第二用户登录信息,并向所述挂机服务器发送所述第二用户登录信息,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配,根据匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。Specifically, the on-hook server generates and sends a user identification code according to the login information of the first user, and sends the user identification code to the browser. The browser displays the user identification code, and/or sends the user identification code to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code to generate second user login information , and send the second user login information to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser, and starts the on-hook according to the matching success feedback message Apply to enter the on-hook state of the web game.
本发明实施例提供的网页游戏挂机方法,浏览器向挂机服务器发送包括有第一用户登录信息的游戏挂机请求,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码,将该用户标识码进行显示,和/或,将其发送至挂机移动终端,以供挂机移动终端通过扫描显示于游戏浏览器和/或当前挂机移动终端的用户标识码生成第二用户登录信息,将第二用户登录信息发送到挂机服务器,以使挂机服务器将该第二用户登录信息与浏览器上传的第一用户登录信息进行匹配,实现基于用户标识码的匹配认证,如匹配成功,则启动挂机应用,进入网页游戏挂机状态,进而实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。In the webpage game hang-up method provided by the embodiment of the present invention, the browser sends a game hang-up request including the first user login information to the hang-up server, so that the hang-up server generates a user identification code according to the first user login information, and the The user identification code is displayed, and/or, sent to the on-hook mobile terminal, so that the on-hook mobile terminal generates the second user login information by scanning the user identification code displayed on the game browser and/or the current on-hook mobile terminal, and the first The login information of the second user is sent to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser, and realizes matching authentication based on the user identification code. If the matching is successful, the on-hook application is started , enter the on-hook state of the web game, and then realize the on-hook free login of the web game, and perform the on-hook operation of the web game quickly and conveniently.
在本发明的另一可选实施例中,所述网页游戏挂机方法还包括以下图中未示出的步骤:根据所述第一用户登录信息生成所述用户标识码,并将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端。In another optional embodiment of the present invention, the webpage game hang-up method further includes the following steps not shown in the figure: generating the user identification code according to the first user login information, and identifying the user The code is displayed, and/or, the user identification code is sent to the on-hook mobile terminal.
本实施例中,浏览器客户端能够通过根据游戏用户的第一用户登录信息生成所述用户标识码,并将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端。In this embodiment, the browser client can generate the user identification code according to the first user login information of the game user, display the user identification code, and/or send the user identification code to the on-hook mobile terminal.
本发明在实现过程中,浏览器可通过两种方式得到游戏用户的用户标识码,第一种方式是浏览器通过获取游戏用户的第一用户登录信息,并向挂机服务器发送包括有第一用户登录信息的游戏挂机请求,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码;第二种方式是浏览器在获取到游戏用户的第一用户登录信息之后,浏览器自身直接根据所述第一用户登录信息生成所述用户标识码。本发明实施例通过不同方式实现用户标识码的生成,实现方式灵活,进而能够满足不同挂机应用场景的需求。In the implementation process of the present invention, the browser can obtain the user identification code of the game user in two ways. The first way is that the browser obtains the first user login information of the game user and sends to the on-hook server the user ID code containing the first user ID code. The game on-hook request of the login information, so that the on-hook server generates a user identification code according to the first user login information; the second way is that after the browser obtains the first user login information of the game user, the browser itself directly generating the user identification code according to the first user login information. The embodiment of the present invention realizes the generation of the user identification code through different methods, and the realization method is flexible, so as to meet the requirements of different on-hook application scenarios.
在本发明的另一可选实施例中,所述网页游戏挂机方法还包括以下图中未示出的步骤:In another optional embodiment of the present invention, the webpage game hang-up method also includes steps not shown in the following figures:
接收所述挂机服务器发送的游戏挂机成功信息,将所述游戏挂机成功信息进行显示,并根据所述游戏挂机成功信息断开与游戏服务器的连接。Receive the game on-hook success information sent by the on-hook server, display the game on-hook success information, and disconnect from the game server according to the game on-hook success information.
在一个具体示例中,所述浏览器根据所述游戏挂机成功信息断开与游戏服务器的连接的步骤具体为浏览器主动断开与游戏服务器的连接。In a specific example, the step of the browser disconnecting from the game server according to the game hang-up success information is specifically that the browser actively disconnects from the game server.
在一个具体示例中,所述浏览器根据所述游戏挂机成功信息断开与游戏服务器的连接的步骤具体为浏览器向游戏服务器发送操作请求,以使游戏服务器将浏览器的游戏用户踢下线,断开与浏览器的连接。In a specific example, the step of the browser disconnecting from the game server according to the game hang-up success information is specifically that the browser sends an operation request to the game server, so that the game server kicks the game user of the browser offline , to disconnect from the browser.
进一步地,所述方法还包括以下步骤:在进入网页游戏挂机状态时,浏览器检测游戏用户是否有通过浏览器进行游戏登录的操作,并且在检测结果为是时,浏览器生成挂机终止指令并发送到挂机服务器,并在接收到挂机服务器发出的挂机终止成功指令后重新登录游戏服务器。Further, the method further includes the following steps: when entering the on-hook state of the web game, the browser detects whether the game user has logged in the game through the browser, and when the detection result is yes, the browser generates an on-hook termination instruction and Send it to the on-hook server, and log in to the game server again after receiving the on-hook termination success instruction from the on-hook server.
对于方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本发明实施例并不受所描述的动作顺序的限制,因为依据本发明实施例,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作并不一定是本发明实施例所必须的。For the method embodiment, for the sake of simple description, it is expressed as a series of action combinations, but those skilled in the art should know that the embodiment of the present invention is not limited by the described action order, because according to the embodiment of the present invention , certain steps may be performed in other order or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification belong to preferred embodiments, and the actions involved are not necessarily required by the embodiments of the present invention.
图4示意性示出了本发明一个实施例的网页游戏挂机服务器的结构示意图。Fig. 4 schematically shows a structural diagram of a webpage game on-hook server according to an embodiment of the present invention.
参照图4,本发明实施例的网页游戏挂机服务器具体包括接收模块401、生成模块402以及匹配模块403,其中,接收模块401,适于接收浏览器发出的游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息;生成模块402,适于根据所述第一用户登录信息生成用户标识码,并将所述用户标识码发送到所述浏览器,以供所述浏览器将所述用户标识码进行显示;所述接收模块401,还适于接收挂机移动终端发送的第二用户登录信息,所述第二用户登录信息由所述挂机移动终端通过扫描所述用户标识码生成;匹配模块403,适于将所述第一用户登录信息和第二用户登录信息进行匹配,如匹配成功,则进入网页游戏挂机状态。Referring to FIG. 4 , the webpage game hang-up server in the embodiment of the present invention specifically includes a receiving module 401, a generating module 402, and a matching module 403, wherein the receiving module 401 is adapted to receive a game hang-up request sent by a browser, and the game hang-up request includes Including the first user login information; the generating module 402 is adapted to generate a user identification code according to the first user login information, and send the user identification code to the browser, so that the browser can send the user identification code to the browser. The identification code is displayed; the receiving module 401 is also adapted to receive the second user login information sent by the on-hook mobile terminal, and the second user login information is generated by the on-hook mobile terminal by scanning the user identification code; the matching module 403. It is adapted to match the first user login information with the second user login information. If the matching is successful, enter the on-hook state of the web game.
本发明实施例提供的网页游戏挂机服务器,生成模块402通过根据第一用户登录信息生成用户标识码,匹配模块403将浏览器上传的第一用户登录信息与由挂机移动终端通过扫描上述用户标识码生成的第二用户登录信息进行匹配,实现基于用户标识码的匹配认证,如匹配成功,则进入网页游戏挂机状态,进而实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。In the webpage game on-hook server provided by the embodiment of the present invention, the generating module 402 generates a user identification code according to the first user login information, and the matching module 403 combines the first user login information uploaded by the browser with the above-mentioned user identification code scanned by the on-hook mobile terminal. The generated second user login information is matched to realize the matching authentication based on the user identification code. If the matching is successful, the web game will enter the on-hook state, thereby realizing the login-free on-hook of the web game, and quickly and conveniently on-hook the web game.
在本发明的一个可选实施例中,所述服务器,还包括附图中未示出的配置模块,该配置模块,适于在进入网页游戏挂机状态之后,向所述挂机移动终端和/或所述浏览器返回游戏挂机成功信息,并根据所述游戏挂机成功信息断开所述浏览器与游戏服务器的连接。In an optional embodiment of the present invention, the server further includes a configuration module not shown in the drawings, and the configuration module is adapted to send the on-hook mobile terminal and/or The browser returns the game on-hook success information, and disconnects the browser from the game server according to the game on-hook success information.
在本发明的一个可选实施例中,所述服务器,还包括附图中未示出的发送模块,该发送模块,适于当所述挂机移动终端中没有安装挂机应用时,发送指定路径到所述挂机移动终端,以使所述挂机移动终端通过所述指定路径下载所述挂机应用的软件包,并进行安装运行;以及在所述挂机移动终端完成所述挂机应用的安装后发送启动所述挂机应用的指令。In an optional embodiment of the present invention, the server further includes a sending module not shown in the drawings, and the sending module is adapted to send the specified path to The on-hook mobile terminal, so that the on-hook mobile terminal downloads the software package of the on-hook application through the specified path, and installs and runs it; Instructions for on-hook applications.
在本发明的一个可选实施例中,所述接收模块401,还适于在接收浏览器发出的游戏挂机请求时,接收所述浏览器上传的当前游戏状态数据。In an optional embodiment of the present invention, the receiving module 401 is further adapted to receive the current game state data uploaded by the browser when receiving the game hang-up request sent by the browser.
在本发明的一个可选实施例中,所述接收模块401,还适于在游戏挂机状态中接收所述挂机移动终端发送的用户操作指令;In an optional embodiment of the present invention, the receiving module 401 is further adapted to receive user operation instructions sent by the on-hook mobile terminal in the game on-hook state;
进一步地,所述服务器,还包括附图中未示出的处理模块,该处理模块,适于根据所述用户操作指令对所述当前游戏数据进行计算处理,并向所述挂机移动终端返回游戏响应信息。Further, the server also includes a processing module not shown in the drawings, which is adapted to perform calculation and processing on the current game data according to the user operation instruction, and return the game to the on-hook mobile terminal. Response message.
图5示意性示出了本发明一个实施例的网页游戏挂机移动终端的结构示意图。参照图5,本发明实施例的网页游戏挂机移动终端具体包括生成模块501、发送模块502以及执行模块503,其中,生成模块501,适于扫描用户标识码生成第二用户登录信息,所述用户标识码显示于游戏浏览器和/或当前挂机移动终端,所述用户标识码与浏览器上传至挂机服务器的第一用户登录信息关联;发送模块502,适于向所述挂机服务器发送所述生成模块生成的第二用户登录信息,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配;执行模块503,适于接收匹配成功反馈消息,并根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。FIG. 5 schematically shows a schematic structural diagram of a mobile terminal for on-hook webpage games according to an embodiment of the present invention. Referring to FIG. 5 , the webpage game on-hook mobile terminal of the embodiment of the present invention specifically includes a generating module 501, a sending module 502, and an executing module 503, wherein the generating module 501 is adapted to scan a user identification code to generate second user login information, and the user The identification code is displayed on the game browser and/or the current on-hook mobile terminal, and the user identification code is associated with the first user login information uploaded by the browser to the on-hook server; the sending module 502 is adapted to send the generated information to the on-hook server. The second user login information generated by the module, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser; the execution module 503 is adapted to receive the matching success feedback message, and according to The matching success feedback message starts the on-hook application and enters the on-hook state of the web game.
本发明实施例提供的网页游戏挂机移动终端,生成模块501通过扫描显示于游戏浏览器和/或当前挂机移动终端的用户标识码生成第二用户登录信息,发送模块502将第二用户登录信息发送到挂机服务器,以使挂机服务器将该第二用户登录信息与浏览器上传的第一用户登录信息进行匹配,实现基于用户标识码的匹配认证,如匹配成功,则执行模块503启动挂机应用,进入网页游戏挂机状态,进而实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。In the webpage game on-hook mobile terminal provided by the embodiment of the present invention, the generation module 501 generates second user login information by scanning the user identification code displayed on the game browser and/or the current on-hook mobile terminal, and the sending module 502 sends the second user login information to Go to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser, and realizes matching authentication based on the user identification code. If the matching is successful, the execution module 503 starts the on-hook application, enters The on-hook state of the web game, and then realize the free on-hook of the web game, and quickly and conveniently perform the on-hook operation of the web game.
在本发明的一个可选实施例中,所述移动终端,还包括附图中未示出的第一接收模块,该第一接收模块,适于接收所述挂机服务器发送的游戏挂机成功信息,并进行显示。In an optional embodiment of the present invention, the mobile terminal further includes a first receiving module not shown in the drawings, the first receiving module is adapted to receive the game hook success information sent by the hook server, and display it.
在本发明的一个可选实施例中,所述移动终端,还包括附图中未示出的第二接收模块,该第二接收模块,适于在所述扫描用户标识码生成第二用户登录信息之前,接收所述浏览器发送的所述用户标识码,或者接收所述挂机服务器发送的所述用户标识码。In an optional embodiment of the present invention, the mobile terminal further includes a second receiving module not shown in the drawings, and the second receiving module is adapted to generate a second user login by scanning the user identification code. Before receiving the information, receive the user identification code sent by the browser, or receive the user identification code sent by the on-hook server.
在本发明的一个可选实施例中,所述移动终端,还包括附图中未示出的判断模块,该判断模块,适于在所述扫描用户标识码生成第二用户登录信息之后,判断所述当前挂机移动终端中是否安装有所述挂机应用;In an optional embodiment of the present invention, the mobile terminal further includes a judging module not shown in the drawings, and the judging module is adapted to judge Whether the on-hook application is installed in the current on-hook mobile terminal;
进一步地,所述执行模块503,具体适于当所述判断模块的判断结果为所述当前挂机移动终端中安装有所述挂机应用时,启动所述挂机应用。Further, the execution module 503 is specifically adapted to start the on-hook application when the determination result of the determination module is that the on-hook application is installed in the currently on-hook mobile terminal.
在本发明的一个可选实施例中,所述执行模块503,具体还适于在所述扫描用户标识码生成第二用户登录信息之后,当所述当前挂机移动终端中没有安装所述挂机应用时,接收所述挂机服务器发送的指定路径;以及,通过所述指定路径下载所述挂机应用的软件包,并进行安装运行。In an optional embodiment of the present invention, the execution module 503 is further adapted to, after the second user login information is generated by scanning the user identification code, when the on-hook application is not installed in the current on-hook mobile terminal , receiving the specified path sent by the on-hook server; and downloading the software package of the on-hook application through the specified path, and installing and running it.
在本发明的一个可选实施例中,所述发送模块502,还适于在游戏挂机状态中向所述挂机服务器发送用户操作指令,以使挂机服务器根据所述用户操作指令对当前游戏数据进行计算处理,所述当前游戏数据是浏览器在发送游戏挂机请求时上传的;In an optional embodiment of the present invention, the sending module 502 is further adapted to send a user operation instruction to the on-hook server in the game on-hook state, so that the on-hook server performs the current game data according to the user operation instruction. Computing and processing, the current game data is uploaded by the browser when sending the game hang-up request;
进一步地,所述移动终端还包括附图中未示出的第三接收模块,该第三接收模块,适于接收所述挂机服务器返回的游戏响应信息。Further, the mobile terminal further includes a third receiving module not shown in the drawings, and the third receiving module is adapted to receive the game response information returned by the on-hook server.
图6示意性示出了本发明一个实施例的网页游戏浏览器客户端的结构示意图。参照图6,本发明实施例的网页游戏浏览器客户端具体包括发送模块601、接收模块602以及显示模块603,其中,发送模块601,适于向挂机服务器发送游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码;接收模块602,适于接收所述挂机服务器发送的所述用户标识码;显示模块603,适于将所述用户标识码进行显示,以供挂机移动终端对所述用户标识码进行扫描,以执行如图2所示的配置于移动终端中的网页游戏挂机方法;和/或,所述发送模块601,还适于将所述用户标识码发送至所述挂机移动终端,以供挂机移动终端对所述用户标识码进行扫描,以执行如如图2所示的配置于移动终端中的网页游戏挂机方法。Fig. 6 schematically shows a structural diagram of a webpage game browser client according to an embodiment of the present invention. Referring to Fig. 6, the web game browser client of the embodiment of the present invention specifically includes a sending module 601, a receiving module 602 and a display module 603, wherein the sending module 601 is adapted to send a game hang-up request to the hang-up server, and the game hang-up request Including the first user login information, so that the on-hook server generates a user identification code according to the first user login information; the receiving module 602 is adapted to receive the user identification code sent by the on-hook server; the display module 603, It is suitable for displaying the user identification code, so that the on-hook mobile terminal scans the user identification code, so as to execute the webpage game on-hook method configured in the mobile terminal as shown in Figure 2; and/or, the The sending module 601 is also adapted to send the user identification code to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code to execute the user identification code configured in the mobile terminal as shown in FIG. 2 How to hang up web games.
本发明实施例提供的网页游戏浏览器客户端,发送模块601向挂机服务器发送包括有第一用户登录信息的游戏挂机请求,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码,显示模块603将该用户标识码进行显示,和/或,将其发送至挂机移动终端,以供挂机移动终端通过扫描显示于游戏浏览器和/或当前挂机移动终端的用户标识码生成第二用户登录信息,将第二用户登录信息发送到挂机服务器,以使挂机服务器将该第二用户登录信息与浏览器上传的第一用户登录信息进行匹配,实现基于用户标识码的匹配认证,如匹配成功,则启动挂机应用,进入网页游戏挂机状态,进而实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。In the web game browser client provided by the embodiment of the present invention, the sending module 601 sends a game hang-up request including the first user login information to the hang-up server, so that the hang-up server generates a user identification code according to the first user login information , the display module 603 displays the user identification code, and/or sends it to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code displayed on the game browser and/or the current on-hook mobile terminal to generate a second User login information, send the second user login information to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser, and realizes matching authentication based on the user identification code, such as matching If it is successful, the on-hook application is started, and the on-hook state of the web game is entered, thereby realizing the on-hook free login of the web game, and the on-hook operation of the web game is quickly and conveniently performed.
在本发明的一个可选实施例中,所述浏览器客户端还包括附图中未示出的生成模块,该生成模块,适于根据所述第一用户登录信息生成所述用户标识码;In an optional embodiment of the present invention, the browser client further includes a generation module not shown in the drawings, the generation module is adapted to generate the user identification code according to the first user login information;
进一步地,所述显示模块603,还适于将所述生成模块生成的用户标识码进行显示,和/或,所述发送模块601,还适于将所述生成模块生成的用户标识码发送至所述挂机移动终端。Further, the display module 603 is also adapted to display the user identification code generated by the generation module, and/or the sending module 601 is also adapted to send the user identification code generated by the generation module to The on-hook mobile terminal.
在本发明的一个可选实施例中,所述显示模块603,还适于接收所述挂机服务器发送的游戏挂机成功信息,将所述游戏挂机成功信息进行显示;In an optional embodiment of the present invention, the display module 603 is further adapted to receive the game hang-up success information sent by the hang-up server, and display the game hang-up success information;
进一步地,所述浏览器客户端还包括附图中未示出的配置模块,该配置模块,适于根据所述游戏挂机成功信息断开与游戏服务器的连接。Further, the browser client also includes a configuration module not shown in the drawings, and the configuration module is adapted to disconnect from the game server according to the game hang-up success information.
对于装置实施例而言,由于其与方法实施例基本相似,所以描述的比较简单,相关之处参见方法实施例的部分说明即可。As for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and for related parts, please refer to the part of the description of the method embodiment.
本发明实施例提供的网页游戏挂机方法及服务器、移动终端、浏览器客户端,通过根据用户登录信息生成用户标识码,并基于该用户标识码进行匹配认证,实现网页游戏的免登录挂机,快捷、方便地对网页游戏进行挂机操作。The webpage game hook-up method provided by the embodiment of the present invention, the server, the mobile terminal, and the browser client generate a user identification code according to the user login information, and perform matching authentication based on the user identification code, so as to realize the login-free hook-up of the webpage game, which is quick and easy , Conveniently perform on-hook operations on web games.
在此提供的算法和显示不与任何特定计算机、虚拟系统或者其它设备固有相关。各种通用系统也可以与基于在此的示教一起使用。根据上面的描述,构造这类系统所要求的结构是显而易见的。此外,本发明也不针对任何特定编程语言。应当明白,可以利用各种编程语言实现在此描述的本发明的内容,并且上面对特定语言所做的描述是为了披露本发明的最佳实施方式。The algorithms and displays presented herein are not inherently related to any particular computer, virtual system, or other device. Various generic systems can also be used with the teachings based on this. The structure required to construct such a system is apparent from the above description. Furthermore, the present invention is not specific to any particular programming language. It should be understood that various programming languages can be used to implement the content of the present invention described herein, and the above description of specific languages is for disclosing the best mode of the present invention.
在此处所提供的说明书中,说明了大量具体细节。然而,能够理解,本发明的实施例可以在没有这些具体细节的情况下实践。在一些实例中,并未详细示出公知的方法、结构和技术,以便不模糊对本说明书的理解。In the description provided herein, numerous specific details are set forth. However, it is understood that embodiments of the invention may be practiced without these specific details. In some instances, well-known methods, structures and techniques have not been shown in detail in order not to obscure the understanding of this description.
类似地,应当理解,为了精简本公开并帮助理解各个发明方面中的一个或多个,在上面对本发明的示例性实施例的描述中,本发明的各个特征有时被一起分组到单个实施例、图、或者对其的描述中。然而,并不应将该公开的方法解释成反映如下意图:即所要求保护的本发明要求比在每个权利要求中所明确记载的特征更多的特征。更确切地说,如下面的权利要求书所反映的那样,发明方面在于少于前面公开的单个实施例的所有特征。因此,遵循具体实施方式的权利要求书由此明确地并入该具体实施方式,其中每个权利要求本身都作为本发明的单独实施例。Similarly, it should be appreciated that in the foregoing description of exemplary embodiments of the invention, in order to streamline this disclosure and to facilitate an understanding of one or more of the various inventive aspects, various features of the invention are sometimes grouped together in a single embodiment, figure, or its description. This method of disclosure, however, is not to be interpreted as reflecting an intention that the claimed invention requires more features than are expressly recited in each claim. Rather, as the following claims reflect, inventive aspects lie in less than all features of a single foregoing disclosed embodiment. Thus, the claims following the Detailed Description are hereby expressly incorporated into this Detailed Description, with each claim standing on its own as a separate embodiment of this invention.
本领域那些技术人员可以理解,可以对实施例中的设备中的模块进行自适应性地改变并且把它们设置在与该实施例不同的一个或多个设备中。可以把实施例中的模块或单元或组件组合成一个模块或单元或组件,以及此外可以把它们分成多个子模块或子单元或子组件。除了这样的特征和/或过程或者单元中的至少一些是相互排斥之外,可以采用任何组合对本说明书(包括伴随的权利要求、摘要和附图)中公开的所有特征以及如此公开的任何方法或者设备的所有过程或单元进行组合。除非另外明确陈述,本说明书(包括伴随的权利要求、摘要和附图)中公开的每个特征可以由提供相同、等同或相似目的的替代特征来代替。Those skilled in the art can understand that the modules in the device in the embodiment can be adaptively changed and arranged in one or more devices different from the embodiment. Modules or units or components in the embodiments may be combined into one module or unit or component, and furthermore may be divided into a plurality of sub-modules or sub-units or sub-assemblies. All features disclosed in this specification (including accompanying claims, abstract and drawings) and any method or method so disclosed may be used in any combination, except that at least some of such features and/or processes or units are mutually exclusive. All processes or units of equipment are combined. Each feature disclosed in this specification (including accompanying claims, abstract and drawings) may be replaced by alternative features serving the same, equivalent or similar purpose, unless expressly stated otherwise.
此外,本领域的技术人员能够理解,尽管在此的一些实施例包括其它实施例中所包括的某些特征而不是其它特征,但是不同实施例的特征的组合意味着处于本发明的范围之内并且形成不同的实施例。例如,在下面的权利要求书中,所要求保护的实施例的任意之一都可以以任意的组合方式来使用。Furthermore, those skilled in the art will understand that although some embodiments herein include some features included in other embodiments but not others, combinations of features from different embodiments are meant to be within the scope of the invention. And form different embodiments. For example, in the following claims, any of the claimed embodiments may be used in any combination.
本发明的各个部件实施例可以以硬件实现,或者以在一个或者多个处理器上运行的软件模块实现,或者以它们的组合实现。本领域的技术人员应当理解,可以在实践中使用微处理器或者数字信号处理器(DSP)来实现根据本发明实施例的网关、代理服务器、系统中的一些或者全部部件的一些或者全部功能。本发明还可以实现为用于执行这里所描述的方法的一部分或者全部的设备或者装置程序(例如,计算机程序和计算机程序产品)。这样的实现本发明的程序可以存储在计算机可读介质上,或者可以具有一个或者多个信号的形式。这样的信号可以从因特网网站上下载得到,或者在载体信号上提供,或者以任何其他形式提供。The various component embodiments of the present invention may be implemented in hardware, or in software modules running on one or more processors, or in a combination thereof. Those skilled in the art should understand that a microprocessor or a digital signal processor (DSP) can be used in practice to implement some or all functions of some or all components in the gateway, proxy server, and system according to the embodiments of the present invention. The present invention can also be implemented as an apparatus or an apparatus program (for example, a computer program and a computer program product) for performing a part or all of the methods described herein. Such a program for realizing the present invention may be stored on a computer-readable medium, or may be in the form of one or more signals. Such a signal may be downloaded from an Internet site, or provided on a carrier signal, or provided in any other form.
应该注意的是上述实施例对本发明进行说明而不是对本发明进行限制,并且本领域技术人员在不脱离所附权利要求的范围的情况下可设计出替换实施例。在权利要求中,不应将位于括号之间的任何参考符号构造成对权利要求的限制。单词“包含”不排除存在未列在权利要求中的元件或步骤。位于元件之前的单词“一”或“一个”不排除存在多个这样的元件。本发明可以借助于包括有若干不同元件的硬件以及借助于适当编程的计算机来实现。在列举了若干装置的单元权利要求中,这些装置中的若干个可以是通过同一个硬件项来具体体现。单词第一、第二、以及第三等的使用不表示任何顺序。可将这些单词解释为名称。It should be noted that the above-mentioned embodiments illustrate rather than limit the invention, and that those skilled in the art will be able to design alternative embodiments without departing from the scope of the appended claims. In the claims, any reference signs placed between parentheses shall not be construed as limiting the claim. The word "comprising" does not exclude the presence of elements or steps not listed in a claim. The word "a" or "an" preceding an element does not exclude the presence of a plurality of such elements. The invention can be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In a unit claim enumerating several means, several of these means can be embodied by one and the same item of hardware. The use of the words first, second, and third, etc. does not indicate any order. These words can be interpreted as names.
本发明提供下述技术方案:The present invention provides following technical scheme:
A1、一种网页游戏挂机方法,包括:A1, a method for hanging up a web game, comprising:
接收浏览器发出的游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息;receiving a game on-hook request sent by the browser, the game on-hook request including the first user login information;
根据所述第一用户登录信息生成用户标识码,并将所述用户标识码发送到所述浏览器,以供所述浏览器将所述用户标识码进行显示;generating a user identification code according to the first user login information, and sending the user identification code to the browser, so that the browser can display the user identification code;
接收挂机移动终端发送的第二用户登录信息,所述第二用户登录信息由所述挂机移动终端通过扫描所述用户标识码生成;receiving the second user login information sent by the on-hook mobile terminal, the second user login information is generated by the on-hook mobile terminal by scanning the user identification code;
将所述第一用户登录信息和第二用户登录信息进行匹配,如匹配成功,则进入网页游戏挂机状态。Match the first user login information with the second user login information, and if the match is successful, enter the on-hook state of the web game.
A2、根据A1所述的方法,在进入网页游戏挂机状态之后,还包括:A2. According to the method described in A1, after entering the on-hook state of the web game, it also includes:
向所述挂机移动终端和/或所述浏览器返回游戏挂机成功信息,以使所述浏览器根据所述游戏挂机成功信息断开与游戏服务器的连接。Returning game on-hook success information to the on-hook mobile terminal and/or the browser, so that the browser disconnects from the game server according to the game on-hook success information.
A3、根据A1或2所述的方法,还包括:A3. The method according to A1 or 2, further comprising:
若所述挂机移动终端中没有安装挂机应用,则发送指定路径到所述挂机移动终端,以使所述挂机移动终端通过所述指定路径下载所述挂机应用的软件包,并进行安装运行;If no on-hook application is installed in the on-hook mobile terminal, then send a specified path to the on-hook mobile terminal, so that the on-hook mobile terminal downloads the software package of the on-hook application through the specified path, and installs and runs it;
在所述挂机移动终端完成所述挂机应用的安装后发送启动所述挂机应用的指令。After the on-hook mobile terminal completes the installation of the on-hook application, an instruction to start the on-hook application is sent.
A4、根据A1-3任一项所述的方法,还包括:A4. The method according to any one of A1-3, further comprising:
在接收浏览器发出的游戏挂机请求时,接收所述浏览器上传的当前游戏状态数据。When receiving the game on-hook request sent by the browser, the current game state data uploaded by the browser is received.
A5、根据A4所述的方法,还包括:A5, according to the method described in A4, also include:
在游戏挂机状态中接收所述挂机移动终端发送的用户操作指令;receiving the user operation instruction sent by the on-hook mobile terminal in the game on-hook state;
根据所述用户操作指令对所述当前游戏数据进行计算处理,并向所述挂机移动终端返回游戏响应信息。Calculate and process the current game data according to the user operation instruction, and return game response information to the on-hook mobile terminal.
B6、一种网页游戏挂机方法,包括:B6, a method for hanging up a web game, comprising:
扫描用户标识码生成第二用户登录信息,所述用户标识码显示于游戏浏览器和/或当前挂机移动终端,所述用户标识码与浏览器上传至挂机服务器的第一用户登录信息关联;Scan the user identification code to generate the second user login information, the user identification code is displayed on the game browser and/or the current on-hook mobile terminal, and the user identification code is associated with the first user login information uploaded to the on-hook server by the browser;
向所述挂机服务器发送所述第二用户登录信息,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配;sending the second user login information to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser;
接收匹配成功反馈消息,并根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。Receive the matching success feedback message, and start the on-hook application according to the matching success feedback message, and enter the web game on-hook state.
B7、根据B6所述的方法,还包括:B7. The method according to B6, further comprising:
接收所述挂机服务器发送的游戏挂机成功信息,并进行显示。Receive and display the game on-hook success information sent by the on-hook server.
B8、根据B6或7所述的方法,在所述扫描用户标识码生成第二用户登录信息之前,还包括:B8. According to the method described in B6 or 7, before the scanning user identification code generates the second user login information, it also includes:
接收所述浏览器发送的所述用户标识码,或者接收所述挂机服务器发送的所述用户标识码。receiving the user identification code sent by the browser, or receiving the user identification code sent by the on-hook server.
B9、根据B6-8任一项所述的方法,在所述扫描用户标识码生成第二用户登录信息之后,还包括:B9. According to the method according to any one of B6-8, after the scanning user identification code generates the second user login information, it also includes:
判断所述当前挂机移动终端中是否安装有所述挂机应用,若所述当前挂机移动终端中安装有所述挂机应用,则启动所述挂机应用。Judging whether the on-hook application is installed in the current on-hook mobile terminal, and starting the on-hook application if the on-hook application is installed in the current on-hook mobile terminal.
B10、根据B6-9任一项所述的方法,在所述扫描用户标识码生成第二用户登录信息之后,还包括:B10, according to the method described in any one of B6-9, after the second user login information is generated by scanning the user identification code, it also includes:
若所述当前挂机移动终端中没有安装所述挂机应用,则接收所述挂机服务器发送的指定路径;If the on-hook application is not installed in the current on-hook mobile terminal, then receive the specified path sent by the on-hook server;
通过所述指定路径下载所述挂机应用的软件包,并进行安装运行。Download the software package of the on-hook application through the specified path, and install and run it.
B11、根据B6-10任一项所述的方法,还包括:B11. The method according to any one of B6-10, further comprising:
在游戏挂机状态中向所述挂机服务器发送用户操作指令,以使挂机服务器根据所述用户操作指令对当前游戏数据进行计算处理,所述当前游戏数据是浏览器在发送游戏挂机请求时上传的;In the game on-hook state, send a user operation instruction to the on-hook server, so that the on-hook server calculates and processes the current game data according to the user operation instruction, and the current game data is uploaded by the browser when sending the game on-hook request;
接收所述挂机服务器返回的游戏响应信息。Receive the game response information returned by the on-hook server.
C12、一种网页游戏挂机方法,包括:C12. A method for hanging up a web game, comprising:
向挂机服务器发送游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码;Sending a game on-hook request to the on-hook server, where the game on-hook request includes first user login information, so that the on-hook server generates a user identification code according to the first user login information;
接收所述挂机服务器发送的所述用户标识码;receiving the user identification code sent by the on-hook server;
将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端,以供挂机移动终端对所述用户标识码进行扫描,以执行如权利要求6所述的网页游戏挂机方法。displaying the user identification code, and/or sending the user identification code to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code to perform the method described in claim 6 How to hang up web games.
C13、根据C12所述的方法,还包括:C13. The method according to C12, further comprising:
根据所述第一用户登录信息生成所述用户标识码,并将所述用户标识码进行显示,和/或,将所述用户标识码发送至所述挂机移动终端。Generate the user identification code according to the first user login information, display the user identification code, and/or send the user identification code to the on-hook mobile terminal.
C14、根据C12或13所述的方法,还包括:C14. The method according to C12 or 13, further comprising:
接收所述挂机服务器发送的游戏挂机成功信息,将所述游戏挂机成功信息进行显示,并根据所述游戏挂机成功信息断开与游戏服务器的连接。Receive the game on-hook success information sent by the on-hook server, display the game on-hook success information, and disconnect from the game server according to the game on-hook success information.
D15、一种网页游戏挂机服务器,包括:D15, a webpage game on-hook server, comprising:
接收模块,适于接收浏览器发出的游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息;The receiving module is adapted to receive the game hang-up request sent by the browser, and the game hang-up request includes the first user login information;
生成模块,适于根据所述第一用户登录信息生成用户标识码,并将所述用户标识码发送到所述浏览器,以供所述浏览器将所述用户标识码进行显示;A generation module, adapted to generate a user identification code according to the first user login information, and send the user identification code to the browser, so that the browser can display the user identification code;
所述接收模块,还适于接收挂机移动终端发送的第二用户登录信息,所述第二用户登录信息由所述挂机移动终端通过扫描所述用户标识码生成;The receiving module is also adapted to receive second user login information sent by the on-hook mobile terminal, the second user login information is generated by the on-hook mobile terminal by scanning the user identification code;
匹配模块,适于将所述第一用户登录信息和第二用户登录信息进行匹配,如匹配成功,则进入网页游戏挂机状态。The matching module is adapted to match the first user login information with the second user login information, and if the matching is successful, enter the on-hook state of the web game.
D16、根据D15所述的挂机服务器,还包括:D16. The on-hook server according to D15, further comprising:
配置模块,适于在进入网页游戏挂机状态之后,向所述挂机移动终端和/或所述浏览器返回游戏挂机成功信息,并根据所述游戏挂机成功信息断开所述浏览器与游戏服务器的连接。The configuration module is adapted to return the game on-hook success information to the on-hook mobile terminal and/or the browser after entering the on-hook state of the web game, and disconnect the browser from the game server according to the game on-hook success information. connect.
D17、根据D15或16所述的挂机服务器,还包括:D17. The on-hook server according to D15 or 16, further comprising:
发送模块,适于当所述挂机移动终端中没有安装挂机应用时,发送指定路径到所述挂机移动终端,以使所述挂机移动终端通过所述指定路径下载所述挂机应用的软件包,并进行安装运行;以及The sending module is adapted to send a specified path to the on-hook mobile terminal when no on-hook application is installed in the on-hook mobile terminal, so that the on-hook mobile terminal downloads the software package of the on-hook application through the specified path, and run the installer; and
在所述挂机移动终端完成所述挂机应用的安装后发送启动所述挂机应用的指令。After the on-hook mobile terminal completes the installation of the on-hook application, an instruction to start the on-hook application is sent.
D18、根据D15-17任一项所述的挂机服务器,所述接收模块,还适于在接收浏览器发出的游戏挂机请求时,接收所述浏览器上传的当前游戏状态数据。D18. The on-hook server according to any one of D15-17, the receiving module is further adapted to receive the current game state data uploaded by the browser when receiving the game on-hook request sent by the browser.
D19、根据D18所述的挂机服务器,所述接收模块,还适于在游戏挂机状态中接收所述挂机移动终端发送的用户操作指令;D19. According to the on-hook server described in D18, the receiving module is further adapted to receive the user operation instruction sent by the on-hook mobile terminal in the game on-hook state;
所述挂机服务器,还包括:The on-hook server also includes:
处理模块,适于根据所述用户操作指令对所述当前游戏数据进行计算处理,并向所述挂机移动终端返回游戏响应信息。The processing module is adapted to calculate and process the current game data according to the user operation instruction, and return game response information to the on-hook mobile terminal.
E20、一种网页游戏挂机移动终端,包括:E20, a mobile terminal for on-hook webpage games, comprising:
生成模块,适于扫描用户标识码生成第二用户登录信息,所述用户标识码显示于游戏浏览器和/或当前挂机移动终端,所述用户标识码与浏览器上传至挂机服务器的第一用户登录信息关联;The generation module is adapted to scan the user identification code to generate the second user login information, the user identification code is displayed on the game browser and/or the current on-hook mobile terminal, and the user identification code is uploaded to the first user on the on-hook server by the browser. Login information association;
发送模块,适于向所述挂机服务器发送所述生成模块生成的第二用户登录信息,以使所述挂机服务器将所述第二用户登录信息与浏览器上传的第一用户登录信息进行匹配;The sending module is adapted to send the second user login information generated by the generation module to the on-hook server, so that the on-hook server matches the second user login information with the first user login information uploaded by the browser;
执行模块,适于接收匹配成功反馈消息,并根据所述匹配成功反馈消息启动挂机应用,进入网页游戏挂机状态。The execution module is adapted to receive the matching success feedback message, and start the on-hook application according to the matching success feedback message, and enter the on-hook state of the web game.
E21、根据E20所述的移动终端,还包括:E21. The mobile terminal according to E20, further comprising:
第一接收模块,适于接收所述挂机服务器发送的游戏挂机成功信息,并进行显示。The first receiving module is adapted to receive and display the game hook success information sent by the hook server.
E22、根据E20或21所述的移动终端,还包括:E22. The mobile terminal according to E20 or 21, further comprising:
第二接收模块,适于在所述扫描用户标识码生成第二用户登录信息之前,接收所述浏览器发送的所述用户标识码,或者接收所述挂机服务器发送的所述用户标识码。The second receiving module is adapted to receive the user identification code sent by the browser, or receive the user identification code sent by the on-hook server before the user identification code is scanned to generate the second user login information.
E23、根据E20-22任一项所述的移动终端,还包括:E23. The mobile terminal according to any one of E20-22, further comprising:
判断模块,适于在所述扫描用户标识码生成第二用户登录信息之后,判断所述当前挂机移动终端中是否安装有所述挂机应用;The judging module is adapted to judge whether the on-hook application is installed in the current on-hook mobile terminal after the second user login information is generated by scanning the user identification code;
所述执行模块,具体适于当所述判断模块的判断结果为所述当前挂机移动终端中安装有所述挂机应用时,启动所述挂机应用。The executing module is specifically adapted to start the on-hook application when the judging result of the judging module is that the on-hook application is installed in the currently on-hook mobile terminal.
E24、根据E20-23任一项所述的移动终端,所述执行模块,具体还适于在所述扫描用户标识码生成第二用户登录信息之后,当所述当前挂机移动终端中没有安装所述挂机应用时,接收所述挂机服务器发送的指定路径;以及,通过所述指定路径下载所述挂机应用的软件包,并进行安装运行。E24. The mobile terminal according to any one of E20-23, the execution module is specifically further adapted to generate the second user login information after the user identification code is scanned, when the currently on-hook mobile terminal does not install the When the on-hook application is described above, the specified path sent by the on-hook server is received; and the software package of the on-hook application is downloaded through the specified path, and installed and run.
E25、根据E20-24任一项所述的移动终端,所述发送模块,还适于在游戏挂机状态中向所述挂机服务器发送用户操作指令,以使挂机服务器根据所述用户操作指令对当前游戏数据进行计算处理,所述当前游戏数据是浏览器在发送游戏挂机请求时上传的;E25. The mobile terminal according to any one of E20-24, the sending module is further adapted to send a user operation instruction to the on-hook server in the game on-hook state, so that the on-hook server performs the current game according to the user operation instruction The game data is calculated and processed, and the current game data is uploaded by the browser when sending the game hang-up request;
所述移动终端还包括:The mobile terminal also includes:
第三接收模块,适于接收所述挂机服务器返回的游戏响应信息。The third receiving module is adapted to receive the game response information returned by the on-hook server.
F26、一种网页游戏浏览器客户端,包括:F26, a web game browser client, comprising:
发送模块,适于向挂机服务器发送游戏挂机请求,所述游戏挂机请求中包括第一用户登录信息,以使所述挂机服务器根据所述第一用户登录信息生成用户标识码;The sending module is adapted to send a game on-hook request to the on-hook server, where the game on-hook request includes first user login information, so that the on-hook server generates a user identification code according to the first user login information;
接收模块,适于接收所述挂机服务器发送的所述用户标识码;A receiving module, adapted to receive the user identification code sent by the on-hook server;
显示模块,适于将所述用户标识码进行显示,以供挂机移动终端对所述用户标识码进行扫描,以执行如权利要求6所述的网页游戏挂机方法;The display module is adapted to display the user identification code, so that the on-hook mobile terminal scans the user identification code, so as to execute the webpage game on-hook method as claimed in claim 6;
和/或,所述发送模块,还适于将所述用户标识码发送至所述挂机移动终端,以供挂机移动终端对所述用户标识码进行扫描,以执行如权利要求6所述的网页游戏挂机方法。And/or, the sending module is further adapted to send the user identification code to the on-hook mobile terminal, so that the on-hook mobile terminal scans the user identification code to execute the webpage as claimed in claim 6 How to hang up the game.
F27、根据F26所述的浏览器客户端,还包括:F27. The browser client according to F26, further comprising:
生成模块,适于根据所述第一用户登录信息生成所述用户标识码;A generating module, adapted to generate the user identification code according to the first user login information;
所述显示模块,还适于将所述生成模块生成的用户标识码进行显示,和/或,所述发送模块,还适于将所述生成模块生成的用户标识码发送至所述挂机移动终端。The display module is further adapted to display the user identification code generated by the generation module, and/or the sending module is further adapted to send the user identification code generated by the generation module to the on-hook mobile terminal .
F28、根据F26或27所述的浏览器客户端,所述显示模块,还适于接收所述挂机服务器发送的游戏挂机成功信息,将所述游戏挂机成功信息进行显示;F28. According to the browser client described in F26 or 27, the display module is further adapted to receive the game hang-up success information sent by the hang-up server, and display the game hang-up success information;
所述浏览器客户端还包括:The browser client also includes:
配置模块,适于根据所述游戏挂机成功信息断开与游戏服务器的连接。The configuration module is adapted to disconnect from the game server according to the game hang-up success information.
| Application Number | Priority Date | Filing Date | Title |
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| CN201610856564.4ACN106390458B (en) | 2016-09-27 | 2016-09-27 | Web game hanging method and server, mobile terminal, browser client |
| Application Number | Priority Date | Filing Date | Title |
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| CN201610856564.4ACN106390458B (en) | 2016-09-27 | 2016-09-27 | Web game hanging method and server, mobile terminal, browser client |
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| CN106390458Atrue CN106390458A (en) | 2017-02-15 |
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| CN201610856564.4AActiveCN106390458B (en) | 2016-09-27 | 2016-09-27 | Web game hanging method and server, mobile terminal, browser client |
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