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CN102755745A - Whole-body simulation game equipment - Google Patents

Whole-body simulation game equipment
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Publication number
CN102755745A
CN102755745ACN2012102695754ACN201210269575ACN102755745ACN 102755745 ACN102755745 ACN 102755745ACN 2012102695754 ACN2012102695754 ACN 2012102695754ACN 201210269575 ACN201210269575 ACN 201210269575ACN 102755745 ACN102755745 ACN 102755745A
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player
game
cpu processor
equipment
displacement
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CN2012102695754A
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曾珠峰
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Individual
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Individual
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Abstract

The invention relates to whole-body simulation game equipment. The whole-body simulation game equipment comprises an image display module for displaying a game image, a CPU (Central Processing Unit), a storage and a sound player. The whole-body simulation game equipment is characterized in that the image display module comprises a display screen which can move along a human face; the sound player comprises a loudspeaker which can move along the human face; the CPU is used for processing the received image and sound data and respectively transmitting the received image and sound data to the image display module and the sound player. The whole-body simulation game equipment has the advantages that the structure is novel, and the design is reasonable; and a player can carry out full interaction by virtue of various sensing systems and game software, the head of the player does not need to be fixed, and the body of the player also can do full exercise, enjoy the unprecedented game blending performance and realize real three-dimensional game experience.

Description

A kind of whole body formula simulation games equipment
[technical field]
The present invention relates to technical field of game, specifically a kind of whole body formula simulation games equipment.
[background technology]
Game station follows the development course of recreation to pass through many generations renewals, from early stage screen+keyboard, to screen+keyboard+mouse, to the development of palm handheld device+somatic sensation television game or the like, polytype selection has been arranged to adapt to different needs of playing now.
Present game station major part all is that the player obtains visual information from screen by the pattern of a screen+part auxiliary game equipment (keyboard, mouse, steering wheel), and game processing equipment is gathered user instruction through equipment such as keyboard, mouse, steering wheels.Under this pattern, the gamer information source is single, and head need fixedly be seen to screen, can damage musculi colli after the long-time recreation.And because of being mostly the sitting posture recreation, health can't obtain to take exercise, and long-time recreation damage is healthy.
The part of appearance somatic sensation television game is arranged recently,, but still do not break away from the category of screen+hand-held body sense equipment like body sense tennis game etc.
[summary of the invention]
The object of the invention is exactly to solve above-mentioned deficiency, and a kind of whole body formula simulation games equipment is provided.The player can carry out mutual fully through various sensor-based systems and Games Software, and head need not fixed, and health also can carry out abundant exercise, enjoys unprecedented bringing into property of recreation, reaches real stereo game and experiences.
For realizing that above-mentioned purpose has designed a kind of whole body formula simulation games equipment, comprise the image display 1, CPU processor 5,memory 6 and theAudio Players 2 that show game image, affiliated image display 1 comprises the display screen that can move with people's face; SaidAudio Players 2 comprises the loudspeaker that can move with people's face; Said CPU processor 5 is handled image and the voice data of receiving and is sent image display 1 andAudio Players 2 respectively to.
Also comprise audio frequency sensor-basedsystem 8; Said audio frequency sensor-basedsystem 8 comprises the microphone 81 of gathering player's voice messaging; Said microphone 81 will collect voice messaging and send CPU processor 5 to; Send player's voice signal to Games Software and/or network processes equipment again after said CPU processor 5 is handled, after treatment, transfer the game that specific instruction is controlled interface to.
Also comprise video sensor-basedsystem 9; Said video sensor-basedsystem 9 comprises thefacial acquisition camera 91 of the facial characteristics of gathering the player; Saidfacial acquisition camera 91 is sent to CPU processor 5 with the image information that collects; Send player's vision signal to Games Software and/or network processes equipment again after said CPU processor 5 is handled, after treatment, form the game moulding of interface.
Said video sensor-basedsystem 9 also comprises the bodyappearance acquisition camera 92 of gathering player's hand motion and body action; Said bodyappearance acquisition camera 92 is sent to CPU processor 5 with the image information that collects; After handling, said CPU processor 5 sends player's vision signal to Games Software and/or network processes equipment again; After treatment, form the game moulding of interface.
Also comprise one appearance sensor-based system 3; Said body appearance sensor-based system 3 comprises body appearancereference point module 31, bigjoint sensing module 32 and littlejoint sensing module 33; Said body appearancereference point module 31 provides the reference position, and said bigjoint sensing module 32 and littlejoint sensing module 33 are gathered player's whole body body appearance displacement angle information through the wireless distance finding mode, and are transferred to CPU processor 5; CPU processor 5 is handled player's whole body body appearance displacement angle information; Send Games Software and/or network processes equipment to, after treatment, transfer the game that specific instruction is controlled interface to.
Also comprise adisplacement system 4; Saiddisplacement system 4 comprisesdisplacement transducer 41,displacement signal receiver 42, and saiddisplacement transducer 41 is gathered player's mobile message and sent todisplacement signal receiver 42, and saiddisplacement signal receiver 42 is given CPU processor 5 with the data information transfer that receives again; Send Games Software and/or network processes equipment again to; Through image display reduction player current position state, after treatment, transfer the game that specific instruction is controlled interface to.
Saiddisplacement transducer 41 adopts button, induction type or protected type displacement transducer and the critical warning of allocation position.
Comprise that also one receivesforce feedback system 7; The saidforce feedback system 7 that receives comprises recreation emulation stage property 71, vibrator 72,controller 73 andpower supply 74; Said vibrator 72,controller 73 are installed on the recreation emulation stage property 71, andcontroller 73 connects CPU processor 5 through signal.
The present invention compares with prior art; Novel structure, reasonable in design, the player can carry out mutual fully through various sensor-based systems and Games Software; Do not need giant-screen, head need not fix; Health also can carry out abundant exercise, enjoys unprecedented bringing into property of recreation, reaches real stereo game and experiences.And the long-term use of the present invention can be taken exercises muscle, builds up health, and is worthy of popularization.
[description of drawings]
Fig. 1 is circuit theory diagrams of the present invention;
Fig. 2 is the structural representation of image display of the present invention;
Fig. 3 is the simulation sketch map of body appearance sensor-based system of the present invention;
Fig. 4 is the simulation sketch map of little joint of the present invention sensing module;
Fig. 5 is the simulation sketch map of button displacement system of the present invention;
Fig. 6 is the simulation sketch map of inductive displacement of the present invention system;
Fig. 7 is the simulation sketch map of protected type displacement system of the present invention;
Fig. 8 is the simulation sketch map that receives force feedback system of the present invention;
Among the figure: 1 is image display; 2 is Audio Players; 3 is body appearance sensor-based system; 31 is body appearance reference point module; 32 is big joint sensing module; 33 is little joint sensing module; 4 is displacement system; 41 is displacement transducer; 42 is the displacement signal receiver; 5 is the CPU processor; 6 is memory; 7 for receiving force feedback system; 71 are recreation emulation stage property; 72 is vibrator; 73 is controller; 74 is power supply; 8 is the audio frequency sensor-based system; 81 is microphone; 9 is the video sensor-based system; 91 is facial acquisition camera; 92 is body appearance acquisition camera.
[specific embodiment]
Further specify below below in conjunction with accompanying drawing the present invention being done:
As shown in Figure 1, the present invention mainly by video sensor-basedsystem 9, audio frequency sensor-basedsystem 8, body appearance sensor-based system 3,displacement system 4, formed byforce feedback system 7, image display 1, CPU processor 5,memory 6 andAudio Players 2.
One, video sensor-based system
Comprise byfacial acquisition camera 91 and forming with bodyappearance acquisition camera 92.
Image display 1 is the main vision source of player, and its major function is the demonstration game image, and can move with people's face.Display screen can adopt modes (like Fig. 2) such as spectacle, helmet-type, has reduced display area, effectively reduces cost.
Display effect can use common image to show and the 3D stereo-picture shows.
Facial acquisition camera 91 is used to gather player's facial characteristics, can be used for game processing, as through expression control game, gathers the current facial expression of player as game expression source or the like.One or more cameras can be fixed on facial the place ahead and side, to obtain the image of stereoeffect.
Bodyappearance acquisition camera 92 is handled through view data through one or more camera collection image informations, gathers player's hand motion and body action, can be used for game processing, as sending magic through gesture, controls and flies sword etc.Can be fixed on neck, chest or all around to reach the collection of 3D panorama, reinforced effects.
The video sensor-based system can convert specific face, hand or body action into customizing messages, after Games Software is handled, transfers certain effects to.
The image information transmission is used wired or wireless transmission technology, is used ripe data transfer mode transmitting video data such as USB, bluetooth, WIFI.
Two, audio frequency sensor-based system
Form bymicrophone 81.
Microphone 81 major functions can move with people's face for gathering player's voice data, can carry out preliminary treatment, pass to Games Software, to reduce data quantity transmitted.One or more Mikes gather voice data, and through analog circuit or processor sound are done preliminary treatment, with reach the voice emplifying signal, strengthen the useful part voice signal, regular sound bite transfers effects such as command information to.
Use case: incantation-regular sound clip.
Audio Players 2 major functions are game replaying sound, can move with people's face, through a plurality of sound generation source (loudspeaker is commonly called as loudspeaker), can accomplish the omnibearing stereo sound effect.
The acoustic information transmission is used wired or wireless transmission technology, is used ripe data transfer mode transmitting audio data such as USB, bluetooth, WIFI.
Three, body appearance sensor-based system
Form by body appearancereference point module 31, bigjoint sensing module 32 and littlejoint sensing module 33.
During wireless mode, each node is wireless radiofrequency sending/receiving module (commonly used is wave bands such as 2.4G, 433M), transmits data and passes through distance between the timing mode computing node.
Body appearancereference point module 31 provides the reference position, as the datum mark of other sensing modules, can use a plurality of according to operating position.When only gathering the body appearance information of human body itself, can consider to use 3 basic points.In the time of need obtaining the positional information of relative base, can consider to use 3~6 basic points.
Other sensing modules obtain the coordinate of relative basic point through wireless distance finding according to the multipoint positioning principle.
Bigjoint sensing module 32 is responsible for the transmission of big joint positional information, like the crown, wrist, elbow, knee, ankle, tiptoe and other auxiliary game equipment (like cutter, sword etc.).Big joint positional information can be gathered through the wireless distance finding mode, also can cooperate the gesture attitude acquisition module in the visual sensing system to obtain positional information (like Fig. 3).
Littlejoint sensing module 33 is responsible for the transmission of little joint position information, like palm articulations digitorum manus and other auxiliary game equipment (like the claw-like weapon etc.).Can use the wireless distance finding mode to gather little joint information (like Fig. 4).
Finger-joint can only bend in one direction, therefore also can use sensor acquisition joint displacements angle informations (like Fig. 4) such as push type, trigger-type, pressure resistance type, also can cooperate the gesture attitude acquisition module in the visual sensing system to obtain positional information.
Body appearance reference point module, the collocation of large and small joint sensing module, thus obtain player's whole body body appearance information, reduction player current state in Games Software.
Four, displacement system
Displacement system is that the player controls the bridge that game moves, and following 3 kinds of schemes is arranged: button, induction type, protected type.For safety, the critical warning device in player position also should be set, prevent that the player from striking the border.
Button, the player tramps with one's feet and steps on directionkeys, and the control game moves (like Fig. 5).
Induction type uses induction coil or induction point alternative orientation operating key, and no dead angle control game moves (like Fig. 6) more flexibly.
Induction coil or induction point can use pressure-sensitive induction coil or light sensor.
Protected type, when the player activated masked state, game action and player temporarily broke away from, and after the player moves to home, removed masked state, recovered the interaction relation (like Fig. 7) of player and game.During shielding, game action and player's body appearance sensor are irrelevant, and the player can't use body appearance sensor control game.Get into or the releasing masked state, can use button, voice or image control.
Five, receive force feedback system
Receive force feedback system to use recreation emulation stage property, feedback game stressed in recreation is like weapon collision, health collision etc.
The simulation of available multiple spot vibroseis is pullled, promotes, is clashed into and effect such as vibration, can adopt electromagnetic shaker.
When diverse location suffered bump to wait variation, the electromagnetic shaker of difference position shook, and through the selection and the Strength Changes of electromagnetic shaker, simulates different effects (like Fig. 8).
The integrated special sign of recreation emulation stage property can be reduced to particular play effect in recreation.
Use case: the integrated magic of method cane, but send out in wink; Effects such as the armor is integrated to be healed, anti-evil spirit.
The present invention does not receive the restriction of above-mentioned embodiment, and other any do not deviate from change, the modification done under spirit of the present invention and the principle, substitutes, combination, simplify, and all should be the substitute mode of equivalence, is included within protection scope of the present invention.

Claims (8)

5. according to claim 1 or claim 2 whole body formula simulation games equipment; It is characterized in that: also comprise one appearance sensor-based system, said body appearance sensor-based system comprises body appearance reference point module, big joint sensing module and little joint sensing module, and said body appearance reference point module provides the reference position; Said big joint sensing module and little joint sensing module are gathered player's whole body body appearance displacement angle information through the wireless distance finding mode; And being transferred to the CPU processor, the CPU processor is handled player's whole body body appearance displacement angle information, sends Games Software and/or network processes equipment to; After treatment, transfer the game that specific instruction is controlled interface to.
CN2012102695754A2012-07-312012-07-31Whole-body simulation game equipmentPendingCN102755745A (en)

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Cited By (8)

* Cited by examiner, † Cited by third party
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CN103412642A (en)*2013-06-282013-11-27龚南彬Interaction device
CN103544713A (en)*2013-10-172014-01-29芜湖金诺数字多媒体有限公司Human-body projection interaction method on basis of rigid-body physical simulation system
CN103920291A (en)*2014-04-292014-07-16深圳市中兴移动通信有限公司Method using mobile terminal as auxiliary information source and mobile terminal
CN104857704A (en)*2015-06-112015-08-26苏州百源软件设计有限公司Wearable virtual reality motion helmet and wearable virtual action game system
CN106775555A (en)*2016-11-242017-05-31歌尔科技有限公司A kind of input control method of virtual reality device and virtual reality device
WO2018133688A1 (en)*2017-01-182018-07-26腾讯科技(深圳)有限公司Method, device, and storage medium for determining orientation of virtual character
CN112957728A (en)*2021-04-062021-06-15林晓丰Expandable game center control system
WO2021249112A1 (en)*2020-06-092021-12-16International Business Machines CorporationReal-world activity simulation augmentation with real-world data of activity

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Cited By (13)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN103412642A (en)*2013-06-282013-11-27龚南彬Interaction device
CN103544713A (en)*2013-10-172014-01-29芜湖金诺数字多媒体有限公司Human-body projection interaction method on basis of rigid-body physical simulation system
CN103920291A (en)*2014-04-292014-07-16深圳市中兴移动通信有限公司Method using mobile terminal as auxiliary information source and mobile terminal
CN104857704A (en)*2015-06-112015-08-26苏州百源软件设计有限公司Wearable virtual reality motion helmet and wearable virtual action game system
CN106775555B (en)*2016-11-242020-02-07歌尔科技有限公司Virtual reality equipment and input control method thereof
CN106775555A (en)*2016-11-242017-05-31歌尔科技有限公司A kind of input control method of virtual reality device and virtual reality device
WO2018133688A1 (en)*2017-01-182018-07-26腾讯科技(深圳)有限公司Method, device, and storage medium for determining orientation of virtual character
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CN112957728A (en)*2021-04-062021-06-15林晓丰Expandable game center control system

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Application publication date:20121031


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