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CN102629303A - Method and game development system for establishing self-created worlds - Google Patents

Method and game development system for establishing self-created worlds
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Publication number
CN102629303A
CN102629303ACN2012101290708ACN201210129070ACN102629303ACN 102629303 ACN102629303 ACN 102629303ACN 2012101290708 ACN2012101290708 ACN 2012101290708ACN 201210129070 ACN201210129070 ACN 201210129070ACN 102629303 ACN102629303 ACN 102629303A
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CN
China
Prior art keywords
world
creating
developing system
foundation
game developing
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN2012101290708A
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Chinese (zh)
Inventor
谭群钊
徐峥
陈耀文
朱运芝
吴凡
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Full View Information Technology (shanghai) Co Ltd
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Full View Information Technology (shanghai) Co Ltd
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Priority to CN2012101290708ApriorityCriticalpatent/CN102629303A/en
Publication of CN102629303ApublicationCriticalpatent/CN102629303A/en
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Abstract

The invention relates to a method and a game development system for establishing self-created worlds. The method includes starting game development systems provided in a foundation world; establishing and preserving the self-created worlds through the game development systems; and releasing the self-created worlds through the game development systems. Establishing and improving player self-established worlds by the player are achieved through the game development systems based on the foundation world, the self-created worlds are connected with the foundation world and provided with personalized independent design characteristics close to unlimited authority, every player can create his/her own self-created world by himself/herself, and all players can choose to experience the 'foundation world' and 'self-created worlds' of other players independently.

Description

Set up the method for creating the world certainly and set up the game developing system of creating the world certainly
Technical field
The present invention relates to a kind of foundation and create the game developing system in the world from the method for creating the world and foundation certainly.
Background technology
In the game products of listing at present, have portioned product can realize that the player carries out the content of autonomous Design, it is mainly by two kinds of implementations: first kind of mode, and the scheme of when researching and developing, having planned according to game products designs; The second way, the more open edition interfaces of game products, the player can in very large range carry out autonomous Design according to rule.
But these two kinds of implementations exist open defect:
In above-mentioned first kind of mode; Actual player can't realize real " autonomous Design "; Selection in can only carrying out among a small circle with the zone based on the approach that the product development personnel have configured, embodiment player's that can't be real self creativity and designed capacity;
In the above-mentioned second way, though the player can realize more freely " autonomous Design ", this series products is often not enough for the content development in the world itself on the one hand; Again player's autonomous Design is expressed too much expectation on the other hand; Thereby cause the game content wretched insufficiency, and, because all players design in same scope with the product development personnel; Mutual friction and conflict be will inevitably occur, relevance grade and recreational all reductions greatly of product caused.
Summary of the invention
The object of the present invention is to provide a kind of foundation to create the method in the world and the game developing system that the world is created in foundation certainly certainly, each player can oneself create the one's own world that creates certainly.
For addressing the above problem, the present invention provides a kind of and sets up from the method for creating the world, comprising:
Start the game developing system that provides in the basic world;
On said game developing system, set up from creating the world and preserving; And
Said through said game developing system issue from creating the world.
Further, in said method, said foundation from create the world comprise revise variable rules that game developing system provides as said from the rule of creating the world or increase from the new rule of creating the world.
Further, in said method, said variable rules or new rule comprise a kind of or combination in any in scene, NPC, article, monster AI, the task.
Further, in said method, create the rule in the world certainly or increase the new rule of creating the world certainly as said through the variable rules that script mode modification game developing system provides.
Further, in said method, said foundation from create the world comprise revise fine arts resource that said game developing system provides as said from creating the fine arts resource in the world or increasing new fine arts resource.
Further, in said method, said game developing system is edited from creating the world said through parallel edit mode.
Further, in said method, the resource of the basic world output of said game developing system is created world's circulation with oneself.
Further, in said method, limit the resource of creating world's output certainly and the basic world of said game developing system or other are from creating world's circulation.
According to another side of the present invention, provide a kind of and set up from the game developing system of creating the world, comprising:
Start module, be used to get into the basic world;
Create module, be used for setting up from creating the world and preserving; And
Release module is used to issue said from creating the world.
Further, in said system, said foundation from create the world comprise revise variable rules that game developing system provides as said from the rule of creating the world or increase from the new rule of creating the world.
Further, in said system, said variable rules or new rule comprise a kind of or combination in any in scene, NPC, article, monster AI, the task.
Further, in said system, the establishment module is created the rule in the world certainly or is increased the new rule of creating the world certainly as said through the variable rules that script mode modification game developing system provides.
Further, in said system, said foundation from create the world comprise revise fine arts resource that said game developing system provides as said from creating the fine arts resource in the world or increasing new fine arts resource.
Further, in said system, said establishment module is edited from creating the world said through parallel edit mode.
Further, in said system, comprise that also a rule is provided with module, said rule be provided with module be used to be provided with said game developing system basic world output resource with from creating world's circulation.
Further, in said system, said rule is provided with that module also is used to limit the resource of creating world's output certainly and the basic world of said game developing system or other are from creating world's circulation.
Compared with prior art; The present invention is through starting the game developing system that provides in the basic world; And set up from creating the world and through said game developing system its editor and preservation, said through said game developing system issue from creating the world, realize the player through game developing system on the basis in the basic world; Set up and improve player's oneself the world of wound certainly; Both be related from the wound world and the basic world, and created the world itself certainly and have the characteristics near the personalized autonomous Design of unlimited authority again, each player can oneself create one's own from creating the world; All players, " creating the world certainly " of " the basic world " and other players experienced in selection that can be autonomous.
Description of drawings
Fig. 1 is the method flow diagram that the world is created in the foundation of the embodiment of the invention one certainly;
Fig. 2 is that the player of the embodiment of the invention one sets up from the schematic diagram of creating the world;
Fig. 3 is the world's tabulation of the wound certainly figure after the issue of the embodiment of the invention one;
Fig. 4 is that the experiencer of the embodiment of the invention one selects world's synoptic diagram;
Fig. 5 is the resource circulation synoptic diagram of the embodiment of the invention one;
Fig. 6 is the module diagram that the game developing system in the world is created in the foundation of the embodiment of the invention two certainly.
Embodiment
For make above-mentioned purpose of the present invention, feature and advantage can be more obviously understandable, below in conjunction with accompanying drawing and embodiment the present invention done further detailed explanation.
Embodiment one
As shown in Figure 1, the present invention provides a kind of and sets up from the method for creating the world, comprising:
Step S1 starts the game developing system that provides in the basic world;
Preferable, said game developing system is preset with a constant rule, said constant rule be the resource of basic world output allow with from creating world's circulation, and the resource of creating world's output certainly do not allow with the basic world with other from creating world's circulation;
Step S2; Set up from creating the world and preserving through said game developing system, each player can create one " creating the world certainly " like this, and this has very high degree of freedom from creating the world; Can be the extension and the expansion in " the basic world "; Also can use complete different rules to possess enough wound property certainly, all players can be in the creativity of creating performance oneself in the world certainly of oneself, and game developing system is mainly the player and offers help; Basic not constraint has from the authority of player in this " creates the world " certainly of creating world's authority near unlimited;
Wherein, Said foundation from create the world comprise revise setting (being called variable rules in the present embodiment) that game developing system provides as said from the rule of creating the world or increase from the new rule of creating the world; Said variable rules or new rule comprise a kind of or combination in any in scene, NPC, article, monster AI, the task; In addition, said editor also comprise revise fine arts resource that said game developing system provides as said from creating the fine arts resource in the world or increasing new fine arts resource;
Preferable; Can through script mode revise variable rules that game developing system provides as said from the rule of creating the world or increase from the new rule of creating the world; Certainly, also can create the rule in the world certainly or increase the new rule of creating the world certainly as said through the variable rules that other modes such as interface mode modification game developing system provide;
Preferably, said game developing system is edited from creating the world said through parallel edit mode, can realize that so many people edit from creating the world same simultaneously;
Step S3, said through said game developing system issue from creating the world.
Concrete, as shown in Figure 2, the player is through setting up from creating the world, editor from creating the world, preserving from creating world's three phases from creating one's own individual character gaming world:
When setting up from creating universal time; The world, basis can provide a special place to supply the player to set up the world of wound certainly of oneself like " wound generation hall "; The player is in " wound generation hall " like this, just can use preset interface operation to create one and one's ownly independently " create the world certainly ";
In case the player creates from creating world's success, the player can get into editor from the stage of creating the world, and game developing system can provide a relatively independent space; The creativity that lets the player give full play to oneself designs; The player just can get into the one's own world and edit, and changes or creates from creating the various rules in the world, with the intention that satisfies oneself and let this world seem unusual; In addition; If the player is dissatisfied to the fine arts resource that game developing system acquiescence provides, also can revise or replace these fine arts resources at all, let the world that creates certainly of oneself seem just basic unusual; Game developing system can provide a powerful editing machine for the player; Use this editing machine, the player not only can reward scene, NPC, article, monster AI, configuration, the task dispatching primitive rule edited, and can also use mode such as script to change or increase the primitive rule that game developing system provides; In addition, consider that one of editor is very huge from the workload of creating the world, game developing system also can be opened a kind of parallel editor's mode, can let a plurality of players simultaneously one edited from creating the world;
After editor accomplishes, can get into and preserve, this issued from creating the world with preparation from creating world's stage.
When the player has the world of wound certainly after an editor accomplishes and preserved; Certainly the wound world of issue oneself in promptly can be in the wound generation hall as shown in Figure 3 special interface; Certainly promptly open behind the wound world of player (founder) issue oneself to all players (experiencer); All players (experiencer) just can see this from creating the information in the world and freely selecting to get into and experienced, and as shown in Figure 4, all players (experiencer) both can select to experience the basic world; Also can select to experience each from creating the world, not retrain aspect this.
Preferably; Present embodiment also uses unified constant rule that all world is comprised the basic world and creates the world certainly and connect; Different with above-mentioned variable rules, in order to guarantee the balance of different world economy or resource, this constant rule can not be revised arbitrarily as aforesaid variable rules; Promptly this constant rule is the basic world and creates the unified rule in the world certainly, must not change.As shown in Figure 5, constant rule predetermining: have only the resource of basic world output, just might circulate from creating between the world in the basic world and each, said resource can comprise currency, circulation equipment, circulation experience etc.; And player (wound generation person) in the world of wound certainly of oneself, can use own resource system, and still, these can only be the world of wound certainly of oneself from the sphere of circulation of creating resource, can not circulate from creating the world with the basic world and other.Such regulation has guaranteed that promptly creating the world certainly has relative independence, can guarantee that again the basic world and each are created the world certainly and each has certain relevance from creating between world.Because the basic world and create the world certainly certain contact is arranged can guarantee that the entire game open system has relatively uniform values, is letting all players that relatively uniform pursuit and target are arranged virtually, is unlikely to again to influence each other simultaneously.
Embodiment two
As shown in Figure 6, the present invention also provides another kind of and sets up from the game developing system of creating the world, comprises starting module 1, establishment module 2, release module 3.
Start module 1 and be used to get into the basic world.
Creating module 2 is used for setting up from creating the world and preserving; Each player can create one " creating the world certainly " like this; This has very high degree of freedom from creating the world, can be the extension and the expansion in " the basic world ", also can use complete different rules to possess enough wound property certainly; All players can be in the creativity of creating performance oneself in the world certainly of oneself; Game developing system is mainly the player and offers help, and basic not constraint has from the authority of player in this " creates the world " certainly of creating world's authority near unlimited.
Wherein, said foundation from create the world comprise revise variable rules that game developing system provides as said from the rule of creating the world or increase from the new rule of creating the world.Said variable rules or new rule comprise a kind of or combination in any in scene, NPC, article, monster AI, the task; In addition, said editor also can comprise revise fine arts resource that said game developing system provides as said from creating the fine arts resource in the world or increasing new fine arts resource.
Preferable; Establishment module 2 is created the rule in the world certainly or is increased the new rule of creating the world certainly as said through the variable rules that script mode modification game developing system provides; Certainly, also can create the rule in the world certainly or increase the new rule of creating the world certainly as said through the variable rules that other modes such as interface mode modification game developing system provide.
Preferably, said establishment module is edited from creating the world said through parallel edit mode, can realize that so many people edit from creating the world same simultaneously.
Release module 3 is used to issue said from creating the world; Certainly promptly open behind the wound world of player (founder) issue oneself to all players (experiencer); All players (experiencer) just can see that this is from creating the information in the world and freely selecting to get into and experienced; As shown in Figure 4, all players (experiencer) both can select to experience the basic world, also can select to experience each from creating the world.
Preferable; Game developing system can comprise that also a rule is provided with module 4 and is used for a preset constant rule; Said constant rule be the resource of basic world output allow with from creating world's circulation, and the resource of creating world's output certainly do not allow with the basic world with other from creating world's circulation.Different with above-mentioned variable rules, in order to guarantee the balance of different world economy or resource, this constant rule can not be revised arbitrarily as aforesaid variable rules, and promptly this constant rule is the basic world and creates the unified rule in the world certainly, must not change.As shown in Figure 5, constant rule predetermining: have only the resource of basic world output, just might circulate from creating between the world in the basic world and each, said resource can comprise currency, circulation equipment, circulation experience etc.; And player (wound generation person) in the world of wound certainly of oneself, can use own resource system, and still, these can only be the world of wound certainly of oneself from the sphere of circulation of creating resource, can not circulate from creating the world with the basic world and other.Such regulation has guaranteed that promptly creating the world certainly has relative independence, can guarantee that again the basic world and each are created the world certainly and each has certain relevance from creating between world.Because the basic world and create the world certainly certain contact is arranged can guarantee that the entire game open system has relatively uniform values, is letting all players that relatively uniform pursuit and target are arranged virtually, is unlikely to again to influence each other simultaneously.
In sum; The present invention is through starting the game developing system that provides in the basic world; And set up from creating the world and through said game developing system its editor and preservation, and said from creating the world through said game developing system issue, realize the player through game developing system on the basis in the basic world; Set up and improve player oneself from creating the world; Both be related from the wound world and the basic world, and created the world itself certainly and have the characteristics near the personalized autonomous Design of unlimited authority again, each player can oneself create one's own from creating the world; All players, " creating the world certainly " of " the basic world " and other players experienced in selection that can be autonomous.
Each embodiment adopts the mode of going forward one by one to describe in this instructions, and what each embodiment stressed all is and the difference of other embodiment that identical similar part is mutually referring to getting final product between each embodiment.For the disclosed system of embodiment, because corresponding with the embodiment disclosed method, so description is fairly simple, relevant part is partly explained referring to method and is got final product.
The professional can also further recognize; The unit and the algorithm steps of each example of describing in conjunction with embodiment disclosed herein; Can realize with electronic hardware, computer software or the combination of the two; For the interchangeability of hardware and software clearly is described, the composition and the step of each example described prevailingly according to function in above-mentioned explanation.These functions still are that software mode is carried out with hardware actually, depend on the application-specific and the design constraint of technical scheme.The professional and technical personnel can use distinct methods to realize described function to each certain applications, but this realization should not thought and exceeds scope of the present invention.
Obviously, those skilled in the art can carry out various changes and modification to invention and not break away from the spirit and scope of the present invention.Like this, if of the present invention these revise and modification belongs within the scope of claim of the present invention and equivalent technologies thereof, then the present invention also is intended to comprise these change and modification.

Claims (16)

CN2012101290708A2012-04-222012-04-22Method and game development system for establishing self-created worldsPendingCN102629303A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN109745706A (en)*2018-11-192019-05-14苏州蜗牛数字科技股份有限公司It is a kind of to support customized terrain data management method

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CN1409218A (en)*2002-09-182003-04-09北京航空航天大学Virtual environment forming method
EP2106830A1 (en)*2008-03-072009-10-07Virtually Live LtdA media system and method
US20110183733A1 (en)*2010-01-252011-07-28Asami YoshidaPower management apparatus, and method of providing game contents
EP2431936A2 (en)*2009-05-082012-03-21Samsung Electronics Co., Ltd.System, method, and recording medium for controlling an object in virtual world

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN1392984A (en)*2000-10-122003-01-22索尼计算机娱乐公司 Virtual world system, server computer and information processor
CN1409218A (en)*2002-09-182003-04-09北京航空航天大学Virtual environment forming method
EP2106830A1 (en)*2008-03-072009-10-07Virtually Live LtdA media system and method
EP2431936A2 (en)*2009-05-082012-03-21Samsung Electronics Co., Ltd.System, method, and recording medium for controlling an object in virtual world
US20110183733A1 (en)*2010-01-252011-07-28Asami YoshidaPower management apparatus, and method of providing game contents

Cited By (1)

* Cited by examiner, † Cited by third party
Publication numberPriority datePublication dateAssigneeTitle
CN109745706A (en)*2018-11-192019-05-14苏州蜗牛数字科技股份有限公司It is a kind of to support customized terrain data management method

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Application publication date:20120808


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