Made in 3 days for the 46th Ludum Dare,5th best game overall out of 5000+ games, theme was "Keep it alive"
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You’re playing the healer of one of the best team of adventurers ever,
getting ready to defeat one of the most dangerous dark lords in the world.
But, well, something goes wrong : the evil wizard turns your teammates into children…
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Overboy - Pixel Art, Game Design - Twitter, Itch.io,Youtube, Discord
Pandanym - Programming, Game Design - Twitter , Itch.io
Lucas de Pinho - Cutscenes - Twitter
RADIANT.prk - Music, Game Design - Twitter, SoundCloud
Sylvain Guerrero - Tech Art - Twitter
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Status | Released |
Platforms | HTML5,Windows |
Rating | Rated 4.4 out of 5 stars (134 total ratings) |
Authors | OVERBOY ツ,Pandanym,RADIANT.prk |
Genre | Action,Adventure,Role Playing,Simulation,Survival |
Made with | Unity |
Tags | 16-bit,2D,Ludum Dare,Ludum Dare 46,Pixel Art,Roguelike |
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For a Ludum Dare game? Dude, this was made in 72 hours. No one has a configuration / custom key-binding menu for a three-day gamejam prototype. The point is to demonstrate a cohesive playable concept, which they did extremely well. Frankly, I'm impressed with the overall quality they managed in that time frame.
nice music, fun game, but its pretty intense cuz you gotta divide your attention between keeping yourself alive via teleporting away from enemies whilst healing your allies and kicking the archer away to keep them safe, and shooting lightning bolts to take out clusters of enemies, pretty great and I just defeated the boss
after awhile I didn't have to read them because I accidently let everyone accept the archer die although we still made to the boss battle which the other 2 luckily were alive again cause I would not have been able to beat that boss with only the archer. although before that the archer kept running towards the enemies and wouldn't back away which I thought was odd since archers all called range support units, so I had to keep kicking her away from them which is how I lost track of the other 2 leading to their deaths. Ops O well I still got the final hits on the boss and kept them alive for most of so they should stop be so toxic towards me
As a support main in a ton of video games this 100% how it feels like. I can't count how many times I screamed "STICK TOGETHER!" or "STOP RUNNING AWAY FROM THE HEALS!" Ironically, it felt like babysitting. I wish the controls were different tho. I didn't like how you had to right click to move. Would've preferred if you made the controls WASD while making Shift, E, and Q the ability controls, maybe you were going for a LoL feel or a WoW feel (I don't play many MMOs or MOBAs)
Graphics: 9/10 smooth
Gameplay: 9/10 fun
Controls: 7/10
Relatable: 10/10
Overall: 9/10 fun arcadey feel :)