-- top 1% (15/1650) in Fun, top 2% (32/1650) in Overall --
Place creatures on pentagram. Summon more creatures. Don't burn your whole deck. Be prepared for Him.
Summoned for you by "Nozomu Games" team:
Status | Released |
Platforms | HTML5,Windows,macOS |
Rating | Rated 4.6 out of 5 stars (123 total ratings) |
Author | Nozomu Games |
Genre | Card Game |
Made with | Godot |
Tags | Atmospheric,Deck Building,Ludum Dare,Ludum Dare 55,Mystery |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Accessibility | Color-blind friendly |
Links | Ludum Dare |
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My wife took the children and left me. I've been fired from my job. My mother calls me every day, yet I always decline. All of my friends think I'm crazy, that I threw my successful and happy life away for an addiction, but they don't get this game like I do. It's been a while since I've seen the light of day, and I've lost count of how many runs I've completed. I think I sold my soul, but I couldn't care less. I only care about how many Vipers I can fit into a deck.
This game ruined my life 10/10 amazing work.
This was really cool! I went for the middle satan, messed it up first time but got it second. Super satisfying to play! The medusa like thingy was really powerful, and I based my main deck around them. Though, in preparation for the battle against satan I stocked up on the 17 point self sacrificing ones.
A note of feedback though; currently there is no incentive to restart other than "I want to fuckin summon satan". Into the breach has a great mechanic, when you lose, you get to pick one of your units to bring along to your next run. It gives you a bit more of a reason to start another run, and honestly selecting a unit to bring along just feels better than clicking a restart button.
Edit: bonus note; steam users seem to like demos, and you have a playable game that could work really well as that. Could be worth thinking about.
Also, the music is incredible, and I adore the visuals. Fantastic work!
Thank you for kind words and detailed feedback!
Yes, the idea of bringing one card to the next run is neat and it’s already planned for full release… along with many other changes! Some of them are so impactful we don’t feel like gamejam version is representing final full release, that’s why we don’t want to make this version officially a demo (although it already kinda works like one).
Also we are not drawing too much traffic to Steam page for now, as we are both working on other game (Robot Detour) and slowly preparing grand reveal of new Burn With Me look and feel :) Afterwards we’ll do more marketing and pour more love into Steam page, maybe even with a demo!
I beat it on hard...
strategies that don't work:
+4 demon for every 4 cost (if you remove the four cost with the hungry 1 power, it doesn't stack but lowers back down uggghhh)
most other demons
strategies that work:
chainsaw demon is required. Note that this demon won't work unless surrounded prior to casting.
What I did:
on the 1 and 3 cast the best demon you can find (11 solo demon)
tally: 22
on the 2, consume the 1 and 3 demon with the 1 power
tally: 23
on the 4 and 5 cast the 1-shot demon (17 power each)
tally: 34 + 23 = 57
on the 1 and 3 cast the chainsaw difference demon (5 + differences)
tally: 2*[ (5-1) + (17-5) + 5] = 42 + 57 = 99